Files
streaming_world/src/modules/stream/ui/graph_module.cpp

1084 lines
38 KiB
C++

#include <cassert>
#include "base_data.h"
#include "world_editor.h"
#include "editor_event.h"
#include "building_layout_graph.h"
#define MIN_ROOM_SIZE 16 /* 4 * 4 tiles */
BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
{
ecs.module<BuildingLayoutGraph::graph_module>();
ecs.component<WorldEditor::components::buildings_layout_graph>();
ecs.component<WorldEditor::components::buildings_layout_graph_node>();
ecs.component<WorldEditor::components::buildings_layout_base>();
ecs.component<WorldEditor::components::buildings_layout_room>();
ecs.component<WorldEditor::components::buildings_layout_zone>();
ecs.component<WorldEditor::components::buildings_layout_unit>();
ecs.component<WorldEditor::components::buildings_layout_floor>();
ecs.component<WorldEditor::components::buildings_layout_floor_index>();
const String &module_name = "::BuildingLayoutGraph::graph_module";
ecs.system<WorldEditor::components::buildings_layout_floor_index,
const WorldEditor::components::buildings_layout_floor>(
"FloorIndex")
.kind(0)
.write<WorldEditor::components::buildings_layout_floor_index>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_floor_index
&index,
const WorldEditor::components::buildings_layout_floor
&f) {
flecs::entity e = it.entity(count);
List<flecs::entity> queue;
e.children([&queue](flecs::entity ec) {
if (!ec.has<WorldEditor::components::
buildings_layout_floor>())
queue.push_back(ec);
});
while (!queue.empty()) {
flecs::entity qe = queue.front()->get();
queue.pop_front();
if (!qe.has<WorldEditor::components::
buildings_layout_floor>()) {
qe.set<WorldEditor::components::
buildings_layout_floor_index>(
{ index.index });
print_line(String(qe.path()) +
" index set");
qe.children([&queue](flecs::entity ec) {
queue.push_back(ec);
});
}
}
print_line("floor index done");
});
ecs.system<WorldEditor::components::buildings_layout_room>("RoomArea")
.kind(0)
.without<WorldEditor::components::buildings_layout_area>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_room &f) {
flecs::entity floor_e = it.entity(count);
floor_e.set<
WorldEditor::components::buildings_layout_area>(
{ MIN_ROOM_SIZE });
});
ecs.system<WorldEditor::components::buildings_layout_zone>("ZoneArea")
.kind(0)
.without<WorldEditor::components::buildings_layout_area>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_zone &f) {
flecs::entity floor_e = it.entity(count);
floor_e.set<
WorldEditor::components::buildings_layout_area>(
{ 0.0f });
});
ecs.system<WorldEditor::components::buildings_layout_unit>("UnitArea")
.kind(0)
.without<WorldEditor::components::buildings_layout_area>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_unit &f) {
flecs::entity floor_e = it.entity(count);
floor_e.set<
WorldEditor::components::buildings_layout_area>(
{ 0.0f });
});
ecs.system<WorldEditor::components::buildings_layout_floor>("FloorArea")
.kind(0)
.without<WorldEditor::components::buildings_layout_area>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_floor &f) {
flecs::entity floor_e = it.entity(count);
floor_e.set<
WorldEditor::components::buildings_layout_area>(
{ 0.0f });
});
ecs.system<WorldEditor::components::buildings_layout_zone,
WorldEditor::components::buildings_layout_area,
WorldEditor::components::buildings_layout_floor_index>(
"ZoneAreaSum")
.kind(0)
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_zone &f,
WorldEditor::components::buildings_layout_area &area,
WorldEditor::components::buildings_layout_floor_index
&index) {
flecs::entity zone_e = it.entity(count);
flecs::query<
WorldEditor::components::buildings_layout_room,
const WorldEditor::components::
buildings_layout_area,
const WorldEditor::components::
buildings_layout_floor_index>
q = zone_e.world()
.query_builder<
WorldEditor::components::
buildings_layout_room,
const WorldEditor::components::
buildings_layout_area,
