Separated module; generate grid size
This commit is contained in:
@@ -590,645 +590,3 @@ int BuildingLayoutGraph::get_layout_count() const
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base_e.children([&count](flecs::entity e) { count++; });
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return count;
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}
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BuildingLayoutGraph::graph_module::graph_module(flecs::world ecs)
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{
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ecs.component<WorldEditor::components::buildings_layout_graph>();
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ecs.component<WorldEditor::components::buildings_layout_base>();
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ecs.system<WorldEditor::components::buildings_layout_floor>("FloorArea")
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.kind(flecs::OnUpdate)
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.without<WorldEditor::components::buildings_layout_area>()
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.write<WorldEditor::components::buildings_layout_area>()
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.each([](flecs::iter &it, size_t count,
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WorldEditor::components::buildings_layout_floor &f) {
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flecs::entity floor_e = it.entity(count);
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floor_e.set<
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WorldEditor::components::buildings_layout_area>(
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{ 0.0f });
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});
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ecs.system<WorldEditor::components::buildings_layout_unit>("UnitArea")
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.kind(flecs::OnUpdate)
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.without<WorldEditor::components::buildings_layout_area>()
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.write<WorldEditor::components::buildings_layout_area>()
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.each([](flecs::iter &it, size_t count,
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WorldEditor::components::buildings_layout_unit &f) {
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flecs::entity floor_e = it.entity(count);
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floor_e.set<
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WorldEditor::components::buildings_layout_area>(
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{ 0.0f });
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});
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ecs.system<WorldEditor::components::buildings_layout_zone>("ZoneArea")
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.kind(flecs::OnUpdate)
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.without<WorldEditor::components::buildings_layout_area>()
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.write<WorldEditor::components::buildings_layout_area>()
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.each([](flecs::iter &it, size_t count,
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WorldEditor::components::buildings_layout_zone &f) {
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flecs::entity floor_e = it.entity(count);
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floor_e.set<
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WorldEditor::components::buildings_layout_area>(
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{ 0.0f });
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});
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ecs.system<WorldEditor::components::buildings_layout_area,
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const WorldEditor::components::buildings_layout_zone,
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const WorldEditor::components::buildings_layout_floor_index>(
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"MakeZoneAreas")
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.kind(flecs::OnUpdate)
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.with<WorldEditor::components::buildings_layout_dirty>()
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.write<WorldEditor::components::buildings_layout_area>()
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.each([](flecs::iter &it, size_t count,
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WorldEditor::components::buildings_layout_area &area,
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const WorldEditor::components::buildings_layout_zone &f,
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const WorldEditor::components::
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buildings_layout_floor_index &idx) {
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flecs::entity zone_e = it.entity(count);
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int index = idx.index;
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float parea = 0.0f;
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zone_e.children([index, &parea](flecs::entity ec) {
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if (ec.has<WorldEditor::components::
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buildings_layout_room>() &&
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ec.has<WorldEditor::components::
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buildings_layout_floor_index>() &&
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ec.has<WorldEditor::components::
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buildings_layout_area>()) {
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if (ec.get<WorldEditor::components::
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buildings_layout_floor_index>()
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->index == index)
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parea +=
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ec.get<WorldEditor::components::
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buildings_layout_area>()
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->area;
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}
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});
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area.area = parea;
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print_line(String(zone_e.path()) +
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" area: " + String::num(area.area));
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});
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ecs.system<WorldEditor::components::buildings_layout_area,
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const WorldEditor::components::buildings_layout_unit,
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const WorldEditor::components::buildings_layout_floor_index>(
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"MakeUnitAreas")
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.kind(flecs::OnUpdate)
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.with<WorldEditor::components::buildings_layout_dirty>()
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.write<WorldEditor::components::buildings_layout_area>()
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.each([](flecs::iter &it, size_t count,
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WorldEditor::components::buildings_layout_area &area,
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const WorldEditor::components::buildings_layout_unit &f,
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const WorldEditor::components::
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buildings_layout_floor_index &idx) {
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flecs::entity zone_e = it.entity(count);
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int index = idx.index;
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float parea = 0.0f;
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zone_e.children([index, &parea](flecs::entity ec) {
