Returned missing scenes
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17
Makefile
17
Makefile
@@ -1,19 +1,23 @@
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ARCH=$(patsubst aarch64,arm64,$(shell uname -m))
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BLENDER = ../../blender-3.6.20-linux-x64/blender
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SERVER = src/godot/bin/godot_server.x11.opt.tools.64
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SERVER = src/godot/bin/godot_server.x11.opt.tools.$(ARCH)
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.PHONY: all godot-editor-main export export-models export-clothes \
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export-clean export-linux-demo export-windows-demo \
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export-binaries patch tests import-vrm export-buildings
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all: godot-editor-main godot-main
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ARCH=$(patsubst aarch64,arm64,$(shell uname -m))
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godot-main: patch
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cd src/godot; \
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scons platform=x11 arch=$(ARCH) target=release tools=no custom_modules=../modules -j16; \
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scons platform=x11 arch=$(ARCH) target=release_debug tools=no custom_modules=../modules -j16;
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cd src/godot; \
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scons platform=x11 arch=$(ARCH) target=release tools=no custom_modules=../modules -j16; \
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scons platform=server target=release_debug tools=yes custom_modules=../modules -j16
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godot-editor-main: patch
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godot-server-main: $(SERVER)
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$(SERVER): patch
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cd src/godot; \
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scons platform=server arch=$(ARCH) target=release_debug tools=yes custom_modules=../modules -j16
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godot-editor-main:
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cd src/godot; \
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scons platform=x11 arch=$(ARCH) verbose=yes target=release_debug tools=yes custom_modules=../modules -j24;
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patch: ./src/godot/scene/animation/skeleton_ik.cpp
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@@ -83,6 +87,11 @@ export-binaries:
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$(SERVER) --path godot --export windows_demo ../export/office-demo-windows.x86_64.exe
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$(SERVER) --path godot --export-debug windows_demo ../export/office-demo-debug-windows.x86_64.exe
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pack-terrain: godot-server-main
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$(SERVER) --path ./godot --import --quit
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$(SERVER) --path ./godot -s make_terrain_pck.gd --quit
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tests:
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make -C tests all
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