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20 Commits

Author SHA1 Message Date
slapin 8fbe9d1255 Phase 8 checkpoint 2026-11-01 20:52:39 +03:00
slapin b8af541c39 Phase 8 checkpoint 2026-11-01 18:46:00 +03:00
slapin ea281bf913 Character ages and Phase 8 checkpoint (interiors) 2026-10-31 15:51:42 +03:00
slapin 214b05b40f Phase 7 checkpoint 2026-10-30 19:58:52 +03:00
slapin 141bfd31c1 Phase 7 checkpoint 2026-10-30 18:24:30 +03:00
slapin 7e0a74d837 Phase 7 start checkpoint 2026-10-30 16:47:10 +03:00
slapin 65066e6d29 Phase 6.8 checkpoint 2026-10-30 15:33:41 +03:00
slapin a3ec423cca Phase 6.8 checkpoint 2026-10-30 00:27:47 +03:00
slapin 19c5528f8e phase 6.8 checkpoint 2026-10-29 02:39:05 +03:00
slapin 2873a695f7 phase 6.8 checkpoint 2026-10-29 02:16:52 +03:00
slapin 54d9d4a28e phase 6.8 checkpoint 2026-10-29 01:31:02 +03:00
slapin d5b9ae235e Phase 6.8: character stats foundation 2026-10-28 15:56:20 +03:00
slapin c643d4388f Phase 6.7 complete checkpoint - checked 2026-10-28 13:38:24 +03:00
slapin 682ccee856 Phase 6.7 complete checkpoint 2026-10-28 12:43:16 +03:00
slapin d0ca3d181a Phase 6.7 complete checkpoint 2026-10-28 10:49:22 +03:00
slapin 72851b442f Phase 6.6 complete checkpoint 2026-10-28 07:35:18 +03:00
slapin 3dfd6c12bd Plan update; Loading screen for scene switching door is finally fixed 2026-10-26 16:25:28 +03:00
slapin e918ef8c4b Fixes for doors and arrival positions 2026-10-26 15:22:35 +03:00
slapin 88fd97fedd Phase 6.5 checkpoint again 2026-10-26 12:58:02 +03:00
slapin ec3f98f8a0 Keep legacy parts still compiling 2026-10-26 12:56:39 +03:00
249 changed files with 52937 additions and 1704 deletions
+28
View File
@@ -131,8 +131,26 @@ cmake --build build --target demoLuaSceneScript # Demo: game-mode inline scene/p
cmake --build build --target demoSceneSwitchingExtra # Demo: scene switching with CellGrid interior
cmake --build build --target demoSokoban # Demo: forklift sokoban activity (vehicle + crates + quest HUD)
cmake --build build --target demoTaxi # Demo: taxi driver (procedural town, sedans, NPC traffic, fare chain)
cmake --build build --target characters-all # All adult/baby/child/teenager/elder character assets
cmake --build build --target character-assets-check # Validate age catalogs/LODs/resource tree
# Optional: seed a detailed-nude source blend from the existing base parts
cmake --build build --target init-nude-male
```
### Parallel asset builds
Blender 3.6 batch jobs are not safe to run concurrently (shared user
config/addon state and shared build files). Every Blender invocation in
the CMake pipeline goes through `${BLENDER_LOCKED}`, which is
`flock -x ${BLENDER_LOCK} <blender>`, so `cmake --build build -jN` is
safe: only one Blender job runs at a time while CMake copies, compiles
and validates in parallel. `flock` must be installed (configure fails
otherwise). The default lock is per build tree
(`<build-dir>/blender-assets.lock`); if two build trees are built at the
same time, configure them with the same lock file, for example
`-DBLENDER_LOCK=/tmp/world2-blender-assets.lock`. New custom commands
must use `${BLENDER_LOCKED}`, never `${BLENDER}` directly.
