476 lines
13 KiB
C++
476 lines
13 KiB
C++
#undef NDEBUG
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#include <cassert>
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#include <core/object.h>
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#include <core/engine.h>
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#include <core/os/input.h>
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#include <core/input_map.h>
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#include <scene/gui/control.h>
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#include <scene/gui/box_container.h>
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#include <scene/gui/button.h>
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#include <scene/gui/option_button.h>
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#include <scene/main/viewport.h>
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#include <scene/3d/camera.h>
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#include <scene/scene_string_names.h>
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#include "road_lines_editor.h"
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#include "world_editor.h"
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WorldEditor::WorldEditor()
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: Spatial()
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, stream_world(nullptr)
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, editor_menu(nullptr)
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, current_mode(-1)
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, current_camera_mode(-1)
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, motion(Vector2())
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, old_mouse_pos(Vector2(-1, -1))
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, dragging(false)
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, drag_delay(0.2f)
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, road_lines_editor(memnew(RoadLinesEditor(this)))
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, selected_building(-1)
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{
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if (!InputMap::get_singleton()->has_action("left"))
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InputMap::get_singleton()->add_action("left");
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if (!InputMap::get_singleton()->has_action("right"))
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InputMap::get_singleton()->add_action("right");
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if (!InputMap::get_singleton()->has_action("backward"))
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InputMap::get_singleton()->add_action("backward");
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if (!InputMap::get_singleton()->has_action("forward"))
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InputMap::get_singleton()->add_action("forward");
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if (!InputMap::get_singleton()->has_action("action"))
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InputMap::get_singleton()->add_action("action");
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if (!InputMap::get_singleton()->has_action("action2"))
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InputMap::get_singleton()->add_action("action2");
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if (!InputMap::get_singleton()->has_action("editor_cam1"))
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InputMap::get_singleton()->add_action("editor_cam1");
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if (!InputMap::get_singleton()->has_action("editor_cam2"))
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InputMap::get_singleton()->add_action("editor_cam2");
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if (!InputMap::get_singleton()->has_action("editor_cam3"))
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InputMap::get_singleton()->add_action("editor_cam3");
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if (!InputMap::get_singleton()->has_action("mouse1"))
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InputMap::get_singleton()->add_action("mouse1");
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}
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WorldEditor::~WorldEditor()
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{
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memdelete(road_lines_editor);
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}
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void WorldEditor::set_camera_mode(int mode)
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{
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print_line("set_camera_mode: " + itos(mode));
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bool update_transform = false;
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Camera *cam = get_viewport()->get_camera();
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if (!cam)
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return;
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Transform cam_xform = cam->get_global_transform();
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if (current_camera_mode == -1) {
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cam_xform.origin.y = 80.0f;
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update_transform = true;
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}
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current_camera_mode = mode;
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switch (mode) {
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case 0:
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break;
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case 1:
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Input::get_singleton()->set_mouse_mode(
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Input::MOUSE_MODE_CAPTURED);
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cam_xform.basis =
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Basis().rotated(Vector3(1, 0, 0), -Math_PI / 2.0);
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update_transform = true;
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break;
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case 2:
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Input::get_singleton()->set_mouse_mode(
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Input::MOUSE_MODE_CAPTURED);
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cam_xform.basis =
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Basis().rotated(Vector3(1, 0, 0), -Math_PI / 4.0);
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update_transform = true;
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break;
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case 3:
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Input::get_singleton()->set_mouse_mode(
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Input::MOUSE_MODE_VISIBLE);
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break;
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default:
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break;
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}
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if (update_transform)
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cam->set_global_transform(cam_xform);
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}
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int WorldEditor::get_camera_mode() const
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{
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return current_camera_mode;
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}
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int WorldEditor::get_selected_building() const
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{
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return selected_building;
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}
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Transform WorldEditor::get_selected_building_xform() const
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{
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return selected_building_xform;
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}
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void WorldEditor::disable_all()
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{
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}
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void WorldEditor::mode_buildings()
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{
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disable_all();
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print_line("BUILDINGS");
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}
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void WorldEditor::mode_navigation()
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{
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disable_all();
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print_line("NAVIGATION");
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}
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void WorldEditor::mode_poi()
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{
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disable_all();
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print_line("POI");
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}
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void WorldEditor::mode_road_lines()
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{
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disable_all();
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print_line("ROAD_LINES");
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}
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void WorldEditor::mode_npc()
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{
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disable_all();
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print_line("NPC");
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}
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enum {
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MODE_BUILDINGS = 2,
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MODE_NAVIGATION = 3,
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MODE_POI = 5,
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MODE_ROAD_LINES = 6,
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MODE_NPC = 7,
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};
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struct StringHasher {
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std::size_t operator()(const String &s) const
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{
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return (std::size_t)s.hash64();
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}
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};
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static std::unordered_map<String, int, StringHasher> modes = {
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{ "select_buildings", MODE_BUILDINGS },
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{ "select_navigation", MODE_NAVIGATION },
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{ "select_poi", MODE_POI },
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{ "select_road_lines", MODE_ROAD_LINES },
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{ "select_npc", MODE_NPC }
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};
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void WorldEditor::tools_button(const String &button)
