Working on initial stages of procedural generator

This commit is contained in:
2024-10-30 03:04:03 +03:00
parent a91bda34e5
commit 6e1e864197
12 changed files with 1057 additions and 105 deletions

View File

@@ -68,7 +68,8 @@
"typeinfo": "cpp",
"variant": "cpp",
"format": "cpp",
"future": "cpp"
"future": "cpp",
"cassert": "cpp"
},
"cmake.ignoreCMakeListsMissing": true
}

View File

@@ -2,112 +2,132 @@
entries=[ {
"children": [ 1, 2, 3 ],
"floor_index": 0,
"index": 0,
"name": "v1",
"type": "layout"
}, {
"children": [ 4, 5 ],
"children": [ 4, 5, 6 ],
"index": 1,
"name": "zone_0",
"type": "zone",
"zone_type": 0
}, {
"children": [ 7, 8, 9, 10 ],
"index": 2,
"name": "zone_1",
"type": "zone",
"zone_type": 1
}, {
"children": [ 11, 12 ],
"index": 3,
"name": "unit_0",
"type": "unit"
}, {
"children": [ 6, 7, 8 ],
"index": 2,
"name": "zone_0",
"type": "zone",
"zone_type": 0
}, {
"children": [ 9, 10, 11 ],
"index": 3,
"name": "zone_1",
"type": "zone",
"zone_type": 1
}, {
"children": [ 12, 13, 14 ],
"index": 4,
"name": "zone_0",
"type": "zone",
"zone_type": 0
}, {
"children": [ 15, 16 ],
"index": 5,
"name": "zone_1",
"type": "zone",
"zone_type": 1
}, {
"children": [ ],
"index": 6,
"index": 4,
"name": "wc_0",
"room_area": 4.0,
"room_type": 200,
"type": "room",
"window": false
}, {
"children": [ ],
"index": 7,
"index": 5,
"name": "bathroom_0",
"room_area": 16.0,
"room_type": 201,
"type": "room",
"window": false
}, {
"children": [ ],
"index": 8,
"index": 6,
"name": "bedroom_0",
"room_area": 36.0,
"room_type": 202,
"type": "room",
"window": true
}, {
"children": [ ],
"index": 7,
"name": "living_room_0",
"room_area": 36.0,
"room_type": 300,
"type": "room",
"window": true
}, {
"children": [ ],
"index": 8,
"name": "kitchen_0",
"room_area": 16.0,
"room_type": 302,
"type": "room",
"window": true
}, {
"children": [ ],
"index": 9,
"name": "living_room_0",
"room_type": 300,
"type": "room",
"window": true
}, {
"children": [ ],
"index": 10,
"name": "kitchen_0",
"room_type": 302,
"type": "room",
"window": true
}, {
"children": [ ],
"index": 11,
"name": "storage_room_0",
"room_area": 16.0,
"room_type": 307,
"type": "room",
"window": true
}, {
"children": [ ],
"index": 10,
"name": "enterance_0",
"room_area": 16.0,
"room_type": 304,
"type": "room",
"window": true
}, {
"children": [ 13, 14, 15 ],
"index": 11,
"name": "zone_0",
"type": "zone",
"zone_type": 0
}, {
"children": [ 16, 17 ],
"index": 12,
"name": "zone_1",
"type": "zone",
"zone_type": 1
}, {
"children": [ ],
"index": 13,
"name": "bedroom_0",
"room_area": 36.0,
"room_type": 202,
"type": "room",
"window": true
}, {
"children": [ ],
"index": 13,
"index": 14,
"name": "bathroom_0",
"room_area": 16.0,
"room_type": 201,
"type": "room",
"window": false
}, {
"children": [ ],
"index": 14,
"index": 15,
"name": "wc_0",
"room_area": 4.0,
"room_type": 200,
"type": "room",
"window": false
}, {
"children": [ ],
"index": 15,
"index": 16,
"name": "living_room_0",
"room_area": 36.0,
"room_type": 300,
"type": "room",
"window": true
}, {
"children": [ ],
"index": 16,
"index": 17,
"name": "kitchen_0",
"room_area": 16.0,
"room_type": 302,
"type": "room",
"window": true

View File

@@ -1,12 +1,69 @@
#undef NDEBUG
#include <cassert>
#include <core/os/memory.h>
#include <core/object.h>
#include <scene/main/scene_tree.h>
#include "base_data.h"
static BaseData *base_data = nullptr;
class Updater : public Object {
GDCLASS(Updater, Object)
BaseData *base;
public:
Updater(BaseData *base)
: Object()
, base(base)
{
}
virtual ~Updater()
{
}
void update()
{
float delta =
SceneTree::get_singleton()->get_physics_process_time();
base->update(delta);
}
protected:
static void _bind_methods()
{
ClassDB::bind_method(D_METHOD("update"), &Updater::update);
ClassDB::bind_method(D_METHOD("setup"), &Updater::setup);
}
void _notification(int what)
{
switch (what) {
case NOTIFICATION_POSTINITIALIZE:
call_deferred("setup");
break;
case NOTIFICATION_PREDELETE:
SceneTree::get_singleton()->disconnect("physics_frame",
this, "update");
break;
}
}
void setup()
{
assert(SceneTree::get_singleton());
SceneTree::get_singleton()->connect("physics_frame", this,
"update");
}
};
static Updater *updater = nullptr;
BaseData::BaseData()
{
}
void BaseData::update(float delta)
{
BaseData::get_singleton()->get().progress(delta);
}
flecs::world &BaseData::get()
{
return ecs;
@@ -14,6 +71,8 @@ flecs::world &BaseData::get()
BaseData::~BaseData()
{
if (updater)
memdelete(updater);
}
BaseData *BaseData::get_singleton()
@@ -30,3 +89,9 @@ void BaseData::cleanup()
base_data = nullptr;
}
}
void BaseData::setup()
{
if (!updater)
updater = memnew(Updater(this));
}

