Files
kicking-high/proto1/ui/menu_root.gd
2019-07-17 16:01:38 +03:00

34 lines
975 B
GDScript3

extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func start_game():
var sc = load("res://main.tscn")
world.init_data()
get_tree().change_scene_to(sc)
func load_game():
pass
func display_options():
var sc = load("res://ui/options.tscn")
get_tree().change_scene_to(sc)
func display_development():
var sc = load("res://ui/development_menu.tscn")
get_tree().change_scene_to(sc)
func quit_game():
get_tree().quit()
func _ready():
$VBoxContainer/exit.connect("pressed", self, "quit_game")
$VBoxContainer/start.connect("pressed", self, "start_game")
$"VBoxContainer/load".connect("pressed", self, "load_game")
$VBoxContainer/options.connect("pressed", self, "display_options")
$VBoxContainer/development.connect("pressed", self, "display_development")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass