Compoile fixes

This commit is contained in:
2025-03-12 05:25:01 +03:00
parent 32a8e1fb58
commit 0f21cce741
18 changed files with 1374 additions and 23269 deletions

View File

@@ -7,8 +7,8 @@ Import("env_modules")
env_stream = env_modules.Clone()
env_stream.module_obj = []
env_stream.Prepend(CPPPATH=["../../meshoptimizer/src"])
env_stream.Prepend(CPPPATH=["event"])
env_stream.Append(CPPPATH=["../../meshoptimizer/src"])
env_stream.Append(CPPPATH=["./event"])
env_stream.add_source_files(env_stream.module_obj, "*.cpp")
env.modules_sources += env_stream.module_obj
@@ -21,3 +21,4 @@ SConscript("flecs/SCsub")

View File

@@ -15,4 +15,5 @@ env.add_source_files(env.stream_building_sources, "*.cpp")
lib = env.add_library("buildings", env.stream_building_sources)
env.Prepend(LIBS=[lib])
env.Prepend(CPPPATH=[".."])
env.Prepend(CPPPATH=["../event"])
env.Prepend(CPPPATH=["../../../meshoptimizer/src"])

View File

@@ -3,6 +3,7 @@
#include <core/object.h>
#include <scene/3d/immediate_geometry.h>
#include "wedge.h"
#include "base_data.h"
#include "contours.h"
Contours *Contours::singleton = nullptr;
@@ -17,6 +18,7 @@ Contours *Contours::get_singleton()
Contours::Contours()
: dbg(nullptr)
{
BaseData::get_singleton()->get().component<Lot>();
}
Contours::~Contours()
@@ -84,41 +86,107 @@ void Contours::build()
}
contours.push_back(mc);
}
polygons.clear();
for (i = 0; i < (int)contours.size(); i++)
polygons.push_back({ contours[i].points, contours[i].aabb });
List<struct polygon> polygon_queue;
List<struct polygon> polygon_output;
for (i = 0; i < (int)polygons.size(); i++)
polygon_queue.push_back(polygons[i]);
polygons.clear();
List<struct polygon>::Element *e = polygon_queue.front();
while (e) {
struct polygon item = e->get();
print_line("queue: " + itos(polygon_queue.size()));
polygon_queue.pop_front();
float area = item.area();
if (area > 120.0f * 120.0f && item.aabb.size.x > 10.0f &&
item.aabb.size.z > 10.0f) {
std::pair<struct polygon, struct polygon> polys =
item.split();
if (polys.first.area() < 10.0f ||
polys.second.area() < 10.0f) {
polygon_output.push_back(item);
} else {
polygon_queue.push_back(polys.first);
polygon_queue.push_back(polys.second);
flecs::entity base_e = BaseData::get_singleton()->get().lookup("lots");
if (base_e.is_valid())
base_e.destruct();
base_e = BaseData::get_singleton()->get().entity("lots");
List<struct Lot::polygon> polygon_queue;
List<struct Lot::polygon> polygon_output;
Vector<struct Lot::polygon> check;
check.resize(contours.size());
/* checking contours do not intersect */
for (i = 0; i < (int)contours.size(); i++) {
check.write[i] = { contours[i].points, contours[i].aabb };
}
Set<int> ignore;
int k, l;
for (i = 0; i < (int)contours.size(); i++) {
for (j = 0; j < (int)check.size(); j++) {
if (i != j) {
for (k = 0; k < (int)contours[i].points.size();
k++) {
for (l = 0;
l < (int)contours[j].points.size();
l++) {
assert(!contours[i].points[k].is_equal_approx(
contours[j].points[l]));
}
}
}
} else
polygon_output.push_back(item);
e = polygon_queue.front();
}
}
polygons.reserve(polygon_output.size());
e = polygon_output.front();
while (e) {
polygons.push_back(e->get());
e = e->next();
for (i = 0; i < (int)contours.size(); i++) {
check.write[i] = { contours[i].points, contours[i].aabb };
check.write[i].update_aabb();
}
for (i = 0; i < check.size(); i++) {
for (j = 0; j < (int)check.size(); j++) {
if (i == j)
continue;
check[i].intersects(&check[j]);
}
}
for (i = 0; i < (int)check.size(); i++) {
polygon_queue.push_back(check[i]);
#if 0
polygon_output.push_back(check[i]);
#endif
}
#if 0
for (i = 0; i < (int)contours.size(); i++)
polygon_queue.push_back(
