Heightmap editor + saving

This commit is contained in:
2025-12-07 01:31:25 +03:00
parent e0db570581
commit 44896ed0d9
13 changed files with 1901 additions and 172 deletions

View File

@@ -8,6 +8,7 @@
#include <OgreTerrainPagedWorldSection.h>
#include <OgrePage.h>
#include <OgreTerrainPaging.h>
#include <OgreFileSystemLayer.h>
#include "GameData.h"
#include "Components.h"
@@ -71,11 +72,50 @@ struct HeightData {
}
return img_brushes.getColourAt(x, y + m, 0).r;
}
float get_base_height(const Ogre::Vector2 &worldOffset, int x, int y)
float get_world_x(int x)
{
return (float)(x - (int)img.getWidth() / 2) * BRUSH_SIZE;
}
float get_world_y(int y)
{
return (float)(y - (int)img.getHeight() / 2) * BRUSH_SIZE;
}
int get_img_x(float world_x)
{
float world_img_x = world_x + img.getWidth() * BRUSH_SIZE / 2;
int ret = world_img_x / BRUSH_SIZE;
// ret = Ogre::Math::Clamp(ret, 0, (int)img.getWidth() - 1);
return ret;
}
int get_img_y(float world_z)
{
float world_img_y = world_z + img.getHeight() * BRUSH_SIZE / 2;
int ret = world_img_y / BRUSH_SIZE;
// ret = Ogre::Math::Clamp(ret, 0, (int)img.getHeight() - 1);
return ret;
}
void update_heightmap(const Ogre::Image &heightmap)
{
img = heightmap;
}
void save_heightmap()
{
Ogre::String group =
Ogre::ResourceGroupManager::getSingleton()
.findGroupContainingResource("world_map.png");
Ogre::FileInfoListPtr fileInfoList(
Ogre::ResourceGroupManager::getSingleton()
.findResourceFileInfo(group, "world_map.png"));
OgreAssert(fileInfoList->size() == 1,
"worpd_map.png should be there and only once");
Ogre::String path = fileInfoList->at(0).archive->getName() +
"/" + "world_map.png";
Ogre::FileSystemLayer::removeFile(path);
img.save(path);
}
float get_base_height(long world_x, long world_y)
{
float height = 0.0f;
int world_x = worldOffset.x + x;
int world_y = worldOffset.y + y;
int world_img_x =
world_x + (int)img.getWidth() * BRUSH_SIZE / 2;
int world_img_y =
@@ -91,7 +131,7 @@ struct HeightData {
world_img_x >= img.getWidth() * BRUSH_SIZE ||
world_img_y < 0 ||
world_img_y >= img.getWidth() * BRUSH_SIZE) {
height = -1.0f;
height = 0.0f;
goto out;
}
color = img.getColourAt(map_img_x, map_img_y, 0);
@@ -103,7 +143,7 @@ struct HeightData {
out:
return height;
}
float get_noise_height(const Ogre::Vector2 &worldOffset, int x, int y)
float get_noise_height(long world_x, long world_y)
{
int h;
Ogre::Vector2 noisePoint;
@@ -122,7 +162,7 @@ out:
for (h = 0; h < (int)sizeof(noise_values) /
(int)sizeof(noise_values[0]);
h++) {
noisePoint = (worldOffset + Ogre::Vector2(x, y) +
noisePoint = (Ogre::Vector2(world_x, world_y) +
noise_pass[h].noiseOfft) *
noise_pass[h].noiseMul;
int noise_x =
@@ -139,31 +179,44 @@ out:
}
return noise_values[0] + noise_values[1];
}
float get_height(Ogre::TerrainGroup *terrainGroup, long x, long y,
int j, int i)
float get_height(Ogre::TerrainGroup *terrainGroup, long world_x,
long world_y)
{
uint16_t terrainSize = terrainGroup->getTerrainSize();
Ogre::Vector2 worldOffset(Ogre::Real(x * (terrainSize - 1)),
Ogre::Real(y * (terrainSize - 1)));
float brush_height0 =
HeightData::get_singleton()->get_brush_height(
0, j % BRUSH_SIZE, i % BRUSH_SIZE) -
0.55f;
float brush_height1 =
HeightData::get_singleton()->get_brush_height(
1, j % BRUSH_SIZE, i % BRUSH_SIZE) -
0.55f;
long grid_center_x = img.getWidth() * BRUSH_SIZE / 2;
long grid_center_y = img.getHeight() * BRUSH_SIZE / 2;
long world_grid_x = world_x + grid_center_x;
long world_grid_y = world_y + grid_center_y;
float amplitude = 150.0f;
if (world_grid_x < 0 || world_grid_y < 0) {
std::cout << "world: " << world_x << " " << world_y
<< " ";
std::cout << "grid: " << world_grid_x << " ";
std::cout << world_grid_y << std::endl;
return -amplitude;
}
OgreAssert(world_grid_x >= 0, "bad world x");
OgreAssert(world_grid_y >= 0, "bad world y");
long cell = 8;
long b1 = (world_grid_x / cell) * cell + cell / 2;
long b2 = (world_grid_y / cell) * cell + cell / 2;
long o1 = Ogre::Math::Abs(world_grid_x - b1);
long o2 = Ogre::Math::Abs(world_grid_y - b2);
// std::cout << "h: " << o1 << " " << o2 << std::endl;
