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16 Commits

Author SHA1 Message Date
slapin ea281bf913 Character ages and Phase 8 checkpoint (interiors) 2026-10-31 15:51:42 +03:00
slapin 214b05b40f Phase 7 checkpoint 2026-10-30 19:58:52 +03:00
slapin 141bfd31c1 Phase 7 checkpoint 2026-10-30 18:24:30 +03:00
slapin 7e0a74d837 Phase 7 start checkpoint 2026-10-30 16:47:10 +03:00
slapin 65066e6d29 Phase 6.8 checkpoint 2026-10-30 15:33:41 +03:00
slapin a3ec423cca Phase 6.8 checkpoint 2026-10-30 00:27:47 +03:00
slapin 19c5528f8e phase 6.8 checkpoint 2026-10-29 02:39:05 +03:00
slapin 2873a695f7 phase 6.8 checkpoint 2026-10-29 02:16:52 +03:00
slapin 54d9d4a28e phase 6.8 checkpoint 2026-10-29 01:31:02 +03:00
slapin d5b9ae235e Phase 6.8: character stats foundation 2026-10-28 15:56:20 +03:00
slapin c643d4388f Phase 6.7 complete checkpoint - checked 2026-10-28 13:38:24 +03:00
slapin 682ccee856 Phase 6.7 complete checkpoint 2026-10-28 12:43:16 +03:00
slapin d0ca3d181a Phase 6.7 complete checkpoint 2026-10-28 10:49:22 +03:00
slapin 72851b442f Phase 6.6 complete checkpoint 2026-10-28 07:35:18 +03:00
slapin 3dfd6c12bd Plan update; Loading screen for scene switching door is finally fixed 2026-10-26 16:25:28 +03:00
slapin e918ef8c4b Fixes for doors and arrival positions 2026-10-26 15:22:35 +03:00
222 changed files with 40160 additions and 1053 deletions
+22
View File
@@ -131,8 +131,24 @@ cmake --build build --target demoLuaSceneScript # Demo: game-mode inline scene/p
cmake --build build --target demoSceneSwitchingExtra # Demo: scene switching with CellGrid interior
cmake --build build --target demoSokoban # Demo: forklift sokoban activity (vehicle + crates + quest HUD)
cmake --build build --target demoTaxi # Demo: taxi driver (procedural town, sedans, NPC traffic, fare chain)
cmake --build build --target characters-all # All adult/baby/child/teenager/elder character assets
cmake --build build --target character-assets-check # Validate age catalogs/LODs/resource tree
```
### Parallel asset builds
Blender 3.6 batch jobs are not safe to run concurrently (shared user
config/addon state and shared build files). Every Blender invocation in
the CMake pipeline goes through `${BLENDER_LOCKED}`, which is
`flock -x ${BLENDER_LOCK} <blender>`, so `cmake --build build -jN` is
safe: only one Blender job runs at a time while CMake copies, compiles
and validates in parallel. `flock` must be installed (configure fails
otherwise). The default lock is per build tree
(`<build-dir>/blender-assets.lock`); if two build trees are built at the
same time, configure them with the same lock file, for example
`-DBLENDER_LOCK=/tmp/world2-blender-assets.lock`. New custom commands
must use `${BLENDER_LOCKED}`, never `${BLENDER}` directly.
### Build Outputs
- `build/Game` - Main game executable (legacy)
- `build/Editor` - World editor executable (legacy)
@@ -375,6 +391,12 @@ JPH::BodyID body = physics->createBody(shape, 1.0f, position, rotation,
`<name>.vehicle.json` scene entity (contract:
`assets/blender/vehicles/CAR_MODELING.md`)
- `import_vrm.py` - VRM character import
- `characters/generate_age_blends.py` + `characters/agegen/` - one-shot
adult → age-band seed converter (rig scaling, mesh/shape-key
deformation, garment/hair conversion, animation retargeting; contract:
`assets/blender/characters/AGES-PLAN.md`)
- `characters/validate_age_assets.py` - structural validation of the
generated age catalogs/LODs/resource tree
3. **Build**: CMake processes assets during build
4. **Runtime**: Assets loaded from `resources.cfg` paths
+16 -3
View File
@@ -4,6 +4,19 @@ project(world2)
set(CMAKE_CXX_STANDARD 17)
enable_testing()
set(BLENDER "${CMAKE_SOURCE_DIR}/../../blender-bin/bin/blender" CACHE STRING "Blender path")
# Blender 3.6 batch jobs are not safe to run concurrently: they share
# user config/addon state and the asset scripts read/write the same
# build-tree files. Every Blender invocation must go through
# ${BLENDER_LOCKED} so only one runs at a time. CMake can still run
# copies, converters, Python validation and C++ compilation in parallel.
find_program(FLOCK_EXECUTABLE flock)
if(NOT FLOCK_EXECUTABLE)
message(FATAL_ERROR
"flock (util-linux) is required to serialize Blender asset jobs")
endif()
set(BLENDER_LOCK "${CMAKE_BINARY_DIR}/blender-assets.lock" CACHE STRING
"Advisory lock for Blender jobs; share across concurrently-built trees")
set(BLENDER_LOCKED "${FLOCK_EXECUTABLE}" -x "${BLENDER_LOCK}" "${BLENDER}")
set(CREATE_DIRECTORIES
${CMAKE_BINARY_DIR}/assets/blender/shapes/male
${CMAKE_BINARY_DIR}/assets/blender/shapes/female
@@ -128,7 +141,7 @@ foreach(BUILDING_FILE ${BUILDINGS_SRC})
add_custom_command(
OUTPUT ${BUILDING_OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/resources/buildings
COMMAND ${BLENDER} ${BUILDING_FILE}
COMMAND ${BLENDER_LOCKED} ${BUILDING_FILE}
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_buildings.py
-- ${BUILDING_OUTPUT_FILE}
@@ -148,7 +161,7 @@ foreach(CHARACTER_SHAPE_FILE ${CHARACTER_SHAPES_SRC})
OUTPUT ${CHARACTER_SHAPE_OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/assets/blender
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/characters/shapes/male/${FILE_NAME}
COMMAND ${BLENDER} ${CMAKE_SOURCE_DIR}/assets/blender/${CHARACTER_SHAPE_FILE}
COMMAND ${BLENDER_LOCKED} ${CMAKE_SOURCE_DIR}/assets/blender/${CHARACTER_SHAPE_FILE}
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_characters_ogre.py
-- ${CHARACTER_SHAPE_OUTPUT_FILE}
@@ -161,7 +174,7 @@ add_custom_target(import_character_shapes ALL DEPENDS ${CHARACTER_SHAPES_OUTPUT_
set(WATER_STUFF)
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/water/sea.glb
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/water
COMMAND ${BLENDER} ${CMAKE_SOURCE_DIR}/assets/blender/sea.blend
COMMAND ${BLENDER_LOCKED} ${CMAKE_SOURCE_DIR}/assets/blender/sea.blend
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_buildings.py
-- ${CMAKE_BINARY_DIR}/water/sea.glb
@@ -9,7 +9,7 @@ foreach(PARTS_FILE ${PARTS_FILES})
add_custom_command(
OUTPUT ${PARTS_OUTPUT_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${PARTS_OUTPUT_DIR}
COMMAND ${BLENDER} ${CMAKE_CURRENT_SOURCE_DIR}/${PARTS_FILE}
COMMAND ${BLENDER_LOCKED} ${CMAKE_CURRENT_SOURCE_DIR}/${PARTS_FILE}
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_building_parts.py
-- ${PARTS_OUTPUT_DIR}
@@ -31,7 +31,7 @@ foreach(FURNITURE_FILE ${FURNITURE_FILES})
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/${FURNITURE_FILE}
${CMAKE_CURRENT_BINARY_DIR}/${FURNITURE_FILE}
COMMAND ${BLENDER} -b ${CMAKE_CURRENT_BINARY_DIR}/${FURNITURE_FILE}
COMMAND ${BLENDER_LOCKED} -b ${CMAKE_CURRENT_BINARY_DIR}/${FURNITURE_FILE}
-Y -P ${CMAKE_CURRENT_SOURCE_DIR}/bake_furniture.py
-- ${ATLAS_PART} ${FURNITURE_INDEX} ${FURNITURE_COUNT}
${BAKE_SUCCESS}
@@ -53,7 +53,7 @@ add_custom_command(
OUTPUT ${FURNITURE_ATLAS_PNG} ${FURNITURE_ATLAS_MATERIAL}
COMMAND ${CMAKE_COMMAND} -E rm -f
${FURNITURE_ATLAS_PNG} ${FURNITURE_ATLAS_MATERIAL}
COMMAND ${BLENDER} --factory-startup -b -P
COMMAND ${BLENDER_LOCKED} --factory-startup -b -P
${CMAKE_CURRENT_SOURCE_DIR}/merge_furniture_atlases.py --
${FURNITURE_ATLAS_PNG} ${FURNITURE_ATLAS_MATERIAL}
${FURNITURE_ATLAS_PARTS}
@@ -75,7 +75,7 @@ foreach(FURNITURE_FILE ${FURNITURE_FILES})
COMMAND ${CMAKE_COMMAND} -E rm -rf ${PARTS_OUTPUT_DIR}
COMMAND ${CMAKE_COMMAND} -E rm -f ${EXPORT_SUCCESS}
COMMAND ${CMAKE_COMMAND} -E make_directory ${PARTS_OUTPUT_DIR}
COMMAND ${BLENDER} -b ${BAKED_BLEND}
COMMAND ${BLENDER_LOCKED} -b ${BAKED_BLEND}
-Y -P
${CMAKE_CURRENT_SOURCE_DIR}/export_furniture_parts.py
-- ${PARTS_OUTPUT_DIR} ${EXPORT_SUCCESS}
@@ -117,12 +117,12 @@ set(FURNITURE_GALLERY_DIR
${CMAKE_BINARY_DIR}/resources/buildings/parts/gallery)
add_custom_target(furniture_gallery
COMMAND ${CMAKE_COMMAND} -E make_directory ${FURNITURE_GALLERY_DIR}
COMMAND ${BLENDER} -b
COMMAND ${BLENDER_LOCKED} -b
${CMAKE_CURRENT_BINARY_DIR}/furniture_baked.blend -Y -P
${CMAKE_CURRENT_SOURCE_DIR}/render_furniture_gallery.py --
${FURNITURE_GALLERY_DIR}
${CMAKE_BINARY_DIR}/resources/buildings/parts/furniture
COMMAND ${BLENDER} -b
COMMAND ${BLENDER_LOCKED} -b
${CMAKE_CURRENT_BINARY_DIR}/furniture-sofa_baked.blend -Y -P
${CMAKE_CURRENT_SOURCE_DIR}/render_furniture_gallery.py --
${FURNITURE_GALLERY_DIR}
@@ -0,0 +1,207 @@
{
"profileHash": "dd6901d4220ae704",
"stems": {
"baby-female": {
"age": "baby",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-female.blend",
"animationSourceHash": "6b258336b456f84f42536bef39e1902bca50cc2cb45aa7dbaa0550c83365f92d",
"outputHashes": {
"clothes-baby-female-bottom.blend": "25b6b8b5230a5e9d91e76b733ee96856ecea873a9bb118ca5905f8d21c6fe16f",
"clothes-baby-female-feet.blend": "4477d51b38b4383849bc3871c2ce83056f01874b7f951e89f082c0a287b457d9",
"clothes-baby-female-hair.blend": "77397a68bb1d1aef4d92a1a218390cc8ad1e453bf82fc7e3ba2f1d0d0adc6dc2",
"clothes-baby-female-top.blend": "a47bc879db6791056b4646b4428d2017d531b4368b4c245898310e2997c717e7",
"edited-normal-baby-female.blend": "0afd20804330a1179a7447c7d4f0bbeed90d5c669bfe82c771a1f6bc737e3dd7"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-baby-female.md",
"reportJson": "conversion-report-baby-female.json",
"sex": "female",
"sourceHashes": {
"clothes-female-bottom.blend": "c7a5cff31917b176c53aab88d9b22b816ad684ff906d1af856e146a4e3167beb",
"clothes-female-feet.blend": "f07ea8aa5145137297b3b556a63e93ba8effa87fb123abb99754925553e0ace1",
"clothes-female-hair.blend": "d0aa11db762f9f6974949e4cc579f66c211d7fc913def2c77b71a0ad9199f7bc",
"clothes-female-top.blend": "0115190c186d740ac54527dbba944e7b2f0f448f4fa6bff89f3aaba2a02d1439",
"edited-normal-female.blend": "b62d4160656b57752cb97fc81c517007c689ad93c510ef2ebc869ac410d13b51"
},
"state": "auto-seed",
"updated": 1793419320
},
"baby-male": {
"age": "baby",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-male.blend",
"animationSourceHash": "a495ad4c4f73bf9971c7f180facbca29d117e002b258380ac946274c5e7b9fee",
"outputHashes": {
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"clothes-baby-male-feet.blend": "8d3eb2c8c9053c953895508f2de03b6e3abbd23ceb53ebb2da2025b0be3a0a97",
"clothes-baby-male-hair.blend": "3e74c20b81b9cb19b4d79a862a5793e7d06726ee9ea8de6d0daeb269b3d4bd94",
"clothes-baby-male-top.blend": "124fd1ad4f22f9efc1c3061914a8a74ea1e328af76d064d9080dc171bf3e0ed3",
"edited-normal-baby-male.blend": "68537022ec4087743d636336b00bf33be3ed2028d0006e4b0ce2847350ba8737"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-baby-male.md",
"reportJson": "conversion-report-baby-male.json",
"sex": "male",
"sourceHashes": {
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"clothes-male-feet.blend": "f720ce5cd154ae967673dbc2c6a93a25640dad56760586d205a18ec7b550e39c",
"clothes-male-hair.blend": "2b267783d2f0dc991c7edd972b6c21b344abf3b5a46737c664912feae0ca9549",
"clothes-male-top.blend": "4ff80187a33acc2a4f6228dd6492b84aee342b22a18c68d2f4c9be9fb15ec9cf",
"edited-normal-male.blend": "4cba5e5da1e22eeedd6962d24edb1ef6ecf56c9b719c2f623ee3983c235560ff"
},
"state": "auto-seed",
"updated": 1793419311
},
"child-female": {
"age": "child",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-female.blend",
"animationSourceHash": "6b258336b456f84f42536bef39e1902bca50cc2cb45aa7dbaa0550c83365f92d",
"outputHashes": {
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"clothes-child-female-feet.blend": "900a21c055e9464030e0248941099acb6838dce72c9b4bef72df679427589167",
"clothes-child-female-hair.blend": "3f1766cdcf6102fafe030b99daa2ae5a78023bc9c2f6146d8a4924faa2a3cd57",
"clothes-child-female-top.blend": "3950729a7079297aff7aa2d4be255813eaf69348dee4688a61c470a2493a6f05",
"edited-normal-child-female.blend": "f8f22f31a68b40088fefc1a037b4a9622aafad2b952d07f1ab85d45876bf9882"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-child-female.md",
"reportJson": "conversion-report-child-female.json",
"sex": "female",
"sourceHashes": {
"clothes-female-bottom.blend": "c7a5cff31917b176c53aab88d9b22b816ad684ff906d1af856e146a4e3167beb",
"clothes-female-feet.blend": "f07ea8aa5145137297b3b556a63e93ba8effa87fb123abb99754925553e0ace1",
"clothes-female-hair.blend": "d0aa11db762f9f6974949e4cc579f66c211d7fc913def2c77b71a0ad9199f7bc",
"clothes-female-top.blend": "0115190c186d740ac54527dbba944e7b2f0f448f4fa6bff89f3aaba2a02d1439",
"edited-normal-female.blend": "b62d4160656b57752cb97fc81c517007c689ad93c510ef2ebc869ac410d13b51"
},
"state": "auto-seed",
"updated": 1793419306
},
"child-male": {
"age": "child",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-male.blend",
"animationSourceHash": "a495ad4c4f73bf9971c7f180facbca29d117e002b258380ac946274c5e7b9fee",
"outputHashes": {
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},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-child-male.md",
"reportJson": "conversion-report-child-male.json",
"sex": "male",
"sourceHashes": {
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"state": "auto-seed",
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},
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"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-female.blend",
"animationSourceHash": "6b258336b456f84f42536bef39e1902bca50cc2cb45aa7dbaa0550c83365f92d",
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"profileHash": "dd6901d4220ae704",
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"reportJson": "conversion-report-elder-female.json",
"sex": "female",
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"reportJson": "conversion-report-elder-male.json",
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"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-female.blend",
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"clothes-teenager-female-hair.blend": "0c5a762e74f95bd7b10679fa986133247125e46cc33f9a08dfeeed47f3f7719b",
"clothes-teenager-female-top.blend": "ce617dbb60927fa81a530019bfd0b822743ac57b7dd96d894c5144a2803e3335",
"edited-normal-teenager-female.blend": "1cfb42a0086b0704a1eb9f17ee027ae01ccf4be5664f126aa7d776398b8e3f91"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-teenager-female.md",
"reportJson": "conversion-report-teenager-female.json",
"sex": "female",
"sourceHashes": {
"clothes-female-bottom.blend": "c7a5cff31917b176c53aab88d9b22b816ad684ff906d1af856e146a4e3167beb",
"clothes-female-feet.blend": "f07ea8aa5145137297b3b556a63e93ba8effa87fb123abb99754925553e0ace1",
"clothes-female-hair.blend": "d0aa11db762f9f6974949e4cc579f66c211d7fc913def2c77b71a0ad9199f7bc",
"clothes-female-top.blend": "0115190c186d740ac54527dbba944e7b2f0f448f4fa6bff89f3aaba2a02d1439",
"edited-normal-female.blend": "b62d4160656b57752cb97fc81c517007c689ad93c510ef2ebc869ac410d13b51"
},
"state": "auto-seed",
"updated": 1793419291
},
"teenager-male": {
"age": "teenager",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-male.blend",
"animationSourceHash": "a495ad4c4f73bf9971c7f180facbca29d117e002b258380ac946274c5e7b9fee",
"outputHashes": {
"clothes-teenager-male-bottom.blend": "9547a808429d71da27fdb11d58f69a2c18e6ad3f4fe78b5348dd25050133ad37",
"clothes-teenager-male-feet.blend": "33d32f57c79f5a7b8e9c701c5e0aeffdd052a75b92ea7de234128c418e8be332",
"clothes-teenager-male-hair.blend": "fc9c767afe4291c8a4634c2c1fc886c42d0136b905cc2288d3ca363a45957e99",
"clothes-teenager-male-top.blend": "7b14973503c70681acbcaf66d7712a5e0ed9336875e4780d84ec749525624161",
"edited-normal-teenager-male.blend": "d476061b1ee14df740bb052b82a2be5938246c05fcaf2df1dcded73ca1196daa"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-teenager-male.md",
"reportJson": "conversion-report-teenager-male.json",
"sex": "male",
"sourceHashes": {
"clothes-male-bottom.blend": "950298780654bd908c15045d8afe572de755ddb1aa38e548c1dfb912b1cc059c",
"clothes-male-feet.blend": "f720ce5cd154ae967673dbc2c6a93a25640dad56760586d205a18ec7b550e39c",
"clothes-male-hair.blend": "2b267783d2f0dc991c7edd972b6c21b344abf3b5a46737c664912feae0ca9549",
"clothes-male-top.blend": "4ff80187a33acc2a4f6228dd6492b84aee342b22a18c68d2f4c9be9fb15ec9cf",
"edited-normal-male.blend": "4cba5e5da1e22eeedd6962d24edb1ef6ecf56c9b719c2f623ee3983c235560ff"
},
"state": "auto-seed",
"updated": 1793419282
}
},
"updated": 1793419320,
"version": 1
}
File diff suppressed because it is too large Load Diff
+73 -20
View File
@@ -20,37 +20,90 @@ cmake --build build-vscode --target edited-blends # base bodies + animations
cmake --build build-vscode # full pipeline incl. clothes
```
Pipeline per sex (`male` / `female`):
All Blender steps are wrapped in `${BLENDER_LOCKED}` (`flock -x
${BLENDER_LOCK} <blender>`). This makes `-j` builds safe: Blender jobs
are serialized because Blender 3.6 shares user config/addon state and the
scripts touch common build files, while CMake copies/compiles in
parallel. Configure fails if `flock` is missing. The lock defaults to
`<build-dir>/blender-assets.lock`; pass the same `-DBLENDER_LOCK=...` to
concurrent build trees. Never call `${BLENDER}` directly in a custom
command; use `${BLENDER_LOCKED}`.
1. `edited-normal-<sex>.blend` is the base body. `copy_animations.py`
copies the Mixamo animation library (`assets/blender/mixamo/`) into
it — idle, walking, running, swimming, treading_water, sitting,
sitting-ground, sitting-vehicle, ...
2. Each `clothes-<sex>-<slot>.blend` holds garment meshes for one slot.
Canonical age bands are `baby`, `child`, `teenager`, `adult` and `elder`.
Adult keeps the legacy stem `male`/`female`; every new band uses
`<age>-<sex>` (for example `child-male`, `elder-female`). The new base
bodies and their clothes are generated once from the adult assets by
`generate_age_blends.py` + the `agegen/` package (rest-pose rig scaling,
weighted mesh/shape-key deformation, garment/hair conversion and animation
retargeting). The generated `.blend` files are committed seeds; the normal
build consumes them as-is and never re-runs the generator or retargeting.
See `AGES-PLAN.md` for the conversion/hand-off contract and
`generate_age_blends.py --check` for seed verification.
Pipeline per stem (`male`, `female`, `baby-male`, `child-female`, ...):
1. `edited-normal-<stem>.blend` is the base body. For **adult**,
`copy_animations.py` copies the Mixamo animation library
(`assets/blender/mixamo/`) into it. New age seeds already contain
retargeted actions and NLA tracks.
2. Each `clothes-<age>-<sex>-<slot>.blend` (adult:
`clothes-<sex>-<slot>.blend`) holds garment meshes for one slot.
`process_clothes.py` fits them to the body (weight transfer from the
reference body parts, seam fixes), `combine_clothes.py` bakes the
combined meshes for garment combinations (see §3).
3. `consolidate.py` appends everything into
`edited-normal-<sex>-consolidated.blend`.
`edited-normal-<stem>-consolidated.blend` and leaves exactly one body
armature.
4. `export_models2.py` exports the consolidated blend through
blender2ogre: one `.mesh` per catalog mesh object, the shared
`.skeleton`, `.material` files, the texture atlases
(`clothes-atlas.png`, `clothes-atlas-normal.png`, `face-atlas.png`),
`.skeleton`, `.material` files, the prefixed texture atlases,
a `.glb` preview, and one **`body_part_<mesh data name>.json`
catalog entry per mesh object** carrying the required custom
properties (see §2).
Outputs land in `build-vscode/characters/<sex>/` and are staged into
Outputs land in `build-vscode/characters/<stem>/` and are staged into
the editScene runtime `characters/` directory (OGRE resource group
`Characters`). The engine discovers catalog entries by scanning every
`Characters`; every stem directory is registered as a flat resource
location). The engine discovers catalog entries by scanning every
resource group for `body_part_*.json` — no manual registration step.
All resource basenames in the tree must be unique; textures are prefixed
with `<stem>-` during export.
**blender2ogre names `.mesh` files after the mesh DATA name** (not the
object name) — set both, and never reuse another blend's mesh data
names: everything exports into the same directory and silently
overwrites.
## 2. Catalog entry contract (custom properties on the MESH OBJECT)
## 1.1 Age seeds (baby / child / teenager / elder)
`generate_age_blends.py` (with the `agegen/` package) creates first-pass
seeds from the same-sex adult base and the adult wardrobe:
- the age rig keeps every adult bone name, hierarchy, roll and rest
orientation; joints/segment lengths and radial thickness are scaled by
`age_profiles.py`;
- body, face, hair, clothes, helpers and shape keys are deformed by the
weighted rest-pose matrices `D_i = F_age · S_i · F_adult⁻¹`;
- animations are copied from the Mixamo library and their location/root
tracks are scaled by the bone rest-offset ratios; rotations are untouched;
- the result is written as `edited-normal-<age>-<sex>.blend` plus
`clothes-<age>-<sex>-{top,bottom,feet,hair}.blend`, a conversion report
and `AGE-GENERATION.json`.
Generated seeds are committed and marked `agegen_state = auto-seed`. The
normal build must not run the generator or the retarget step again; the
retarget step would double-scale root motion. Seeds with
`agegen_state = hand-edited` (or a changed file hash) are protected from
regeneration; use `--force` only when intentionally replacing them.
`generate_age_blends.py --check` verifies the seed hashes and
`validate_age_assets.py` verifies the built catalog/skeleton/resource tree.
The automatic seed is a **complete editable base**, not final art. Baby and
child faces/silhouettes are expected to need a manual detail pass; the
conversion report lists the first objects to inspect (stretch, seam,
penetration, weight and animation issues).
`export_models2.py` writes a catalog JSON for every mesh object that
carries all three required custom properties (Properties panel ->
@@ -58,7 +111,7 @@ Object -> Custom Properties):
| Property | Type | Meaning |
|----------|------|---------|
| `age` | string | age band, currently only `adult` exists |
| `age` | string | canonical band: `baby` / `child` / `teenager` / `adult` / `elder` (aliases `infant`, `teen`, `senior` normalize on load) |
| `sex` | string | `male` / `female` |
| `slot` | string | `top` / `bottom` / `feet` / `hair` / `face` |
| `layer` | int | 0 = nude base, 1 = underwear (and hair), 2 = clothes (default 0) |
@@ -231,12 +284,12 @@ hysteresis on every boundary):
- **LOD0 (< 10 m)**: modular, full detail — the normal catalog parts.
- **LOD1 (10-30 m)**: per-part `<mesh base>_lod1.mesh` variants — same
geometry, shape keys removed, UVs remapped into one shared 2048x2048
atlas (`charlod_<sex>-atlas.png`) with a single `charlod_<sex>`
material per sex. Hair slots are skipped (hidden/impostor-baked at
atlas (`charlod_<stem>-atlas.png`) with a single `charlod_<stem>`
material per stem. Hair slots are skipped (hidden/impostor-baked at
distance anyway). Parts without a `_lod1` variant keep their base
mesh, so the scheme degrades gracefully.
- **LOD2 (30-70 m)**: whole-character impostors
`charlod_<sex>_thin_lod2.mesh` / `charlod_<sex>_fat_lod2.mesh` — the
`charlod_<stem>_thin_lod2.mesh` / `charlod_<stem>_fat_lod2.mesh` — the
deterministic default outfit (per slot: highest layer, first entry by
name) joined into ONE mesh on the shared armature, `fat` shape key
baked at 0/1, hair rigid-bound to `mixamorig:Head`, atlas material.
@@ -250,16 +303,16 @@ hysteresis on every boundary):
All part entities are hidden; the master entity keeps animating the
shared skeleton and the impostor follows it via
`shareSkeletonInstanceWith`. Hair physics (ragdoll) is OFF.
- **LOD3 (70-100 m, till despawn)**: `charlod_<sex>_<variant>_lod3.mesh` —
- **LOD3 (70-100 m, till despawn)**: `charlod_<stem>_<variant>_lod3.mesh` —
collapse-decimated LOD2, ~400 triangles (hard limit 400).
- Interiors need only LOD0/LOD1.
Generation is automated in the export pipeline:
`assets/blender/characters/generate_lods.py` runs per sex on the
consolidated blend (CMake step `edited-normal-<sex>-lods.blend`),
`assets/blender/characters/generate_lods.py` runs per stem on the
consolidated blend (CMake step `edited-normal-<stem>-lods.blend`),
`export_models2.py` appends the result via its 6th argument and exports
the LOD meshes with the SAME shared armature. A manifest
(`charlod_<sex>.json`: atlas file + impostor mesh names) is written for
(`charlod_<stem>.json`: atlas file + impostor mesh names) is written for
reference; the runtime uses name conventions + `resourceExists`, not
the manifest. `CharacterSlotSystem::prewarmShaders` also warms the
`*_lod1.mesh` / `charlod_*.mesh` shaders.
+209 -152
View File
@@ -1,30 +1,76 @@
project(characters)
set(EDITED_BLENDS_LIST
male
female
)
set(CHARACTER_AGES adult baby child teenager elder)
set(CHARACTER_SEXES male female)
set(CHARACTER_BUILD_AGES ${CHARACTER_AGES} CACHE STRING
"Age bands to build (semicolon list; e.g. adult or adult;elder)")
# Adult keeps the legacy stem (male/female) and all existing resource names.
function(character_stem AGE SEX OUT)
if(AGE STREQUAL "adult")
set(${OUT} ${SEX} PARENT_SCOPE)
else()
set(${OUT} "${AGE}-${SEX}" PARENT_SCOPE)
endif()
endfunction()
function(character_build_blend AGE SEX OUT)
character_stem(${AGE} ${SEX} STEM)
set(${OUT}
"${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${STEM}.blend"
PARENT_SCOPE)
endfunction()
function(character_source_blend AGE SEX OUT)
character_stem(${AGE} ${SEX} STEM)
set(${OUT}
"${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-${STEM}.blend"
PARENT_SCOPE)
endfunction()
function(character_glb AGE SEX OUT)
character_stem(${AGE} ${SEX} STEM)
set(${OUT} "${CMAKE_BINARY_DIR}/characters/${STEM}/normal-${STEM}.glb"
PARENT_SCOPE)
endfunction()
set(EDITED_BLEND_TARGETS)
set(CHARACTER_GLBS)
foreach(EDITED_BLEND ${EDITED_BLENDS_LIST})
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${EDITED_BLEND}.blend
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-${EDITED_BLEND}.blend
${CMAKE_BINARY_DIR}/assets/blender/vrm-vroid-normal-${EDITED_BLEND}.blend
${CMAKE_CURRENT_SOURCE_DIR}/copy_animations.py
${CMAKE_BINARY_DIR}/assets/blender/mixamo
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMAND ${CMAKE_COMMAND}
-E copy ${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-${EDITED_BLEND}.blend
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${EDITED_BLEND}.blend
COMMAND ${BLENDER} -b -Y
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${EDITED_BLEND}.blend
-P ${CMAKE_CURRENT_SOURCE_DIR}/copy_animations.py --
${CMAKE_BINARY_DIR}/assets/blender/vrm-vroid-normal-${EDITED_BLEND}.blend ${EDITED_BLEND}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
list(APPEND EDITED_BLEND_TARGETS ${CMAKE_BINARY_DIR}/assets/blender/characters/edited-normal-${EDITED_BLEND}.blend)
list(APPEND CHARACTER_GLBS ${CMAKE_BINARY_DIR}/characters/${EDITED_BLEND}/normal-${EDITED_BLEND}.glb)
foreach(AGE ${CHARACTER_BUILD_AGES})
foreach(SEX ${CHARACTER_SEXES})
character_stem(${AGE} ${SEX} STEM)
character_source_blend(${AGE} ${SEX} BASE_SOURCE)
character_build_blend(${AGE} ${SEX} BASE_BUILD)
set(BASE_DEPS ${BASE_SOURCE} ${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed)
set(BASE_COMMANDS
COMMAND ${CMAKE_COMMAND} -E copy ${BASE_SOURCE} ${BASE_BUILD})
if(AGE STREQUAL "adult")
# Adult keeps the historical animation-copy step.
list(APPEND BASE_DEPS
${CMAKE_BINARY_DIR}/assets/blender/vrm-vroid-normal-${SEX}.blend
${CMAKE_CURRENT_SOURCE_DIR}/copy_animations.py
${CMAKE_BINARY_DIR}/assets/blender/mixamo)
list(APPEND BASE_COMMANDS
COMMAND ${BLENDER_LOCKED} -b -Y ${BASE_BUILD}
-P ${CMAKE_CURRENT_SOURCE_DIR}/copy_animations.py --
${CMAKE_BINARY_DIR}/assets/blender/vrm-vroid-normal-${SEX}.blend ${SEX})
else()
# Generated seeds already contain retargeted actions + NLA
# tracks. Never retarget here (double scaling).
list(APPEND BASE_DEPS
${CMAKE_CURRENT_SOURCE_DIR}/generate_age_blends.py)
endif()
add_custom_command(
OUTPUT ${BASE_BUILD}
DEPENDS ${BASE_DEPS}
${BASE_COMMANDS}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
list(APPEND EDITED_BLEND_TARGETS ${BASE_BUILD})
character_glb(${AGE} ${SEX} GLB)
list(APPEND CHARACTER_GLBS ${GLB})
endforeach()
endforeach()
list(APPEND CHARACTER_GLBS ${CMAKE_BINARY_DIR}/characters/male/male-clothes-toprobe.glb)
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/assets/blender/mixamo
@@ -41,61 +87,19 @@ set(VRM_IMPORTED_BLENDS
#add_custom_command(
# OUTPUT ${CHARACTER_GLBS}
# COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
# COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models.py
# COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models.py
# COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/male/normal-male.glb -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
# COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/female/normal-female.glb -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
# COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${CHARACTER_GLBS}
# DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models.py ${VRM_IMPORTED_BLENDS} ${EDITED_BLEND_TARGETS}
# WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/characters/male/normal-male.glb
COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py --
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-consolidated.blend
${CMAKE_BINARY_DIR}/characters/male/normal-male.glb
"AUTO"
"male"
tmp-edited-male.blend
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-lods.blend
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/male/normal-male.glb
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/male/normal-male.scene
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py
${VRM_IMPORTED_BLENDS}
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-consolidated.blend
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-lods.blend
# ${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-consolidated-hair.stamp
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
VERBATIM
)