{ contours[i].points, contours[i].aabb });
#endif
{
List<struct Lot::polygon>::Element *e = polygon_queue.front();
while (e) {
struct Lot::polygon item = e->get();
print_line("queue: " + itos(polygon_queue.size()));
polygon_queue.pop_front();
float area = item.area();
if (area > 120.0f * 120.0f &&
item.aabb.size.x > 10.0f &&
item.aabb.size.z > 10.0f) {
std::pair<struct Lot::polygon,
struct Lot::polygon>
polys = item.split();
if (polys.first.area() < 10.0f ||
polys.second.area() < 10.0f) {
polygon_output.push_back(item);
} else {
polygon_queue.push_back(polys.first);
polygon_queue.push_back(polys.second);
}
} else
polygon_output.push_back(item);
e = polygon_queue.front();
}
e = polygon_output.front();
while (e) {
flecs::entity lot_e = BaseData::get_singleton()
->get()
.entity()
.child_of(base_e);
lot_e.set<Lot>({ e->get() });
e = e->next();
}
}
BaseData::get_singleton()->get().query_builder<Lot>().build().each(
[&](flecs::entity e, Lot &lot) { lot.polygon.update_aabb(); });
BaseData::get_singleton()->get().query_builder<Lot>().build().each(
[&](flecs::entity e, Lot &lot) {
BaseData::get_singleton()
->get()
.query_builder<Lot>()
.build()
.each([&](flecs::entity we, Lot &wlot) {
if (e != we) {
assert(!lot.polygon.intersects(
&wlot.polygon));
}
});
});
Lot::pack();
}
void Contours::debug()
@@ -155,124 +223,102 @@ void Contours::debug()
}
}
dbg->end();
flecs::entity base_e = BaseData::get_singleton()->get().lookup("lots");
assert(base_e.is_valid());
flecs::query<Lot> query = BaseData::get_singleton()
->get()
.query_builder<Lot>()
.with(flecs::ChildOf, base_e)
.build();
dbg->begin(Mesh::PRIMITIVE_LINES);
dbg->set_color(Color(1, 1, 0.4f, 1));
for (i = 0; i < (int)polygons.size(); i++) {
for (j = 0; j < (int)polygons[i].points.size(); j++) {
dbg->add_vertex(polygons[i].points[j] +
query.each([&](flecs::entity e, const Lot &lot) {
for (j = 0; j < (int)lot.polygon.points.size(); j++) {
dbg->add_vertex(lot.polygon.points[j] +
Vector3(0, 2, 0));
dbg->add_vertex(
polygons[i].points[(j + 1) %
polygons[i].points.size()] +
lot.polygon.points[(j + 1) %
lot.polygon.points.size()] +
Vector3(0, 2, 0));
List<Pair<AABB, String> > lot_data;
Lot::get_lot_data(e, &lot_data);
List<Pair<AABB, String> >::Element *me =
lot_data.front();
while (me) {
const Pair<AABB, String> &data = me->get();
dbg->add_vertex(data.first.get_center());
dbg->add_vertex(data.first.get_center() +
Vector3(0, 50, 0));
me = me->next();
}
}
}
});
dbg->end();
dbg->begin(Mesh::PRIMITIVE_LINES);
dbg->set_color(Color(1, 1, 0.3, 1));
query.each([&](flecs::entity e, const Lot &lot) {
for (i = 0; i < lot.polygon.intersections.size(); i++) {
for (j = 0; j < lot.polygon.intersections[i].size();
j++) {
int i0 = j;
int i1 = (j + 1) %
lot.polygon.intersections.size();
Vector2 p0 = lot.polygon.intersections[i][i0];
Vector2 p1 = lot.polygon.intersections[i][i1];
dbg->add_vertex(Vector3(p0.x, 50, p0.y));
dbg->add_vertex(Vector3(p1.x, 50, p1.y));
}
assert(false);
}
});
dbg->end();
dbg->begin(Mesh::PRIMITIVE_LINES);
dbg->set_color(Color(0.8f, 0.5f, 0.9f, 1));
query.each([&](flecs::entity e, const Lot &lot) {
Vector<Pair<Rect2, String> > buildings;
Lot::get_lot_buildings(e, &buildings);
Vector<Vector<Vector2> > polys = Lot::get_lot_polygons(e);
for (i = 0; i < (int)buildings.size(); i++) {
const Rect2 r = buildings[i].first;
Vector2 mp0 = r.position;
Vector2 mp1 = r.position + Vector2(r.size.x, 0);
Vector2 mp2 = r.position + r.size;
Vector2 mp3 = r.position + Vector2(0, r.size.y);
Vector2 rect[] = { mp0, mp1, mp2, mp3 };
Vector2 c = r.get_center();
dbg->set_color(Color(0.3f, 0.1f, 0.9f, 1));
for (j = 0; j < 4; j++) {
int i0 = j;
int i1 = (j + 1) % 4;
