Updated systems handling

This commit is contained in:
2025-02-08 22:32:21 +03:00
parent 7518a6a360
commit 2780fd300a
31 changed files with 1172 additions and 539 deletions

View File

@@ -225,7 +225,7 @@ for mapping in [ExportMappingFemale(), ExportMappingMale(), ExportMappingMaleBab
obj.name = obj.name + "-noimp"
bpy.ops.wm.save_as_mainfile(filepath=(basepath + "/assets/blender/scripts/" + mapping.outfile))
bpy.ops.export_scene.gltf(filepath=mapping.gltf_path.replace(".npc", ".gltf"),
bpy.ops.export_scene.gltf(filepath=mapping.gltf_path.replace(".npcshape", ".gltf").replace(".npc", ".gltf"),
use_selection=False,
check_existing=False,
export_format='GLTF_SEPARATE',
@@ -252,8 +252,8 @@ for mapping in [ExportMappingFemale(), ExportMappingMale(), ExportMappingMaleBab
export_morph_normal=True,
export_morph_tangent=True,
export_lights=False,
export_skins=False)
shutil.move(mapping.gltf_path.replace(".npc", ".gltf"), mapping.gltf_path)
export_skins=True)
shutil.move(mapping.gltf_path.replace(".npcshape", ".gltf").replace(".npc", ".gltf"), mapping.gltf_path)
bpy.ops.wm.read_homefile(use_empty=True)

View File

@@ -17,6 +17,7 @@ if bpy.app.version[0] == 3:
from mixamo import mixamo_rig
from mixamo.lib.armature import *
from settings import VRMDataFemale, VRMDataMale, VRMDataMaleBabyShape, basepath
from geometry import tris2quads
imports = [VRMDataFemale(), VRMDataMale(), VRMDataMaleBabyShape()]
@@ -81,6 +82,9 @@ for imp in imports:
result = bpy.ops.import_scene.vrm(filepath=(basepath + "/assets/vroid/" + imp.path))
if result != {"FINISHED"}:
raise Exception(f"Failed to import vrm: {result}")
for o in bpy.data.objects:
if o.type == 'MESH':
tris2quads.tris2quads(o)
armature_count = 0
for obj in bpy.data.objects:
if (obj.type == "ARMATURE"):

View File

@@ -53,7 +53,7 @@ class ExportMappingMale:
class ExportMappingMaleBabyShape:
blend_path = "assets/blender/shapes/male/" + "vrm-vroid-normal-male-chibi.blend"
gltf_path = "godot/character-data/vroid-normal-male-chibi.npc"
gltf_path = "godot/character-data/vroid-normal-male-chibi.npcshape"
inner_path = "Object"
objs = ["male", "Body", "Hair", "Face"]
armature_name = "male"