Added serialization for structures
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@@ -5,6 +5,7 @@
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#include <tuple>
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#include <algorithm>
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#include <scene/3d/spatial.h>
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#include <core/io/config_file.h>
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class VoxelViewer;
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class VoxelLodTerrain;
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class StreamWorld : public Spatial {
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@@ -13,6 +14,7 @@ private:
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VoxelViewer *viewer;
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VoxelLodTerrain *terrain;
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Node *current_scene;
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ConfigFile config;
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struct building {
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String id;
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int pattern_id;
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