Vector3 p0 = Vector3(rect[i0].x, 0, rect[i0].y);
Vector3 p1 = Vector3(rect[i1].x, 0, rect[i1].y);
dbg->add_vertex(p0);
dbg->add_vertex(p1);
dbg->add_vertex(p0 + Vector3(0, -10, 0));
dbg->add_vertex(p0 + Vector3(0, +10, 0));
}
#if 0
dbg->set_color(Color(0.1f, 0.1f, 1.0f, 1));
dbg->add_vertex(Vector3(c.x, 0, c.y));
dbg->add_vertex(lot.polygon.points[0]);
#endif
dbg->set_color(Color(0.3f, 0.1f, 0.9f, 1));
assert(polys[i].size() > 0);
for (j = 0; j < (int)polys[i].size(); j++) {
int i0 = j;
int i1 = (j + 1) % (int)polys[i].size();
Vector3 p0 = Vector3(polys[i][i0].x, 100,
polys[i][i0].y);
Vector3 p1 = Vector3(polys[i][i1].x, 100,
polys[i][i1].y);
dbg->add_vertex(p0);
dbg->add_vertex(p1);
}
dbg->set_color(Color(1.0f, 0.1f, 0.1f, 1));
dbg->add_vertex(Vector3(c.x, 0, c.y));
dbg->add_vertex(
Vector3(polys[i][0].x, 100, polys[i][0].y));
}
});
dbg->end();
}
std::pair<struct Contours::polygon, struct Contours::polygon>
Contours::polygon::split() const
{
int i, j;
float split_polygons_area = 0.0f;
float split_polygons_area_min = 0.0f;
std::pair<struct Contours::polygon, struct Contours::polygon>
split_polygons;
std::vector<int> edges;
for (i = 0; i < (int)points.size(); i++) {
Vector3 p0 = points[i];
Vector3 p1 = points[(i + 1) % points.size()];
if (p0.distance_squared_to(p1) > 100 * 100)
edges.push_back(i);
}
if (edges.size() == 0) {
for (i = 0; i < (int)points.size(); i++) {
Vector3 p0 = points[i];
Vector3 p1 = points[(i + 1) % points.size()];
edges.push_back(i);
}
}
for (i = 0; i < (int)edges.size(); i++) {
Vector3 p0 = points[edges[i]];
Vector3 p1 = points[(edges[i] + 1) % points.size()];
Transform xf =
Transform(Basis(), p0).looking_at(p1, Vector3(0, 1, 0));
AABB base;
base.position = xf.xform_inv(p0);
base.expand_to(xf.xform_inv(p1));
for (j = 0; j < (int)points.size(); j++)
base.expand_to(xf.xform_inv(points[j]));
Vector3 mpos0, mpos1;
if (base.size.x > base.size.z) {
mpos0 = base.position +
Vector3(base.size.x, 0, 0) * 0.5f;
mpos1 = mpos0 + Vector3(0, 0, base.size.z);
mpos0 = xf.xform(mpos0);
mpos1 = xf.xform(mpos1);
} else {
mpos0 = base.position +
Vector3(0, 0, base.size.z) * 0.5f;
mpos1 = mpos0 + Vector3(base.size.x, 0, 0);
mpos0 = xf.xform(mpos0);
mpos1 = xf.xform(mpos1);
}
mpos0.y = 0;
mpos1.y == 0;
/* mpos0 is at start of cut */
Vector3 n =
(mpos1 - mpos0).cross(Vector3(0, 1, 0)).normalized();
Plane pl1(mpos0 - n * 1.5f, n);
Plane pl2(mpos0 + n * 1.5f, -n);
Vector<Vector3> pdata;
pdata.resize(points.size());
memcpy(pdata.ptrw(), points.data(),
points.size() * sizeof(Vector3));
struct polygon poly1, poly2;
Vector<Vector3> rpdata = Geometry::clip_polygon(pdata, pl1);
poly1.points.resize(rpdata.size());
memcpy(poly1.points.data(), rpdata.ptr(),
rpdata.size() * sizeof(Vector3));
poly1.update_aabb();
rpdata = Geometry::clip_polygon(pdata, pl2);
poly2.points.resize(rpdata.size());
memcpy(poly2.points.data(), rpdata.ptr(),
rpdata.size() * sizeof(Vector3));
poly2.update_aabb();
float area1 = poly1.area();
float area2 = poly2.area();
if (area1 <= 4.0f || area2 <= 4.0f)
continue;
float area_min = MIN(area1, area2);
float area = area1 + area2;
if (split_polygons_area_min < area_min &&
split_polygons_area < area) {
split_polygons = { poly1, poly2 };
split_polygons_area_min = area_min;
split_polygons_area = area;
}
}
return split_polygons;
}
int Contours::polygon::longest_edge() const
{
return 0;
}
void Contours::polygon::update_aabb()
{
aabb = AABB();
int i;
for (i = 0; i < (int)points.size(); i++) {
if (aabb.is_equal_approx(AABB()))
aabb.position = points[i];
else
aabb.expand_to(points[i]);
}
}
float Contours::polygon::area() const
{
return Geometry::find_polygon_area(points.data(), points.size());
}

