Added blender scripts
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36
assets/blender/scripts/mixamo/lib/bones_data.py
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36
assets/blender/scripts/mixamo/lib/bones_data.py
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import bpy
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def get_data_bone(name):
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return bpy.context.active_object.data.bones.get(name)
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def set_bone_collection(armt, databone, coll_name, multi=False):
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if databone is None:
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return
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armt = armt.data
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coll = None
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for c in armt.collections:
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if c.name == coll_name:
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coll = c
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break
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if coll is None:
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coll = armt.collections.new(coll_name)
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colls_to_remove_from = None
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if not multi:
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colls_to_remove_from = [c for c in databone.collections]
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r = coll.assign(databone)
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if colls_to_remove_from is not None:
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for c in colls_to_remove_from:
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c.unassign(databone)
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# ~ databone.layers[layer_idx] = True
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# ~ for i, lay in enumerate(databone.layers):
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# ~ if i != layer_idx:
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# ~ databone.layers[i] = False
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