All editor is in c++ now

This commit is contained in:
2024-09-20 18:40:32 +03:00
parent 9ad8bb2620
commit 6fa644c57d
3 changed files with 75 additions and 11 deletions

View File

@@ -27,17 +27,17 @@ extends Spatial
# get_viewport().get_camera().global_transform.origin.x += event.relative.x
# get_viewport().get_camera().global_transform.origin.z -= event.relative.y
func _ready():
for b in [
$"%select_buildings",
$"%select_navigation",
$"%select_poi",
$"%select_road_lines",
$"%select_npc",
$"%buildings_save",
]:
b.connect("pressed", $WorldEditor, "editor_command", [b.name, []])
$WorldEditor.connect("editor_event", self, "editor_event")
#func _ready():
# for b in [
# $"%select_buildings",
# $"%select_navigation",
# $"%select_poi",
# $"%select_road_lines",
# $"%select_npc",
# $"%buildings_save",
# ]:
# b.connect("pressed", $WorldEditor, "editor_command", [b.name, []])
# $WorldEditor.connect("editor_event", self, "editor_event")
# for k in vmode.keys():
# vmode[k].hide()
# $"%building_cursor".hide()