Fix architecture detection
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2
Makefile
2
Makefile
@@ -5,7 +5,7 @@ SERVER = src/godot/bin/godot_server.x11.opt.tools.64
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export-clean export-linux-demo export-windows-demo \
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export-clean export-linux-demo export-windows-demo \
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export-binaries patch tests import-vrm
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export-binaries patch tests import-vrm
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all: godot-editor-main godot-main
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all: godot-editor-main godot-main
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ARCH=$(patsubst aarch64,arm64,$(shell uname -i))
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ARCH=$(patsubst aarch64,arm64,$(shell uname -m))
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godot-main: patch
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godot-main: patch
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cd src/godot; \
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cd src/godot; \
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scons platform=x11 arch=$(ARCH) target=release tools=no custom_modules=../modules -j16; \
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scons platform=x11 arch=$(ARCH) target=release tools=no custom_modules=../modules -j16; \
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