Files
streaming_world/src/modules/stream/world_editor.cpp

594 lines
16 KiB
C++

#undef NDEBUG
#include <cassert>
#include <core/object.h>
#include <core/engine.h>
#include <core/os/input.h>
#include <core/input_map.h>
#include <scene/gui/control.h>
#include <scene/gui/box_container.h>
#include <scene/gui/button.h>
#include <scene/gui/option_button.h>
#include <scene/main/viewport.h>
#include <scene/3d/camera.h>
#include <scene/scene_string_names.h>
#include "road_lines_editor.h"
#include "world_editor.h"
#include "editor_event.h"
#include "buildings_editor.h"
class HandleCommandButton : public Object {
GDCLASS(HandleCommandButton, Object)
WorldEditor *editor;
String button_path;
String command;
Array command_args;
Button *get_button()
{
Button *button = Object::cast_to<Button>(
editor->get_node(NodePath(button_path)));
assert(button);
return button;
}
void button_handler()
{
editor->editor_command(command, command_args);
}
public:
HandleCommandButton(WorldEditor *editor, const String &button_path,
const String &command,
const Array &command_args = Array())
: Object()
, editor(editor)
, button_path(button_path)
, command(command)
, command_args(command_args)
{
if (!get_button()->is_connected("pressed", this,
"button_handler"))
get_button()->connect("pressed", this,
"button_handler");
}
virtual ~HandleCommandButton()
{
if (get_button()->is_connected("pressed", this,
"button_handler"))
get_button()->disconnect("pressed", this,
"button_handler");
}
static void _bind_methods()
{
ClassDB::bind_method(D_METHOD("button_handler"),
&HandleCommandButton::button_handler);
}
};
WorldEditor::WorldEditor()
: Spatial()
, stream_world(nullptr)
, editor_menu(nullptr)
, current_mode(-1)
, current_camera_mode(-1)
, motion(Vector2())
, old_mouse_pos(Vector2(-1, -1))
, dragging(false)
, drag_delay(0.2f)
, road_lines_editor(memnew(RoadLinesEditor(this)))
, buildings_editor(memnew(BuildingsEditor(this)))
{
if (!InputMap::get_singleton()->has_action("left"))
InputMap::get_singleton()->add_action("left");
if (!InputMap::get_singleton()->has_action("right"))
InputMap::get_singleton()->add_action("right");
if (!InputMap::get_singleton()->has_action("backward"))
InputMap::get_singleton()->add_action("backward");
if (!InputMap::get_singleton()->has_action("forward"))
InputMap::get_singleton()->add_action("forward");
if (!InputMap::get_singleton()->has_action("action"))
InputMap::get_singleton()->add_action("action");
if (!InputMap::get_singleton()->has_action("action2"))
InputMap::get_singleton()->add_action("action2");
if (!InputMap::get_singleton()->has_action("editor_cam1"))
InputMap::get_singleton()->add_action("editor_cam1");
if (!InputMap::get_singleton()->has_action("editor_cam2"))
InputMap::get_singleton()->add_action("editor_cam2");
if (!InputMap::get_singleton()->has_action("editor_cam3"))
InputMap::get_singleton()->add_action("editor_cam3");
if (!InputMap::get_singleton()->has_action("mouse1"))
InputMap::get_singleton()->add_action("mouse1");
EditorEvent::get_singleton()->event.add_listener(
this, &WorldEditor::event_signal_handler);
print_line("constructed");
}
WorldEditor::~WorldEditor()
{
EditorEvent::get_singleton()->event.remove_listener(
this, &WorldEditor::event_signal_handler);
if (road_lines_editor) {
memdelete(road_lines_editor);
road_lines_editor = nullptr;
}
if (buildings_editor) {
memdelete(buildings_editor);
buildings_editor = nullptr;
}
print_line("destructed");
}
void WorldEditor::set_camera_mode(int mode)
{
print_line("set_camera_mode: " + itos(mode));
bool update_transform = false;
Camera *cam = get_viewport()->get_camera();
if (!cam)
return;
Transform cam_xform = cam->get_global_transform();
if (current_camera_mode == -1) {
cam_xform.origin.y = 80.0f;
update_transform = true;
