Returned missing scenes

This commit is contained in:
2025-03-19 04:47:26 +03:00
parent f4e551f053
commit 7f87876cd5
12 changed files with 399 additions and 1262 deletions

View File

@@ -1,19 +1,23 @@
ARCH=$(patsubst aarch64,arm64,$(shell uname -m))
BLENDER = ../../blender-3.6.20-linux-x64/blender
SERVER = src/godot/bin/godot_server.x11.opt.tools.64
SERVER = src/godot/bin/godot_server.x11.opt.tools.$(ARCH)
.PHONY: all godot-editor-main export export-models export-clothes \
export-clean export-linux-demo export-windows-demo \
export-binaries patch tests import-vrm export-buildings
all: godot-editor-main godot-main
ARCH=$(patsubst aarch64,arm64,$(shell uname -m))
godot-main: patch
cd src/godot; \
scons platform=x11 arch=$(ARCH) target=release tools=no custom_modules=../modules -j16; \
scons platform=x11 arch=$(ARCH) target=release_debug tools=no custom_modules=../modules -j16;
cd src/godot; \
scons platform=x11 arch=$(ARCH) target=release tools=no custom_modules=../modules -j16; \
scons platform=server target=release_debug tools=yes custom_modules=../modules -j16
godot-editor-main: patch
godot-server-main: $(SERVER)
$(SERVER): patch
cd src/godot; \
scons platform=server arch=$(ARCH) target=release_debug tools=yes custom_modules=../modules -j16
godot-editor-main:
cd src/godot; \
scons platform=x11 arch=$(ARCH) verbose=yes target=release_debug tools=yes custom_modules=../modules -j24;
patch: ./src/godot/scene/animation/skeleton_ik.cpp
@@ -83,6 +87,11 @@ export-binaries:
$(SERVER) --path godot --export windows_demo ../export/office-demo-windows.x86_64.exe
$(SERVER) --path godot --export-debug windows_demo ../export/office-demo-debug-windows.x86_64.exe
pack-terrain: godot-server-main
$(SERVER) --path ./godot --import --quit
$(SERVER) --path ./godot -s make_terrain_pck.gd --quit
tests:
make -C tests all