View File

@@ -12,5 +12,7 @@ public:
virtual ~BaseData();
static BaseData *get_singleton();
void cleanup();
void setup();
void update(float delta);
};
#endif

View File

@@ -84,45 +84,12 @@ struct module {
}
class Updater : public Object {
GDCLASS(Updater, Object)
NPC *base;
public:
Updater(NPC *base)
: Object()
, base(base)
{
SceneTree::get_singleton()->connect("physics_frame", this,
"update");
}
virtual ~Updater()
{
}
void update()
{
float delta =
SceneTree::get_singleton()->get_physics_process_time();
base->update(delta);
print_line("Update running");
}
protected:
static void _bind_methods()
{
ClassDB::bind_method(D_METHOD("update"), &Updater::update);
}
};
static Updater *updater = nullptr;
NPC::NPC()
{
flecs::world ecs = BaseData::get_singleton()->get();
ecs.import <NPCModule::module>();
flecs::entity npcs_e = ecs.entity("npc");
if (!updater)
updater = memnew(Updater(this));
}
NPC *NPC::get_singleton()
@@ -143,5 +110,4 @@ NPC::~NPC()
void NPC::update(float delta)
{
BaseData::get_singleton()->get().progress(delta);
}

View File

@@ -6,6 +6,7 @@
#include "line_metadata_editor.h"
#include "buildings/building_layout_editor.h"
#include "ui/main_tabs.h"
#include "base_data.h"
void register_stream_types()
{
@@ -16,6 +17,7 @@ void register_stream_types()
ClassDB::register_class<LineMetadataEditor>();
ClassDB::register_class<BuildingLayoutEditor>();
ClassDB::register_class<MainTabs>();
BaseData::get_singleton()->setup();
}
void unregister_stream_types()