# Age/sex export commands are generated after the clothes/LOD functions are
# defined (see the bottom of this file). The top-level export loop covers
# adult and all generated age seeds.
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/characters/female/normal-female.glb
COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py --
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female-consolidated.blend
${CMAKE_BINARY_DIR}/characters/female/normal-female.glb
"AUTO"
"female"
tmp-edited-female.blend
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female-lods.blend
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/female/normal-female.glb
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/female/normal-female.scene
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py
${VRM_IMPORTED_BLENDS}
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female-consolidated.blend
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female-lods.blend
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
VERBATIM
)
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/characters/male/male-clothes-toprobe.glb
COMMAND ${BLENDER} -b -Y ${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-male.blend
COMMAND ${BLENDER_LOCKED} -b -Y ${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-male.blend
-P ${CMAKE_CURRENT_SOURCE_DIR}/export_clothes.py
-- ${CMAKE_BINARY_DIR}/characters/male/male-clothes-toprobe.glb
BodyTopRobe
@@ -126,7 +130,7 @@ foreach(MIXAMO_FILE ${MIXAMO_FILES})
list(APPEND VRM_SOURCE "${OUTPUT_FILE}")
endforeach()
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/install_addons.py
COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/install_addons.py
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
DEPENDS ${CMAKE_BINARY_DIR}/assets/blender/scripts/addons/3.6/VRM_Addon_for_Blender-release.zip
${CMAKE_BINARY_DIR}/assets/blender/scripts/addons/3.6/io_ogre.zip
@@ -152,7 +156,7 @@ add_custom_target(install_addons ALL DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/blender
#add_custom_command(OUTPUT ${VRM_IMPORTED_BLENDS}
# COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
# COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm.py
# COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm.py
# COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${VRM_IMPORTED_BLENDS}
# DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm.py
# ${CMAKE_CURRENT_BINARY_DIR}/blender-assons-installed
@@ -164,7 +168,7 @@ function(blender_import_vrm BLEND VRM EDITABLE RIG)
get_filename_component(VRM_NAME ${VRM} NAME_WE)
add_custom_command(OUTPUT ${BLEND}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/import_vrm2.py -- ${VRM_NAME}.vrm ${BLEND} ${EDITABLE} ${RIG}
COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/import_vrm2.py -- ${VRM_NAME}.vrm ${BLEND} ${EDITABLE} ${RIG}
COMMAND ${CMAKE_COMMAND} -D FILE=${BLEND} -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${BLEND}
DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/import_vrm2.py
@@ -186,9 +190,9 @@ blender_import_vrm(${CMAKE_BINARY_DIR}/assets/blender/shapes/male/vrm-vroid-norm
#add_custom_command(OUTPUT ${VRM_IMPORTED_BLENDS}
# COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
# COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm2.py jane2-dress.vrm vrm-vroid-normal-female.blend modelling-vroid-normal-female.blend female
# COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm2.py buch1.vrm vrm-vroid-normal-male.blend modelling-vroid-normal-male.blend male
# COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm2.py buch1-chibi.vrm shapes/male/vrm-vroid-normal-male-chibi.blend modelling-shape-male-chibi.blend male
# COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm2.py jane2-dress.vrm vrm-vroid-normal-female.blend modelling-vroid-normal-female.blend female
# COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm2.py buch1.vrm vrm-vroid-normal-male.blend modelling-vroid-normal-male.blend male
# COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm2.py buch1-chibi.vrm shapes/male/vrm-vroid-normal-male-chibi.blend modelling-shape-male-chibi.blend male
# COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${VRM_IMPORTED_BLENDS}
# DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm.py
# ${CMAKE_CURRENT_BINARY_DIR}/blender-assons-installed
@@ -211,31 +215,28 @@ add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/characters/shapes/male/chibi/vroid
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/shapes/male/chibi/vroid-normal-male-chibi.glb
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_BINARY_DIR}/shapes/male/chibi/vroid-normal-male-chibi.glb
${CMAKE_BINARY_DIR}/characters/shapes/male/chibi/vroid-normal-male-chibi.glb)
add_custom_target(morph ALL DEPENDS MorphTargetsResearch ${CHARACTER_GLBS})
# Targets (morph/edited-blends/import_vrm and per-age characters-*) are
# defined after the age/sex export commands at the bottom of this file.
add_custom_target(edited-blends ALL DEPENDS ${EDITED_BLEND_TARGETS})
add_custom_target(import_vrm DEPENDS ${CHARACTER_GLBS})
function(weight_clothes SRC)
function(weight_clothes SRC BODY)
get_filename_component(TARGET_NAME ${SRC} NAME_WE)
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/clothes/${TARGET_NAME}_weighted.stamp
${CMAKE_CURRENT_BINARY_DIR}/clothes/${TARGET_NAME}_weighted.blend
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/clothes
COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/process_clothes.py -- ${CMAKE_CURRENT_SOURCE_DIR}/${TARGET_NAME}.blend ./ ${CMAKE_CURRENT_BINARY_DIR}/clothes
COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/process_clothes.py -- ${SRC} ./ ${CMAKE_CURRENT_BINARY_DIR}/clothes ${BODY}
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/clothes/${TARGET_NAME}_weighted.stamp
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_CURRENT_BINARY_DIR}/clothes/${TARGET_NAME}_weighted.blend
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${SRC}
DEPENDS ${SRC} ${BODY}
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
)
endfunction()
function(transfer_shape_keys SRC CLOTH DST)
add_custom_command(
OUTPUT ${DST}
COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/transfer_shape_keys.py -- ${SRC} ${CLOTH} ${DST}
COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/transfer_shape_keys.py -- ${SRC} ${CLOTH} ${DST}
COMMAND ${CMAKE_COMMAND} -D FILE=${DST}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${SRC} ${CLOTH}
@@ -291,7 +292,7 @@ function(add_clothes_combination INPUT_BLEND WEIGHTED_BLEND COMBINED_BLEND)
add_custom_command(
OUTPUT ${STAMP_FILE} ${COMBINED_BLEND}
COMMAND ${CMAKE_COMMAND} -E make_directory ${COMBINED_DIR}
COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/combine_clothes.py --
COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/combine_clothes.py --
${INPUT_BLEND}
${WEIGHTED_BLEND}
${COMBINED_BLEND}
@@ -348,7 +349,7 @@ function(add_blend_consolidation INPUT_BLEND COMBINED_BLEND OUTPUT_BLEND)
${COMBINE_STAMP}
${INPUT_BLEND}
COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTPUT_DIR}
COMMAND ${BLENDER} -b -Y ${INPUT_BLEND}
COMMAND ${BLENDER_LOCKED} -b -Y ${INPUT_BLEND}
-P ${CMAKE_CURRENT_SOURCE_DIR}/consolidate.py --
${COMBINED_BLEND}
${OUTPUT_BLEND}
@@ -425,28 +426,26 @@ function(add_clothes_pipeline INPUT_BLEND WEIGHTED_BLEND FINAL_OUTPUT_BLEND)
)
endfunction()
set(SEX_LIST "male" "female")
foreach(SEX ${SEX_LIST})
set(HAIR_WEIGHTED_STAMP "${CMAKE_CURRENT_BINARY_DIR}/clothes/clothes-${SEX}-hair_weighted.stamp")
add_custom_command(
OUTPUT ${HAIR_WEIGHTED_STAMP}
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/clothes-${SEX}-hair.blend
${CMAKE_CURRENT_SOURCE_DIR}/process_clothes.py
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/clothes
COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/process_clothes.py --
${CMAKE_CURRENT_SOURCE_DIR}/clothes-${SEX}-hair.blend
./ ${CMAKE_CURRENT_BINARY_DIR}/clothes
COMMAND ${CMAKE_COMMAND} -E touch ${HAIR_WEIGHTED_STAMP}
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_CURRENT_BINARY_DIR}/clothes/clothes-${SEX}-hair_weighted.blend
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
COMMENT "Processing hair meshes (weight transfer)"
)
set(SLOT_LIST "bottom" "top" "feet" "hair")
list(GET SLOT_LIST -1 LAST_SLOT)
weight_clothes(${CMAKE_CURRENT_SOURCE_DIR}/clothes-${SEX}-top.blend)
weight_clothes(${CMAKE_CURRENT_SOURCE_DIR}/clothes-${SEX}-bottom.blend)
weight_clothes(${CMAKE_CURRENT_SOURCE_DIR}/clothes-${SEX}-feet.blend)
endforeach()
function(character_clothes_source AGE SEX SLOT OUT)
if(AGE STREQUAL "adult")
set(${OUT} ${CMAKE_CURRENT_SOURCE_DIR}/clothes-${SEX}-${SLOT}.blend
PARENT_SCOPE)
else()
set(${OUT} ${CMAKE_CURRENT_SOURCE_DIR}/clothes-${AGE}-${SEX}-${SLOT}.blend
PARENT_SCOPE)
endif()
endfunction()
function(character_clothes_name AGE SEX SLOT OUT)
if(AGE STREQUAL "adult")
set(${OUT} "clothes-${SEX}-${SLOT}" PARENT_SCOPE)
else()
set(${OUT} "clothes-${AGE}-${SEX}-${SLOT}" PARENT_SCOPE)
endif()
endfunction()
# Propagate missing shape keys (like "fat") from Body_shapes to base body parts.
# This ensures all body part meshes have consistent shape keys, preventing seams.
@@ -458,57 +457,115 @@ function(add_shape_key_propagation INPUT_BLEND OUTPUT_BLEND)
${CMAKE_CURRENT_SOURCE_DIR}/transfer_shape_keys.py
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMAND ${CMAKE_COMMAND} -E copy ${INPUT_BLEND} ${OUTPUT_BLEND}
COMMAND ${BLENDER} -b -Y ${OUTPUT_BLEND}
COMMAND ${BLENDER_LOCKED} -b -Y ${OUTPUT_BLEND}
-P ${CMAKE_CURRENT_SOURCE_DIR}/add_missing_shape_keys.py --
${OUTPUT_BLEND} ${OUTPUT_BLEND}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
endfunction()
set(SLOT_LIST "bottom" "top" "feet" "hair")
list(GET SLOT_LIST -1 LAST_SLOT)
# male and female clothes pipeline
foreach (SEX ${SEX_LIST})
add_shape_key_propagation(
${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-${SEX}.blend
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${SEX}-shapes.blend
)
set(SLOT_INPUT "edited-normal-${SEX}-shapes.blend")
foreach (SLOT ${SLOT_LIST})
set(SLOT_OUTPUT "edited-normal-${SEX}-consolidated-${SLOT}.blend")
if (SLOT STREQUAL LAST_SLOT)
set(SLOT_OUTPUT "edited-normal-${SEX}-consolidated.blend")
endif()
add_clothes_pipeline("${CMAKE_CURRENT_BINARY_DIR}/${SLOT_INPUT}"
"${CMAKE_CURRENT_BINARY_DIR}/clothes/clothes-${SEX}-${SLOT}_weighted.blend"
"${CMAKE_CURRENT_BINARY_DIR}/${SLOT_OUTPUT}"
# Age/sex clothes, consolidation, LOD and export pipeline.
set(ALL_CHARACTER_TARGETS)
foreach(AGE ${CHARACTER_BUILD_AGES})
set(AGE_TARGETS)
foreach(SEX ${CHARACTER_SEXES})
character_stem(${AGE} ${SEX} STEM)
character_build_blend(${AGE} ${SEX} BASE_BUILD)
set(SHAPES_BLEND
"${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${STEM}-shapes.blend")
set(CONSOLIDATED
"${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${STEM}-consolidated.blend")
set(LODS "${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${STEM}-lods.blend")
set(OUTDIR "${CMAKE_BINARY_DIR}/characters/${STEM}")
add_shape_key_propagation(${BASE_BUILD} ${SHAPES_BLEND})
set(SLOT_INPUT "edited-normal-${STEM}-shapes.blend")
foreach(SLOT ${SLOT_LIST})
character_clothes_source(${AGE} ${SEX} ${SLOT} CLOTHES_SRC)
character_clothes_name(${AGE} ${SEX} ${SLOT} CLOTHES_NAME)
weight_clothes(${CLOTHES_SRC} ${BASE_BUILD})
set(WEIGHTED
"${CMAKE_CURRENT_BINARY_DIR}/clothes/${CLOTHES_NAME}_weighted.blend")
set(SLOT_OUTPUT
"edited-normal-${STEM}-consolidated-${SLOT}.blend")
if(SLOT STREQUAL LAST_SLOT)
set(SLOT_OUTPUT "edited-normal-${STEM}-consolidated.blend")
endif()
add_clothes_pipeline("${CMAKE_CURRENT_BINARY_DIR}/${SLOT_INPUT}"
"${WEIGHTED}"
"${CMAKE_CURRENT_BINARY_DIR}/${SLOT_OUTPUT}")
set(SLOT_INPUT ${SLOT_OUTPUT})
endforeach()
add_custom_command(
OUTPUT ${LODS}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${OUTDIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTDIR}
COMMAND ${BLENDER_LOCKED} -b -Y ${CONSOLIDATED}
-P ${CMAKE_CURRENT_SOURCE_DIR}/generate_lods.py --
${AGE} ${SEX} ${OUTDIR} ${LODS}
COMMAND ${CMAKE_COMMAND} -D FILE=${LODS}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${CONSOLIDATED}
${CMAKE_CURRENT_SOURCE_DIR}/generate_lods.py
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMENT "Generating character LOD meshes for ${STEM}"
)
set(SLOT_INPUT ${SLOT_OUTPUT})
character_glb(${AGE} ${SEX} GLB)
add_custom_command(
OUTPUT ${GLB}
COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTDIR}
COMMAND ${BLENDER_LOCKED} -b -Y
-P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py --
${CONSOLIDATED}
${GLB}
"AUTO"
${STEM}
tmp-edited-${STEM}.blend
${LODS}
COMMAND ${CMAKE_COMMAND} -D FILE=${GLB}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
COMMAND ${CMAKE_COMMAND} -D FILE=${OUTDIR}/normal-${STEM}.scene
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py
${CONSOLIDATED} ${LODS}
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
VERBATIM
)
add_custom_target(character-${STEM}
DEPENDS ${GLB} ${CONSOLIDATED} ${LODS})
list(APPEND AGE_TARGETS character-${STEM})
list(APPEND ALL_CHARACTER_TARGETS character-${STEM})
endforeach()
add_custom_target(characters-${AGE} DEPENDS ${AGE_TARGETS})
endforeach()
# Character LOD generation (demo-taxi phase 6.C.3/6.C.4): from each
# consolidated blend generate per-part "_lod1" atlas variants and
# whole-character charlod impostors (LOD2 thin/fat, LOD3 <= 400 tris),
# the shared 2048 atlas and the charlod_<sex>.json manifest. The
# export_models2 commands above append the lods blend so the impostors
# link the same skeleton as the body parts.
foreach (SEX ${SEX_LIST})
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${SEX}-lods.blend
COMMAND ${CMAKE_COMMAND} -E make_directory
${CMAKE_BINARY_DIR}/characters/${SEX}
COMMAND ${BLENDER} -b -Y
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${SEX}-consolidated.blend
-P ${CMAKE_CURRENT_SOURCE_DIR}/generate_lods.py --
${SEX}
${CMAKE_BINARY_DIR}/characters/${SEX}
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${SEX}-lods.blend
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${SEX}-lods.blend
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${SEX}-consolidated.blend
${CMAKE_CURRENT_SOURCE_DIR}/generate_lods.py
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMENT "Generating character LOD meshes for ${SEX}"
)
endforeach()
add_custom_target(characters-all DEPENDS ${ALL_CHARACTER_TARGETS})
add_custom_target(character-assets-check
COMMAND python3 ${CMAKE_CURRENT_SOURCE_DIR}/validate_age_assets.py
--characters-dir ${CMAKE_BINARY_DIR}/characters
--ages "${CHARACTER_BUILD_AGES}"
DEPENDS characters-all
COMMENT "Validating generated character age assets")
add_custom_target(generate-age-seeds
COMMAND ${BLENDER_LOCKED} -b -Y
-P ${CMAKE_CURRENT_SOURCE_DIR}/generate_age_blends.py --
--all --write --only-unedited
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/generate_age_blends.py
COMMENT "Generating unedited age seed blends (never touches hand-edited seeds)")
add_custom_target(check-age-seeds
COMMAND ${BLENDER_LOCKED} -b -Y
-P ${CMAKE_CURRENT_SOURCE_DIR}/generate_age_blends.py --
--all --check
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/generate_age_blends.py
COMMENT "Checking age seed presence/hashes")
add_custom_target(morph ALL DEPENDS MorphTargetsResearch ${CHARACTER_GLBS})
add_custom_target(edited-blends ALL DEPENDS ${EDITED_BLEND_TARGETS})
add_custom_target(import_vrm DEPENDS ${CHARACTER_GLBS})
+256
View File
@@ -0,0 +1,256 @@
"""Age-band profiles and naming helpers for the character pipeline.
This module is the single asset-side source of truth for the automatic
adult -> age conversion. It is imported by the Blender scripts and by
``generate_age_blends.py``; the C++ runtime mirrors the small amount of data
it needs (names, age thresholds, fallback chains and body metrics).
Keep this file dependency-free (stdlib only) so it can be imported outside
Blender for validation/tests.
"""
from __future__ import annotations
CANONICAL_AGES = ["baby", "child", "teenager", "adult", "elder"]
AGE_ALIASES = {
"infant": "baby",
"teen": "teenager",
"adolescent": "teenager",
"senior": "elder",
"old": "elder",
"old-age": "elder",
}
# Canonical band boundaries used by the population reference rules.
BABY_MAX_YEARS = 2
CHILD_MAX_YEARS = 12
TEEN_MAX_YEARS = 17
ADULT_MAX_YEARS = 64
# Population rules' default ranges (mirrors TownPopulation::PopulationRules).
DEFAULT_AGE_RULES = {
"childMinYears": 1,
"childMaxYears": 17,
"adultMinYears": 18,
"adultMaxYears": 64,
"elderMinYears": 65,
"elderMaxYears": 90,
}
# Animation names every age skeleton must expose. The underlying clips may
# differ per band (baby crawl etc.); the names are the animation-tree contract.
REQUIRED_ANIMATIONS = [
"default",
"idle",
"walking",
"running",
"sitting",
"sitting-ground",
"sitting-vehicle",
"swimming",
"treading_water",
"swimming-fast",
"jump",
"left_turn",
"right_turn",
]
# Per-band conversion profile.
#
# Length/radial values are multipliers over the same-sex adult bone segments /
# thickness. They are conversion targets, not medical proportions.
# ``targetHeight`` is filled by sex below.
PROFILES = {
"baby": {
"hipHeight": 0.28,
"torso": 0.30,
"head": 0.85,
"shoulderWidth": 0.50,
"arm": 0.30,
"leg": 0.26,
"foot": 0.55,
"hipWidth": 0.55,
"bodyRadial": 0.55,
"limbRadial": 0.50,
"headBulge": 1.08,
"walkSpeedScale": 0.0, # home-only in v1
},
"child": {
"hipHeight": 0.55,
"torso": 0.62,
"head": 0.92,
"shoulderWidth": 0.70,
"arm": 0.60,
"leg": 0.55,
"foot": 0.75,
"hipWidth": 0.72,
"bodyRadial": 0.78,
"limbRadial": 0.72,
"headBulge": 1.03,
"walkSpeedScale": 0.75,
},
"teenager": {
"hipHeight": 0.94,
"torso": 0.92,
"head": 0.99,
"shoulderWidth": 0.92,
"arm": 0.92,
"leg": 0.94,
"foot": 0.97,
"hipWidth": 0.92,
"bodyRadial": 0.94,
"limbRadial": 0.93,
"headBulge": 1.0,
"walkSpeedScale": 0.95,
},
"adult": {
"hipHeight": 1.0,
"torso": 1.0,
"head": 1.0,
"shoulderWidth": 1.0,
"arm": 1.0,
"leg": 1.0,
"foot": 1.0,
"hipWidth": 1.0,
"bodyRadial": 1.0,
"limbRadial": 1.0,
"headBulge": 1.0,
"walkSpeedScale": 1.0,
},
# Elder v1 stays bind-identical to adult: aging is geometry/texture only.
# The manual detail pass can scale the rig or posture later.
"elder": {
"hipHeight": 1.0,
"torso": 1.0,
"head": 1.0,
"shoulderWidth": 1.0,
"arm": 1.0,
"leg": 1.0,
"foot": 1.0,
"hipWidth": 1.0,
"bodyRadial": 1.0,
"limbRadial": 1.0,
"headBulge": 1.0,
"walkSpeedScale": 1.0,
},
}
# Target mesh/skeleton heights in metres. Elder is adult height for the
# bind-identical v1 seed; the detail pass can shorten it.
TARGET_HEIGHT = {
("baby", "male"): 0.72,
("baby", "female"): 0.70,
("child", "male"): 1.20,
("child", "female"): 1.18,
("teenager", "male"): 1.70,
("teenager", "female"): 1.55,
("adult", "male"): 1.85,
("adult", "female"): 1.58,
("elder", "male"): 1.85,
("elder", "female"): 1.58,
}
ADULT_HEIGHT = {"male": 1.85, "female": 1.58}
FALLBACK_CHAINS = {
"baby": ["baby", "child", "adult"],
"child": ["child", "baby", "teenager", "adult"],
"teenager": ["teenager", "child", "adult"],
"adult": ["adult", "teenager", "elder"],
"elder": ["elder", "adult"],
}
# Garment/body fit reporting thresholds.
GARMENT_OFFSET = 0.003 # metres pushed out from the body surface
QUALITY = {
"seam_warn": 0.001,
"seam_fail": 0.01,
"penetration_warn": 0.01,
"penetration_fail": 0.05,
"height_tolerance": 0.05,
"edge_residual_warn": 0.35, # |log(expected/actual)|-ish residual
"edge_residual_fail": 0.70,
}
def normalize_age(age: str | None) -> str:
if not age:
return "adult"
key = str(age).strip().lower()
key = AGE_ALIASES.get(key, key)
return key if key in CANONICAL_AGES else "adult"
def age_band_for_years(years: int) -> str:
if years <= BABY_MAX_YEARS:
return "baby"
if years <= CHILD_MAX_YEARS:
return "child"
if years <= TEEN_MAX_YEARS:
return "teenager"
if years <= ADULT_MAX_YEARS:
return "adult"
return "elder"
def is_working_age(years: int) -> bool:
return age_band_for_years(years) == "adult"
def fallback_chain(age: str) -> list[str]:
return list(FALLBACK_CHAINS[normalize_age(age)])
def stem(age: str, sex: str) -> str:
age = normalize_age(age)
return sex if age == "adult" else f"{age}-{sex}"
def armature_name(age: str, sex: str) -> str:
return stem(age, sex)
def mesh_prefix(age: str, sex: str) -> str:
return stem(age, sex) + "_"
def target_height(age: str, sex: str) -> float:
age = normalize_age(age)
return TARGET_HEIGHT[(age, sex)]
def body_metrics(age: str, sex: str) -> dict:
"""Capsule/head metrics scaled from the current adult defaults."""
age = normalize_age(age)
scale = target_height(age, sex) / ADULT_HEIGHT[sex]
radius = 0.3 * scale
height = 1.8 * scale
return {
"radius": radius,
"height": height,
"totalHeight": height + 2.0 * radius,
"headRadius": 0.13 * scale,
"headOffsetY": 0.0,
"walkSpeedScale": PROFILES[age]["walkSpeedScale"],
}
def profile(age: str) -> dict:
return dict(PROFILES[normalize_age(age)])
def profile_hash() -> str:
import hashlib
import json
payload = {
"ages": CANONICAL_AGES,
"profiles": PROFILES,
"heights": {f"{a}|{s}": h for (a, s), h in TARGET_HEIGHT.items()},
"animations": REQUIRED_ANIMATIONS,
"quality": QUALITY,
}
return hashlib.sha256(
json.dumps(payload, sort_keys=True).encode("utf-8")
).hexdigest()[:16]
@@ -0,0 +1,9 @@
"""Age-seed conversion helpers (Blender 3.6)."""
__all__ = [
"profiles",
"rig",
"deform",
"report",
"anim",
]
+140
View File
@@ -0,0 +1,140 @@
"""Animation copy/retargeting for age seeds.
The adult Mixamo clips animate rotations in bone-local space and locations for
the hips/root. Because the age rig keeps every bone's rest orientation, the
rotation curves transfer 1:1; only location curves need the bone's rest-offset
ratio. This module is authoring-time only and must not run during the normal
build (that would scale the location tracks twice).
"""
from __future__ import annotations
import re
import bpy
from . import profiles
from .rig import bone_length_ratios
_LOC_RE = re.compile(r'pose\.bones\["([^"]+)"\]\.(location|delta_location)')
def _nla_track_names(arm):
if not arm.animation_data:
return set()
return {t.name for t in arm.animation_data.nla_tracks}
def _ensure_track(arm, action):
ad = arm.animation_data
if ad is None:
arm.animation_data_create()
ad = arm.animation_data
existing = {t.name for t in ad.nla_tracks}
if action.name in existing:
return
track = ad.nla_tracks.new()
track.name = action.name
# Match copy_animations.py: strips start at frame 1 and remain active;
# export_models2.py bakes each strip explicitly.
track.strips.new(action.name, 1, action)
def retarget_actions(arm, ratios: dict, hip_ratio: float,
actions) -> dict:
"""Scale location F-curves in *actions* and return a small summary."""
scaled_curves = 0
for action in actions:
for fc in action.fcurves:
m = _LOC_RE.match(fc.data_path)
if m:
bone = m.group(1)
ratio = ratios.get(bone, 1.0)
for kp in fc.keyframe_points:
kp.co.y *= ratio
kp.handle_left.y *= ratio
kp.handle_right.y *= ratio
scaled_curves += 1
elif fc.data_path in ("location", "delta_location"):
for kp in fc.keyframe_points:
kp.co.y *= hip_ratio
kp.handle_left.y *= hip_ratio
kp.handle_right.y *= hip_ratio
scaled_curves += 1
return {"scaledLocationCurves": scaled_curves}
def _ensure_alias(missing: str, present: set) -> str | None:
candidates = {
"swimming-fast": ["swimming", "walking", "idle"],
"sitting-ground": ["sitting", "default"],
"sitting-vehicle": ["sitting", "default"],
"sitting": ["default", "idle"],
"treading_water": ["swimming", "idle"],
"default": ["idle", "walking", "T-Pose"],
}.get(missing, [])
for name in candidates:
if name in present:
return name
return None
def append_and_retarget(arm, adult_arm, source_blend: str, age: str,
sex: str, hips_bone="mixamorig:Hips"):
"""Append the sex's Mixamo actions, retarget them and build NLA tracks."""
age = profiles.normalize_age(age)
stem = profiles.stem(age, sex)
existing_names = {a.name for a in bpy.data.actions}
with bpy.data.libraries.load(source_blend, link=False) as (src, dst):
wanted = [n for n in src.actions if n not in existing_names]
dst.actions = wanted
appended = [a for a in dst.actions if a is not None]
# Fill required-but-missing action names with the closest available clip.
# These are explicit placeholders for the manual animation pass; keeping
# the names present prevents silent T-poses / missing-state errors.
aliased = {}
for name in profiles.REQUIRED_ANIMATIONS:
if bpy.data.actions.get(name) is not None:
continue
src_name = _ensure_alias(name, {a.name for a in bpy.data.actions})
if not src_name:
continue
src = bpy.data.actions[src_name]
new = src.copy()
new.name = name
new.use_fake_user = True
aliased[name] = src_name
# Ensure every action (including custom baby clips and aliases) has an
# NLA track.
for action in bpy.data.actions:
if action.name.startswith("bake_"):
continue
if action.name in ("T-Pose",):
continue
_ensure_track(arm, action)
ratios = bone_length_ratios(adult_arm, arm)
hip_ratio = ratios.get(hips_bone, 1.0)
# Retarget ALL actions, including clips already present in the source
# base blend (sitting-ground/sitting-vehicle/etc. are authored there).
summary = retarget_actions(arm, ratios, hip_ratio,
list(bpy.data.actions))
summary["appended"] = [a.name for a in appended]
summary["aliased"] = aliased
# Ensure the default action is active (export_models2 expects it).
default = bpy.data.actions.get("default")
if default is not None:
if arm.animation_data is None:
arm.animation_data_create()
arm.animation_data.action = default
present = {a.name for a in bpy.data.actions}
missing = [n for n in profiles.REQUIRED_ANIMATIONS if n not in present]
summary["missing"] = missing
summary["stem"] = stem
return summary
+240
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@@ -0,0 +1,240 @@
"""Weighted rest-pose deformation for body parts, clothes and shape keys."""
from __future__ import annotations
import math
import bpy
from mathutils import Matrix, Vector
from . import profiles
def _nearest_bone_distance(point: Vector, bone) -> float:
a = bone.head_local
b = bone.tail_local
ab = b - a
denom = ab.length_squared
if denom <= 1e-12:
return (point - a).length
t = max(0.0, min(1.0, (point - a).dot(ab) / denom))
return (point - (a + ab * t)).length
def _nearest_bone_name(point: Vector, adult_arm) -> str:
best = None
best_d = 1e30
for b in adult_arm.data.bones:
if not b.use_deform:
continue
d = _nearest_bone_distance(point, b)
if d < best_d:
best_d = d
best = b.name
return best or "Root"
def _group_name_map(obj) -> dict:
return {i: g.name for i, g in enumerate(obj.vertex_groups)}
def _vertex_matrix(v, group_names, dmatrices, adult_arm, obj_to_arm):
"""Return (matrix, influence_count) for one mesh vertex."""
acc = 0.0
m = Matrix(((0.0, 0.0, 0.0, 0.0),
(0.0, 0.0, 0.0, 0.0),
(0.0, 0.0, 0.0, 0.0),
(0.0, 0.0, 0.0, 0.0)))
influences = 0
for g in v.groups:
w = float(g.weight)
if w <= 0.0:
continue
name = group_names.get(g.group)
dm = dmatrices.get(name)
if dm is None:
continue
acc += w
m = m + dm * w
influences += 1
if acc > 1e-9:
return m * (1.0 / acc), influences
# No usable weight: bind to the nearest deform bone.
p_arm = obj_to_arm @ v.co
name = _nearest_bone_name(p_arm, adult_arm)
dm = dmatrices.get(name)
return (dm.copy() if dm else Matrix.Identity(4)), 0
def deform_mesh_object(obj, adult_arm, age_arm, dmatrices,
profile: dict, retarget_parent=True):
"""Deform one mesh and its shape keys in place.
Returns a metrics dict. ``retarget_parent`` re-parents the mesh to the
age armature and points the armature modifier at it (used for the base
body seed). Garment seeds are saved without a body armature link, so
they pass ``False``.
"""
if obj.type != 'MESH':
return None
mesh = obj.data
group_names = _group_name_map(obj)
obj_to_arm = adult_arm.matrix_world.inverted() @ obj.matrix_world
arm_to_obj = obj.matrix_world.inverted() @ age_arm.matrix_world
before = [v.co.copy() for v in mesh.vertices]
matrices = []
unweighted = 0
max_inf = 0
for v in mesh.vertices:
m, inf = _vertex_matrix(v, group_names, dmatrices, adult_arm,
obj_to_arm)
matrices.append(m)
if inf == 0:
unweighted += 1
max_inf = max(max_inf, inf)
# Basis vertices.
for i, v in enumerate(mesh.vertices):
p = obj_to_arm @ v.co
v.co = arm_to_obj @ (matrices[i] @ p)
# Non-Basis shape keys: absolute positions, same weights.
key_count = 0
if mesh.shape_keys:
for kb in mesh.shape_keys.key_blocks:
if kb.name == 'Basis':
continue
key_count += 1
for i, kp in enumerate(kb.data):
p = obj_to_arm @ kp.co
kp.co = arm_to_obj @ (matrices[i] @ p)
mesh.update()
try:
mesh.calc_normals()
except Exception:
pass
if retarget_parent:
obj.parent = age_arm
mod = next((m for m in obj.modifiers
if m.type == 'ARMATURE'), None)
if mod is None:
mod = obj.modifiers.new(name="Armature", type='ARMATURE')
mod.object = age_arm
obj.matrix_parent_inverse = age_arm.matrix_world.inverted()
# Metrics.
edge_ratios = []
for e in mesh.edges:
a, b = e.vertices
lb = (before[a] - before[b]).length
la = (mesh.vertices[a].co - mesh.vertices[b].co).length
if lb > 1e-8:
edge_ratios.append(la / lb)
mesh.calc_loop_triangles()
degenerate = 0
for tri in mesh.loop_triangles:
a, b, c = tri.vertices
area = ((mesh.vertices[b].co - mesh.vertices[a].co).cross(
mesh.vertices[c].co - mesh.vertices[a].co)).length * 0.5
if area < 1e-10:
degenerate += 1
return {
"vertices": len(mesh.vertices),
"polygons": len(mesh.polygons),
"shapeKeys": key_count,
"unweighted": unweighted,
"maxInfluences": max_inf,
"edgeRatioMin": min(edge_ratios) if edge_ratios else 1.0,
"edgeRatioMax": max(edge_ratios) if edge_ratios else 1.0,
"degenerateTris": degenerate,
"before": before,
}
def deform_shape_keys_only(obj, adult_arm, age_arm, dmatrices):
"""Transform shape keys without touching the basis (utility)."""
return None
def snap_seams(objects_with_metrics, max_report=10):
"""Snap coincident boundary vertices across parts to their average.
``objects_with_metrics`` is a list of ``(obj, metrics)`` where metrics has
the original vertex positions. Returns a report dict.
"""
buckets = {}
for obj, metrics in objects_with_metrics:
before = metrics.get("before")
if not before:
continue
for i, p in enumerate(before):
key = (round(p.x, 5), round(p.y, 5), round(p.z, 5))
buckets.setdefault(key, []).append((obj, i, p))
max_gap = 0.0
snapped = 0
examples = []
for key, items in buckets.items():
if len(items) < 2:
continue
positions = [obj.matrix_world @ obj.data.vertices[i].co
for obj, i, _ in items]
avg = Vector((0, 0, 0))
for p in positions:
avg += p
avg /= len(positions)
gap = max((p - avg).length for p in positions)
if gap < 1e-6:
continue
max_gap = max(max_gap, gap)
for obj, i, _ in items:
delta = avg - (obj.matrix_world @ obj.data.vertices[i].co)
if delta.length <= 1e-9:
continue
v = obj.data.vertices[i]
v.co += obj.matrix_world.inverted().to_3x3() @ delta
if obj.data.shape_keys:
for kb in obj.data.shape_keys.key_blocks:
if kb.name == 'Basis':
continue
kb.data[i].co += (obj.matrix_world.inverted().to_3x3()
@ delta)
snapped += 1
if len(examples) < max_report:
examples.append({
"position": [round(v, 4) for v in key],
"gap": round(gap, 6),
"objects": sorted({obj.name for obj, _, _ in items}),
})
return {
"coincidentGroups": sum(1 for v in buckets.values() if len(v) > 1),
"snappedVertices": snapped,
"maxGap": max_gap,
"examples": examples,
}
def transform_hair_uniform(obj, adult_pivot: Vector, age_pivot: Vector,
scale: float):
"""Uniformly scale a hair mesh and move it from adult to age scalp."""
obj_to_arm = obj.matrix_world
inv = obj.matrix_world.inverted()
for v in obj.data.vertices:
p = obj_to_arm @ v.co
v.co = inv @ (age_pivot + (p - adult_pivot) * scale)
if obj.data.shape_keys:
for kb in obj.data.shape_keys.key_blocks:
if kb.name == 'Basis':
continue
for kp in kb.data:
p = obj_to_arm @ kp.co
kp.co = inv @ (age_pivot + (p - adult_pivot) * scale)
obj.data.update()
try:
obj.data.calc_normals()
except Exception:
pass
@@ -0,0 +1,25 @@
"""Re-export the asset-side age profile data for the converter package."""
import os
import sys
_THIS_DIR = os.path.dirname(os.path.abspath(__file__))
_CHARACTERS_DIR = os.path.dirname(_THIS_DIR)
if _CHARACTERS_DIR not in sys.path:
sys.path.insert(0, _CHARACTERS_DIR)
import age_profiles as ap # noqa: E402,F401
CANONICAL_AGES = ap.CANONICAL_AGES
PROFILES = ap.PROFILES
REQUIRED_ANIMATIONS = ap.REQUIRED_ANIMATIONS
normalize_age = ap.normalize_age
age_band_for_years = ap.age_band_for_years
fallback_chain = ap.fallback_chain
stem = ap.stem
armature_name = ap.armature_name
mesh_prefix = ap.mesh_prefix
target_height = ap.target_height
body_metrics = ap.body_metrics
profile = ap.profile
profile_hash = ap.profile_hash
+134
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"""Conversion quality reporting for generated age seeds."""
from __future__ import annotations
import json
import os
import time
from . import profiles
class ConversionReport:
def __init__(self, age: str, sex: str):
self.age = profiles.normalize_age(age)
self.sex = sex
self.stem = profiles.stem(self.age, sex)
self.started = time.time()
self.objects = {}
self.warnings = []
self.fails = []
self.info = {}
self.seams = {}
self.rig = {}
def add_object(self, name: str, metrics: dict, quality: str = "ok",
note: str = ""):
entry = dict(metrics or {})
entry.pop("before", None) # large, not serializable/useful
entry["quality"] = quality
entry["note"] = note
self.objects[name] = entry
if quality == "fail":
self.fails.append(name)
elif quality in ("warn", "placeholder"):
self.warnings.append(name)
def status(self):
if self.fails:
return "fail"
if self.warnings:
return "warn"
return "ok"
def to_dict(self):
return {
"age": self.age,
"sex": self.sex,
"stem": self.stem,
"profileHash": profiles.profile_hash(),
"timestamp": int(self.started),
"status": self.status(),
"info": self.info,
"rig": self.rig,
"seams": self.seams,
"objects": self.objects,
"warnings": self.warnings,
"fails": self.fails,
}
def write(self, out_dir: str):
os.makedirs(out_dir, exist_ok=True)
base = os.path.join(out_dir,
f"conversion-report-{self.age}-{self.sex}")
data = self.to_dict()
with open(base + ".json", "w") as f:
json.dump(data, f, indent=2, sort_keys=True)
lines = [
f"# Conversion Report — {self.age} / {self.sex}",
"",
f"- Stem: `{self.stem}`",
f"- Status: **{data['status']}**",
f"- Profile hash: `{data['profileHash']}`",
f"- Objects: {len(self.objects)}",
f"- Warnings: {len(self.warnings)}",
f"- Fails: {len(self.fails)}",
"",
]
if self.info:
lines.append("## Info")
for k in sorted(self.info):
lines.append(f"- {k}: `{self.info[k]}`")
lines.append("")
if self.seams:
lines.append("## Seams")
for k, v in self.seams.items():
lines.append(f"- {k}: `{v}`")
lines.append("")
if self.fails:
lines += ["## Failures", ""]
lines += [f"- `{name}`" for name in self.fails]
lines.append("")
if self.warnings:
lines += ["## Warnings (first 20)", ""]
lines += [f"- `{name}`" for name in self.warnings[:20]]
lines.append("")
lines += ["## Objects", ""]
for name in sorted(self.objects):
e = self.objects[name]
lines.append(
f"- `{name}` — {e.get('quality', 'ok')}; "
f"verts={e.get('vertices', '?')}, "
f"tris={e.get('degenerateTris', '?')} degenerate, "
f"influences={e.get('maxInfluences', '?')}, "
f"unweighted={e.get('unweighted', '?')}, "
f"edge={e.get('edgeRatioMin', 1):.2f}.."
f"{e.get('edgeRatioMax', 1):.2f}"
+ (f"; {e.get('note')}" if e.get("note") else "")
)
path = base + ".md"
with open(path, "w") as f:
f.write("\n".join(lines) + "\n")
return path, base + ".json"
def evaluate_object_quality(metrics: dict, is_catalog: bool) -> str:
"""Cheap per-object quality classification for the seed report."""
if not metrics:
return "warn"
if metrics.get("unweighted", 0) > 0 and is_catalog:
return "warn"
if metrics.get("maxInfluences", 0) > 4:
return "fail"
if metrics.get("degenerateTris", 0) > 0:
return "warn"
emin = metrics.get("edgeRatioMin", 1.0)
emax = metrics.get("edgeRatioMax", 1.0)
# Raw ratios are expected to compress for baby/child; flag only extreme
# local distortion. The per-bone expected ratio is evaluated in the
# report writer's caller when available.
if emax > 2.5 or (emin > 0.0 and emin < 0.35):
return "warn"
return "ok"
+257
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@@ -0,0 +1,257 @@
"""Age-rig construction and rest-pose transform data.
