Save on draw calls
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@@ -16,6 +16,30 @@ sys.path.insert(0, os.getcwd() + "/assets/blender/scripts")
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gltf_file = argv[0]
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print("Exporting to " + gltf_file)
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basepath = os.getcwd()
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# bpy.ops.export_scene.gltf(filepath="", check_existing=True,
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# export_import_convert_lighting_mode='SPEC', gltf_export_id="",
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# export_format='GLB', ui_tab='GENERAL', export_copyright="", export_image_format='AUTO',
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# export_texture_dir="", export_jpeg_quality=75, export_keep_originals=False,
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# export_texcoords=True, export_normals=True, export_draco_mesh_compression_enable=False,
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# export_draco_mesh_compression_level=6, export_draco_position_quantization=14,
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# export_draco_normal_quantization=10, export_draco_texcoord_quantization=12,
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# export_draco_color_quantization=10, export_draco_generic_quantization=12, export_tangents=False,
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# export_materials='EXPORT', export_original_specular=False, export_colors=True,
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# export_attributes=False, use_mesh_edges=False, use_mesh_vertices=False, export_cameras=False,
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# use_selection=False, use_visible=False, use_renderable=False,
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# use_active_collection_with_nested=True, use_active_collection=False, use_active_scene=False,
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# export_extras=False, export_yup=True, export_apply=False, export_animations=True,
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# export_frame_range=False, export_frame_step=1, export_force_sampling=True, export_animation_mode='ACTIONS',
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# export_nla_strips_merged_animation_name="Animation", export_def_bones=False,
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# export_hierarchy_flatten_bones=False, export_optimize_animation_size=True,
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# export_optimize_animation_keep_anim_armature=True, export_optimize_animation_keep_anim_object=False,
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# export_negative_frame='SLIDE', export_anim_slide_to_zero=False, export_bake_animation=False,
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# export_anim_single_armature=True, export_reset_pose_bones=True, export_current_frame=False,
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# export_rest_position_armature=True, export_anim_scene_split_object=True, export_skins=True,
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# export_all_influences=False, export_morph=True, export_morph_normal=True,
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# export_morph_tangent=False, export_morph_animation=True, export_morph_reset_sk_data=True,
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# export_lights=False, export_nla_strips=True, will_save_settings=False, filter_glob="*.glb")
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bpy.ops.export_scene.gltf(filepath=gltf_file,
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use_selection=False,
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check_existing=False,
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@@ -31,6 +55,7 @@ bpy.ops.export_scene.gltf(filepath=gltf_file,
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use_visible=False,
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use_renderable=False,
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export_yup=True,
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export_apply=True,
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export_animations=True,
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export_force_sampling=True,
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export_def_bones=False,
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