Heightmap editor + saving

This commit is contained in:
2025-12-07 01:31:25 +03:00
parent e0db570581
commit 44896ed0d9
13 changed files with 1901 additions and 172 deletions

56
src/editor/CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.13.0)
project(Editor)
find_package(OGRE REQUIRED COMPONENTS Bites Paging Terrain CONFIG)
find_package(ZLIB)
find_package(SDL2)
find_package(assimp REQUIRED CONFIG)
find_package(OgreProcedural REQUIRED CONFIG)
find_package(pugixml REQUIRED CONFIG)
find_package(flecs REQUIRED CONFIG)
set(COPY_DIRECTORIES resources skybox water)
set(INSTALL_DEPS ${CMAKE_CURRENT_BINARY_DIR}/resources.cfg)
foreach(DIR_NAME ${COPY_DIRECTORIES})
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${DIR_NAME}
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_BINARY_DIR}/../../${DIR_NAME} ${CMAKE_CURRENT_BINARY_DIR}/${DIR_NAME}
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/../../${DIR_NAME}
)
list(APPEND INSTALL_DEPS ${CMAKE_CURRENT_BINARY_DIR}/${DIR_NAME})
endforeach()
add_custom_target(install_resources DEPENDS ${INSTALL_DEPS})
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/resources.cfg
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_BINARY_DIR}/../../resources.cfg ${CMAKE_CURRENT_BINARY_DIR}/resources.cfg
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/../../resources.cfg
)
add_library(editor STATIC EditorGizmoModule.cpp EditorInputModule.cpp)
target_link_libraries(editor PRIVATE
OgreMain
GameData
)
add_executable(Editor main.cpp)
target_link_libraries(Editor PRIVATE
OgreMain
OgreBites
OgrePaging
OgreTerrain
OgreOverlay
OgreMeshLodGenerator
GameData
sound
sceneloader
editor
world-build
physics
lua
flecs::flecs_static
)
if(OGRE_STATIC)
target_link_options(Editor PRIVATE -static-libstdc++ -static-libgcc)
endif()
target_compile_definitions(Editor PRIVATE FLECS_CPP_NO_AUTO_REGISTRATION)
add_dependencies(Editor install_resources)

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#include <OgreMaterialManager.h>
#include <OgreMaterial.h>
#include <OgreTechnique.h>
#include <OgrePass.h>
#include "Components.h"
#include "GameData.h"
#include "EditorGizmoModule.h"
namespace ECS
{
static Ogre::MaterialPtr
createVertexColorNoDepthMaterial(const std::string &materialName)
{
Ogre::MaterialPtr material =
Ogre::MaterialManager::getSingleton().create(
materialName,
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
Ogre::Pass *pass = material->getTechnique(0)->getPass(0);
// Disable dynamic lighting, so only vertex colors are used
pass->setLightingEnabled(false);
pass->setCullingMode(Ogre::CULL_NONE);
// Set the material to use vertex colors for diffuse, ambient, and specular components
pass->setVertexColourTracking(Ogre::TVC_DIFFUSE | Ogre::TVC_AMBIENT |
Ogre::TVC_SPECULAR);
// Disable depth checking (so it renders regardless of what's already in the depth buffer)
// pass->setDepthCheckEnabled(false);
pass->setDepthCheckEnabled(true);
// Disable depth writing (so subsequent objects are not occluded by this one)
// pass->setDepthWriteEnabled(false);
pass->setDepthWriteEnabled(true);
// Optional: Set scene blending to alpha blending if you use vertex alpha
// pass->setSceneBlending(Ogre::SBT_ALPHA_BLEND);
// Load the material (important if resources are not automatically loaded)
material->load();
return material;
}
EditorGizmoModule::EditorGizmoModule(flecs::world &ecs)
{
ecs.module<EditorGizmoModule>();
ecs.component<EditorDebugMaterial>().add(flecs::Singleton);
ecs.component<EditorGizmo>().add(flecs::Singleton);
ecs.observer<EditorDebugMaterial>("SetupDebugMaterial")
.event(flecs::OnAdd)
.each([](EditorDebugMaterial &mdbg) {
mdbg.material = createVertexColorNoDepthMaterial(
"Debug/vcolor");
});
ecs.observer<const EditorDebugMaterial, EditorGizmo>("SetupGizmo")
.event(flecs::OnSet)
.each([](const EditorDebugMaterial &mdbg, EditorGizmo &gizmo) {
gizmo.gizmo->begin(mdbg.material,
Ogre::RenderOperation::OT_LINE_LIST);
gizmo.gizmo->position(Ogre::Vector3(0, 0, 0));
gizmo.gizmo->colour(Ogre::ColourValue(0, 0, 1, 1));
gizmo.gizmo->position(Ogre::Vector3(0, 0, 1));
gizmo.gizmo->colour(Ogre::ColourValue(0, 0, 1, 1));
gizmo.gizmo->position(Ogre::Vector3(0, 0, 0));
gizmo.gizmo->colour(Ogre::ColourValue(0, 1, 0, 1));
gizmo.gizmo->position(Ogre::Vector3(0, 1, 0));
gizmo.gizmo->colour(Ogre::ColourValue(0, 1, 0, 1));
gizmo.gizmo->position(Ogre::Vector3(0, 0, 0));
gizmo.gizmo->colour(Ogre::ColourValue(1, 0, 0, 1));
gizmo.gizmo->position(Ogre::Vector3(1, 0, 0));
gizmo.gizmo->colour(Ogre::ColourValue(1, 0, 0, 1));
gizmo.gizmo->end();
});
}
}

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#ifndef _EDITOR_GIZMO_MODULE_H_
#define _EDITOR_GIZMO_MODULE_H_
#include <flecs.h>
#include <Ogre.h>
namespace ECS
{
struct EditorDebugMaterial {
Ogre::MaterialPtr material;
};
struct EditorGizmo {
std::shared_ptr<Ogre::ManualObject> gizmo;
Ogre::SceneNode *sceneNode;
};
struct EditorGizmoModule {
EditorGizmoModule(flecs::world &ecs);
};
}
#endif

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#include <iostream>
#include <Ogre.h>
#include "Components.h"
#include "GameData.h"
#include "EditorInputModule.h"
namespace ECS
{
static void updateCameraGoal(Camera &camera, Ogre::Real deltaYaw,
Ogre::Real deltaPitch, Ogre::Real deltaZoom)
{
camera.mCameraPivot->yaw(Ogre::Degree(deltaYaw), Ogre::Node::TS_PARENT);
if (!(camera.mPivotPitch + deltaPitch > 25 && deltaPitch > 0) &&
!(camera.mPivotPitch + deltaPitch < -60 && deltaPitch < 0)) {
camera.mCameraPivot->pitch(Ogre::Degree(deltaPitch),
Ogre::Node::TS_LOCAL);
camera.mPivotPitch += deltaPitch;
}
Ogre::Real dist = camera.mCameraGoal->_getDerivedPosition().distance(
camera.mCameraPivot->_getDerivedPosition());
Ogre::Real distChange = deltaZoom * dist;
// bound the zoom
if (!(dist + distChange < 8 && distChange < 0) &&
!(dist + distChange > 25 && distChange > 0))
camera.mCameraGoal->translate(0, 0, distChange,
Ogre::Node::TS_LOCAL);
}
EditorInputModule::EditorInputModule(flecs::world &ecs)
{
ecs.module<EditorInputModule>();
ecs.system<const EngineData, Input, Camera>("HandleEditorInput")
.kind(flecs::OnUpdate)
.each([this](const EngineData &eng, Input &input,
Camera &camera) {
if (ECS::player.is_valid())
return;
if (!camera.configured) {
// create a pivot at roughly the character's shoulder
camera.mCameraPivot =
eng.mScnMgr->getRootSceneNode()
->createChildSceneNode();
camera.mCameraGoal =
camera.mCameraPivot
->createChildSceneNode(
Ogre::Vector3(0, 2, 0));
camera.mCameraNode->setPosition(
camera.mCameraPivot->getPosition() +
camera.mCameraGoal->getPosition());
camera.mCameraGoal->lookAt(
Ogre::Vector3(0, 0, -10),
Ogre::Node::TS_PARENT);
camera.mCameraPivot->setFixedYawAxis(true);
camera.mCameraGoal->setFixedYawAxis(true);
camera.mCameraNode->setFixedYawAxis(true);
// our model is quite small, so reduce the clipping planes
camera.mCamera->setNearClipDistance(0.1f);
camera.mCamera->setFarClipDistance(700);
camera.mPivotPitch = 0;
camera.configured = true;
}
/* handle input */
// if (input.control == input.control_prev)
// return;
uint32_t pressed = input.control & ~input.control_prev;
uint32_t released = input.control_prev & ~input.control;
uint32_t active = input.control;
float zaxis = input.motion.z;
zaxis *= 0.9f;
if (!camera.mCameraPivot || !camera.mCameraGoal)
return;
// OgreAssert(false, "EditorInput");
if (pressed & 1)
std::cout << "W pressed\n";
if (released & 1)
std::cout << "W released\n";
if (active & 1)
zaxis -= 1.0f;
if (active & 4)
zaxis += 1.0f;
if (zaxis > -1.0f && zaxis < 1.0f)
zaxis = 0.0f;
else
zaxis = Ogre::Math::Sign(zaxis);
if (active & 32)
input.act = true;
else
input.act = false;
if (pressed & 32)
input.act_pressed = true;
else
input.act_pressed = false;
if (active & 64)
input.act2 = true;
else
input.act2 = false;
if (pressed & 64)
input.act2_pressed = true;
else
input.act2_pressed = false;
input.motion.z = zaxis;
float xaxis = input.motion.x;
xaxis *= 0.9f;
if (active & 2)
xaxis = -1.0f;
if (active & 8)
xaxis += 1.0f;
if (xaxis > -1.0f && xaxis < 1.0f)
xaxis = 0.0f;
else
xaxis = Ogre::Math::Sign(xaxis);
input.motion.x = xaxis;
if (active & 16)
input.fast = true;
else
input.fast = false;
if (input.control & 512) {
if (input.mouse_moved) {
updateCameraGoal(camera,
-0.18f * input.mouse.x,
-0.12f * input.mouse.y,
0);
input.mouse_moved = false;
input.mouse.x = 0;
input.mouse.y = 0;
// move the camera smoothly to the goal
Ogre::Vector3 goalOffset =
camera.mCameraGoal
->_getDerivedPosition() -
camera.mCameraNode
->getPosition();
camera.mCameraNode->translate(
goalOffset * eng.delta * 9.0f);
camera.mCameraNode->_setDerivedOrientation(
camera.mCameraGoal
->_getDerivedOrientation());
}
if ((input.control & 0xf)) {
Ogre::Vector3 forward =
camera.mCameraPivot
->_getDerivedOrientation() *
Ogre::Vector3::UNIT_Z;
Ogre::Vector3 side =
camera.mCameraPivot
->_getDerivedOrientation() *
Ogre::Vector3::UNIT_X;
forward.y = 0.0f;
side.y = 0.0f;
Ogre::Vector3 translation =
forward * input.motion.z +
side * input.motion.x;
camera.mCameraPivot->translate(
translation * 20.0f * eng.delta,
Ogre::Node::TS_WORLD);
}
}
input.control_prev = input.control;
#if 0
if (input.wheel_moved) {
updateCameraGoal(camera, 0, 0,
-0.15f * input.wheel_y);
std::cout << "mouse moved: " << input.mouse_moved
<< " " << std::endl;
input.wheel_moved = false;
input.wheel_y = 0;
}
#endif
ECS::get().modified<ECS::Input>();
});
}
}