View File

@@ -1,12 +1,16 @@
#include <cassert>
#include "base_data.h"
#include "world_editor.h"
#include "editor_event.h"
#include "building_layout_graph.h"
BuildingLayoutGraph *BuildingLayoutGraph::singleton = nullptr;
BuildingLayoutGraph::BuildingLayoutGraph()
{
BaseData::get_singleton()
->get()
.import <BuildingLayoutGraph::graph_module>();
Error err = config.load("res://astream/building_layout.conf");
assert(err == OK);
public_rooms = config.get_value("rooms", "public", Array());
@@ -80,7 +84,7 @@ void BuildingLayoutGraph::create_unit(const String &base_path)
void BuildingLayoutGraph::create_floor(const String &base_path)
{
flecs::entity new_e = create_graph_entity(base_path, "unit");
flecs::entity new_e = create_graph_entity(base_path, "floor");
new_e.set<WorldEditor::components::buildings_layout_floor>({ 0 });
}
@@ -96,6 +100,7 @@ void BuildingLayoutGraph::create_room(const String &base_path, int id)
flecs::entity new_e = create_graph_entity(base_path, type_name);
new_e.set<WorldEditor::components::buildings_layout_room>(
{ id, window });
new_e.set<WorldEditor::components::buildings_layout_area>({ 0.0f });
}
void BuildingLayoutGraph::destroy_graph_entity(const String &path)
@@ -125,6 +130,25 @@ flecs::entity BuildingLayoutGraph::get_layout_base() const
}
}
flecs::entity BuildingLayoutGraph::get_layout_grid_base() const
{
const String &layout_grid_name = "buildings_layout_grid_v2";
flecs::world ecs = BaseData::get_singleton()->get();
flecs::entity layout_base_e =
ecs.lookup(layout_grid_name.ascii().ptr());
if (layout_base_e.is_valid()) {
assert(layout_base_e.has<
WorldEditor::components::buildings_layout_grid_base>());
return layout_base_e;
} else {
layout_base_e = ecs.entity(layout_grid_name.ascii().ptr());
assert(layout_base_e.is_valid());
layout_base_e.add<
WorldEditor::components::buildings_layout_grid_base>();
return layout_base_e;
}
}
void BuildingLayoutGraph::get_layout_list(List<String> *keys) const
{
flecs::entity base = get_layout_base();
@@ -145,6 +169,7 @@ void BuildingLayoutGraph::create_new_layout(const String &layout_name)
if (e.is_valid()) {
e.add<WorldEditor::components::buildings_layout_graph>();
e.set<WorldEditor::components::buildings_layout_floor>({ 0 });
e.set<WorldEditor::components::buildings_layout_area>({ 0 });
}
}
@@ -378,10 +403,23 @@ void BuildingLayoutGraph::save_layouts()
if (e.has<WorldEditor::components::buildings_layout_graph>()) {
entry["type"] = "layout";
/* remember it has floor component too */
if (e.has<WorldEditor::components::
buildings_layout_floor_index>()) {
int floor_index =
e.get<WorldEditor::components::
buildings_layout_floor_index>()
->index;
entry["floor_index"] = floor_index;
}
} else if (e.has<WorldEditor::components::
buildings_layout_floor>()) {
buildings_layout_floor_index>()) {
/* non-root floor */
entry["type"] = "floor";
int floor_index =
e.get<WorldEditor::components::
buildings_layout_floor_index>()
->index;
entry["floor_index"] = floor_index;
} else if (e.has<WorldEditor::components::
buildings_layout_zone>()) {
entry["type"] = "zone";
@@ -403,6 +441,15 @@ void BuildingLayoutGraph::save_layouts()
buildings_layout_room>()
->window;
entry["window"] = window;
if (e.has<WorldEditor::components::
buildings_layout_area>()) {
float room_area =
e.get<WorldEditor::components::
buildings_layout_area>()
->area;
entry["room_area"] = room_area;
} else
entry["room_area"] = 0.0f;
}
entries[index] = entry;
}
@@ -416,6 +463,7 @@ void BuildingLayoutGraph::load_layouts()
List<int> queue;
flecs::world ecs = BaseData::get_singleton()->get();
flecs::entity base = get_layout_base();
assert(base.is_valid());
ConfigFile config_layouts;
config_layouts.load("res://astream/building_layout_data.conf");
Array entities =
@@ -447,27 +495,61 @@ void BuildingLayoutGraph::load_layouts()
flecs::entity parent_e = base;
if (parent >= 0)
parent_e = entity_index[parent];
assert(parent_e.is_valid());
flecs::entity e =
ecs.entity(name.ascii().ptr()).child_of(parent_e);
assert(e.is_valid());
print_line(String(e.path()));
if (type == "layout") {
e.add<WorldEditor::components::buildings_layout_graph>();
e.set<WorldEditor::components::buildings_layout_floor>(
{ 0 });
if (entry.has("floor_index")) {
int floor_index = entry["floor_index"];
e.set<WorldEditor::components::
buildings_layout_floor>({ 0 });
e.set<WorldEditor::components::
buildings_layout_floor_index>(
{ floor_index });
} else
e.set<WorldEditor::components::
buildings_layout_floor>({ 0 });
} else if (type == "floor") {
e.set<WorldEditor::components::buildings_layout_floor>(
if (entry.has("floor_index")) {
int floor_index = entry["floor_index"];
e.set<WorldEditor::components::
buildings_layout_floor>({ 0 });
e.set<WorldEditor::components::
buildings_layout_floor_index>(
{ floor_index });
} else {
e.set<WorldEditor::components::
buildings_layout_floor>({ 0 });
e.set<WorldEditor::components::