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if (ec.has<WorldEditor::components::
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buildings_layout_zone>() &&
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ec.has<WorldEditor::components::
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buildings_layout_floor_index>() &&
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ec.has<WorldEditor::components::
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buildings_layout_area>()) {
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if (ec.get<WorldEditor::components::
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buildings_layout_floor_index>()
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->index == index)
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parea +=
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ec.get<WorldEditor::components::
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buildings_layout_area>()
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->area;
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}
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});
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area.area = parea;
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print_line(String(zone_e.path()) +
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" area: " + String::num(area.area));
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});
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ecs.system<WorldEditor::components::buildings_layout_area,
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const WorldEditor::components::buildings_layout_floor,
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const WorldEditor::components::buildings_layout_floor_index>(
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"MakeFloorAreas")
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.kind(flecs::OnUpdate)
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.with<WorldEditor::components::buildings_layout_dirty>()
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.write<WorldEditor::components::buildings_layout_area>()
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.each([](flecs::iter &it, size_t count,
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WorldEditor::components::buildings_layout_area &area,
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const WorldEditor::components::buildings_layout_floor
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&f,
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const WorldEditor::components::
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buildings_layout_floor_index &idx) {
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flecs::entity floor_e = it.entity(count);
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int index = idx.index;
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float parea = 0.0f;
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floor_e.children([index, &parea](flecs::entity ec) {
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if (ec.has<WorldEditor::components::
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buildings_layout_zone>() &&
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ec.has<WorldEditor::components::
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buildings_layout_floor_index>() &&
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ec.has<WorldEditor::components::
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buildings_layout_area>()) {
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if (ec.get<WorldEditor::components::
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buildings_layout_floor_index>()
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->index == index)
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parea +=
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ec.get<WorldEditor::components::
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buildings_layout_area>()
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->area;
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}
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if (ec.has<WorldEditor::components::
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buildings_layout_unit>() &&
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ec.has<WorldEditor::components::
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buildings_layout_floor_index>() &&
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ec.has<WorldEditor::components::
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buildings_layout_area>()) {
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if (ec.get<WorldEditor::components::
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buildings_layout_floor_index>()
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->index == index)
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parea +=
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ec.get<WorldEditor::components::
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buildings_layout_area>()
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->area;
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}
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});
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area.area = parea;
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print_line(String(floor_e.path()) +
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" area: " + String::num(area.area));
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});
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#if 0
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ecs.system<WorldEditor::components::buildings_layout_area,
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const WorldEditor::components::buildings_layout_floor,
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const WorldEditor::components::buildings_layout_floor_index>(
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"MakeAreas")
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.kind(flecs::OnUpdate)
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// .read<WorldEditor::components::buildings_layout_dirty>()
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.with<WorldEditor::components::buildings_layout_dirty>()
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.each([](flecs::iter &it, size_t count,
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WorldEditor::components::buildings_layout_area &area,
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const WorldEditor::components::buildings_layout_floor
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&f,
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const WorldEditor::components::
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buildings_layout_floor_index &idx) {
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flecs::entity floor_e = it.entity(count);
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flecs::world ecs_ = floor_e.world();
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ecs_.system(ecs_.lookup("MakeZoneAreas")).run();
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ecs_.system(ecs_.lookup("MakeUnitAreas")).run();
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ecs_.system(ecs_.lookup("MakeFloorAreas")).run();
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});
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#endif
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ecs.system<WorldEditor::components::buildings_layout_area,
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const WorldEditor::components::buildings_layout_floor,
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const WorldEditor::components::buildings_layout_floor_index>(
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"MakeGridEntities")
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.kind(flecs::OnUpdate)
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// .read<WorldEditor::components::buildings_layout_dirty>()
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.with<WorldEditor::components::buildings_layout_dirty>()