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#ifndef _EDITOR_INPUT_MODULE_H_
#define _EDITOR_INPUT_MODULE_H_
#include <flecs.h>
namespace ECS
{
struct EditorInputModule {
EditorInputModule(flecs::world &ecs);
};
}
#endif

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src/editor/main.cpp Normal file
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#include <flecs.h>
#include <iostream>
#include <Ogre.h>
#include <OgreApplicationContext.h>
#include <OgreOverlaySystem.h>
#include <OgreOverlayManager.h>
#include <OgreImGuiOverlay.h>
#include <OgreImGuiInputListener.h>
#include <OgreTrays.h>
#include <OgreTimer.h>
#include <OgreMeshLodGenerator.h>
// #include "water/water.h"
#include "GameData.h"
#include "Components.h"
#include "CharacterModule.h"
#include "TerrainModule.h"
#include "GUIModule.h"
#include "AppModule.h"
#include "EditorGizmoModule.h"
#include "EditorInputModule.h"
#include "sound.h"
class App;
class SkyRenderer : public Ogre::SceneManager::Listener {
protected:
Ogre::SceneManager *mSceneManager;
virtual void _updateRenderQueue(Ogre::RenderQueue *queue) = 0;
public:
enum BoxPlane {
BP_FRONT = 0,
BP_BACK = 1,
BP_LEFT = 2,
BP_RIGHT = 3,
BP_UP = 4,
BP_DOWN = 5
};
SkyRenderer(Ogre::SceneManager *owner)
: mSceneManager(owner)
, mSceneNode(0)
, mEnabled(false)
{
}
virtual ~SkyRenderer()
{
setEnabled(false);
if (mSceneNode)
mSceneManager->destroySceneNode(mSceneNode);
}
Ogre::SceneNode *mSceneNode;
bool mEnabled;
void setEnabled(bool enable)
{
if (enable == mEnabled)
return;
mEnabled = enable;
enable ? mSceneManager->addListener(this) :
mSceneManager->removeListener(this);
}
void
postFindVisibleObjects(Ogre::SceneManager *source,
Ogre::SceneManager::IlluminationRenderStage irs,
Ogre::Viewport *vp) override
{
// Queue skies, if viewport seems it
if (!vp->getSkiesEnabled() ||
irs == Ogre::SceneManager::IRS_RENDER_TO_TEXTURE)
return;
if (!mEnabled || !mSceneNode)
return;
// Update nodes
// Translate the box by the camera position (constant distance)
mSceneNode->setPosition(vp->getCamera()->getDerivedPosition());
_updateRenderQueue(source->getRenderQueue());
}
};
class SkyBoxRenderer : public SkyRenderer {
std::unique_ptr<Ogre::ManualObject> mSkyBoxObj;
Ogre::Quaternion mSkyBoxOrientation;
void _updateRenderQueue(Ogre::RenderQueue *queue) override
{
if (mSkyBoxObj->isVisible()) {
mSkyBoxObj->_updateRenderQueue(queue);
}
}
public:
SkyBoxRenderer(Ogre::SceneManager *owner)
: SkyRenderer(owner)
{
}
Ogre::SceneManager::SkyBoxGenParameters mSkyBoxGenParameters;
void create(const Ogre::String &materialName, Ogre::Real distance,
uint8_t renderQueue, const Ogre::Quaternion &orientation,
const Ogre::String &groupName)
{
Ogre::MaterialPtr m =
Ogre::MaterialManager::getSingleton().getByName(
materialName, groupName);
OgreAssert(m, "Sky box material '" + materialName +
"' not found.");
// Ensure loaded
m->load();
bool valid = m->getBestTechnique() &&
m->getBestTechnique()->getNumPasses();
OgreAssert(valid, "Bad material" + materialName);
// Create node
mSceneNode = mSceneManager->createSceneNode();
// Create object
mSkyBoxObj = std::make_unique<Ogre::ManualObject>("SkyBox");
mSkyBoxObj->setCastShadows(false);
mSceneNode->attachObject(mSkyBoxObj.get());
mSkyBoxObj->setRenderQueueGroup(renderQueue);
mSkyBoxObj->begin(materialName,
Ogre::RenderOperation::OT_TRIANGLE_STRIP,
groupName);
// rendering cube, only using 14 vertices
const Ogre::Vector3 cube_strip[14] = {
{ -1.f, 1.f, 1.f }, // Front-top-left
{ 1.f, 1.f, 1.f }, // Front-top-right
{ -1.f, -1.f, 1.f }, // Front-bottom-left
{ 1.f, -1.f, 1.f }, // Front-bottom-right
{ 1.f, -1.f, -1.f }, // Back-bottom-right
{ 1.f, 1.f, 1.f }, // Front-top-right
{ 1.f, 1.f, -1.f }, // Back-top-right
{ -1.f, 1.f, 1.f }, // Front-top-left
{ -1.f, 1.f, -1.f }, // Back-top-left
{ -1.f, -1.f, 1.f }, // Front-bottom-left
{ -1.f, -1.f, -1.f }, // Back-bottom-left
{ 1.f, -1.f, -1.f }, // Back-bottom-right
{ -1.f, 1.f, -1.f }, // Back-top-left
{ 1.f, 1.f, -1.f } // Back-top-right
};
for (const auto &vtx : cube_strip) {
mSkyBoxObj->position(orientation * (vtx * distance));
// Note UVs mirrored front/back
mSkyBoxObj->textureCoord(vtx.normalisedCopy() *
Ogre::Vector3(1, 1, -1));
}
mSkyBoxObj->end();
mSkyBoxGenParameters.skyBoxDistance = distance;
}
};
class App;
class KeyboardListener : public OgreBites::InputListener {
App *mApp;
uint32_t control;
ECS::Vector2 mouse;
float wheel_y;
bool mouse_moved, wheel_moved;
float mInitDelay;
public:
Ogre::Timer fps_timer;
bool fast;
KeyboardListener(App *app)
: OgreBites::InputListener()
, mApp(app)
, fast(false)
, control(0)
, mouse({ 0, 0 })
, wheel_y(0.0f)
, mouse_moved(false)
, wheel_moved(false)
, mInitDelay(1.0)
{
}
bool isGuiEnabled()
{
if (!ECS::get().has<ECS::GUI>())
return false;
return (ECS::get().get<ECS::GUI>().enabled);
}
void setGuiEnabled(bool value)
{
if (!ECS::get().has<ECS::GUI>())
return;
ECS::get().get_mut<ECS::GUI>().enabled = value;
ECS::get().modified<ECS::GUI>();
}
bool keyPressed(const OgreBites::KeyboardEvent &evt) override
{
bool updated = false;
#if 0
if (isGuiEnabled())
return false;
if (evt.keysym.sym == OgreBites::SDLK_ESCAPE) {
OgreAssert(ECS::get().has<ECS::GUI>(), "");
setGuiEnabled(true);
if (ECS::get().has<ECS::GUI>())
ECS::get<ECS::GUI>().setWindowGrab(false);
return true;
}
#endif
OgreBites::Keycode key = evt.keysym.sym;
if (key == 'w')
control |= 1;
else if (key == 'a')
control |= 2;
else if (key == 's')
control |= 4;
else if (key == 'd')
control |= 8;
else if (key == OgreBites::SDLK_LSHIFT)
control |= 16;
else if (key == 'e')
control |= 32;
else if (key == 'f')
control |= 64;
if (key == 'w' || key == 'a' || key == 's' || key == 'd' ||
key == 'e' || key == OgreBites::SDLK_LSHIFT)
return true;
return false;
}
bool keyReleased(const OgreBites::KeyboardEvent &evt) override
{
OgreBites::Keycode key = evt.keysym.sym;
#if 0
if (isGuiEnabled())
return false;
#endif
if (key == 'w')
control &= ~1;
else if (key == 'a')
control &= ~2;
else if (key == 's')
control &= ~4;
else if (key == 'd')
control &= ~8;
else if (key == OgreBites::SDLK_LSHIFT)
control &= ~16;
if (key == 'w' || key == 'a' || key == 's' || key == 'd' ||
key == OgreBites::SDLK_LSHIFT)
return true;
return false;
}
bool mouseMoved(const OgreBites::MouseMotionEvent &evt) override
{