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{
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Array change;
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change.resize(2);
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print_line("tools_button: " + button);
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if (modes.find(button) == modes.end())
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goto end;
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if (current_mode == modes[button])
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goto end;
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change[0] = current_mode;
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change[1] = modes[button];
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emit_signal("editor_event", "mode_change_pre", change);
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switch (current_mode) {
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case MODE_ROAD_LINES:
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road_lines_editor->exit();
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break;
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}
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switch (modes[button]) {
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case MODE_BUILDINGS:
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mode_buildings();
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break;
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case MODE_NAVIGATION:
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mode_navigation();
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break;
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case MODE_POI:
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mode_poi();
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break;
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case MODE_ROAD_LINES:
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mode_road_lines();
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break;
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case MODE_NPC:
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mode_npc();
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break;
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}
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emit_signal("editor_event", "mode_change_post", change);
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current_mode = modes[button];
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end:;
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}
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void WorldEditor::editor_command(const String &command, const Array &args)
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{
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print_line("running command: " + command);
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if (command.begins_with("select_") &&
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modes.find(command) != modes.end()) {
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tools_button(command);
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return;
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} else if (command == "get_closest_building") {
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if (stream_world) {
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stream_world->run_command(command, args);
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}
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} else if (command == "update_building_transform") {
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if (stream_world) {
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stream_world->run_command(command, args);
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}
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} else if (command == "checkpoint") {
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if (stream_world) {
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stream_world->run_command(command, args);
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}
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} else if (command == "undo") {
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if (stream_world) {
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stream_world->run_command(command, args);
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}
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} else if (command == "buildings_save") {
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if (stream_world) {
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stream_world->run_command(command, args);
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}
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} else if (command == "get_building_types") {
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if (stream_world) {
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stream_world->run_command(command, args);
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}
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} else if (command == "change_building_type") {
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if (stream_world) {
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stream_world->run_command(command, args);
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}
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} else if (command == "select_building") {
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select_building(args[0], args[1], args[2]);
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} else if (command == "remove_generated_stuff") {
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stream_world->run_command(command, args);
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} else if (road_lines_editor) {
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road_lines_editor->editor_command(command, args);
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}
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}
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void WorldEditor::select_building(const Transform &xform, int id,
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const String &mid)
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{
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int i;
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selected_building_xform = xform;
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selected_building = id;
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print_line("selected id: " + itos(id));
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OptionButton *building_type = Object::cast_to<OptionButton>(
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get_node(NodePath("%building_type")));
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assert(building_type);
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for (i = 0; i < building_type->get_item_count(); i++) {
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const String &item = building_type->get_item_text(i);
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if (item == mid) {
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building_type->select(i);
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break;
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}
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/* TODO: set building cursor position to xform */
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Button *delete_button = Object::cast_to<Button>(
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get_node(NodePath("%buildings_delete_building")));
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assert(delete_button);
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delete_button->show();
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/* FIXME */
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if (!delete_button->is_connected("pressed", this,
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"delete_building_handler"))
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delete_button->connect("pressed", this,
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"delete_building_handler");
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}
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}
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int WorldEditor::get_current_mode() const
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{
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return current_mode;
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}
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StreamWorld *WorldEditor::get_stream_world()
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{
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return stream_world;
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}
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void WorldEditor::world_command_result(const String &what, const Array &data)
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{
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print_line("what: " + what);
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emit_signal("editor_event", "result:" + what, data);
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}
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void WorldEditor::_notification(int which)
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{
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switch (which) {
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case NOTIFICATION_ENTER_TREE: {
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Node *base = get_parent();
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int count = base->get_child_count();
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int i;
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for (i = 0; i < count; i++) {
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Node *node = base->get_child(i);
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StreamWorld *sw = Object::cast_to<StreamWorld>(node);
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if (sw && !stream_world &&
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!Engine::get_singleton()->is_editor_hint()) {
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stream_world = sw;
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sw->connect(SceneStringNames::get_singleton()
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->tree_exiting,
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this, "world_exited");
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sw->connect("command_result", this,
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"world_command_result");
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}
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}
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set_process_unhandled_input(true);
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set_physics_process(true);
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} break;
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case NOTIFICATION_EXIT_TREE:
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set_physics_process(false);
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set_process_unhandled_input(false);
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break;
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case NOTIFICATION_PHYSICS_PROCESS: {
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if (!is_inside_tree())
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return;
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Camera *cam = get_viewport()->get_camera();
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if (!cam)
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return;