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.each([](flecs::iter &it, size_t count,
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WorldEditor::components::buildings_layout_area &area,
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const WorldEditor::components::buildings_layout_floor
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&f,
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const WorldEditor::components::
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buildings_layout_floor_index &idx) {
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#if 0
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flecs::entity floor_e = it.entity(count);
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List<flecs::entity> queue;
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assert(false);
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floor_e.children([&queue](flecs::entity ec) {
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if (!ec.has<WorldEditor::components::
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buildings_layout_floor>())
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queue.push_back(ec);
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});
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while (!queue.empty()) {
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flecs::entity e = queue.front()->get();
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queue.pop_front();
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}
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#endif
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});
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#if 0
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ecs.system<WorldEditor::components::buildings_layout_zone>(
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"CreateZoneData")
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.kind(flecs::OnUpdate)
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.without<WorldEditor::components::buildings_layout_zone_data>()
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.write<WorldEditor::components::buildings_layout_zone_data>()
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.write<WorldEditor::components::buildings_layout_dirty>()
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.each([](flecs::iter &it, size_t count,
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const WorldEditor::components::buildings_layout_zone
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&p) {
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flecs::entity e = it.entity(count);
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e.set<WorldEditor::components::buildings_layout_zone_data>(
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{ 0.0f, false });
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e.add<WorldEditor::components::buildings_layout_dirty>();
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String path(it.entity(count).path());
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print_line("Create zone data: entity: " + path);
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});
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ecs.system<WorldEditor::components::buildings_layout_unit>(
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"CreateUnitData")
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.kind(flecs::OnUpdate)
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.without<WorldEditor::components::buildings_layout_unit_data>()
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.write<WorldEditor::components::buildings_layout_unit_data>()
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.write<WorldEditor::components::buildings_layout_dirty>()
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.each([](flecs::iter &it, size_t count,
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const WorldEditor::components::buildings_layout_unit
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&p) {
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flecs::entity e = it.entity(count);
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e.set<WorldEditor::components::buildings_layout_unit_data>(
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{ 0.0f });
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e.add<WorldEditor::components::buildings_layout_dirty>();
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String path(it.entity(count).path());
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print_line("Create unit data: entity: " + path);
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});
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#if 0
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ecs.system<WorldEditor::components::buildings_layout_floor>("CreateFloorIndex")
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.kind(flecs::OnUpdate)
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.without<WorldEditor::components::buildings_layout_floor_index>()
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.write<WorldEditor::components::buildings_layout_floor_index>()
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.each([](flecs::iter &it, size_t count,
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const WorldEditor::components::buildings_layout_floor
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&p) {
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flecs::entity e = it.entity(count);
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e.set<WorldEditor::components::buildings_layout_unit_data>(
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{ 0.0f });
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});
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#endif
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ecs.system<WorldEditor::components::buildings_layout_unit>(
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"UpdateUnitData")
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.kind(flecs::OnUpdate)
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.with<WorldEditor::components::buildings_layout_unit_data>()
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.with<WorldEditor::components::buildings_layout_dirty>()
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.write<WorldEditor::components::buildings_layout_unit_data>()
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.write<WorldEditor::components::buildings_layout_dirty>()
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.each([](flecs::iter &it, size_t count,
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const WorldEditor::components::buildings_layout_unit
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&p) {
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flecs::entity e = it.entity(count);
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float area = 0.0f;
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e.children([&area](flecs::entity ec) {
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if (ec.has<WorldEditor::components::
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buildings_layout_zone_data>())
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area += ec.get<WorldEditor::components::
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buildings_layout_zone_data>()
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->area;
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});
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WorldEditor::components::buildings_layout_unit_data
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*udata = e.get_mut<
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WorldEditor::components::
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buildings_layout_unit_data>();
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udata->area = area;
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String path(it.entity(count).path());
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print_line("Update unit data: entity: " + path +
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" area: " + String::num(area));
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e.remove<WorldEditor::components::
