Commit Graph

22 Commits

Author SHA1 Message Date
7bac24d34e Cellular automata implementation 2024-10-21 19:54:07 +03:00
997b66b7f9 Mesh optimizations 2024-10-17 01:03:15 +03:00
844056de64 Now creating MeshLibrary for buildings 2024-10-16 01:10:15 +03:00
3241905ad1 Added camera controls 2024-10-12 17:49:13 +03:00
2424659058 Building models update 2024-10-11 03:16:34 +03:00
bbb608611c Now mesh merging for elements works 2024-10-10 17:20:35 +03:00
f4f8bbce0b Started mesh merging implementation 2024-10-10 12:25:32 +03:00
2597802469 Fixed tile growing 2024-10-10 01:30:57 +03:00
69b62c8c97 Multiple levels support 2024-10-08 04:31:36 +03:00
f62dbbf505 ECS redesign for buildings layout editor 2024-10-07 18:38:46 +03:00
0e5a2e7f9b Worked on building layout editor 2024-10-06 09:08:28 +03:00
c8072b8457 Added NPC roster data 2024-10-05 03:36:27 +03:00
166e6d6b4a Started buildings layout editor 2024-10-05 03:35:32 +03:00
144b737dc3 Now line buildings save/load works 2024-09-24 22:00:24 +03:00
2f3187257d Worked on buildings in lines 2024-09-22 02:19:40 +03:00
4468c839ec Implemented metadata editor. closes #19 2024-09-08 15:01:25 +03:00
67e3057109 Lines saving works 2024-09-07 22:58:20 +03:00
72beab0829 Proper display of building types 2024-07-26 23:37:15 +03:00
d61618c895 Backup buildings state 2024-07-26 22:45:51 +03:00
ab5f35eba1 Now road, terrain and buildings work fine 2024-05-26 01:21:19 +03:00
33dd2be5ac Added missing data 2024-05-20 17:22:19 +03:00
ee792671b0 Added walls 2024-05-16 23:22:53 +03:00