All matrices are in armature space. The age rig keeps the adult bone names,
hierarchy, roll and orientation; only joint positions and segment lengths
change. This is what makes rotation-only animation retargeting valid.
"""
from __future__ import annotations
import math
import bpy
from mathutils import Matrix, Vector
from . import profiles
def bone_region(name: str) -> dict:
"""Return length/radial/offset profile keys for a Mixamo bone name."""
n = name
low = n.lower()
if n in ("Root", "mixamorig:Hips"):
return {"length": "hipHeight", "radial": "bodyRadial",
"offset": "hipHeight"}
if "spine" in low:
return {"length": "torso", "radial": "bodyRadial",
"offset": "torso"}
if "neck" in low:
return {"length": "torso", "radial": "bodyRadial",
"offset": "torso"}
if ("head" in low or "jaw" in low or "eye" in low or
"teeth" in low or "tongue" in low):
return {"length": "head", "radial": "head", "offset": "head"}
if "bust" in low:
return {"length": "torso", "radial": "bodyRadial",
"offset": "torso"}
if "hair" in low or "j_sec_hair" in low:
return {"length": "head", "radial": "head", "offset": "head"}
if "sleeve" in low:
return {"length": "arm", "radial": "limbRadial",
"offset": "arm"}
if "skirt" in low:
return {"length": "leg", "radial": "bodyRadial",
"offset": "hipWidth"}
if "shoulder" in low:
return {"length": "shoulderWidth", "radial": "limbRadial",
"offset": "shoulderWidth"}
if "upleg" in low or "upperleg" in low:
return {"length": "leg", "radial": "limbRadial",
"offset": "hipWidth"}
if "leg" in low:
return {"length": "leg", "radial": "limbRadial",
"offset": "hipWidth"}
if "foot" in low:
return {"length": "foot", "radial": "limbRadial",
"offset": "leg"}
if "toe" in low:
return {"length": "foot", "radial": "limbRadial",
"offset": "foot"}
if "arm" in low or "hand" in low or "thumb" in low or \
"index" in low or "middle" in low or "ring" in low or \
"pinky" in low:
return {"length": "arm", "radial": "limbRadial",
"offset": "arm"}
return {"length": "torso", "radial": "bodyRadial", "offset": "torso"}
def _depth(bone) -> int:
d = 0
p = bone.parent
while p is not None:
d += 1
p = p.parent
return d
def _unique_name(existing, base):
if base not in existing:
return base
i = 1
while f"{base}.{i:03d}" in existing:
i += 1
return f"{base}.{i:03d}"
def build_age_armature(adult_arm, age: str, sex: str,
profile: dict | None = None,
collection=None):
"""Duplicate *adult_arm* and scale its rest pose into the age rig.
Returns the new armature object. The new object/data are named
``<age>-<sex>`` (adult would keep the legacy sex name; this function is
only used for non-adult seeds).
"""
age = profiles.normalize_age(age)
profile = profile or profiles.profile(age)
stem = profiles.stem(age, sex)
age_arm = adult_arm.copy()
age_arm.data = adult_arm.data.copy()
age_arm.name = stem
age_arm.data.name = stem
(collection or bpy.context.collection).objects.link(age_arm)
# Snapshot adult rest positions before entering edit mode.
adult_head = {b.name: b.head_local.copy() for b in adult_arm.data.bones}
adult_tail = {b.name: b.tail_local.copy() for b in adult_arm.data.bones}
bpy.context.view_layer.objects.active = age_arm
age_arm.select_set(True)
bpy.ops.object.mode_set(mode='EDIT')
ebones = age_arm.data.edit_bones
new_head = {}
new_tail = {}
order = sorted(ebones, key=_depth)
for eb in order:
old_h = adult_head[eb.name]
old_t = adult_tail[eb.name]
direction = old_t - old_h
old_len = direction.length
if old_len <= 1e-6:
new_h = old_h.copy()
new_t = old_t.copy()
new_head[eb.name] = new_h
new_tail[eb.name] = new_t
continue
direction.normalize()
region = bone_region(eb.name)
lscale = float(profile[region["length"]])
rscale = float(profile[region["radial"]])
oscale = float(profile[region["offset"]])
if eb.parent is not None and eb.parent.name in new_head:
pname = eb.parent.name
if eb.use_connect:
new_h = new_tail[pname].copy()
else:
parent_old_h = adult_head[pname]
offset = old_h - parent_old_h
new_h = new_head[pname] + offset * oscale
else:
# Root or a parent-less helper: keep the origin, scale nothing
# laterally here (the profile handles the hips length).
new_h = old_h.copy()
new_len = old_len * lscale
new_t = new_h + direction * new_len
eb.head = new_h
eb.tail = new_t
# roll is intentionally untouched
new_head[eb.name] = new_h.copy()
new_tail[eb.name] = new_t.copy()
bpy.ops.object.mode_set(mode='OBJECT')
age_arm.select_set(False)
return age_arm
def _bone_scale_matrix(lscale: float, rscale: float) -> Matrix:
return Matrix.Diagonal((rscale, lscale, rscale, 1.0))
def rest_transform_data(adult_arm, age_arm, age: str,
profile: dict | None = None) -> dict:
"""Build serializable rest-pose deformation data for every bone."""
age = profiles.normalize_age(age)
profile = profile or profiles.profile(age)
out = {}
for ab in adult_arm.data.bones:
bb = age_arm.data.bones.get(ab.name)
if bb is None:
continue
region = bone_region(ab.name)
lscale = float(profile[region["length"]])
rscale = float(profile[region["radial"]])
f_adult = ab.matrix_local.copy()
f_age = bb.matrix_local.copy()
s = _bone_scale_matrix(lscale, rscale)
d = f_age @ s @ f_adult.inverted()
out[ab.name] = {
"lengthScale": lscale,
"radialScale": rscale,
"fAdult": [list(row) for row in f_adult],
"fAge": [list(row) for row in f_age],
"dMatrix": [list(row) for row in d],
}
return out
def dmatrices_from_data(data: dict) -> dict:
return {name: Matrix(entry["dMatrix"]) for name, entry in data.items()}
def bone_length_ratios(adult_arm, age_arm) -> dict:
out = {}
for ab in adult_arm.data.bones:
bb = age_arm.data.bones.get(ab.name)
if bb is None:
continue
al = (ab.tail_local - ab.head_local).length
bl = (bb.tail_local - bb.head_local).length
out[ab.name] = (bl / al) if al > 1e-9 else 1.0
return out
def validate_rest_orientation(adult_arm, age_arm, tol=1e-4) -> list:
"""Return a list of bones whose normalized rest direction changed."""
bad = []
for ab in adult_arm.data.bones:
bb = age_arm.data.bones.get(ab.name)
if bb is None:
continue
ad = (ab.tail_local - ab.head_local)
bd = (bb.tail_local - bb.head_local)
if ad.length < 1e-3 or bd.length < 1e-3:
continue
ad.normalize()
bd.normalize()
if (ad - bd).length > tol:
bad.append(ab.name)
return bad
def head_pivots(adult_arm, age_arm, head_bone="mixamorig:Head"):
ab = adult_arm.data.bones.get(head_bone)
bb = age_arm.data.bones.get(head_bone)
if not ab or not bb:
return Vector((0, 0, 0)), Vector((0, 0, 0))
return ab.head_local.copy(), bb.head_local.copy()
def scale_hair_armature(hair_arm, adult_head_pivot: Vector,
age_head_pivot: Vector, scale: float):
"""Scale a hair armature uniformly from the adult head to the age head.
Hair armatures are rigidly attached to the body head at runtime; a uniform
scale around the scalp preserves their own bone chain and animations.
"""
bpy.context.view_layer.objects.active = hair_arm
hair_arm.select_set(True)
bpy.ops.object.mode_set(mode='EDIT')
for eb in hair_arm.data.edit_bones:
old_h = eb.head.copy()
old_t = eb.tail.copy()
eb.head = age_head_pivot + (old_h - adult_head_pivot) * scale
eb.tail = age_head_pivot + (old_t - adult_head_pivot) * scale
bpy.ops.object.mode_set(mode='OBJECT')
hair_arm.select_set(False)
def transform_point_uniform(p: Vector, adult_pivot: Vector,
age_pivot: Vector, scale: float) -> Vector:
return age_pivot + (p - adult_pivot) * scale
@@ -0,0 +1,40 @@
"""Vertex-weight utilities for the age converter."""
from __future__ import annotations
import bpy
def limit_vertex_influences(obj, max_influences=4):
"""Keep the strongest N weights per vertex and normalize them to 1."""
if obj.type != 'MESH' or not obj.vertex_groups:
return 0
groups = {g.index: g for g in obj.vertex_groups}
mesh = obj.data
changed = 0
for v in mesh.vertices:
ws = [(g.group, float(g.weight)) for g in v.groups
if g.weight > 0.0 and g.group in groups]
if not ws:
continue
ws.sort(key=lambda p: p[1], reverse=True)
keep = ws[:max_influences]
drop = ws[max_influences:]
total = sum(w for _, w in keep)
if total <= 1e-9:
continue
for gi, _ in drop:
groups[gi].remove([v.index])
for gi, w in keep:
groups[gi].add([v.index], w / total, 'REPLACE')
changed += 1
return changed
def count_max_influences(obj):
if obj.type != 'MESH':
return 0
best = 0
for v in obj.data.vertices:
best = max(best, sum(1 for g in v.groups if g.weight > 0.0))
return best
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+32 -1
View File
@@ -6,6 +6,11 @@ import json
import mathutils
from mathutils.bvhtree import BVHTree
_THIS_DIR = os.path.dirname(os.path.abspath(__file__))
if _THIS_DIR not in sys.path:
sys.path.insert(0, _THIS_DIR)
import age_profiles
def load_blend_files(clothes_blend_path, body_blend_path):
"""Load objects from blend files and return all loaded objects
@@ -364,6 +369,28 @@ def run_batch_combine():
print(f"Found {len(clothing_layer1)} layer 1 clothing objects")
print(f"Found {len(clothing_layer2)} layer 2 clothing objects")
# Guard against mixing ages/sexes in one pipeline run. The CMake inputs
# are per age/sex; this catches a misnamed file before it bakes nonsense.
ages = {age_profiles.normalize_age(o.get("age", "adult"))
for o in body_objects}
sexes = {str(o.get("sex", "")) for o in body_objects}
if len(ages) != 1 or len(sexes) != 1:
raise RuntimeError(
f"combine_clothes: mixed body ages/sexes: "
f"ages={sorted(ages)} sexes={sorted(sexes)}")
target_age = next(iter(ages))
target_sex = next(iter(sexes))
for o in clothing_layer1 + clothing_layer2:
obj_age = age_profiles.normalize_age(o.get("ref_age", "adult"))
obj_sex = str(o.get("ref_sex", ""))
if obj_age != target_age or obj_sex != target_sex:
raise RuntimeError(
f"combine_clothes: {o.name} is {obj_age}/{obj_sex}, "
f"body is {target_age}/{target_sex}")
# Keep the authoritative band on the source garment.
o["ref_age"] = target_age
o["ref_sex"] = target_sex
body_objects_dict = {obj.name: obj for obj in body_objects}
whitelist = set()
combined_objects = []
@@ -474,7 +501,11 @@ def run_batch_combine():
else:
obj["clothing_tags"] = ""
print(f"Finalized metadata for {obj.name}: layer={obj['layer']}, garments={obj['garments']}, tags={obj['clothing_tags']}")
obj["age"] = target_age
obj["sex"] = target_sex
print(f"Finalized metadata for {obj.name}: age={target_age}, "
f"sex={target_sex}, layer={obj['layer']}, "
f"garments={obj['garments']}, tags={obj['clothing_tags']}")
del obj["_combined_meta"]
+91 -3
View File
@@ -7,6 +7,89 @@ _script_dir = os.path.dirname(os.path.abspath(__file__))
if _script_dir not in sys.path:
sys.path.insert(0, _script_dir)
from transfer_shape_keys import fix_seams_across_objects, fix_normals_across_objects
import age_profiles
def _catalog_objects():
required = ("age", "sex", "slot")
return [o for o in bpy.data.objects
if o.type == 'MESH' and all(p in o for p in required)]
def _own_armature_names():
names = set()
for obj in _catalog_objects():
if obj.get("has_own_armature", False):
name = obj.get("own_armature_name", "")
if name and bpy.data.objects.get(name):
names.add(name)
return names
def consolidate_armatures():
"""Leave exactly one body armature per consolidated blend.
The clothing stages append their own copy of the body rig; Blender
renames those copies to .001/.002/... They are unused and previously
leaked into the export as extra skeletons.
"""
cats = _catalog_objects()
if not cats:
print("WARNING: no catalog objects; cannot consolidate armatures")
return
ages = {age_profiles.normalize_age(o.get("age", "adult"))
for o in cats}
sexes = {str(o.get("sex", "male")) for o in cats}
if len(ages) != 1 or len(sexes) != 1:
raise RuntimeError(
f"mixed ages/sexes in one consolidated blend: "
f"ages={sorted(ages)} sexes={sorted(sexes)}")
age = next(iter(ages))
sex = next(iter(sexes))
expected = age_profiles.armature_name(age, sex)
body = bpy.data.objects.get(expected)
if body is None or body.type != 'ARMATURE':
# Choose the armature with the most catalog children / deform bones.
best = None
best_score = -1
for arm in [o for o in bpy.data.objects if o.type == 'ARMATURE']:
children = sum(1 for o in cats if o.parent == arm)
score = children * 10000 + len(arm.data.bones)
if score > best_score:
best_score = score
best = arm
body = best
if body is None:
raise RuntimeError("no body armature found in consolidated blend")
body.name = expected
body.data.name = expected
own = _own_armature_names()
for obj in cats:
if obj.get("has_own_armature", False):
continue
obj.parent = body
arm_mod = next((m for m in obj.modifiers
if m.type == 'ARMATURE'), None)
if arm_mod is None:
arm_mod = obj.modifiers.new(name="Armature", type='ARMATURE')
arm_mod.object = body
removed = []
for arm in [o for o in bpy.data.objects if o.type == 'ARMATURE']:
if arm.name == body.name or arm.name in own:
continue
removed.append(arm.name)
bpy.data.objects.remove(arm, do_unlink=True)
if removed:
print(f"Removed duplicate body armatures: {removed}")
print(f"Consolidated body armature: '{body.name}' "
f"({len(body.data.bones)} bones), "
f"hair armatures kept: {sorted(own)}")
def process_append(source_files, output_path):
required_props = {"age", "sex", "slot"}
@@ -92,7 +175,8 @@ def process_append(source_files, output_path):
continue
# Normal body part: parent to body armature
arm_name = obj.get("sex")
arm_name = age_profiles.armature_name(
obj.get("age", "adult"), obj.get("sex", "male"))
arm_obj = bpy.data.objects.get(arm_name)
if arm_obj and arm_obj.type == 'ARMATURE':
@@ -121,10 +205,14 @@ def process_append(source_files, output_path):
else:
bpy.data.objects.remove(obj, do_unlink=True)
# 4. Recursive Purge of all unlinked data (Materials, Textures, Meshes)
# 4. Hardening: one body armature, no duplicate clothing-stage copies.
print("\nConsolidating body armatures...")
consolidate_armatures()
# 5. Recursive Purge of all unlinked data (Materials, Textures, Meshes)
bpy.ops.outliner.orphans_purge(do_local_ids=True, do_linked_ids=True, do_recursive=True)
# 5. Fix seams across ALL body parts in the consolidated scene.
# 6. Fix seams across ALL body parts in the consolidated scene.
print("\nFixing seams across all consolidated body parts...")
fix_seams_across_objects()
fix_normals_across_objects()
@@ -0,0 +1,638 @@
{
"age": "baby",
"fails": [],
"info": {
"adultArmature": "female",
"ageArmature": "baby-female",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014"
],
"missing": [],
"scaledLocationCurves": 7028,
"stem": "baby-female"
},
"outputBase": "edited-normal-baby-female.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-female.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 0.7372296166046396,
"edgeRatioMin": 0.3150672796769405,
"maxInfluences": 4,
"note": "",
"polygons": 40,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 69
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 2.153788134245814,
"edgeRatioMin": 0.0842179761594005,
"maxInfluences": 4,
"note": "",
"polygons": 6227,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6578
},
"Body-merged": {
"degenerateTris": 0,
"edgeRatioMax": 2.153788134245814,
"edgeRatioMin": 0.07910523007157484,
"maxInfluences": 4,
"note": "",
"polygons": 8423,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9178
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 0.5943739947353248,
"edgeRatioMin": 0.24871503022916608,
"maxInfluences": 4,
"note": "",
"polygons": 1242,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1194
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 0.6102128302187958,
"edgeRatioMin": 0.23948013201029564,
"maxInfluences": 3,
"note": "",
"polygons": 1280,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1050
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 2.153788134245814,
"edgeRatioMin": 0.0842179761594005,
"maxInfluences": 4,
"note": "",
"polygons": 3701,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 3354
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 2.153788134245814,
"edgeRatioMin": 0.07910523007157484,
"maxInfluences": 4,
"note": "",
"polygons": 4727,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 4383
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 2.153788134245814,
"edgeRatioMin": 0.0842179761594005,
"maxInfluences": 4,
"note": "",
"polygons": 6223,
"quality": "warn",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5550
},
"Cylinder": {
"degenerateTris": 0,
"edgeRatioMax": 102.90996675755198,
"edgeRatioMin": 0.08829058454162445,
"maxInfluences": 0,
"note": "",
"polygons": 595,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 840,
"vertices": 840
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 0.8507524157231209,
"edgeRatioMin": 0.8497737875813667,
"maxInfluences": 1,
"note": "",
"polygons": 3887,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4109
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500001569254199,
"edgeRatioMin": 0.8499997162406219,
"maxInfluences": 1,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8
},
"Hair001": {
"degenerateTris": 0,
"edgeRatioMax": 0.8653125183616986,
"edgeRatioMin": 0.8197160422662443,
"maxInfluences": 1,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 0.8653125183616986,
"edgeRatioMin": 0.8197160422662443,
"maxInfluences": 2,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.4644834678498582,
"edgeRatioMin": 0.6099711906323935,
"maxInfluences": 4,
"note": "",
"polygons": 726,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"OnepieceCloth": {
"degenerateTris": 0,
"edgeRatioMax": 0.5492324553724546,
"edgeRatioMin": 0.5290424031153619,
"maxInfluences": 3,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 0.5911305932486909,
"edgeRatioMin": 0.2363519411318045,
"maxInfluences": 3,
"note": "",
"polygons": 402,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 608
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 0.7959426635498152,
"edgeRatioMin": 0.07910523007157484,
"maxInfluences": 4,
"note": "",
"polygons": 1026,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1029
},
"bra1": {
"degenerateTris": 0,
"edgeRatioMax": 0.850017759730551,
"edgeRatioMin": 0.8499810981151088,
"maxInfluences": 1,
"note": "",
"polygons": 430,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 419
},
"bra2": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500176808030321,
"edgeRatioMin": 0.8499719662092197,
"maxInfluences": 1,
"note": "",
"polygons": 506,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 524
},
"bra3": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500183886242741,
"edgeRatioMin": 0.8499869218274825,
"maxInfluences": 1,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"bra4": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500183886242741,
"edgeRatioMin": 0.8499869218274825,
"maxInfluences": 1,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"panties": {
"degenerateTris": 0,
"edgeRatioMax": 389.90044750135564,
"edgeRatioMin": 0.1344951283772418,
"maxInfluences": 0,
"note": "",
"polygons": 674,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 797,
"vertices": 797
},
"panties-full": {
"degenerateTris": 0,
"edgeRatioMax": 9.037905091399436,
"edgeRatioMin": 0.09492642747770344,
"maxInfluences": 0,
"note": "",
"polygons": 337,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 425,
"vertices": 425
},
"panties2": {
"degenerateTris": 0,
"edgeRatioMax": 73.44866646636162,
"edgeRatioMin": 0.039480502681632265,
"maxInfluences": 0,
"note": "",
"polygons": 1266,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 1328,
"vertices": 1328
},
"panties2-full": {
"degenerateTris": 0,
"edgeRatioMax": 69.03029060930521,
"edgeRatioMin": 0.12109997869211511,
"maxInfluences": 0,
"note": "",
"polygons": 507,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 558,
"vertices": 558
},
"panties3": {
"degenerateTris": 0,
"edgeRatioMax": 56.096226750526704,
"edgeRatioMin": 0.07317455801311457,
"maxInfluences": 0,
"note": "",
"polygons": 758,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 820,
"vertices": 820
},
"panties4": {
"degenerateTris": 0,
"edgeRatioMax": 59.134504340321854,
"edgeRatioMin": 0.07317455801311457,
"maxInfluences": 0,
"note": "",
"polygons": 690,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 752,
"vertices": 752
},
"panties5": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500240796533016,
"edgeRatioMin": 0.8499814844536061,
"maxInfluences": 1,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties6": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500154180994606,
"edgeRatioMin": 0.8499882205989492,
"maxInfluences": 1,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties7": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500126347595567,
"edgeRatioMin": 0.849978243664894,
"maxInfluences": 1,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 1.5538312559806804,
"edgeRatioMin": 0.26002334716847597,
"maxInfluences": 3,
"note": "",
"polygons": 414,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 414
},
"skirt1": {
"degenerateTris": 0,
"edgeRatioMax": 0.5322821714343262,
"edgeRatioMin": 0.27078238670490873,
"maxInfluences": 3,
"note": "",
"polygons": 132,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"skirt2": {
"degenerateTris": 0,
"edgeRatioMax": 0.5392819893864378,
"edgeRatioMin": 0.2767377972392573,
"maxInfluences": 3,
"note": "",
"polygons": 154,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 176
},
"skirt3": {
"degenerateTris": 0,
"edgeRatioMax": 0.5319295543088763,
"edgeRatioMin": 0.2734056437018691,
"maxInfluences": 3,
"note": "",
"polygons": 132,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"top1": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500186043293043,
"edgeRatioMin": 0.8499912680582199,
"maxInfluences": 1,
"note": "",
"polygons": 860,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 852
},
"top2": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500086443486258,
"edgeRatioMin": 0.8499937873756263,
"maxInfluences": 1,
"note": "",
"polygons": 876,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
},
"top3": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500086443486258,
"edgeRatioMin": 0.8499937873756263,
"maxInfluences": 1,
"note": "",
"polygons": 876,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 252,
"ageBones": 252,
"profile": {
"arm": 0.3,
"bodyRadial": 0.55,
"foot": 0.55,
"head": 0.85,
"headBulge": 1.08,
"hipHeight": 0.28,
"hipWidth": 0.55,
"leg": 0.26,
"limbRadial": 0.5,
"shoulderWidth": 0.5,
"torso": 0.3,
"walkSpeedScale": 0.0
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 3697,
"examples": [
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0694,
0.0172,
1.3783
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0694,
0.0172,
1.3783
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
0.0001,
-0.0385,
1.5529
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
-0.0001,
-0.0385,
1.5529
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.0012,
-0.0342,
1.5629
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.001,
-0.0343,
1.5628
]
}
],
"maxGap": 5.9825688860243066e-06,
"snappedVertices": 95
},
"sex": "female",
"status": "warn",
"stem": "baby-female",
"timestamp": 1793419311,
"warnings": [
"Accessory",
"Body",
"Body-merged",
"Body_shapes",
"BodyBottom",
"BodyFeet",
"BodyTop",
"BodyTopRobe",
"Shoes",
"Tops",
"BodyTop",
"BodyBottom",
"Cylinder",
"panties",
"panties-full",
"panties2",
"panties2-full",
"panties3",
"panties4",
"skirt1",
"skirt2",
"skirt3",
"BodyFeet",
"shoes1"
]
}
@@ -0,0 +1,85 @@
# Conversion Report — baby / female
- Stem: `baby-female`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 37
- Warnings: 24
- Fails: 0
## Info
- adultArmature: `female`
- ageArmature: `baby-female`
- animations: `{'scaledLocationCurves': 7028, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'baby-female'}`
- outputBase: `edited-normal-baby-female.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-female.blend`
## Seams
- coincidentGroups: `3697`
- snappedVertices: `95`
- maxGap: `5.9825688860243066e-06`
- examples: `[{'position': [0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0012, -0.0342, 1.5629], 'gap': 3e-06, 'objects': ['Hair2']}, {'position': [-0.001, -0.0343, 1.5628], 'gap': 3e-06, 'objects': ['Hair2']}]`
## Warnings (first 20)
- `Accessory`
- `Body`
- `Body-merged`
- `Body_shapes`
- `BodyBottom`
- `BodyFeet`
- `BodyTop`
- `BodyTopRobe`
- `Shoes`
- `Tops`
- `BodyTop`
- `BodyBottom`
- `Cylinder`
- `panties`
- `panties-full`
- `panties2`
- `panties2-full`
- `panties3`
- `panties4`
- `skirt1`
## Objects
- `Accessory` — warn; verts=69, tris=0 degenerate, influences=4, unweighted=0, edge=0.32..0.74
- `Body` — warn; verts=6578, tris=0 degenerate, influences=4, unweighted=0, edge=0.08..2.15
- `Body-merged` — warn; verts=9178, tris=0 degenerate, influences=4, unweighted=0, edge=0.08..2.15
- `BodyBottom` — warn; verts=1194, tris=0 degenerate, influences=4, unweighted=0, edge=0.25..0.59
- `BodyFeet` — warn; verts=1050, tris=0 degenerate, influences=3, unweighted=0, edge=0.24..0.61
- `BodyTop` — warn; verts=3354, tris=0 degenerate, influences=4, unweighted=0, edge=0.08..2.15
- `BodyTopRobe` — warn; verts=4383, tris=0 degenerate, influences=4, unweighted=0, edge=0.08..2.15
- `Body_shapes` — warn; verts=5550, tris=0 degenerate, influences=4, unweighted=0, edge=0.08..2.15
- `Cylinder` — warn; verts=840, tris=0 degenerate, influences=0, unweighted=840, edge=0.09..102.91
- `Face` — ok; verts=4109, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `Hair` — ok; verts=8, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `Hair001` — ok; verts=8673, tris=0 degenerate, influences=1, unweighted=0, edge=0.82..0.87
- `Hair2` — ok; verts=8673, tris=0 degenerate, influences=2, unweighted=0, edge=0.82..0.87
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=0.61..1.46
- `OnepieceCloth` — ok; verts=6, tris=0 degenerate, influences=3, unweighted=0, edge=0.53..0.55
- `Shoes` — warn; verts=608, tris=0 degenerate, influences=3, unweighted=0, edge=0.24..0.59
- `Tops` — warn; verts=1029, tris=0 degenerate, influences=4, unweighted=0, edge=0.08..0.80
- `bra1` — ok; verts=419, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `bra2` — ok; verts=524, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `bra3` — ok; verts=450, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `bra4` — ok; verts=450, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `panties` — warn; verts=797, tris=0 degenerate, influences=0, unweighted=797, edge=0.13..389.90
- `panties-full` — warn; verts=425, tris=0 degenerate, influences=0, unweighted=425, edge=0.09..9.04
- `panties2` — warn; verts=1328, tris=0 degenerate, influences=0, unweighted=1328, edge=0.04..73.45
- `panties2-full` — warn; verts=558, tris=0 degenerate, influences=0, unweighted=558, edge=0.12..69.03
- `panties3` — warn; verts=820, tris=0 degenerate, influences=0, unweighted=820, edge=0.07..56.10
- `panties4` — warn; verts=752, tris=0 degenerate, influences=0, unweighted=752, edge=0.07..59.13
- `panties5` — ok; verts=758, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `panties6` — ok; verts=758, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `panties7` — ok; verts=758, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `shoes1` — warn; verts=414, tris=0 degenerate, influences=3, unweighted=0, edge=0.26..1.55
- `skirt1` — warn; verts=154, tris=0 degenerate, influences=3, unweighted=0, edge=0.27..0.53
- `skirt2` — warn; verts=176, tris=0 degenerate, influences=3, unweighted=0, edge=0.28..0.54
- `skirt3` — warn; verts=154, tris=0 degenerate, influences=3, unweighted=0, edge=0.27..0.53
- `top1` — ok; verts=852, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `top2` — ok; verts=854, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `top3` — ok; verts=854, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
@@ -0,0 +1,491 @@
{
"age": "baby",
"fails": [],
"info": {
"adultArmature": "male",
"ageArmature": "baby-male",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014",
"Armature|mixamo.com|Layer0.012"
],
"missing": [],
"scaledLocationCurves": 7601,
"stem": "baby-male"
},
"outputBase": "edited-normal-baby-male.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-male.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 0.6591322275489071,
"edgeRatioMin": 0.2294774279830071,
"maxInfluences": 4,
"note": "",
"polygons": 111,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 145
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 2.7944548668408027,
"edgeRatioMin": 0.09792195397903704,
"maxInfluences": 4,
"note": "",
"polygons": 6232,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 6584
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 0.696915448832056,
"edgeRatioMin": 0.2475168552675534,
"maxInfluences": 4,
"note": "",
"polygons": 1228,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1181
},
"BodyBottomPants": {
"degenerateTris": 0,
"edgeRatioMax": 0.8123872063883257,
"edgeRatioMin": 0.2475168552675534,
"maxInfluences": 4,
"note": "",
"polygons": 972,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1133
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 0.6102393851343675,
"edgeRatioMin": 0.22574066520587047,
"maxInfluences": 3,
"note": "",
"polygons": 1274,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1392
},
"BodyFeetPants": {
"degenerateTris": 48,
"edgeRatioMax": 0.6102393851343675,
"edgeRatioMin": 0.2095881183386803,
"maxInfluences": 3,
"note": "",
"polygons": 1466,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1602
},
"BodyFeetPantsShoes": {
"degenerateTris": 48,
"edgeRatioMax": 0.6017141327128214,
"edgeRatioMin": 0.2095881183386803,
"maxInfluences": 3,
"note": "",
"polygons": 830,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1048
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 2.7944548668408027,
"edgeRatioMin": 0.09792195397903704,
"maxInfluences": 4,
"note": "",
"polygons": 3726,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 3373
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 2.694739629684512,
"edgeRatioMin": 0.04884643632625867,
"maxInfluences": 4,
"note": "",
"polygons": 5384,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 5046
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 2.7944548668408027,
"edgeRatioMin": 0.09792195397903704,
"maxInfluences": 4,
"note": "",
"polygons": 6228,
"quality": "warn",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5556
},
"Bottoms": {
"degenerateTris": 0,
"edgeRatioMax": 0.8123872063883257,
"edgeRatioMin": 0.2095881183386803,
"maxInfluences": 4,
"note": "",
"polygons": 826,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 942
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 0.8501110244008585,
"edgeRatioMin": 0.8499080602231018,
"maxInfluences": 1,
"note": "",
"polygons": 3839,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4045
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500001087034722,
"edgeRatioMin": 0.8499998996166309,
"maxInfluences": 1,
"note": "",
"polygons": 4,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 0.8932439134046963,
"edgeRatioMin": 0.8193953530826958,
"maxInfluences": 2,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.4800221295791642,
"edgeRatioMin": 0.6036557832095256,
"maxInfluences": 4,
"note": "",
"polygons": 724,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"Panties001": {
"degenerateTris": 0,
"edgeRatioMax": 0.6962243553417347,
"edgeRatioMin": 0.2658767663648385,
"maxInfluences": 4,
"note": "",
"polygons": 604,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 582
},
"Pants0001": {
"degenerateTris": 0,
"edgeRatioMax": 1.651774029445214,
"edgeRatioMin": 0.2253732629144712,
"maxInfluences": 4,
"note": "",
"polygons": 898,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 915
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 0.6017141327128214,
"edgeRatioMin": 0.39686482033435044,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 1.6309442432828267,
"edgeRatioMin": 0.04884643632625867,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"TopsEdited": {
"degenerateTris": 0,
"edgeRatioMax": 1.6309442432828267,
"edgeRatioMin": 0.04884643632625867,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"coat": {
"degenerateTris": 0,
"edgeRatioMax": 1.5376462038278786,
"edgeRatioMin": 0.14071060392477913,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"hair0001": {
"degenerateTris": 0,
"edgeRatioMax": 2.322546280419375,
"edgeRatioMin": 0.6481636259388702,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0002": {
"degenerateTris": 0,
"edgeRatioMax": 2.322546280419375,
"edgeRatioMin": 0.6481636259388702,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0003": {
"degenerateTris": 0,
"edgeRatioMax": 1.0,
"edgeRatioMin": 1.0,
"maxInfluences": 0,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 0.5819192631554228,
"edgeRatioMin": 0.36626946181073133,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 242,
"ageBones": 242,
"profile": {
"arm": 0.3,
"bodyRadial": 0.55,
"foot": 0.55,
"head": 0.85,
"headBulge": 1.08,
"hipHeight": 0.28,
"hipWidth": 0.55,
"leg": 0.26,
"limbRadial": 0.5,
"shoulderWidth": 0.5,
"torso": 0.3,
"walkSpeedScale": 0.0
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 5119,
"examples": [
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
-0.0184,
1.5008
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
0.0633,
0.0369,
1.6496
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
-0.0633,
0.0369,
1.6496
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0636,
0.0319,
1.6457
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0698,
0.021,
1.649
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0716,
0.0206,
1.6529
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0636,
0.0319,
1.6457
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0698,
0.021,
1.649
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0716,
0.0206,
1.6529
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
0.0002,
-0.0352,
1.8214
]
}
],
"maxGap": 6.834857277971055e-06,
"snappedVertices": 204
},
"sex": "male",
"status": "warn",
"stem": "baby-male",
"timestamp": 1793419306,
"warnings": [
"Accessory",
"Body",
"Body_shapes",
"BodyBottom",
"BodyBottomPants",
"BodyFeet",
"BodyFeetPants",
"BodyFeetPantsShoes",
"BodyTop",
"BodyTopRobe",
"Bottoms",
"Tops",
"TopsEdited",
"coat",
"Panties001",
"Pants0001",
"BodyFeet"
]
}
@@ -0,0 +1,70 @@
# Conversion Report — baby / male
- Stem: `baby-male`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 25
- Warnings: 17
- Fails: 0
## Info
- adultArmature: `male`
- ageArmature: `baby-male`
- animations: `{'scaledLocationCurves': 7601, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014', 'Armature|mixamo.com|Layer0.012'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'baby-male'}`
- outputBase: `edited-normal-baby-male.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-male.blend`
## Seams
- coincidentGroups: `5119`
- snappedVertices: `204`
- maxGap: `6.834857277971055e-06`
- examples: `[{'position': [0.0, -0.0184, 1.5008], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0633, 0.0369, 1.6496], 'gap': 1e-06, 'objects': ['BodyTop', 'Face']}, {'position': [-0.0633, 0.0369, 1.6496], 'gap': 1e-06, 'objects': ['BodyTop', 'Face']}, {'position': [0.0636, 0.0319, 1.6457], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0698, 0.021, 1.649], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0716, 0.0206, 1.6529], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0636, 0.0319, 1.6457], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0698, 0.021, 1.649], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0716, 0.0206, 1.6529], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0002, -0.0352, 1.8214], 'gap': 2e-06, 'objects': ['Hair2']}]`
## Warnings (first 20)
- `Accessory`
- `Body`
- `Body_shapes`
- `BodyBottom`
- `BodyBottomPants`
- `BodyFeet`
- `BodyFeetPants`
- `BodyFeetPantsShoes`
- `BodyTop`
- `BodyTopRobe`
- `Bottoms`
- `Tops`
- `TopsEdited`
- `coat`
- `Panties001`
- `Pants0001`
- `BodyFeet`
## Objects
- `Accessory` — warn; verts=145, tris=0 degenerate, influences=4, unweighted=0, edge=0.23..0.66
- `Body` — warn; verts=6584, tris=0 degenerate, influences=4, unweighted=0, edge=0.10..2.79
- `BodyBottom` — warn; verts=1181, tris=0 degenerate, influences=4, unweighted=0, edge=0.25..0.70
- `BodyBottomPants` — warn; verts=1133, tris=0 degenerate, influences=4, unweighted=0, edge=0.25..0.81
- `BodyFeet` — warn; verts=1392, tris=0 degenerate, influences=3, unweighted=0, edge=0.23..0.61
- `BodyFeetPants` — warn; verts=1602, tris=48 degenerate, influences=3, unweighted=0, edge=0.21..0.61
- `BodyFeetPantsShoes` — warn; verts=1048, tris=48 degenerate, influences=3, unweighted=0, edge=0.21..0.60
- `BodyTop` — warn; verts=3373, tris=0 degenerate, influences=4, unweighted=0, edge=0.10..2.79
- `BodyTopRobe` — warn; verts=5046, tris=0 degenerate, influences=4, unweighted=0, edge=0.05..2.69
- `Body_shapes` — warn; verts=5556, tris=0 degenerate, influences=4, unweighted=0, edge=0.10..2.79
- `Bottoms` — warn; verts=942, tris=0 degenerate, influences=4, unweighted=0, edge=0.21..0.81
- `Face` — ok; verts=4045, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `Hair` — ok; verts=9, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `Hair2` — ok; verts=7022, tris=0 degenerate, influences=2, unweighted=0, edge=0.82..0.89
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=0.60..1.48
- `Panties001` — warn; verts=582, tris=0 degenerate, influences=4, unweighted=0, edge=0.27..0.70
- `Pants0001` — warn; verts=915, tris=0 degenerate, influences=4, unweighted=0, edge=0.23..1.65
- `Shoes` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=0.40..0.60
- `Tops` — warn; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.05..1.63
- `TopsEdited` — warn; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.05..1.63
- `coat` — warn; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.14..1.54
- `hair0001` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=0.65..2.32
- `hair0002` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=0.65..2.32
- `hair0003` — ok; verts=7022, tris=0 degenerate, influences=0, unweighted=0, edge=1.00..1.00
- `shoes1` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=0.37..0.58
@@ -0,0 +1,627 @@
{
"age": "child",
"fails": [],
"info": {
"adultArmature": "female",
"ageArmature": "child-female",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014"
],
"missing": [],
"scaledLocationCurves": 7028,
"stem": "child-female"
},
"outputBase": "edited-normal-child-female.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-female.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 0.7898433968486418,
"edgeRatioMin": 0.49563877021449726,
"maxInfluences": 4,
"note": "",
"polygons": 40,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 69
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 1.5936254360808924,
"edgeRatioMin": 0.35974842621764863,
"maxInfluences": 4,
"note": "",
"polygons": 6227,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6578
},
"Body-merged": {
"degenerateTris": 0,
"edgeRatioMax": 1.5936254360808924,
"edgeRatioMin": 0.35974842621764863,
"maxInfluences": 4,
"note": "",
"polygons": 8423,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9178
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 0.7850192237493911,
"edgeRatioMin": 0.5419409362099876,
"maxInfluences": 4,
"note": "",
"polygons": 1242,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1194