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float delta = get_physics_process_delta_time();
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if (dragging) {
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/* Stop drag mode is mouse1 no longer pressed */
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if (!Input::get_singleton()->is_action_pressed(
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"mouse1")) {
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dragging = false;
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drag_delay = 0.2f;
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Array args;
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Vector2 position =
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get_viewport()->get_mouse_position();
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args.push_back(position);
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emit_signal("editor_event", "mouse_drag_off",
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args);
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}
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}
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Transform cam_xform = cam->get_global_transform();
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if (current_camera_mode == 1) {
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Vector2 mouse_pos =
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get_viewport()->get_mouse_position();
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if (old_mouse_pos.x < 0) {
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old_mouse_pos = mouse_pos;
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motion = Vector2();
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} else {
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motion = mouse_pos - old_mouse_pos;
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old_mouse_pos = mouse_pos;
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}
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bool moved = false;
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float h = cam_xform.origin.y;
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float xx = Input::get_singleton()->get_axis("left",
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"right");
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float zz = Input::get_singleton()->get_axis("backward",
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"forward");
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float hh = Input::get_singleton()->get_axis("action2",
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"action");
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if (Math::abs(zz) > 0.1f) {
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cam_xform.origin.z -= Math::abs(h) * zz * delta;
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moved = true;
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}
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if (Math::abs(xx) > 0.1f) {
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cam_xform.origin.x += Math::abs(h) * xx * delta;
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moved = true;
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}
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if (Math::abs(hh) > 0.1f && Math::abs(xx) < 0.1f &&
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Math::abs(zz) < 0.1f) {
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cam_xform.origin.y += 10.0f * hh * delta;
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moved = true;
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}
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if (moved) {
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cam->set_global_transform(cam_xform);
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Array move_args;
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move_args.push_back(cam_xform);
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emit_signal("editor_event",
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"editor_camera_moved", move_args);
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}
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}
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if (!dragging && drag_delay >= 0.0f)
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drag_delay -= delta;
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switch (current_mode) {
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case MODE_ROAD_LINES:
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// print_line("current_mode: " + itos(current_mode));
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road_lines_editor->update(delta);
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break;
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}
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} break;
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}
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}
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void WorldEditor::_unhandled_input(const Ref<InputEvent> &event)
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{
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if (Input::get_singleton()->is_action_just_pressed("editor_cam1"))
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set_camera_mode(1);
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if (Input::get_singleton()->is_action_just_pressed("editor_cam2"))
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set_camera_mode(2);
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if (Input::get_singleton()->is_action_just_pressed("editor_cam3"))
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set_camera_mode(3);
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if (current_camera_mode != 1) {
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Ref<InputEventMouseMotion> motionevt = event;
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if (motionevt.is_valid())
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motion = motionevt->get_relative();
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}
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if (Input::get_singleton()->is_action_just_pressed("mouse1")) {
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Array args;
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Vector2 position = get_viewport()->get_mouse_position();
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args.push_back(position);
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emit_signal("editor_event", "mouse_press", args);
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} else if (Input::get_singleton()->is_action_pressed("mouse1")) {
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if (dragging) {
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Array args;
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Vector2 position = get_viewport()->get_mouse_position();
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args.push_back(position);
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emit_signal("editor_event", "mouse_drag", args);
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} else {
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if (drag_delay < 0.0f && !dragging) {
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dragging = true;
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Array args;
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Vector2 position =
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get_viewport()->get_mouse_position();
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args.push_back(position);
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emit_signal("editor_event", "mouse_drag_on",
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args);
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}
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}
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}
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}
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void WorldEditor::world_exited()
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{
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stream_world = nullptr;
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}
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void WorldEditor::delete_building_handler()
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{
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Array args, args2;
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args.push_back(selected_building);
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stream_world->run_command("remove_building", args);
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args2.push_back(selected_building_xform);
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stream_world->run_command("get_closest_building", args2);
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}
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void WorldEditor::_bind_methods()
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{
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ClassDB::bind_method(D_METHOD("editor_command", "command", "args"),
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&WorldEditor::editor_command);
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ClassDB::bind_method(D_METHOD("get_current_mode"),
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&WorldEditor::get_current_mode);
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ClassDB::bind_method(D_METHOD("get_stream_world"),
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&WorldEditor::get_stream_world);
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ClassDB::bind_method(D_METHOD("world_exited"),
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&WorldEditor::world_exited);
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ClassDB::bind_method(D_METHOD("world_command_result", "what", "data"),
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&WorldEditor::world_command_result);
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ClassDB::bind_method(D_METHOD("set_camera_mode", "mode"),
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&WorldEditor::set_camera_mode);
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ClassDB::bind_method(D_METHOD("get_camera_mode"),
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&WorldEditor::get_camera_mode);
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ClassDB::bind_method(D_METHOD("select_building", "xform", "id", "mid"),
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&WorldEditor::select_building);
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ClassDB::bind_method(D_METHOD("get_selected_building"),
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&WorldEditor::get_selected_building);
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ClassDB::bind_method(D_METHOD("get_selected_building_xform"),
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&WorldEditor::get_selected_building_xform);
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ClassDB::bind_method(D_METHOD("_unhandled_input", "event"),
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&WorldEditor::_unhandled_input);
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ClassDB::bind_method(D_METHOD("delete_building_handler"),
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&WorldEditor::delete_building_handler);
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ADD_SIGNAL(MethodInfo("editor_event",
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PropertyInfo(Variant::STRING, "event_name"),
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PropertyInfo(Variant::ARRAY, "args")));
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}
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