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buildings_layout_dirty>();
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BuildingLayoutGraph::get_singleton()
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->get_layout_base()
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.add<WorldEditor::components::
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buildings_layout_dirty>();
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});
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ecs.system<WorldEditor::components::buildings_layout_zone>(
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"UpdateZoneData")
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.kind(flecs::OnUpdate)
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.with<WorldEditor::components::buildings_layout_zone_data>()
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.with<WorldEditor::components::buildings_layout_dirty>()
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.write<WorldEditor::components::buildings_layout_zone_data>()
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.write<WorldEditor::components::buildings_layout_dirty>()
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.each([](flecs::iter &it, size_t count,
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const WorldEditor::components::buildings_layout_zone
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&p) {
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flecs::entity e = it.entity(count);
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float area = 0.0f;
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bool window = false;
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e.children([&area, &window](flecs::entity ec) {
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if (ec.has<WorldEditor::components::
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buildings_layout_room_size>())
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area += ec.get<WorldEditor::components::
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buildings_layout_room_size>()
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->area;
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if (ec.has<WorldEditor::components::
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buildings_layout_room>()) {
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bool w =
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ec.get<WorldEditor::components::
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buildings_layout_room>()
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->window;
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if (w)
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window = true;
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}
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});
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WorldEditor::components::buildings_layout_zone_data
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*zdata = e.get_mut<
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WorldEditor::components::
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buildings_layout_zone_data>();
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zdata->area = area;
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zdata->align_wall = window;
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String path(it.entity(count).path());
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print_line("Update zone data: entity: " + path +
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" area: " + String::num(area));
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e.remove<WorldEditor::components::
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buildings_layout_dirty>();
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flecs::entity parent_e = e.parent();
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if (parent_e.has<WorldEditor::components::
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buildings_layout_unit>())
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parent_e.add<WorldEditor::components::
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buildings_layout_dirty>();
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BuildingLayoutGraph::get_singleton()
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->get_layout_base()
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.add<WorldEditor::components::
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buildings_layout_dirty>();
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});
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ecs.system<WorldEditor::components::buildings_layout_floor>(
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"PropogateFloorIndex")
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.kind(flecs::OnUpdate)
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.with<WorldEditor::components::buildings_layout_dirty>()
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.write<WorldEditor::components::buildings_layout_floor_index>()
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.write<WorldEditor::components::buildings_layout_dirty>()
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.write<WorldEditor::components::buildings_layout_floor_data>()
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.immediate()
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.each([](flecs::iter &it, size_t count,
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const WorldEditor::components::buildings_layout_floor
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&r) {
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flecs::entity e = it.entity(count);
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print_line("propogate: " + String(e.path()) + " " +
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itos(r.index));
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List<flecs::entity> queue;
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float area = 0.0f;
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/* e is a floor so skip it and add children instead*/
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e.children([&area](flecs::entity ec) {
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if (ec.has<WorldEditor::components::
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buildings_layout_unit_data>())
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area += ec.get<WorldEditor::components::
|
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buildings_layout_unit_data>()
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->area;
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if (ec.has<WorldEditor::components::
|
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buildings_layout_zone_data>())
|
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area += ec.get<WorldEditor::components::
|
||||
buildings_layout_zone_data>()
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->area;
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});
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float size = Math::ceil(Math::sqrt(area) * 2.0f);
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int grid_size = (int)Math::ceil(size / 2.0f);
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e.set<WorldEditor::components::
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buildings_layout_floor_data>(
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{ area, grid_size });
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e.children([&queue](flecs::entity ec) {
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/* do not add children floors to the queue */
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if (!ec.has<WorldEditor::components::
|
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buildings_layout_floor>())
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queue.push_back(ec);
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});
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while (!queue.empty()) {
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flecs::entity qe = queue.front()->get();