mouse.x = evt.xrel;
mouse.y = evt.yrel;
mouse_moved = true;
/* no special mouse handling */
return true;
}
bool mouseWheelRolled(const OgreBites::MouseWheelEvent &evt) override
{
/* no special mouse wheel handling */
wheel_y = evt.y;
wheel_moved = true;
return true;
}
bool mousePressed(const OgreBites::MouseButtonEvent &evt) override
{
std::cout << "Mouse press " << (int)evt.button << " "
<< (int)evt.clicks << "\n";
if ((int)evt.button == 1)
control |= 256;
else
control &= ~256;
if ((int)evt.button == 3)
control |= 512;
else
control &= ~512;
return false;
}
bool mouseReleased(const OgreBites::MouseButtonEvent &evt) override
{
std::cout << "Mouse release " << (int)evt.button << " "
<< (int)evt.clicks << "\n";
if ((int)evt.button == 1)
control &= ~256;
if ((int)evt.button == 3)
control &= ~512;
return false;
}
void frameRendered(const Ogre::FrameEvent &evt) override;
};
class App : public OgreBites::ApplicationContext {
Ogre::SceneNode *mCameraNode, *mCameraPivot, *mCameraGoal;
Ogre::Camera *mCamera;
Ogre::Real mPivotPitch;
Ogre::SceneManager *mScnMgr;
Ogre::Viewport *mViewport;
SkyBoxRenderer *sky;
bool mGrab;
KeyboardListener mKbd;
public:
App()
: OgreBites::ApplicationContext("ChoroGame")
, mKbd(this)
, mGrab(false)
{
}
virtual ~App()
{
}
void setup()
{
OgreBites::ApplicationContext::setup();
Ogre::Root *root = getRoot();
Ogre::SceneManager *scnMgr = root->createSceneManager();
mScnMgr = scnMgr;
Ogre::OverlaySystem *pOverlaySystem = getOverlaySystem();
mScnMgr->addRenderQueueListener(pOverlaySystem);
// mTrayMgr = new OgreBites::TrayManager("AppTrays",
// getRenderWindow());
}
bool isWindowGrab()
{
return mGrab;
}
void locateResources() override
{
Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
"Water", true);
Ogre::ResourceGroupManager::getSingleton().createResourceGroup(
"LuaScripts", false);
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
"./lua-scripts", "FileSystem", "LuaScripts", true,
true);
OgreBites::ApplicationContext::locateResources();
}
void loadResources() override
{
}
void setWindowGrab(bool grab = true)
{
mGrab = grab;
ApplicationContextBase::setWindowGrab(grab);
}
void initCamera()
{
mCameraNode = mScnMgr->getRootSceneNode()->createChildSceneNode(
"CameraNode");
mCameraNode->setPosition(0, 2, 3);
mCameraNode->lookAt(Ogre::Vector3(0, 1, -1),
Ogre::Node::TS_PARENT);
// create the camera
mCamera = mScnMgr->createCamera("fps_camera");
mCamera->setNearClipDistance(0.05f);
mCamera->setAutoAspectRatio(true);
mCameraNode->attachObject(mCamera);
// and tell it to render into the main window
mViewport = getRenderWindow()->addViewport(mCamera);
mCameraPivot =
mScnMgr->getRootSceneNode()->createChildSceneNode(
"FPSCameraPivot");
mCameraGoal = mCameraPivot->createChildSceneNode(
"FPSCameraGoal", Ogre::Vector3(0, 2, 3));
mCameraNode->setPosition(mCameraPivot->getPosition() +
mCameraGoal->getPosition());
mCameraPivot->setFixedYawAxis(true);
mCameraGoal->setFixedYawAxis(true);
mCameraNode->setFixedYawAxis(true);
// our model is quite small, so reduce the clipping planes
mCamera->setNearClipDistance(0.1f);
mCamera->setFarClipDistance(800);
mPivotPitch = 0;
}
void configure()
{
std::cout << "Startup" << "\n";
initApp();
std::cout << "Set up RTSS" << "\n";
Ogre::Root *root = getRoot();
Ogre::SceneManager *scnMgr = getSceneManager();
// register our scene with the RTSS
Ogre::RTShader::ShaderGenerator *shadergen =
Ogre::RTShader::ShaderGenerator::getSingletonPtr();
shadergen->addSceneManager(scnMgr);
setWindowGrab(false);
std::cout << "Init camera" << "\n";
initCamera();
std::cout << "Set up water" << "\n";
std::cout << "Set up cursor" << "\n";
Ogre::ResourceGroupManager::getSingleton()
.initialiseAllResourceGroups();
// OgreBites::ApplicationContext::loadResources();
// setupCursor();
std::cout << "Setup input" << "\n";
setupInput();
std::cout << "Create content" << "\n";
createContent();
std::cout << "Setup done" << "\n";
#if 0
mDbgDraw->setDebugMode(mDbgDraw->getDebugMode() |
btIDebugDraw::DBG_DrawContactPoints);
#endif
}
Ogre::SceneManager *getSceneManager()
{
return mScnMgr;
}
Ogre::Timer mTerrainUpd;
// TODO: implement rough water level calculation
float getWaterLevel(const Ogre::Vector3 &position)
{
Ogre::Vector3::UNIT_Y;
float etime =
Ogre::ControllerManager::getSingleton().getElapsedTime();
return 0.0f;
}
void updateWorld(float delta)
{
if (!ECS::get().has<ECS::GUI>())
return;
/* Update window grab */
ECS::GUI &gui = ECS::get().get_mut<ECS::GUI>();
if (gui.grabChanged) {
gui.grab = false;
setWindowGrab(gui.grab);
gui.grabChanged = false;
ECS::get().modified<ECS::GUI>();
}
ECS::update(delta);
}
class InputListenerChainFlexible : public OgreBites::InputListener {
protected:
std::vector<OgreBites::InputListener *> mListenerChain;
public:
InputListenerChainFlexible()
{
}
InputListenerChainFlexible(std::vector<InputListener *> chain)
: mListenerChain(chain)
{
}
void add(OgreBites::InputListener *listener)
{
mListenerChain.push_back(listener);
}
void erase(OgreBites::InputListener *listener)
{
mListenerChain.erase(std::find(mListenerChain.begin(),
mListenerChain.end(),
listener));
}
bool empty() const
{
return mListenerChain.empty();
}
InputListenerChainFlexible &
operator=(const InputListenerChainFlexible &o)
{
mListenerChain = o.mListenerChain;
return *this;
}
void frameRendered(const Ogre::FrameEvent &evt) override
{
for (auto listener : mListenerChain)
listener->frameRendered(evt);
}
bool keyPressed(const OgreBites::KeyboardEvent &evt) override
{
for (auto listner : mListenerChain) {
if (listner->keyPressed(evt))
return true;
}
return false;
}
bool keyReleased(const OgreBites::KeyboardEvent &evt) override
{
for (auto listner : mListenerChain) {
if (listner->keyReleased(evt))
return true;
}
return false;
}
bool touchMoved(const OgreBites::TouchFingerEvent &evt) override
{
for (auto listner : mListenerChain) {
if (listner->touchMoved(evt))
return true;
}
return false;
}
bool
touchPressed(const OgreBites::TouchFingerEvent &evt) override
{
for (auto listner : mListenerChain) {
if (listner->touchPressed(evt))
return true;
}
return false;
}
bool
touchReleased(const OgreBites::TouchFingerEvent &evt) override
{
for (auto listner : mListenerChain) {
if (listner->touchReleased(evt))
return true;
}
return false;
}