buildings_layout_floor_index>(
{ 0 });
}
} else if (type == "zone") {
int zone_type = entry["zone_type"];
e.set<WorldEditor::components::buildings_layout_zone>(
{ zone_type });
e.add<WorldEditor::components::buildings_layout_dirty>();
} else if (type == "unit") {
e.set<WorldEditor::components::buildings_layout_unit>(
{ 0 });
e.add<WorldEditor::components::buildings_layout_dirty>();
} else if (type == "room") {
int room_type = entry["room_type"];
bool window = entry["window"];
e.set<WorldEditor::components::buildings_layout_room>(
{ room_type, window });
if (entry.has("room_area")) {
float room_area = entry["room_area"];
assert(e.is_valid());
e.set<WorldEditor::components::
buildings_layout_area>(
{ room_area });
} else
e.set<WorldEditor::components::
buildings_layout_area>({ 0.0f });
} else
assert(false);
entity_index[index] = e;
@@ -477,10 +559,676 @@ void BuildingLayoutGraph::load_layouts()
}
}
void BuildingLayoutGraph::create_interior_tilemap(const String &layout_name)
{
#if 0
List<flecs::entity> queue;
flecs::entity base_e = get_layout_base();
queue.push_back(base_e);
while (!queue.empty()) {
flecs::entity e = queue.front()->get();
queue.pop_front();
if (e.has<WorldEditor::components::buildings_layout_room_size>()) {
if (e.parent()
.has<WorldEditor::components::
buildings_layout_zone>()) {
if (e.parent()
.has<WorldEditor::components::
buildings_layout_zone_data>()) {
}
}
}
e.children([&queue](flecs::entity ce) { queue.push_back(ce); });
}
#endif
}
int BuildingLayoutGraph::get_layout_count() const
{
flecs::entity e = get_layout_base();
flecs::entity base_e = get_layout_base();
int count = 0;
e.children([&count](flecs::entity e) { count++; });
base_e.children([&count](flecs::entity e) { count++; });
return count;
}
BuildingLayoutGraph::graph_module::graph_module(flecs::world ecs)
{
ecs.component<WorldEditor::components::buildings_layout_graph>();
ecs.component<WorldEditor::components::buildings_layout_base>();
ecs.system<WorldEditor::components::buildings_layout_floor>("FloorArea")
.kind(flecs::OnUpdate)
.without<WorldEditor::components::buildings_layout_area>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_floor &f) {
flecs::entity floor_e = it.entity(count);
floor_e.set<
WorldEditor::components::buildings_layout_area>(
{ 0.0f });
});
ecs.system<WorldEditor::components::buildings_layout_unit>("UnitArea")
.kind(flecs::OnUpdate)
.without<WorldEditor::components::buildings_layout_area>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_unit &f) {
flecs::entity floor_e = it.entity(count);
floor_e.set<
WorldEditor::components::buildings_layout_area>(
{ 0.0f });
});
ecs.system<WorldEditor::components::buildings_layout_zone>("ZoneArea")
.kind(flecs::OnUpdate)
.without<WorldEditor::components::buildings_layout_area>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_zone &f) {
flecs::entity floor_e = it.entity(count);
floor_e.set<
WorldEditor::components::buildings_layout_area>(
{ 0.0f });
});
ecs.system<WorldEditor::components::buildings_layout_area,
const WorldEditor::components::buildings_layout_zone,
const WorldEditor::components::buildings_layout_floor_index>(
"MakeZoneAreas")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_area &area,
const WorldEditor::components::buildings_layout_zone &f,
const WorldEditor::components::
buildings_layout_floor_index &idx) {
flecs::entity zone_e = it.entity(count);
int index = idx.index;
float parea = 0.0f;
zone_e.children([index, &parea](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_room>() &&
ec.has<WorldEditor::components::
buildings_layout_floor_index>() &&
ec.has<WorldEditor::components::
buildings_layout_area>()) {
if (ec.get<WorldEditor::components::
buildings_layout_floor_index>()
->index == index)
parea +=
ec.get<WorldEditor::components::
buildings_layout_area>()
->area;
}
});
area.area = parea;
print_line(String(zone_e.path()) +
" area: " + String::num(area.area));
});
ecs.system<WorldEditor::components::buildings_layout_area,
const WorldEditor::components::buildings_layout_unit,
const WorldEditor::components::buildings_layout_floor_index>(
"MakeUnitAreas")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_area &area,
const WorldEditor::components::buildings_layout_unit &f,
const WorldEditor::components::
buildings_layout_floor_index &idx) {
flecs::entity zone_e = it.entity(count);
int index = idx.index;
float parea = 0.0f;
zone_e.children([index, &parea](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_zone>() &&
ec.has<WorldEditor::components::
buildings_layout_floor_index>() &&
ec.has<WorldEditor::components::
buildings_layout_area>()) {
if (ec.get<WorldEditor::components::
buildings_layout_floor_index>()
->index == index)
parea +=
ec.get<WorldEditor::components::
buildings_layout_area>()
->area;
}
});
area.area = parea;
print_line(String(zone_e.path()) +
" area: " + String::num(area.area));
});