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queue.pop_front();
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if (!qe.has<WorldEditor::components::
|
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buildings_layout_floor>()) {
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/* do not add children under another floor either */
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qe.set<WorldEditor::components::
|
||||
buildings_layout_floor_index>(
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{ r.index });
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qe.children([&queue](flecs::entity ec) {
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queue.push_back(ec);
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});
|
||||
}
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||||
}
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||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_base()
|
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.add<WorldEditor::components::
|
||||
buildings_layout_dirty>();
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||||
e.remove<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
});
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||||
#if 0
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ecs.system<WorldEditor::components::buildings_layout_graph>(
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||||
"CollectFloors")
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||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::iter &it, size_t count,
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||||
const WorldEditor::components::buildings_layout_graph
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
List<flecs::entity> queue;
|
||||
queue.push_back(e);
|
||||
while (!queue.empty()) {
|
||||
flecs::entity em = queue.front()->get();
|
||||
if (em.has<WorldEditor::components::buildings_layout_floor_data)
|
||||
queue.pop_front();
|
||||
em.children([&queue](flecs::entity ec) {
|
||||
queue.push_back(ec);
|
||||
});
|
||||
}
|
||||
e.remove<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
});
|
||||
|
||||
ecs.system<WorldEditor::components::buildings_layout_base>(
|
||||
"DestroyGrid")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.immediate()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_base
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
flecs::entity grid_base_e =
|
||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_grid_base();
|
||||
grid_base_e.children([](flecs::entity ce) {
|
||||
print_line("delete: " + String(ce.path()));
|
||||
ce.destruct();
|
||||
});
|
||||
});
|
||||
ecs.system<WorldEditor::components::buildings_layout_base>("CreateGrid")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.immediate()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_base
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
flecs::entity grid_base_e =
|
||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_grid_base();
|
||||
e.children([&grid_base_e](flecs::entity ec) {
|
||||
if (ec.has<WorldEditor::components::
|
||||
buildings_layout_graph>()) {
|
||||
print_line(String(grid_base_e.path()));
|
||||
flecs::entity gc =
|
||||
ec.world()
|
||||
.entity(ec.name())
|
||||
.child_of(grid_base_e);
|
||||
gc.add<WorldEditor::components::
|
||||
buildings_layout_grid>();
|
||||
gc.add<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
print_line("create: " +
|
||||
String(gc.path()));
|
||||
}
|
||||
});
|
||||
});
|
||||
#endif
|
||||
#if 0
|
||||
ecs.system<WorldEditor::components::buildings_layout_grid>(
|
||||
"PopulateGrid")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.immediate()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_grid
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
flecs::entity grid_layout_e =
|
||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_base();
|
||||
flecs::entity layout_e
|
||||
|
||||
});
|
||||
#endif
|
||||
ecs.system<WorldEditor::components::buildings_layout_base>(
|
||||
"UpdateGraph")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_base
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
EditorEvent::get_singleton()->event.emit(
|
||||
"update_layout_view", varray());
|
||||
e.remove<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
});
|
||||
#endif
|
||||
#if 0
|
||||
ecs.observer<WorldEditor::components::buildings_layout_room>()
|
||||
.event(flecs::OnSet)
|
||||
.each([](flecs::entity e,
|
||||
WorldEditor::components::buildings_layout_room &r) {
|
||||
e.add<WorldEditor::components::buildings_layout_dirty>();
|
||||
print_line("room set " + String(e.path()));
|
||||
});
|
||||
ecs.observer<WorldEditor::components::buildings_layout_zone>()
|
||||
.event(flecs::OnSet)
|
||||
.each([](flecs::entity e,
|
||||
WorldEditor::components::buildings_layout_zone &r) {
|
||||
e.add<WorldEditor::components::buildings_layout_zone>();
|
||||
print_line("zone set " + String(e.path()));
|
||||
});
|
||||
ecs.observer<WorldEditor::components::buildings_layout_unit>()
|
||||
.event(flecs::OnSet)
|
||||
.each([](flecs::entity e,
|
||||
WorldEditor::components::buildings_layout_unit &r) {
|
||||
e.add<WorldEditor::components::buildings_layout_dirty>();
|
||||
print_line("unit set " + String(e.path()));
|
||||
});
|
||||
#endif
|
||||
ecs.system<const WorldEditor::components::buildings_layout_floor,
|
||||
const WorldEditor::components::buildings_layout_floor_index,
|
||||
const WorldEditor::components::buildings_layout_area>(
|
||||
"FinishGraphUpdate")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_floor
|
||||
&p,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_floor_index &idx,
|
||||
const WorldEditor::components::buildings_layout_area
|
||||
&area) {
|
||||
flecs::entity e = it.entity(count);
|
||||
EditorEvent::get_singleton()->event.emit(
|
||||
"update_layout_view", varray());
|
||||
e.remove<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
});
|
||||
|
||||
ecs.observer<const WorldEditor::components::buildings_layout_area>()
|
||||
.event(flecs::OnSet)
|
||||
.with<WorldEditor::components::buildings_layout_room>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::entity e,
|
||||
const WorldEditor::components::buildings_layout_area
|
||||
&r) {
|
||||
/* if set for room make zone dirty */
|
||||
flecs::entity parent_e = e.parent();
|
||||
while (parent_e.is_valid()) {
|
||||
print_line(String(parent_e.path()));
|
||||
if (parent_e.has<
|
||||
WorldEditor::components::
|
||||
buildings_layout_floor>()) {
|
||||
parent_e.add<
|
||||
WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
break;
|
||||
}
|
||||
parent_e = parent_e.parent();
|
||||
}
|
||||
#if 0
|
||||
if (parent_e.has<WorldEditor::components::
|
||||
buildings_layout_zone>())
|
||||
parent_e.add<
|
||||
WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
parent_e.set<WorldEditor::components::
|
||||
buildings_layout_area>(
|
||||
{ 0.0f });
|
||||
#endif
|
||||
#if 0
|
||||
flecs::world ecs_ = e.world();
|
||||
ecs_.system(ecs_.lookup("MakeZoneAreas")).run();
|
||||
ecs_.system(ecs_.lookup("MakeUnitAreas")).run();
|
||||
ecs_.system(ecs_.lookup("MakeFloorAreas")).run();
|
||||
#endif
|
||||
print_line(String(e.path()) + ": set area");
|
||||
});
|
||||
/* Propagate floor index to children which are not floor */
|
||||
ecs.observer<WorldEditor::components::buildings_layout_floor_index>()
|
||||
.event(flecs::OnSet)
|
||||
.with<WorldEditor::components::buildings_layout_floor>()
|
||||
.each([](flecs::entity e,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_floor_index &r) {
|
||||
// e.add<WorldEditor::components::buildings_layout_dirty>();
|
||||
if (e.has<WorldEditor::components::
|
||||
buildings_layout_floor>()) {
|
||||
List<flecs::entity> queue;
|
||||
e.children([&queue](flecs::entity ec) {
|
||||
queue.push_back(ec);
|
||||
});
|
||||
while (!queue.empty()) {
|
||||
flecs::entity qe = queue.front()->get();
|
||||
queue.pop_front();
|
||||
if (!qe.has<WorldEditor::components::
|
||||
buildings_layout_floor>()) {
|
||||
qe.set<WorldEditor::components::
|
||||
buildings_layout_floor_index>(
|
||||
{ r.index });
|
||||
print_line(String(qe.path()) +
|
||||
" index set");
|
||||
qe.children(
|
||||
[&queue](flecs::entity