### Build Outputs
- `build/Game` - Main game executable (legacy)
- `build/Editor` - World editor executable (legacy)
@@ -375,6 +393,16 @@ JPH::BodyID body = physics->createBody(shape, 1.0f, position, rotation,
`<name>.vehicle.json` scene entity (contract:
`assets/blender/vehicles/CAR_MODELING.md`)
- `import_vrm.py` - VRM character import
- `characters/generate_age_blends.py` + `characters/agegen/` - one-shot
adult → age-band seed converter (rig scaling, mesh/shape-key
deformation, garment/hair conversion, animation retargeting; contract:
`assets/blender/characters/AGES-PLAN.md`)
- `characters/make_nude_blend.py` - seeds the optional
`nude-<stem>.blend` detailed-nude source files from the existing
layer-0 body parts (`init-nude-<stem>` targets; the build appends the
file after all clothing stages)
- `characters/validate_age_assets.py` - structural validation of the
generated age catalogs/LODs/resource tree
3. **Build**: CMake processes assets during build
4. **Runtime**: Assets loaded from `resources.cfg` paths
+16 -3
View File
@@ -4,6 +4,19 @@ project(world2)
set(CMAKE_CXX_STANDARD 17)
enable_testing()
set(BLENDER "${CMAKE_SOURCE_DIR}/../../blender-bin/bin/blender" CACHE STRING "Blender path")
# Blender 3.6 batch jobs are not safe to run concurrently: they share
# user config/addon state and the asset scripts read/write the same
# build-tree files. Every Blender invocation must go through
# ${BLENDER_LOCKED} so only one runs at a time. CMake can still run
# copies, converters, Python validation and C++ compilation in parallel.
find_program(FLOCK_EXECUTABLE flock)
if(NOT FLOCK_EXECUTABLE)
message(FATAL_ERROR
"flock (util-linux) is required to serialize Blender asset jobs")
endif()
set(BLENDER_LOCK "${CMAKE_BINARY_DIR}/blender-assets.lock" CACHE STRING
"Advisory lock for Blender jobs; share across concurrently-built trees")
set(BLENDER_LOCKED "${FLOCK_EXECUTABLE}" -x "${BLENDER_LOCK}" "${BLENDER}")
set(CREATE_DIRECTORIES
${CMAKE_BINARY_DIR}/assets/blender/shapes/male
${CMAKE_BINARY_DIR}/assets/blender/shapes/female
@@ -128,7 +141,7 @@ foreach(BUILDING_FILE ${BUILDINGS_SRC})
add_custom_command(
OUTPUT ${BUILDING_OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/resources/buildings
COMMAND ${BLENDER} ${BUILDING_FILE}
COMMAND ${BLENDER_LOCKED} ${BUILDING_FILE}
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_buildings.py
-- ${BUILDING_OUTPUT_FILE}
@@ -148,7 +161,7 @@ foreach(CHARACTER_SHAPE_FILE ${CHARACTER_SHAPES_SRC})
OUTPUT ${CHARACTER_SHAPE_OUTPUT_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/assets/blender
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/characters/shapes/male/${FILE_NAME}
COMMAND ${BLENDER} ${CMAKE_SOURCE_DIR}/assets/blender/${CHARACTER_SHAPE_FILE}
COMMAND ${BLENDER_LOCKED} ${CMAKE_SOURCE_DIR}/assets/blender/${CHARACTER_SHAPE_FILE}
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_characters_ogre.py
-- ${CHARACTER_SHAPE_OUTPUT_FILE}
@@ -161,7 +174,7 @@ add_custom_target(import_character_shapes ALL DEPENDS ${CHARACTER_SHAPES_OUTPUT_
set(WATER_STUFF)
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/water/sea.glb
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/water
COMMAND ${BLENDER} ${CMAKE_SOURCE_DIR}/assets/blender/sea.blend
