Now layout build works fine
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12
src/modules/stream/ui/growth_module.h
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12
src/modules/stream/ui/growth_module.h
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/* ~/godot-projects/streaming_world/src/modules/stream/ui/growth_module.h */
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#ifndef GROWTH_MODULE_H_
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#define GROWTH_MODULE_H_
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#include "base_data.h"
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struct growth_module {
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void grow_cell(flecs::entity seed_e, int id);
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void commit_growth_queue(flecs::world &&world);
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growth_module(flecs::world &ecs);
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};
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#endif // GROWTH_MODULE_H_
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