|
||||
ec) {
|
||||
queue.push_back(
|
||||
ec);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorEvent::get_singleton()->event.emit(
|
||||
"update_layout_view", varray());
|
||||
print_line("floor set");
|
||||
#if 0
|
||||
List<flecs::entity> queue;
|
||||
queue.push_back(e);
|
||||
while (!queue.empty()) {
|
||||
flecs::entity qe = queue.front()->get();
|
||||
queue.pop_front();
|
||||
if (!qe.has<WorldEditor::components::
|
||||
buildings_layout_floor>()) {
|
||||
qe.set<WorldEditor::components::
|
||||
buildings_layout_floor_index>(
|
||||
{ r.index });
|
||||
}
|
||||
}
|
||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_base()
|
||||
.add<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
#endif
|
||||
});
|
||||
}
|
||||
|
||||
693
src/modules/stream/ui/graph_module.cpp
Normal file
693
src/modules/stream/ui/graph_module.cpp
Normal file
@@ -0,0 +1,693 @@
|
||||
#include <cassert>
|
||||
#include "base_data.h"
|
||||
#include "world_editor.h"
|
||||
#include "editor_event.h"
|
||||
#include "building_layout_graph.h"
|
||||
|
||||
BuildingLayoutGraph::graph_module::graph_module(flecs::world ecs)
|
||||
{
|
||||
ecs.component<WorldEditor::components::buildings_layout_graph>();
|
||||
ecs.component<WorldEditor::components::buildings_layout_base>();
|
||||
ecs.system<WorldEditor::components::buildings_layout_floor>("FloorArea")
|
||||
.kind(flecs::OnUpdate)
|
||||
.without<WorldEditor::components::buildings_layout_area>()
|
||||
.write<WorldEditor::components::buildings_layout_area>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
WorldEditor::components::buildings_layout_floor &f) {
|
||||
flecs::entity floor_e = it.entity(count);
|
||||
floor_e.set<
|
||||
WorldEditor::components::buildings_layout_area>(
|
||||
{ 0.0f });
|
||||
});
|
||||
ecs.system<WorldEditor::components::buildings_layout_unit>("UnitArea")
|
||||
.kind(flecs::OnUpdate)
|
||||
.without<WorldEditor::components::buildings_layout_area>()
|
||||
.write<WorldEditor::components::buildings_layout_area>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
WorldEditor::components::buildings_layout_unit &f) {
|
||||
flecs::entity floor_e = it.entity(count);
|
||||
floor_e.set<
|
||||
WorldEditor::components::buildings_layout_area>(
|
||||
{ 0.0f });
|
||||
});
|
||||
ecs.system<WorldEditor::components::buildings_layout_zone>("ZoneArea")
|
||||
.kind(flecs::OnUpdate)
|
||||
.without<WorldEditor::components::buildings_layout_area>()
|
||||
.write<WorldEditor::components::buildings_layout_area>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
WorldEditor::components::buildings_layout_zone &f) {
|
||||
flecs::entity floor_e = it.entity(count);
|
||||
floor_e.set<
|
||||
WorldEditor::components::buildings_layout_area>(
|
||||
{ 0.0f });
|
||||
});
|
||||
ecs.system<WorldEditor::components::buildings_layout_area,
|
||||
const WorldEditor::components::buildings_layout_zone,
|
||||
const WorldEditor::components::buildings_layout_floor_index>(
|
||||
"MakeZoneAreas")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_area>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
WorldEditor::components::buildings_layout_area &area,
|
||||
const WorldEditor::components::buildings_layout_zone &f,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_floor_index &idx) {
|
||||
flecs::entity zone_e = it.entity(count);
|
||||
int index = idx.index;
|
||||
float parea = 0.0f;
|
||||
zone_e.children([index, &parea](flecs::entity ec) {
|
||||
if (ec.has<WorldEditor::components::
|
||||
buildings_layout_room>() &&
|
||||
ec.has<WorldEditor::components::
|
||||
buildings_layout_floor_index>() &&
|
||||
ec.has<WorldEditor::components::
|
||||
buildings_layout_area>()) {
|
||||
if (ec.get<WorldEditor::components::
|
||||
buildings_layout_floor_index>()
|
||||
->index == index)
|
||||
parea +=
|
||||
ec.get<WorldEditor::components::
|
||||
buildings_layout_area>()
|
||||
->area;
|
||||
}
|
||||
});
|
||||
area.area = parea;
|
||||
print_line(String(zone_e.path()) +
|
||||
" area: " + String::num(area.area));
|
||||
});
|
||||
ecs.system<WorldEditor::components::buildings_layout_area,
|
||||
const WorldEditor::components::buildings_layout_unit,
|
||||
const WorldEditor::components::buildings_layout_floor_index>(
|
||||
"MakeUnitAreas")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_area>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
WorldEditor::components::buildings_layout_area &area,
|
||||
const WorldEditor::components::buildings_layout_unit &f,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_floor_index &idx) {
|
||||
flecs::entity zone_e = it.entity(count);
|
||||
int index = idx.index;
|
||||
float parea = 0.0f;
|
||||
zone_e.children([index, &parea](flecs::entity ec) {
|
||||
if (ec.has<WorldEditor::components::
|
||||
buildings_layout_zone>() &&
|
||||
ec.has<WorldEditor::components::
|
||||
buildings_layout_floor_index>() &&
|
||||
ec.has<WorldEditor::components::
|
||||
buildings_layout_area>()) {
|
||||
if (ec.get<WorldEditor::components::
|
||||
buildings_layout_floor_index>()
|
||||
->index == index)
|
||||
parea +=
|
||||
ec.get<WorldEditor::components::
|
||||
buildings_layout_area>()
|
||||
->area;
|
||||
}
|
||||
});
|
||||
area.area = parea;
|
||||
print_line(String(zone_e.path()) +
|
||||
" area: " + String::num(area.area));
|
||||
});
|
||||
ecs.system<WorldEditor::components::buildings_layout_area,
|
||||
const WorldEditor::components::buildings_layout_floor,
|
||||
const WorldEditor::components::buildings_layout_floor_index>(
|
||||
"MakeFloorAreas")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_area>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
WorldEditor::components::buildings_layout_area &area,
|
||||
const WorldEditor::components::buildings_layout_floor
|
||||
&f,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_floor_index &idx) {
|
||||
flecs::entity floor_e = it.entity(count);
|
||||
int index = idx.index;
|
||||
float parea = 0.0f;
|
||||
floor_e.children([index, &parea](flecs::entity ec) {
|
||||
if (ec.has<WorldEditor::components::
|
||||
buildings_layout_zone>() &&
|
||||
ec.has<WorldEditor::components::
|
||||
buildings_layout_floor_index>() &&
|
||||
ec.has<WorldEditor::components::
|
||||
buildings_layout_area>()) {
|
||||
if (ec.get<WorldEditor::components::
|
||||
buildings_layout_floor_index>()
|
||||
->index == index)
|
||||
parea +=
|
||||
ec.get<WorldEditor::components::
|
||||
buildings_layout_area>()
|
||||
->area;
|
||||
}
|
||||
if (ec.has<WorldEditor::components::
|
||||
buildings_layout_unit>() &&
|
||||
ec.has<WorldEditor::components::
|
||||
buildings_layout_floor_index>() &&
|
||||
ec.has<WorldEditor::components::
|
||||
buildings_layout_area>()) {
|
||||
if (ec.get<WorldEditor::components::
|
||||
buildings_layout_floor_index>()
|
||||
->index == index)
|
||||
parea +=
|
||||
ec.get<WorldEditor::components::
|
||||
buildings_layout_area>()
|
||||
->area;
|
||||
}
|
||||
});
|
||||
area.area = parea;
|
||||
print_line(String(floor_e.path()) +
|
||||
" area: " + String::num(area.area));
|
||||
});
|
||||
#if 0
|
||||
ecs.system<WorldEditor::components::buildings_layout_area,
|
||||
const WorldEditor::components::buildings_layout_floor,
|
||||
const WorldEditor::components::buildings_layout_floor_index>(
|
||||
"MakeAreas")
|
||||
.kind(flecs::OnUpdate)
|
||||
// .read<WorldEditor::components::buildings_layout_dirty>()
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
WorldEditor::components::buildings_layout_area &area,
|
||||
const WorldEditor::components::buildings_layout_floor
|
||||
&f,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_floor_index &idx) {
|
||||
flecs::entity floor_e = it.entity(count);
|
||||
flecs::world ecs_ = floor_e.world();
|
||||
ecs_.system(ecs_.lookup("MakeZoneAreas")).run();
|
||||
ecs_.system(ecs_.lookup("MakeUnitAreas")).run();
|
||||
ecs_.system(ecs_.lookup("MakeFloorAreas")).run();
|
||||
});
|
||||
#endif
|
||||
ecs.system<WorldEditor::components::buildings_layout_area,
|
||||
const WorldEditor::components::buildings_layout_floor,
|
||||
const WorldEditor::components::buildings_layout_floor_index>(
|
||||
"MakeGridEntities")
|
||||
.kind(flecs::OnUpdate)
|
||||
// .read<WorldEditor::components::buildings_layout_dirty>()