COMMAND ${BLENDER_LOCKED} ${CMAKE_SOURCE_DIR}/assets/blender/sea.blend
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_buildings.py
-- ${CMAKE_BINARY_DIR}/water/sea.glb
@@ -9,7 +9,7 @@ foreach(PARTS_FILE ${PARTS_FILES})
add_custom_command(
OUTPUT ${PARTS_OUTPUT_DIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${PARTS_OUTPUT_DIR}
COMMAND ${BLENDER} ${CMAKE_CURRENT_SOURCE_DIR}/${PARTS_FILE}
COMMAND ${BLENDER_LOCKED} ${CMAKE_CURRENT_SOURCE_DIR}/${PARTS_FILE}
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_building_parts.py
-- ${PARTS_OUTPUT_DIR}
@@ -31,7 +31,7 @@ foreach(FURNITURE_FILE ${FURNITURE_FILES})
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/${FURNITURE_FILE}
${CMAKE_CURRENT_BINARY_DIR}/${FURNITURE_FILE}
COMMAND ${BLENDER} -b ${CMAKE_CURRENT_BINARY_DIR}/${FURNITURE_FILE}
COMMAND ${BLENDER_LOCKED} -b ${CMAKE_CURRENT_BINARY_DIR}/${FURNITURE_FILE}
-Y -P ${CMAKE_CURRENT_SOURCE_DIR}/bake_furniture.py
-- ${ATLAS_PART} ${FURNITURE_INDEX} ${FURNITURE_COUNT}
${BAKE_SUCCESS}
@@ -53,7 +53,7 @@ add_custom_command(
OUTPUT ${FURNITURE_ATLAS_PNG} ${FURNITURE_ATLAS_MATERIAL}
COMMAND ${CMAKE_COMMAND} -E rm -f
${FURNITURE_ATLAS_PNG} ${FURNITURE_ATLAS_MATERIAL}
COMMAND ${BLENDER} --factory-startup -b -P
COMMAND ${BLENDER_LOCKED} --factory-startup -b -P
${CMAKE_CURRENT_SOURCE_DIR}/merge_furniture_atlases.py --
${FURNITURE_ATLAS_PNG} ${FURNITURE_ATLAS_MATERIAL}
${FURNITURE_ATLAS_PARTS}
@@ -75,7 +75,7 @@ foreach(FURNITURE_FILE ${FURNITURE_FILES})
COMMAND ${CMAKE_COMMAND} -E rm -rf ${PARTS_OUTPUT_DIR}
COMMAND ${CMAKE_COMMAND} -E rm -f ${EXPORT_SUCCESS}
COMMAND ${CMAKE_COMMAND} -E make_directory ${PARTS_OUTPUT_DIR}
COMMAND ${BLENDER} -b ${BAKED_BLEND}
COMMAND ${BLENDER_LOCKED} -b ${BAKED_BLEND}
-Y -P
${CMAKE_CURRENT_SOURCE_DIR}/export_furniture_parts.py
-- ${PARTS_OUTPUT_DIR} ${EXPORT_SUCCESS}
@@ -117,12 +117,12 @@ set(FURNITURE_GALLERY_DIR
${CMAKE_BINARY_DIR}/resources/buildings/parts/gallery)
add_custom_target(furniture_gallery
COMMAND ${CMAKE_COMMAND} -E make_directory ${FURNITURE_GALLERY_DIR}
COMMAND ${BLENDER} -b
COMMAND ${BLENDER_LOCKED} -b
${CMAKE_CURRENT_BINARY_DIR}/furniture_baked.blend -Y -P
${CMAKE_CURRENT_SOURCE_DIR}/render_furniture_gallery.py --
${FURNITURE_GALLERY_DIR}
${CMAKE_BINARY_DIR}/resources/buildings/parts/furniture
COMMAND ${BLENDER} -b
COMMAND ${BLENDER_LOCKED} -b
${CMAKE_CURRENT_BINARY_DIR}/furniture-sofa_baked.blend -Y -P
${CMAKE_CURRENT_SOURCE_DIR}/render_furniture_gallery.py --
${FURNITURE_GALLERY_DIR}
@@ -148,8 +148,9 @@ current definition sets are loadable. At runtime `FurnitureLibrary`
discovers `furniture-*.json`, validates schema/identity/bounds and exposes
stable ids and aliases.
To add the phase 6.5 layer fixtures to the existing source (idempotent),
then export and render the preview gallery:
To add the phase 6.5 fixtures (layer fixes + the 6.5.I store/garage
set) to the existing source (idempotent), then export and render the
preview gallery:
```bash
../../blender-bin/bin/blender -b assets/blender/buildings/parts/furniture.blend \
@@ -165,6 +166,30 @@ and an atlas UV rectangle. `render_furniture_gallery.py` and
`generate_furniture_gallery_index.py` are the generators. The gallery
target is opt-in so routine builds do not render every asset.
