Started buildings undo system implementation
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@@ -17,6 +17,7 @@ func _ready():
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$"%select_poi",
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$"%select_road_lines",
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$"%select_npc",
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$"%buildings_save",
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]:
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b.connect("pressed", $WorldEditor, "editor_command", [b.name, []])
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$WorldEditor.connect("editor_event", self, "editor_event")
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@@ -120,8 +121,9 @@ func check_edit_building():
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print("get closest building")
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$WorldEditor.editor_command("get_closest_building", [Transform(Basis(), proj)])
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elif Input.is_action_pressed("mouse1"):
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# Moving buildings
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if $"%buildings_edit_mode".selected == 1:
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if drag_delay < 0.0:
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if drag_delay < 0.0 && !dragging:
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dragging = true
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var position = get_viewport().get_mouse_position()
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var camera = get_viewport().get_camera()
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@@ -132,8 +134,8 @@ func check_edit_building():
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var result = space_state.intersect_ray(start, end, [], 1 << 15, false, true)
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if result.has("collider"):
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var proj = result.position
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if $"%buildings_edit_mode".selected == 1:
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drag_start = proj
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drag_start = proj
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$WorldEditor.editor_command("buildings_checkpoint", [])
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else:
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drag_delay -= get_process_delta_time()
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else:
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