Working on initial stages of procedural generator
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@@ -34,6 +34,7 @@ public:
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void create_room(const String &base_path, int id);
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void destroy_graph_entity(const String &path);
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flecs::entity get_layout_base() const;
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flecs::entity get_layout_grid_base() const;
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void get_layout_list(List<String> *keys) const;
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void create_new_layout(const String &layout_name);
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flecs::entity get_layout(const String &layout_name) const;
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@@ -45,5 +46,9 @@ public:
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List<Pair<int, String> > *list) const;
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void save_layouts();
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void load_layouts();
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void create_interior_tilemap(const String &layout_name);
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int get_layout_count() const;
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struct graph_module {
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graph_module(flecs::world ecs);
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};
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};
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