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@@ -2,6 +2,7 @@
#ifndef CONTOURS_H_
#define CONTOURS_H_
#include <vector>
#include "road_lot.h"
class ImmediateGeometry;
struct Contours {
@@ -14,20 +15,11 @@ struct Contours {
std::vector<Vector3> points;
AABB aabb;
};
struct polygon {
std::vector<Vector3> points;
AABB aabb;
std::pair<struct polygon, struct polygon> split() const;
float area() const;
int longest_edge() const;
void update_aabb();
};
void build();
ImmediateGeometry *dbg;
Ref<SpatialMaterial> imm_mat;
std::vector<std::vector<struct wedge *> > wedge_contours;
std::vector<struct main_contour> contours;
std::vector<struct polygon> polygons;
static Contours *singleton;
static Contours *get_singleton();
Contours();

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@@ -1,7 +1,9 @@
#ifndef ROAD_LINES_DATA_H
#define ROAD_LINES_DATA_H
#include <cassert>
#include <unordered_map>
#include <core/io/json.h>
#include <scene/resources/curve.h>
#include "callable.h"
class ImmediateGeometry;
class RoadLinesData {

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@@ -23,6 +23,7 @@
#include "buildings_data.h"
#include "contours.h"
#include "wedge.h"
#include "road_lot.h"
#include "road_processing.h"
class DebugGeo : public ImmediateGeometry {
@@ -140,8 +141,9 @@ struct RoadLinesProcessing {
else
BuildingsData::get_singleton()->add_scene_item(b.id,
b.key);
print_line("created building: " + b.key);
print_line("created building: " + b.key + " " + b.id);
print_line("at: " + (b.xform.origin.operator String()));
print_line("created ok");
}
int create_sideroads(const String &line_key, int edge_no,
const RoadLinesData::road_edge &edge,
@@ -205,6 +207,7 @@ out2:;
}
return structures_generated;
}
#if 0
int
create_line_building(const String &line_key, int edge_id,
const Transform &xform,
@@ -245,6 +248,7 @@ out2:;
}
return structures_generated;
}
#endif
int create_lots(const String &line_key, int edge_no,
const RoadLinesData::road_edge &edge, const Vector3 &p0,
const Vector3 &p1, const Vector3 &dir)
@@ -841,6 +845,155 @@ out_skip_end:;
}
e = e->next();
}
#define GENERATE_STRUCTURES
#ifdef GENERATE_STRUCTURES
BaseData::get_singleton()
->get()
.query_builder<Lot>()
.build()
.each([&](flecs::entity e, Lot &lot) {
BaseData::get_singleton()
->get()
.query_builder<Lot>()
.build()
.each([&](flecs::entity we, Lot &wlot) {
if (e != we) {
lot.polygon
.update_aabb();
wlot.polygon
.update_aabb();
if (lot.polygon.aabb
.size
.length() >
100000.0f *
1000000.0f)
e.destruct();
else if (wlot.polygon
.aabb
.size
.length() >
100000.0f *
1000000.0f)
we.destruct();
else if (lot.polygon.intersects(
&wlot.polygon)) {
print_line(
"polygon intersection:");
lot.polygon
.dump();
wlot.polygon
.dump();
if (lot.polygon
.area() >
wlot.polygon
.area())
we.destruct();
else
e.destruct();
}
}
});
});
BaseData::get_singleton()
->get()
.query_builder<Lot>()
.build()
.each([&](flecs::entity e, const Lot &lot) {
List<Pair<AABB, String> > lot_data;
Lot::get_lot_data(e, &lot_data);
List<Pair<AABB, String> >::Element *lot_e =
lot_data.front();
int ccount = 0;
while (lot_e) {
Pair<AABB, String> data = lot_e->get();
Vector3 center = data.first.position;
center += Vector3(data.first.size.x, 0,
data.first.size.z) *
0.5f;
Transform xform(Basis(), center);
Vector3 m = xform.origin;
m.y = 0;
print_line("Position: " +
m.operator String());
if (m.length() < 1.0f) {
int j;
print_line("id: " +
data.second);
print_line("aabb: " +
data.first.
operator String());
for (j = 0;
j <
lot.polygon.points.size();
j++)
print_line(
"polygon: " +
itos(j) + " " +
lot.polygon
.points[j]
.
operator String());
}
lot_e = lot_e->next();
}
});
BaseData::get_singleton()
->get()
.query_builder<Lot>()
.build()
.each([&](flecs::entity e, const Lot &lot) {
List<Pair<AABB, String> > lot_data;
List<Transform> lot_xform;
Lot::get_lot_data(e, &lot_data);
Lot::get_lot_rotations(e, &lot_xform);
List<Pair<AABB, String> >::Element *lot_e =
lot_data.front();
List<Transform>::Element *lotx_e =
lot_xform.front();
int ccount = 0;
while (lot_e) {
Pair<AABB, String> data = lot_e->get();
String key = "road__lot__" +
String(e.path()) + "_" +
itos(ccount);
key = key.replace("#", "_");
BuildingsData::building b;
b.key = key;
b.id = data.second;
b.generated = true;
b.line_name = "";
// TODO: add lot to BuildingsData:: building struct;
// TODO use rotation with building packing
Vector3 center = data.first.position;
center += Vector3(data.first.size.x, 0,
data.first.size.z) *
0.5f;
Transform rot = lotx_e->get();
Transform xform(rot.basis, center);
Vector3 m = xform.origin;
m.y = 0;
print_line("Position: " +
m.operator String());
assert(!m.is_equal_approx(Vector3()));
b.key_hash = b.key.hash64();
b.pattern_id = 0;
b.xform = xform;
// TODO: fix working time for building
b.worktime[0] = 0;
b.worktime[1] = 23;
create_building_structure(b);
print_line(
"building: " + key + ": " +
data.first.operator String());
print_line(
"center: " +
xform.origin.operator String());
lot_e = lot_e->next();
lotx_e = lotx_e->next();
ccount++;
}
});
#endif
print_line("structures generated: " +
itos(structures_generated));
}