bool mouseMoved(const OgreBites::MouseMotionEvent &evt) override
{
for (auto listner : mListenerChain) {
if (listner->mouseMoved(evt))
return true;
}
return false;
}
bool
mouseWheelRolled(const OgreBites::MouseWheelEvent &evt) override
{
for (auto listner : mListenerChain) {
if (listner->mouseWheelRolled(evt))
return true;
}
return false;
}
bool
mousePressed(const OgreBites::MouseButtonEvent &evt) override
{
for (auto listner : mListenerChain) {
if (listner->mousePressed(evt))
return true;
}
return false;
}
bool
mouseReleased(const OgreBites::MouseButtonEvent &evt) override
{
for (auto listner : mListenerChain) {
if (listner->mouseReleased(evt))
return true;
}
return false;
}
bool textInput(const OgreBites::TextInputEvent &evt) override
{
for (auto listner : mListenerChain) {
if (listner->textInput(evt))
return true;
}
return false;
}
};
flecs::entity input_update;
flecs::entity find_wait_gui;
void setupInput()
{
}
void createContent()
{
int i;
sky = new SkyBoxRenderer(getSceneManager());
bool drawFirst = true;
uint8_t renderQueue = drawFirst ?
Ogre::RENDER_QUEUE_SKIES_EARLY :
Ogre::RENDER_QUEUE_SKIES_LATE;
sky->create("Skybox/Dynamic", 450, renderQueue,
Ogre::Quaternion::IDENTITY,
Ogre::ResourceGroupManager::
AUTODETECT_RESOURCE_GROUP_NAME);
sky->setEnabled(true);
Ogre::MaterialPtr m =
Ogre::MaterialManager::getSingleton().getByName(
"Skybox/Dynamic", "General");
OgreAssert(m, "Sky box material not found.");
m->load();
ECS::setupEditor(mScnMgr, /*mDynWorld.get(), */ mCameraNode,
mCamera, getRenderWindow());
ECS::get().import <ECS::EditorGizmoModule>();
ECS::get().import <ECS::EditorInputModule>();
ECS::get().set<ECS::RenderWindow>(
{ getRenderWindow(), getDisplayDPI() });
ECS::get()
.observer<ECS::GUI>("UpdateGrab")
.event(flecs::OnSet)
.each([this](ECS::GUI &gui) {
if (gui.grabChanged)
setWindowGrab(gui.grab);
std::cout << "grab: " << gui.grab << "\n";
std::cout << "GUI enabled: " << gui.enabled
<< "\n";
});
ECS::get()
.observer<ECS::App>("UpdateInputListener")
.event(flecs::OnSet)
.each([this](ECS::App &app) {
if (app.mInput)
removeInputListener(app.mInput);
delete app.mInput;
app.mInput =
OGRE_NEW OgreBites::InputListenerChain(
app.listeners);
addInputListener(app.mInput);
});
ECS::get().set<ECS::App>(
{ initialiseImGui(),
nullptr,
{ getImGuiInputListener(), &mKbd } });
ECS::get().add<ECS::EditorDebugMaterial>();
std::shared_ptr<Ogre::ManualObject> manualObj(
mScnMgr->createManualObject("EditorGizmo"));
Ogre::SceneNode *gizmoNode =
mScnMgr->getRootSceneNode()->createChildSceneNode(
"EditorGizmoNode");
gizmoNode->attachObject(manualObj.get());
ECS::get().set<ECS::EditorGizmo>({ manualObj, gizmoNode });
#if 0
ECS::get()
.system<const ECS::EngineData, ECS::Camera,
const ECS::Input>("UpdateEditorCamera")
.kind(flecs::OnUpdate)
.each([&](const ECS::EngineData &eng,
ECS::Camera &camera,
const ECS::Input &input) {
if (!camera.configured) {
// create a pivot at roughly the character's shoulder
camera.mCameraPivot =
eng.mScnMgr->getRootSceneNode()
->createChildSceneNode();
camera.mCameraGoal =
camera.mCameraPivot
->createChildSceneNode(
Ogre::Vector3(
0, 2,
0));
camera.mCameraNode->setPosition(
camera.mCameraPivot
->getPosition() +
camera.mCameraGoal
->getPosition());
camera.mCameraGoal->lookAt(
Ogre::Vector3(0, 0, -10),
Ogre::Node::TS_PARENT);
camera.mCameraPivot->setFixedYawAxis(
true);
camera.mCameraGoal->setFixedYawAxis(
true);
camera.mCameraNode->setFixedYawAxis(
true);
// our model is quite small, so reduce the clipping planes
camera.mCamera->setNearClipDistance(
0.1f);
camera.mCamera->setFarClipDistance(700);
camera.mPivotPitch = 0;
camera.configured = true;
} else {
// place the camera pivot roughly at the character's shoulder
#if 0
camera.mCameraPivot->setPosition(
ch.mBodyNode->getPosition() +
Ogre::Vector3::UNIT_Y * CAM_HEIGHT);
#endif
// move the camera smoothly to the goal
Ogre::Vector3 goalOffset =
camera.mCameraGoal
->_getDerivedPosition() -
camera.mCameraNode
->getPosition();
camera.mCameraNode->translate(
goalOffset * eng.delta * 9.0f);
// always look at the pivot
#if 0
camera.mCameraNode->lookAt(
camera.mCameraPivot
->_getDerivedPosition(),
Ogre::Node::TS_PARENT);
#endif
camera.mCameraNode->_setDerivedOrientation(
camera.mCameraGoal
->_getDerivedOrientation());
}
if (input.control & 512 && input.mouse_moved) {
mCameraPivot->yaw(
Ogre::Radian(-input.mouse.x *
3.0f * eng.delta));
}
});
#endif
}
bool get_gui_active()
{
return ECS::get().get<ECS::GUI>().enabled;
}
void set_gui_active(bool active)
{
ECS::get().get_mut<ECS::GUI>().enabled = active;
ECS::get().modified<ECS::GUI>();
}
Ogre::Camera *getCamera()
{
return mCamera;
}
flecs::entity getPlayer() const
{
flecs::entity player =
ECS::get().lookup("ECS::CharacterModule::player");
return player;
}
void enableDbgDraw(bool enable)
{
ECS::get_mut<ECS::EngineData>().enableDbgDraw = enable;
ECS::modified<ECS::EngineData>();
}
bool isEnabledDbgDraw() const
{
return ECS::get<ECS::EngineData>().enableDbgDraw;
}
};
void KeyboardListener::frameRendered(const Ogre::FrameEvent &evt)
{
if (fps_timer.getMilliseconds() > 1000.0f) {
std::cout << "FPS: "
<< mApp->getRenderWindow()->getStatistics().lastFPS
<< " ";
std::cout << "Draw calls: "
<< mApp->getRenderWindow()->getStatistics().batchCount
<< " ";
fps_timer.reset();
std::cout << "Drops: "
<< mApp->getRenderWindow()
->getStatistics()
.vBlankMissCount
<< "\n";
fps_timer.reset();
}
/* for editor we always update world */
/* TODO: implement pause */
mApp->updateWorld(evt.timeSinceLastFrame);
if (mInitDelay >= 0.0f)
mInitDelay -= evt.timeSinceLastFrame;
if (!isGuiEnabled() && ECS::get().has<ECS::Input>()) {
ECS::Input &input = ECS::get().get_mut<ECS::Input>();
input.control = control;
input.mouse = mouse;
mouse.x = 0;
mouse.y = 0;
input.wheel_y = wheel_y;
wheel_y = 0;
input.mouse_moved = mouse_moved;
input.wheel_moved = wheel_moved;
ECS::modified<ECS::Input>();
} else {
ECS::Input &input = ECS::get().get_mut<ECS::Input>();
input.control = control;
input.mouse = mouse;
mouse.x = 0;
mouse.y = 0;
input.wheel_y = wheel_y;
wheel_y = 0;
input.mouse_moved = mouse_moved;
input.wheel_moved = wheel_moved;
ECS::modified<ECS::Input>();
}
}
int main()
{
App ctx;
ctx.configure();
ctx.enableDbgDraw(false);
ctx.getRoot()->startRendering();
ctx.setWindowGrab(false);
ctx.closeApp();
return 0;
}