const WorldEditor::components::
buildings_layout_floor_index>()
.with(flecs::ChildOf, zone_e)
.build();
float sum = 0.0f;
q.each([&sum,
index](flecs::entity e,
WorldEditor::components::
buildings_layout_room &r,
const WorldEditor::components::
buildings_layout_area &rarea,
const WorldEditor::components::
buildings_layout_floor_index
&rindex) {
if (index.index == rindex.index)
sum += MAX(rarea.area, MIN_ROOM_SIZE);
});
zone_e.set<
WorldEditor::components::buildings_layout_area>(
{ sum });
print_line("area: " + String(zone_e.path()) + ": " +
String::num(sum));
});
ecs.system<const WorldEditor::components::buildings_layout_unit,
WorldEditor::components::buildings_layout_area,
WorldEditor::components::buildings_layout_floor_index>(
"UnitAreaSum")
.kind(0)
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_unit &f,
WorldEditor::components::buildings_layout_area &area,
WorldEditor::components::buildings_layout_floor_index
&index) {
flecs::entity unit_e = it.entity(count);
flecs::query<
WorldEditor::components::buildings_layout_zone,
const WorldEditor::components::
buildings_layout_area,
const WorldEditor::components::
buildings_layout_floor_index>
q = unit_e.world()
.query_builder<
WorldEditor::components::
buildings_layout_zone,
const WorldEditor::components::
buildings_layout_area,
const WorldEditor::components::
buildings_layout_floor_index>()
.with(flecs::ChildOf, unit_e)
.build();
float sum = 0.0f;
q.each([&sum,
index](flecs::entity e,
WorldEditor::components::
buildings_layout_zone &r,
const WorldEditor::components::
buildings_layout_area &rarea,
const WorldEditor::components::
buildings_layout_floor_index
&rindex) {
if (index.index == rindex.index)
sum += rarea.area;
});
unit_e.set<
WorldEditor::components::buildings_layout_area>(
{ sum });
print_line("area: " + String(unit_e.path()) + ": " +
String::num(sum));
});
ecs.system<const WorldEditor::components::buildings_layout_floor,
WorldEditor::components::buildings_layout_area,
WorldEditor::components::buildings_layout_floor_index>(
"FloorAreaSum")
.kind(0)
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_floor
&f,
WorldEditor::components::buildings_layout_area &area,
WorldEditor::components::buildings_layout_floor_index
&index) {
flecs::entity floor_e = it.entity(count);
flecs::query<const WorldEditor::components::
buildings_layout_area,
const WorldEditor::components::
buildings_layout_floor_index>
q = floor_e.world()
.query_builder<
const WorldEditor::components::
buildings_layout_area,
const WorldEditor::components::
buildings_layout_floor_index>()
.scope_open()
.with<WorldEditor::components::
buildings_layout_zone>()
.or_()
.with<WorldEditor::components::
buildings_layout_unit>()
.scope_close()
.with(flecs::ChildOf, floor_e)
.build();
float sum = 0.0f;
q.each([&sum,
index](flecs::entity e,
const WorldEditor::components::
buildings_layout_area &rarea,
const WorldEditor::components::
buildings_layout_floor_index
&rindex) {
if (index.index == rindex.index)
sum += rarea.area;
});
floor_e.set<
WorldEditor::components::buildings_layout_area>(
{ sum });
print_line("area: " + String(floor_e.path()) + ": " +
String::num(sum));
});
ecs.system<const WorldEditor::components::buildings_layout_graph,
const WorldEditor::components::buildings_layout_floor_index,
const WorldEditor::components::buildings_layout_area>(
"CreateFloorData")
.kind(0)
.write<WorldEditor::components::buildings_layout_floor_data>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_graph
&p,
const WorldEditor::components::
buildings_layout_floor_index &idx,
const WorldEditor::components::buildings_layout_area
&area) {
flecs::entity e = it.entity(count);
flecs::query<WorldEditor::components::buildings_layout_area> q =
e.world()
.query_builder<
WorldEditor::components::
buildings_layout_area>()
.with<WorldEditor::components::
buildings_layout_floor>()
.with(flecs::ChildOf, e)
.build();
float max_area = area.area;
q.each([&max_area](flecs::entity ec,