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 0.7839441718995033,
"edgeRatioMin": 0.5345308894982719,
"maxInfluences": 3,
"note": "",
"polygons": 1280,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1050
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 1.5936254360808924,
"edgeRatioMin": 0.35974842621764863,
"maxInfluences": 4,
"note": "",
"polygons": 3701,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 3354
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 1.5936254360808924,
"edgeRatioMin": 0.35974842621764863,
"maxInfluences": 4,
"note": "",
"polygons": 4727,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 4383
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 1.5936254360808924,
"edgeRatioMin": 0.35974842621764863,
"maxInfluences": 4,
"note": "",
"polygons": 6223,
"quality": "ok",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5550
},
"Cylinder": {
"degenerateTris": 0,
"edgeRatioMax": 55.52669888099699,
"edgeRatioMin": 0.3728675302592677,
"maxInfluences": 0,
"note": "",
"polygons": 595,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 840,
"vertices": 840
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 0.9209191562868269,
"edgeRatioMin": 0.9194440137740598,
"maxInfluences": 1,
"note": "",
"polygons": 3887,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4109
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 0.9200007036314336,
"edgeRatioMin": 0.9199996884063618,
"maxInfluences": 1,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8
},
"Hair001": {
"degenerateTris": 0,
"edgeRatioMax": 0.9580249853514248,
"edgeRatioMin": 0.8921870820834138,
"maxInfluences": 1,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9580249853514248,
"edgeRatioMin": 0.8921870820834138,
"maxInfluences": 2,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.243301152005224,
"edgeRatioMin": 0.7996069035600766,
"maxInfluences": 4,
"note": "",
"polygons": 726,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"OnepieceCloth": {
"degenerateTris": 0,
"edgeRatioMax": 0.7795104096985646,
"edgeRatioMin": 0.7657916805350437,
"maxInfluences": 3,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 0.7710505397361299,
"edgeRatioMin": 0.5274789367897975,
"maxInfluences": 3,
"note": "",
"polygons": 402,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 608
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 0.8665602233865596,
"edgeRatioMin": 0.44064144963083524,
"maxInfluences": 4,
"note": "",
"polygons": 1026,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1029
},
"bra1": {
"degenerateTris": 0,
"edgeRatioMax": 0.920044969946938,
"edgeRatioMin": 0.9199654645832204,
"maxInfluences": 1,
"note": "",
"polygons": 430,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 419
},
"bra2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9200462644396492,
"edgeRatioMin": 0.9199754607547745,
"maxInfluences": 1,
"note": "",
"polygons": 506,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 524
},
"bra3": {
"degenerateTris": 0,
"edgeRatioMax": 0.9200246096786325,
"edgeRatioMin": 0.9199754607547745,
"maxInfluences": 1,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"bra4": {
"degenerateTris": 0,
"edgeRatioMax": 0.9200246096786325,
"edgeRatioMin": 0.9199754607547745,
"maxInfluences": 1,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"panties": {
"degenerateTris": 0,
"edgeRatioMax": 211.10052027794262,
"edgeRatioMin": 0.19951643125297738,
"maxInfluences": 0,
"note": "",
"polygons": 674,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 797,
"vertices": 797
},
"panties-full": {
"degenerateTris": 0,
"edgeRatioMax": 7.322137784611612,
"edgeRatioMin": 0.21340035981963004,
"maxInfluences": 0,
"note": "",
"polygons": 337,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 425,
"vertices": 425
},
"panties2": {
"degenerateTris": 0,
"edgeRatioMax": 39.470945630173105,
"edgeRatioMin": 0.21985285672118582,
"maxInfluences": 0,
"note": "",
"polygons": 1266,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 1328,
"vertices": 1328
},
"panties2-full": {
"degenerateTris": 0,
"edgeRatioMax": 36.99110437234406,
"edgeRatioMin": 0.10284348688443892,
"maxInfluences": 0,
"note": "",
"polygons": 507,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 558,
"vertices": 558
},
"panties3": {
"degenerateTris": 0,
"edgeRatioMax": 30.204732645010235,
"edgeRatioMin": 0.20627087124391974,
"maxInfluences": 0,
"note": "",
"polygons": 758,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 820,
"vertices": 820
},
"panties4": {
"degenerateTris": 0,
"edgeRatioMax": 31.683176789997283,
"edgeRatioMin": 0.1989474077553321,
"maxInfluences": 0,
"note": "",
"polygons": 690,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 752,
"vertices": 752
},
"panties5": {
"degenerateTris": 0,
"edgeRatioMax": 5.895118610080954,
"edgeRatioMin": 0.6048716072518844,
"maxInfluences": 3,
"note": "",
"polygons": 698,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties6": {
"degenerateTris": 0,
"edgeRatioMax": 7.880647390006613,
"edgeRatioMin": 0.6250818099712813,
"maxInfluences": 3,
"note": "",
"polygons": 698,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties7": {
"degenerateTris": 0,
"edgeRatioMax": 7.880647390006613,
"edgeRatioMin": 0.6400929469228386,
"maxInfluences": 3,
"note": "",
"polygons": 698,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 0.9595848242017094,
"edgeRatioMin": 0.5492882605967488,
"maxInfluences": 3,
"note": "",
"polygons": 414,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 414
},
"skirt1": {
"degenerateTris": 0,
"edgeRatioMax": 1.3290984484841972,
"edgeRatioMin": 0.3753802859501542,
"maxInfluences": 4,
"note": "",
"polygons": 132,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"skirt2": {
"degenerateTris": 0,
"edgeRatioMax": 1.4244777332130143,
"edgeRatioMin": 0.3753802859501542,
"maxInfluences": 4,
"note": "",
"polygons": 154,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 176
},
"skirt3": {
"degenerateTris": 0,
"edgeRatioMax": 1.268563086876801,
"edgeRatioMin": 0.37917544169158424,
"maxInfluences": 4,
"note": "",
"polygons": 132,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"top1": {
"degenerateTris": 0,
"edgeRatioMax": 7.0781828943354546,
"edgeRatioMin": 0.7089442731001407,
"maxInfluences": 1,
"note": "",
"polygons": 860,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 852
},
"top2": {
"degenerateTris": 0,
"edgeRatioMax": 7.0781828943354546,
"edgeRatioMin": 0.7089442731001407,
"maxInfluences": 1,
"note": "",
"polygons": 876,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
},
"top3": {
"degenerateTris": 0,
"edgeRatioMax": 7.0781828943354546,
"edgeRatioMin": 0.7089442731001407,
"maxInfluences": 1,
"note": "",
"polygons": 876,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 252,
"ageBones": 252,
"profile": {
"arm": 0.6,
"bodyRadial": 0.78,
"foot": 0.75,
"head": 0.92,
"headBulge": 1.03,
"hipHeight": 0.55,
"hipWidth": 0.72,
"leg": 0.55,
"limbRadial": 0.72,
"shoulderWidth": 0.7,
"torso": 0.62,
"walkSpeedScale": 0.75
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 3697,
"examples": [
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0694,
0.0172,
1.3783
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0694,
0.0172,
1.3783
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
0.0001,
-0.0385,
1.5529
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
-0.0001,
-0.0385,
1.5529
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.0012,
-0.0342,
1.5629
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.001,
-0.0343,
1.5628
]
}
],
"maxGap": 6.470887154236068e-06,
"snappedVertices": 95
},
"sex": "female",
"status": "warn",
"stem": "child-female",
"timestamp": 1793419297,
"warnings": [
"top1",
"top2",
"top3",
"Cylinder",
"panties",
"panties-full",
"panties2",
"panties2-full",
"panties3",
"panties4",
"panties5",
"panties6",
"panties7"
]
}
@@ -0,0 +1,78 @@
# Conversion Report — child / female
- Stem: `child-female`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 37
- Warnings: 13
- Fails: 0
## Info
- adultArmature: `female`
- ageArmature: `child-female`
- animations: `{'scaledLocationCurves': 7028, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'child-female'}`
- outputBase: `edited-normal-child-female.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-female.blend`
## Seams
- coincidentGroups: `3697`
- snappedVertices: `95`
- maxGap: `6.470887154236068e-06`
- examples: `[{'position': [0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0012, -0.0342, 1.5629], 'gap': 3e-06, 'objects': ['Hair2']}, {'position': [-0.001, -0.0343, 1.5628], 'gap': 3e-06, 'objects': ['Hair2']}]`
## Warnings (first 20)
- `top1`
- `top2`
- `top3`
- `Cylinder`
- `panties`
- `panties-full`
- `panties2`
- `panties2-full`
- `panties3`
- `panties4`
- `panties5`
- `panties6`
- `panties7`
## Objects
- `Accessory` — ok; verts=69, tris=0 degenerate, influences=4, unweighted=0, edge=0.50..0.79
- `Body` — ok; verts=6578, tris=0 degenerate, influences=4, unweighted=0, edge=0.36..1.59
- `Body-merged` — ok; verts=9178, tris=0 degenerate, influences=4, unweighted=0, edge=0.36..1.59
- `BodyBottom` — ok; verts=1194, tris=0 degenerate, influences=4, unweighted=0, edge=0.54..0.79
- `BodyFeet` — ok; verts=1050, tris=0 degenerate, influences=3, unweighted=0, edge=0.53..0.78
- `BodyTop` — ok; verts=3354, tris=0 degenerate, influences=4, unweighted=0, edge=0.36..1.59
- `BodyTopRobe` — ok; verts=4383, tris=0 degenerate, influences=4, unweighted=0, edge=0.36..1.59
- `Body_shapes` — ok; verts=5550, tris=0 degenerate, influences=4, unweighted=0, edge=0.36..1.59
- `Cylinder` — warn; verts=840, tris=0 degenerate, influences=0, unweighted=840, edge=0.37..55.53
- `Face` — ok; verts=4109, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `Hair` — ok; verts=8, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `Hair001` — ok; verts=8673, tris=0 degenerate, influences=1, unweighted=0, edge=0.89..0.96
- `Hair2` — ok; verts=8673, tris=0 degenerate, influences=2, unweighted=0, edge=0.89..0.96
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=0.80..1.24
- `OnepieceCloth` — ok; verts=6, tris=0 degenerate, influences=3, unweighted=0, edge=0.77..0.78
- `Shoes` — ok; verts=608, tris=0 degenerate, influences=3, unweighted=0, edge=0.53..0.77
- `Tops` — ok; verts=1029, tris=0 degenerate, influences=4, unweighted=0, edge=0.44..0.87
- `bra1` — ok; verts=419, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `bra2` — ok; verts=524, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `bra3` — ok; verts=450, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `bra4` — ok; verts=450, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `panties` — warn; verts=797, tris=0 degenerate, influences=0, unweighted=797, edge=0.20..211.10
- `panties-full` — warn; verts=425, tris=0 degenerate, influences=0, unweighted=425, edge=0.21..7.32
- `panties2` — warn; verts=1328, tris=0 degenerate, influences=0, unweighted=1328, edge=0.22..39.47
- `panties2-full` — warn; verts=558, tris=0 degenerate, influences=0, unweighted=558, edge=0.10..36.99
- `panties3` — warn; verts=820, tris=0 degenerate, influences=0, unweighted=820, edge=0.21..30.20
- `panties4` — warn; verts=752, tris=0 degenerate, influences=0, unweighted=752, edge=0.20..31.68
- `panties5` — warn; verts=758, tris=0 degenerate, influences=3, unweighted=0, edge=0.60..5.90
- `panties6` — warn; verts=758, tris=0 degenerate, influences=3, unweighted=0, edge=0.63..7.88
- `panties7` — warn; verts=758, tris=0 degenerate, influences=3, unweighted=0, edge=0.64..7.88
- `shoes1` — ok; verts=414, tris=0 degenerate, influences=3, unweighted=0, edge=0.55..0.96
- `skirt1` — ok; verts=154, tris=0 degenerate, influences=4, unweighted=0, edge=0.38..1.33
- `skirt2` — ok; verts=176, tris=0 degenerate, influences=4, unweighted=0, edge=0.38..1.42
- `skirt3` — ok; verts=154, tris=0 degenerate, influences=4, unweighted=0, edge=0.38..1.27
- `top1` — warn; verts=852, tris=0 degenerate, influences=1, unweighted=0, edge=0.71..7.08
- `top2` — warn; verts=854, tris=0 degenerate, influences=1, unweighted=0, edge=0.71..7.08
- `top3` — warn; verts=854, tris=0 degenerate, influences=1, unweighted=0, edge=0.71..7.08
@@ -0,0 +1,485 @@
{
"age": "child",
"fails": [],
"info": {
"adultArmature": "male",
"ageArmature": "child-male",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014",
"Armature|mixamo.com|Layer0.012"
],
"missing": [],
"scaledLocationCurves": 7601,
"stem": "child-male"
},
"outputBase": "edited-normal-child-male.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-male.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 0.7935740735522747,
"edgeRatioMin": 0.478987783805106,
"maxInfluences": 4,
"note": "",
"polygons": 111,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 145
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 1.9536679047270835,
"edgeRatioMin": 0.33440855736119546,
"maxInfluences": 4,
"note": "",
"polygons": 6232,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 6584
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 0.8216992678030084,
"edgeRatioMin": 0.5410301282339429,
"maxInfluences": 4,
"note": "",
"polygons": 1228,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1181
},
"BodyBottomPants": {
"degenerateTris": 0,
"edgeRatioMax": 0.86670117423969,
"edgeRatioMin": 0.5410301282339429,
"maxInfluences": 4,
"note": "",
"polygons": 972,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1133
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 0.7839642922675355,
"edgeRatioMin": 0.5255821222248701,
"maxInfluences": 3,
"note": "",
"polygons": 1274,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1392
},
"BodyFeetPants": {
"degenerateTris": 48,
"edgeRatioMax": 0.7839642922675355,
"edgeRatioMin": 0.513176300659891,
"maxInfluences": 3,
"note": "",
"polygons": 1466,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1602
},
"BodyFeetPantsShoes": {
"degenerateTris": 48,
"edgeRatioMax": 0.7799605112083939,
"edgeRatioMin": 0.513176300659891,
"maxInfluences": 3,
"note": "",
"polygons": 830,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1048
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 1.9536679047270835,
"edgeRatioMin": 0.33440855736119546,
"maxInfluences": 4,
"note": "",
"polygons": 3726,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 3373
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 1.8102305567029533,
"edgeRatioMin": 0.26171116386651677,
"maxInfluences": 4,
"note": "",
"polygons": 5384,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 5046
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 1.9536679047270835,
"edgeRatioMin": 0.33440855736119546,
"maxInfluences": 4,
"note": "",
"polygons": 6228,
"quality": "warn",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5556
},
"Bottoms": {
"degenerateTris": 0,
"edgeRatioMax": 0.86670117423969,
"edgeRatioMin": 0.513176300659891,
"maxInfluences": 4,
"note": "",
"polygons": 826,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 942
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 0.9201631088272872,
"edgeRatioMin": 0.9197675922571078,
"maxInfluences": 1,
"note": "",
"polygons": 3839,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4045
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 0.9200000519776095,
"edgeRatioMin": 0.9199996919846277,
"maxInfluences": 1,
"note": "",
"polygons": 4,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9421731351522475,
"edgeRatioMin": 0.8873110924578558,
"maxInfluences": 2,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.2562402728849387,
"edgeRatioMin": 0.7903516292481316,
"maxInfluences": 4,
"note": "",
"polygons": 724,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"Panties001": {
"degenerateTris": 0,
"edgeRatioMax": 0.8213261947723751,
"edgeRatioMin": 0.5459879769698383,
"maxInfluences": 4,
"note": "",
"polygons": 604,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 582
},
"Pants0001": {
"degenerateTris": 0,
"edgeRatioMax": 1.0359715012588415,
"edgeRatioMin": 0.5209577970985301,
"maxInfluences": 4,
"note": "",
"polygons": 898,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 915
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 0.7799605112083939,
"edgeRatioMin": 0.6458808184096261,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 1.3836635660461891,
"edgeRatioMin": 0.26171116386651677,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"TopsEdited": {
"degenerateTris": 0,
"edgeRatioMax": 1.3836635660461891,
"edgeRatioMin": 0.26171116386651677,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"coat": {
"degenerateTris": 0,
"edgeRatioMax": 5.7431588938626055,
"edgeRatioMin": 0.06297046287549611,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"hair0001": {
"degenerateTris": 0,
"edgeRatioMax": 1.6992910918861586,
"edgeRatioMin": 0.8209691490768963,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0002": {
"degenerateTris": 0,
"edgeRatioMax": 1.6992910918861586,
"edgeRatioMin": 0.8209691490768963,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0003": {
"degenerateTris": 0,
"edgeRatioMax": 1.0,
"edgeRatioMin": 1.0,
"maxInfluences": 0,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 0.76872570692281,
"edgeRatioMin": 0.6246053643865501,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 242,
"ageBones": 242,
"profile": {
"arm": 0.6,
"bodyRadial": 0.78,
"foot": 0.75,
"head": 0.92,
"headBulge": 1.03,
"hipHeight": 0.55,
"hipWidth": 0.72,
"leg": 0.55,
"limbRadial": 0.72,
"shoulderWidth": 0.7,
"torso": 0.62,
"walkSpeedScale": 0.75
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 5119,
"examples": [
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
0.09,
1.4972
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
0.0858,
1.6039
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
-0.0184,
1.5008
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
0.0633,
0.0369,
1.6496
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
-0.0633,
0.0369,
1.6496
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0633,
0.0344,
1.6475
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0636,
0.0319,
1.6457
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0645,
0.0294,
1.6445
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0698,
0.021,
1.649
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0716,
0.0206,
1.6529
]
}
],
"maxGap": 7.33739356344359e-06,
"snappedVertices": 216
},
"sex": "male",
"status": "warn",
"stem": "child-male",
"timestamp": 1793419291,
"warnings": [
"Body",
"Body_shapes",
"BodyFeetPants",
"BodyFeetPantsShoes",
"BodyTop",
"BodyTopRobe",
"Tops",
"TopsEdited",
"coat"
]
}
@@ -0,0 +1,62 @@
# Conversion Report — child / male
- Stem: `child-male`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 25
- Warnings: 9
- Fails: 0
## Info
- adultArmature: `male`
- ageArmature: `child-male`
- animations: `{'scaledLocationCurves': 7601, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014', 'Armature|mixamo.com|Layer0.012'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'child-male'}`
- outputBase: `edited-normal-child-male.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-male.blend`
## Seams
- coincidentGroups: `5119`
- snappedVertices: `216`
- maxGap: `7.33739356344359e-06`
- examples: `[{'position': [0.0, 0.09, 1.4972], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0, 0.0858, 1.6039], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0, -0.0184, 1.5008], 'gap': 2e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0633, 0.0369, 1.6496], 'gap': 2e-06, 'objects': ['BodyTop', 'Face']}, {'position': [-0.0633, 0.0369, 1.6496], 'gap': 2e-06, 'objects': ['BodyTop', 'Face']}, {'position': [0.0633, 0.0344, 1.6475], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0636, 0.0319, 1.6457], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0645, 0.0294, 1.6445], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0698, 0.021, 1.649], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0716, 0.0206, 1.6529], 'gap': 1e-06, 'objects': ['Face']}]`
## Warnings (first 20)
- `Body`
- `Body_shapes`
- `BodyFeetPants`
- `BodyFeetPantsShoes`
- `BodyTop`
- `BodyTopRobe`
- `Tops`
- `TopsEdited`
- `coat`
## Objects
- `Accessory` — ok; verts=145, tris=0 degenerate, influences=4, unweighted=0, edge=0.48..0.79
- `Body` — warn; verts=6584, tris=0 degenerate, influences=4, unweighted=0, edge=0.33..1.95
- `BodyBottom` — ok; verts=1181, tris=0 degenerate, influences=4, unweighted=0, edge=0.54..0.82
- `BodyBottomPants` — ok; verts=1133, tris=0 degenerate, influences=4, unweighted=0, edge=0.54..0.87
- `BodyFeet` — ok; verts=1392, tris=0 degenerate, influences=3, unweighted=0, edge=0.53..0.78
- `BodyFeetPants` — warn; verts=1602, tris=48 degenerate, influences=3, unweighted=0, edge=0.51..0.78
- `BodyFeetPantsShoes` — warn; verts=1048, tris=48 degenerate, influences=3, unweighted=0, edge=0.51..0.78
- `BodyTop` — warn; verts=3373, tris=0 degenerate, influences=4, unweighted=0, edge=0.33..1.95
- `BodyTopRobe` — warn; verts=5046, tris=0 degenerate, influences=4, unweighted=0, edge=0.26..1.81
- `Body_shapes` — warn; verts=5556, tris=0 degenerate, influences=4, unweighted=0, edge=0.33..1.95
- `Bottoms` — ok; verts=942, tris=0 degenerate, influences=4, unweighted=0, edge=0.51..0.87
- `Face` — ok; verts=4045, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `Hair` — ok; verts=9, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `Hair2` — ok; verts=7022, tris=0 degenerate, influences=2, unweighted=0, edge=0.89..0.94
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=0.79..1.26
- `Panties001` — ok; verts=582, tris=0 degenerate, influences=4, unweighted=0, edge=0.55..0.82
- `Pants0001` — ok; verts=915, tris=0 degenerate, influences=4, unweighted=0, edge=0.52..1.04
- `Shoes` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=0.65..0.78
- `Tops` — warn; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.26..1.38
- `TopsEdited` — warn; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.26..1.38
- `coat` — warn; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.06..5.74
- `hair0001` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=0.82..1.70
- `hair0002` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=0.82..1.70
- `hair0003` — ok; verts=7022, tris=0 degenerate, influences=0, unweighted=0, edge=1.00..1.00
- `shoes1` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=0.62..0.77
@@ -0,0 +1,621 @@
{
"age": "elder",
"fails": [],
"info": {
"adultArmature": "female",
"ageArmature": "elder-female",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014"
],
"missing": [],
"scaledLocationCurves": 7028,
"stem": "elder-female"
},
"outputBase": "edited-normal-elder-female.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-female.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 1.000008309035069,
"edgeRatioMin": 0.9999861617983601,
"maxInfluences": 4,
"note": "",
"polygons": 40,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 69
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000602153963685,
"edgeRatioMin": 0.9999297885300813,
"maxInfluences": 4,
"note": "",
"polygons": 6227,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6578
},
"Body-merged": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000602153963685,
"edgeRatioMin": 0.9999297885300813,
"maxInfluences": 4,
"note": "",
"polygons": 8423,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9178
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000091614229163,
"edgeRatioMin": 0.9999833439579573,
"maxInfluences": 4,
"note": "",
"polygons": 1242,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1194
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 1.000004257443259,
"edgeRatioMin": 0.9999898988835334,
"maxInfluences": 3,
"note": "",
"polygons": 1280,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1050
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000602153963685,
"edgeRatioMin": 0.9999297885300813,
"maxInfluences": 4,
"note": "",
"polygons": 3701,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 3354
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000602153963685,
"edgeRatioMin": 0.9999297885300813,
"maxInfluences": 4,
"note": "",
"polygons": 4727,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 4383
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000602153963685,
"edgeRatioMin": 0.9999297885300813,
"maxInfluences": 4,
"note": "",
"polygons": 6223,
"quality": "ok",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5550
},
"Cylinder": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000211541526272,
"edgeRatioMin": 0.9999790604099301,
"maxInfluences": 0,
"note": "",
"polygons": 595,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 840,
"vertices": 840
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000190299901157,
"edgeRatioMin": 0.9999818716880085,
"maxInfluences": 1,
"note": "",
"polygons": 3887,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4109
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 1.0,
"edgeRatioMin": 1.0,
"maxInfluences": 1,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8
},
"Hair001": {
"degenerateTris": 0,
"edgeRatioMax": 1.000108986292174,
"edgeRatioMin": 0.999757672900018,
"maxInfluences": 4,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000886276531582,
"edgeRatioMin": 0.9982467837381087,
"maxInfluences": 2,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.000033289511109,
"edgeRatioMin": 0.9999827306906097,
"maxInfluences": 4,
"note": "",
"polygons": 726,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"OnepieceCloth": {
"degenerateTris": 0,
"edgeRatioMax": 1.00000327729584,
"edgeRatioMin": 0.9999867384343708,
"maxInfluences": 3,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 1.000000954873743,
"edgeRatioMin": 0.9999976654518632,
"maxInfluences": 3,
"note": "",
"polygons": 402,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 608
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 1.000009505554167,
"edgeRatioMin": 0.9999842864583346,
"maxInfluences": 4,
"note": "",
"polygons": 1026,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1029
},
"bra1": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000653723155617,
"edgeRatioMin": 0.9999349455725334,
"maxInfluences": 4,
"note": "",
"polygons": 430,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 419
},
"bra2": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000515467022928,
"edgeRatioMin": 0.9999485610532655,
"maxInfluences": 4,
"note": "",
"polygons": 506,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 524
},
"bra3": {
"degenerateTris": 0,
"edgeRatioMax": 1.000045760529744,
"edgeRatioMin": 0.9999485610532655,
"maxInfluences": 4,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"bra4": {
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"edgeRatioMax": 1.000045760529744,
"edgeRatioMin": 0.9999485610532655,
"maxInfluences": 4,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"panties": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000105452390367,
"edgeRatioMin": 0.9999622354677439,
"maxInfluences": 0,
"note": "",
"polygons": 674,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 797,
"vertices": 797
},
"panties-full": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000048680725775,
"edgeRatioMin": 0.9999761306308599,
"maxInfluences": 0,
"note": "",
"polygons": 337,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 425,
"vertices": 425
},
"panties2": {
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"edgeRatioMin": 0.9999826178387231,
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"note": "",
"polygons": 1266,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 1328,
"vertices": 1328
},
"panties2-full": {
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"edgeRatioMax": 1.0000121089841207,
"edgeRatioMin": 0.9999863856203022,
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"note": "",
"polygons": 507,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 558,
"vertices": 558
},
"panties3": {
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"edgeRatioMin": 0.9999866822085812,
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"note": "",
"polygons": 758,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 820,
"vertices": 820
},
"panties4": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000139098043757,
"edgeRatioMin": 0.9999866822085812,
"maxInfluences": 0,
"note": "",
"polygons": 690,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 752,
"vertices": 752
},
"panties5": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000461926176676,
"edgeRatioMin": 0.9999441034118597,
"maxInfluences": 4,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties6": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000277280519727,
"edgeRatioMin": 0.9999767160991722,
"maxInfluences": 4,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties7": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000385836476469,
"edgeRatioMin": 0.9999691785976204,
"maxInfluences": 4,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 1.000001217005389,
"edgeRatioMin": 0.9999980533858904,
"maxInfluences": 3,
"note": "",
"polygons": 414,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 414
},
"skirt1": {
"degenerateTris": 0,
"edgeRatioMax": 1.000003778236853,
"edgeRatioMin": 0.9999955122967341,
"maxInfluences": 4,
"note": "",
"polygons": 132,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"skirt2": {
"degenerateTris": 0,
"edgeRatioMax": 1.000005985850434,
"edgeRatioMin": 0.999995191044834,
"maxInfluences": 4,
"note": "",
"polygons": 154,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 176
},
"skirt3": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000032530300955,
"edgeRatioMin": 0.9999941815040422,
"maxInfluences": 4,
"note": "",
"polygons": 132,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"top1": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000349169435994,
"edgeRatioMin": 0.9999356995377789,
"maxInfluences": 4,
"note": "",
"polygons": 860,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 852
},
"top2": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000115228837376,
"edgeRatioMin": 0.9999867173552025,
"maxInfluences": 4,
"note": "",
"polygons": 876,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
},
"top3": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000115228837376,
"edgeRatioMin": 0.9999867173552025,
"maxInfluences": 4,
"note": "",
"polygons": 876,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 252,
"ageBones": 252,
"profile": {
"arm": 1.0,
"bodyRadial": 1.0,
"foot": 1.0,
"head": 1.0,
"headBulge": 1.0,
"hipHeight": 1.0,
"hipWidth": 1.0,
"leg": 1.0,
"limbRadial": 1.0,
"shoulderWidth": 1.0,
"torso": 1.0,
"walkSpeedScale": 1.0
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 3697,
"examples": [
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0694,
0.0172,
1.3783
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0694,
0.0172,
1.3783
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
0.0001,
-0.0385,
1.5529
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
-0.0001,
-0.0385,
1.5529
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.0012,
-0.0342,
1.5629
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.001,
-0.0343,
1.5628
]
}
],
"maxGap": 7.0412131889888606e-06,
"snappedVertices": 95
},
"sex": "female",
"status": "warn",
"stem": "elder-female",
"timestamp": 1793419268,
"warnings": [
"Cylinder",
"panties",
"panties-full",
"panties2",
"panties2-full",
"panties3",
"panties4"
]
}
@@ -0,0 +1,72 @@
# Conversion Report — elder / female
- Stem: `elder-female`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 37
- Warnings: 7
- Fails: 0
## Info
- adultArmature: `female`
- ageArmature: `elder-female`
- animations: `{'scaledLocationCurves': 7028, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'elder-female'}`
- outputBase: `edited-normal-elder-female.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-female.blend`
## Seams
- coincidentGroups: `3697`
- snappedVertices: `95`
- maxGap: `7.0412131889888606e-06`
- examples: `[{'position': [0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0012, -0.0342, 1.5629], 'gap': 3e-06, 'objects': ['Hair2']}, {'position': [-0.001, -0.0343, 1.5628], 'gap': 3e-06, 'objects': ['Hair2']}]`
## Warnings (first 20)
- `Cylinder`
- `panties`
- `panties-full`
- `panties2`
- `panties2-full`
- `panties3`
- `panties4`
## Objects
- `Accessory` — ok; verts=69, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Body` — ok; verts=6578, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Body-merged` — ok; verts=9178, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyBottom` — ok; verts=1194, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyFeet` — ok; verts=1050, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `BodyTop` — ok; verts=3354, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyTopRobe` — ok; verts=4383, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Body_shapes` — ok; verts=5550, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Cylinder` — warn; verts=840, tris=0 degenerate, influences=0, unweighted=840, edge=1.00..1.00
- `Face` — ok; verts=4109, tris=0 degenerate, influences=1, unweighted=0, edge=1.00..1.00
- `Hair` — ok; verts=8, tris=0 degenerate, influences=1, unweighted=0, edge=1.00..1.00
- `Hair001` — ok; verts=8673, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Hair2` — ok; verts=8673, tris=0 degenerate, influences=2, unweighted=0, edge=1.00..1.00
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `OnepieceCloth` — ok; verts=6, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `Shoes` — ok; verts=608, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `Tops` — ok; verts=1029, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `bra1` — ok; verts=419, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `bra2` — ok; verts=524, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `bra3` — ok; verts=450, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `bra4` — ok; verts=450, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `panties` — warn; verts=797, tris=0 degenerate, influences=0, unweighted=797, edge=1.00..1.00
- `panties-full` — warn; verts=425, tris=0 degenerate, influences=0, unweighted=425, edge=1.00..1.00
- `panties2` — warn; verts=1328, tris=0 degenerate, influences=0, unweighted=1328, edge=1.00..1.00
- `panties2-full` — warn; verts=558, tris=0 degenerate, influences=0, unweighted=558, edge=1.00..1.00
- `panties3` — warn; verts=820, tris=0 degenerate, influences=0, unweighted=820, edge=1.00..1.00
- `panties4` — warn; verts=752, tris=0 degenerate, influences=0, unweighted=752, edge=1.00..1.00
- `panties5` — ok; verts=758, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `panties6` — ok; verts=758, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `panties7` — ok; verts=758, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `shoes1` — ok; verts=414, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `skirt1` — ok; verts=154, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `skirt2` — ok; verts=176, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `skirt3` — ok; verts=154, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `top1` — ok; verts=852, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `top2` — ok; verts=854, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `top3` — ok; verts=854, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
@@ -0,0 +1,482 @@
{
"age": "elder",
"fails": [],
"info": {
"adultArmature": "male",
"ageArmature": "elder-male",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014",
"Armature|mixamo.com|Layer0.012"
],
"missing": [],
"scaledLocationCurves": 7601,
"stem": "elder-male"
},
"outputBase": "edited-normal-elder-male.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-male.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 1.000019766352531,
"edgeRatioMin": 0.9999805255229,
"maxInfluences": 4,
"note": "",
"polygons": 111,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 145
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000897554304082,
"edgeRatioMin": 0.9999611641687194,
"maxInfluences": 4,
"note": "",
"polygons": 6232,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 6584
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000079995934277,
"edgeRatioMin": 0.999989253410586,
"maxInfluences": 4,
"note": "",
"polygons": 1228,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1181
},
"BodyBottomPants": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000258231043282,
"edgeRatioMin": 0.9999859573234091,
"maxInfluences": 4,
"note": "",
"polygons": 972,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1133
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000046342516928,
"edgeRatioMin": 0.9999981174339364,
"maxInfluences": 3,
"note": "",
"polygons": 1274,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1392
},
"BodyFeetPants": {
"degenerateTris": 48,
"edgeRatioMax": 1.0000046342516928,
"edgeRatioMin": 0.9999981174339364,
"maxInfluences": 3,
"note": "",
"polygons": 1466,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1602
},
"BodyFeetPantsShoes": {
"degenerateTris": 48,
"edgeRatioMax": 1.0000013400794516,
"edgeRatioMin": 0.9999981174339364,
"maxInfluences": 3,
"note": "",
"polygons": 830,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1048
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000897554304082,
"edgeRatioMin": 0.9999611641687194,
"maxInfluences": 4,
"note": "",
"polygons": 3726,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 3373
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000897554304082,
"edgeRatioMin": 0.9999611641687194,
"maxInfluences": 4,
"note": "",
"polygons": 5384,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 5046
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000897554304082,
"edgeRatioMin": 0.9999611641687194,
"maxInfluences": 4,
"note": "",
"polygons": 6228,
"quality": "ok",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5556
},
"Bottoms": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000258231043282,
"edgeRatioMin": 0.9999859573234091,
"maxInfluences": 4,
"note": "",
"polygons": 826,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 942
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000018813696014,
"edgeRatioMin": 0.9999982328372087,
"maxInfluences": 1,
"note": "",
"polygons": 3839,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4045
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 1.0,
"edgeRatioMin": 0.9999997540155123,
"maxInfluences": 1,
"note": "",
"polygons": 4,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 1.000542889561435,
"edgeRatioMin": 0.999194851963821,
"maxInfluences": 2,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000295096813758,
"edgeRatioMin": 0.9999786138678867,
"maxInfluences": 4,
"note": "",
"polygons": 724,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"Panties001": {
"degenerateTris": 0,
"edgeRatioMax": 1.0010504381569287,
"edgeRatioMin": 0.9991726553447599,
"maxInfluences": 4,
"note": "",
"polygons": 604,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 582
},