ecs.system<WorldEditor::components::buildings_layout_area,
const WorldEditor::components::buildings_layout_floor,
const WorldEditor::components::buildings_layout_floor_index>(
"MakeFloorAreas")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_area &area,
const WorldEditor::components::buildings_layout_floor
&f,
const WorldEditor::components::
buildings_layout_floor_index &idx) {
flecs::entity floor_e = it.entity(count);
int index = idx.index;
float parea = 0.0f;
floor_e.children([index, &parea](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_zone>() &&
ec.has<WorldEditor::components::
buildings_layout_floor_index>() &&
ec.has<WorldEditor::components::
buildings_layout_area>()) {
if (ec.get<WorldEditor::components::
buildings_layout_floor_index>()
->index == index)
parea +=
ec.get<WorldEditor::components::
buildings_layout_area>()
->area;
}
if (ec.has<WorldEditor::components::
buildings_layout_unit>() &&
ec.has<WorldEditor::components::
buildings_layout_floor_index>() &&
ec.has<WorldEditor::components::
buildings_layout_area>()) {
if (ec.get<WorldEditor::components::
buildings_layout_floor_index>()
->index == index)
parea +=
ec.get<WorldEditor::components::
buildings_layout_area>()
->area;
}
});
area.area = parea;
print_line(String(floor_e.path()) +
" area: " + String::num(area.area));
});
#if 0
ecs.system<WorldEditor::components::buildings_layout_area,
const WorldEditor::components::buildings_layout_floor,
const WorldEditor::components::buildings_layout_floor_index>(
"MakeAreas")
.kind(flecs::OnUpdate)
// .read<WorldEditor::components::buildings_layout_dirty>()
.with<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_area &area,
const WorldEditor::components::buildings_layout_floor
&f,
const WorldEditor::components::
buildings_layout_floor_index &idx) {
flecs::entity floor_e = it.entity(count);
flecs::world ecs_ = floor_e.world();
ecs_.system(ecs_.lookup("MakeZoneAreas")).run();
ecs_.system(ecs_.lookup("MakeUnitAreas")).run();
ecs_.system(ecs_.lookup("MakeFloorAreas")).run();
});
#endif
ecs.system<WorldEditor::components::buildings_layout_area,
const WorldEditor::components::buildings_layout_floor,
const WorldEditor::components::buildings_layout_floor_index>(
"MakeGridEntities")
.kind(flecs::OnUpdate)
// .read<WorldEditor::components::buildings_layout_dirty>()
.with<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_area &area,
const WorldEditor::components::buildings_layout_floor
&f,
const WorldEditor::components::
buildings_layout_floor_index &idx) {
#if 0
flecs::entity floor_e = it.entity(count);
List<flecs::entity> queue;
assert(false);
floor_e.children([&queue](flecs::entity ec) {
if (!ec.has<WorldEditor::components::
buildings_layout_floor>())
queue.push_back(ec);
});
while (!queue.empty()) {
flecs::entity e = queue.front()->get();
queue.pop_front();
}
#endif
});
#if 0
ecs.system<WorldEditor::components::buildings_layout_zone>(
"CreateZoneData")
.kind(flecs::OnUpdate)
.without<WorldEditor::components::buildings_layout_zone_data>()
.write<WorldEditor::components::buildings_layout_zone_data>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_zone
&p) {
flecs::entity e = it.entity(count);
e.set<WorldEditor::components::buildings_layout_zone_data>(
{ 0.0f, false });
e.add<WorldEditor::components::buildings_layout_dirty>();
String path(it.entity(count).path());
print_line("Create zone data: entity: " + path);
});
ecs.system<WorldEditor::components::buildings_layout_unit>(
"CreateUnitData")
.kind(flecs::OnUpdate)
.without<WorldEditor::components::buildings_layout_unit_data>()
.write<WorldEditor::components::buildings_layout_unit_data>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_unit
&p) {
flecs::entity e = it.entity(count);
e.set<WorldEditor::components::buildings_layout_unit_data>(
{ 0.0f });
e.add<WorldEditor::components::buildings_layout_dirty>();
String path(it.entity(count).path());
print_line("Create unit data: entity: " + path);
});
#if 0
ecs.system<WorldEditor::components::buildings_layout_floor>("CreateFloorIndex")
.kind(flecs::OnUpdate)
.without<WorldEditor::components::buildings_layout_floor_index>()
.write<WorldEditor::components::buildings_layout_floor_index>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_floor
&p) {
flecs::entity e = it.entity(count);
e.set<WorldEditor::components::buildings_layout_unit_data>(
{ 0.0f });
});
#endif
ecs.system<WorldEditor::components::buildings_layout_unit>(
"UpdateUnitData")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_unit_data>()
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_unit_data>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_unit
&p) {
flecs::entity e = it.entity(count);
float area = 0.0f;
e.children([&area](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_zone_data>())
area += ec.get<WorldEditor::components::
buildings_layout_zone_data>()
->area;
});