WorldEditor::components::
buildings_layout_area &r) {
if (max_area < r.area)
max_area = r.area;
});
float grid_size = Math::ceil(
Math::ceil(Math::sqrt(max_area)) / 4.0f);
e.set<WorldEditor::components::
buildings_layout_floor_data>(
{ (int)Math::ceil(grid_size) });
print_line("grid size: " +
itos((int)Math::ceil(grid_size)));
});
ecs.system<WorldEditor::components::buildings_layout_floor>(
"FloorCompleteArea")
.kind(0)
.each([module_name](
flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_floor
&f) {
flecs::entity floor_e = it.entity(count);
flecs::world w = floor_e.world();
std::vector<String> systems = {
"RoomArea", "ZoneArea", "UnitArea",
"FloorArea", "ZoneAreaSum", "UnitAreaSum",
"FloorAreaSum", "CreateFloorData"
};
int i;
for (i = 0; i < (int)systems.size(); i++) {
w.system(w.lookup((module_name +
"::" + systems[i])
.ascii()
.ptr()))
.run();
}
print_line("floor complete");
});
#if 0
ecs.system<WorldEditor::components::buildings_layout_floor>("FloorArea")
.kind(flecs::OnUpdate)
.without<WorldEditor::components::buildings_layout_area>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_floor &f) {
flecs::entity floor_e = it.entity(count);
floor_e.set<
WorldEditor::components::buildings_layout_area>(
{ 0.0f });
});
ecs.system<WorldEditor::components::buildings_layout_unit>("UnitArea")
.kind(flecs::OnUpdate)
.without<WorldEditor::components::buildings_layout_area>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_unit &f) {
flecs::entity floor_e = it.entity(count);
floor_e.set<
WorldEditor::components::buildings_layout_area>(
{ 0.0f });
});
ecs.system<WorldEditor::components::buildings_layout_zone>("ZoneArea")
.kind(flecs::OnUpdate)
.without<WorldEditor::components::buildings_layout_area>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_zone &f) {
flecs::entity floor_e = it.entity(count);
floor_e.set<
WorldEditor::components::buildings_layout_area>(
{ 0.0f });
});
ecs.system<WorldEditor::components::buildings_layout_area,
const WorldEditor::components::buildings_layout_zone,
const WorldEditor::components::buildings_layout_floor_index>(
"MakeZoneAreas")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_area &area,
const WorldEditor::components::buildings_layout_zone &f,
const WorldEditor::components::
buildings_layout_floor_index &idx) {
flecs::entity zone_e = it.entity(count);
int index = idx.index;
float parea = 0.0f;
zone_e.children([index, &parea](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_room>() &&
ec.has<WorldEditor::components::
buildings_layout_floor_index>() &&
ec.has<WorldEditor::components::
buildings_layout_area>()) {
if (ec.get<WorldEditor::components::
buildings_layout_floor_index>()
->index == index)
parea +=
ec.get<WorldEditor::components::
buildings_layout_area>()
->area;
}
});
area.area = parea;
print_line(String(zone_e.path()) +
" area: " + String::num(area.area));
});
ecs.system<WorldEditor::components::buildings_layout_area,
const WorldEditor::components::buildings_layout_unit,
const WorldEditor::components::buildings_layout_floor_index>(
"MakeUnitAreas")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_area &area,
const WorldEditor::components::buildings_layout_unit &f,
const WorldEditor::components::
buildings_layout_floor_index &idx) {
flecs::entity zone_e = it.entity(count);
int index = idx.index;
float parea = 0.0f;
zone_e.children([index, &parea](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_zone>() &&
ec.has<WorldEditor::components::
buildings_layout_floor_index>() &&
ec.has<WorldEditor::components::
buildings_layout_area>()) {
if (ec.get<WorldEditor::components::
buildings_layout_floor_index>()
->index == index)
parea +=
ec.get<WorldEditor::components::
buildings_layout_area>()
->area;
}
});
area.area = parea;
print_line(String(zone_e.path()) +
" area: " + String::num(area.area));
});
ecs.system<WorldEditor::components::buildings_layout_area,
