Quality of life in procedural town creation improved
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74
godot/astream/terrain/details/residental-hut1.tscn
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74
godot/astream/terrain/details/residental-hut1.tscn
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@@ -0,0 +1,74 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://astream/terrain/details/residental-hut1.gltf" type="PackedScene" id=1]
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[ext_resource path="res://astream/terrain/details/parts/door1-portal.tscn" type="PackedScene" id=2]
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[ext_resource path="res://astream/terrain/details/parts/residental-house-stair.tscn" type="PackedScene" id=3]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.7, 1, 0.6 )
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[sub_resource type="CubeMesh" id=2]
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size = Vector3( 14, 7, 16 )
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[sub_resource type="SpatialMaterial" id=3]
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albedo_color = Color( 0.937255, 0.615686, 0.0627451, 1 )
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[node name="residental-hut1" type="Spatial"]
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[node name="LOD" type="LOD" parent="."]
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[node name="MergeGroup" type="MergeGroup" parent="LOD"]
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lod_range = 40.0
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[node name="residental-hut1" parent="LOD/MergeGroup" instance=ExtResource( 1 )]
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[node name="door1-portal" parent="LOD/MergeGroup" instance=ExtResource( 2 )]
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 1, 1, -7.48604 )
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skeleton = NodePath("../../..")
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[node name="enter_destination" type="Spatial" parent="LOD/MergeGroup/door1-portal" groups=["smart_object"]]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.905, 0, 0.65 )
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[node name="actions" type="Node" parent="LOD/MergeGroup/door1-portal/enter_destination"]
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[node name="EnterDestination" type="Node" parent="LOD/MergeGroup/door1-portal/enter_destination/actions"]
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[node name="Area" type="Area" parent="LOD/MergeGroup/door1-portal/enter_destination"]
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[node name="CollisionShape" type="CollisionShape" parent="LOD/MergeGroup/door1-portal/enter_destination/Area"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )
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shape = SubResource( 1 )
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[node name="residental-house-stair" parent="LOD/MergeGroup" instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -7.97294 )
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[node name="MergeGroup2" type="MergeGroup" parent="LOD"]
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visible = false
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lod_range = 20.0
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[node name="residental-hut1" parent="LOD/MergeGroup2" instance=ExtResource( 1 )]
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[node name="door1-portal" parent="LOD/MergeGroup2" instance=ExtResource( 2 )]
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 1, 1, -7.48604 )
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skeleton = NodePath("../../..")
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[node name="enter_destination" type="Spatial" parent="LOD/MergeGroup2/door1-portal" groups=["smart_object"]]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.905, 0, 0.65 )
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[node name="actions" type="Node" parent="LOD/MergeGroup2/door1-portal/enter_destination"]
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[node name="EnterDestination" type="Node" parent="LOD/MergeGroup2/door1-portal/enter_destination/actions"]
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[node name="Area" type="Area" parent="LOD/MergeGroup2/door1-portal/enter_destination"]
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[node name="CollisionShape" type="CollisionShape" parent="LOD/MergeGroup2/door1-portal/enter_destination/Area"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0 )
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shape = SubResource( 1 )
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[node name="MergeGroup3" type="MergeGroup" parent="LOD"]
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visible = false
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[node name="MeshInstance" type="MeshInstance" parent="LOD/MergeGroup3"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 0 )
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mesh = SubResource( 2 )
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material/0 = SubResource( 3 )
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