Optimize buildings

This commit is contained in:
2025-03-16 23:59:00 +03:00
parent 7eceed3ee5
commit 8e140fb878
130 changed files with 5338 additions and 5222 deletions

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#!/usr/bin/env python
import os, sys, time
import bpy
from math import pi
import glob
import shutil
from mathutils import Vector, Matrix
from math import radians, pi
argv = sys.argv
argv = argv[argv.index("--") + 1:]
sys.path.insert(0, os.getcwd() + "/assets/blender/scripts")
gltf_file = argv[0]
print("Exporting to " + gltf_file)
basepath = os.getcwd()
bpy.ops.export_scene.gltf(filepath=gltf_file,
use_selection=False,
check_existing=False,
export_format='GLTF_SEPARATE',
export_texture_dir='textures', export_texcoords=True,
export_normals=True,
export_tangents=True,
export_materials='EXPORT',
export_colors=True,
use_mesh_edges=False,
use_mesh_vertices=False,
export_cameras=False,
use_visible=False,
use_renderable=False,
export_yup=True,
export_animations=True,
export_force_sampling=True,
export_def_bones=False,
export_current_frame=False,
export_morph=True,
export_morph_animation=False,
export_morph_normal=True,
export_morph_tangent=True,
export_lights=False,
export_skins=True)
bpy.ops.wm.read_homefile(use_empty=True)
time.sleep(2)
bpy.ops.wm.quit_blender()