Building creation done
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@@ -31,6 +31,15 @@ func _ready():
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$"%line_cursor".hide()
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# $"%building_type".connect("item_selected", self, "change_building_type")
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var ignore_events = [
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"result:get_closest_building",
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"mouse_drag",
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"mouse_press",
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"mouse_drag_on",
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"mouse_drag_off",
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"line_cursor_motion",
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"button:create_building"
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]
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func editor_event(evname: String, args: Array):
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print(evname, args)
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if evname == "mode_change_pre":
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@@ -48,10 +57,6 @@ func editor_event(evname: String, args: Array):
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$WorldEditor.editor_command("get_building_types", [])
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elif mode_next == 6:
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$WorldEditor.editor_command("get_lines_list", [])
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elif evname == "result:get_closest_building":
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pass
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# print(evname, args)
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# select_building(args[0], args[3], args[4])
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elif evname == "result:get_building_types":
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print(evname, args)
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var btypes = args[0]
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@@ -63,17 +68,7 @@ func editor_event(evname: String, args: Array):
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$Area.global_transform.origin.z = $Camera.global_transform.origin.z
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# elif evname == "edit_update_building":
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# check_edit_building()
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elif evname == "mouse_press":
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pass
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# mouse_press(args[0])
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elif evname == "mouse_drag":
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pass
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# mouse_drag(args[0])
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elif evname == "mouse_drag_on":
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pass
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elif evname == "mouse_drag_off":
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pass
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elif evname == "line_cursor_motion":
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elif evname in ignore_events:
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pass
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else:
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breakpoint
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