View File

@@ -41,6 +41,8 @@ CharacterModule::CharacterModule(flecs::world &ecs)
ecs.system<Input, Camera>("HandleInput")
.kind(flecs::OnUpdate)
.each([this](Input &input, Camera &camera) {
if (!ECS::player.is_valid())
return;
/* handle input */
// if (input.control == input.control_prev)
// return;

View File

@@ -8,10 +8,12 @@
#include <OgreApplicationContext.h>
#include <OgreImGuiInputListener.h>
#include <OgreFontManager.h>
#include <OgreTerrainGroup.h>
#include "GameData.h"
#include "Components.h"
#include "LuaData.h"
#include "AppModule.h"
#include "TerrainModule.h"
#include "GUIModule.h"
namespace ECS
{
@@ -472,6 +474,9 @@ struct EditorGUIListener : public Ogre::RenderTargetListener {
bool enableMapEditor;
ImFont *smallFont, *midFont, *bigFont;
Ogre::FontPtr _smallFont, _midFont, _bigFont;
Ogre::TexturePtr worldMap;
Ogre::Image worldMapImage;
EditorGUIListener(Ogre::ImGuiOverlay *overlay)
: Ogre::RenderTargetListener()
{
@@ -488,13 +493,47 @@ struct EditorGUIListener : public Ogre::RenderTargetListener {
OgreAssert(midFont, "Could not load font");
bigFont = overlay->addFont("bigFont", "General");
OgreAssert(bigFont, "Could not load font");
worldMapImage.load(
"world_map.png",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
#if 0
Ogre::FontPtr _midFont = createFont("midFont", "General",
"Kenney Bold.ttf", 28.0f);
#endif
#if 0
ImGui::GetIO().Fonts->Build();
int x, y, i, j;
for (y = 0; y < worldMapImage.getWidth(); y++)
for (x = 0; x < worldMapImage.getWidth(); x++) {
float r = 0.0f;
for (i = -2; i < 3; i++)
for (j = -2; j < 3; j++) {
int xj = Ogre::Math::Clamp(
x + j, 0,
(int)worldMapImage
.getWidth() -
1);
int yi = Ogre::Math::Clamp(
y + i, 0,
(int)worldMapImage
.getHeight() -
1);
r += worldMapImage
.getColourAt(xj,
yi, 0)
.r;
}
r /= 25.0f;
Ogre::ColourValue cv =
worldMapImage.getColourAt(x, y, 0);
cv.r = r;
worldMapImage.setColourAt(cv, x, y, 0);
}
#endif
worldMap = Ogre::TextureManager::getSingleton().createManual(
"worldMap",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, worldMapImage.getWidth(),
worldMapImage.getHeight(),
worldMapImage.getNumMipmaps(),
worldMapImage.getFormat(), Ogre::TU_DYNAMIC_WRITE_ONLY);
worldMap->loadImage(worldMapImage);
OgreAssert(worldMap, "could not load world map");
}
Ogre::FontPtr createFont(const Ogre::String &name,
const Ogre::String &group,
@@ -533,6 +572,7 @@ struct EditorGUIListener : public Ogre::RenderTargetListener {
Ogre::Root::getSingleton().queueEndRendering();
if (ImGui::Button("Return"))
ECS::get().get<GUI>().finish();
#if 0
if (ImGui::Button("Enable/Disable item editor")) {
enableEditor ^= true;
if (enableEditor)
@@ -544,6 +584,8 @@ struct EditorGUIListener : public Ogre::RenderTargetListener {
enableEditor = false;
}
ImGui::Text("Text message...");
#endif
ImGui::Checkbox("Enable Map", &enableMapEditor);
ImGui::End();
}
void create_entity_node(const Ogre::String &name, int key)
@@ -573,6 +615,7 @@ struct EditorGUIListener : public Ogre::RenderTargetListener {
ECS::get().get<GUI>().finish();
}
#if 0
void buildings_editor()
{
int i;
@@ -602,6 +645,7 @@ struct EditorGUIListener : public Ogre::RenderTargetListener {
}
ImGui::End();
}
#endif
void position_editor(Ogre::SceneNode *node)
{
Ogre::Vector3 position = node->getPosition();
@@ -642,124 +686,561 @@ struct EditorGUIListener : public Ogre::RenderTargetListener {
ImGui::Text("Name: %s", pname.c_str());
}
}
#if 0
void map_editor()
{
}
void preview(const Ogre::RenderTargetViewportEvent &evt)
#endif
int pos_x = 0;
int pos_y = 0;
int top_x = 0;
int top_y = 0;
int selected_x = 0;
int selected_y = 0;
bool locationSelected = false;
float strength = 0.0f;
int size = 0;
void updateWorldTexture()
{
int i;
Ogre::ImGuiOverlay::NewFrame();
std::cout << "GUI enabled: " << ECS::get().get<GUI>().enabled
<< std::endl;
if (ECS::get().get<GUI>().enabled) {
buttons_panel();
buildings_editor();
map_editor();
ImVec2 size = ImGui::GetMainViewport()->Size;
float window_width = size.x * 0.2f;
if (window_width > panel_width)
window_width = panel_width;
float window_height = size.y * 0.5f - 20;
ImGui::SetNextWindowPos(ImVec2(size.x - window_width,
size.y * 0.5f + 20),
ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(window_width,
window_height),
ImGuiCond_Always);
// ImGui::Begin("Dumb and Stupid", &mKbd.gui_active);
ImGui::Begin("Panel...");
std::deque<Ogre::SceneNode *> tree_input_queue,
tree_output_queue;
std::vector<Ogre::SceneNode *> tree_list;
tree_input_queue.push_back(
ECS::get()
.get<EngineData>()
.mScnMgr->getRootSceneNode());
tree_input_queue.push_back(nullptr);
std::set<Ogre::SceneNode *> visited;
while (true) {
int new_nodes_count = 0;
while (!tree_input_queue.empty()) {
int child;
Ogre::SceneNode *item =
tree_input_queue.front();
tree_input_queue.pop_front();
if (item &&
visited.find(item) ==
visited.end()) { // new node
new_nodes_count++;
tree_output_queue.push_back(
item);
visited.insert(item);
const Ogre::Node::ChildNodeMap
&children =
item->getChildren();
for (child = 0;
child < children.size();
child++) {
tree_output_queue.push_back(
static_cast<
Ogre::SceneNode
*>(
children[child]));
tree_output_queue
.push_back(
nullptr);
}
} else
tree_output_queue.push_back(
item);
}
if (new_nodes_count == 0)
break;
tree_input_queue = tree_output_queue;
tree_output_queue.clear();
}
tree_list.insert(tree_list.begin(),
tree_output_queue.begin(),
tree_output_queue.end());
int count = 0;
int depth = 0;
std::vector<int> check_depth;
int max_depth = 0;
check_depth.push_back(0);
for (count = 0; count < tree_list.size(); count++) {
int t;
// Get the hardware pixel buffer
Ogre::HardwarePixelBufferSharedPtr pixelBuffer =
worldMap->getBuffer();
Ogre::SceneNode *node = tree_list[count];
if (node && max_depth >= depth) {
Ogre::String name = node->getName();
if (name.length() == 0) {
name = "Node #" +
Ogre::StringConverter::
toString(count);
}
if (ImGui::TreeNode(name.c_str())) {
check_depth.push_back(
max_depth);
max_depth++;
ImGui::Text("%s",
(name + "##caption")
.c_str());
position_editor(node);
ImGui::Separator();
orientation_editor(node);
ImGui::Separator();
ImGui::Text("Attachments");
attachments_editor(node);
}
} else if (!node && max_depth >= depth) {
max_depth = check_depth.back();
check_depth.pop_back();
ImGui::TreePop();
// Lock the buffer for writing, discarding previous contents for performance
pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
// Get information about the locked region (PixelBox)
const Ogre::PixelBox &pixelBox = pixelBuffer->getCurrentLock();
// Ensure the image format matches the texture format
OgreAssert(pixelBox.format == worldMapImage.getFormat(),
"bad format");
// Copy the image data to the pixel box's data pointer
memcpy(pixelBox.data, worldMapImage.getData(),
worldMapImage.getSize());