const WorldEditor::components::buildings_layout_floor,
const WorldEditor::components::buildings_layout_floor_index>(
"MakeFloorAreas")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_area>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_area &area,
const WorldEditor::components::buildings_layout_floor
&f,
const WorldEditor::components::
buildings_layout_floor_index &idx) {
flecs::entity floor_e = it.entity(count);
int index = idx.index;
float parea = 0.0f;
floor_e.children([index, &parea](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_zone>() &&
ec.has<WorldEditor::components::
buildings_layout_floor_index>() &&
ec.has<WorldEditor::components::
buildings_layout_area>()) {
if (ec.get<WorldEditor::components::
buildings_layout_floor_index>()
->index == index)
parea +=
ec.get<WorldEditor::components::
buildings_layout_area>()
->area;
}
if (ec.has<WorldEditor::components::
buildings_layout_unit>() &&
ec.has<WorldEditor::components::
buildings_layout_floor_index>() &&
ec.has<WorldEditor::components::
buildings_layout_area>()) {
if (ec.get<WorldEditor::components::
buildings_layout_floor_index>()
->index == index)
parea +=
ec.get<WorldEditor::components::
buildings_layout_area>()
->area;
}
});
area.area = parea;
print_line(String(floor_e.path()) +
" area: " + String::num(area.area));
});
#if 0
ecs.system<WorldEditor::components::buildings_layout_area,
const WorldEditor::components::buildings_layout_floor,
const WorldEditor::components::buildings_layout_floor_index>(
"MakeAreas")
.kind(flecs::OnUpdate)
// .read<WorldEditor::components::buildings_layout_dirty>()
.with<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_area &area,
const WorldEditor::components::buildings_layout_floor
&f,
const WorldEditor::components::
buildings_layout_floor_index &idx) {
flecs::entity floor_e = it.entity(count);
flecs::world ecs_ = floor_e.world();
ecs_.system(ecs_.lookup("MakeZoneAreas")).run();
ecs_.system(ecs_.lookup("MakeUnitAreas")).run();
ecs_.system(ecs_.lookup("MakeFloorAreas")).run();
});
#endif
ecs.system<WorldEditor::components::buildings_layout_area,
const WorldEditor::components::buildings_layout_floor,
const WorldEditor::components::buildings_layout_floor_index>(
"MakeGridEntities")
.kind(flecs::OnUpdate)
// .read<WorldEditor::components::buildings_layout_dirty>()
.with<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
WorldEditor::components::buildings_layout_area &area,
const WorldEditor::components::buildings_layout_floor
&f,
const WorldEditor::components::
buildings_layout_floor_index &idx) {
#if 0
flecs::entity floor_e = it.entity(count);
List<flecs::entity> queue;
assert(false);
floor_e.children([&queue](flecs::entity ec) {
if (!ec.has<WorldEditor::components::
buildings_layout_floor>())
queue.push_back(ec);
});
while (!queue.empty()) {
flecs::entity e = queue.front()->get();
queue.pop_front();
}
#endif
});
#if 0
ecs.system<WorldEditor::components::buildings_layout_zone>(
"CreateZoneData")
.kind(flecs::OnUpdate)
.without<WorldEditor::components::buildings_layout_zone_data>()
.write<WorldEditor::components::buildings_layout_zone_data>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_zone
&p) {
flecs::entity e = it.entity(count);
e.set<WorldEditor::components::buildings_layout_zone_data>(
{ 0.0f, false });
e.add<WorldEditor::components::buildings_layout_dirty>();
String path(it.entity(count).path());
print_line("Create zone data: entity: " + path);
});
ecs.system<WorldEditor::components::buildings_layout_unit>(
"CreateUnitData")
.kind(flecs::OnUpdate)
.without<WorldEditor::components::buildings_layout_unit_data>()
.write<WorldEditor::components::buildings_layout_unit_data>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_unit
&p) {
flecs::entity e = it.entity(count);
e.set<WorldEditor::components::buildings_layout_unit_data>(
{ 0.0f });
e.add<WorldEditor::components::buildings_layout_dirty>();
String path(it.entity(count).path());