WorldEditor::components::buildings_layout_unit_data
*udata = e.get_mut<
WorldEditor::components::
buildings_layout_unit_data>();
udata->area = area;
String path(it.entity(count).path());
print_line("Update unit data: entity: " + path +
" area: " + String::num(area));
e.remove<WorldEditor::components::
buildings_layout_dirty>();
BuildingLayoutGraph::get_singleton()
->get_layout_base()
.add<WorldEditor::components::
buildings_layout_dirty>();
});
ecs.system<WorldEditor::components::buildings_layout_zone>(
"UpdateZoneData")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_zone_data>()
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_zone_data>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_zone
&p) {
flecs::entity e = it.entity(count);
float area = 0.0f;
bool window = false;
e.children([&area, &window](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_room_size>())
area += ec.get<WorldEditor::components::
buildings_layout_room_size>()
->area;
if (ec.has<WorldEditor::components::
buildings_layout_room>()) {
bool w =
ec.get<WorldEditor::components::
buildings_layout_room>()
->window;
if (w)
window = true;
}
});
WorldEditor::components::buildings_layout_zone_data
*zdata = e.get_mut<
WorldEditor::components::
buildings_layout_zone_data>();
zdata->area = area;
zdata->align_wall = window;
String path(it.entity(count).path());
print_line("Update zone data: entity: " + path +
" area: " + String::num(area));
e.remove<WorldEditor::components::
buildings_layout_dirty>();
flecs::entity parent_e = e.parent();
if (parent_e.has<WorldEditor::components::
buildings_layout_unit>())
parent_e.add<WorldEditor::components::
buildings_layout_dirty>();
BuildingLayoutGraph::get_singleton()
->get_layout_base()
.add<WorldEditor::components::
buildings_layout_dirty>();
});
ecs.system<WorldEditor::components::buildings_layout_floor>(
"PropogateFloorIndex")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_floor_index>()
.write<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_floor_data>()
.immediate()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_floor
&r) {
flecs::entity e = it.entity(count);
print_line("propogate: " + String(e.path()) + " " +
itos(r.index));
List<flecs::entity> queue;
float area = 0.0f;
/* e is a floor so skip it and add children instead*/
e.children([&area](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_unit_data>())
area += ec.get<WorldEditor::components::
buildings_layout_unit_data>()
->area;
if (ec.has<WorldEditor::components::
buildings_layout_zone_data>())
area += ec.get<WorldEditor::components::
buildings_layout_zone_data>()
->area;
});
float size = Math::ceil(Math::sqrt(area) * 2.0f);
int grid_size = (int)Math::ceil(size / 2.0f);
e.set<WorldEditor::components::
buildings_layout_floor_data>(
{ area, grid_size });
e.children([&queue](flecs::entity ec) {
/* do not add children floors to the queue */
if (!ec.has<WorldEditor::components::
buildings_layout_floor>())
queue.push_back(ec);
});
while (!queue.empty()) {
flecs::entity qe = queue.front()->get();
queue.pop_front();
if (!qe.has<WorldEditor::components::
buildings_layout_floor>()) {
/* do not add children under another floor either */
qe.set<WorldEditor::components::
buildings_layout_floor_index>(
{ r.index });
qe.children([&queue](flecs::entity ec) {
queue.push_back(ec);
});
}
}
BuildingLayoutGraph::get_singleton()
->get_layout_base()
.add<WorldEditor::components::
buildings_layout_dirty>();
e.remove<WorldEditor::components::
buildings_layout_dirty>();
});
#if 0
ecs.system<WorldEditor::components::buildings_layout_graph>(
"CollectFloors")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_graph
&p) {
flecs::entity e = it.entity(count);
List<flecs::entity> queue;
queue.push_back(e);
while (!queue.empty()) {
flecs::entity em = queue.front()->get();
if (em.has<WorldEditor::components::buildings_layout_floor_data)
queue.pop_front();
em.children([&queue](flecs::entity ec) {
queue.push_back(ec);
});
}
e.remove<WorldEditor::components::
buildings_layout_dirty>();
});
ecs.system<WorldEditor::components::buildings_layout_base>(
"DestroyGrid")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_dirty>()
.immediate()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_base
&p) {
flecs::entity e = it.entity(count);
flecs::entity grid_base_e =
BuildingLayoutGraph::get_singleton()
->get_layout_grid_base();
grid_base_e.children([](flecs::entity ce) {
print_line("delete: " + String(ce.path()));
ce.destruct();
});
});
ecs.system<WorldEditor::components::buildings_layout_base>("CreateGrid")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_dirty>()
.immediate()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_base
&p) {
flecs::entity e = it.entity(count);
flecs::entity grid_base_e =
BuildingLayoutGraph::get_singleton()
->get_layout_grid_base();
e.children([&grid_base_e](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_graph>()) {