"Pants0001": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000229696457892,
"edgeRatioMin": 0.9999874704829604,
"maxInfluences": 4,
"note": "",
"polygons": 898,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 915
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000013174267397,
"edgeRatioMin": 0.9999985866462575,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 1.00000962524978,
"edgeRatioMin": 0.9999900806166673,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"TopsEdited": {
"degenerateTris": 0,
"edgeRatioMax": 1.00000962524978,
"edgeRatioMin": 0.9999900806166673,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"coat": {
"degenerateTris": 0,
"edgeRatioMax": 1.000022626000937,
"edgeRatioMin": 0.9999831391448877,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"hair0001": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000358941381666,
"edgeRatioMin": 0.99983153357466,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0002": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000358941381666,
"edgeRatioMin": 0.99983153357466,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0003": {
"degenerateTris": 0,
"edgeRatioMax": 1.0,
"edgeRatioMin": 1.0,
"maxInfluences": 0,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000013174267397,
"edgeRatioMin": 0.9999985251538689,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 242,
"ageBones": 242,
"profile": {
"arm": 1.0,
"bodyRadial": 1.0,
"foot": 1.0,
"head": 1.0,
"headBulge": 1.0,
"hipHeight": 1.0,
"hipWidth": 1.0,
"leg": 1.0,
"limbRadial": 1.0,
"shoulderWidth": 1.0,
"torso": 1.0,
"walkSpeedScale": 1.0
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 5119,
"examples": [
{
"gap": 2e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
0.09,
1.4972
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
0.0858,
1.6039
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
-0.0184,
1.5008
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
0.0633,
0.0369,
1.6496
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
-0.0633,
0.0369,
1.6496
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe",
"Face"
],
"position": [
0.0842,
0.0277,
1.6955
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe",
"Face"
],
"position": [
-0.0842,
0.0277,
1.6955
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0633,
0.0344,
1.6475
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0636,
0.0319,
1.6457
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0645,
0.0294,
1.6445
]
}
],
"maxGap": 8.047489926985063e-06,
"snappedVertices": 226
},
"sex": "male",
"status": "warn",
"stem": "elder-male",
"timestamp": 1793419262,
"warnings": [
"BodyFeetPants",
"BodyFeetPantsShoes"
]
}
@@ -0,0 +1,55 @@
# Conversion Report — elder / male
- Stem: `elder-male`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 25
- Warnings: 2
- Fails: 0
## Info
- adultArmature: `male`
- ageArmature: `elder-male`
- animations: `{'scaledLocationCurves': 7601, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014', 'Armature|mixamo.com|Layer0.012'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'elder-male'}`
- outputBase: `edited-normal-elder-male.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-male.blend`
## Seams
- coincidentGroups: `5119`
- snappedVertices: `226`
- maxGap: `8.047489926985063e-06`
- examples: `[{'position': [0.0, 0.09, 1.4972], 'gap': 2e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0, 0.0858, 1.6039], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0, -0.0184, 1.5008], 'gap': 2e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0633, 0.0369, 1.6496], 'gap': 2e-06, 'objects': ['BodyTop', 'Face']}, {'position': [-0.0633, 0.0369, 1.6496], 'gap': 2e-06, 'objects': ['BodyTop', 'Face']}, {'position': [0.0842, 0.0277, 1.6955], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe', 'Face']}, {'position': [-0.0842, 0.0277, 1.6955], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe', 'Face']}, {'position': [0.0633, 0.0344, 1.6475], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0636, 0.0319, 1.6457], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0645, 0.0294, 1.6445], 'gap': 1e-06, 'objects': ['Face']}]`
## Warnings (first 20)
- `BodyFeetPants`
- `BodyFeetPantsShoes`
## Objects
- `Accessory` — ok; verts=145, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Body` — ok; verts=6584, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyBottom` — ok; verts=1181, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyBottomPants` — ok; verts=1133, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyFeet` — ok; verts=1392, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `BodyFeetPants` — warn; verts=1602, tris=48 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `BodyFeetPantsShoes` — warn; verts=1048, tris=48 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `BodyTop` — ok; verts=3373, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyTopRobe` — ok; verts=5046, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Body_shapes` — ok; verts=5556, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Bottoms` — ok; verts=942, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Face` — ok; verts=4045, tris=0 degenerate, influences=1, unweighted=0, edge=1.00..1.00
- `Hair` — ok; verts=9, tris=0 degenerate, influences=1, unweighted=0, edge=1.00..1.00
- `Hair2` — ok; verts=7022, tris=0 degenerate, influences=2, unweighted=0, edge=1.00..1.00
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Panties001` — ok; verts=582, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Pants0001` — ok; verts=915, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Shoes` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `Tops` — ok; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `TopsEdited` — ok; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `coat` — ok; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `hair0001` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `hair0002` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `hair0003` — ok; verts=7022, tris=0 degenerate, influences=0, unweighted=0, edge=1.00..1.00
- `shoes1` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
@@ -0,0 +1,622 @@
{
"age": "teenager",
"fails": [],
"info": {
"adultArmature": "female",
"ageArmature": "teenager-female",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014"
],
"missing": [],
"scaledLocationCurves": 7028,
"stem": "teenager-female"
},
"outputBase": "edited-normal-teenager-female.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-female.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 0.9428835642440181,
"edgeRatioMin": 0.8937664900167279,
"maxInfluences": 4,
"note": "",
"polygons": 40,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 69
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 1.153864673534735,
"edgeRatioMin": 0.8788689898808826,
"maxInfluences": 4,
"note": "",
"polygons": 6227,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6578
},
"Body-merged": {
"degenerateTris": 0,
"edgeRatioMax": 1.153864673534735,
"edgeRatioMin": 0.875585733388662,
"maxInfluences": 4,
"note": "",
"polygons": 8423,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9178
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 0.9413767566501527,
"edgeRatioMin": 0.894824475491785,
"maxInfluences": 4,
"note": "",
"polygons": 1242,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1194
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 1.01533051589042,
"edgeRatioMin": 0.8905319834891143,
"maxInfluences": 3,
"note": "",
"polygons": 1280,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1050
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 1.153864673534735,
"edgeRatioMin": 0.8788684699247973,
"maxInfluences": 4,
"note": "",
"polygons": 3701,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 3354
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 1.153864673534735,
"edgeRatioMin": 0.875585733388662,
"maxInfluences": 4,
"note": "",
"polygons": 4727,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 4383
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 1.153864673534735,
"edgeRatioMin": 0.8788689898808826,
"maxInfluences": 4,
"note": "",
"polygons": 6223,
"quality": "ok",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5550
},
"Cylinder": {
"degenerateTris": 0,
"edgeRatioMax": 13.149501164154342,
"edgeRatioMin": 0.2067502446063823,
"maxInfluences": 0,
"note": "",
"polygons": 595,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 840,
"vertices": 840
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 0.9900810993796347,
"edgeRatioMin": 0.9896786488081534,
"maxInfluences": 1,
"note": "",
"polygons": 3887,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4109
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 0.9900007559563859,
"edgeRatioMin": 0.9899997124609613,
"maxInfluences": 1,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8
},
"Hair001": {
"degenerateTris": 0,
"edgeRatioMax": 1.3437205849900313,
"edgeRatioMin": 0.39954414397197524,
"maxInfluences": 4,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9961437951038233,
"edgeRatioMin": 0.9739232308631328,
"maxInfluences": 2,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.0706959837595011,
"edgeRatioMin": 0.9495467764182186,
"maxInfluences": 4,
"note": "",
"polygons": 726,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"OnepieceCloth": {
"degenerateTris": 0,
"edgeRatioMax": 0.9399357283296659,
"edgeRatioMin": 0.9381366728208823,
"maxInfluences": 3,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 0.9981897700090412,
"edgeRatioMin": 0.9254076761648661,
"maxInfluences": 3,
"note": "",
"polygons": 402,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 608
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 0.9511826460744913,
"edgeRatioMin": 0.875585733388662,
"maxInfluences": 4,
"note": "",
"polygons": 1026,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1029
},
"bra1": {
"degenerateTris": 0,
"edgeRatioMax": 0.9900000946583577,
"edgeRatioMin": 0.2887434501951809,
"maxInfluences": 4,
"note": "",
"polygons": 430,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 419
},
"bra2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9984894682233404,
"edgeRatioMin": 0.4006806605346238,
"maxInfluences": 4,
"note": "",
"polygons": 506,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 524
},
"bra3": {
"degenerateTris": 0,
"edgeRatioMax": 0.9984894682233404,
"edgeRatioMin": 0.4889485839438301,
"maxInfluences": 4,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"bra4": {
"degenerateTris": 0,
"edgeRatioMax": 0.9984894682233404,
"edgeRatioMin": 0.4889485839438301,
"maxInfluences": 4,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"panties": {
"degenerateTris": 0,
"edgeRatioMax": 50.21989080149669,
"edgeRatioMin": 0.19000501701728584,
"maxInfluences": 0,
"note": "",
"polygons": 674,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 797,
"vertices": 797
},
"panties-full": {
"degenerateTris": 0,
"edgeRatioMax": 1.3300942912650158,
"edgeRatioMin": 0.12847562281583486,
"maxInfluences": 0,
"note": "",
"polygons": 337,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 425,
"vertices": 425
},
"panties2": {
"degenerateTris": 0,
"edgeRatioMax": 10.548253137802863,
"edgeRatioMin": 0.3920225273569097,
"maxInfluences": 0,
"note": "",
"polygons": 1266,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 1328,
"vertices": 1328
},
"panties2-full": {
"degenerateTris": 0,
"edgeRatioMax": 9.15854640358302,
"edgeRatioMin": 0.6364910348952761,
"maxInfluences": 0,
"note": "",
"polygons": 507,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 558,
"vertices": 558
},
"panties3": {
"degenerateTris": 0,
"edgeRatioMax": 7.299860127337894,
"edgeRatioMin": 0.13403860939637366,
"maxInfluences": 0,
"note": "",
"polygons": 758,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 820,
"vertices": 820
},
"panties4": {
"degenerateTris": 0,
"edgeRatioMax": 7.740842499445837,
"edgeRatioMin": 0.1158857342919668,
"maxInfluences": 0,
"note": "",
"polygons": 690,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 752,
"vertices": 752
},
"panties5": {
"degenerateTris": 0,
"edgeRatioMax": 0.9443143846802673,
"edgeRatioMin": 0.8965532928515044,
"maxInfluences": 4,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties6": {
"degenerateTris": 0,
"edgeRatioMax": 0.95104115229466,
"edgeRatioMin": 0.8819173360530367,
"maxInfluences": 4,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties7": {
"degenerateTris": 0,
"edgeRatioMax": 0.9455920513906987,
"edgeRatioMin": 0.8823391488934409,
"maxInfluences": 4,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 0.9807207937208285,
"edgeRatioMin": 0.9278301779320385,
"maxInfluences": 3,
"note": "",
"polygons": 414,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 414
},
"skirt1": {
"degenerateTris": 0,
"edgeRatioMax": 0.9422412937744205,
"edgeRatioMin": 0.8944357351478923,
"maxInfluences": 4,
"note": "",
"polygons": 132,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"skirt2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9422412937744205,
"edgeRatioMin": 0.8944357351478923,
"maxInfluences": 4,
"note": "",
"polygons": 154,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 176
},
"skirt3": {
"degenerateTris": 0,
"edgeRatioMax": 0.9444972809207006,
"edgeRatioMin": 0.9023806027952785,
"maxInfluences": 4,
"note": "",
"polygons": 132,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"top1": {
"degenerateTris": 0,
"edgeRatioMax": 1.0484285122626043,
"edgeRatioMin": 0.5756344323442318,
"maxInfluences": 4,
"note": "",
"polygons": 860,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 852
},
"top2": {
"degenerateTris": 0,
"edgeRatioMax": 1.0484285122626043,
"edgeRatioMin": 0.5756344323442318,
"maxInfluences": 4,
"note": "",
"polygons": 876,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
},
"top3": {
"degenerateTris": 0,
"edgeRatioMax": 1.0484285122626043,
"edgeRatioMin": 0.5756344323442318,
"maxInfluences": 4,
"note": "",
"polygons": 876,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 252,
"ageBones": 252,
"profile": {
"arm": 0.92,
"bodyRadial": 0.94,
"foot": 0.97,
"head": 0.99,
"headBulge": 1.0,
"hipHeight": 0.94,
"hipWidth": 0.92,
"leg": 0.94,
"limbRadial": 0.93,
"shoulderWidth": 0.92,
"torso": 0.92,
"walkSpeedScale": 0.95
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 3697,
"examples": [
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0694,
0.0172,
1.3783
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0694,
0.0172,
1.3783
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
0.0001,
-0.0385,
1.5529
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
-0.0001,
-0.0385,
1.5529
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.0012,
-0.0342,
1.5629
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.001,
-0.0343,
1.5628
]
}
],
"maxGap": 6.944388526471647e-06,
"snappedVertices": 95
},
"sex": "female",
"status": "warn",
"stem": "teenager-female",
"timestamp": 1793419282,
"warnings": [
"bra1",
"Cylinder",
"panties",
"panties-full",
"panties2",
"panties2-full",
"panties3",
"panties4"
]
}
@@ -0,0 +1,73 @@
# Conversion Report — teenager / female
- Stem: `teenager-female`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 37
- Warnings: 8
- Fails: 0
## Info
- adultArmature: `female`
- ageArmature: `teenager-female`
- animations: `{'scaledLocationCurves': 7028, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'teenager-female'}`
- outputBase: `edited-normal-teenager-female.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-female.blend`
## Seams
- coincidentGroups: `3697`
- snappedVertices: `95`
- maxGap: `6.944388526471647e-06`
- examples: `[{'position': [0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0012, -0.0342, 1.5629], 'gap': 3e-06, 'objects': ['Hair2']}, {'position': [-0.001, -0.0343, 1.5628], 'gap': 3e-06, 'objects': ['Hair2']}]`
## Warnings (first 20)
- `bra1`
- `Cylinder`
- `panties`
- `panties-full`
- `panties2`
- `panties2-full`
- `panties3`
- `panties4`
## Objects
- `Accessory` — ok; verts=69, tris=0 degenerate, influences=4, unweighted=0, edge=0.89..0.94
- `Body` — ok; verts=6578, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..1.15
- `Body-merged` — ok; verts=9178, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..1.15
- `BodyBottom` — ok; verts=1194, tris=0 degenerate, influences=4, unweighted=0, edge=0.89..0.94
- `BodyFeet` — ok; verts=1050, tris=0 degenerate, influences=3, unweighted=0, edge=0.89..1.02
- `BodyTop` — ok; verts=3354, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..1.15
- `BodyTopRobe` — ok; verts=4383, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..1.15
- `Body_shapes` — ok; verts=5550, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..1.15
- `Cylinder` — warn; verts=840, tris=0 degenerate, influences=0, unweighted=840, edge=0.21..13.15
- `Face` — ok; verts=4109, tris=0 degenerate, influences=1, unweighted=0, edge=0.99..0.99
- `Hair` — ok; verts=8, tris=0 degenerate, influences=1, unweighted=0, edge=0.99..0.99
- `Hair001` — ok; verts=8673, tris=0 degenerate, influences=4, unweighted=0, edge=0.40..1.34
- `Hair2` — ok; verts=8673, tris=0 degenerate, influences=2, unweighted=0, edge=0.97..1.00
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=0.95..1.07
- `OnepieceCloth` — ok; verts=6, tris=0 degenerate, influences=3, unweighted=0, edge=0.94..0.94
- `Shoes` — ok; verts=608, tris=0 degenerate, influences=3, unweighted=0, edge=0.93..1.00
- `Tops` — ok; verts=1029, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..0.95
- `bra1` — warn; verts=419, tris=0 degenerate, influences=4, unweighted=0, edge=0.29..0.99
- `bra2` — ok; verts=524, tris=0 degenerate, influences=4, unweighted=0, edge=0.40..1.00
- `bra3` — ok; verts=450, tris=0 degenerate, influences=4, unweighted=0, edge=0.49..1.00
- `bra4` — ok; verts=450, tris=0 degenerate, influences=4, unweighted=0, edge=0.49..1.00
- `panties` — warn; verts=797, tris=0 degenerate, influences=0, unweighted=797, edge=0.19..50.22
- `panties-full` — warn; verts=425, tris=0 degenerate, influences=0, unweighted=425, edge=0.13..1.33
- `panties2` — warn; verts=1328, tris=0 degenerate, influences=0, unweighted=1328, edge=0.39..10.55
- `panties2-full` — warn; verts=558, tris=0 degenerate, influences=0, unweighted=558, edge=0.64..9.16
- `panties3` — warn; verts=820, tris=0 degenerate, influences=0, unweighted=820, edge=0.13..7.30
- `panties4` — warn; verts=752, tris=0 degenerate, influences=0, unweighted=752, edge=0.12..7.74
- `panties5` — ok; verts=758, tris=0 degenerate, influences=4, unweighted=0, edge=0.90..0.94
- `panties6` — ok; verts=758, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..0.95
- `panties7` — ok; verts=758, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..0.95
- `shoes1` — ok; verts=414, tris=0 degenerate, influences=3, unweighted=0, edge=0.93..0.98
- `skirt1` — ok; verts=154, tris=0 degenerate, influences=4, unweighted=0, edge=0.89..0.94
- `skirt2` — ok; verts=176, tris=0 degenerate, influences=4, unweighted=0, edge=0.89..0.94
- `skirt3` — ok; verts=154, tris=0 degenerate, influences=4, unweighted=0, edge=0.90..0.94
- `top1` — ok; verts=852, tris=0 degenerate, influences=4, unweighted=0, edge=0.58..1.05
- `top2` — ok; verts=854, tris=0 degenerate, influences=4, unweighted=0, edge=0.58..1.05
- `top3` — ok; verts=854, tris=0 degenerate, influences=4, unweighted=0, edge=0.58..1.05
@@ -0,0 +1,482 @@
{
"age": "teenager",
"fails": [],
"info": {
"adultArmature": "male",
"ageArmature": "teenager-male",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014",
"Armature|mixamo.com|Layer0.012"
],
"missing": [],
"scaledLocationCurves": 7601,
"stem": "teenager-male"
},
"outputBase": "edited-normal-teenager-male.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-male.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 0.9408520391417841,
"edgeRatioMin": 0.9129875147754315,
"maxInfluences": 4,
"note": "",
"polygons": 111,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 145
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 1.218153566216659,
"edgeRatioMin": 0.7349989979664033,
"maxInfluences": 4,
"note": "",
"polygons": 6232,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 6584
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 0.9415051179583105,
"edgeRatioMin": 0.8926428739692449,
"maxInfluences": 4,
"note": "",
"polygons": 1228,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1181
},
"BodyBottomPants": {
"degenerateTris": 0,
"edgeRatioMax": 0.9409140829633826,
"edgeRatioMin": 0.8827862876547917,
"maxInfluences": 4,
"note": "",
"polygons": 972,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1133
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 1.0153534321863444,
"edgeRatioMin": 0.8887109284611726,
"maxInfluences": 3,
"note": "",
"polygons": 1274,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1392
},
"BodyFeetPants": {
"degenerateTris": 48,
"edgeRatioMax": 1.0153534321863444,
"edgeRatioMin": 0.8887109284611726,
"maxInfluences": 3,
"note": "",
"polygons": 1466,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1602
},
"BodyFeetPantsShoes": {
"degenerateTris": 48,
"edgeRatioMax": 1.0099758747299858,
"edgeRatioMin": 0.9253361353429929,
"maxInfluences": 3,
"note": "",
"polygons": 830,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1048
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 1.218153566216659,
"edgeRatioMin": 0.7349989979664033,
"maxInfluences": 4,
"note": "",
"polygons": 3726,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 3373
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 1.1954519257878777,
"edgeRatioMin": 0.7349989979664033,
"maxInfluences": 4,
"note": "",
"polygons": 5384,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 5046
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 1.218153566216659,
"edgeRatioMin": 0.7349989979664033,
"maxInfluences": 4,
"note": "",
"polygons": 6228,
"quality": "ok",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5556
},
"Bottoms": {
"degenerateTris": 0,
"edgeRatioMax": 0.9635867444531326,
"edgeRatioMin": 0.8827862876547917,
"maxInfluences": 4,
"note": "",
"polygons": 826,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 942
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 0.9902318510318413,
"edgeRatioMin": 0.9899010785060705,
"maxInfluences": 1,
"note": "",
"polygons": 3839,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4045
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 0.9900002385614128,
"edgeRatioMin": 0.9899999851477491,
"maxInfluences": 1,
"note": "",
"polygons": 4,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9990771032056067,
"edgeRatioMin": 0.949542700174737,
"maxInfluences": 2,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.0723475348632554,
"edgeRatioMin": 0.9495563211922972,
"maxInfluences": 4,
"note": "",
"polygons": 724,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"Panties001": {
"degenerateTris": 0,
"edgeRatioMax": 0.9414287020897463,
"edgeRatioMin": 0.8949860611150358,
"maxInfluences": 4,
"note": "",
"polygons": 604,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 582
},
"Pants0001": {
"degenerateTris": 0,
"edgeRatioMax": 0.9741146771468555,
"edgeRatioMin": 0.7167993480571109,
"maxInfluences": 4,
"note": "",
"polygons": 898,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 915
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 1.0099758747299858,
"edgeRatioMin": 0.9253361353429929,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 1.058850186591336,
"edgeRatioMin": 0.8334681396211425,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"TopsEdited": {
"degenerateTris": 0,
"edgeRatioMax": 1.058850186591336,
"edgeRatioMin": 0.8334681396211425,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"coat": {
"degenerateTris": 0,
"edgeRatioMax": 0.9465083443563386,
"edgeRatioMin": 0.8345250576121954,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"hair0001": {
"degenerateTris": 0,
"edgeRatioMax": 1.1823451224746337,
"edgeRatioMin": 0.949542700174737,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0002": {
"degenerateTris": 0,
"edgeRatioMax": 1.1823451224746337,
"edgeRatioMin": 0.949542700174737,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0003": {
"degenerateTris": 0,
"edgeRatioMax": 1.0,
"edgeRatioMin": 1.0,
"maxInfluences": 0,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 0.9949808923340873,
"edgeRatioMin": 0.9268173377136528,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 242,
"ageBones": 242,
"profile": {
"arm": 0.92,
"bodyRadial": 0.94,
"foot": 0.97,
"head": 0.99,
"headBulge": 1.0,
"hipHeight": 0.94,
"hipWidth": 0.92,
"leg": 0.94,
"limbRadial": 0.93,
"shoulderWidth": 0.92,
"torso": 0.92,
"walkSpeedScale": 0.95
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 5119,
"examples": [
{
"gap": 2e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
0.09,
1.4972
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
0.0858,
1.6039
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
-0.0184,
1.5008
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
0.0633,
0.0369,
1.6496
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
-0.0633,
0.0369,
1.6496
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe",
"Face"
],
"position": [
0.0842,
0.0277,
1.6955
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe",
"Face"
],
"position": [
-0.0842,
0.0277,
1.6955
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0633,
0.0344,
1.6475
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0636,
0.0319,
1.6457
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0645,
0.0294,
1.6445
]
}
],
"maxGap": 7.936056721462239e-06,
"snappedVertices": 226
},
"sex": "male",
"status": "warn",
"stem": "teenager-male",
"timestamp": 1793419277,
"warnings": [
"BodyFeetPants",
"BodyFeetPantsShoes"
]
}
@@ -0,0 +1,55 @@
# Conversion Report — teenager / male
- Stem: `teenager-male`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 25
- Warnings: 2
- Fails: 0
## Info
- adultArmature: `male`
- ageArmature: `teenager-male`
- animations: `{'scaledLocationCurves': 7601, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014', 'Armature|mixamo.com|Layer0.012'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'teenager-male'}`
- outputBase: `edited-normal-teenager-male.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-male.blend`
## Seams
- coincidentGroups: `5119`
- snappedVertices: `226`
- maxGap: `7.936056721462239e-06`
- examples: `[{'position': [0.0, 0.09, 1.4972], 'gap': 2e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0, 0.0858, 1.6039], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0, -0.0184, 1.5008], 'gap': 2e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0633, 0.0369, 1.6496], 'gap': 2e-06, 'objects': ['BodyTop', 'Face']}, {'position': [-0.0633, 0.0369, 1.6496], 'gap': 2e-06, 'objects': ['BodyTop', 'Face']}, {'position': [0.0842, 0.0277, 1.6955], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe', 'Face']}, {'position': [-0.0842, 0.0277, 1.6955], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe', 'Face']}, {'position': [0.0633, 0.0344, 1.6475], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0636, 0.0319, 1.6457], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0645, 0.0294, 1.6445], 'gap': 1e-06, 'objects': ['Face']}]`
## Warnings (first 20)
- `BodyFeetPants`
- `BodyFeetPantsShoes`
## Objects
- `Accessory` — ok; verts=145, tris=0 degenerate, influences=4, unweighted=0, edge=0.91..0.94
- `Body` — ok; verts=6584, tris=0 degenerate, influences=4, unweighted=0, edge=0.73..1.22
- `BodyBottom` — ok; verts=1181, tris=0 degenerate, influences=4, unweighted=0, edge=0.89..0.94
- `BodyBottomPants` — ok; verts=1133, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..0.94
- `BodyFeet` — ok; verts=1392, tris=0 degenerate, influences=3, unweighted=0, edge=0.89..1.02
- `BodyFeetPants` — warn; verts=1602, tris=48 degenerate, influences=3, unweighted=0, edge=0.89..1.02
- `BodyFeetPantsShoes` — warn; verts=1048, tris=48 degenerate, influences=3, unweighted=0, edge=0.93..1.01
- `BodyTop` — ok; verts=3373, tris=0 degenerate, influences=4, unweighted=0, edge=0.73..1.22
- `BodyTopRobe` — ok; verts=5046, tris=0 degenerate, influences=4, unweighted=0, edge=0.73..1.20
- `Body_shapes` — ok; verts=5556, tris=0 degenerate, influences=4, unweighted=0, edge=0.73..1.22
- `Bottoms` — ok; verts=942, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..0.96
- `Face` — ok; verts=4045, tris=0 degenerate, influences=1, unweighted=0, edge=0.99..0.99
- `Hair` — ok; verts=9, tris=0 degenerate, influences=1, unweighted=0, edge=0.99..0.99
- `Hair2` — ok; verts=7022, tris=0 degenerate, influences=2, unweighted=0, edge=0.95..1.00
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=0.95..1.07
- `Panties001` — ok; verts=582, tris=0 degenerate, influences=4, unweighted=0, edge=0.89..0.94
- `Pants0001` — ok; verts=915, tris=0 degenerate, influences=4, unweighted=0, edge=0.72..0.97
- `Shoes` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=0.93..1.01
- `Tops` — ok; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.83..1.06
- `TopsEdited` — ok; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.83..1.06
- `coat` — ok; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.83..0.95
- `hair0001` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=0.95..1.18
- `hair0002` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=0.95..1.18
- `hair0003` — ok; verts=7022, tris=0 degenerate, influences=0, unweighted=0, edge=1.00..1.00
- `shoes1` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=0.93..0.99
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@@ -0,0 +1,660 @@
#!/usr/bin/env python3
"""Generate first-pass age-band character seeds from the adult assets.
Run with Blender 3.6 batch mode, for example::
blender -b -P assets/blender/characters/generate_age_blends.py -- \
--age elder --sex male --report-only
The script is an authoring tool: it writes committed seed ``.blend`` files and
conversion reports. It is deliberately NOT part of the CMake build, and it
will not overwrite a file that changed since it was generated unless
``--force`` is given. See AGES-PLAN.md for the design.
"""
from __future__ import annotations
import argparse
import glob
import hashlib
import json
import os
import shutil
import sys
import tempfile
import time
import bpy
_THIS_DIR = os.path.dirname(os.path.abspath(__file__))
if _THIS_DIR not in sys.path:
sys.path.insert(0, _THIS_DIR)
from agegen import anim, deform, profiles, report, rig, weights # noqa: E402
def log(msg):
print("[agegen] " + msg, flush=True)
def sha256(path):
h = hashlib.sha256()
with open(path, "rb") as f:
for chunk in iter(lambda: f.read(1024 * 1024), b""):
h.update(chunk)
return h.hexdigest()
def manifest_path(out_dir):
return os.path.join(out_dir, "AGE-GENERATION.json")
def load_manifest(out_dir):
path = manifest_path(out_dir)
if not os.path.exists(path):
return {"version": 1, "stems": {}}
try:
with open(path) as f:
data = json.load(f)
if "stems" not in data:
data["stems"] = {}
return data
except Exception:
return {"version": 1, "stems": {}}
def save_manifest(out_dir, data):
data["profileHash"] = profiles.profile_hash()
data["updated"] = int(time.time())
os.makedirs(out_dir, exist_ok=True)
with open(manifest_path(out_dir), "w") as f:
json.dump(data, f, indent=2, sort_keys=True)
def find_anim_source(sex, explicit):
if explicit:
return explicit if os.path.exists(explicit) else None
name = f"vrm-vroid-normal-{sex}.blend"
roots = [
os.getcwd(),
os.path.dirname(_THIS_DIR),
os.path.dirname(os.path.dirname(_THIS_DIR)),
"/media/slapin/library/ogre3/ogre-projects/world2",
]
patterns = []
for root in roots:
patterns += [
os.path.join(root, "build-vscode", "assets", "blender", name),
os.path.join(root, "build", "assets", "blender", name),
os.path.join(root, "assets", "blender", name),
]
patterns += glob.glob(
os.path.join(os.getcwd(), "build*", "assets", "blender", name))
for path in patterns:
if path and os.path.exists(path):
return path
return None
def source_paths(age, sex, source_dir):
stem = profiles.stem(age, sex)
base = os.path.join(source_dir,
f"edited-normal-{sex}.blend")
clothes = {
slot: os.path.join(source_dir, f"clothes-{sex}-{slot}.blend")
for slot in ("top", "bottom", "feet", "hair")
}
out_base = os.path.join(source_dir,
f"edited-normal-{age}-{sex}.blend")
out_clothes = {
slot: os.path.join(source_dir,
f"clothes-{age}-{sex}-{slot}.blend")
for slot in ("top", "bottom", "feet", "hair")
}
return stem, base, clothes, out_base, out_clothes
def all_outputs(out_base, out_clothes):
return [out_base] + [out_clothes[s] for s in
("top", "bottom", "feet", "hair")]
def stem_protected(stem, outputs, manifest, force):
if force:
return False
entry = manifest.get("stems", {}).get(stem)
if not entry:
# Existing files without a manifest are assumed to be hand-authored.
return any(os.path.exists(p) for p in outputs)
if entry.get("state") == "hand-edited":
return True
hashes = entry.get("outputHashes", {})
for path in outputs:
if not os.path.exists(path):
continue
want = hashes.get(os.path.basename(path))
if want and sha256(path) != want:
log(f" {os.path.basename(path)} changed since generation; "
f"treating as hand-edited")
return True
if not want:
return True
return False
def append_objects(blend_path, names):
before = set(bpy.data.objects)
with bpy.data.libraries.load(blend_path, link=False) as (src, dst):
dst.objects = [n for n in names if n in src.objects]
loaded = []
for obj in dst.objects:
if obj is None:
continue
try:
bpy.context.collection.objects.link(obj)
except RuntimeError:
pass
loaded.append(obj)
# Blender may pull in child objects of an appended armature. Keep only
# the explicitly requested objects; the conversion math does not need
# their children, and clothes seed files must not contain body meshes.
keep = set(loaded)
for obj in list(bpy.data.objects):
if obj not in before and obj not in keep:
try:
bpy.data.objects.remove(obj, do_unlink=True)
except Exception:
pass
return loaded
def delete_object(obj):
if obj is None:
return
try:
bpy.data.objects.remove(obj, do_unlink=True)
except Exception:
pass
def purge_orphans():
for _ in range(3):
try:
bpy.ops.outliner.orphans_purge(
do_local_ids=True, do_linked_ids=True,
do_recursive=True)
except Exception:
break
def cleanup_seed_objects(adult_arm):
"""Remove Blender control junk that must not live in a committed seed."""
for obj in list(bpy.data.objects):
if obj == adult_arm:
continue
low = obj.name.lower()
if obj.name.startswith("cs_") or "collider" in low:
delete_object(obj)
continue
if obj.type == 'ARMATURE':
# Keep only the age armature (and any hair armature handled by
# the clothes converter). The adult armature is deleted by the
# caller after animation retargeting.
continue
for obj in list(bpy.data.objects):
if obj.type == 'EMPTY' and obj.name.startswith("cs_"):
delete_object(obj)
def set_catalog_props(obj, age, sex):
if not obj or obj.type != 'MESH':
return
if all(k in obj for k in ("age", "sex", "slot")):
obj["age"] = profiles.normalize_age(age)
obj["sex"] = sex
obj["agegen_state"] = "auto-seed"
obj["agegen_profile"] = profiles.profile_hash()
def convert_body(age, sex, base_path, out_path, anim_source,
write, report_only):
log(f"loading adult base {base_path}")
bpy.ops.wm.open_mainfile(filepath=base_path)
bpy.context.scene.frame_set(1)
adult_arm = bpy.data.objects.get(sex)
if adult_arm is None or adult_arm.type != 'ARMATURE':
raise RuntimeError(f"adult armature '{sex}' not found in {base_path}")
prof = profiles.profile(age)
stem = profiles.stem(age, sex)
age_arm = rig.build_age_armature(adult_arm, age, sex, prof)
log(f"built armature {age_arm.name}")
rest_data = rig.rest_transform_data(adult_arm, age_arm, age, prof)
dmat = rig.dmatrices_from_data(rest_data)
bad = rig.validate_rest_orientation(adult_arm, age_arm)
if bad:
raise RuntimeError("rest orientation changed for bones: " +
", ".join(bad[:10]))
rep = report.ConversionReport(age, sex)
rep.info["sourceBase"] = os.path.basename(base_path)
rep.info["adultArmature"] = adult_arm.name
rep.info["ageArmature"] = age_arm.name
rep.rig = {
"adultBones": len(adult_arm.data.bones),
"ageBones": len(age_arm.data.bones),
"restOrientationErrors": bad,
"profile": prof,
}
converted = []
for obj in list(bpy.data.objects):
if obj.type != 'MESH':
continue
if obj.name.startswith("cs_"):
continue
if obj == adult_arm:
continue
if obj.data is None:
continue
if obj.vertex_groups:
weights.limit_vertex_influences(obj, 4)
metrics = deform.deform_mesh_object(
obj, adult_arm, age_arm, dmat, prof, retarget_parent=True)
if metrics is None:
continue
set_catalog_props(obj, age, sex)
is_catalog = all(k in obj for k in ("age", "sex", "slot"))
quality = report.evaluate_object_quality(metrics, is_catalog)
obj["agegen_quality"] = quality
rep.add_object(obj.name, metrics, quality=quality)
if is_catalog:
converted.append((obj, metrics))
seam = deform.snap_seams(converted)
rep.seams = seam
log(f"seam groups={seam['coincidentGroups']} "
f"snapped={seam['snappedVertices']} maxGap={seam['maxGap']:.6f}")
# Required catalog slots per sex.
slots = sorted({obj.get("slot") for obj, _ in converted
if obj.get("slot")})
rep.info["slots"] = ",".join(slots)
for required in ("face", "top", "bottom", "feet", "hair"):
if required not in slots:
rep.info.setdefault("missingSlots", [])
rep.info["missingSlots"].append(required)
if anim_source and os.path.exists(anim_source):
try:
summary = anim.append_and_retarget(
age_arm, adult_arm, anim_source, age, sex)
rep.info["animations"] = summary
if summary.get("missing"):
rep.info["missingAnimations"] = summary["missing"]
except Exception as exc:
rep.info["animationError"] = str(exc)
log(f"animation retarget failed: {exc}")
else:
rep.info["animationError"] = "animation source not found"
log("animation source not found; seed will have no clips")
# Remove the adult armature and control junk; re-parented meshes remain.
cleanup_seed_objects(adult_arm)
delete_object(adult_arm)
# Name and validate the single body armature.
age_arm.name = stem
age_arm.data.name = stem
set_catalog_props(age_arm, age, sex)
for obj in bpy.data.objects:
set_catalog_props(obj, age, sex)
rep.info["outputBase"] = os.path.basename(out_path)
os.makedirs(os.path.dirname(out_path), exist_ok=True)
purge_orphans()
if write:
bpy.ops.wm.save_as_mainfile(filepath=out_path)
log(f"saved body seed {out_path}")
return rep, rest_data, age_arm
def find_own_hair_armature(obj, adult_arm, age_arm):
own_name = obj.get("own_armature_name", "")
if own_name:
arm = bpy.data.objects.get(own_name)
if arm and arm.type == 'ARMATURE':
return arm
for mod in obj.modifiers:
if mod.type != 'ARMATURE' or mod.object is None:
continue
if mod.object != adult_arm and mod.object != age_arm:
return mod.object
if obj.parent and obj.parent.type == 'ARMATURE' and \
obj.parent not in (adult_arm, age_arm):
return obj.parent
return None
def rename_hair_armature(arm, stem, original_name):
safe = "".join(c if c.isalnum() or c in "-_" else "_"
for c in original_name)
new_name = f"{stem}-hair-{safe}"
arm.name = new_name
arm.data.name = new_name
return new_name
def transfer_weights_from_body(obj, body_obj):
"""Copy body weight groups onto an unskinned garment/helper.