print_line("Create unit data: entity: " + path);
});
#if 0
ecs.system<WorldEditor::components::buildings_layout_floor>("CreateFloorIndex")
.kind(flecs::OnUpdate)
.without<WorldEditor::components::buildings_layout_floor_index>()
.write<WorldEditor::components::buildings_layout_floor_index>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_floor
&p) {
flecs::entity e = it.entity(count);
e.set<WorldEditor::components::buildings_layout_unit_data>(
{ 0.0f });
});
#endif
ecs.system<WorldEditor::components::buildings_layout_unit>(
"UpdateUnitData")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_unit_data>()
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_unit_data>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_unit
&p) {
flecs::entity e = it.entity(count);
float area = 0.0f;
e.children([&area](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_zone_data>())
area += ec.get<WorldEditor::components::
buildings_layout_zone_data>()
->area;
});
WorldEditor::components::buildings_layout_unit_data
*udata = e.get_mut<
WorldEditor::components::
buildings_layout_unit_data>();
udata->area = area;
String path(it.entity(count).path());
print_line("Update unit data: entity: " + path +
" area: " + String::num(area));
e.remove<WorldEditor::components::
buildings_layout_dirty>();
BuildingLayoutGraph::get_singleton()
->get_layout_base()
.add<WorldEditor::components::
buildings_layout_dirty>();
});
ecs.system<WorldEditor::components::buildings_layout_zone>(
"UpdateZoneData")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_zone_data>()
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_zone_data>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_zone
&p) {
flecs::entity e = it.entity(count);
float area = 0.0f;
bool window = false;
e.children([&area, &window](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_room_size>())
area += ec.get<WorldEditor::components::
buildings_layout_room_size>()
->area;
if (ec.has<WorldEditor::components::
buildings_layout_room>()) {
bool w =
ec.get<WorldEditor::components::
buildings_layout_room>()
->window;
if (w)
window = true;
}
});
WorldEditor::components::buildings_layout_zone_data
*zdata = e.get_mut<
WorldEditor::components::
buildings_layout_zone_data>();
zdata->area = area;
zdata->align_wall = window;
String path(it.entity(count).path());
print_line("Update zone data: entity: " + path +
" area: " + String::num(area));
e.remove<WorldEditor::components::
buildings_layout_dirty>();
flecs::entity parent_e = e.parent();
if (parent_e.has<WorldEditor::components::
buildings_layout_unit>())
parent_e.add<WorldEditor::components::
buildings_layout_dirty>();
BuildingLayoutGraph::get_singleton()
->get_layout_base()
.add<WorldEditor::components::
buildings_layout_dirty>();
});
ecs.system<WorldEditor::components::buildings_layout_floor>(
"PropogateFloorIndex")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_floor_index>()
.write<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_floor_data>()
.immediate()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_floor
&r) {
flecs::entity e = it.entity(count);
print_line("propogate: " + String(e.path()) + " " +
itos(r.index));
List<flecs::entity> queue;
float area = 0.0f;
/* e is a floor so skip it and add children instead*/
e.children([&area](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_unit_data>())
area += ec.get<WorldEditor::components::
buildings_layout_unit_data>()
->area;
if (ec.has<WorldEditor::components::
buildings_layout_zone_data>())
area += ec.get<WorldEditor::components::
buildings_layout_zone_data>()
->area;
});
float size = Math::ceil(Math::sqrt(area) * 2.0f);
int grid_size = (int)Math::ceil(size / 2.0f);
e.set<WorldEditor::components::
buildings_layout_floor_data>(
{ area, grid_size });
e.children([&queue](flecs::entity ec) {
/* do not add children floors to the queue */
if (!ec.has<WorldEditor::components::
buildings_layout_floor>())
queue.push_back(ec);