}
current_camera_mode = mode;
switch (mode) {
case 0:
break;
case 1:
Input::get_singleton()->set_mouse_mode(
Input::MOUSE_MODE_CAPTURED);
cam_xform.basis =
Basis().rotated(Vector3(1, 0, 0), -Math_PI / 2.0);
update_transform = true;
break;
case 2:
Input::get_singleton()->set_mouse_mode(
Input::MOUSE_MODE_CAPTURED);
cam_xform.basis =
Basis().rotated(Vector3(1, 0, 0), -Math_PI / 4.0);
update_transform = true;
break;
case 3:
Input::get_singleton()->set_mouse_mode(
Input::MOUSE_MODE_VISIBLE);
break;
default:
break;
}
if (update_transform)
cam->set_global_transform(cam_xform);
}
int WorldEditor::get_camera_mode() const
{
return current_camera_mode;
}
void WorldEditor::disable_all()
{
}
void WorldEditor::mode_buildings()
{
disable_all();
print_line("BUILDINGS");
}
void WorldEditor::mode_navigation()
{
disable_all();
print_line("NAVIGATION");
}
void WorldEditor::mode_poi()
{
disable_all();
print_line("POI");
}
void WorldEditor::mode_road_lines()
{
disable_all();
print_line("ROAD_LINES");
}
void WorldEditor::mode_npc()
{
disable_all();
print_line("NPC");
}
struct StringHasher {
std::size_t operator()(const String &s) const
{
return (std::size_t)s.hash64();
}
};
static std::unordered_map<String, int, StringHasher> modes = {
{ "select_buildings", WorldEditor::MODE_BUILDINGS },
{ "select_navigation", WorldEditor::MODE_NAVIGATION },
{ "select_poi", WorldEditor::MODE_POI },
{ "select_road_lines", WorldEditor::MODE_ROAD_LINES },
{ "select_npc", WorldEditor::MODE_NPC }
};
static std::unordered_map<int, String> vmode = { { 2, "%v_buildings" },
{ 3, "%v_navigation" },
{ 5, "%v_poi" },
{ 6, "%v_road_lines" },
{ 7, "%v_npc" } };
void WorldEditor::tools_button(const String &button)
{
Array change;
change.resize(2);
print_line("tools_button: " + button);
if (modes.find(button) == modes.end())
goto end;
assert(modes[button] >= 0);
if (current_mode == modes[button])
goto end;
print_line("mode change: " + itos(current_mode) + " " +
itos(modes[button]));
change[0] = current_mode;
change[1] = modes[button];
EditorEvent::get_singleton()->event.emit("mode_change_pre", change);
switch (current_mode) {
case MODE_ROAD_LINES:
road_lines_editor->exit();
break;
case MODE_BUILDINGS:
buildings_editor->exit();
break;
}
switch (modes[button]) {
case MODE_BUILDINGS:
mode_buildings();
break;
case MODE_NAVIGATION:
mode_navigation();
break;
case MODE_POI:
mode_poi();
break;
case MODE_ROAD_LINES:
mode_road_lines();
break;
case MODE_NPC:
mode_npc();
break;
}
EditorEvent::get_singleton()->event.emit("mode_change_post", change);
assert(modes[button] >= 0);
current_mode = modes[button];
assert(current_mode >= 0);
end:;
}
void WorldEditor::editor_command(const String &command, const Array &args)
{
print_line("running command: " + command);
if (command.begins_with("select_") &&
modes.find(command) != modes.end()) {
tools_button(command);
return;
} else if (command == "get_closest_building") {
if (stream_world) {
stream_world->run_command(command, args);
}
} else if (command == "update_building_transform") {
if (stream_world) {
stream_world->run_command(command, args);
}
} else if (command == "checkpoint") {
if (stream_world) {
stream_world->run_command(command, args);
}
} else if (command == "undo") {
if (stream_world) {
stream_world->run_command(command, args);
}
} else if (command == "buildings_save") {
if (stream_world) {
stream_world->run_command(command, args);
}
} else if (command == "get_building_types") {
if (stream_world) {
stream_world->run_command(command, args);
}
} else if (command == "change_building_type") {
if (stream_world) {
stream_world->run_command(command, args);
}
} else if (command == "remove_generated_stuff") {
if (stream_world)
stream_world->run_command(command, args);