### The fixture script (`add_furniture_fixtures.py`)
`add_furniture_fixtures.py` extends `furniture.blend` in place and is
safe to re-run (every root is created only when missing, duplicate
markers are never added again):
- Layer fixtures: `carpet1` (`thin-floor`), `switch1` and `picture1`
(`thin-wall`), `ceiling-light1` (`ceiling`) and `shop-shelf1`
(`normal`, with a simplified `collision-shelf-proxy`).
- Store/garage fixtures (6.5.I): `counter1` (shop/counter/essential,
`work` attachment marker for the demo's working-counter action),
`workbench1` (garage/working) and `bay1` (vehicle-sized repair bay,
`bay` marker plus visual stripes).
- `ensure_attachment(root)` gives every fixture root one root-local
`position-attach` marker (the guard matches the whole
`position-attach` prefix — Blender renames colliding objects with
numeric suffixes, so an exact-name check would re-create a second
marker whenever a renamed marker survives; the demo's
`demo_scene_furniture.json` POI test depends on one marker per root).
The phase 6.5.I demo scene and its headless check live in
`src/features/editScene/demos/demo-taxi/` (`demo_scene_furniture.json`,
`./demoTaxi --headless --test-furniture`).
## Choosing the authoring layer
| Need | Preferred home |
@@ -62,8 +62,15 @@ def box(root, name, location, dimensions, mat, collision=False):
def ensure_attachment(root):
"""A root-local marker used by the runtime layer-transform checks."""
if any(child.name == "position-attach" for child in root.children):
"""A root-local marker used by the runtime layer-transform checks.
The guard matches the whole 'position-attach' prefix: Blender
renames colliding objects with numeric suffixes, so an exact-name
check would re-create a second marker whenever a deduped or
renamed marker survives in the blend.
"""
if any(child.name.startswith("position-attach")
for child in root.children):
return
marker = bpy.data.objects.new("position-attach", None)
marker.empty_display_size = 0.05
@@ -128,5 +135,50 @@ if created:
(1.5, 0.4, 1.5), None, collision=True)
root["collision_mesh"] = collision.name
root, created = make_root("furniture-counter1", "shop, counter, essential",
"normal", True, False)
if created:
box(root, "CounterTop", (0, 0, 0.95), (1.8, 0.6, 0.05), wood)
for z in (-0.3, 0.3):
box(root, "CounterLeg", (z, 0, 0.47), (0.06, 0.65, 0.95), wood)
collision = box(root, "collision-counter", (0, 0, 0.5),
(1.8, 0.6, 1.0), None, collision=True)
root["collision_mesh"] = collision.name
ensure_attachment(root)
work_mark = bpy.data.objects.new("position-work", None)
work_mark.empty_display_size = 0.05
bpy.context.scene.collection.objects.link(work_mark)
work_mark.parent = root
work_mark.location = (0, -0.4, 1.0)
work_mark["name"] = "work"
work_mark["type"] = "attachment"
root, created = make_root("furniture-workbench1",
"garage, working, optional",
"normal", True, False)
if created:
box(root, "BenchTop", (0, 0, 0.9), (4.2, 0.8, 0.06), wood)
for x in (-1.9, 0.0, 1.9):
box(root, "BenchLeg", (x, 0, 0.44), (0.08, 0.7, 0.9), wood)
box(root, "BenchVise", (1.4, 0, 0.78), (0.25, 0.3, 0.25), trim)
collision = box(root, "collision-workbench", (0, 0, 0.5),
(4.2, 0.8, 1.0), None, collision=True)
root["collision_mesh"] = collision.name
root, created = make_root("furniture-bay1",
"garage, bay, optional",
"thin-floor", True, False)
if created:
box(root, "BayPad", (0, 0, 0.01), (5.2, 2.2, 0.02), accent)
box(root, "BayStripe", (0, 0, 0.011), (4.7, 1.6, 0.004), picture)
ensure_attachment(root)
bay_mark = bpy.data.objects.new("position-bay", None)
bay_mark.empty_display_size = 0.05
bpy.context.scene.collection.objects.link(bay_mark)
bay_mark.parent = root
bay_mark.location = (0, 0, 0.02)
bay_mark["name"] = "bay"
bay_mark["type"] = "attachment"
bpy.ops.wm.save_as_mainfile(filepath=bpy.data.filepath)
print("Phase 6.5 furniture fixtures present.")
