Files
streaming_world/tests/graph_module.cpp
2024-11-25 15:34:42 +03:00

55 lines
1.6 KiB
C++

#include <cassert>
#include <cstdio>
#include <core/math/vector2.h>
#include <core/math/rect2.h>
#include "flecs.h"
#include "graph_module.h"
struct graph_module
{
graph_module(flecs::world &ecs)
{
// ecs.module<graph_module>();
flecs::entity s = ecs.system<WorldEditor::components::buildings_layout_zone>("ZoneArea2")
.kind(0)
.without<WorldEditor::components::buildings_layout_area>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_zone &f)
{
flecs::entity zone_e = it.entity(count);
printf("running...2\n");
zone_e.set<
WorldEditor::components::buildings_layout_area>(
{ 0.0f }); });
ecs.system<WorldEditor::components::buildings_layout_zone>("Zone2")
.kind(flecs::OnUpdate)
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_zone &f)
{
flecs::entity zone_e = it.entity(count);
flecs::world w = zone_e.world();
flecs::entity se = w.lookup("::graph_module::ZoneArea2");
assert(se.is_valid());
w.system(se).run(); });
}
};
int main()
{
flecs::world ecs;
ecs.import <graph_module>();
printf("1\n");
flecs::entity e0 = ecs.entity("base");
flecs::entity e1 = ecs.entity("zone1").child_of(e0);
printf("2\n");
e1.set<WorldEditor::components::buildings_layout_zone>({0, false});
flecs::entity e2 = ecs.entity("zone2").child_of(e0);
printf("3\n");
e2.set<WorldEditor::components::buildings_layout_zone>({1, true});
printf("4\n");
while (1)
ecs.progress();
printf("5\n");
return 0;
}