});
while (!queue.empty()) {
flecs::entity qe = queue.front()->get();
queue.pop_front();
if (!qe.has<WorldEditor::components::
buildings_layout_floor>()) {
/* do not add children under another floor either */
qe.set<WorldEditor::components::
buildings_layout_floor_index>(
{ r.index });
qe.children([&queue](flecs::entity ec) {
queue.push_back(ec);
});
}
}
BuildingLayoutGraph::get_singleton()
->get_layout_base()
.add<WorldEditor::components::
buildings_layout_dirty>();
e.remove<WorldEditor::components::
buildings_layout_dirty>();
});
#if 0
ecs.system<WorldEditor::components::buildings_layout_graph>(
"CollectFloors")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_graph
&p) {
flecs::entity e = it.entity(count);
List<flecs::entity> queue;
queue.push_back(e);
while (!queue.empty()) {
flecs::entity em = queue.front()->get();
if (em.has<WorldEditor::components::buildings_layout_floor_data)
queue.pop_front();
em.children([&queue](flecs::entity ec) {
queue.push_back(ec);
});
}
e.remove<WorldEditor::components::
buildings_layout_dirty>();
});
ecs.system<WorldEditor::components::buildings_layout_base>(
"DestroyGrid")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_dirty>()
.immediate()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_base
&p) {
flecs::entity e = it.entity(count);
flecs::entity grid_base_e =
BuildingLayoutGraph::get_singleton()
->get_layout_grid_base();
grid_base_e.children([](flecs::entity ce) {
print_line("delete: " + String(ce.path()));
ce.destruct();
});
});
ecs.system<WorldEditor::components::buildings_layout_base>("CreateGrid")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_dirty>()
.immediate()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_base
&p) {
flecs::entity e = it.entity(count);
flecs::entity grid_base_e =
BuildingLayoutGraph::get_singleton()
->get_layout_grid_base();
e.children([&grid_base_e](flecs::entity ec) {
if (ec.has<WorldEditor::components::
buildings_layout_graph>()) {
print_line(String(grid_base_e.path()));
flecs::entity gc =
ec.world()
.entity(ec.name())
.child_of(grid_base_e);
gc.add<WorldEditor::components::
buildings_layout_grid>();
gc.add<WorldEditor::components::
buildings_layout_dirty>();
print_line("create: " +
String(gc.path()));
}
});
});
#endif
#if 0
ecs.system<WorldEditor::components::buildings_layout_grid>(
"PopulateGrid")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_dirty>()
.immediate()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_grid
&p) {
flecs::entity e = it.entity(count);
flecs::entity grid_layout_e =
BuildingLayoutGraph::get_singleton()
->get_layout_base();
flecs::entity layout_e
});
#endif
ecs.system<WorldEditor::components::buildings_layout_base>(
"UpdateGraph")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_base
&p) {
flecs::entity e = it.entity(count);
EditorEvent::get_singleton()->event.emit(
"update_layout_view", varray());
e.remove<WorldEditor::components::
buildings_layout_dirty>();
});
#endif
#if 0
ecs.observer<WorldEditor::components::buildings_layout_room>()
.event(flecs::OnSet)
.each([](flecs::entity e,
WorldEditor::components::buildings_layout_room &r) {
e.add<WorldEditor::components::buildings_layout_dirty>();
print_line("room set " + String(e.path()));
});
ecs.observer<WorldEditor::components::buildings_layout_zone>()
.event(flecs::OnSet)
.each([](flecs::entity e,
WorldEditor::components::buildings_layout_zone &r) {
e.add<WorldEditor::components::buildings_layout_zone>();
print_line("zone set " + String(e.path()));
});
ecs.observer<WorldEditor::components::buildings_layout_unit>()
.event(flecs::OnSet)
.each([](flecs::entity e,
WorldEditor::components::buildings_layout_unit &r) {
e.add<WorldEditor::components::buildings_layout_dirty>();
print_line("unit set " + String(e.path()));
});
#endif
ecs.system<const WorldEditor::components::buildings_layout_floor,
const WorldEditor::components::buildings_layout_floor_index,
