All editor is in c++ now
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@@ -27,17 +27,17 @@ extends Spatial
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# get_viewport().get_camera().global_transform.origin.x += event.relative.x
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# get_viewport().get_camera().global_transform.origin.z -= event.relative.y
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func _ready():
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for b in [
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$"%select_buildings",
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$"%select_navigation",
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$"%select_poi",
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$"%select_road_lines",
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$"%select_npc",
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$"%buildings_save",
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]:
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b.connect("pressed", $WorldEditor, "editor_command", [b.name, []])
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$WorldEditor.connect("editor_event", self, "editor_event")
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#func _ready():
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# for b in [
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# $"%select_buildings",
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# $"%select_navigation",
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# $"%select_poi",
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# $"%select_road_lines",
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# $"%select_npc",
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# $"%buildings_save",
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# ]:
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# b.connect("pressed", $WorldEditor, "editor_command", [b.name, []])
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# $WorldEditor.connect("editor_event", self, "editor_event")
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# for k in vmode.keys():
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# vmode[k].hide()
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# $"%building_cursor".hide()
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