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
WorldEditor::components::buildings_layout_area &area,
|
||||
const WorldEditor::components::buildings_layout_floor
|
||||
&f,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_floor_index &idx) {
|
||||
#if 0
|
||||
flecs::entity floor_e = it.entity(count);
|
||||
List<flecs::entity> queue;
|
||||
assert(false);
|
||||
floor_e.children([&queue](flecs::entity ec) {
|
||||
if (!ec.has<WorldEditor::components::
|
||||
buildings_layout_floor>())
|
||||
queue.push_back(ec);
|
||||
});
|
||||
while (!queue.empty()) {
|
||||
flecs::entity e = queue.front()->get();
|
||||
queue.pop_front();
|
||||
}
|
||||
#endif
|
||||
});
|
||||
#if 0
|
||||
ecs.system<WorldEditor::components::buildings_layout_zone>(
|
||||
"CreateZoneData")
|
||||
.kind(flecs::OnUpdate)
|
||||
.without<WorldEditor::components::buildings_layout_zone_data>()
|
||||
.write<WorldEditor::components::buildings_layout_zone_data>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_zone
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
e.set<WorldEditor::components::buildings_layout_zone_data>(
|
||||
{ 0.0f, false });
|
||||
e.add<WorldEditor::components::buildings_layout_dirty>();
|
||||
String path(it.entity(count).path());
|
||||
print_line("Create zone data: entity: " + path);
|
||||
});
|
||||
ecs.system<WorldEditor::components::buildings_layout_unit>(
|
||||
"CreateUnitData")
|
||||
.kind(flecs::OnUpdate)
|
||||
.without<WorldEditor::components::buildings_layout_unit_data>()
|
||||
.write<WorldEditor::components::buildings_layout_unit_data>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_unit
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
e.set<WorldEditor::components::buildings_layout_unit_data>(
|
||||
{ 0.0f });
|
||||
e.add<WorldEditor::components::buildings_layout_dirty>();
|
||||
String path(it.entity(count).path());
|
||||
print_line("Create unit data: entity: " + path);
|
||||
});
|
||||
#if 0
|
||||
ecs.system<WorldEditor::components::buildings_layout_floor>("CreateFloorIndex")
|
||||
.kind(flecs::OnUpdate)
|
||||
.without<WorldEditor::components::buildings_layout_floor_index>()
|
||||
.write<WorldEditor::components::buildings_layout_floor_index>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_floor
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
e.set<WorldEditor::components::buildings_layout_unit_data>(
|
||||
{ 0.0f });
|
||||
});
|
||||
#endif
|
||||
ecs.system<WorldEditor::components::buildings_layout_unit>(
|
||||
"UpdateUnitData")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_unit_data>()
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_unit_data>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_unit
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
float area = 0.0f;
|
||||
e.children([&area](flecs::entity ec) {
|
||||
if (ec.has<WorldEditor::components::
|
||||
buildings_layout_zone_data>())
|
||||
area += ec.get<WorldEditor::components::
|
||||
buildings_layout_zone_data>()
|
||||
->area;
|
||||
});
|
||||
WorldEditor::components::buildings_layout_unit_data
|
||||
*udata = e.get_mut<
|
||||
WorldEditor::components::
|
||||
buildings_layout_unit_data>();
|
||||
udata->area = area;
|
||||
String path(it.entity(count).path());
|
||||
print_line("Update unit data: entity: " + path +
|
||||
" area: " + String::num(area));
|
||||
e.remove<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_base()
|
||||
.add<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
});
|
||||
ecs.system<WorldEditor::components::buildings_layout_zone>(
|
||||
"UpdateZoneData")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_zone_data>()
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_zone_data>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_zone
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
float area = 0.0f;
|
||||
bool window = false;
|
||||
e.children([&area, &window](flecs::entity ec) {
|
||||
if (ec.has<WorldEditor::components::
|
||||
buildings_layout_room_size>())
|
||||
area += ec.get<WorldEditor::components::
|
||||
buildings_layout_room_size>()
|
||||
->area;
|
||||
if (ec.has<WorldEditor::components::
|
||||
buildings_layout_room>()) {
|
||||
bool w =
|
||||
ec.get<WorldEditor::components::
|
||||
buildings_layout_room>()
|
||||
->window;
|
||||
if (w)
|
||||
window = true;
|
||||
}
|
||||
});
|
||||
WorldEditor::components::buildings_layout_zone_data
|
||||
*zdata = e.get_mut<
|
||||
WorldEditor::components::
|
||||
buildings_layout_zone_data>();
|
||||
zdata->area = area;
|
||||
zdata->align_wall = window;
|
||||
String path(it.entity(count).path());
|
||||
print_line("Update zone data: entity: " + path +
|
||||
" area: " + String::num(area));
|
||||
e.remove<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
flecs::entity parent_e = e.parent();
|
||||
if (parent_e.has<WorldEditor::components::
|
||||
buildings_layout_unit>())
|
||||
parent_e.add<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_base()
|
||||
.add<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
});
|
||||
ecs.system<WorldEditor::components::buildings_layout_floor>(
|
||||
"PropogateFloorIndex")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_floor_index>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_floor_data>()
|
||||
.immediate()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_floor
|
||||
&r) {
|
||||
flecs::entity e = it.entity(count);
|
||||
print_line("propogate: " + String(e.path()) + " " +
|
||||
itos(r.index));
|
||||
List<flecs::entity> queue;
|
||||
float area = 0.0f;
|
||||
/* e is a floor so skip it and add children instead*/
|
||||
e.children([&area](flecs::entity ec) {
|
||||
if (ec.has<WorldEditor::components::
|
||||
buildings_layout_unit_data>())
|
||||
area += ec.get<WorldEditor::components::
|
||||
buildings_layout_unit_data>()
|
||||
->area;
|
||||
if (ec.has<WorldEditor::components::
|
||||
buildings_layout_zone_data>())
|
||||
area += ec.get<WorldEditor::components::
|
||||
buildings_layout_zone_data>()
|
||||
->area;
|
||||
});
|
||||
float size = Math::ceil(Math::sqrt(area) * 2.0f);
|
||||
int grid_size = (int)Math::ceil(size / 2.0f);
|
||||
e.set<WorldEditor::components::
|
||||
buildings_layout_floor_data>(
|
||||
{ area, grid_size });
|
||||
e.children([&queue](flecs::entity ec) {
|
||||
/* do not add children floors to the queue */
|
||||
if (!ec.has<WorldEditor::components::
|
||||
buildings_layout_floor>())
|
||||
queue.push_back(ec);
|
||||
});
|
||||
while (!queue.empty()) {
|
||||
flecs::entity qe = queue.front()->get();
|
||||
queue.pop_front();
|
||||
if (!qe.has<WorldEditor::components::
|
||||
buildings_layout_floor>()) {
|
||||
/* do not add children under another floor either */
|
||||
qe.set<WorldEditor::components::
|
||||
buildings_layout_floor_index>(
|
||||
{ r.index });
|
||||
qe.children([&queue](flecs::entity ec) {
|
||||
queue.push_back(ec);
|
||||
});
|
||||
}
|
||||
}
|
||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_base()
|
||||
.add<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
e.remove<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
});
|
||||
#if 0
|
||||
ecs.system<WorldEditor::components::buildings_layout_graph>(
|
||||
"CollectFloors")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_graph
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
List<flecs::entity> queue;
|
||||
queue.push_back(e);
|
||||
while (!queue.empty()) {
|
||||
flecs::entity em = queue.front()->get();
|
||||
if (em.has<WorldEditor::components::buildings_layout_floor_data)
|
||||
queue.pop_front();
|
||||
em.children([&queue](flecs::entity ec) {
|
||||
queue.push_back(ec);
|
||||
});
|
||||
}
|
||||
e.remove<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
});
|
||||
|
||||
ecs.system<WorldEditor::components::buildings_layout_base>(
|
||||
"DestroyGrid")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.immediate()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_base
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
flecs::entity grid_base_e =
|
||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_grid_base();
|
||||
grid_base_e.children([](flecs::entity ce) {
|
||||
print_line("delete: " + String(ce.path()));
|
||||
ce.destruct();
|
||||
});
|
||||
});
|
||||