print_line(String(grid_base_e.path()));
flecs::entity gc =
ec.world()
.entity(ec.name())
.child_of(grid_base_e);
gc.add<WorldEditor::components::
buildings_layout_grid>();
gc.add<WorldEditor::components::
buildings_layout_dirty>();
print_line("create: " +
String(gc.path()));
}
});
});
#endif
#if 0
ecs.system<WorldEditor::components::buildings_layout_grid>(
"PopulateGrid")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_dirty>()
.immediate()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_grid
&p) {
flecs::entity e = it.entity(count);
flecs::entity grid_layout_e =
BuildingLayoutGraph::get_singleton()
->get_layout_base();
flecs::entity layout_e
});
#endif
ecs.system<WorldEditor::components::buildings_layout_base>(
"UpdateGraph")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_base
&p) {
flecs::entity e = it.entity(count);
EditorEvent::get_singleton()->event.emit(
"update_layout_view", varray());
e.remove<WorldEditor::components::
buildings_layout_dirty>();
});
#endif
#if 0
ecs.observer<WorldEditor::components::buildings_layout_room>()
.event(flecs::OnSet)
.each([](flecs::entity e,
WorldEditor::components::buildings_layout_room &r) {
e.add<WorldEditor::components::buildings_layout_dirty>();
print_line("room set " + String(e.path()));
});
ecs.observer<WorldEditor::components::buildings_layout_zone>()
.event(flecs::OnSet)
.each([](flecs::entity e,
WorldEditor::components::buildings_layout_zone &r) {
e.add<WorldEditor::components::buildings_layout_zone>();
print_line("zone set " + String(e.path()));
});
ecs.observer<WorldEditor::components::buildings_layout_unit>()
.event(flecs::OnSet)
.each([](flecs::entity e,
WorldEditor::components::buildings_layout_unit &r) {
e.add<WorldEditor::components::buildings_layout_dirty>();
print_line("unit set " + String(e.path()));
});
#endif
ecs.system<const WorldEditor::components::buildings_layout_floor,
const WorldEditor::components::buildings_layout_floor_index,
const WorldEditor::components::buildings_layout_area>(
"FinishGraphUpdate")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_floor
&p,
const WorldEditor::components::
buildings_layout_floor_index &idx,
const WorldEditor::components::buildings_layout_area
&area) {
flecs::entity e = it.entity(count);
EditorEvent::get_singleton()->event.emit(
"update_layout_view", varray());
e.remove<WorldEditor::components::
buildings_layout_dirty>();
});
ecs.observer<const WorldEditor::components::buildings_layout_area>()
.event(flecs::OnSet)
.with<WorldEditor::components::buildings_layout_room>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::entity e,
const WorldEditor::components::buildings_layout_area
&r) {
/* if set for room make zone dirty */
flecs::entity parent_e = e.parent();
while (parent_e.is_valid()) {
print_line(String(parent_e.path()));
if (parent_e.has<
WorldEditor::components::
buildings_layout_floor>()) {
parent_e.add<
WorldEditor::components::
buildings_layout_dirty>();
break;
}
parent_e = parent_e.parent();
}
#if 0
if (parent_e.has<WorldEditor::components::
buildings_layout_zone>())
parent_e.add<
WorldEditor::components::
buildings_layout_dirty>();
parent_e.set<WorldEditor::components::
buildings_layout_area>(
{ 0.0f });
#endif
#if 0
flecs::world ecs_ = e.world();
ecs_.system(ecs_.lookup("MakeZoneAreas")).run();
ecs_.system(ecs_.lookup("MakeUnitAreas")).run();
ecs_.system(ecs_.lookup("MakeFloorAreas")).run();
#endif
print_line(String(e.path()) + ": set area");
});
/* Propagate floor index to children which are not floor */
ecs.observer<WorldEditor::components::buildings_layout_floor_index>()
.event(flecs::OnSet)
.with<WorldEditor::components::buildings_layout_floor>()
.each([](flecs::entity e,
const WorldEditor::components::
buildings_layout_floor_index &r) {
// e.add<WorldEditor::components::buildings_layout_dirty>();
if (e.has<WorldEditor::components::
buildings_layout_floor>()) {
List<flecs::entity> queue;
e.children([&queue](flecs::entity ec) {
queue.push_back(ec);
});
while (!queue.empty()) {
flecs::entity qe = queue.front()->get();
queue.pop_front();
if (!qe.has<WorldEditor::components::
buildings_layout_floor>()) {
qe.set<WorldEditor::components::
buildings_layout_floor_index>(
{ r.index });
print_line(String(qe.path()) +
" index set");
qe.children(
[&queue](flecs::entity
ec) {
queue.push_back(
ec);
});
}
}
}
EditorEvent::get_singleton()->event.emit(
"update_layout_view", varray());
print_line("floor set");
#if 0
List<flecs::entity> queue;
queue.push_back(e);
while (!queue.empty()) {
flecs::entity qe = queue.front()->get();
queue.pop_front();
if (!qe.has<WorldEditor::components::
buildings_layout_floor>()) {
qe.set<WorldEditor::components::
buildings_layout_floor_index>(
{ r.index });
}
}
BuildingLayoutGraph::get_singleton()
->get_layout_base()
.add<WorldEditor::components::
buildings_layout_dirty>();
#endif
});
}

