Converted buildings loading to flecs

This commit is contained in:
2025-04-17 19:30:39 +03:00
parent fd23aa6287
commit dd00a41024
22 changed files with 845 additions and 812 deletions

View File

@@ -2,8 +2,10 @@ ARCH=$(patsubst aarch64,arm64,$(shell uname -m))
BLENDER = ../../blender-3.6.20-linux-x64/blender
SERVER = src/godot/bin/godot_server.x11.opt.tools.$(ARCH)
EDITOR_PLATFORM=x11es
EDITOR2_PLATFORM=x11
DEMO_PLATFORMS=x11 x11es
EDITOR = src/godot/bin/godot.$(EDITOR_PLATFORM).opt.tools.$(ARCH)
EDITOR2 = src/godot/bin/godot.$(EDITOR2_PLATFORM).opt.tools.$(ARCH)
.PHONY: all godot-editor-main export export-models export-clothes \
export-clean export-linux-demo export-windows-demo \
@@ -28,12 +30,13 @@ $(foreach pt,$(DEMO_PLATFORMS),$(eval $(call build_godot_platform,$(pt))))
godot-main: $(GODOT_MAIN_TARGETS) godot-editor-main godot-server-main
godot-server-main: $(SERVER)
godot-editor-main: $(EDITOR)
$(SERVER): patch
cd src/godot; \
scons platform=server arch=$(ARCH) target=release_debug tools=yes custom_modules=../modules -j16
godot-editor-main: $(EDITOR) $(EDITOR2)
#$(SERVER): patch
# cd src/godot; \
# scons platform=server arch=$(ARCH) target=release_debug tools=yes custom_modules=../modules -j16
$(eval $(call build_godot,server,release_debug,yes,$(SERVER),patch))
$(eval $(call build_godot,x11es,release_debug,yes,$(EDITOR),patch))
$(eval $(call build_godot,x11,release_debug,yes,$(EDITOR2),patch))
patch: ./src/godot/scene/animation/skeleton_ik.cpp
cd ./src/godot && git reset --hard HEAD && rm -Rf platform/x11es && for p in ../patches/*.patch; do git apply $$p; done
sed -e 's/ERR_FAIL_COND_V(-1 == p_task->root_bone, false);//g' -i ./src/godot/scene/animation/skeleton_ik.cpp