Refactor building access keys

This commit is contained in:
2024-09-29 01:59:55 +03:00
parent e19dbd7a4f
commit 0d425391ce
5 changed files with 88 additions and 46 deletions

View File

@@ -16,7 +16,6 @@ private:
VoxelLodTerrain *terrain;
Node *current_scene;
ConfigFile config;
HashMap<int, Node *> item_nodes;
using tile_key_t = std::tuple<int, int>;
struct tile_hash : public std::unary_function<key_t, std::size_t> {
std::size_t operator()(const tile_key_t &k) const