Binary file not shown.
@@ -0,0 +1,207 @@
{
"profileHash": "dd6901d4220ae704",
"stems": {
"baby-female": {
"age": "baby",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-female.blend",
"animationSourceHash": "6b258336b456f84f42536bef39e1902bca50cc2cb45aa7dbaa0550c83365f92d",
"outputHashes": {
"clothes-baby-female-bottom.blend": "25b6b8b5230a5e9d91e76b733ee96856ecea873a9bb118ca5905f8d21c6fe16f",
"clothes-baby-female-feet.blend": "4477d51b38b4383849bc3871c2ce83056f01874b7f951e89f082c0a287b457d9",
"clothes-baby-female-hair.blend": "77397a68bb1d1aef4d92a1a218390cc8ad1e453bf82fc7e3ba2f1d0d0adc6dc2",
"clothes-baby-female-top.blend": "a47bc879db6791056b4646b4428d2017d531b4368b4c245898310e2997c717e7",
"edited-normal-baby-female.blend": "0afd20804330a1179a7447c7d4f0bbeed90d5c669bfe82c771a1f6bc737e3dd7"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-baby-female.md",
"reportJson": "conversion-report-baby-female.json",
"sex": "female",
"sourceHashes": {
"clothes-female-bottom.blend": "c7a5cff31917b176c53aab88d9b22b816ad684ff906d1af856e146a4e3167beb",
"clothes-female-feet.blend": "f07ea8aa5145137297b3b556a63e93ba8effa87fb123abb99754925553e0ace1",
"clothes-female-hair.blend": "d0aa11db762f9f6974949e4cc579f66c211d7fc913def2c77b71a0ad9199f7bc",
"clothes-female-top.blend": "0115190c186d740ac54527dbba944e7b2f0f448f4fa6bff89f3aaba2a02d1439",
"edited-normal-female.blend": "b62d4160656b57752cb97fc81c517007c689ad93c510ef2ebc869ac410d13b51"
},
"state": "auto-seed",
"updated": 1793419320
},
"baby-male": {
"age": "baby",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-male.blend",
"animationSourceHash": "a495ad4c4f73bf9971c7f180facbca29d117e002b258380ac946274c5e7b9fee",
"outputHashes": {
"clothes-baby-male-bottom.blend": "648803be203afe6e1a01553c8f9373a1e136881eb8a0edd1bfe2f837e9bced1c",
"clothes-baby-male-feet.blend": "8d3eb2c8c9053c953895508f2de03b6e3abbd23ceb53ebb2da2025b0be3a0a97",
"clothes-baby-male-hair.blend": "3e74c20b81b9cb19b4d79a862a5793e7d06726ee9ea8de6d0daeb269b3d4bd94",
"clothes-baby-male-top.blend": "124fd1ad4f22f9efc1c3061914a8a74ea1e328af76d064d9080dc171bf3e0ed3",
"edited-normal-baby-male.blend": "68537022ec4087743d636336b00bf33be3ed2028d0006e4b0ce2847350ba8737"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-baby-male.md",
"reportJson": "conversion-report-baby-male.json",
"sex": "male",
"sourceHashes": {
"clothes-male-bottom.blend": "950298780654bd908c15045d8afe572de755ddb1aa38e548c1dfb912b1cc059c",
"clothes-male-feet.blend": "f720ce5cd154ae967673dbc2c6a93a25640dad56760586d205a18ec7b550e39c",
"clothes-male-hair.blend": "2b267783d2f0dc991c7edd972b6c21b344abf3b5a46737c664912feae0ca9549",
"clothes-male-top.blend": "4ff80187a33acc2a4f6228dd6492b84aee342b22a18c68d2f4c9be9fb15ec9cf",
"edited-normal-male.blend": "4cba5e5da1e22eeedd6962d24edb1ef6ecf56c9b719c2f623ee3983c235560ff"
},
"state": "auto-seed",
"updated": 1793419311
},
"child-female": {
"age": "child",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-female.blend",
"animationSourceHash": "6b258336b456f84f42536bef39e1902bca50cc2cb45aa7dbaa0550c83365f92d",
"outputHashes": {