const WorldEditor::components::buildings_layout_area>(
"CreateFloorData")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_floor_data>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_floor
&p,
const WorldEditor::components::
buildings_layout_floor_index &idx,
const WorldEditor::components::buildings_layout_area
&area) {
flecs::entity e = it.entity(count);
float grid_size = Math::ceil(
Math::ceil(Math::sqrt(area.area)) / 4.0f);
e.set<WorldEditor::components::
buildings_layout_floor_data>(
{ (int)Math::ceil(grid_size) });
print_line("grid size: " +
itos((int)Math::ceil(grid_size)));
assert(false);
});
ecs.system<const WorldEditor::components::buildings_layout_floor,
const WorldEditor::components::buildings_layout_floor_index,
const WorldEditor::components::buildings_layout_area>(
"CreateGridEntity")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_grid>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_floor
&p,
const WorldEditor::components::
buildings_layout_floor_index &idx,
const WorldEditor::components::buildings_layout_area
&area) {
flecs::entity e = it.entity(count);
flecs::entity grid_e = e.lookup("grid");
if (!grid_e.is_valid())
grid_e = e.world().entity("grid").child_of(e);
grid_e.add<
WorldEditor::components::buildings_layout_grid>();
/* create grid here */
});
ecs.system<const WorldEditor::components::buildings_layout_floor,
const WorldEditor::components::buildings_layout_floor_index,
const WorldEditor::components::buildings_layout_area>(
"FinishGraphUpdate")
.kind(flecs::OnUpdate)
.with<WorldEditor::components::buildings_layout_dirty>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_floor
&p,
const WorldEditor::components::
buildings_layout_floor_index &idx,
const WorldEditor::components::buildings_layout_area
&area) {
flecs::entity e = it.entity(count);
EditorEvent::get_singleton()->event.emit(
"update_layout_view", varray());
e.remove<WorldEditor::components::
buildings_layout_dirty>();
});
#endif
ecs.observer<const WorldEditor::components::buildings_layout_area>()
.event(flecs::OnSet)
.with<WorldEditor::components::buildings_layout_room>()
.write<WorldEditor::components::buildings_layout_dirty>()
.each([module_name](
flecs::entity e,
const WorldEditor::components::buildings_layout_area
&r) {
flecs::world w = e.world();
// create indices
w.system(w.lookup((module_name + "::FloorIndex")
.ascii()
.ptr()))
.run();
w.system(w.lookup((module_name + "::FloorCompleteArea")
.ascii()
.ptr()))
.run();
EditorEvent::get_singleton()->event.emit(
"update_layout_view", varray());
#if 0
/* if set for room make zone dirty */
flecs::entity parent_e = e.parent();
while (parent_e.is_valid()) {
print_line(String(parent_e.path()));
if (parent_e.has<
WorldEditor::components::
buildings_layout_floor>()) {
parent_e.add<
WorldEditor::components::
buildings_layout_dirty>();
break;
}
parent_e = parent_e.parent();
}
#endif
#if 0
if (parent_e.has<WorldEditor::components::
buildings_layout_zone>())
parent_e.add<
WorldEditor::components::
buildings_layout_dirty>();
parent_e.set<WorldEditor::components::
buildings_layout_area>(
{ 0.0f });
#endif
#if 0
flecs::world ecs_ = e.world();
ecs_.system(ecs_.lookup("MakeZoneAreas")).run();
ecs_.system(ecs_.lookup("MakeUnitAreas")).run();
ecs_.system(ecs_.lookup("MakeFloorAreas")).run();
#endif
print_line(String(e.path()) + ": set area");
});
/* Propagate floor index to children which are not floor */
ecs.observer<WorldEditor::components::buildings_layout_floor_index>()
.event(flecs::OnSet)
.with<WorldEditor::components::buildings_layout_floor>()
.each([module_name](flecs::entity e,
const WorldEditor::components::
buildings_layout_floor_index &r) {
flecs::world w = e.world();
// create indices
w.system(w.lookup((module_name + "::FloorIndex")
.ascii()
.ptr()))
.run();
w.system(w.lookup((module_name + "::FloorCompleteArea")
.ascii()
.ptr()))
.run();
EditorEvent::get_singleton()->event.emit(
"update_layout_view", varray());
