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streaming_world/godot/astream/blayout.conf

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[buildings_layout]
element_types={
"corner1": {
"name": "corner1",
"sockets": [ Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, -2 ), Transform( 7.54979e-08, 0, -1, 0, 1, 0, 1, 0, 7.54979e-08, 2, 0, -4 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, -2 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, -2 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
},
"e1": {
"name": "e1",
"sockets": [ Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
},
"e2": {
"name": "e2",
"sockets": [ Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
},
"just_floor": {
"name": "just_floor",
"sockets": [ Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
},
"side_wall": {
"name": "side_wall",
"sockets": [ Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
}
}
elements={
"corner": {
"mesh_names": [ "exterior_floor3", "exterior_wall2", "", "", "exterior_wall2", "exterior_corner2", "", "", "", "", "", "", "", "", "", "" ],
"name": "corner",
"type": "corner1"
},
"f1": {
"mesh_names": [ "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" ],
"name": "f1",
"type": "e1"
},
"f2": {
"mesh_names": [ "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" ],
"name": "f2",
"type": "e1"
},
"normal_floor": {
"mesh_names": [ "exterior_floor", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" ],
"name": "normal_floor",
"type": "just_floor"
},
"side_door": {
"mesh_names": [ "exterior_floor2", "", "", "", "exterior_door1", "", "", "", "", "", "", "", "", "", "", "" ],
"name": "side_door",
"type": "side_wall"
},
"side_wall": {
"mesh_names": [ "exterior_floor2", "", "", "", "exterior_wall1", "", "", "", "", "", "", "", "", "", "", "" ],
"name": "side_wall",
"type": "side_wall"
},
"side_window": {
"mesh_names": [ "exterior_floor2", "", "", "", "exterior_window1", "", "", "", "", "", "", "", "", "", "", "" ],
"name": "side_window",
"type": "side_wall"
},
"test_element": {
"mesh_names": [ "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" ],
"name": "test_element",
"type": "e1"
}
}
exterior_grid={
"default": [ {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
"element": "empty",
"rotation": 0
}, {
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"rotation": 0
}, {
"element": "empty",
"rotation": 0
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"rotation": 0
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}, {
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}, {
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}, {
"element": "empty",
"rotation": 0
} ]
}