Heightmap editor + saving

This commit is contained in:
2025-12-07 01:31:25 +03:00
parent e0db570581
commit 44896ed0d9
13 changed files with 1901 additions and 172 deletions

View File

@@ -56,6 +56,7 @@ public:
};
#endif
static const uint32_t WATER_MASK = 0xF00;
static bool debugEnabled = false;
WaterModule::WaterModule(flecs::world &ecs)
{
ecs.module<WaterModule>();
@@ -163,15 +164,18 @@ WaterModule::WaterModule(flecs::world &ecs)
Ogre::FT_MIP, Ogre::FO_LINEAR);
}
// create a frosted screen in front of the camera, using our dynamic texture to "thaw" certain areas
Ogre::Entity *ent = eng.mScnMgr->createEntity(
"WaterDebugPlane",
Ogre::SceneManager::PT_PLANE);
ent->setMaterialName("Water/Debug", "Water");
ent->setVisibilityFlags(WATER_MASK);
Ogre::SceneNode *node =
camera.mCameraNode->createChildSceneNode();
node->setPosition(-150, 60, -400);
node->attachObject(ent);
if (debugEnabled) {
Ogre::Entity *ent = eng.mScnMgr->createEntity(
"WaterDebugPlane",
Ogre::SceneManager::PT_PLANE);
ent->setMaterialName("Water/Debug", "Water");
ent->setVisibilityFlags(WATER_MASK);
Ogre::SceneNode *node =
camera.mCameraNode
->createChildSceneNode();
node->setPosition(-150, 60, -400);
node->attachObject(ent);
}
water.mReflectionTexture =
reflectionTexture->getBuffer()