Update blender export scripts
This commit is contained in:
135
assets/blender/scripts/export_for_modelling.py
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135
assets/blender/scripts/export_for_modelling.py
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#!/usr/bin/env python
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import os, sys, time
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import bpy
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from math import pi
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import glob
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import shutil
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from mathutils import Vector, Matrix
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from math import radians, pi
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sys.path.insert(0, os.getcwd() + "/assets/blender/scripts")
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from vrm import rename
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from mixamo import mixamo_rig
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from mixamo.lib.armature import *
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#from mixamo.mixamoroot import import_armature
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#from mixamo.import_mixamo_root_motion import import_mixamo_root_motion
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basepath = os.getcwd()
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class VRMDataFemale:
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path = "jane2-dress.vrm"
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outfile = "vrm-vroid-normal-female.blend"
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armature_name = "female"
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mixamo_animation_path = basepath + "/assets/blender/mixamo/female/"
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mixamo_animations = ["idle", "walking", "running", "jump", "left_turn", "right_turn"]
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fbx_scale = 0.89
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class VRMDataMale:
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path = "buch1.vrm"
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outfile = "vrm-vroid-normal-male.blend"
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armature_name = "male"
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mixamo_animation_path = basepath + "/assets/blender/mixamo/male/"
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mixamo_animations = ["idle", "walking", "running", "jump", "left_turn", "right_turn"]
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fbx_scale = 1.0
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imports = [VRMDataFemale(), VRMDataMale()]
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class mkrig:
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ik_arms = True
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ik_legs = True
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def __init__(self):
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mixamo_rig._make_rig(self)
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mixamo_rig.remove_temp_objects()
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mixamo_rig.clean_scene()
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def get_anim(filepath, root_bone_name="Root", hip_bone_name="mixamorig:Hips", remove_prefix=False, name_prefix="mixamorig:", insert_root=False, delete_armatures=False):
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# current_context = bpy.context.area.ui_type
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old_objs = set(bpy.context.scene.objects)
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try:
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import_armature(filepath, root_bone_name, hip_bone_name, remove_prefix, name_prefix, insert_root, delete_armatures)
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imported_objects = set(bpy.context.scene.objects) - old_objs
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if delete_armatures and num_files > 1:
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deleteArmature(imported_objects)
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except Exception as e:
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log.error("[Mixamo Root] ERROR get_all_anims raised %s when processing %s" % (str(e), filepath))
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# bpy.context.area.ui_type = current_context
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bpy.context.scene.frame_start = 0
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bpy.ops.object.mode_set(mode='OBJECT')
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def create_root_bone(anim_obj):
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bpy.context.view_layer.objects.active = anim_obj
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bpy.ops.object.mode_set(mode='EDIT')
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root_bone = anim_obj.data.edit_bones.new("Root")
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root_bone.tail.y = 0.5
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anim_obj.data.edit_bones["mixamorig:Hips"].parent = anim_obj.data.edit_bones["Root"]
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bpy.ops.object.mode_set(mode='OBJECT')
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def hips_to_root(anim_obj):
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for fc in anim_obj.animation_data.action.fcurves:
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if "mixamorig:Hips" in fc.data_path:
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if "location" in fc.data_path:
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print(fc, fc.data_path, fc.array_index)
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if fc.array_index in [0, 2]:
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fc.data_path = fc.data_path.replace("mixamorig:Hips", "Root")
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# if fc.array_index == 2:
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# for kp in fc.keyframe_points:
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# kp.co.z = min(0, abs(kp.co.z))
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# hip_curves = [fc for fc in anim_obj.animation_data.action.fcurves if hip_bone_name in fc.data_path and fc.data_path.startswith('location')]
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# print(hip_curves)
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def hips_to_root(anim_obj):
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for fc in anim_obj.animation_data.action.fcurves:
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if "mixamorig:Hips" in fc.data_path:
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if "location" in fc.data_path:
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print(fc, fc.data_path, fc.array_index)
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if fc.array_index in [0, 2]:
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fc.data_path = fc.data_path.replace("mixamorig:Hips", "Root")
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def hips_to_root2(anim_obj):
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for fc in anim_obj.animation_data.action.fcurves:
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if "Ctrl_Hips" in fc.data_path:
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if "location" in fc.data_path:
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print(fc, fc.data_path, fc.array_index)
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if fc.array_index in [0, 2]:
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data_path = fc.data_path[:]
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# fc.data_path = data_path.replace("Ctrl_Hips", "Ctrl_Master")
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fcr = anim_obj.animation_data.action.fcurves.new(data_path = data_path.replace("Ctrl_Hips", "Root"), index = fc.array_index)
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keys = [0] * (2 * len(fc.keyframe_points))
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fcr.keyframe_points.add(len(fc.keyframe_points))
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fc.keyframe_points.foreach_get("co", keys)
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fcr.keyframe_points.foreach_set("co", keys)
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print("ROOT")
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# fc.data_path = data_path.replace("Ctrl_Hips", "Root")
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# for fcr in anim_obj.animation_data.action.fcurves:
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# if "Root" in fcr.data_path:
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# fcr.array_index = fc.array_index
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# print("ROOT")
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for imp in imports:
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bpy.ops.wm.read_homefile(use_empty=True)
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for o in bpy.data.objects:
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bpy.data.objects.remove(o)
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print(basepath + "/assets/vroid/" + imp.path)
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result = bpy.ops.import_scene.vrm(filepath=(basepath + "/assets/vroid/" + imp.path))
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if result != {"FINISHED"}:
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raise Exception(f"Failed to import vrm: {result}")
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armature_count = 0
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for obj in bpy.data.objects:
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if (obj.type == "ARMATURE"):
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armature_count += 1
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if armature_count > 1:
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raise Exception("Bad scene data")
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main_armature = None
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for obj in bpy.data.objects:
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if (obj.type == "ARMATURE"):
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main_armature = obj
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break
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if main_armature == None:
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raise Exception("Bad scene data")
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print("Renaming...")
