This commit is contained in:
2024-11-25 11:06:35 +03:00
parent 5d59a15e36
commit fe876fccca
9 changed files with 20835 additions and 1 deletions

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@@ -1,7 +1,7 @@
BLENDER = ../../blender-3.3.1-linux-x64/blender BLENDER = ../../blender-3.3.1-linux-x64/blender
SERVER = src/godot/bin/godot_server.x11.opt.tools.64 SERVER = src/godot/bin/godot_server.x11.opt.tools.64
.PHONY: all godot-editor-main export export-models export-clothes export-clean export-linux-demo export-windows-demo export-binaries patch .PHONY: all godot-editor-main export export-models export-clothes export-clean export-linux-demo export-windows-demo export-binaries patch tests
all: godot-editor-main godot-main all: godot-editor-main godot-main
ARCH=$(patsubst aarch64,arm64,$(shell uname -i)) ARCH=$(patsubst aarch64,arm64,$(shell uname -i))
godot-main: patch godot-main: patch
@@ -37,4 +37,7 @@ export-binaries:
$(SERVER) --path godot --export windows_demo ../export/office-demo-windows.x86_64.exe $(SERVER) --path godot --export windows_demo ../export/office-demo-windows.x86_64.exe
$(SERVER) --path godot --export-debug windows_demo ../export/office-demo-debug-windows.x86_64.exe $(SERVER) --path godot --export-debug windows_demo ../export/office-demo-debug-windows.x86_64.exe
tests:
make -C tests all

17
tests/Makefile Normal file
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@@ -0,0 +1,17 @@
all: graph_test entity_test rect2i
CFLAGS = -I../src/flecs/distr
CXXFLAGS = -I../src/flecs/distr -I../src/modules/stream/ui -I../src/godot -I../src/godot/platform/x11
graph_test: graph_module.o flecs.o
$(CXX) -o $@ graph_module.o flecs.o
entity_test: entity_test.o flecs.o
$(CXX) -o $@ entity_test.o flecs.o
flecs.o: ../src/flecs/distr/flecs.c
$(CC) -o $@ -c $<
rect2i: rect2i.o
$(CXX) -o $@ rect2i.o
.PHONY: all

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tests/entity_test.cpp Normal file
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int main()
{
return 0;
}

74
tests/graph_module.cpp Normal file
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#include <cassert>
#include <cstdio>
#include <core/math/vector2.h>
#include <core/math/rect2.h>
#include "flecs.h"
#include "graph_module.h"
namespace WorldEditor
{
namespace components
{
struct buildings_layout_zone
{
int type;
bool align_wall;
};
struct buildings_layout_area
{
float area;
};
struct buildings_layout_system
{
flecs::entity e;
};
}
}
struct graph_module
{
graph_module(flecs::world &ecs)
{
// ecs.module<graph_module>();
flecs::entity s = ecs.system<WorldEditor::components::buildings_layout_zone>("ZoneArea2")
.kind(0)
.without<WorldEditor::components::buildings_layout_area>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_zone &f)
{
flecs::entity zone_e = it.entity(count);
printf("running...2\n");
zone_e.set<
WorldEditor::components::buildings_layout_area>(
{ 0.0f }); });
ecs.system<WorldEditor::components::buildings_layout_zone>("Zone2")
.kind(flecs::OnUpdate)
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_zone &f)
{
flecs::entity zone_e = it.entity(count);
flecs::world w = zone_e.world();
flecs::entity se = w.lookup("::graph_module::ZoneArea2");
assert(se.is_valid());
w.system(se).run(); });
}
};
int main()
{
flecs::world ecs;
ecs.import <graph_module>();
printf("1\n");
flecs::entity e0 = ecs.entity("base");
flecs::entity e1 = ecs.entity("zone1").child_of(e0);
printf("2\n");
e1.set<WorldEditor::components::buildings_layout_zone>({0, false});
flecs::entity e2 = ecs.entity("zone2").child_of(e0);
printf("3\n");
e2.set<WorldEditor::components::buildings_layout_zone>({1, true});
printf("4\n");
while (1)
ecs.progress();
printf("5\n");
return 0;
}

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tests/rect2i.cpp Normal file
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#include <cassert>
#include <core/math/rect2.h>
int main()
{
Rect2i clip(0, 0, 2, 2);
assert(clip.has_point(Vector2i(0, 0)));
assert(clip.has_point(Vector2i(1, 0)));
assert(clip.has_point(Vector2i(0, 1)));
assert(clip.has_point(Vector2i(1, 1)));
assert(clip.encloses(Rect2i(0, 0, 1, 1)));
assert(clip.encloses(Rect2i(1, 0, 1, 1)));
assert(clip.encloses(Rect2i(0, 1, 1, 1)));
assert(clip.encloses(Rect2i(1, 1, 1, 1)));
return 0;
}