View File

@@ -34,6 +34,7 @@ public:
void create_room(const String &base_path, int id);
void destroy_graph_entity(const String &path);
flecs::entity get_layout_base() const;
flecs::entity get_layout_grid_base() const;
void get_layout_list(List<String> *keys) const;
void create_new_layout(const String &layout_name);
flecs::entity get_layout(const String &layout_name) const;
@@ -45,5 +46,9 @@ public:
List<Pair<int, String> > *list) const;
void save_layouts();
void load_layouts();
void create_interior_tilemap(const String &layout_name);
int get_layout_count() const;
struct graph_module {
graph_module(flecs::world ecs);
};
};

View File

@@ -138,9 +138,15 @@ public:
"select_layout");
} else if (event == "button:building_layouts_save")
BuildingLayoutGraph::get_singleton()->save_layouts();
else if (event == "button:building_layouts_create_grid")
BuildingLayoutGraph::get_singleton()
->create_interior_tilemap(current_layout);
else if (event == "building_layouts_layout_selected") {
update_graph();
dlg->update();
} else if (event == "update_layout_view") {
update_graph();
dlg->update();
}
}
void tree_entered()
@@ -176,6 +182,27 @@ public:
void room_size_entered(float value, Control *item, const String &path)
{
print_line(String::num(value));
flecs::world ecs = BaseData::get_singleton()->get();
flecs::entity e = ecs.lookup(path.ascii().ptr());
float value_r = Math::ceil(Math::sqrt(Math::abs(value)));
float value_div = Math::ceil(value_r / 2);
float area_final = (value_div * 2) * (value_div * 2);
assert(e.is_valid());
e.set<WorldEditor::components::buildings_layout_area>(
{ area_final });
print_line("data set room_size");
}
void floor_index_entered(float value, Control *item, const String &path)
{
print_line(String::num(value));
flecs::world ecs = BaseData::get_singleton()->get();
flecs::entity e = ecs.lookup(path.ascii().ptr());
assert(e.is_valid());
e.get_mut<WorldEditor::components::buildings_layout_floor_index>()
->index = (int)value;
e.modified<
WorldEditor::components::buildings_layout_floor_index>();
print_line("data set floor");
}
Vector<Vector2> buttons;
#define DEPTH_MUL 160
@@ -248,12 +275,48 @@ public:
button->set_text(button->get_text() +
"Floor\n" +
String(e.name()));
std::vector<Variant> args = {
"Floor: ", "floor_index"
};
HashMap<String, Object *> save_data;
int floor_index =
e.get<WorldEditor::components::
buildings_layout_floor_index>()
->index;
ui_field::ui_field_builder(canvas, box,
"p{h{lx#$}}",
args.data(),
args.size(),
&save_data);
assert(save_data.has("floor_index"));
Object::cast_to<SpinBox>(
save_data["floor_index"])
->set_value(floor_index);
save_data["floor_index"]->connect(
"value_changed", this,
"floor_index_entered",
varray(save_data["floor_index"],
String(e.path())));
}
if (e.has<WorldEditor::components::
buildings_layout_unit>()) {
button->set_text(button->get_text() +
"Unit\n" +
String(e.name()));
if (e.has<WorldEditor::components::
buildings_layout_area>()) {
float area =
e.get<WorldEditor::components::
buildings_layout_area>()
->area;
std::vector<Variant> args = {
"Area: " + itos(area)
};
ui_field::ui_field_builder(
canvas, box, "l",
args.data(),
args.size());
}
}
if (e.has<WorldEditor::components::
buildings_layout_zone>()) {
@@ -274,6 +337,21 @@ public:
}
button->set_text(button->get_text() +
String(e.name()));
if (e.has<WorldEditor::components::
buildings_layout_area>()) {
float area =
e.get<WorldEditor::components::
buildings_layout_area>()
->area;
std::vector<Variant> args = {
"Area: " +
String::num(area)
};
ui_field::ui_field_builder(
canvas, box, "l",
args.data(),
args.size());
}
}
if (e.has<WorldEditor::components::
buildings_layout_room>()) {
@@ -285,22 +363,68 @@ public:
button->get_text() + "Room\n" +
String(e.name() + " " +
itos(room_type)));
if (e.has<WorldEditor::components::
buildings_layout_area>()) {
std::vector<Variant> args = {
"Area: ", "area_value"
};
HashMap<String, Object *> save_data;
ui_field::ui_field_builder(canvas, box,
HashMap<String, Object *>
save_data;
float area =
e.get<WorldEditor::components::
buildings_layout_area>()
->area;
ui_field::ui_field_builder(
canvas, box,
"p{h{lx#$}}",
args.data(),
args.size(),
&save_data);
assert(save_data.has("area_value"));
assert(save_data.has(
"area_value"));
Object::cast_to<SpinBox>(
save_data["area_value"])
->set_value(area);
save_data["area_value"]->connect(
"value_changed", this,
"room_size_entered",
varray(save_data["area_value"],
String(e.path())));
}
}
if (e.has<WorldEditor::components::
buildings_layout_floor_index>()) {
int index =
e.get<WorldEditor::components::
buildings_layout_floor_index>()
->index;
std::vector<Variant> args = {
"Floor index: " + itos(index)
};
ui_field::ui_field_builder(canvas, box,
"l",
args.data(),
args.size());
}
if (e.has<WorldEditor::components::
buildings_layout_floor_data>()) {
float area =
e.get<WorldEditor::components::
buildings_layout_area>()
->area;
int grid_size =
e.get<WorldEditor::components::
buildings_layout_floor_data>()
->grid_size;
std::vector<Variant> args = {
"Area: " + String::num(area),
"Grid size: " + itos(grid_size)
};
ui_field::ui_field_builder(canvas, box,
"ll",
args.data(),
args.size());
}
button->get_popup()->connect(
"id_pressed", this, "menu_pressed",
varray(button, String(e.path())));
@@ -382,8 +506,7 @@ public:
Rect2(p1x - Vector2(0, r),
(p2x - p1x) +
Vector2(0, r * 2.0)),
Color(0.4, 0.4, 0.55, 1.0), true, 4.0f,
true);
Color(0.4, 0.4, 0.55, 1.0), true);
canvas_item->draw_circle(
p1x, r, Color(0.4, 0.4, 0.55, 1.0));
canvas_item->draw_circle(
@@ -428,10 +551,12 @@ public:
"building_layouts_create_new", varray(),
"Save", "building_layouts_save_button",
"building_layouts_save", varray(),
"Build", "building_layouts_create_grid",
"building_layouts_create_grid", varray(),
/* clang-format on */
};
ui_field::ui_field_builder(gui, tab,
"l_p{v{li.#!lh{e#+!b#!Q}b#!Q}}",
"l_p{v{li.#!lh{e#+!b#!Q}b#!Qb#!Q}}",
args_data.data(), args_data.size());
}
static void _bind_methods()
@@ -449,6 +574,11 @@ public:
"item"
"path"),
&BuildingLayoutGraphUI::room_size_entered);
ClassDB::bind_method(
D_METHOD("floor_index_entered", "value",
"item"
"path"),
&BuildingLayoutGraphUI::floor_index_entered);
}
};

View File

@@ -121,7 +121,7 @@ void ui_field::ui_field_builder(Node *owner, Node *parent, const String format,
} break;
case 'l':
case 'L':
assert(i < fmt_size - 1);
assert(i < fmt_size);
assert(argp < args_size);
{
Label *l = memnew(Label);

View File

@@ -83,7 +83,6 @@ WorldEditor::WorldEditor()
ecs.component<WorldEditor::components::buildings_editor_node>();
ecs.component<WorldEditor::components::road_lines_editor_node>();
ecs.component<WorldEditor::components::buildings_editor_mode>();
ecs.component<WorldEditor::components::buildings_layout_graph>();
e = ecs.lookup("world_editor");
assert(!e.is_valid());
if (!InputMap::get_singleton()->has_action("left"))

View File

@@ -68,6 +68,8 @@ public:
String current_type;
};
struct buildings_layout_base {};
struct buildings_layout_grid_base {};
struct buildings_layout_grid {};
struct buildings_layout_graph {};
struct buildings_layout_graph_node {
int depth;
@@ -79,14 +81,26 @@ public:
};
struct buildings_layout_zone {
int type;
bool align_wall;
};
struct buildings_layout_floor {
int flags;
};
struct buildings_layout_floor_data {
int grid_size;
};
struct buildings_layout_room {
int room_type;
bool window;
};
struct buildings_layout_area {
float area;
};
struct buildings_layout_dirty {};
/* for all things except floor */
struct buildings_layout_floor_index {
int index;
};
};
};