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main_armature.select_set(True)
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bpy.context.view_layer.objects.active = main_armature
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rename.rename_bones(main_armature)
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main_armature.select_set(False)
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main_armature.name = imp.armature_name
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main_armature["VRM_IMPORTED_NAME"] = "female"
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if main_armature.animation_data is None:
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main_armature.animation_data_create()
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main_armature.select_set(False)
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bpy.context.view_layer.objects.active = None
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bpy.ops.wm.save_as_mainfile(filepath=(basepath + "/assets/blender/" + imp.outfile))
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@@ -1,6 +1,6 @@
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#!/usr/bin/env python
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#!/usr/bin/env python
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import os, time
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import os, sys, time
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import bpy
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import bpy
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from math import pi
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from math import pi
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import glob
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import glob
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@@ -8,31 +8,8 @@ import shutil
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from mathutils import Vector, Matrix
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from mathutils import Vector, Matrix
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from math import radians, pi
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from math import radians, pi
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class ExportMappingFemale:
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sys.path.insert(0, os.getcwd() + "/assets/blender/scripts")
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blend_path = "assets/blender/" + "vrm-vroid-normal-female.blend"
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from settings import ExportMappingFemale, ExportMappingMale
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gltf_path = "godot/character-data/vroid-normal-female.npc"
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inner_path = "Object"
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objs = ["female", "Body", "Hair", "Face"]
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armature_name = "female"
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outfile = "tmp-female.blend"
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default_action = 'default'
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def __init__(self):
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self.files = []
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for fobj in self.objs:
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self.files.append({"name": fobj})
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class ExportMappingMale:
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blend_path = "assets/blender/" + "vrm-vroid-normal-male.blend"
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gltf_path = "godot/character-data/vroid-normal-male.npc"
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inner_path = "Object"
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objs = ["male", "Body", "Hair", "Face"]
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armature_name = "male"
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outfile = "tmp-male.blend"
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default_action = 'default'
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def __init__(self):
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self.files = []
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for fobj in self.objs:
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self.files.append({"name": fobj})
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basepath = os.getcwd()
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basepath = os.getcwd()
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def check_bone(bname):
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def check_bone(bname):
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@@ -13,22 +13,8 @@ from mixamo import mixamo_rig
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from mixamo.lib.armature import *
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from mixamo.lib.armature import *
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#from mixamo.mixamoroot import import_armature
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#from mixamo.mixamoroot import import_armature
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#from mixamo.import_mixamo_root_motion import import_mixamo_root_motion
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#from mixamo.import_mixamo_root_motion import import_mixamo_root_motion
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from settings import VRMDataFemale, VRMDataMale, basepath
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basepath = os.getcwd()
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class VRMDataFemale:
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path = "jane2-dress.vrm"
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outfile = "vrm-vroid-normal-female.blend"
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armature_name = "female"
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mixamo_animation_path = basepath + "/assets/blender/mixamo/female/"
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mixamo_animations = ["idle", "walking", "running", "jump", "left_turn", "right_turn"]
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fbx_scale = 0.89
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class VRMDataMale:
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path = "buch1.vrm"
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outfile = "vrm-vroid-normal-male.blend"
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armature_name = "male"
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mixamo_animation_path = basepath + "/assets/blender/mixamo/male/"
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mixamo_animations = ["idle", "walking", "running", "jump", "left_turn", "right_turn"]
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fbx_scale = 1.0
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imports = [VRMDataFemale(), VRMDataMale()]
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imports = [VRMDataFemale(), VRMDataMale()]
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