} else if (command == "rebuild_roads") {
if (stream_world)
stream_world->run_command(command, args);
} else if (command == "remove_road_meshes") {
if (stream_world)
stream_world->run_command(command, args);
} else if (command == "remove_building") {
if (stream_world)
stream_world->run_command(command, args);
} else if (command == "remove_buildings_by_prefix") {
if (stream_world)
stream_world->run_command(command, args);
} else if (command == "create_building") {
if (stream_world)
stream_world->run_command(command, args);
} else {
if (road_lines_editor)
road_lines_editor->editor_command(command, args);
if (buildings_editor)
buildings_editor->editor_command(command, args);
}
}
int WorldEditor::get_current_mode() const
{
return current_mode;
}
void WorldEditor::event_signal_handler(const String &event, const Array &args)
{
if (event == "mode_change_pre") {
int prev_mode = args[0];
if (prev_mode == -1) {
auto pt = vmode.begin();
while (pt != vmode.end()) {
auto data = *pt;
Control *p = Object::cast_to<Control>(
get_node(NodePath(data.second)));
assert(p);
p->hide();
pt++;
}
} else {
Control *p = Object::cast_to<Control>(
get_node(NodePath(vmode[prev_mode])));
assert(p);
p->hide();
}
} else if (event == "mode_change_post") {
int mode_next = args[1];
Control *p = Object::cast_to<Control>(
get_node(NodePath(vmode[mode_next])));
assert(p);
p->show();
switch (mode_next) {
case 2:
editor_command("get_building_types", Array());
break;
case 6:
editor_command("get_lines_list", Array());
break;
}
} else if (event == "editor_camera_moved") {
Camera *cam = get_viewport()->get_camera();
Spatial *area = Object::cast_to<Spatial>(
get_node(NodePath("%selection_area")));
assert(cam);
assert(area);
Transform area_transform = area->get_global_transform();
const Transform &cam_transform = cam->get_global_transform();
area_transform.origin.x = cam_transform.origin.x;
area_transform.origin.z = cam_transform.origin.z;
area->set_global_transform(area_transform);
}
emit_signal("editor_event", event, args);
}
StreamWorld *WorldEditor::get_stream_world()
{
return stream_world;
}
void WorldEditor::world_command_result(const String &what, const Array &data)
{
print_line("what: " + what);
EditorEvent::get_singleton()->event.emit("result:" + what, data);
}
static std::vector<String> tool_buttons = {
"%select_buildings", "%select_navigation", "%select_poi",
"%select_road_lines", "%select_npc", "%buildings_save",
};
std::vector<HandleCommandButton *> tool_handlers;
void WorldEditor::_notification(int which)
{
switch (which) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
Node *base = get_parent();
int count = base->get_child_count();
int i;
for (i = 0; i < (int)tool_buttons.size(); i++) {
String bname =
get_node(NodePath(tool_buttons[i]))->get_name();
tool_handlers.push_back(memnew(HandleCommandButton(
this, tool_buttons[i], bname)));
}
for (i = 0; i < count; i++) {
Node *node = base->get_child(i);
StreamWorld *sw = Object::cast_to<StreamWorld>(node);
if (sw && !stream_world &&
!Engine::get_singleton()->is_editor_hint()) {
stream_world = sw;
sw->connect(SceneStringNames::get_singleton()
->tree_exiting,
this, "world_exited");
sw->connect("command_result", this,
"world_command_result");
}
}
auto pt = vmode.begin();
while (pt != vmode.end()) {
auto data = *pt;
Control *p = Object::cast_to<Control>(
get_node(NodePath(data.second)));
assert(p);
p->hide();
pt++;
}
Spatial *building_cursor = Object::cast_to<Spatial>(
get_node(NodePath("%building_cursor")));
assert(building_cursor);
building_cursor->hide();
Spatial *line_cursor = Object::cast_to<Spatial>(
get_node(NodePath("%line_cursor")));
assert(line_cursor);
line_cursor->hide();
set_process_unhandled_input(true);
set_physics_process(true);
Spatial *cursor = Object::cast_to<Spatial>(