// Unlock the buffer to apply changes to the GPU
pixelBuffer->unlock();
}
void updateHeightmap()
{
Ogre::Vector3 worldPos =
ECS::get<Camera>().mCameraPivot->_getDerivedPosition();
TerrainModule::update_heightmap(worldMapImage);
long x, y;
ECS::get<Terrain>()
.mTerrainGroup->convertWorldPositionToTerrainSlot(
worldPos, &x, &y);
int i, j;
for (j = -1; j < 2; j++)
for (i = -1; i < 2; i++) {
Ogre::Terrain *terrain =
ECS::get<Terrain>()
.mTerrainGroup->getTerrain(
x + j, y + i);
if (terrain && terrain->isLoaded()) {
terrain->dirty();
terrain->updateDerivedData(true);
terrain->updateGeometry();
}
if (tree_list[count])
depth++;
else
depth--;
}
ImGui::Spacing();
ImGui::End();
ECS::get<Terrain>().mTerrainGroup->updateDerivedData(true);
ECS::get<Terrain>().mTerrainGroup->updateGeometry();
ECS::get<Terrain>().mTerrainGroup->update(true);
}
void setCameraPos()
{
Ogre::Vector3 worldPos =
ECS::get<Camera>().mCameraPivot->_getDerivedPosition();
worldPos.x = TerrainModule::get_world_x(selected_x);
worldPos.z = TerrainModule::get_world_y(selected_y);
Ogre::Vector3 cameraPos =
ECS::get<Camera>().mCameraPivot->_getDerivedPosition();
cameraPos.x = worldPos.x;
cameraPos.z = worldPos.z;
cameraPos.y =
TerrainModule::get_height(
ECS::get<Terrain>().mTerrainGroup, cameraPos) +
10.0f;
if (cameraPos.y < 0.0f)
cameraPos.y = 10.0f;
ECS::get<Camera>().mCameraPivot->_setDerivedPosition(cameraPos);
cameraPos =
ECS::get<Camera>().mCameraGoal->_getDerivedPosition();
ECS::get<Camera>().mCameraNode->_setDerivedPosition(cameraPos);
std::cout << cameraPos << std::endl;
std::cout << worldPos << std::endl;
std::cout << selected_x << " " << selected_y << std::endl;
ECS::get<Terrain>().mTerrainGroup->updateDerivedData(true);
ECS::get<Terrain>().mTerrainGroup->updateGeometry();
ECS::get<Terrain>().mTerrainGroup->update(true);
}
void worldMapView()
{
OgreAssert(TerrainModule::get_img_x(0) ==
worldMap->getWidth() / 2,
"get_img_x");
OgreAssert(TerrainModule::get_img_y(0) ==
worldMap->getHeight() / 2,
"get_img_x");
OgreAssert(TerrainModule::get_world_x(worldMap->getWidth() /
2) == 0.0f,
"get_world_x");
OgreAssert(TerrainModule::get_world_y(worldMap->getHeight() /
2) == 0.0f,
"get_world_y");
if (ECS::get<Camera>().mCameraPivot) {
Ogre::Vector3 worldPos =
ECS::get<Camera>()
.mCameraPivot->_getDerivedPosition();
selected_x = TerrainModule::get_img_x(worldPos.x);
selected_y = TerrainModule::get_img_y(worldPos.z);
locationSelected = true;
std::cout << worldPos << std::endl;
std::cout << selected_x << " " << selected_y
<< std::endl;
OgreAssert(selected_x >= 0 &&
selected_x < worldMap->getWidth(),
"mix width");
OgreAssert(selected_y >= 0 &&
selected_y < worldMap->getHeight(),
"mix height");
}
ImGui::SetNextWindowSizeConstraints(ImVec2(512 + 20, 512 + 20),
ImVec2(768, 768));
// ImGui::SetNextWindowScroll(
// ImVec2(worldMap->getWidth(), worldMap->getHeight()));
ImGui::Begin("WorldMap...");
ImGui::Spacing();
ImGui::BeginChild("WorldMap...", ImVec2(480, 480),
ImGuiChildFlags_None,
ImGuiWindowFlags_HorizontalScrollbar);
ImGui::Spacing();
Ogre::ResourceHandle hdl = worldMap->getHandle();
int w = worldMap->getWidth();
int h = worldMap->getHeight();
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
ImVec2((float)5, (float)5));
ImGui::ImageButton("WorldMapPress", (ImTextureID)hdl,
ImVec2(w, h));
ImVec2 mouse_absolute_pos = ImGui::GetMousePos();
ImVec2 item_absolute_pos = ImGui::GetItemRectMin();
top_x = item_absolute_pos.x + 5;
top_y = item_absolute_pos.y + 5;
bool hovered = false;
#if 0
pos_x = mouse_absolute_pos.x - item_absolute_pos.x - 5;
pos_y = mouse_absolute_pos.y - item_absolute_pos.y - 5;
#endif
if (ImGui::IsItemHovered()) {
ImVec2 mouse_absolute_pos = ImGui::GetMousePos();
ImVec2 item_absolute_pos = ImGui::GetItemRectMin();
pos_x = mouse_absolute_pos.x - item_absolute_pos.x - 5;
pos_y = mouse_absolute_pos.y - item_absolute_pos.y - 5;
hovered = true;
}
pos_x = Ogre::Math::Clamp(pos_x, 0,
(int)worldMap->getWidth() - 1);
pos_y = Ogre::Math::Clamp(pos_y, 0,
(int)worldMap->getHeight() - 1);
if (pos_x < 0)
pos_x = 0;
if (pos_x >= worldMap->getWidth())
pos_x = worldMap->getWidth() - 1;
if (pos_y < 0)
pos_y = 0;
if (pos_y >= worldMap->getHeight())
pos_y = worldMap->getHeight() - 1;
if (ImGui::IsItemActivated()) {
locationSelected = true;
selected_x = pos_x;
selected_y = pos_y;
OgreAssert(selected_x >= 0 &&
selected_x < worldMap->getWidth(),
"mix width");
OgreAssert(selected_y >= 0 &&
selected_y < worldMap->getHeight(),
"mix height");
setCameraPos();
std::cout << "worldClickPos: " << pos_x << " " << pos_y
<< std::endl;
}
ImDrawList *draw_list = ImGui::GetWindowDrawList();
draw_list->AddCircleFilled(ImVec2(top_x + pos_x, top_y + pos_y),
1.0f, IM_COL32(0, 255, 0, 255));
if (locationSelected)
draw_list->AddCircleFilled(
ImVec2(top_x + selected_x, top_y + selected_y),
4.0f, IM_COL32(64, 255, 64, 255));
ImGui::PopStyleVar();
ImGui::Spacing();
ImGui::EndChild();
ImGui::SameLine();
ImGui::BeginChild("WorldMap...", ImVec2(64, 480),
ImGuiChildFlags_None,
ImGuiWindowFlags_HorizontalScrollbar);
ImGui::EndChild();
ImGui::Spacing();
ImGui::BeginChild("WorldMap Bottom...", ImVec2(0, 0));
ImGui::Text("Position: %d %d", pos_x, pos_y);
ImGui::Text("Selected Position: %d %d", selected_x, selected_y);
ImGui::Text("Height: %f",
worldMapImage.getColourAt(pos_x, pos_y, 0).r);
ImGui::Text(
"Selected height: %f",
worldMapImage.getColourAt(selected_x, selected_y, 0).r);
if (ImGui::Button("Update terrain")) {
ECS::get<Terrain>().mTerrainGroup->update(true);
ECS::get<Terrain>().mTerrainGroup->updateDerivedData(
true);
ECS::get<Terrain>().mTerrainGroup->updateGeometry();
}
ImGui::SliderFloat("Strength...", &strength, 0.0f, 0.2f);
ImGui::SliderInt("Size", &size, 0, 8);
bool riseLower = false;
bool riseLower2 = false;
bool smooth = false;
bool setLevel = false;
float setLevelValue = 0.0f;
float riseLowerChange = 0.0f;
if (ImGui::Button("Elevate")) {
riseLower = true;
riseLowerChange = strength;
}
ImGui::SameLine();
if (ImGui::Button("Lower")) {
riseLower = true;
riseLowerChange = -strength;
}
ImGui::SameLine();
if (ImGui::Button("Smooth")) {
smooth = true;
}
ImGui::SameLine();
if (ImGui::Button("Elevate2")) {
riseLower2 = true;
riseLowerChange = strength;
}
if (ImGui::Button("Deepest")) {
setLevel = true;
setLevelValue = 0.0f;
}
ImGui::SameLine();
if (ImGui::Button("Highest")) {
setLevel = true;
setLevelValue = 1.0f;
}
ImGui::SameLine();
if (ImGui::Button("Beach")) {
setLevel = true;
setLevelValue = 0.516f;
}
if (ImGui::Button("Shore1")) {
setLevel = true;
setLevelValue = 0.536f;
}
ImGui::SameLine();
if (ImGui::Button("Shore2")) {
setLevel = true;
setLevelValue = 0.556f;
}
ImGui::SameLine();
if (ImGui::Button("Shore3")) {
setLevel = true;
setLevelValue = 0.586f;
}
ImGui::SameLine();
if (ImGui::Button("Shore4")) {