The source clothes files intentionally carry no rig; the normal build
transfers weights later. Doing it before conversion gives the geometry a
smooth deformation instead of nearest-bone rigid pieces, and the build
repeats it from the converted body as usual.
"""
if body_obj is None or body_obj.type != 'MESH':
return False
if not body_obj.vertex_groups:
return False
obj.vertex_groups.clear()
dt = obj.modifiers.new(name="WT", type='DATA_TRANSFER')
dt.object = body_obj
dt.use_vert_data = True
dt.data_types_verts = {'VGROUP_WEIGHTS'}
dt.layers_vgroup_select_src = 'ALL'
dt.vert_mapping = 'POLYINTERP_NEAREST'
bpy.context.view_layer.objects.active = obj
try:
bpy.ops.object.datalayout_transfer(modifier=dt.name)
bpy.ops.object.modifier_apply(modifier=dt.name)
except Exception as exc:
log(f" weight transfer failed for {obj.name}: {exc}")
try:
obj.modifiers.remove(dt)
except Exception:
pass
return False
weights.limit_vertex_influences(obj, 4)
return True
def convert_clothes(age, sex, slot, clothes_path, out_path,
adult_base, body_seed, rest_data, write, rep,
profile):
log(f"converting {slot}: {clothes_path}")
bpy.ops.wm.open_mainfile(filepath=clothes_path)
stem = profiles.stem(age, sex)
adult_arms = append_objects(adult_base, [sex])
age_arms = append_objects(body_seed, [stem])
if not adult_arms or not age_arms:
raise RuntimeError("failed to append adult/age armatures")
adult_arm = adult_arms[0]
age_arm = age_arms[0]
dmat = rig.dmatrices_from_data(rest_data)
prof = profile
adult_head, age_head = rig.head_pivots(adult_arm, age_arm)
head_scale = float(prof["head"])
ref_cache = {}
def get_ref(name):
if not name:
return None
if name not in ref_cache:
objs = append_objects(body_seed, [name])
ref_cache[name] = objs[0] if objs else None
return ref_cache[name]
hair_arm_map = {}
meshes = [o for o in bpy.data.objects
if o.type == 'MESH' and o.data is not None]
for obj in meshes:
own_arm = find_own_hair_armature(obj, adult_arm, age_arm)
if own_arm is not None:
if own_arm.name not in hair_arm_map:
old = own_arm.name
new = rename_hair_armature(own_arm, stem, old)
hair_arm_map[own_arm.name] = new
rig.scale_hair_armature(own_arm, adult_head, age_head,
head_scale)
log(f" scaled hair armature {old} -> {new}")
deform.transform_hair_uniform(obj, adult_head, age_head,
head_scale)
obj["has_own_armature"] = True
obj["own_armature_name"] = own_arm.name
obj.parent = own_arm
mod = next((m for m in obj.modifiers
if m.type == 'ARMATURE'), None)
if mod:
mod.object = own_arm
metrics = {
"vertices": len(obj.data.vertices),
"polygons": len(obj.data.polygons),
"shapeKeys": 0,
"unweighted": 0,
"maxInfluences": 0,
"edgeRatioMin": 1.0,
"edgeRatioMax": 1.0,
"degenerateTris": 0,
}
quality = "ok"
else:
ref = get_ref(obj.get("ref_clothing", ""))
transfer_weights_from_body(obj, ref)
metrics = deform.deform_mesh_object(
obj, adult_arm, age_arm, dmat, prof,
retarget_parent=False)
quality = report.evaluate_object_quality(metrics, True) \
if metrics else "warn"
obj["agegen_quality"] = quality
# Garment seed files carry no body armature.
obj.parent = None
for mod in list(obj.modifiers):
if mod.type == 'ARMATURE':
obj.modifiers.remove(mod)
if "ref_layer" in obj:
obj["ref_age"] = profiles.normalize_age(age)
obj["ref_sex"] = sex
obj["agegen_state"] = "auto-seed"
rep.add_object(obj.name, metrics, quality=quality)
# Remove the appended body armatures and reference helpers, keep hair
# armatures.
for ref in ref_cache.values():
delete_object(ref)
for arm in age_arms + adult_arms:
delete_object(arm)
os.makedirs(os.path.dirname(out_path), exist_ok=True)
purge_orphans()
if write:
bpy.ops.wm.save_as_mainfile(filepath=out_path)
log(f"saved clothes seed {out_path}")
def check_seed(age, sex, source_dir):
stem, base, clothes, out_base, out_clothes = source_paths(
age, sex, source_dir)
outputs = all_outputs(out_base, out_clothes)
manifest = load_manifest(source_dir)
entry = manifest.get("stems", {}).get(stem)
missing = [p for p in outputs if not os.path.exists(p)]
problems = []
if missing:
problems.append("missing: " + ", ".join(os.path.basename(p)
for p in missing))
if not entry:
problems.append("no manifest entry")
else:
if entry.get("profileHash") not in (None,
profiles.profile_hash()):
problems.append("profile hash mismatch")
hashes = entry.get("outputHashes", {})
for p in outputs:
if not os.path.exists(p):
continue
want = hashes.get(os.path.basename(p))
if not want:
problems.append("no hash for " + os.path.basename(p))
elif sha256(p) != want:
problems.append("changed: " + os.path.basename(p))
if problems:
log(f"CHECK FAIL {stem}: " + "; ".join(problems))
return False
log(f"CHECK OK {stem}")
return True
def process_pair(age, sex, args):
stem, base, clothes, out_base, out_clothes = source_paths(
age, sex, args.source_dir)
outputs = all_outputs(out_base, out_clothes)
manifest = load_manifest(args.source_dir)
if args.check:
return check_seed(age, sex, args.source_dir)
if not os.path.exists(base):
raise RuntimeError(f"adult base not found: {base}")
if stem_protected(stem, outputs, manifest, args.force):
log(f"SKIP {stem}: output exists and is hand-edited/changed "
f"(use --force to overwrite)")
return True
anim_source = find_anim_source(sex, args.anim_source)
if anim_source:
log(f"animation source: {anim_source}")
else:
log("WARNING: animation source not found; no clips will be added")
# Body conversion needs a file for the clothes pass even in report-only
# mode; use a temp file that is removed afterwards.
tmp_dir = tempfile.mkdtemp(prefix="agegen-")
body_seed = out_base if (args.write and not args.report_only) else \
os.path.join(tmp_dir, os.path.basename(out_base))
rep, rest_data, _age_arm = convert_body(
age, sex, base, body_seed, anim_source,
write=True, report_only=args.report_only)
if args.report_only:
log(f"temporary body seed: {body_seed}")
if not args.no_clothes:
for slot in ("top", "bottom", "feet", "hair"):
src = clothes[slot]
if not os.path.exists(src):
log(f"WARNING: missing clothes source {src}; skipping")
continue
convert_clothes(
age, sex, slot, src, out_clothes[slot], base, body_seed,
rest_data, write=(not args.report_only), rep=rep,
profile=profiles.profile(age))
# Write report (always useful, even in report-only mode).
report_path, report_json = rep.write(args.source_dir)
log(f"report: {report_path}")
if args.report_only:
shutil.rmtree(tmp_dir, ignore_errors=True)
return True
entry = {
"state": "auto-seed",
"age": profiles.normalize_age(age),
"sex": sex,
"profileHash": profiles.profile_hash(),
"sourceHashes": {
os.path.basename(base): sha256(base),
**{os.path.basename(clothes[s]): sha256(clothes[s])
for s in ("top", "bottom", "feet", "hair")
if os.path.exists(clothes[s])},
},
"outputHashes": {
os.path.basename(p): sha256(p)
for p in outputs if os.path.exists(p)
},
"report": os.path.basename(report_path),
"reportJson": os.path.basename(report_json),
"updated": int(time.time()),
}
if anim_source:
entry["animationSource"] = anim_source
entry["animationSourceHash"] = sha256(anim_source)
manifest.setdefault("stems", {})[stem] = entry
save_manifest(args.source_dir, manifest)
shutil.rmtree(tmp_dir, ignore_errors=True)
if rep.status() == "fail" and not args.allow_fail:
log(f"WARNING: {stem} has fail-level objects; see report")
return True
def parse_args():
argv = sys.argv
if "--" in argv:
argv = argv[argv.index("--") + 1:]
else:
argv = []
p = argparse.ArgumentParser()
p.add_argument("--age", choices=profiles.CANONICAL_AGES)
p.add_argument("--sex", choices=["male", "female"])
p.add_argument("--all", action="store_true")
p.add_argument("--source-dir", default=_THIS_DIR)
p.add_argument("--anim-source", default="")
p.add_argument("--report-only", action="store_true")
p.add_argument("--write", action="store_true")
p.add_argument("--check", action="store_true")
p.add_argument("--force", action="store_true")
p.add_argument("--only-unedited", action="store_true")
p.add_argument("--allow-fail", action="store_true")
p.add_argument("--no-clothes", action="store_true")
p.add_argument("--no-anim", action="store_true")
args = p.parse_args(argv)
if not args.check and not args.report_only and not args.write:
args.write = True
if args.only_unedited:
args.write = True
if args.all:
if args.age or args.sex:
p.error("--all cannot be combined with --age/--sex")
else:
if not args.age or not args.sex:
p.error("specify --age and --sex, or --all")
if args.age == "adult":
p.error("adult is the source, not a generated age")
if args.no_anim:
args.anim_source = "__none__"
return args
def main():
args = parse_args()
args.source_dir = os.path.abspath(args.source_dir)
pairs = []
if args.all:
for age in ("elder", "teenager", "child", "baby"):
for sex in ("male", "female"):
pairs.append((age, sex))
else:
pairs.append((profiles.normalize_age(args.age), args.sex))
ok = True
for age, sex in pairs:
log(f"=== {age} / {sex} ===")
try:
if not process_pair(age, sex, args):
ok = False
except Exception as exc:
import traceback
traceback.print_exc()
log(f"FAILED {age}/{sex}: {exc}")
ok = False
if not ok:
sys.exit(1)
if __name__ == "__main__":
main()
+30 -21
View File
@@ -2,18 +2,18 @@
#
# Run in Blender batch mode with the consolidated blend already loaded:
#
# blender -b -Y edited-normal-<sex>-consolidated.blend \
# -P generate_lods.py -- <sex> <out_dir> <lods_blend_out>
# blender -b -Y <consolidated.blend> \
# -P generate_lods.py -- <age> <sex> <out_dir> <lods_blend_out>
#
# Produces, per sex:
# * <out_dir>/charlod_<sex>-atlas.png - shared 2048x2048 LOD atlas
# * <out_dir>/charlod_<sex>.json - manifest
# Produces, per (age, sex) stem (adult keeps the legacy sex stem):
# * <out_dir>/charlod_<stem>-atlas.png - shared 2048x2048 LOD atlas
# * <out_dir>/charlod_<stem>.json - manifest
# * LOD1 object variants `<part>_lod1` - same geometry, no shape keys,
# UVs remapped into the atlas, one shared material `charlod_<sex>`
# UVs remapped into the atlas, one shared material `charlod_<stem>`
# (hair slot is skipped - hair is hidden/impostor-baked at distance)
# * LOD2 impostors `charlod_<sex>_{thin,fat}_lod2` - the deterministic
# * LOD2 impostors `charlod_<stem>_{thin,fat}_lod2` - the deterministic
# default outfit joined into one mesh skinned to the body armature
# * LOD3 impostors `charlod_<sex>_{thin,fat}_lod3` - decimate of LOD2,
# * LOD3 impostors `charlod_<stem>_{thin,fat}_lod3` - decimate of LOD2,
# <= 400 triangles (hard limit)
# * saves everything into <lods_blend_out>
#
@@ -52,6 +52,11 @@ import sys
import numpy as np
_THIS_DIR = os.path.dirname(os.path.abspath(__file__))
if _THIS_DIR not in sys.path:
sys.path.insert(0, _THIS_DIR)
import age_profiles
ATLAS_SIZE = 2048
LOD3_MAX_TRIS = 400
REQUIRED_PROPS = {"age", "sex", "slot"}
@@ -89,11 +94,14 @@ def log(msg):
def parse_args():
argv = sys.argv
argv = argv[argv.index("--") + 1:]
if len(argv) < 3:
if len(argv) < 4:
raise RuntimeError(
"usage: blender -b -Y <consolidated.blend> -P generate_lods.py"
" -- <sex> <out_dir> <lods_blend_out>")
return argv[0], argv[1], argv[2]
" -- <age> <sex> <out_dir> <lods_blend_out>")
age = age_profiles.normalize_age(argv[0])
sex = argv[1]
stem = age_profiles.stem(age, sex)
return stem, argv[2], argv[3]
def strip_suffix(name):
@@ -617,12 +625,13 @@ def write_manifest(sex, out_dir):
def main():
sex, out_dir, lods_blend_out = parse_args()
log("sex=%s out_dir=%s lods_blend=%s" % (sex, out_dir,
lods_blend_out))
stem = sex
log("stem=%s out_dir=%s lods_blend=%s" % (stem, out_dir,
lods_blend_out))
cleanup_previous(sex)
cleanup_previous(stem)
armature = find_armature(sex)
armature = find_armature(stem)
head_bone = find_head_bone(armature)
log("shared armature '%s', head bone '%s'"
% (armature.name, head_bone))
@@ -632,22 +641,22 @@ def main():
% (len(catalog), [ob.name for ob in catalog]))
log("=== step 1: atlas ===")
atlas, rects = build_atlas(catalog, sex, out_dir)
atlas_mat = make_atlas_material(sex, atlas)
atlas, rects = build_atlas(catalog, stem, out_dir)
atlas_mat = make_atlas_material(stem, atlas)
log("=== step 2: LOD1 variants ===")
lod1 = generate_lod1(catalog, rects, atlas_mat, sex)
lod1 = generate_lod1(catalog, rects, atlas_mat, stem)
log("generated %d LOD1 objects" % len(lod1))
log("=== step 3: LOD2 impostors ===")
lod2 = generate_lod2(catalog, rects, atlas_mat, armature,
head_bone, sex)
head_bone, stem)
log("=== step 4: LOD3 impostors ===")
generate_lod3(lod2, armature, sex)
generate_lod3(lod2, armature, stem)
log("=== step 5: manifest + save ===")
write_manifest(sex, out_dir)
write_manifest(stem, out_dir)
bpy.ops.wm.save_as_mainfile(filepath=lods_blend_out)
log("saved lods blend to %s" % lods_blend_out)
log("DONE")
+23 -13
View File
@@ -2,6 +2,11 @@ import bpy
import os
import sys
_THIS_DIR = os.path.dirname(os.path.abspath(__file__))
if _THIS_DIR not in sys.path:
sys.path.insert(0, _THIS_DIR)
import age_profiles
def clean_scene():
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
@@ -36,8 +41,10 @@ def process_batch():
try:
args = sys.argv[sys.argv.index("--") + 1:]
clothing_path, lib_directory, out_dir = args[0], args[1], args[2]
explicit_body = args[3] if len(args) >= 4 else ""
except (IndexError, ValueError):
print("Usage: blender -b -P script.py -- <source_blend> <lib_dir> <out_dir>")
print("Usage: blender -b -P script.py -- "
"<source_blend> <lib_dir> <out_dir> [body_blend]")
return
if not os.path.exists(out_dir): os.makedirs(out_dir)
@@ -62,7 +69,7 @@ def process_batch():
# Get properties
sex = clothing.get("ref_sex")
age = clothing.get("ref_age")
age = age_profiles.normalize_age(clothing.get("ref_age"))
ref_mesh_name = clothing.get("ref_clothing")
if not all([sex, age, ref_mesh_name]):
@@ -70,19 +77,22 @@ def process_batch():
continue
# 3. Locate Reference Library
target_lib_name = f"normal_{age}_{sex}.blend"
target_lib_path = os.path.join(lib_directory, target_lib_name)
rig_name = str(sex)
if not os.path.exists(target_lib_path):
if target_lib_name == "normal_adult_male.blend":
target_lib_name = "edited-normal-male.blend"
elif target_lib_name == "normal_adult_female.blend":
target_lib_name = "edited-normal-female.blend"
rig_name = age_profiles.armature_name(age, sex)
if explicit_body and os.path.exists(explicit_body):
target_lib_path = explicit_body
else:
target_lib_name = f"normal_{age}_{sex}.blend"
target_lib_path = os.path.join(lib_directory, target_lib_name)
if not os.path.exists(target_lib_path):
print(f"Error: Library {target_lib_path} not found")
continue
if age == "adult":
fallback = {
"male": "edited-normal-male.blend",
"female": "edited-normal-female.blend",
}.get(sex, "")
target_lib_path = os.path.join(lib_directory, fallback)
if not os.path.exists(target_lib_path):
print(f"Error: Library {target_lib_path} not found")
continue
# 4. Append Weights Source and Rig
with bpy.data.libraries.load(target_lib_path) as (data_from, data_to):
@@ -0,0 +1,167 @@
#!/usr/bin/env python3
"""Structural validator for generated character age assets.
Run after the character build (the CMake target ``character-assets-check``
does this automatically)::
python3 assets/blender/characters/validate_age_assets.py \
--characters-dir build-vscode/characters
Checks:
* every age/sex stem has the expected body skeleton and catalog slots;
* catalog ages are canonical and clothing layers are present;
* no duplicate resource basenames across the flat Characters namespace;
* LOD atlas/material files exist;
* material texture references resolve to a staged texture (warning only).
"""
from __future__ import annotations
import argparse
import glob
import json
import os
import re
import sys
THIS_DIR = os.path.dirname(os.path.abspath(__file__))
if THIS_DIR not in sys.path:
sys.path.insert(0, THIS_DIR)
import age_profiles
def fail(msg, errors):
errors.append(msg)
print("FAIL: " + msg)
def warn(msg, warnings):
warnings.append(msg)
print("WARN: " + msg)
def main():
p = argparse.ArgumentParser()
p.add_argument("--characters-dir", required=True)
p.add_argument("--ages", default="",
help="semicolon/comma separated age bands to check "
"(default: all canonical bands)")
args = p.parse_args()
root = os.path.abspath(args.characters_dir)
errors = []
warnings = []
if not os.path.isdir(root):
print("FAIL: characters dir not found: " + root)
return 1
dirs = sorted(d for d in os.listdir(root)
if os.path.isdir(os.path.join(root, d)))
by_stem = {}
for d in dirs:
by_stem[d] = os.path.join(root, d)
ages = age_profiles.CANONICAL_AGES
if args.ages:
ages = [a.strip() for a in re.split(r"[;,]", args.ages)
if a.strip()]
expected_stems = []
for age in ages:
for sex in ("male", "female"):
expected_stems.append(age_profiles.stem(age, sex))
for stem in expected_stems:
d = by_stem.get(stem)
if d is None:
fail(f"missing output directory: {stem}", errors)
continue
cat_files = sorted(glob.glob(os.path.join(d, "body_part_*.json")))
if not cat_files:
fail(f"no body_part_*.json in {stem}", errors)
continue
entries = []
for f in cat_files:
try:
with open(f) as fh:
e = json.load(fh)
except Exception as exc:
fail(f"unreadable catalog {f}: {exc}", errors)
continue
entries.append(e)
ages = {age_profiles.normalize_age(e.get("age", ""))
for e in entries}
if ages != {stem.split("-")[0] if "-" in stem else "adult"}:
fail(f"{stem}: catalog ages {sorted(ages)} do not match stem",
errors)
slots = {}
for e in entries:
slots.setdefault(e.get("slot", ""), []).append(e)
for req in ("face", "top", "bottom", "feet"):
if req not in slots:
fail(f"{stem}: missing required slot '{req}'", errors)
for req in ("top", "bottom", "feet"):
if not any(int(e.get("layer", 0)) == 2
for e in slots.get(req, [])):
fail(f"{stem}: no layer-2 {req} garment", errors)
if "hair" not in slots:
warn(f"{stem}: no hair slot (bald band)", warnings)
skel = os.path.join(d, stem + ".skeleton")
if not os.path.exists(skel):
fail(f"{stem}: missing body skeleton {stem}.skeleton", errors)
atlas = os.path.join(d, f"charlod_{stem}-atlas.png")
if not os.path.exists(atlas):
fail(f"{stem}: missing LOD atlas charlod_{stem}-atlas.png",
errors)
mat = os.path.join(d, f"charlod_{stem}.material")
if not os.path.exists(mat):
warn(f"{stem}: missing LOD material charlod_{stem}.material",
warnings)
# Resource basename uniqueness across the flat Characters namespace.
seen = {}
exts = (".mesh", ".skeleton", ".material", ".png", ".json")
for d in dirs:
for f in os.listdir(os.path.join(root, d)):
if not f.endswith(exts):
continue
if f.startswith("OgreXMLConverter") or f.startswith(
"OgreMeshUpgrader"):
continue
seen.setdefault(f, []).append(d)
for name, dirs_with in sorted(seen.items()):
if len(dirs_with) > 1:
fail("duplicate resource basename '%s' in: %s" %
(name, ", ".join(dirs_with)), errors)
# Material texture references: collect staged texture names.
textures = set()
for d in dirs:
for f in os.listdir(os.path.join(root, d)):
if f.lower().endswith((".png", ".jpg", ".jpeg", ".tga",
".dds")):
textures.add(f)
for d in dirs:
for f in glob.glob(os.path.join(root, d, "*.material")):
with open(f, errors="ignore") as fh:
for line in fh:
m = re.match(r"\s*texture\s+(\S+)", line)
if not m:
continue
tex = m.group(1)
if tex not in textures:
warn(f"material {os.path.basename(f)} references "
f"missing texture {tex}", warnings)
print()
print(f"checked {len(expected_stems)} stems in {root}")
print(f"errors: {len(errors)}, warnings: {len(warnings)}")
if errors:
print("RESULT: FAIL")
return 1
print("RESULT: PASS")
return 0
if __name__ == "__main__":
sys.exit(main())
+163 -30
View File
@@ -33,6 +33,18 @@ def prepare_armature(mapping):
orig_armature = bpy.data.objects[mapping.armature_name]
armature_name = orig_armature.name
orig_armature.name = orig_armature.name + "_orig"
# Rename the original data block too, so the baked armature can use the
# exact stem as its data name (and therefore the exported skeleton file
# is `<stem>.skeleton`, not `<stem>.005.skeleton`).
orig_armature.data.name = armature_name + "_orig"
# Orphaned armature data blocks left by removed duplicate clothing-stage
# rigs still occupy the stem name; move them out of the way.
for ad in bpy.data.armatures:
if ad is orig_armature.data or ad is new_armature.data:
continue
if ad.name == armature_name or ad.name.startswith(
armature_name + "."):
ad.name = ad.name + "_unused"
new_armature.name = armature_name
queue = []
if new_armature.animation_data is None:
@@ -276,6 +288,19 @@ for mapping in[CommandLineMapping()]:
else:
print(f"No hair with own skeleton detected")
# ---------------------------------------------
# Helper/reference meshes (Body, Tops, Bottoms, Shoes, HairBack,
# Accessory, Body_shapes) are build-time weight-transfer aids and
# must not be exported: they are not catalog parts, and exporting
# them bloats the resource tree and creates texture-name collisions
# across age directories.
allowed = set(mapping.objs)
allowed.update(o.name for o in hair_own_skel_objs)
for ob in list(bpy.data.objects):
if ob.type != 'MESH':
continue
if ob.name not in allowed:
print(f"Removing non-catalog helper mesh '{ob.name}'")
bpy.data.objects.remove(ob, do_unlink=True)
else:
bpy.ops.wm.append(
filepath=os.path.join(mapping.blend_path, mapping.inner_path),
@@ -390,8 +415,46 @@ for mapping in[CommandLineMapping()]:
hair_arm.hide_render = False
obj_names = mapping.objs
prefix = mapping.armature_name + "_"
material_obj_names = list(obj_names)
material_obj_names += [o.name for o in hair_own_skel_objs]
for name in obj_names:
# Deduplicate image datablocks that came from multiple clothing stages
# but point at the same source file. Without this, the exporter writes
# `foo.png`, `foo.001.png`, ... for one texture.
def dedupe_images():
canonical = {}
for img in list(bpy.data.images):
if not img.filepath:
continue
try:
key = os.path.normpath(bpy.path.abspath(img.filepath))
except Exception:
continue
if not key:
continue
if key not in canonical:
canonical[key] = img
continue
keep = canonical[key]
for mat in bpy.data.materials:
if not mat.node_tree:
continue
for node in mat.node_tree.nodes:
if node.type == 'TEX_IMAGE' and node.image is img:
node.image = keep
try:
bpy.data.images.remove(img)
except Exception:
pass
dedupe_images()
try:
bpy.ops.outliner.orphans_purge(do_local_ids=True,
do_linked_ids=True,
do_recursive=True)
except Exception:
pass
for name in material_obj_names:
obj = bpy.data.objects.get(name)
if obj and obj.type == 'MESH':
@@ -499,6 +562,7 @@ for mapping in[CommandLineMapping()]:
lod_obj_names = []
if mapping_lods_path and os.path.exists(mapping_lods_path):
print("Appending character LOD objects from: " + mapping_lods_path)
before_lod_objects = set(bpy.data.objects)
with bpy.data.libraries.load(mapping_lods_path) as (data_from, data_to):
data_to.objects = [
n for n in data_from.objects
@@ -525,6 +589,16 @@ for mapping in[CommandLineMapping()]:
if mod.type == 'ARMATURE':
mod.object = body_arm
print(f" LOD object '{obj.name}' -> mesh '{obj.data.name}'")
# The lods blend also contains its own body armature. Drop appended
# armature objects so their data blocks cannot steal the stem
# skeleton name during export.
for obj in list(bpy.data.objects):
if obj in before_lod_objects or obj.type != 'ARMATURE':
continue
bpy.data.objects.remove(obj, do_unlink=True)
for ad in list(bpy.data.armatures):
if ad.users == 0:
bpy.data.armatures.remove(ad)
# -------------------------------------------------------------
# Triangulate body part meshes before OGRE export to prevent the exporter's
@@ -560,16 +634,53 @@ for mapping in[CommandLineMapping()]:
armobj = bpy.data.objects.get(mapping.armature_name)
armobj.data.name = armobj.name
print("EXPORT ARMATURE DATA: obj=%s data=%s all=%s" % (
armobj.name, armobj.data.name,
[(a.name, a.users) for a in bpy.data.armatures]))
# ---- Fix: sync Image filepath to Image name ----
# Blender silently reuses existing Images when appending
# from libraries, so the Image's filepath may still point
# to the old texture even after the user renamed it.
# blender2ogre writes the filepath to .material files,
# so we must update filepath to match the Image name.
# ---- Prefix image resources per stem ----
# All age directories share the "Characters" resource group, so texture
# file names must be unique across ages/sexes. Adult gets
# `male-...`/`female-...`; new ages get `baby-male-...` etc. The prefix
# is idempotent (an image already prefixed with the stem is left alone).
import re as _re
seen_imgs = set()
for name in obj_names:
stem = mapping.armature_name
def _unique_image_name(base):
if bpy.data.images.get(base) is None:
return base
i = 1
while bpy.data.images.get(f"{base}.{i:03d}") is not None:
i += 1
return f"{base}.{i:03d}"
image_obj_names = list(obj_names)
image_obj_names += [o.name for o in hair_own_skel_objs]
# LOD impostors use the already-unique `charlod_<stem>-atlas.png` /
# `charlod_<stem>` material created by generate_lods.py; prefixing them
# again would make the material reference a different file/format.
# Normalize their image format to the filename extension, though; some
# Blender versions keep the image blob as TARGA even when saved as PNG.
for name in lod_obj_names:
obj = bpy.data.objects.get(name)
if not obj or obj.type != 'MESH':
continue
for slot in obj.material_slots:
if not slot.material or not slot.material.node_tree:
continue
for node in slot.material.node_tree.nodes:
if node.type == 'TEX_IMAGE' and node.image:
fp = node.image.filepath.lower()
if fp.endswith(".png"):
node.image.file_format = 'PNG'
elif fp.endswith(".jpg") or fp.endswith(".jpeg"):
node.image.file_format = 'JPEG'
elif fp.endswith(".tga"):
node.image.file_format = 'TARGA'
output_dir = os.path.dirname(mapping.gltf_path)
for name in image_obj_names:
obj = bpy.data.objects.get(name)
if obj and obj.type == 'MESH':
for slot in obj.material_slots:
@@ -577,28 +688,50 @@ for mapping in[CommandLineMapping()]:
for node in slot.material.node_tree.nodes:
if node.type == 'TEX_IMAGE' and node.image:
img = node.image
if img.name not in seen_imgs:
seen_imgs.add(img.name)
# Strip Blender auto-suffix (.NNN)
clean = _re.sub(
r'\.\d{3}$', '', img.name)
# Extract just the filename from
# the current filepath
old_name = os.path.basename(
img.filepath)
if old_name != clean and clean:
# Rebuild filepath with new
# filename
dirpart = os.path.dirname(
img.filepath)
new_path = os.path.join(
dirpart, clean)
print(f" Updating Image "
f"'{img.name}': "
f"filepath "
f"'{old_name}' -> "
f"'{clean}'")
img.filepath = new_path
if img.name in seen_imgs:
continue
seen_imgs.add(img.name)
clean = _re.sub(r'\.\d{3}$', '', img.name)
old_name = os.path.basename(img.filepath)
if not old_name:
# Packed/generated image: use the datablock
# name as the file base.
old_name = clean
if not os.path.splitext(old_name)[1]:
old_name += ".png"
# Strip Blender auto-suffix before the extension.
base, ext = os.path.splitext(old_name)
base = _re.sub(r'\.\d{3}$', '', base)
if not ext:
ext = ".png"
if (base.startswith(stem + "-") or
base.startswith(stem + "_")):
new_base = base
else:
new_base = f"{stem}-{base}"
image_name = _unique_image_name(new_base)
new_file = image_name + ext
new_path = os.path.join(output_dir, new_file)
if img.name != image_name:
print(f" Prefixing Image "
f"'{img.name}' -> '{image_name}' "
f"({new_file})")
img.name = image_name
if new_file.lower().endswith(".png"):
img.file_format = 'PNG'
elif new_file.lower().endswith(".jpg") or \
new_file.lower().endswith(".jpeg"):
img.file_format = 'JPEG'
elif new_file.lower().endswith(".tga"):
img.file_format = 'TARGA'
img.filepath = new_path
img.filepath_raw = new_path
try:
img.save()
except Exception as exc:
print(f" WARNING: could not save image "
f"'{img.name}': {exc}")
seen_imgs.add(img.name)
# ---------------------------------------------------
bpy.ops.ogre.export(filepath=mapping.gltf_path.replace(".glb", ".scene"), EX_SELECTED_ONLY=False, EX_SHARED_ARMATURE=True, EX_LOD_GENERATION='0', EX_LOD_DISTANCE=20, EX_LOD_LEVELS=4, EX_GENERATE_TANGENTS='4')
+2 -2
View File
@@ -13,7 +13,7 @@ foreach(VEHICLE_FILE ${VEHICLES_SRC})
add_custom_command(
OUTPUT ${VEHICLE_OUTPUT_FILE} ${CMAKE_BINARY_DIR}/resources/vehicles/${FILE_NAME}.scene
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/resources/vehicles
COMMAND ${BLENDER} ${CMAKE_CURRENT_SOURCE_DIR}/${VEHICLE_FILE}
COMMAND ${BLENDER_LOCKED} ${CMAKE_CURRENT_SOURCE_DIR}/${VEHICLE_FILE}
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_vehicles.py
-- ${VEHICLE_OUTPUT_FILE}
@@ -40,7 +40,7 @@ foreach(VEHICLE_FILE ${VEHICLES_GEN_SRC})
add_custom_command(
OUTPUT ${VEHICLE_OUTPUT_FILE} ${CMAKE_BINARY_DIR}/resources/vehicles/${FILE_NAME}.scene ${VEHICLE_JSON_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/resources/vehicles
COMMAND ${BLENDER} ${CMAKE_CURRENT_SOURCE_DIR}/${VEHICLE_FILE}
COMMAND ${BLENDER_LOCKED} ${CMAKE_CURRENT_SOURCE_DIR}/${VEHICLE_FILE}
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/gen_vehicle.py
-- ${VEHICLE_OUTPUT_FILE} ${VEHICLE_JSON_FILE} ${DOWNFORCE_${FILE_NAME}}
File diff suppressed because it is too large Load Diff
+132
View File
@@ -50,6 +50,7 @@ set(EDITSCENE_SOURCES
systems/ProceduralMeshSystem.cpp
systems/CellGridSystem.cpp
systems/DoorSystem.cpp
systems/GeneratedInteriorService.cpp
systems/DoorBuilder.cpp
systems/StandaloneDoorSystem.cpp
components/StandaloneDoorModule.cpp
@@ -65,6 +66,8 @@ set(EDITSCENE_SOURCES
systems/ContainerStateRegistry.cpp
systems/ItemStateRegistry.cpp
systems/GlobalStateStore.cpp
systems/CharacterStatStore.cpp
systems/ScheduleScoring.cpp
systems/SaveLoadSystem.cpp
systems/SaveLoadDialog.cpp
systems/PlayerControllerSystem.cpp
@@ -76,6 +79,7 @@ set(EDITSCENE_SOURCES
systems/MarkovNameGenerator.cpp
systems/PregnancySystem.cpp
systems/AnimationTreeSystem.cpp
systems/AnimTravel.cpp
systems/HairPhysicsSystem.cpp
systems/BehaviorTreeSystem.cpp
systems/NavMeshSystem.cpp
@@ -103,8 +107,12 @@ set(EDITSCENE_SOURCES
ui/TargetZoneEditor.cpp
components/TargetZoneModule.cpp
ui/NpcLocationEditor.cpp
ui/PoiEditor.cpp
ui/PoiDatabasePanel.cpp
components/NpcLocationModule.cpp
components/PoiModule.cpp
systems/ZoneSystem.cpp
systems/PoiSystem.cpp
systems/GameHudSystem.cpp
systems/EventBus.cpp
systems/EventHandlerSystem.cpp
@@ -230,12 +238,18 @@ set(EDITSCENE_SOURCES
lua/LuaCharacterApi.cpp
lua/LuaSaveLoadApi.cpp
lua/LuaGlobalStateApi.cpp
lua/LuaCharacterStatsApi.cpp
lua/LuaEmergencyApi.cpp
lua/LuaScheduleScoringApi.cpp
lua/LuaRostersApi.cpp
lua/LuaDoorApi.cpp
lua/LuaHudApi.cpp
lua/LuaFurnitureApi.cpp
lua/LuaTerrainApi.cpp
lua/LuaSceneSwitchApi.cpp
systems/TerrainTests.cpp
systems/StatEffectsApplier.cpp
systems/ActivityEffectHook.cpp
)
set(EDITSCENE_HEADERS
@@ -834,6 +848,109 @@ add_test(NAME globalStateTest
COMMAND global_state_test
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ---------------------------------------------------------------------------
# Test: Phase 6.8.9 planner scoring hook (headless)
# ---------------------------------------------------------------------------
add_executable(schedule_scoring_test
tests/schedule_scoring_test.cpp
systems/ScheduleScoring.cpp
roadlib/TownScheduleScore.cpp
lua/LuaScheduleScoringApi.cpp
)
target_link_libraries(schedule_scoring_test
lua
nlohmann_json::nlohmann_json
)
target_include_directories(schedule_scoring_test PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/src/lua/lua-5.4.8/src
)
add_test(NAME scheduleScoringTest
COMMAND schedule_scoring_test
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ---------------------------------------------------------------------------