"clothes-child-female-bottom.blend": "924f20a2edbb56e8e41376fcd8ad58e6c3533707fc8cf7750451ed35e811d853",
"clothes-child-female-feet.blend": "900a21c055e9464030e0248941099acb6838dce72c9b4bef72df679427589167",
"clothes-child-female-hair.blend": "3f1766cdcf6102fafe030b99daa2ae5a78023bc9c2f6146d8a4924faa2a3cd57",
"clothes-child-female-top.blend": "3950729a7079297aff7aa2d4be255813eaf69348dee4688a61c470a2493a6f05",
"edited-normal-child-female.blend": "f8f22f31a68b40088fefc1a037b4a9622aafad2b952d07f1ab85d45876bf9882"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-child-female.md",
"reportJson": "conversion-report-child-female.json",
"sex": "female",
"sourceHashes": {
"clothes-female-bottom.blend": "c7a5cff31917b176c53aab88d9b22b816ad684ff906d1af856e146a4e3167beb",
"clothes-female-feet.blend": "f07ea8aa5145137297b3b556a63e93ba8effa87fb123abb99754925553e0ace1",
"clothes-female-hair.blend": "d0aa11db762f9f6974949e4cc579f66c211d7fc913def2c77b71a0ad9199f7bc",
"clothes-female-top.blend": "0115190c186d740ac54527dbba944e7b2f0f448f4fa6bff89f3aaba2a02d1439",
"edited-normal-female.blend": "b62d4160656b57752cb97fc81c517007c689ad93c510ef2ebc869ac410d13b51"
},
"state": "auto-seed",
"updated": 1793419306
},
"child-male": {
"age": "child",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-male.blend",
"animationSourceHash": "a495ad4c4f73bf9971c7f180facbca29d117e002b258380ac946274c5e7b9fee",
"outputHashes": {
"clothes-child-male-bottom.blend": "631f0ae0796b29797716be04c0cc8940693a40f673a97d5f6fd219ea541302c3",
"clothes-child-male-feet.blend": "2bed6d24379ec2b322884324d8faea6cd0b1ddc6f62f4bbc4f6396f7adff623b",
"clothes-child-male-hair.blend": "6e02f2bbf3f06365d6cde9acbe178e869b417dcb1b163db0dad9e2999395e6bc",
"clothes-child-male-top.blend": "8aef24cab77cb209af0393b5bf059e61d411d77236c27bbbd0b126bf63c9211c",
"edited-normal-child-male.blend": "6d889491af59a9551f4237cd50fba43bdb1b0aeffbf2e6cc0d5e572da9ea6c53"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-child-male.md",
"reportJson": "conversion-report-child-male.json",
"sex": "male",
"sourceHashes": {
"clothes-male-bottom.blend": "950298780654bd908c15045d8afe572de755ddb1aa38e548c1dfb912b1cc059c",
"clothes-male-feet.blend": "f720ce5cd154ae967673dbc2c6a93a25640dad56760586d205a18ec7b550e39c",
"clothes-male-hair.blend": "2b267783d2f0dc991c7edd972b6c21b344abf3b5a46737c664912feae0ca9549",
"clothes-male-top.blend": "4ff80187a33acc2a4f6228dd6492b84aee342b22a18c68d2f4c9be9fb15ec9cf",
"edited-normal-male.blend": "4cba5e5da1e22eeedd6962d24edb1ef6ecf56c9b719c2f623ee3983c235560ff"
},
"state": "auto-seed",
"updated": 1793419297
},
"elder-female": {
"age": "elder",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-female.blend",
"animationSourceHash": "6b258336b456f84f42536bef39e1902bca50cc2cb45aa7dbaa0550c83365f92d",
"outputHashes": {
"clothes-elder-female-bottom.blend": "8b9c1be20d83b46ee33397283625e03b2e147c3e35eea5b9eb3b47696f4bea66",
"clothes-elder-female-feet.blend": "69c1e995860e5678560cfe76e1349828e49d230d7ee3b4167767bb6708325da1",
"clothes-elder-female-hair.blend": "fced301a4709adf9e8a05a17583b8879b0a9f154bd532ed567df9ce924f2859b",
"clothes-elder-female-top.blend": "f783777345dfeb83811adc349a4b4f7c21bd5f3085f13c2b218637298f184bad",