ecs.system<WorldEditor::components::buildings_layout_base>("CreateGrid")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.immediate()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_base
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
flecs::entity grid_base_e =
|
||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_grid_base();
|
||||
e.children([&grid_base_e](flecs::entity ec) {
|
||||
if (ec.has<WorldEditor::components::
|
||||
buildings_layout_graph>()) {
|
||||
print_line(String(grid_base_e.path()));
|
||||
flecs::entity gc =
|
||||
ec.world()
|
||||
.entity(ec.name())
|
||||
.child_of(grid_base_e);
|
||||
gc.add<WorldEditor::components::
|
||||
buildings_layout_grid>();
|
||||
gc.add<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
print_line("create: " +
|
||||
String(gc.path()));
|
||||
}
|
||||
});
|
||||
});
|
||||
#endif
|
||||
#if 0
|
||||
ecs.system<WorldEditor::components::buildings_layout_grid>(
|
||||
"PopulateGrid")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.immediate()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_grid
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
flecs::entity grid_layout_e =
|
||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_base();
|
||||
flecs::entity layout_e
|
||||
|
||||
});
|
||||
#endif
|
||||
ecs.system<WorldEditor::components::buildings_layout_base>(
|
||||
"UpdateGraph")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_base
|
||||
&p) {
|
||||
flecs::entity e = it.entity(count);
|
||||
EditorEvent::get_singleton()->event.emit(
|
||||
"update_layout_view", varray());
|
||||
e.remove<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
});
|
||||
#endif
|
||||
#if 0
|
||||
ecs.observer<WorldEditor::components::buildings_layout_room>()
|
||||
.event(flecs::OnSet)
|
||||
.each([](flecs::entity e,
|
||||
WorldEditor::components::buildings_layout_room &r) {
|
||||
e.add<WorldEditor::components::buildings_layout_dirty>();
|
||||
print_line("room set " + String(e.path()));
|
||||
});
|
||||
ecs.observer<WorldEditor::components::buildings_layout_zone>()
|
||||
.event(flecs::OnSet)
|
||||
.each([](flecs::entity e,
|
||||
WorldEditor::components::buildings_layout_zone &r) {
|
||||
e.add<WorldEditor::components::buildings_layout_zone>();
|
||||
print_line("zone set " + String(e.path()));
|
||||
});
|
||||
ecs.observer<WorldEditor::components::buildings_layout_unit>()
|
||||
.event(flecs::OnSet)
|
||||
.each([](flecs::entity e,
|
||||
WorldEditor::components::buildings_layout_unit &r) {
|
||||
e.add<WorldEditor::components::buildings_layout_dirty>();
|
||||
print_line("unit set " + String(e.path()));
|
||||
});
|
||||
#endif
|
||||
ecs.system<const WorldEditor::components::buildings_layout_floor,
|
||||
const WorldEditor::components::buildings_layout_floor_index,
|
||||
const WorldEditor::components::buildings_layout_area>(
|
||||
"CreateFloorData")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_floor_data>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_floor
|
||||
&p,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_floor_index &idx,
|
||||
const WorldEditor::components::buildings_layout_area
|
||||
&area) {
|
||||
flecs::entity e = it.entity(count);
|
||||
float grid_size = Math::ceil(
|
||||
Math::ceil(Math::sqrt(area.area)) / 4.0f);
|
||||
e.set<WorldEditor::components::
|
||||
buildings_layout_floor_data>(
|
||||
{ (int)Math::ceil(grid_size) });
|
||||
print_line("grid size: " +
|
||||
itos((int)Math::ceil(grid_size)));
|
||||
assert(false);
|
||||
});
|
||||
ecs.system<const WorldEditor::components::buildings_layout_floor,
|
||||
const WorldEditor::components::buildings_layout_floor_index,
|
||||
const WorldEditor::components::buildings_layout_area>(
|
||||
"CreateGridEntity")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_grid>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_floor
|
||||
&p,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_floor_index &idx,
|
||||
const WorldEditor::components::buildings_layout_area
|
||||
&area) {
|
||||
flecs::entity e = it.entity(count);
|
||||
flecs::entity grid_e = e.lookup("grid");
|
||||
if (!grid_e.is_valid())
|
||||
grid_e = e.world().entity("grid").child_of(e);
|
||||
grid_e.add<
|
||||
WorldEditor::components::buildings_layout_grid>();
|
||||
/* create grid here */
|
||||
});
|
||||
ecs.system<const WorldEditor::components::buildings_layout_floor,
|
||||
const WorldEditor::components::buildings_layout_floor_index,
|
||||
const WorldEditor::components::buildings_layout_area>(
|
||||
"FinishGraphUpdate")
|
||||
.kind(flecs::OnUpdate)
|
||||
.with<WorldEditor::components::buildings_layout_dirty>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::iter &it, size_t count,
|
||||
const WorldEditor::components::buildings_layout_floor
|
||||
&p,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_floor_index &idx,
|
||||
const WorldEditor::components::buildings_layout_area
|
||||
&area) {
|
||||
flecs::entity e = it.entity(count);
|
||||
EditorEvent::get_singleton()->event.emit(
|
||||
"update_layout_view", varray());
|
||||
e.remove<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
});
|
||||
|
||||
ecs.observer<const WorldEditor::components::buildings_layout_area>()
|
||||
.event(flecs::OnSet)
|
||||
.with<WorldEditor::components::buildings_layout_room>()
|
||||
.write<WorldEditor::components::buildings_layout_dirty>()
|
||||
.each([](flecs::entity e,
|
||||
const WorldEditor::components::buildings_layout_area
|
||||
&r) {
|
||||
/* if set for room make zone dirty */
|
||||
flecs::entity parent_e = e.parent();
|
||||
while (parent_e.is_valid()) {
|
||||
print_line(String(parent_e.path()));
|
||||
if (parent_e.has<
|
||||
WorldEditor::components::
|
||||
buildings_layout_floor>()) {
|
||||
parent_e.add<
|
||||
WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
break;
|
||||
}
|
||||
parent_e = parent_e.parent();
|
||||
}
|
||||
#if 0
|
||||
if (parent_e.has<WorldEditor::components::
|
||||
buildings_layout_zone>())
|
||||
parent_e.add<
|
||||
WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
parent_e.set<WorldEditor::components::
|
||||
buildings_layout_area>(
|
||||
{ 0.0f });
|
||||
#endif
|
||||
#if 0
|
||||
flecs::world ecs_ = e.world();
|
||||
ecs_.system(ecs_.lookup("MakeZoneAreas")).run();
|
||||
ecs_.system(ecs_.lookup("MakeUnitAreas")).run();
|
||||
ecs_.system(ecs_.lookup("MakeFloorAreas")).run();
|
||||
#endif
|
||||
print_line(String(e.path()) + ": set area");
|
||||
});
|
||||
/* Propagate floor index to children which are not floor */
|
||||
ecs.observer<WorldEditor::components::buildings_layout_floor_index>()
|
||||
.event(flecs::OnSet)
|
||||
.with<WorldEditor::components::buildings_layout_floor>()
|
||||
.each([](flecs::entity e,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_floor_index &r) {
|
||||
// e.add<WorldEditor::components::buildings_layout_dirty>();
|
||||
if (e.has<WorldEditor::components::
|
||||
buildings_layout_floor>()) {
|
||||
List<flecs::entity> queue;
|
||||
e.children([&queue](flecs::entity ec) {
|
||||
queue.push_back(ec);
|
||||
});
|
||||
while (!queue.empty()) {
|
||||
flecs::entity qe = queue.front()->get();
|
||||
queue.pop_front();
|
||||
if (!qe.has<WorldEditor::components::
|
||||
buildings_layout_floor>()) {
|
||||
qe.set<WorldEditor::components::
|
||||
buildings_layout_floor_index>(
|
||||
{ r.index });
|
||||
print_line(String(qe.path()) +
|
||||
" index set");
|
||||
qe.children(
|
||||
[&queue](flecs::entity
|
||||
ec) {
|
||||
queue.push_back(
|
||||
ec);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorEvent::get_singleton()->event.emit(
|
||||
"update_layout_view", varray());
|
||||
print_line("floor set");
|
||||
#if 0
|
||||
List<flecs::entity> queue;
|
||||
queue.push_back(e);
|
||||
while (!queue.empty()) {
|
||||
flecs::entity qe = queue.front()->get();
|
||||
queue.pop_front();
|
||||
if (!qe.has<WorldEditor::components::
|
||||
buildings_layout_floor>()) {
|
||||
qe.set<WorldEditor::components::
|
||||
buildings_layout_floor_index>(
|
||||
{ r.index });
|
||||
}
|
||||
}
|
||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_base()
|
||||
.add<WorldEditor::components::
|
||||
buildings_layout_dirty>();
|
||||
#endif
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user