print_line(String(e.path()) + ": set floor");
#if 0
List<flecs::entity> queue;
queue.push_back(e);
while (!queue.empty()) {
flecs::entity qe = queue.front()->get();
queue.pop_front();
if (!qe.has<WorldEditor::components::
buildings_layout_floor>()) {
qe.set<WorldEditor::components::
buildings_layout_floor_index>(
{ r.index });
}
}
BuildingLayoutGraph::get_singleton()
->get_layout_base()
.add<WorldEditor::components::
buildings_layout_dirty>();
#endif
});
}
/* These functions are used from GUI */
flecs::entity
BuildingLayoutGraph::create_graph_entity(const String &base_path,
const String &entity_type)
{
flecs::world ecs = BaseData::get_singleton()->get();
flecs::entity base_e = ecs.lookup(base_path.ascii().ptr());
int count = 0;
const String &type_name = entity_type;
base_e.children([type_name, &count](flecs::entity e) {
String name(e.name());
if (name.begins_with(type_name + "_" + itos(count)))
count++;
});
String ename = type_name + "_" + itos(count);
flecs::entity new_e = ecs.entity(ename.ascii().ptr()).child_of(base_e);
return new_e;
}
void BuildingLayoutGraph::create_zone(const String &base_path, int zone_type)
{
flecs::entity new_e = create_graph_entity(base_path, "zone");
new_e.set<WorldEditor::components::buildings_layout_zone>(
{ zone_type });
new_e.set<WorldEditor::components::buildings_layout_graph_node>(
{ 0, 0, 0 });
int count = get_children_count(new_e.parent());
new_e.set<WorldEditor::components::buildings_layout_order>({ count });
}
void BuildingLayoutGraph::create_unit(const String &base_path)
{
flecs::entity new_e = create_graph_entity(base_path, "unit");
new_e.set<WorldEditor::components::buildings_layout_unit>({ 0 });
new_e.set<WorldEditor::components::buildings_layout_graph_node>(
{ 0, 0, 0 });
int count = get_children_count(new_e.parent());
new_e.set<WorldEditor::components::buildings_layout_order>({ count });
}
void BuildingLayoutGraph::create_floor(const String &base_path)
{
flecs::entity new_e = create_graph_entity(base_path, "floor");
new_e.set<WorldEditor::components::buildings_layout_floor>({ 0 });
new_e.set<WorldEditor::components::buildings_layout_graph_node>(
{ 0, 0, 0 });
int count = get_children_count(new_e.parent());
new_e.set<WorldEditor::components::buildings_layout_order>({ count });
}
void BuildingLayoutGraph::create_room(const String &base_path, int id)
{
Array room;
BuildingLayoutGraph::get_singleton()->get_room_data(id, room);
assert(!room.empty());
String type_name = room[1];
Dictionary room_options = room[2];
bool window = room_options.get("window", false);
type_name = type_name.replace(" ", "_").to_lower();
flecs::entity new_e = create_graph_entity(base_path, type_name);
new_e.set<WorldEditor::components::buildings_layout_room>(
{ id, window });
new_e.set<WorldEditor::components::buildings_layout_graph_node>(
{ 0, 0, 0 });
new_e.set<WorldEditor::components::buildings_layout_area>({ 0.0f });
assert(new_e.has<WorldEditor::components::buildings_layout_graph_node>());
int count = get_children_count(new_e.parent());
new_e.set<WorldEditor::components::buildings_layout_order>({ count });
new_e.set<WorldEditor::components::buildings_layout_command>({ -1 });
}
void BuildingLayoutGraph::create_new_layout(const String &layout_name)
{
flecs::world ecs = BaseData::get_singleton()->get();
flecs::entity base = get_layout_base();
flecs::entity e = base.lookup(layout_name.ascii().ptr());
if (e.is_valid())
return;
e = ecs.entity(layout_name.ascii().ptr()).child_of(base);
if (e.is_valid()) {
e.add<WorldEditor::components::buildings_layout_graph>();
e.set<WorldEditor::components::buildings_layout_floor>({ 0 });
e.set<WorldEditor::components::buildings_layout_graph_node>(
{ 0, 0, 0 });
e.set<WorldEditor::components::buildings_layout_floor_index>(
{ 0 });
e.set<WorldEditor::components::buildings_layout_area>({ 0 });
int count = get_children_count(base);
e.set<WorldEditor::components::buildings_layout_order>(
{ count });
}
}