get_node(NodePath("%building_cursor")));
assert(cursor);
cursor->hide();
Spatial *rot_cursor = Object::cast_to<Spatial>(
get_node(NodePath("%building_rot_cursor")));
assert(rot_cursor);
rot_cursor->hide();
} break;
case NOTIFICATION_EXIT_TREE:
set_physics_process(false);
set_process_unhandled_input(false);
break;
case NOTIFICATION_PHYSICS_PROCESS: {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
if (!is_inside_tree())
return;
Camera *cam = get_viewport()->get_camera();
if (!cam)
return;
float delta = get_physics_process_delta_time();
if (dragging) {
/* Stop drag mode is mouse1 no longer pressed */
if (!Input::get_singleton()->is_action_pressed(
"mouse1")) {
dragging = false;
drag_delay = 0.2f;
Array args;
Vector2 position =
get_viewport()->get_mouse_position();
args.push_back(position);
EditorEvent::get_singleton()->event.emit(
"mouse_drag_off", args);
}
}
#if 0
if (current_camera_mode == 1) {
Vector2 mouse_pos =
get_viewport()->get_mouse_position();
if (old_mouse_pos.x < 0) {
old_mouse_pos = mouse_pos;
motion = Vector2();
} else {
motion = mouse_pos - old_mouse_pos;
old_mouse_pos = mouse_pos;
}
}
#endif
if (!dragging && drag_delay >= 0.0f)
drag_delay -= delta;
switch (current_mode) {
case MODE_BUILDINGS:
buildings_editor->update(delta);
break;
case MODE_ROAD_LINES:
road_lines_editor->update(delta);
break;
}
} break;
}
}
void WorldEditor::_unhandled_input(const Ref<InputEvent> &event)
{
Ref<InputEventMouseMotion> mm = event;
Ref<InputEventMouseButton> mb = event;
Ref<InputEventKey> kb = event;
bool input_handled = false;
if (event->is_action_pressed("editor_cam1")) {
set_camera_mode(1);
input_handled = true;
}
if (event->is_action_pressed("editor_cam2")) {
set_camera_mode(2);
input_handled = true;
}
if (event->is_action_pressed("editor_cam3")) {
set_camera_mode(3);
input_handled = true;
}
if (event->is_action_pressed("mouse1")) {
// if (Input::get_singleton()->is_action_just_pressed("mouse1")) {
Array args;
Vector2 position = get_viewport()->get_mouse_position();
args.push_back(position);
EditorEvent::get_singleton()->event.emit("mouse_press", args);
// }
input_handled = true;
}
if (mm.is_valid()) {
motion += mm->get_relative();
if (Input::get_singleton()->is_action_pressed("mouse1")) {
if (dragging) {
Array args;
Vector2 position =
get_viewport()->get_mouse_position();
args.push_back(position);
EditorEvent::get_singleton()->event.emit(
"mouse_drag", args);
} else {
if (drag_delay < 0.0f && !dragging) {
dragging = true;
Array args;
Vector2 position =
get_viewport()
->get_mouse_position();
args.push_back(position);
EditorEvent::get_singleton()->event.emit(
"mouse_drag_on", args);
}
}
input_handled = true;
}
}
if (input_handled)
get_viewport()->set_input_as_handled();
if (current_mode == MODE_ROAD_LINES)
road_lines_editor->handle_input();
}
void WorldEditor::world_exited()
{
stream_world = nullptr;
}
void WorldEditor::_bind_methods()
{
ClassDB::bind_method(D_METHOD("editor_command", "command", "args"),
&WorldEditor::editor_command);
ClassDB::bind_method(D_METHOD("get_current_mode"),
&WorldEditor::get_current_mode);
ClassDB::bind_method(D_METHOD("get_stream_world"),
&WorldEditor::get_stream_world);
ClassDB::bind_method(D_METHOD("world_exited"),
&WorldEditor::world_exited);
ClassDB::bind_method(D_METHOD("world_command_result", "what", "data"),
&WorldEditor::world_command_result);
ClassDB::bind_method(D_METHOD("set_camera_mode", "mode"),
&WorldEditor::set_camera_mode);
ClassDB::bind_method(D_METHOD("get_camera_mode"),
&WorldEditor::get_camera_mode);
ClassDB::bind_method(D_METHOD("_unhandled_input", "event"),
&WorldEditor::_unhandled_input);
ADD_SIGNAL(MethodInfo("editor_event",
PropertyInfo(Variant::STRING, "event_name"),
PropertyInfo(Variant::ARRAY, "args")));
}