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@@ -14,4 +14,4 @@ env.add_source_files(env.stream_building_sources, "*.cpp")
lib = env.add_library("rtree", env.stream_building_sources)
env.Prepend(LIBS=[lib])
env.Prepend(CPPPATH=["..", ".", "../ui"])
env.Prepend(CPPPATH=["../ui", ".."])

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@@ -4,7 +4,9 @@
#include <core/list.h>
#include <core/hashfuncs.h>
#include <core/hash_map.h>
#include "world_editor.h"
#include "building_layout_graph.h"
#include "grid_misc.h"
#include "region_tree.h"
#define SHRINK_RIGHT (1 << 0)

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@@ -1094,4 +1094,4 @@ void BuildingLayoutGraphUI::_bind_methods()
ClassDB::bind_method(D_METHOD("select_grid_floor_ob", "id", "button",
"draw"),
&BuildingLayoutGraphUI::select_grid_floor_ob);
}
}

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@@ -1 +0,0 @@
#include "growth_regions.h"

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@@ -1,51 +0,0 @@
#ifndef GROWTH_REGIONS_H
#define GROWTH_REGIONS_H
#include <core/vector.h>
#include <core/list.h>
#include <core/pair.h>
#include <core/math/vector2.h>
#include "base_data.h"
#include "region_rect2.h"
#include "graph_module.h"
struct region {
flecs::entity_t parent;
flecs::entity_t seed_et;
flecs::entity_t region_et;
RegionRect2i rect;
int remains_area;
bool can_grow_square;
bool can_move;
bool can_grow;
bool complete;
bool can_grow_region() const
{
bool ret = can_grow;
if (remains_area <= 0)
ret = false;
return ret;
}
bool update_region_size(RegionRect2i &mrect)
{
bool ret = false;
int old_area = rect.get_area();
int new_area = mrect.get_area();
int area_diff = new_area - old_area;
if (area_diff > 0) {
rect = mrect;
remains_area -= area_diff;
ret = true;
}
if (remains_area <= 0) {
can_grow_square = false;
can_grow = false;
}
flecs::log::dbg("update_region_size %d -> %d", area_diff, ret);
return ret;
}
};
struct growth_regions {
List<struct grow_job> job_list;
bool complete;
};
#endif