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slapin
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streaming_world
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Building creation
#32 by
slapin
was closed
2024-09-16 16:07:34 +00:00
September22
5 / 5
buildings
task
make visual navigation widget for easier editor control
#35 by
slapin
was closed
2024-09-16 23:27:41 +00:00
September22
4 / 4
buildings
lines
task
ui
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Open World Editor in C++
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slapin
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slapin
Create mesh library from layouts.
blayout
task
#64
opened
2024-10-08 01:47:39 +00:00
by
slapin
October13
Open World Editor in C++
0 / 3
support multiple layouts in UI
blayout
task
ui
#63
opened
2024-10-08 01:40:51 +00:00
by
slapin
October13
Open World Editor in C++
Implement rotation UI
blayout
task
ui
#62
opened
2024-10-08 01:34:40 +00:00
by
slapin
October13
Open World Editor in C++
Implement building layout editor from parts to save on drawcalls.
blayout
story
#61
opened
2024-10-05 21:39:51 +00:00
by
slapin
October20
Open World Editor in C++
Building height offset should be stored in line
lines
task
ui
#58
opened
2024-10-02 15:00:29 +00:00
by
slapin
October13
Open World Editor in C++
Use NPC own data instead of buildings data to assign NPCs to buildings.
npc
task
#56
opened
2024-09-24 15:34:46 +00:00
by
slapin
October13
Open World Editor in C++
Create buildings in the line at line load time. Ignore buildings created via lines at building load time.
buildings
lines
task
#55
opened
2024-09-24 15:33:03 +00:00
by
slapin
October13
Open World Editor in C++
Save/Load building data stored in line together with line.
buildings
lines
task
#53
opened
2024-09-22 22:59:00 +00:00
by
slapin
October13
Open World Editor in C++
Create all missing buildings which exist within a line to be present in world
buildings
lines
task
#52
opened
2024-09-22 22:57:36 +00:00
by
slapin
October20
Open World Editor in C++
Edit building transform using line editor controls
buildings
lines
task
ui
#48
opened
2024-09-22 00:54:35 +00:00
by
slapin
October13
Open World Editor in C++
implement UI to edit line building
buildings
lines
task
ui
#47
opened
2024-09-22 00:52:01 +00:00
by
slapin
November03
Open World Editor in C++
Bad wedge generation
bug
lines
roads
#45
opened
2024-09-18 23:46:10 +00:00
by
slapin
November03
Open World Editor in C++
Buildings should be assignable to some types of lines (which should stop them to be saved with buildings.json) and saved with lines.
buildings
lines
roads
task
#44
opened
2024-09-18 23:38:31 +00:00
by
slapin
November03
Open World Editor in C++
0 / 4
Assign standalone buildings to _buildings line.
buildings
lines
task
#43
opened
2024-09-17 20:26:39 +00:00
by
slapin
November03
Open World Editor in C++
1 / 2
When editing _buildings line allow building creation
buildings
lines
task
#42
opened
2024-09-17 20:17:31 +00:00
by
slapin
November03
Open World Editor in C++
0 / 9
Add editing of NPC residents/workers/guests
buildings
task
ui
#41
opened
2024-09-17 08:58:38 +00:00
by
slapin
November03
Open World Editor in C++
0 / 2
roads: when generating edges/nodes/wedges line points close to segments are handled poorly
bug
roads
#33
opened
2024-09-14 17:24:04 +00:00
by
slapin
November03
Open World Editor in C++
2 / 3
1
impement generating zebras
buildings
lines
task
#28
opened
2024-09-11 06:33:55 +00:00
by
slapin
November03
Open World Editor in C++
1
Build walk and driving AStar from _path line segments for minimap and navigation.
#25
opened
2024-09-07 21:48:55 +00:00
by
slapin
Open World Editor in C++
Implement narrowing and widening for roads
#24
opened
2024-09-07 21:47:01 +00:00
by
slapin
Open World Editor in C++
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