Fixed reactivation problems

This commit is contained in:
2024-08-28 16:41:02 +03:00
parent 7486334c04
commit bbb13546b1
9 changed files with 310 additions and 15 deletions

View File

@@ -0,0 +1,215 @@
#undef NDEBUG
#include <cassert>
#include <scene/main/viewport.h>
#include <scene/gui/item_list.h>
#include <scene/3d/immediate_geometry.h>
#include <core/io/config_file.h>
#include <core/os/file_access.h>
#include <core/io/json.h>
#include "world_editor.h"
#include "from_string.h"
#include "road_lines_editor.h"
struct road_line {
std::vector<Transform> points;
std::vector<int> indices;
int lanes;
int pattern;
int flags;
};
static HashMap<String, struct road_line> lines;
static ImmediateGeometry *line_im = nullptr;
static Ref<Material> debug_material;
#define __evhandler(vname, mtype) \
template <class T> class GDEventHandler_##vname : public Object { \
GDCLASS(GDEventHandler_##vname, Object) \
T *obj; \
\
public: \
GDEventHandler_##vname(T *obj) \
: Object() \
, obj(obj) \
{ \
} \
virtual ~GDEventHandler_##vname() \
{ \
} \
bool connect(Object *obj, const String &signal) \
{ \
return obj->connect(signal, this, "handler"); \
} \
void disconnect(Object *obj, const String &signal) \
{ \
obj->disconnect(signal, this, "handler"); \
} \
\
protected: \
void handler(const String &event, const Array &args) \
{ \
obj->vname(event, args); \
} \
static void _bind_methods() \
{ \
ClassDB::bind_method( \
D_METHOD("handler", "args"), \
&GDEventHandler_##vname::handler); \
} \
}
#define __evhandler_type(vname, mtype) GDEventHandler_##vname<mtype>
__evhandler(editor_event, RoadLinesEditor);
static __evhandler_type(editor_event, RoadLinesEditor) * gd_editor_event;
RoadLinesEditor::RoadLinesEditor(WorldEditor *editor)
: active(false)
, editor(editor)
{
}
RoadLinesEditor::~RoadLinesEditor()
{
if (active && editor->is_inside_tree())
deactivate();
}
void RoadLinesEditor::update(float delta)
{
if (!active)
activate();
print_line("road_lines_editor");
}
void RoadLinesEditor::exit()
{
if (active)
deactivate();
}
void RoadLinesEditor::editor_command(const String &command, const Array &args)
{
print_line("command: " + command);
}
void RoadLinesEditor::editor_event(const String &event, const Array &args)
{
print_line("event: " + event);
}
void RoadLinesEditor::update_ui()
{
Node *lines_list_node =
editor->get_tree()->get_current_scene()->get_node(
NodePath("%lines_list"));
ItemList *lines_list = Object::cast_to<ItemList>(lines_list_node);
assert(lines_list);
List<String> line_keys;
lines.get_key_list(&line_keys);
List<String>::Element *e = line_keys.front();
lines_list->clear();
while (e) {
String key = e->get();
lines_list->add_item(key);
e = e->next();
}
}
void RoadLinesEditor::activate()
{
assert(!active);
load_data();
print_line("activate::update UI");
update_ui();
if (!line_im) {
line_im = memnew(ImmediateGeometry);
editor->get_viewport()->add_child(line_im);
}
Ref<SpatialMaterial> tmpmat;
tmpmat.instance();
tmpmat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
tmpmat->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true);
tmpmat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
debug_material = tmpmat;
line_im->begin(Mesh::PRIMITIVE_LINES);
line_im->set_color(Color(1.0f, 0.0f, 0.0f, 1.0f));
line_im->add_vertex(Vector3(0.0f, -100.0f, 0.0f));
line_im->add_vertex(Vector3(0.0f, 100.0f, 0.0f));
line_im->end();
if (!gd_editor_event)
gd_editor_event = memnew(
__evhandler_type(editor_event, RoadLinesEditor)(this));
gd_editor_event->connect(editor, "editor_event");
active = true;
}
void RoadLinesEditor::deactivate()
{
Node *lines_list_node =
editor->get_tree()->get_current_scene()->get_node(
NodePath("%lines_list"));
ItemList *lines_list = Object::cast_to<ItemList>(lines_list_node);
lines_list->clear();
lines.clear();
if (line_im) {
line_im->queue_delete();
line_im = nullptr;
}
gd_editor_event->disconnect(editor, "editor_event");
if (debug_material.is_valid())
debug_material.unref();
if (gd_editor_event) {
memdelete(gd_editor_event);
gd_editor_event = nullptr;
}
active = false;
}
void RoadLinesEditor::load_data()
{
int i;
ConfigFile config;
Error result = config.load("res://config/stream.conf");
ERR_FAIL_COND_MSG(result != OK, "Failed to load config");
String road_lines_path = config.get_value("road", "road_lines_path");
String road_lines_json =
FileAccess::get_file_as_string(road_lines_path);
Variant json_v;
String es;
int eline;
Error status = JSON::parse(road_lines_json, json_v, es, eline);
ERR_FAIL_COND_MSG(status != OK, "Can't parse json: " + es +
" at line: " + itos(eline));
Dictionary json = json_v;
List<Variant> keys;
json.get_key_list(&keys);
List<Variant>::Element *e = keys.front();
while (e) {
String key = e->get();
struct road_line rline;
Dictionary entry = json.get(key, Dictionary());
Array points = entry.get("points", Array());
Array indices;
if (entry.has("indices"))
indices = entry.get("indices", Array());
int lanes = entry.get("lanes", -1);
int pattern = entry.get("pattern", -1);
rline.pattern = pattern;
rline.points.resize(points.size());
rline.indices.resize(indices.size());
for (i = 0; i < (int)points.size(); i++) {
String point_s = points[i];
rline.points[i] = from_string<Transform>(point_s);
}
for (i = 0; i < (int)indices.size(); i++) {
int index = indices[i];
rline.indices[i] = index;
}
// TODO: wtf is flags?
rline.lanes = lanes;
lines[key] = rline;
e = e->next();
}
}