// std::cout << "h: " << (o1 * o1 + o2 * o2) << std::endl;
float hbase = 1.0 / (1.0f + 0.02f * (o1 * o1 + o2 * o2));
float h1 = hbase * 0.5f + 0.5f;
float h2 = (1.0f - hbase) * 0.5f;
float mheight =
Ogre::Math::lerp(
brush_height1, brush_height0,
HeightData::get_singleton()->get_base_height(
worldOffset, j, i)) *
120.0f;
(Ogre::Math::lerp(h2, h1,
get_base_height(world_x, world_y)) -
0.51f) *
amplitude;
float height = mheight;
if (mheight > 0.5f)
height += 2.0f + get_noise_height(worldOffset, j, i);
height += 2.0f + get_noise_height(world_x, world_y);
else if (mheight < -0.5f)
height -= 2.0f + get_noise_height(worldOffset, j, i);
height -= 2.0f + get_noise_height(world_x, world_y);
// OgreAssert(false, "height");
return height;
}
};
@@ -231,11 +284,29 @@ public:
// Ogre::Vector2(img.getWidth(), img.getHeight()) * 0.5f;
float chunk = 128.0f;
Ogre::Vector2 revisedValuePoint;
Ogre::Vector3 worldPos;
terrainGroup->convertTerrainSlotToWorldPosition(x, y,
&worldPos);
for (int i = 0; i < terrainSize; i++)
for (int j = 0; j < terrainSize; j++) {
float height =
HeightData::get_singleton()->get_height(
terrainGroup, x, y, j, i);
long world_x = (long)(worldPos.x + j -
(terrainSize - 1) / 2);
long world_y = (long)(worldPos.z + i -
(terrainSize - 1) / 2);
float height = 0.0f;
int k, l;
for (l = -1; l < 2; l++)
for (k = -1; k < 2; k++) {
height +=
HeightData::get_singleton()
->get_height(
terrainGroup,
world_x +
4 * k,
world_y +
4 * l);
}
height /= 9.0f;
// height = -2.0f;
heightMap[i * terrainSize + j] = height;
@@ -526,16 +597,16 @@ TerrainModule::TerrainModule(flecs::world &ecs)
priv.mSunUpdate.reset();
}
});
ecs.system<const CharacterBase, const Terrain>("UpdateTerrainStatus")
ecs.system<const ECS::Camera, const Terrain>("UpdateTerrainStatus")
.kind(flecs::OnUpdate)
.without<TerrainReady>()
.each([](const CharacterBase &ch, const Terrain &terrain) {
.each([](const ECS::Camera &cam, const Terrain &terrain) {
std::cout << "mTerrainReady: " << terrain.mTerrainReady
<< "\n";
std::cout << "mBodyNode: " << ch.mBodyNode << "\n";
if (ch.mBodyNode && terrain.mTerrainReady) {
if (cam.mCameraNode && terrain.mTerrainReady) {
long x, y;
Ogre::Vector3 pos = ch.mBodyNode->getPosition();
Ogre::Vector3 pos =
cam.mCameraNode->getPosition();
terrain.mTerrainGroup
->convertWorldPositionToTerrainSlot(
pos, &x, &y);
@@ -560,8 +631,7 @@ TerrainModule::TerrainModule(flecs::world &ecs)
item.position = Ogre::Vector3(0, 0, 0);
float height =
HeightData::get_singleton()->get_height(
terrain.mTerrainGroup, 0, 0, 0,
0);
terrain.mTerrainGroup, 0, 0);
item.position.y = height;
placement.altar_items.push_back(item);
for (i = -64000; i < 64000; i += 2000)
@@ -586,14 +656,10 @@ TerrainModule::TerrainModule(flecs::world &ecs)
HeightData::get_singleton()
->get_height(
terrain.mTerrainGroup,
xslot,
yslot,
(int)offset.x +
(terrainSize -
1) / 2,
(int)offset.z +
(terrainSize -
1) / 2);
(long)position
.x,
(long)position
.z);
#if 0
height =
terrain.mTerrainGroup
@@ -672,8 +738,31 @@ float TerrainModule::get_height(Ogre::TerrainGroup *group,
group->convertTerrainSlotToWorldPosition(xslot, yslot, &slotpos);
Ogre::Vector3 offset = (position - slotpos) * terrainSize / worldSize;
float height = HeightData::get_singleton()->get_height(
group, xslot, yslot, (int)offset.x + (terrainSize - 1) / 2,
(int)offset.z + (terrainSize - 1) / 2);
group, (long)position.x, (long)position.z);
return height;
}
float TerrainModule::get_world_x(int x)
{
return HeightData::get_singleton()->get_world_x(x);
}
float TerrainModule::get_world_y(int y)
{
return HeightData::get_singleton()->get_world_y(y);
}
int TerrainModule::get_img_x(float world_x)
{
return HeightData::get_singleton()->get_img_x(world_x);
}
int TerrainModule::get_img_y(float world_z)
{
return HeightData::get_singleton()->get_img_y(world_z);
}
void TerrainModule::update_heightmap(const Ogre::Image &heightmap)
{
return HeightData::get_singleton()->update_heightmap(heightmap);
}
void TerrainModule::save_heightmap()
{
HeightData::get_singleton()->save_heightmap();
}
}