Getting room types from file
This commit is contained in:
23
godot/astream/building_layout.conf
Normal file
23
godot/astream/building_layout.conf
Normal file
@@ -0,0 +1,23 @@
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[rooms]
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private = [
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[200, "WC", { "window": false }],
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[201, "Bathroom", { "window": false }],
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[202, "Bedroom", { "window": true }],
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[203, "Holding Cell", { "window": true }],
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[204, "Torture Room", { "window": false }]
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]
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public = [
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[300, "Living Room", { "window": true }],
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[301, "Family Room", { "window": true }],
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[302, "Kitchen", { "window": true }],
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[303, "Dining Room", { "window": true }],
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[304, "Enterance", { "window": true }],
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[305, "Stair", { "window": true }],
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[306, "Elevator", { "window": true }],
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[307, "Storage Room", { "window": true }],
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[308, "Cellar", { "window": true }],
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[309, "Office", { "window": true }],
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[310, "Server Room", { "window": true }],
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[311, "Room", { "window": true }]
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]
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