# Test: Phase 6.8.7 roster Lua binding (headless)
# ---------------------------------------------------------------------------
# The pure derivation (roadlib/TownRosters) + the ecs.rosters binding;
# no OGRE, no flecs — the provider pattern is exercised with a fake area.
add_executable(rosters_lua_test
tests/rosters_lua_test.cpp
roadlib/TownRosters.cpp
lua/LuaRostersApi.cpp
)
target_link_libraries(rosters_lua_test
lua
nlohmann_json::nlohmann_json
)
target_include_directories(rosters_lua_test PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/src/lua/lua-5.4.8/src
)
add_test(NAME rostersLuaTest
COMMAND rosters_lua_test
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ---------------------------------------------------------------------------
# Test: Phase 6.8.9 character stat container (headless)
# ---------------------------------------------------------------------------
# Standalone store with opaque character ids; only the store and its Lua
# binding are linked (no OGRE, no flecs).
add_executable(character_stats_test
tests/character_stats_test.cpp
systems/CharacterStatStore.cpp
systems/ActivityEffectHook.cpp
lua/LuaCharacterStatsApi.cpp
)
target_link_libraries(character_stats_test
lua
nlohmann_json::nlohmann_json
)
target_include_directories(character_stats_test PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/src/lua/lua-5.4.8/src
)
target_compile_definitions(character_stats_test PRIVATE
CHARACTER_STATS_RULES_LUA="${CMAKE_CURRENT_SOURCE_DIR}/demos/demo-taxi/lua-scripts/character_stats_rules.lua"
)
add_test(NAME characterStatsTest
COMMAND character_stats_test
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ---------------------------------------------------------------------------
# Test: Phase 6.7 animation travel helpers (headless)
# ---------------------------------------------------------------------------
# Pure BFS pathing + connect-link validation over the AnimationTreeLink
# model; only AnimTravel.cpp and the tree component are linked.
add_executable(animation_travel_test
tests/animation_travel_test.cpp
systems/AnimTravel.cpp
components/AnimationTree.cpp
)
target_link_libraries(animation_travel_test
OgreMain
nlohmann_json::nlohmann_json
)
target_include_directories(animation_travel_test PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)
add_test(NAME animationTravelTest
COMMAND animation_travel_test
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ---------------------------------------------------------------------------
# Test: Furniture definition schema (phase 6.5, headless)
# ---------------------------------------------------------------------------
@@ -892,12 +1009,24 @@ add_library(RoadGeometryLib STATIC
roadlib/RoadPath.hpp
roadlib/TownGen.cpp
roadlib/TownGen.hpp
roadlib/TownParking.cpp
roadlib/TownParking.hpp
roadlib/TownPopulation.cpp
roadlib/TownPopulation.hpp
roadlib/TownLocations.cpp
roadlib/TownLocations.hpp
roadlib/TownSchedule.cpp
roadlib/TownSchedule.hpp
roadlib/TownScheduleScore.cpp
roadlib/TownScheduleScore.hpp
roadlib/TownRosters.cpp
roadlib/TownRosters.hpp
roadlib/TownRostersWeeks.cpp
roadlib/TownRostersWeeks.hpp
roadlib/PoiDatabase.cpp
roadlib/PoiDatabase.hpp
roadlib/InteriorScene.cpp
roadlib/InteriorScene.hpp
)
target_include_directories(RoadGeometryLib PUBLIC
@@ -941,6 +1070,9 @@ target_include_directories(RoadGeometryDemo PRIVATE
# "Ax Ay Az Bx By Bz Cx Cy Cz" analyse a single custom configuration.
add_executable(road_geometry_overlap_test
tests/road_geometry_overlap_test.cpp
systems/CharacterStatStore.cpp
systems/StatEffectsApplier.cpp
systems/ActivityEffectHook.cpp
)
target_link_libraries(road_geometry_overlap_test
+485 -58
View File
@@ -1,8 +1,11 @@
#include <cstdio>
#include <cstdarg>
#include <iostream>
#include <filesystem>
#include <fstream>
#include <functional>
#include <unordered_set>
#include <algorithm>
#include "EditorApp.hpp"
#include "GameMode.hpp"
#include <OgreMaterialManager.h>
@@ -10,6 +13,7 @@
#include "systems/VehicleSystem.hpp"
#include "systems/AiDriverSystem.hpp"
#include "systems/ZoneSystem.hpp"
#include "systems/PoiSystem.hpp"
#include "systems/GameHudSystem.hpp"
#include "systems/PhysicsSystem.hpp"
#include "systems/BuoyancySystem.hpp"
@@ -68,6 +72,11 @@
#include "lua/LuaHudApi.hpp"
#include "lua/LuaFurnitureApi.hpp"
#include "lua/LuaGlobalStateApi.hpp"
#include "lua/LuaCharacterStatsApi.hpp"
#include "lua/LuaScheduleScoringApi.hpp"
#include "lua/LuaRostersApi.hpp"
#include "lua/LuaEmergencyApi.hpp"
#include "systems/CharacterStatStore.hpp"
#include "lua/LuaSceneSwitchApi.hpp"
#include "systems/PlayerControllerSystem.hpp"
#include "systems/VehicleControllerSystem.hpp"
@@ -126,6 +135,7 @@
#include "components/PathFollowing.hpp"
#include "systems/ActuatorSystem.hpp"
#include "systems/DoorSystem.hpp"
#include "systems/GeneratedInteriorService.hpp"
#include "systems/StandaloneDoorSystem.hpp"
#include "systems/EventHandlerSystem.hpp"
#include "systems/EventBus.hpp"
@@ -162,6 +172,33 @@
#include "lua/LuaItemApi.hpp"
#include "lua/LuaTerrainApi.hpp"
/* EDITSCENE_SWITCH_TRACE=1 logs the loading-cover timeline (arm,
* coverDraw, loadStart/loadDone, frame markers) so the cover timing can
* be verified against the actually presented frames. All markers share
* one clock started at the first trace call */
static bool switchTraceEnabled(void)
{
static const bool enabled =
getenv("EDITSCENE_SWITCH_TRACE") != nullptr;
return enabled;
}
static double switchTraceClock(void)
{
static Ogre::Timer timer;
return (double)timer.getMilliseconds() / 1000.0;
}
static void switchTrace(const char *fmt, ...)
{
std::va_list ap;
std::fprintf(stderr, "[SwitchTrace] +%.3fs ", switchTraceClock());
va_start(ap, fmt);
std::vfprintf(stderr, fmt, ap);
va_end(ap);
std::fprintf(stderr, "\n");
}
//=============================================================================
// ImGuiRenderListener Implementation
//=============================================================================
@@ -465,8 +502,13 @@ void EditorApp::destroyEditorSystems()
/* Vehicles hold physics step listeners; tear down before physics. */
m_gameHudSystem.reset();
m_zoneSystem.reset();
m_poiSystem.reset();
m_aiDriverSystem.reset();
m_vehicleSystem.reset();
/* Hair ragdolls hold Jolt constraints; the destructor removes them
* from the JPH::PhysicsSystem, so the hair system must go before
* the physics system. */
m_hairPhysicsSystem.reset();
m_physicsSystem.reset();
/* Flush the RTShader generator cache before clearing materials. This
@@ -587,6 +629,9 @@ void EditorApp::setup()
m_zoneSystem = std::make_unique<ZoneSystem>(
m_world, m_physicsSystem->getPhysicsWrapper());
/* Unified POI activation (phase 6.8.11). */
m_poiSystem = std::make_unique<PoiSystem>(m_world, this);
/* F12 game HUD overlay (ImGui, Lua-driven). */
m_gameHudSystem = std::make_unique<GameHudSystem>(this);
@@ -822,6 +867,12 @@ void EditorApp::setup()
m_doorSystem = std::make_unique<DoorSystem>(m_world);
m_doorSystem->setEditorApp(this);
/* Phase 8.2: in-memory generated interior documents + the
* "generated:<gridUid>" scene-switch scheme. */
m_generatedInteriorService =
std::make_unique<GeneratedInteriorService>(m_world,
m_sceneMgr);
// Standalone doors (F2, same DoorBuilder as CellGrid doors)
m_standaloneDoorSystem =
std::make_unique<StandaloneDoorSystem>(m_world, m_sceneMgr);
@@ -866,9 +917,20 @@ void EditorApp::setup()
if (m_gameMode == GameMode::Game) {
GlobalStateStore::getInstance().loadFromFile(
"global_state.json");
/* 6.8.9: explicit stat values are a cross-session
* cache too. Definitions re-declare later from
* scripts; tests can disable this load for fixture
* isolation. */
if (CharacterStatStore::getInstance().autoLoadEnabled())
CharacterStatStore::getInstance().loadFromFile(
"character_stats.json");
} else {
GlobalStateStore::getInstance().setAutoSaveEnabled(false);
GlobalStateStore::getInstance().clearToDefaults();
CharacterStatStore::getInstance().setAutoSaveEnabled(
false);
CharacterStatStore::getInstance().deserialize(
nlohmann::json::object());
}
m_characterClassSystem =
@@ -984,11 +1046,36 @@ void EditorApp::setup()
editScene::registerLuaTerrainApi(L);
editScene::registerLuaSceneSwitchApi(L);
editScene::registerLuaGlobalStateApi(L);
editScene::registerLuaCharacterStatsApi(L);
editScene::registerLuaScheduleScoringApi(L);
editScene::registerLuaRostersApi(L);
/* 6.8.14: the emergency layer (threshold registration
* + begin/end/active bindings). */
editScene::registerLuaEmergencyApi(L);
editScene::registerLuaDoorApi(L);
editScene::registerLuaHudApi(L);
editScene::registerLuaFurnitureApi(L, &m_world);
editScene::setLuaCellGridSystem(m_cellGridSystem.get());
editScene::setLuaHudSystem(m_gameHudSystem.get());
/* 6.8.7: the Lua roster binding reads the same
* per-area store the C++ accessor surfaces. */
editScene::setLuaRostersProvider(
[](int areaIndex, void *user,
TownRosters::Rosters &out) {
auto *pop = static_cast<
NpcPopulationSystem *>(
user);
if (!pop)
return false;
const TownRosters::Rosters
*rosters =
pop->areaRosters(
areaIndex);
if (!rosters)
return false;
out = *rosters;
return true;
},
m_npcPopulationSystem.get()); editScene::setLuaHudSystem(m_gameHudSystem.get());
editScene::setSceneSwitchEditorApp(this);
editScene::setLuaPlayerCharacterResolver(
[this]() { return getPlayerCharacterEntity(); });
@@ -1381,7 +1468,20 @@ bool EditorApp::switchScene(const Ogre::String &scenePath,
"EditorApp::switchScene: empty scene path");
return false;
}
if (!std::filesystem::exists(scenePath)) {
SceneSwitchOptions effective = opts;
if (GeneratedInteriorService::isScheme(scenePath) &&
effective.sceneDocument.is_null()) {
/* Phase 8.2: resolve the generated-interior scheme to an
* in-memory scene document (the path stays the display
* name). The current base scene is the interior's return
* target. */
if (!m_generatedInteriorService ||
!m_generatedInteriorService->resolveGeneratedInterior(
scenePath, m_currentBaseScene,
effective.sceneDocument))
return false;
} else if (opts.sceneDocument.is_null() &&
!std::filesystem::exists(scenePath)) {
Ogre::LogManager::getSingleton().logMessage(
"EditorApp::switchScene: file not found: " + scenePath);
return false;
@@ -1392,8 +1492,31 @@ bool EditorApp::switchScene(const Ogre::String &scenePath,
* mutate the world mid-frame. A new request replaces a queued
* one. */
m_pendingSceneSwitchPath = scenePath;
m_pendingSceneSwitchOptions = opts;
m_pendingSceneSwitchOptions = effective;
m_sceneSwitchPending = true;
/* Raise the loading cover NOW (game mode): the switch itself runs
* synchronously at the top of a later frame and stalls rendering
* for its whole teardown+load duration, so the last presented
* frame (empty scenery with the open door) would otherwise freeze
* on screen through the entire hitch. Arming at queue time makes
* the frame that queued the switch present with the cover already
* up; the re-arm at the end of performSceneSwitch keeps the full
* post-load coverage unchanged. */
if (m_gameMode == GameMode::Game) {
m_sceneSwitchCoverFrames = SCENE_SWITCH_COVER_FRAMES;
/* The present (swap) of this iteration's render pass only
* happens after frameRenderingQueued, so defer the actual
* switch by one full loop iteration: the covered frame
* above is submitted before this frame's tick and reaches
* the screen with this iteration's swap, ahead of the
* teardown+load and the post-load setup work. */
m_sceneSwitchWaitPresent = true;
if (switchTraceEnabled())
switchTrace("arm cover=%d path=%s",
m_sceneSwitchCoverFrames,
scenePath.c_str());
}
return true;
}
@@ -1401,9 +1524,124 @@ void EditorApp::processPendingSceneSwitch()
{
if (!m_sceneSwitchPending)
return;
/* One-iteration presentation wait: the cover was armed while this
* frame's render pass was already drawn, so wait for the next
* loop iteration. The covered frame is submitted before tick
* and reaches the screen with the iteration's own swap (Ogre
* presents only after frameRenderingQueued); running the load in
* the arm frame would put the whole teardown+load hitch between
* the cover submission and its swap, freezing the old scenery on
* screen until loading is over. */
if (m_sceneSwitchWaitPresent &&
m_gameMode == GameMode::Game) {
m_sceneSwitchWaitPresent = false;
if (switchTraceEnabled())
switchTrace("defer cover=%d",
m_sceneSwitchCoverFrames);
return;
}
m_sceneSwitchPending = false;
if (switchTraceEnabled())
switchTrace("loadStart cover=%d",
m_sceneSwitchCoverFrames);
double loadStartMs = switchTraceClock();
performSceneSwitch(m_pendingSceneSwitchPath,
m_pendingSceneSwitchOptions);
if (switchTraceEnabled())
switchTrace("loadDone loadMs=%.0f",
(switchTraceClock() - loadStartMs) * 1000.0);
}
/* Phase 8.2: deferred load-game re-entry. loadGame loads the exterior
* base scene first, then waits here until the streamed town has rebuilt
* the saved building and registered its plan; the interior document is
* resolved and the scene switch runs with the saved snapshot restored
* on the interior (applyLoadedSaveState, at the end of
* performSceneSwitch). */
void EditorApp::processPendingInteriorReentry()
{
if (!m_pendingInteriorReentry)
return;
if (m_gameMode != GameMode::Game) {
/* Left the game session: the pending load is moot. */
m_pendingInteriorReentry = false;
m_pendingSavedGame = nlohmann::json();
return;
}
auto restoreInExterior = [&](const std::string &why) {
Ogre::LogManager::getSingleton().logMessage(
"Game load: " + why + "; restoring in the exterior "
"scene");
m_pendingInteriorReentry = false;
nlohmann::json saved = std::move(m_pendingSavedGame);
m_pendingSavedGame = nlohmann::json();
applyLoadedSaveState(saved, m_pendingSaveSlot);
};
if (!m_pendingSavedGame.contains("saveGame")) {
m_pendingInteriorReentry = false;
m_pendingSavedGame = nlohmann::json();
return;
}
const nlohmann::json &saveGame = m_pendingSavedGame["saveGame"];
if (!saveGame.contains("interior") ||
!saveGame["interior"].is_object() ||
!m_generatedInteriorService) {
restoreInExterior("no usable interior marker");
return;
}
const nlohmann::json marker = saveGame["interior"];
const std::string scheme = marker.value("scene", std::string());
const std::string sourceScene =
marker.value("sourceScene", m_currentBaseScene);
if (scheme.empty()) {
restoreInExterior("interior marker has no scene");
return;
}
/* The streamed town needs a few frames to rebuild the building
* and register its plan; probe every 30 frames (~0.5 s) so the
* failure logs stay readable. */
++m_pendingInteriorReentryFrames;
if (m_pendingInteriorReentryFrames > 1800) {
restoreInExterior("generated interior '" + scheme +
"' unavailable");
return;
}
if (m_pendingInteriorReentryFrames > 1 &&
m_pendingInteriorReentryFrames % 30 != 0)
return;
nlohmann::json document;
if (!m_generatedInteriorService->resolveGeneratedInterior(
scheme, sourceScene, document))
return;
m_pendingInteriorReentry = false;
m_applySaveStateAfterSwitch = std::move(m_pendingSavedGame);
m_pendingSavedGame = nlohmann::json();
SceneSwitchOptions opts;
opts.sceneDocument = document;
if (marker.contains("posX") && marker.contains("posZ")) {
opts.hasPosition = true;
opts.posX = marker.value("posX", 0.0);
opts.posY = marker.value("posY", 0.0);
opts.posZ = marker.value("posZ", 0.0);
if (marker.contains("yaw")) {
opts.hasRotation = true;
opts.rotation = Ogre::Quaternion(
Ogre::Degree(marker.value("yaw", 0.0f)),
Ogre::Vector3::UNIT_Y);
}
}
if (!switchScene(scheme, opts)) {
/* Resolution raced a scene change: restore the snapshot in
* the exterior rather than losing it. */
nlohmann::json saved = std::move(m_applySaveStateAfterSwitch);
m_applySaveStateAfterSwitch = nlohmann::json();
applyLoadedSaveState(saved, m_pendingSaveSlot);
}
}
void EditorApp::renderSceneSwitchCover()
@@ -1429,6 +1667,8 @@ void EditorApp::renderSceneSwitchCover()
ImVec2 textPos(vp->Pos.x + (vp->Size.x - textSize.x) * 0.5f,
vp->Pos.y + (vp->Size.y - textSize.y) * 0.5f);
drawList->AddText(textPos, IM_COL32(255, 255, 255, 255), text);
if (switchTraceEnabled())
switchTrace("coverDraw cover=%d", m_sceneSwitchCoverFrames);
}
void EditorApp::destroySceneEntities()
@@ -1510,15 +1750,27 @@ bool EditorApp::performSceneSwitch(const Ogre::String &scenePath,
m_renderOriginSystem->rebase(JPH::DVec3(0, 0, 0));
if (m_camera)
m_camera->resetPose();
if (m_uiSystem) {
if (!opts.sceneDocument.is_null()) {
/* Phase 8.2: in-memory generated interior. */
SceneSerializer serializer(m_world, m_sceneMgr);
serializer.loadFromJson(opts.sceneDocument);
m_activeGeneratedInterior = scenePath;
m_activeGeneratedSourceScene =
m_currentBaseScene;
} else if (m_uiSystem) {
/* loadScene wires the serializer, navigation
* bookmarks and scene script events. */
m_uiSystem->loadScene(scenePath);
m_activeGeneratedInterior.clear();
m_activeGeneratedSourceScene.clear();
m_currentBaseScene = scenePath;
} else {
SceneSerializer serializer(m_world, m_sceneMgr);
serializer.loadFromFile(scenePath, nullptr);
m_activeGeneratedInterior.clear();
m_activeGeneratedSourceScene.clear();
m_currentBaseScene = scenePath;
}
m_currentBaseScene = scenePath;
return true;
}
@@ -1529,8 +1781,13 @@ bool EditorApp::performSceneSwitch(const Ogre::String &scenePath,
bool newHasCamera = false;
bool newHasController = false;
try {
std::ifstream in(scenePath);
nlohmann::json scene = nlohmann::json::parse(in);
nlohmann::json scene;
if (!opts.sceneDocument.is_null()) {
scene = opts.sceneDocument;
} else {
std::ifstream in(scenePath);
scene = nlohmann::json::parse(in);
}
if (scene.contains("entities") && scene["entities"].is_array())
for (const auto &ent : scene["entities"])
scanSceneEntityJson(ent, newHasCamera,
@@ -1554,6 +1811,23 @@ bool EditorApp::performSceneSwitch(const Ogre::String &scenePath,
flecs::entity carriedCharacter = flecs::entity::null();
const bool preservePlayer = !newHasController && controller.is_alive();
/* A controller carried into the current scene by an EARLIER switch
* was stripped of its markers (so that switch could keep it), and
* destroySceneEntities() below therefore cannot see it. When the
* target scene brings its own controller, drop the leftover so
* the fresh one wins the "player" lookup instead of resolving a
* dead target. */
if (newHasController && controller.is_alive() &&
!controller.has<EditorMarkerComponent>() &&
!controller.has<RuntimeMarkerComponent>()) {
flecs::entity leftoverCharacter = getPlayerCharacterEntity();
if (leftoverCharacter.is_alive() &&
!leftoverCharacter.has<EditorMarkerComponent>() &&
!leftoverCharacter.has<RuntimeMarkerComponent>())
leftoverCharacter.destruct();
controller.destruct();
controller = flecs::entity::null();
}
if (preservePlayer) {
carriedCharacter = getPlayerCharacterEntity();
@@ -1599,17 +1873,40 @@ bool EditorApp::performSceneSwitch(const Ogre::String &scenePath,
destroySceneEntities();
SceneSerializer serializer(m_world, m_sceneMgr);
if (!serializer.loadFromFile(scenePath, m_uiSystem.get())) {
bool loaded = false;
if (!opts.sceneDocument.is_null())
loaded = serializer.loadFromJson(opts.sceneDocument,
m_uiSystem.get());
else
loaded = serializer.loadFromFile(scenePath,
m_uiSystem.get());
if (!loaded) {
Ogre::LogManager::getSingleton().logMessage(
"EditorApp: failed to load scene: " +
serializer.getLastError());
if (!m_applySaveStateAfterSwitch.is_null()) {
Ogre::LogManager::getSingleton().logMessage(
"EditorApp: discarding the pending load-game "
"state after the failed interior load");
m_applySaveStateAfterSwitch = nlohmann::json();
}
return false;
}
PrefabSystem prefabSys(m_world, m_sceneMgr);
prefabSys.resolveInstances();
SceneScriptSystem::loadPendingScripts(m_world);
SceneScriptSystem::sendSceneLoaded(scenePath);
m_currentBaseScene = scenePath;
/* Phase 8.2: an in-memory document is a generated interior — the
* BASE scene stays the exterior one (saves stay anchored there);
* file switches leave any generated interior and become the base. */
if (!opts.sceneDocument.is_null()) {
m_activeGeneratedInterior = scenePath;
m_activeGeneratedSourceScene = m_currentBaseScene;
} else {
m_activeGeneratedInterior.clear();
m_activeGeneratedSourceScene.clear();
m_currentBaseScene = scenePath;
}
/* m_playTime keeps accumulating across the switch (same session). */
setGamePlayState(GamePlayState::Playing);
@@ -1726,6 +2023,16 @@ bool EditorApp::performSceneSwitch(const Ogre::String &scenePath,
* to build. */
m_sceneSwitchCoverFrames = SCENE_SWITCH_COVER_FRAMES;
/* Phase 8.2: a deferred load-game re-entry restores the saved
* snapshot on the freshly loaded interior (registry spawns,
* runtime entities, controller targeting). */
if (!m_applySaveStateAfterSwitch.is_null()) {
nlohmann::json saved =
std::move(m_applySaveStateAfterSwitch);
m_applySaveStateAfterSwitch = nlohmann::json();
applyLoadedSaveState(saved, m_pendingSaveSlot);
}
EventBus::getInstance().send("scene_ready");
return true;
}
@@ -1773,11 +2080,45 @@ void EditorApp::saveGame(const std::string &slotPath,
}
saveData["saveGame"]["playerCharacterId"] = playerCharId;
/* Phase 8.2: saving while inside a generated interior only records
* a marker — the exterior base scene above and all normal state
* stay authoritative; loading rebuilds the interior from the plan. */
if (!m_activeGeneratedInterior.empty() && playerChar.is_alive() &&
playerChar.has<TransformComponent>()) {
const auto &pt = playerChar.get<TransformComponent>();
const Ogre::Vector3 pos =
pt.node ? pt.node->_getDerivedPosition() : pt.position;
const Ogre::Quaternion rot =
pt.node ? pt.node->_getDerivedOrientation() : pt.rotation;
JPH::DVec3 wp(pos.x, pos.y, pos.z);
if (m_renderOriginSystem)
wp = m_renderOriginSystem->renderToWorld(pos);
const Ogre::Vector3 fwd = rot * Ogre::Vector3::UNIT_Z;
const float yaw =
Ogre::Math::ATan2(fwd.x, fwd.z).valueDegrees();
saveData["saveGame"]["interior"] = {
{ "scene", m_activeGeneratedInterior },
{ "sourceScene", m_activeGeneratedSourceScene },
{ "posX", wp.GetX() },
{ "posY", wp.GetY() },
{ "posZ", wp.GetZ() },
{ "yaw", yaw }
};
}
saveData["characterRegistry"] = registry.serialize();
saveData["containerState"] =
ContainerStateRegistry::getInstance().serialize();
saveData["itemState"] = ItemStateRegistry::getInstance().serialize();
saveData["globalState"] = GlobalStateStore::getInstance().serialize();
saveData["characterStats"] =
CharacterStatStore::getInstance().serialize();
/* 6.8.10: the weekly schedule store (weeks, bindings, usage,
* the stats snapshot used, revision markers) is scene-
* independent state and rides the save game. */
if (m_npcPopulationSystem)
saveData["npcWeekSchedules"] =
m_npcPopulationSystem->serializeWeekSchedules();
/* Runtime entities — skip characters and player controller */
saveData["runtimeEntities"] = nlohmann::json::array();
@@ -1827,37 +2168,10 @@ void EditorApp::saveGame(const std::string &slotPath,
}
}
void EditorApp::loadGame(const std::string &slotPath)
void EditorApp::applyLoadedSaveState(const nlohmann::json &saveData,
const std::string &slotPath)
{
EventBus::getInstance().send("load_game_requested");
nlohmann::json saveData;
if (!SaveLoadSystem::readSaveFile(slotPath, saveData)) {
Ogre::LogManager::getSingleton().logMessage(
"Failed to read save file: " + slotPath);
return;
}
std::string baseScene = saveData["saveGame"].value("baseScene", "");
if (baseScene.empty()) {
Ogre::LogManager::getSingleton().logMessage(
"Save file missing base scene reference");
return;
}
clearScene();
SceneSerializer serializer(m_world, m_sceneMgr);
if (!serializer.loadFromFile(baseScene, m_uiSystem.get())) {
Ogre::LogManager::getSingleton().logMessage(
"Failed to load base scene: " +
serializer.getLastError());
return;
}
PrefabSystem prefabSys(m_world, m_sceneMgr);
prefabSys.resolveInstances();
SceneScriptSystem::loadPendingScripts(m_world);
SceneScriptSystem::sendSceneLoaded(baseScene);
/* Restore registries */
auto &registry = CharacterRegistry::getSingleton();
@@ -1876,6 +2190,21 @@ void EditorApp::loadGame(const std::string &slotPath)
saveData["globalState"]);
else
GlobalStateStore::getInstance().clearToDefaults();
/* Character stats ride the save file too (6.8.9); old saves
* without the section start stat-less. */
if (saveData.contains("characterStats"))
CharacterStatStore::getInstance().deserialize(
saveData["characterStats"]);
else
CharacterStatStore::getInstance().deserialize(
nlohmann::json::object());
/* 6.8.10: restore the weekly schedule store (weeks, bindings,
* usage, the stats snapshot used and the revision markers);
* old saves without the section regenerate from defaults. */
if (m_npcPopulationSystem &&
saveData.contains("npcWeekSchedules"))
m_npcPopulationSystem->deserializeWeekSchedules(
saveData["npcWeekSchedules"]);
/* Destroy ALL spawned characters so the registry spawn is the
* only source of characters. */
@@ -2073,7 +2402,6 @@ void EditorApp::loadGame(const std::string &slotPath)
saveData["luaData"]);
}
m_currentBaseScene = baseScene;
m_playTime = saveData["saveGame"].value("playTime", 0.0f);
setGamePlayState(GamePlayState::Playing);
@@ -2082,6 +2410,77 @@ void EditorApp::loadGame(const std::string &slotPath)
EventBus::getInstance().send("game_loaded");
}
void EditorApp::loadGame(const std::string &slotPath)
{
EventBus::getInstance().send("load_game_requested");
nlohmann::json saveData;
if (!SaveLoadSystem::readSaveFile(slotPath, saveData)) {
Ogre::LogManager::getSingleton().logMessage(
"Failed to read save file: " + slotPath);
return;
}
std::string baseScene = saveData["saveGame"].value("baseScene", "");
if (baseScene.empty()) {
Ogre::LogManager::getSingleton().logMessage(
"Save file missing base scene reference");
return;
}
clearScene();
/* The loaded scene replaces the one the player was in: any
* generated interior is gone until the re-entry below. */
m_activeGeneratedInterior.clear();
m_activeGeneratedSourceScene.clear();
/* loadGame replaces the base scene: deactivate the terrain
* BEFORE loading it so TerrainSystem::update() reactivates
* with FRESH entity ids (m_active otherwise stays true with a
* stale m_terrainEntityId — the graph read-throughs after a
* reload then see a dead entity, as the week-revision probe
* exposed). */
if (m_terrainSystem)
m_terrainSystem->deactivate();
SceneSerializer serializer(m_world, m_sceneMgr);
if (!serializer.loadFromFile(baseScene, m_uiSystem.get())) {
Ogre::LogManager::getSingleton().logMessage(
"Failed to load base scene: " +
serializer.getLastError());
return;
}
PrefabSystem prefabSys(m_world, m_sceneMgr);
prefabSys.resolveInstances();
SceneScriptSystem::loadPendingScripts(m_world);
SceneScriptSystem::sendSceneLoaded(baseScene);
/* Phase 8.2: the BASE scene is authoritative for the world, but
* a save taken inside a generated interior carries its world
* snapshot in the marker. That snapshot must be restored on the
* interior, not on the exterior — and the streamed town may need
* a few frames to rebuild the building and register its plan, so
* the state restore is deferred until the interior resolves. */
m_currentBaseScene = baseScene;
m_playTime = saveData["saveGame"].value("playTime", 0.0f);
setGamePlayState(GamePlayState::Playing);
if (m_gameMode == GameMode::Game &&
saveData["saveGame"].contains("interior") &&
saveData["saveGame"]["interior"].is_object()) {
m_pendingSavedGame = saveData;
m_pendingSaveSlot = slotPath;
m_pendingInteriorReentry = true;
m_pendingInteriorReentryFrames = 0;
Ogre::LogManager::getSingleton().logMessage(
"Game load: re-entering the generated interior " +
saveData["saveGame"]["interior"].value(
"scene", std::string()));
return;
}
applyLoadedSaveState(saveData, slotPath);
}
void EditorApp::setupECS()
{
// Register components
@@ -2319,6 +2718,11 @@ void EditorApp::createAxes()
bool EditorApp::frameStarted(const Ogre::FrameEvent &evt)
{
bool ret = OgreBites::ApplicationContext::frameStarted(evt);
if (switchTraceEnabled() &&
(m_sceneSwitchPending || m_sceneSwitchCoverFrames > 0))
switchTrace("frameStart cover=%d pending=%d",
m_sceneSwitchCoverFrames,
(int)(m_sceneSwitchPending ? 1 : 0));
m_profFrameStartUs = m_profTimer.getMicroseconds();
return ret;
}
@@ -2340,6 +2744,10 @@ bool EditorApp::frameEnded(const Ogre::FrameEvent & /*evt*/)
m_profBatchesAccum += (double)st.batchCount;
}
}
if (switchTraceEnabled() &&
(m_sceneSwitchPending || m_sceneSwitchCoverFrames > 0))
switchTrace("frameEnd cover=%d",
m_sceneSwitchCoverFrames);
return true;
}
@@ -2401,6 +2809,7 @@ bool EditorApp::frameRenderingQueued(const Ogre::FrameEvent &evt)
/* A queued scene switch runs before anything else so systems
* below already see the new scene. */
processPendingInteriorReentry();
processPendingSceneSwitch();
stepProfile("sceneSwitch");
@@ -2474,6 +2883,8 @@ bool EditorApp::frameRenderingQueued(const Ogre::FrameEvent &evt)
* (sokoban) through zone_entered/zone_left. */
if (m_zoneSystem)
m_zoneSystem->update();
if (m_poiSystem)
m_poiSystem->update(fixedEvt.timeSinceLastFrame);
/* Generic per-frame event for Lua activity rules
* (e.g. the sokoban yard reset); subscribers must
* throttle themselves. */
@@ -3321,34 +3732,50 @@ void EditorApp::locateResources()
std::filesystem::current_path().string());
}
/* Try multiple relative paths for characters to handle different
* working directories (build root vs binary subdirectory) */
struct CharPathPair {
const char *male;
const char *female;
/* Characters live in one directory per age/sex stem: adult keeps
* `male`/`female`; new bands use e.g. `baby-male`, `child-female`.
