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academy2/modules/detour/detour-navmesh.h
2021-07-31 03:37:28 +03:00

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6.4 KiB
C++

/*************************************************************************/
/* detour-navmesh.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DETOUR_NAVMESH_H
#define DETOUR_NAVMESH_H
#include "core/resource.h"
#include "scene/resources/mesh.h"
#define SETGET(x, t) \
t x; \
void set_##x(t v) { x = v; } \
t get_##x() { return x; }
class dtNavMesh;
class dtTileCache;
struct dtTileCacheAlloc;
struct dtNavMeshParams;
struct dtTileCacheCompressor;
struct dtTileCacheMeshProcess;
struct dtTileCacheParams;
class DetourNavigationMesh : public Resource {
GDCLASS(DetourNavigationMesh, Resource);
dtNavMesh *navmesh;
#ifdef TILE_CACHE
dtTileCache *tile_cache;
dtTileCacheAlloc *tile_cache_alloc;
dtTileCacheCompressor *tile_cache_compressor;
dtTileCacheMeshProcess *mesh_process;
#endif
String group;
bool initialized;
static void _bind_methods();
Ref<ArrayMesh> debug_mesh;
Vector<int> tile_queue;
Vector<Vector3> offmesh_vertices;
Vector<float> offmesh_radii;
Vector<unsigned short> offmesh_flags;
Vector<unsigned char> offmesh_areas;
Vector<unsigned char> offmesh_dir;
#ifdef TILE_CACHE
friend struct NavMeshProcess;
#endif
protected:
void release_navmesh();
int num_tiles_x;
int num_tiles_z;
void get_tile_bounding_box(int x, int z, Vector3 &bmin, Vector3 &bmax);
public:
#ifdef TILE_CACHE
int max_obstacles;
int max_layers;
#endif
enum partition_t {
PARTITION_WATERSHED,
PARTITION_MONOTONE,
};
void set_num_tiles(int gridW, int gridH) {
num_tiles_x = (gridW + tile_size - 1) / tile_size;
num_tiles_z = (gridH + tile_size - 1) / tile_size;
}
int get_num_tiles_x() {
return num_tiles_x;
}
int get_num_tiles_z() {
return num_tiles_z;
}
SETGET(partition_type, int)
SETGET(tile_size, int)
SETGET(cell_size, real_t)
SETGET(cell_height, real_t)
// real_t cell_height;
SETGET(agent_height, real_t)
// real_t agent_height;
SETGET(agent_radius, real_t)
// real_t agent_radius;
SETGET(agent_max_climb, real_t)
// real_t agent_max_climb;
SETGET(agent_max_slope, real_t)
// real_t agent_max_slope;
SETGET(region_min_size, real_t)
// real_t region_min_size;
SETGET(region_merge_size, real_t)
// real_t region_merge_size;
SETGET(edge_max_length, real_t)
// real_t edge_max_length;
SETGET(edge_max_error, real_t)
// real_t edge_max_error;
SETGET(detail_sample_distance, real_t)
// real_t detail_sample_distance;
SETGET(detail_sample_max_error, real_t)
// real_t detail_sample_max_error;
AABB bounding_box;
SETGET(padding, Vector3)
// Vector3 padding;
void set_group(const String &group);
bool alloc();
bool init(dtNavMeshParams *params);
void set_data(const Dictionary &p_value);
#ifdef TILE_CACHE
bool alloc_tile_cache();
bool init_tile_cache(dtTileCacheParams *param);
#endif
Dictionary get_data();
Ref<ArrayMesh> get_debug_mesh();
void clear_debug_mesh() {
debug_mesh.unref();
}
const String &get_group() const {
return group;
}
dtNavMesh *get_navmesh() {
return navmesh;
}
#ifdef TILE_CACHE
dtTileCache *get_tile_cache() {
return tile_cache;
}
dtTileCacheCompressor *get_tile_cache_compressor() {
return tile_cache_compressor;
}
#endif
inline void add_offmesh_connection(Vector3 start, Vector3 end, real_t radius,
unsigned short flags, unsigned char area, bool bidirectional = false) {
offmesh_vertices.push_back(start);
offmesh_vertices.push_back(end);
offmesh_radii.push_back(radius);
offmesh_flags.push_back(flags);
offmesh_areas.push_back(area);
offmesh_dir.push_back(bidirectional ? 1 /* DT_OFFMESH_CON_BIDIR */ : 0);
}
void clear_offmesh_connections() {
offmesh_vertices.clear();
offmesh_radii.clear();
offmesh_flags.clear();
offmesh_areas.clear();
offmesh_dir.clear();
}
void add_meshdata(const Ref<Mesh> &p_mesh,
const Transform &p_xform,
Vector<float> &p_verticies,
Vector<int> &p_indices);
unsigned int build_tiles(const Transform &xform, const Vector<Ref<Mesh> > &geometries, const Vector<Transform> &xforms, int x1, int y1, int x2, int y2);
inline real_t get_tile_edge_length() const {
return ((real_t)tile_size * cell_size);
}
bool build_tile(const Transform &xform, const Vector<Ref<Mesh> > &geometries, const Vector<Transform> &xforms, int x, int z);
void remove_tile(int x, int z);
unsigned int add_obstacle(const Vector3 &pos, real_t radius, real_t height);
void remove_obstacle(unsigned int id);
DetourNavigationMesh();
};
#undef SETGET
VARIANT_ENUM_CAST(DetourNavigationMesh::partition_t);
#endif