Added streaming system

This commit is contained in:
2024-05-19 04:18:53 +03:00
parent ee792671b0
commit 073854c107
8 changed files with 2052 additions and 0 deletions

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#ifndef STREAM_H_
#define STREAM_H_
#include <vector>
#include <unordered_map>
#include <tuple>
#include <algorithm>
#include <scene/3d/spatial.h>
#include <scene/3d/visual_instance.h>
class VoxelViewer;
class VoxelLodTerrain;
class StreamWorld : public Spatial {
GDCLASS(StreamWorld, Spatial)
private:
VoxelViewer *viewer;
VoxelLodTerrain *terrain;
Node *current_scene;
struct building {
String id;
Transform xform;
AABB aabb;
};
struct scene_data {
Ref<PackedScene> packed_scene;
String path;
Ref<ResourceInteractiveLoader> loader;
std::vector<int> buildings;
};
HashMap<String, struct scene_data> scenes;
HashMap<int, Node *> item_nodes;
using tile_key_t = std::tuple<int, int>;
struct tile_hash : public std::unary_function<key_t, std::size_t> {
std::size_t operator()(const tile_key_t &k) const
{
return std::get<0>(k) ^ std::get<1>(k);
}
};
using tile_map_t = std::unordered_map<const tile_key_t,
std::vector<int>, tile_hash>;
HashMap<String, String> building_data;
std::vector<struct building> buildings;
Vector3 eye;
tile_map_t tiles;
tile_map_t loaded_tiles;
int world_extent;
int tile_size;
int view_distance;
bool initialized;
int current_x, current_z;
void _notification(int which);
void read_buildings_json(const String &buildings_path);
void create_tilemap();
void update_view();
void viewer_dead();
void terrain_dead();
void load_tile(int tx, int ty);
void erase_tile(int tx, int ty);
void load_building(int id);
void unload_building(int id);
void request_item(int type, int item);
void update_items();
static void _bind_methods();
public:
StreamWorld();
};
class RoadDebug : public VisualInstance {
GDCLASS(RoadDebug, VisualInstance)
protected:
RID imm;
Ref<SpatialMaterial> material;
void _notification(int which);
AABB aabb;
public:
RoadDebug();
~RoadDebug();
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
};
#endif