setLevel = true;
setLevelValue = 0.606f;
}
if (ImGui::Button("Shore5")) {
setLevel = true;
setLevelValue = 0.626f;
}
ImGui::SameLine();
if (ImGui::Button("Shore6")) {
setLevel = true;
setLevelValue = 0.646f;
}
if (riseLower) {
int actualSize = 1 + size * 2;
int i, j;
for (i = -actualSize; i < actualSize + 1; i++)
for (j = -actualSize; j < actualSize + 1; j++) {
if (i * i + j * j >
actualSize * actualSize)
continue;
if (selected_x + j < 0 ||
selected_x + j >=
worldMap->getWidth())
continue;
if (selected_y + i < 0 ||
selected_y + i >=
worldMap->getHeight())
continue;
Ogre::ColourValue cv =
worldMapImage.getColourAt(
selected_x + j,
selected_y + i, 0);
float original = cv.r;
original += riseLowerChange;
original = Ogre::Math::Clamp(
original, 0.0f, 1.0f);
cv.r = original;
worldMapImage.setColourAt(
cv, selected_x + j,
selected_y + i, 0);
}
updateWorldTexture();
updateHeightmap();
}
if (riseLower2) {
int actualSize = 1 + size * 2;
int i, j;
Ogre::ColourValue maxcv = worldMapImage.getColourAt(
selected_x, selected_y, 0);
for (i = -actualSize; i < actualSize + 1; i++)
for (j = -actualSize; j < actualSize + 1; j++) {
if (i * i + j * j >
actualSize * actualSize)
continue;
if (selected_x + j < 0 ||
selected_x + j >=
worldMap->getWidth())
continue;
if (selected_y + i < 0 ||
selected_y + i >=
worldMap->getHeight())
continue;
float actualStrength =
riseLowerChange /
(1.0f + (float)(i * i + j * j));
if (i * i + j * j ==
actualSize * actualSize) {
std::cout << actualStrength
<< std::endl;
// OgreAssert(false, "strength");
}
Ogre::ColourValue cv =
worldMapImage.getColourAt(
selected_x + j,
selected_y + i, 0);
float original =
maxcv.r + actualStrength;
original = Ogre::Math::Clamp(
original, 0.0f, 1.0f);
if (cv.r >= original)
continue;
cv.r = original;
worldMapImage.setColourAt(
cv, selected_x + j,
selected_y + i, 0);
}
updateWorldTexture();
updateHeightmap();
}
if (smooth) {
int actualSize = 1 + size * 2;
int i, j, k, l;
for (i = -actualSize; i < actualSize + 1; i++)
for (j = -actualSize; j < actualSize + 1; j++) {
if (i * i + j * j >
actualSize * actualSize)
continue;
if (selected_x + j < 0 ||
selected_x + j >=
worldMap->getWidth())
continue;
if (selected_y + i < 0 ||
selected_y + i >=
worldMap->getHeight())
continue;
int kernel = 3;
float original = 0.0f;
Ogre::ColourValue cv;
float count = 0.0f;
for (k = -kernel; k < kernel + 1; k++) {
if (selected_y + i + k < 0 ||
selected_y + i + k >=
worldMap->getHeight())
continue;
for (l = -kernel;
l < kernel + 1; l++) {
if (selected_x + j + l <
0 ||
selected_x + j +
l >=
worldMap->getWidth())
continue;
cv = worldMapImage.getColourAt(
selected_x + j,
selected_y + i,
0);
original += cv.r;
count += 1.0f;
}
}
original /= count;
cv = worldMapImage.getColourAt(
selected_x + j, selected_y + i,
0);
original = Ogre::Math::Clamp(
original, 0.0f, 1.0f);
cv.r = original;
worldMapImage.setColourAt(
cv, selected_x + j,
selected_y + i, 0);
}
updateWorldTexture();
updateHeightmap();
}
if (setLevel) {
int actualSize = 1 + size * 2;
int i, j;
float original = setLevelValue;
original = Ogre::Math::Clamp(original, 0.0f, 1.0f);
for (i = -actualSize; i < actualSize + 1; i++)
for (j = -actualSize; j < actualSize + 1; j++) {
if (i * i + j * j >
actualSize * actualSize)
continue;
if (selected_x + j < 0 ||
selected_x + j >=
worldMap->getWidth())
continue;
if (selected_y + i < 0 ||
selected_y + i >=
worldMap->getHeight())
continue;
Ogre::ColourValue cv =
worldMapImage.getColourAt(
selected_x + j,
selected_y + i, 0);
cv.r = original;
worldMapImage.setColourAt(
cv, selected_x + j,
selected_y + i, 0);
}
updateWorldTexture();
updateHeightmap();
}
if (ImGui::Button("Save heightmap")) {
updateWorldTexture();
updateHeightmap();
TerrainModule::save_heightmap();
}
ImGui::EndChild();
ImGui::Spacing();
ImGui::End();
}
void panel()
{
ImVec2 size = ImGui::GetMainViewport()->Size;
float window_width = size.x * 0.2f;
if (window_width > panel_width)
window_width = panel_width;
float window_height = size.y * 0.5f - 20;
ImGui::SetNextWindowPos(ImVec2(size.x - window_width, 20),
ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(window_width, window_height),
ImGuiCond_Always);
// ImGui::Begin("Dumb and Stupid", &mKbd.gui_active);
ImGui::Begin("Panel...");
std::deque<Ogre::SceneNode *> tree_input_queue,
tree_output_queue;
std::vector<Ogre::SceneNode *> tree_list;
tree_input_queue.push_back(
ECS::get()
.get<EngineData>()
.mScnMgr->getRootSceneNode());
tree_input_queue.push_back(nullptr);
std::set<Ogre::SceneNode *> visited;
while (true) {
int new_nodes_count = 0;
while (!tree_input_queue.empty()) {
int child;
Ogre::SceneNode *item =
tree_input_queue.front();
tree_input_queue.pop_front();
if (item && visited.find(item) ==
visited.end()) { // new node
new_nodes_count++;
tree_output_queue.push_back(item);
visited.insert(item);
const Ogre::Node::ChildNodeMap
&children = item->getChildren();
for (child = 0; child < children.size();
child++) {
tree_output_queue.push_back(
static_cast<Ogre::SceneNode
*>(
children[child]));
tree_output_queue.push_back(
nullptr);
}
} else
tree_output_queue.push_back(item);
}
if (new_nodes_count == 0)
break;
tree_input_queue = tree_output_queue;
tree_output_queue.clear();
}
tree_list.insert(tree_list.begin(), tree_output_queue.begin(),
tree_output_queue.end());
int count = 0;
int depth = 0;
std::vector<int> check_depth;
int max_depth = 0;
check_depth.push_back(0);
for (count = 0; count < tree_list.size(); count++) {
int t;
Ogre::SceneNode *node = tree_list[count];
if (node && max_depth >= depth) {
Ogre::String name = node->getName();
if (name.length() == 0) {
name = "Node #" +
Ogre::StringConverter::toString(
count);
}
if (ImGui::TreeNode(name.c_str())) {
check_depth.push_back(max_depth);
max_depth++;
ImGui::Text(
"%s",
(name + "##caption").c_str());
position_editor(node);
ImGui::Separator();
orientation_editor(node);
ImGui::Separator();
if (ImGui::Button("From Cursor"))
std::cout << name
<< " From Cursor"
<< std::endl;
if (ImGui::Button("To Cursor"))
std::cout << name
<< " To Cursor"
<< std::endl;
ImGui::Separator();
ImGui::Text("Attachments");
attachments_editor(node);
}
} else if (!node && max_depth >= depth) {
max_depth = check_depth.back();
check_depth.pop_back();
ImGui::TreePop();
}
if (tree_list[count])
depth++;
else
depth--;
}
ImGui::Spacing();
ImGui::End();
#if 0
if (ECS::get().get<GUI>().narrationBox) {
ImVec2 size = ImGui::GetMainViewport()->Size;
@@ -990,6 +1471,20 @@ struct EditorGUIListener : public Ogre::RenderTargetListener {
ImGui::End();
}
#endif
}
void preview(const Ogre::RenderTargetViewportEvent &evt)
{
int i;
Ogre::ImGuiOverlay::NewFrame();
if (ECS::get().get<GUI>().enabled) {
buttons_panel();
#if 0
buildings_editor();
map_editor();
#endif
panel();
if (enableMapEditor)
worldMapView();
}
}
};

