Worked on brush parameter editing
This commit is contained in:
13
godot/astream/brush.ini
Normal file
13
godot/astream/brush.ini
Normal file
@@ -0,0 +1,13 @@
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[brushes/0]
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curve=[ Vector2( 0, 2 ), 0.0, 0.0, 0, 0, Vector2( 1, -0.0338984 ), 0.0, 0.0, 0, 0 ]
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radius=2.0
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strength=1.0
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flags=0
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[brushes/1]
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curve=[ ]
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radius=1.0
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strength=1.0
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flags=0
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@@ -71,13 +71,13 @@ focus_mode = 2
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unique_name_in_owner = true
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margin_top = 52.0
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margin_right = 248.0
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margin_bottom = 128.0
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margin_bottom = 190.0
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[node name="v_terrain" type="VBoxContainer" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 132.0
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margin_top = 194.0
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margin_right = 248.0
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margin_bottom = 132.0
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margin_bottom = 194.0
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[node name="v_buildings" type="VBoxContainer" parent="VBoxContainer"]
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unique_name_in_owner = true
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@@ -550,6 +550,5 @@ mesh = SubResource( 14 )
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material/0 = SubResource( 11 )
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[node name="mi2" type="MeshInstance" parent="terrain_cursor"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30, 0 )
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mesh = SubResource( 15 )
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material/0 = SubResource( 11 )
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Before Width: | Height: | Size: 337 KiB After Width: | Height: | Size: 337 KiB |
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