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streaming_world/Makefile
2025-03-12 05:25:35 +03:00

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2.3 KiB
Makefile

BLENDER = ../../blender-3.6.20-linux-x64/blender
SERVER = src/godot/bin/godot_server.x11.opt.tools.64
.PHONY: all godot-editor-main export export-models export-clothes \
export-clean export-linux-demo export-windows-demo \
export-binaries patch tests import-vrm
all: godot-editor-main godot-main
ARCH=$(patsubst aarch64,arm64,$(shell uname -i))
godot-main: patch
cd src/godot; \
scons platform=x11 arch=$(ARCH) target=release tools=no custom_modules=../modules -j16; \
scons platform=x11 arch=$(ARCH) target=release_debug tools=no custom_modules=../modules -j16;
cd src/godot; \
scons platform=x11 arch=$(ARCH) target=release tools=no custom_modules=../modules -j16; \
scons platform=server target=release_debug tools=yes custom_modules=../modules -j16
godot-editor-main: patch
cd src/godot; \
scons platform=x11 arch=$(ARCH) verbose=yes target=release_debug tools=yes custom_modules=../modules -j24;
patch: ./src/godot/scene/animation/skeleton_ik.cpp
cd ./src/godot && git reset --hard HEAD && for p in ../patches/*.patch; do git apply $$p; done
sed -e 's/ERR_FAIL_COND_V(-1 == p_task->root_bone, false);//g' -i ./src/godot/scene/animation/skeleton_ik.cpp
cd ./src/modules/voxel && git reset --hard HEAD && for p in ../../patches/voxel/*.patch; do git apply $$p; done
export: export-models export-clothes
rm -Rf godot/.import
export-clean:
rm -Rf godot/character-data/*
rm -f assets/blender/scripts/tmp-*.blend
install-addons:
$(BLENDER) -b -Y -P assets/blender/scripts/install_addons.py
import-vrm: install-addons export-clean
mkdir -p assets/blender/scripts/shapes/male assets/blender/scripts/shapes/female
$(BLENDER) -b -Y -P assets/blender/scripts/import_vrm.py
export2edit: import-vrm
$(BLENDER) -b -Y -P assets/blender/scripts/export_for_modelling.py
export-models: export-clean import-vrm
$(BLENDER) -b -Y -P assets/blender/scripts/export_models.py
export-clothes: export-clean
$(BLENDER) -b -Y -P assets/blender/scripts/export_clothes.py
export-binaries:
mkdir -p export
$(SERVER) --path godot --export linux_demo ../export/office-demo-linux.x86_64
$(SERVER) --path godot --export-debug linux_demo ../export/office-demo-debug-linux.x86_64
$(SERVER) --path godot --export windows_demo ../export/office-demo-windows.x86_64.exe
$(SERVER) --path godot --export-debug windows_demo ../export/office-demo-debug-windows.x86_64.exe
tests:
make -C tests all