View File

@@ -145,7 +145,6 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
PhysicsShape &s = e.ensure<PhysicsShape>();
s.shape = shape;
e.modified<PhysicsShape>();
delete hfd.samples;
e.remove<PhysicsHeightfieldData>();
});
#if 1
@@ -341,6 +340,16 @@ PhysicsModule::PhysicsModule(flecs::world &ecs)
.each([this](const EngineData &eng) {
ECS::get().set<WaterBody>({});
});
#if 0
ecs.system<const EngineData>("DebugData")
.kind(PhysicsPostUpdate)
.each([this](const EngineData &eng) {
std::cout << "TerrainReady: "
<< ECS::get().has<TerrainReady>();
std::cout << " WaterReady: "
<< ECS::get().has<WaterReady>() << std::endl;
});
#endif
ecs.system<const EngineData, WaterBody>("update_water")
.kind(PhysicsPostUpdate)
.with<TerrainReady>()

View File

@@ -1,3 +1,4 @@
#include <iostream>
#include <Ogre.h>
#include "Components.h"
#include "SunModule.h"

View File

@@ -8,6 +8,7 @@
#include <OgreTerrainPagedWorldSection.h>
#include <OgrePage.h>
#include <OgreTerrainPaging.h>
#include <OgreFileSystemLayer.h>
#include "GameData.h"
#include "Components.h"
@@ -71,11 +72,50 @@ struct HeightData {
}
return img_brushes.getColourAt(x, y + m, 0).r;
}
float get_base_height(const Ogre::Vector2 &worldOffset, int x, int y)
float get_world_x(int x)
{
return (float)(x - (int)img.getWidth() / 2) * BRUSH_SIZE;
}
float get_world_y(int y)
{
return (float)(y - (int)img.getHeight() / 2) * BRUSH_SIZE;
}
int get_img_x(float world_x)
{
float world_img_x = world_x + img.getWidth() * BRUSH_SIZE / 2;
int ret = world_img_x / BRUSH_SIZE;
// ret = Ogre::Math::Clamp(ret, 0, (int)img.getWidth() - 1);
return ret;
}
int get_img_y(float world_z)
{
float world_img_y = world_z + img.getHeight() * BRUSH_SIZE / 2;
int ret = world_img_y / BRUSH_SIZE;
// ret = Ogre::Math::Clamp(ret, 0, (int)img.getHeight() - 1);
return ret;
}
void update_heightmap(const Ogre::Image &heightmap)
{
img = heightmap;
}
void save_heightmap()
{
Ogre::String group =
Ogre::ResourceGroupManager::getSingleton()
.findGroupContainingResource("world_map.png");
Ogre::FileInfoListPtr fileInfoList(
Ogre::ResourceGroupManager::getSingleton()
.findResourceFileInfo(group, "world_map.png"));
OgreAssert(fileInfoList->size() == 1,
"worpd_map.png should be there and only once");
Ogre::String path = fileInfoList->at(0).archive->getName() +
"/" + "world_map.png";
Ogre::FileSystemLayer::removeFile(path);
img.save(path);
}
float get_base_height(long world_x, long world_y)
{
float height = 0.0f;
int world_x = worldOffset.x + x;
int world_y = worldOffset.y + y;
int world_img_x =
world_x + (int)img.getWidth() * BRUSH_SIZE / 2;
int world_img_y =
@@ -91,7 +131,7 @@ struct HeightData {
world_img_x >= img.getWidth() * BRUSH_SIZE ||
world_img_y < 0 ||
world_img_y >= img.getWidth() * BRUSH_SIZE) {
height = -1.0f;
height = 0.0f;
goto out;
}
color = img.getColourAt(map_img_x, map_img_y, 0);
@@ -103,7 +143,7 @@ struct HeightData {
out:
return height;
}
float get_noise_height(const Ogre::Vector2 &worldOffset, int x, int y)
float get_noise_height(long world_x, long world_y)
{
int h;
Ogre::Vector2 noisePoint;
@@ -122,7 +162,7 @@ out:
for (h = 0; h < (int)sizeof(noise_values) /
(int)sizeof(noise_values[0]);
h++) {
noisePoint = (worldOffset + Ogre::Vector2(x, y) +
noisePoint = (Ogre::Vector2(world_x, world_y) +
noise_pass[h].noiseOfft) *
noise_pass[h].noiseMul;
int noise_x =
@@ -139,31 +179,44 @@ out:
}
return noise_values[0] + noise_values[1];
}
float get_height(Ogre::TerrainGroup *terrainGroup, long x, long y,
int j, int i)
float get_height(Ogre::TerrainGroup *terrainGroup, long world_x,
long world_y)
{
uint16_t terrainSize = terrainGroup->getTerrainSize();
Ogre::Vector2 worldOffset(Ogre::Real(x * (terrainSize - 1)),
Ogre::Real(y * (terrainSize - 1)));
float brush_height0 =
HeightData::get_singleton()->get_brush_height(
0, j % BRUSH_SIZE, i % BRUSH_SIZE) -
0.55f;
float brush_height1 =
HeightData::get_singleton()->get_brush_height(
1, j % BRUSH_SIZE, i % BRUSH_SIZE) -
0.55f;
long grid_center_x = img.getWidth() * BRUSH_SIZE / 2;
long grid_center_y = img.getHeight() * BRUSH_SIZE / 2;
long world_grid_x = world_x + grid_center_x;
long world_grid_y = world_y + grid_center_y;
float amplitude = 150.0f;
if (world_grid_x < 0 || world_grid_y < 0) {
std::cout << "world: " << world_x << " " << world_y
<< " ";
std::cout << "grid: " << world_grid_x << " ";
std::cout << world_grid_y << std::endl;
return -amplitude;
}
OgreAssert(world_grid_x >= 0, "bad world x");
OgreAssert(world_grid_y >= 0, "bad world y");
long cell = 8;
long b1 = (world_grid_x / cell) * cell + cell / 2;
long b2 = (world_grid_y / cell) * cell + cell / 2;
long o1 = Ogre::Math::Abs(world_grid_x - b1);
long o2 = Ogre::Math::Abs(world_grid_y - b2);
// std::cout << "h: " << o1 << " " << o2 << std::endl;
// std::cout << "h: " << (o1 * o1 + o2 * o2) << std::endl;
float hbase = 1.0 / (1.0f + 0.02f * (o1 * o1 + o2 * o2));
float h1 = hbase * 0.5f + 0.5f;
float h2 = (1.0f - hbase) * 0.5f;
float mheight =
Ogre::Math::lerp(
brush_height1, brush_height0,
HeightData::get_singleton()->get_base_height(
worldOffset, j, i)) *
120.0f;
(Ogre::Math::lerp(h2, h1,
get_base_height(world_x, world_y)) -
0.51f) *
amplitude;
float height = mheight;
if (mheight > 0.5f)
height += 2.0f + get_noise_height(worldOffset, j, i);
height += 2.0f + get_noise_height(world_x, world_y);
else if (mheight < -0.5f)
height -= 2.0f + get_noise_height(worldOffset, j, i);
height -= 2.0f + get_noise_height(world_x, world_y);
// OgreAssert(false, "height");
return height;
}
};
@@ -231,11 +284,29 @@ public:
// Ogre::Vector2(img.getWidth(), img.getHeight()) * 0.5f;
float chunk = 128.0f;
Ogre::Vector2 revisedValuePoint;
Ogre::Vector3 worldPos;
terrainGroup->convertTerrainSlotToWorldPosition(x, y,
&worldPos);
for (int i = 0; i < terrainSize; i++)
for (int j = 0; j < terrainSize; j++) {
float height =
HeightData::get_singleton()->get_height(
terrainGroup, x, y, j, i);
long world_x = (long)(worldPos.x + j -
(terrainSize - 1) / 2);
long world_y = (long)(worldPos.z + i -
(terrainSize - 1) / 2);
float height = 0.0f;
int k, l;
for (l = -1; l < 2; l++)
for (k = -1; k < 2; k++) {
height +=
HeightData::get_singleton()
->get_height(
terrainGroup,
world_x +
4 * k,
world_y +
4 * l);
}
height /= 9.0f;
// height = -2.0f;
heightMap[i * terrainSize + j] = height;
@@ -526,16 +597,16 @@ TerrainModule::TerrainModule(flecs::world &ecs)
priv.mSunUpdate.reset();
}
});
ecs.system<const CharacterBase, const Terrain>("UpdateTerrainStatus")
ecs.system<const ECS::Camera, const Terrain>("UpdateTerrainStatus")
.kind(flecs::OnUpdate)
.without<TerrainReady>()
.each([](const CharacterBase &ch, const Terrain &terrain) {
.each([](const ECS::Camera &cam, const Terrain &terrain) {
std::cout << "mTerrainReady: " << terrain.mTerrainReady
<< "\n";
std::cout << "mBodyNode: " << ch.mBodyNode << "\n";
if (ch.mBodyNode && terrain.mTerrainReady) {
if (cam.mCameraNode && terrain.mTerrainReady) {
long x, y;
Ogre::Vector3 pos = ch.mBodyNode->getPosition();
Ogre::Vector3 pos =
cam.mCameraNode->getPosition();
terrain.mTerrainGroup
->convertWorldPositionToTerrainSlot(
pos, &x, &y);
@@ -560,8 +631,7 @@ TerrainModule::TerrainModule(flecs::world &ecs)
item.position = Ogre::Vector3(0, 0, 0);
float height =
HeightData::get_singleton()->get_height(
terrain.mTerrainGroup, 0, 0, 0,
0);
terrain.mTerrainGroup, 0, 0);
item.position.y = height;
placement.altar_items.push_back(item);
for (i = -64000; i < 64000; i += 2000)
@@ -586,14 +656,10 @@ TerrainModule::TerrainModule(flecs::world &ecs)
HeightData::get_singleton()
->get_height(
terrain.mTerrainGroup,
xslot,
yslot,
(int)offset.x +
(terrainSize -
1) / 2,
(int)offset.z +
(terrainSize -
1) / 2);
(long)position
.x,
(long)position
.z);
#if 0
height =
terrain.mTerrainGroup
@@ -672,8 +738,31 @@ float TerrainModule::get_height(Ogre::TerrainGroup *group,
group->convertTerrainSlotToWorldPosition(xslot, yslot, &slotpos);
Ogre::Vector3 offset = (position - slotpos) * terrainSize / worldSize;
float height = HeightData::get_singleton()->get_height(
group, xslot, yslot, (int)offset.x + (terrainSize - 1) / 2,
(int)offset.z + (terrainSize - 1) / 2);
group, (long)position.x, (long)position.z);
return height;
}
float TerrainModule::get_world_x(int x)
{
return HeightData::get_singleton()->get_world_x(x);
}
float TerrainModule::get_world_y(int y)
{
return HeightData::get_singleton()->get_world_y(y);
}
int TerrainModule::get_img_x(float world_x)
{
return HeightData::get_singleton()->get_img_x(world_x);
}
int TerrainModule::get_img_y(float world_z)
{
return HeightData::get_singleton()->get_img_y(world_z);
}
void TerrainModule::update_heightmap(const Ogre::Image &heightmap)
{
return HeightData::get_singleton()->update_heightmap(heightmap);
}
void TerrainModule::save_heightmap()
{
HeightData::get_singleton()->save_heightmap();
}
}

View File

@@ -35,6 +35,12 @@ struct TerrainModule {
TerrainModule(flecs::world &ecs);
static float get_height(Ogre::TerrainGroup *group,
const Ogre::Vector3 &position);
static float get_world_x(int x);
static float get_world_y(int y);
static int get_img_x(float world_x);
static int get_img_y(float world_z);
static void update_heightmap(const Ogre::Image &heightmap);
static void save_heightmap();
};
struct TerrainReady {};
}

View File

@@ -56,6 +56,7 @@ public:
};
#endif
static const uint32_t WATER_MASK = 0xF00;
static bool debugEnabled = false;
WaterModule::WaterModule(flecs::world &ecs)
{
ecs.module<WaterModule>();
@@ -163,15 +164,18 @@ WaterModule::WaterModule(flecs::world &ecs)
Ogre::FT_MIP, Ogre::FO_LINEAR);
}
// create a frosted screen in front of the camera, using our dynamic texture to "thaw" certain areas
Ogre::Entity *ent = eng.mScnMgr->createEntity(
"WaterDebugPlane",
Ogre::SceneManager::PT_PLANE);
ent->setMaterialName("Water/Debug", "Water");
ent->setVisibilityFlags(WATER_MASK);
Ogre::SceneNode *node =
camera.mCameraNode->createChildSceneNode();
node->setPosition(-150, 60, -400);
node->attachObject(ent);
if (debugEnabled) {
Ogre::Entity *ent = eng.mScnMgr->createEntity(
"WaterDebugPlane",
Ogre::SceneManager::PT_PLANE);
ent->setMaterialName("Water/Debug", "Water");
ent->setVisibilityFlags(WATER_MASK);
Ogre::SceneNode *node =
camera.mCameraNode
->createChildSceneNode();
node->setPosition(-150, 60, -400);
node->attachObject(ent);
}
water.mReflectionTexture =
reflectionTexture->getBuffer()