* Register every subdirectory as its own flat resource location so
* mesh names remain `male_Face.mesh` rather than being prefixed by
* the directory path. */
const char *charRoots[] = {
"./characters",
"../../../characters",
"../../characters",
"../characters",
};
CharPathPair charPaths[] = {
{ "./characters/male", "./characters/female" },
{ "../../../characters/male", "../../../characters/female" },
{ "../../characters/male", "../../characters/female" },
{ "../characters/male", "../characters/female" },
};
bool added = false;
for (const auto &pair : charPaths) {
if (std::filesystem::exists(pair.male)) {
for (const char *root : charRoots) {
std::error_code ec;
if (!std::filesystem::is_directory(root, ec))
continue;
std::vector<std::filesystem::path> dirs;
for (const auto &entry :
std::filesystem::directory_iterator(root, ec)) {
if (entry.is_directory(ec))
dirs.push_back(entry.path());
}
std::sort(dirs.begin(), dirs.end());
if (dirs.empty()) {
/* Legacy flat layout. */
Ogre::ResourceGroupManager::getSingleton()
.addResourceLocation(pair.male, "FileSystem",
"Characters", false, true);
Ogre::ResourceGroupManager::getSingleton()
.addResourceLocation(pair.female, "FileSystem",
.addResourceLocation(root, "FileSystem",
"Characters", false, true);
Ogre::LogManager::getSingleton().logMessage(
"Characters resource location added: " +
Ogre::String(pair.male));
Ogre::String(root));
added = true;
break;
}
for (const auto &dir : dirs) {
Ogre::ResourceGroupManager::getSingleton()
.addResourceLocation(dir.string(), "FileSystem",
"Characters", false, true);
Ogre::LogManager::getSingleton().logMessage(
"Characters resource location added: " +
dir.string());
}
added = true;
break;
}
if (!added) {
Ogre::LogManager::getSingleton().logMessage(
+65 -1
View File
@@ -10,6 +10,7 @@
#include <flecs.h>
#include <map>
#include <memory>
#include <nlohmann/json.hpp>
#include <string>
#include <utility>
#include "lua/LuaState.hpp"
@@ -17,9 +18,11 @@
// Forward declarations
class EditorUISystem;
class GeneratedInteriorService;
class VehicleSystem;
class AiDriverSystem;
class ZoneSystem;
class PoiSystem;
class GameHudSystem;
class NpcScheduleDebugOverlay;
class EditorCamera;
@@ -166,6 +169,11 @@ struct SceneSwitchOptions {
* When set, the player character is teleported to that entity's
* transform (takes precedence over position/rotation). */
Ogre::String targetEntityName;
/* Phase 8.2: an in-memory scene document to load instead of a
* file (generated interiors). Null = load from scenePath. The
* path stays the display/bookkeeping name. */
nlohmann::json sceneDocument;
};
/**
@@ -409,6 +417,10 @@ public:
{
return m_zoneSystem.get();
}
PoiSystem *getPoiSystem() const
{
return m_poiSystem.get();
}
GameHudSystem *getGameHudSystem() const
{
return m_gameHudSystem.get();
@@ -481,6 +493,25 @@ public:
{
return m_doorSystem.get();
}
GeneratedInteriorService *getGeneratedInteriorService() const
{
return m_generatedInteriorService.get();
}
/* Phase 8.2: non-empty while the player is inside a generated
* interior ("generated:<gridUid>")); the base scene stays the
* exterior one for saves. */
bool isInsideGeneratedInterior() const
{
return !m_activeGeneratedInterior.empty();
}
const Ogre::String &getActiveGeneratedInterior() const
{
return m_activeGeneratedInterior;
}
const Ogre::String &getActiveGeneratedSourceScene() const
{
return m_activeGeneratedSourceScene;
}
Ogre::ImGuiOverlay *getImGuiOverlay() const
{
return m_imguiOverlay;
@@ -538,6 +569,7 @@ private:
std::unique_ptr<GoapPlannerSystem> m_goapPlannerSystem;
std::unique_ptr<ActuatorSystem> m_actuatorSystem;
std::unique_ptr<DoorSystem> m_doorSystem;
std::unique_ptr<GeneratedInteriorService> m_generatedInteriorService;
std::unique_ptr<StandaloneDoorSystem> m_standaloneDoorSystem;
std::unique_ptr<EventHandlerSystem> m_eventHandlerSystem;
std::unique_ptr<ItemSystem> m_itemSystem;
@@ -553,6 +585,7 @@ private:
* VehicleComponent input fields the player controller writes. */
std::unique_ptr<AiDriverSystem> m_aiDriverSystem;
std::unique_ptr<ZoneSystem> m_zoneSystem;
std::unique_ptr<PoiSystem> m_poiSystem;
std::unique_ptr<GameHudSystem> m_gameHudSystem;
/* F7 NPC schedule debug overlay (demo-taxi phase 4.7.4). */
std::unique_ptr<NpcScheduleDebugOverlay> m_npcScheduleDebugOverlay;
@@ -582,11 +615,29 @@ private:
/* Scene switch state. switchScene() only queues a request; the
* actual teardown + load runs at the top of the next
* frameRenderingQueued() so callers (Lua scripts, ImGui menus)
* never mutate the world mid-frame. */
* never mutate the world mid-frame. In game mode the pending
* switch additionally waits one full loop iteration after the
* loading cover is raised (m_sceneSwitchWaitPresent), because
* OGRE presents a frame only after frameRenderingQueued. */
bool m_sceneSwitchPending = false;
Ogre::String m_pendingSceneSwitchPath;
SceneSwitchOptions m_pendingSceneSwitchOptions;
/* Phase 8.2: deferred load-game re-entry into a generated
* interior. The save snapshot is applied only after the interior
* switch, so runtime entities and spawns land in the interior. */
bool m_pendingInteriorReentry = false;
int m_pendingInteriorReentryFrames = 0;
Ogre::String m_pendingSaveSlot;
nlohmann::json m_pendingSavedGame;
nlohmann::json m_applySaveStateAfterSwitch;
/* Phase 8.2: the generated interior currently loaded (empty while
* a normal file scene is active). The BASE scene keeps pointing
* at the exterior scene for saves. */
Ogre::String m_activeGeneratedInterior;
Ogre::String m_activeGeneratedSourceScene;
/* Grounding watchdog: after a game-mode scene switch the terrain
* physics colliders may not exist yet; keep the player character
* at or above the terrain surface until it reports a floor. */
@@ -599,6 +650,14 @@ private:
* takes a few frames to build. */
int m_sceneSwitchCoverFrames = 0;
static const int SCENE_SWITCH_COVER_FRAMES = 45;
/* When true, a queued game-mode switch waits one more loop
* iteration before executing: OGRE presents (swaps) a frame only
* AFTER frameRenderingQueued, so the covered frame submitted in
* this iteration's render pass reaches the screen at the end of
* this iteration and the load must not run in the same iteration
* it was raised in (the last presented frame would stay the old
* scenery through the entire hitch). */
bool m_sceneSwitchWaitPresent = false;
/* When > 0, frameRenderingQueued uses this fixed delta instead of
* the wall-clock delta (headless test determinism). */
@@ -635,6 +694,11 @@ private:
double m_profBatchesAccum = 0.0;
void processPendingSceneSwitch();
/* Phase 8.2: deferred load-game re-entry into a generated
* interior (waits for the streamed town to register the plan). */
void processPendingInteriorReentry();
void applyLoadedSaveState(const nlohmann::json &saveData,
const std::string &slotPath);
bool performSceneSwitch(const Ogre::String &scenePath,
const SceneSwitchOptions &opts);
void destroySceneEntities();
+14 -3
View File
@@ -626,8 +626,10 @@ editor-validated-unique `doorId` field on standalone doors (F2). F6 consumes
`ecs.send_event("door_unlock_<doorId>")` (or
`ecs.door.unlock(doorId)`, a thin wrapper over
`ecs.global.set("door." .. doorId .. ".locked", false)`) which clears
the locked key; the door does **not** open by itself — the player
presses E again. Because the state is a plain global variable, scripts
the locked key. Because the EventBus dispatches synchronously, the
same press that bumped into the lock continues and opens the door
once a handler accepted; only handlers that keep the lock require a
second press. Because the state is a plain global variable, scripts
can also lock/unlock doors directly with `ecs.global.set()`.
4. If nothing unlocks it, the door stays shut; the prompt shows
"E Locked".
@@ -818,7 +820,16 @@ sub-millisecond while swings are real-time).
- `DoorSystem` detects swing completion (`currentAngle == openAngle` while
`isOpen && sceneSwitchPending`) and only then calls
`EditorApp::switchScene(sceneSwitchPath, {targetEntityName:
sceneSwitchTarget})`. The existing loading cover hides the switch.
sceneSwitchTarget})`. The loading cover is armed at switchScene() queue
time AND the pending switch is deferred by one full loop iteration
(`m_sceneSwitchWaitPresent`): OGRE presents a frame only after
`frameRenderingQueued`, so the covered frame submitted in the arm's
next render pass must be swapped to the screen (end of that defer
iteration) before the synchronous tear-down/load hitch — and the
seconds of post-load streaming setup — can run behind it; otherwise
the last presented frame (frozen scenery) stayed on screen for the
whole load and the black cover only showed up afterwards
(verify with `EDITSCENE_SWITCH_TRACE=1`).
- **Black occluder:** `buildDoorEntities()` (and the F2 standalone builder)
additionally creates a black occluder entity childed to the door entity,
for doors with a non-empty `sceneSwitchPath`. All of them get the same
+3
View File
@@ -74,6 +74,9 @@ Sculpting never touches the base layer: `setHeightAt`/brushes write into the spa
per-page **fixup chunk** store (`heightmaps/<terrainId>/terrain_fixup/x{cX}_z{cZ}.bin`),
which is lazily disk-loaded, LRU-capped, and saved on eviction when dirty. Blend maps
and aux maps are likewise per-page files under `heightmaps/<terrainId>/`.
When a page is (re)built, `fillPageHeightData()` evaluates the base layer at its legacy
integer sample positions but overlays the fixup layer at the exact double-precision
vertex coordinates, so road/pad planes are not shifted by position truncation.
Height queries (`getHeightAt`, `raycastTerrain`) hit loaded pages when possible and fall
back to the analytic base+fixup evaluation for far/unloaded terrain, so tools (teleport
@@ -27,6 +27,23 @@ nlohmann::json animationTreeNodeToJson(const AnimationTreeNode &node)
trans[pair.first] = pair.second;
json["endTransitions"] = trans;
}
if (!node.connectLinks.empty()) {
nlohmann::json links = nlohmann::json::array();
for (const auto &link : node.connectLinks) {
nlohmann::json lj = nlohmann::json::object();
lj["from"] = link.from;
lj["to"] = link.to;
/* Omit the default so old files stay stable. */
if (link.waitMode != "atEnd")
lj["waitMode"] = link.waitMode;
links.push_back(lj);
}
json["connectLinks"] = links;
}
if (!node.startState.empty())
json["startState"] = node.startState;
if (!node.endState.empty())
json["endState"] = node.endState;
if (!node.children.empty()) {
json["children"] = nlohmann::json::array();
for (const auto &child : node.children)
@@ -50,6 +67,27 @@ void animationTreeNodeFromJson(AnimationTreeNode &node,
it != json["endTransitions"].end(); ++it)
node.endTransitions[it.key()] = it.value();
}
/* Phase 6.7: connect links + start/end markers. Files without
* these keys keep their defaults (no links, legacy init). */
node.connectLinks.clear();
node.startState.clear();
node.endState.clear();
if (json.contains("connectLinks") &&
json["connectLinks"].is_array()) {
for (const auto &linkJson : json["connectLinks"]) {
if (!linkJson.is_object())
continue;
AnimationTreeLink link;
link.from = linkJson.value("from", "");
link.to = linkJson.value("to", "");
link.waitMode = linkJson.value("waitMode", "atEnd");
if (link.from.empty() || link.to.empty())
continue;
node.connectLinks.push_back(link);
}
}
node.startState = json.value("startState", "");
node.endState = json.value("endState", "");
node.children.clear();
if (json.contains("children") && json["children"].is_array()) {
for (const auto &childJson : json["children"]) {
@@ -6,6 +6,33 @@
#include <vector>
#include <unordered_map>
/**
* A directed connect link between two states of one state machine
* ("B may follow A", Phase 6.7 travel).
*
* waitMode picks when a hop along this link may fire:
* "atEnd" - (default, the Phase 6.7 contract) the hop fires when
* the current clip completes: a one-shot at its end, a
* looping clip at the loop boundary. Use for
* intermediate chain states that must play out.
* "immediate" - the hop fires on the next runtime update through the
* usual cross-fade, without waiting for the clip.
* Use for locomotion links (idle/walking/running/swim,
* driving) where responsiveness beats the chain feel -
* a looping idle clip would otherwise hold the hop for
* its whole length (the stock idle clip is ~10 s).
*/
struct AnimationTreeLink {
Ogre::String from;
Ogre::String to;
Ogre::String waitMode = "atEnd";
bool isImmediate() const
{
return waitMode == "immediate";
}
};
/**
* A node in the animation tree.
*
@@ -25,6 +52,15 @@ struct AnimationTreeNode {
std::vector<AnimationTreeNode> children;
/* For stateMachine nodes: auto-transition when animation ends */
std::unordered_map<Ogre::String, Ogre::String> endTransitions;
/* For stateMachine nodes: directed travel links (Phase 6.7) */
std::vector<AnimationTreeLink> connectLinks;
/* For stateMachine nodes: state entered on activation (empty =
* first "state" child, legacy behavior) */
Ogre::String startState;
/* For stateMachine nodes used as a nested machine (a state child
* of an upper machine): state the machine must reach before the
* upper node may deactivate (empty = immediate, legacy behavior) */
Ogre::String endState;
AnimationTreeNode() = default;
@@ -163,6 +163,8 @@ const char* CellGridComponent::getFlagName(uint64_t flag)
case CellFlags::IntWindowXPos: return "Int Window X+";
case CellFlags::IntWindowZPos: return "Int Window Z+";
case CellFlags::IntWindowZNeg: return "Int Window Z-";
case CellFlags::StairWell: return "Stairwell";
case CellFlags::ExteriorStair: return "Exterior Stair";
default: return "Unknown";
}
}
@@ -207,5 +209,7 @@ std::vector<std::pair<uint64_t, const char*>> CellGridComponent::getAllFlags()
{ CellFlags::IntWindowXPos, "Int Window X+" },
{ CellFlags::IntWindowZPos, "Int Window Z+" },
{ CellFlags::IntWindowZNeg, "Int Window Z-" },
{ CellFlags::StairWell, "Stairwell" },
{ CellFlags::ExteriorStair, "Exterior Stair" },
};
}
+32 -2
View File
@@ -54,7 +54,24 @@ namespace CellFlags {
constexpr uint64_t IntWindowXPos = 1ULL << 23;
constexpr uint64_t IntWindowZPos = 1ULL << 24;
constexpr uint64_t IntWindowZNeg = 1ULL << 25;
// Phase 7.1: a stair cell. A cell carrying this flag hosts a
// straight-flight or dogleg staircase rising from its own floor
// (level y) to the floor above (level y+1): the generator cuts
// the cell's own ceiling and the floor of the cell directly
// above, encloses the opening with a slab-edge ring and fills it
// with stepped boxes sized within the character's climb limits.
// A stairwell column is consecutive flagged cells at the same
// (x, z) on consecutive levels.
constexpr uint64_t StairWell = 1ULL << 26;
// Phase 7.4: an exterior stair. On an upper-floor boundary cell
// carrying an exterior door on one side, the generator builds an
// outside walkway landing in front of the door and a straight
// flight descending along that facade to the ground level
// (motel-style external stairs). Does not cut any floors.
constexpr uint64_t ExteriorStair = 1ULL << 27;
// Masks
constexpr uint64_t AllExternalWalls = WallXNeg | WallXPos | WallZPos | WallZNeg;
constexpr uint64_t AllInternalWalls = IntWallXNeg | IntWallXPos | IntWallZPos | IntWallZNeg;
@@ -144,6 +161,16 @@ struct CellGridDoorConfig {
std::string actionName;
std::string sceneSwitchPath; // F1 (empty = normal swinging door)
std::string sceneSwitchTarget;
/* Phase 8.1: pre-wired return pose in the destination scene (used
* when sceneSwitchTarget is empty). Filled by the generated
* interior builder for the exit doors (each entrance doorway is
* paired with its exterior approach pose). Serialized only when
* hasSceneSwitchPose is set. */
bool hasSceneSwitchPose = false;
float sceneSwitchPosX = 0.0f;
float sceneSwitchPosY = 0.0f;
float sceneSwitchPosZ = 0.0f;
float sceneSwitchYawDeg = 0.0f;
bool disabled = false; // spawn no door entity for this doorway
// Persistence / locking (F6)
@@ -225,7 +252,10 @@ struct CellGridComponent {
// Roof texture rectangles
std::string roofTopRectName;
std::string roofSideRectName;
// Phase 7.1: named rect for stair treads (empty = floorRectName)
std::string stairRectName;
// Door settings - one door entity is spawned per unique doorway
// (deduplicated across the two cells sharing a door edge) on the same
// condition as door frames (any of the 8 door cell flags).
@@ -64,6 +64,13 @@ struct DoorComponent {
// the scene switch fires once the door is fully open (F1)
std::string sceneSwitchPath; // Target scene path (empty = disabled)
std::string sceneSwitchTarget; // Teleport target entity name
/* Phase 8.2: pre-wired return pose in the target scene (generated
* interior exit doors); used when sceneSwitchTarget is empty. */
bool sceneSwitchHasPose = false;
float sceneSwitchPosX = 0.0f;
float sceneSwitchPosY = 0.0f;
float sceneSwitchPosZ = 0.0f;
float sceneSwitchYawDeg = 0.0f;
// F1: a scene-switch door first swings open; DoorSystem fires the
// switch (and the "door_scene_switch" event) only when the leaf
+74
View File
@@ -0,0 +1,74 @@
#ifndef EDITSCENE_POI_HPP
#define EDITSCENE_POI_HPP
#pragma once
#include <Ogre.h>
#include <string>
#include <unordered_map>
#include <vector>
#include "../roadlib/PoiDatabase.hpp"
/**
* POI component (demo-taxi phase 6.8.11): authors a full POI on a
* scene entity — the planner data AND the mechanical activation spec
* of the unified POI model. The entity's transform is the POI
* position (exterior POIs; interior POIs come from the DSL path,
* 6.8.6).
*
* Planner aspect (merged into the area's PoiDatabase by
* NpcPopulationSystem): stable poiId, kind, tags, entranceRole,
* opening hours and statEffects offered per in-game hour. Queries
* work with no runtime activation at all (symbolic tier).
*
* Mechanical aspect (PoiSystem): activation.kind selects what
* happens when an actor reaches the POI — a behavior tree (default,
* executed through ActuatorSystem) or a `poi_activated` Lua event
* carrying luaScript for scene scripts to handle. Manual = the
* player E prompt; OnApproach = fires on entering radius;
* OnArrive = fires after settling at the POI. Fired flags and
* cooldowns are runtime-only.
*/
struct PoiComponent {
/** Stable unique POI id (required; e.g. "poi:bus-stop-1"). */
Ogre::String poiId;
/** Planner kind: "home"/"work"/"leisure"/"interest"/"curb"/
* "parking"/"entrance"/"interaction" (free-form string). */
Ogre::String kind = "interest";
/** Planner tags (job tags, entrance roles, ...). */
std::vector<Ogre::String> tags;
/** Entrance role: "" | "front" | "back" | "side". */
Ogre::String entranceRole;
/** Opening hours in [0,24); openHour < 0 = always open. */
float openHour = -1.0f;
float closeHour = -1.0f;
/** Stat effects offered per in-game hour (stat -> delta). */
std::unordered_map<std::string, double> statEffects;
/** Planner domain and owning-building identity (6.8.12):
* domainValue 0 = Exterior, 1 = Interior. Interior POIs approach
* through the building entry; address is the authoritative
* fallback key when building is -1. */
int domainValue = 0;
Ogre::String address;
int building = -1;
/** Activation: kind as int mirroring PoiDatabase::ActivationKind
* (0 none, 1 manual, 2 onApproach, 3 onArrive), behaviorTree
* (ActionDatabase action/behavior-tree name) or luaScript
* (script path carried by the `poi_activated` event),
* radius/cooldownSeconds/once. */
int activationKind = 0;
Ogre::String behaviorTree;
Ogre::String luaScript;
float radius = 1.5f;
float cooldownSeconds = 0.0f;
bool once = false;
PoiDatabase::Domain domain() const
{
return domainValue == 1 ? PoiDatabase::Domain::Interior :
PoiDatabase::Domain::Exterior;
}
};
#endif // EDITSCENE_POI_HPP
@@ -0,0 +1,17 @@
#include "Poi.hpp"
#include "../ui/ComponentRegistration.hpp"
#include "../ui/PoiEditor.hpp"
REGISTER_COMPONENT_GROUP("Poi", "Game", PoiComponent, PoiEditor)
{
registry.registerComponent<PoiComponent>(
"Poi", "Game", std::make_unique<PoiEditor>(),
[](flecs::entity e) {
if (!e.has<PoiComponent>())
e.set<PoiComponent>({});
},
[](flecs::entity e) {
if (e.has<PoiComponent>())
e.remove<PoiComponent>();
});
}
@@ -503,6 +503,15 @@ struct RoadLotParams {
int minHousehold = 0;
int maxHousehold = 0;
/**
* Extra building tags (6.8.2b): available author intent beyond
* the picked layout's own `:tags` — e.g. "shop" zones a
* residential lot into a Work (salesman) + Leisure (customers)
* location pair. Empty means inherit (no extras); appended to
* the layout tags in order, duplicates dropped.
*/
std::vector<std::string> tags;
/** true when every field sits at its inherit sentinel. */
bool isDefault() const
{
@@ -514,7 +523,8 @@ struct RoadLotParams {
roofType == RoadLotRoof::Inherit && layout.empty() &&
maxFrontage == 0.0f &&
inhabited == RoadLotInhabited::Inherit &&
minHousehold == 0 && maxHousehold == 0;
minHousehold == 0 && maxHousehold == 0 &&
tags.empty();
}
};
@@ -3,6 +3,7 @@
#include "EditorApp.hpp"
#include "ProjectConfig.hpp"
#include "camera/EditorCamera.hpp"
#include "systems/ActuatorSystem.hpp"
#include "systems/CharacterRegistry.hpp"
#include "systems/DoorSystem.hpp"
#include "systems/PlayerControllerSystem.hpp"
@@ -427,23 +428,54 @@ struct SceneSwitchTestListener : public Ogre::FrameListener {
failReason = "F6 demo door not locked at start";
break;
}
/* Emulate the ActuatorSystem E-press on a locked door;
* the inline scene script answers door_locked with
* door_unlock_<doorId>. */
EventBus::getInstance().send("door_locked", "door_id",
doorId);
/* E-press the locked door through the exact path
* ActuatorSystem takes (handleDoorPress): the
* door_locked events go out and the inline scene
* script answers door_locked with
* door_unlock_<doorId> inside the synchronous
* dispatch, so the SAME press unlocks the door and
* requests the open swing instead of needing a
* second press. */
{
ActuatorSystem *actuators =
app->getActuatorSystem();
if (!actuators) {
failed = true;
failReason = "no ActuatorSystem";
break;
}
actuators->handleDoorPress(
app->getPlayerCharacterEntity(),
door);
if (DoorSystem::isDoorLockedById(doorId)) {
failed = true;
failReason = "F6 same press did not "
"unlock the door";
break;
}
if (!door.get<DoorComponent>()
.toggleRequested) {
failed = true;
failReason = "F6 same press did not "
"request the open swing";
break;
}
std::cout << "[test] F6 locked door: one E "
"press unlocked and opened it"
<< std::endl;
}
phase = 11;
break;
}
case 11: {
/* F6: wait for the scene script to unlock the door
* (the frame timeout covers a missing handler). */
if (DoorSystem::isDoorLockedById(doorId))
break;
/* F6: DoorSystem consumed the same-press open request
* and the swing is under way (waiting here on the
* consumed flag covers any frame-listener ordering). */
flecs::entity door = findDoor();
if (!door.is_alive())
break;
door.get_mut<DoorComponent>().toggleRequested = true;
if (door.get<DoorComponent>().toggleRequested)
break;
std::cout << "[test] F6 door unlocked via scene script, "
"opening"
<< std::endl;
@@ -761,8 +793,9 @@ struct SceneSwitchTestListener : public Ogre::FrameListener {
* lockable + locked by default, with a fixed gridUid so its global door
* ID is stable, and the grid entity carries an inline scene script that
* answers the "door_locked" event with "door_unlock_<doorId>" (the door
* event contract; the door never opens by itself, the player presses E
* again). The door's locked and open/closed state lives in the global
* event contract; the dispatch is synchronous, so the same press
* continues and opens the door). The door's locked and open/closed
* state lives in the global
* state store and survives the interior -> exterior -> interior scene
* switches.
*
@@ -2,6 +2,7 @@
#include "EditorApp.hpp"
#include "ProjectConfig.hpp"
#include "camera/EditorCamera.hpp"
#include "systems/ActuatorSystem.hpp"
#include "systems/CharacterRegistry.hpp"
#include "systems/DoorSystem.hpp"
#include "systems/EventBus.hpp"
@@ -145,6 +146,25 @@ struct SceneSwitchTestListener : public Ogre::FrameListener {
return found;
}
/* Resolves a named entity's live position (used for the arrival
* markers, whose placement is scene-specific). */
bool entityPosition(const char *name, Ogre::Vector3 &out)
{
bool found = false;
app->getWorld()
->query<EntityNameComponent, TransformComponent>()
.each([&](flecs::entity, EntityNameComponent &n,
TransformComponent &t) {
if (n.name != name)
return;
out = t.node ?
t.node->_getDerivedPosition() :
t.position;
found = true;
});
return found;
}
/* The F6 demo door entity (recreated on every scene load). */
flecs::entity findDoor()
{
@@ -227,7 +247,7 @@ struct SceneSwitchTestListener : public Ogre::FrameListener {
const TransformComponent &t = player.get<TransformComponent>();
Ogre::Vector3 pos =
t.node ? t.node->_getDerivedPosition() : t.position;
if (pos.distance(expected) > tol) {
if (pos.distance(expected) > tol && !failed) {
failed = true;
failReason = "player not at arrival point: (" +
Ogre::StringConverter::toString(pos.x) +
@@ -240,10 +260,13 @@ struct SceneSwitchTestListener : public Ogre::FrameListener {
return true;
}
/* The arrival markers sit at (0, 0, 24) facing -Z (toward the
* floor center); verify the camera took a position behind the
* character looking at the walking surface, and that the
* character's visual facing (local +Z) points at the center too. */
/* The arrival markers face the floor centre (yaw 180): the
* camera must take a position behind the character looking at
* the walking surface, and the character's visual facing (local
* +Z) points at the centre too. Their positions are resolved
* from each scene's arrival_* marker entity (scene A's sits at
* (0, 0, 24), scene B's a few units in front of its return
* doorway), so the layouts can move freely. */
bool checkCameraFacesCenter(const Ogre::Vector3 &charPos)
{
flecs::entity player = app->getPlayerCharacterEntity();
@@ -264,8 +287,9 @@ struct SceneSwitchTestListener : public Ogre::FrameListener {
Ogre::Vector3 cp = camNode->_getDerivedPosition();
Ogre::Vector3 vd = camNode->_getDerivedOrientation() *
Ogre::Vector3::NEGATIVE_UNIT_Z;
if (vd.z > -0.9f || cp.z < charPos.z + 1.0f ||
charFacing.z > -0.9f) {
if ((vd.z > -0.9f || cp.z < charPos.z + 1.0f ||
charFacing.z > -0.9f) &&
!failed) {
failed = true;
failReason =
"not facing the walking surface: camera pos (" +
@@ -320,23 +344,54 @@ struct SceneSwitchTestListener : public Ogre::FrameListener {
failReason = "F6 demo door not locked at start";
break;
}
/* Emulate the ActuatorSystem E-press on a locked door;
* the inline scene script answers door_locked with
* door_unlock_<doorId>. */
EventBus::getInstance().send("door_locked", "door_id",
doorId);
/* E-press the locked door through the exact path
* ActuatorSystem takes (handleDoorPress): the
* door_locked events go out and the inline scene
* script answers door_locked with
* door_unlock_<doorId> inside the synchronous
* dispatch, so the SAME press unlocks the door and
* requests the open swing instead of needing a
* second press. */
{
ActuatorSystem *actuators =
app->getActuatorSystem();
if (!actuators) {
failed = true;
failReason = "no ActuatorSystem";
break;
}
actuators->handleDoorPress(
app->getPlayerCharacterEntity(),
door);
if (DoorSystem::isDoorLockedById(doorId)) {
failed = true;
failReason = "F6 same press did not "
"unlock the door";
break;
}
if (!door.get<DoorComponent>()
.toggleRequested) {
failed = true;
failReason = "F6 same press did not "
"request the open swing";
break;
}
std::cout << "[test] F6 locked door: one E "
"press unlocked and opened it"
<< std::endl;
}
phase = 11;
break;
}
case 11: {
/* F6: wait for the scene script to unlock the door
* (the frame timeout covers a missing handler). */
if (DoorSystem::isDoorLockedById(doorId))
break;
/* F6: DoorSystem consumed the same-press open request
* and the swing is under way (waiting here on the
* consumed flag covers any frame-listener ordering). */
flecs::entity door = findDoor();
if (!door.is_alive())
break;
door.get_mut<DoorComponent>().toggleRequested = true;
if (door.get<DoorComponent>().toggleRequested)
break;
std::cout << "[test] F6 door unlocked via scene script, "
"opening"
<< std::endl;
@@ -433,14 +488,20 @@ struct SceneSwitchTestListener : public Ogre::FrameListener {
<< std::endl;
}
}
if (!checkPlayerNear(Ogre::Vector3(0.0f, 0.0f, 24.0f),
1.0f))
break;
if (!checkCameraFacesCenter(Ogre::Vector3(0.0f, 0.0f,
24.0f)))
break;
if (failed)
break;
{
Ogre::Vector3 arrival;
if (!entityPosition("arrival_b",
arrival)) {
failed = true;
failReason =
"arrival_b marker not found";
break;
}
checkPlayerNear(arrival, 1.0f);
checkCameraFacesCenter(arrival);
if (failed)
break;
}
std::cout << "[test] arrived in scene B at arrival_b, "
"camera faces the walking surface"
<< std::endl;
@@ -465,12 +526,20 @@ struct SceneSwitchTestListener : public Ogre::FrameListener {
case 2:
if (!entityExists("interrior"))
break;
if (!checkPlayerNear(Ogre::Vector3(0.0f, 0.0f, 24.0f),
1.0f))
break;
if (!checkCameraFacesCenter(Ogre::Vector3(0.0f, 0.0f,
24.0f)))
break;
{
Ogre::Vector3 arrival;
if (!entityPosition("arrival_a",
arrival)) {
failed = true;
failReason =
"arrival_a marker not found";
break;
}
checkPlayerNear(arrival, 1.0f);
checkCameraFacesCenter(arrival);
if (failed)
break;
}
/* F6: the door rebuilt with the scene must be snapped
* back to the persisted open + unlocked state. */
{
@@ -546,9 +615,10 @@ struct SceneSwitchTestListener : public Ogre::FrameListener {
* by default, with a fixed gridUid so its global door ID is stable, and
* the grid entity carries an inline scene script that answers the
* "door_locked" event with "door_unlock_<doorId>" (the door event
* contract; the door never opens by itself, the player presses E again).
* The door's locked and open/closed state lives in the global state
* store and survives the A -> B -> A scene switches.
* contract; the dispatch is synchronous, so the same press continues
* and opens the door). The door's locked and open/closed state lives
* in the global state store and survives the A -> B -> A scene
* switches.
*
* F1 demo content: both scene transitions go through scene-switch doors.
* Scene A's grid has the external exit doorway Z:0:0:15 configured as a
@@ -1495,7 +1495,7 @@
"uvMargin": 0.009999999776482582
},
"sceneScript": {
"inlineScript": "-- F6 demo: the internal doorway Z:0:0:8 of this grid is lockable\n-- and locked by default (see the grid's doorConfigs). The first time\n-- the player bumps into the locked door, this handler unlocks it through\n-- the door event contract; the door itself never opens on its own, the\n-- player presses E again after the unlock.\nlocal door_id = \"d6f6a1e2-4b5c-4d6e-8f70-a1b2c3d4e5f6:Z:0:0:8\"\n\necs.subscribe_event(\"door_locked\", function(event, params)\n if params and params.door_id == door_id then\n print(\"[demo] door_locked for \" .. door_id ..\n \" (locked=\" .. tostring(ecs.door.is_locked(door_id)) ..\n \"), unlocking\")\n ecs.send_event(\"door_unlock_\" .. door_id)\n print(\"[demo] door unlocked, locked=\" ..\n tostring(ecs.door.is_locked(door_id)))\n end\nend)\n",
"inlineScript": "-- F6 demo: the internal doorway Z:0:0:8 of this grid is lockable\n-- and locked by default (see the grid's doorConfigs). The first time\n-- the player bumps into the locked door, this handler unlocks it through\n-- the door event contract; the unlock dispatches synchronously, so the\n-- same E press continues and opens the door.\nlocal door_id = \"d6f6a1e2-4b5c-4d6e-8f70-a1b2c3d4e5f6:Z:0:0:8\"\n\necs.subscribe_event(\"door_locked\", function(event, params)\n if params and params.door_id == door_id then\n print(\"[demo] door_locked for \" .. door_id ..\n \" (locked=\" .. tostring(ecs.door.is_locked(door_id)) ..\n \"), unlocking\")\n ecs.send_event(\"door_unlock_\" .. door_id)\n print(\"[demo] door unlocked, locked=\" ..\n tostring(ecs.door.is_locked(door_id)))\n end\nend)\n",
"scriptPath": ""
},
"transform": {
@@ -3,6 +3,7 @@
#include "EditorApp.hpp"
#include "ProjectConfig.hpp"
#include "camera/EditorCamera.hpp"
#include "systems/ActuatorSystem.hpp"
#include "systems/CharacterRegistry.hpp"
#include "systems/DoorSystem.hpp"
#include "systems/PlayerControllerSystem.hpp"
@@ -516,23 +517,54 @@ struct SceneSwitchTestListener : public Ogre::FrameListener {
failReason = "F6 demo door not locked at start";
break;
}
/* Emulate the ActuatorSystem E-press on a locked door;
* the inline scene script answers door_locked with
* door_unlock_<doorId>. */
EventBus::getInstance().send("door_locked", "door_id",
doorId);
/* E-press the locked door through the exact path
* ActuatorSystem takes (handleDoorPress): the
* door_locked events go out and the inline scene
* script answers door_locked with
* door_unlock_<doorId> inside the synchronous
* dispatch, so the SAME press unlocks the door and
* requests the open swing instead of needing a
* second press. */
{
ActuatorSystem *actuators =
app->getActuatorSystem();
if (!actuators) {
failed = true;
failReason = "no ActuatorSystem";
break;
}
actuators->handleDoorPress(
app->getPlayerCharacterEntity(),
door);
if (DoorSystem::isDoorLockedById(doorId)) {
failed = true;
failReason = "F6 same press did not "
"unlock the door";
break;
}
if (!door.get<DoorComponent>()
.toggleRequested) {
failed = true;
failReason = "F6 same press did not "
"request the open swing";
break;
}
std::cout << "[test] F6 locked door: one E "
"press unlocked and opened it"
<< std::endl;
}
phase = 11;
break;
}
case 11: {
/* F6: wait for the scene script to unlock the door
* (the frame timeout covers a missing handler). */
if (DoorSystem::isDoorLockedById(doorId))
break;
/* F6: DoorSystem consumed the same-press open request
* and the swing is under way (waiting here on the
* consumed flag covers any frame-listener ordering). */
flecs::entity door = findDoor();
if (!door.is_alive())
break;
door.get_mut<DoorComponent>().toggleRequested = true;
if (door.get<DoorComponent>().toggleRequested)
break;
std::cout << "[test] F6 door unlocked via scene script, "
"opening"
<< std::endl;
@@ -2548,8 +2580,9 @@ struct SokobanResetTestListener : public Ogre::FrameListener {
* lockable + locked by default, with a fixed gridUid so its global door
* ID is stable, and the grid entity carries an inline scene script that
* answers the "door_locked" event with "door_unlock_<doorId>" (the door
* event contract; the door never opens by itself, the player presses E
* again). The door's locked and open/closed state lives in the global
* event contract; the dispatch is synchronous, so the same press
* continues and opens the door). The door's locked and open/closed
* state lives in the global
* state store and survives the interior -> exterior -> interior scene
* switches.
*
@@ -1495,7 +1495,7 @@
"uvMargin": 0.009999999776482582
},
"sceneScript": {
"inlineScript": "-- F6 demo: the internal doorway Z:0:0:8 of this grid is lockable\n-- and locked by default (see the grid's doorConfigs). The first time\n-- the player bumps into the locked door, this handler unlocks it through\n-- the door event contract; the door itself never opens on its own, the\n-- player presses E again after the unlock.\nlocal door_id = \"d6f6a1e2-4b5c-4d6e-8f70-a1b2c3d4e5f6:Z:0:0:8\"\n\necs.subscribe_event(\"door_locked\", function(event, params)\n if params and params.door_id == door_id then\n print(\"[demo] door_locked for \" .. door_id ..\n \" (locked=\" .. tostring(ecs.door.is_locked(door_id)) ..\n \"), unlocking\")\n ecs.send_event(\"door_unlock_\" .. door_id)\n print(\"[demo] door unlocked, locked=\" ..\n tostring(ecs.door.is_locked(door_id)))\n end\nend)\n",
"inlineScript": "-- F6 demo: the internal doorway Z:0:0:8 of this grid is lockable\n-- and locked by default (see the grid's doorConfigs). The first time\n-- the player bumps into the locked door, this handler unlocks it through\n-- the door event contract; the unlock dispatches synchronously, so the\n-- same E press continues and opens the door.\nlocal door_id = \"d6f6a1e2-4b5c-4d6e-8f70-a1b2c3d4e5f6:Z:0:0:8\"\n\necs.subscribe_event(\"door_locked\", function(event, params)\n if params and params.door_id == door_id then\n print(\"[demo] door_locked for \" .. door_id ..\n \" (locked=\" .. tostring(ecs.door.is_locked(door_id)) ..\n \"), unlocking\")\n ecs.send_event(\"door_unlock_\" .. door_id)\n print(\"[demo] door unlocked, locked=\" ..\n tostring(ecs.door.is_locked(door_id)))\n end\nend)\n",
"scriptPath": ""
},
"transform": {
@@ -0,0 +1,4 @@
- parallel builds do not work
- Water:
- sometimes when entering shallow water, characters float above water playing swimming animation.
- sometimes in shallow water characters start switch between swimming/walking animations, looks like hysteresis prevention needs to be tweaked and more tests added.

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