"edited-normal-elder-female.blend": "570ff96ebfa9005a3c21755603b9a4942ab8336461c7af74bdd970ca1871e9c2"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-elder-female.md",
"reportJson": "conversion-report-elder-female.json",
"sex": "female",
"sourceHashes": {
"clothes-female-bottom.blend": "c7a5cff31917b176c53aab88d9b22b816ad684ff906d1af856e146a4e3167beb",
"clothes-female-feet.blend": "f07ea8aa5145137297b3b556a63e93ba8effa87fb123abb99754925553e0ace1",
"clothes-female-hair.blend": "d0aa11db762f9f6974949e4cc579f66c211d7fc913def2c77b71a0ad9199f7bc",
"clothes-female-top.blend": "0115190c186d740ac54527dbba944e7b2f0f448f4fa6bff89f3aaba2a02d1439",
"edited-normal-female.blend": "b62d4160656b57752cb97fc81c517007c689ad93c510ef2ebc869ac410d13b51"
},
"state": "auto-seed",
"updated": 1793419277
},
"elder-male": {
"age": "elder",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-male.blend",
"animationSourceHash": "a495ad4c4f73bf9971c7f180facbca29d117e002b258380ac946274c5e7b9fee",
"outputHashes": {
"clothes-elder-male-bottom.blend": "1e5dcf7d41f8f3fe5c3716342a2f9d7163558492f8e4ecab4e37e7aaa0b6d6aa",
"clothes-elder-male-feet.blend": "60af548ee9845a29df7021f92378032d961c28108503f39f9a97640bf80f1024",
"clothes-elder-male-hair.blend": "f62f93f4464b41d1b27ed89a39d660e3aa1cc6ee1abfbe52c9e5620ffd838616",
"clothes-elder-male-top.blend": "a8c422ae1dbcad1f4672578f68c7577b5dff198009968f0689e036090d485e67",
"edited-normal-elder-male.blend": "93554b09a4653357b4b91682e27bdda988421ded9eca60902a530537c18c4d5f"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-elder-male.md",
"reportJson": "conversion-report-elder-male.json",
"sex": "male",
"sourceHashes": {
"clothes-male-bottom.blend": "950298780654bd908c15045d8afe572de755ddb1aa38e548c1dfb912b1cc059c",
"clothes-male-feet.blend": "f720ce5cd154ae967673dbc2c6a93a25640dad56760586d205a18ec7b550e39c",
"clothes-male-hair.blend": "2b267783d2f0dc991c7edd972b6c21b344abf3b5a46737c664912feae0ca9549",
"clothes-male-top.blend": "4ff80187a33acc2a4f6228dd6492b84aee342b22a18c68d2f4c9be9fb15ec9cf",
"edited-normal-male.blend": "4cba5e5da1e22eeedd6962d24edb1ef6ecf56c9b719c2f623ee3983c235560ff"
},
"state": "auto-seed",
"updated": 1793419267
},
"teenager-female": {
"age": "teenager",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-female.blend",
"animationSourceHash": "6b258336b456f84f42536bef39e1902bca50cc2cb45aa7dbaa0550c83365f92d",
"outputHashes": {
"clothes-teenager-female-bottom.blend": "77ff890f2edaa894014c88bf1e1047335182d166bc39ac48746c1dac3d374f1a",
"clothes-teenager-female-feet.blend": "b2fed95f17586630e331642f1afa33a6d63ba1ed58758be68a5526082d520809",
"clothes-teenager-female-hair.blend": "0c5a762e74f95bd7b10679fa986133247125e46cc33f9a08dfeeed47f3f7719b",
"clothes-teenager-female-top.blend": "ce617dbb60927fa81a530019bfd0b822743ac57b7dd96d894c5144a2803e3335",
"edited-normal-teenager-female.blend": "1cfb42a0086b0704a1eb9f17ee027ae01ccf4be5664f126aa7d776398b8e3f91"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-teenager-female.md",
"reportJson": "conversion-report-teenager-female.json",
"sex": "female",
"sourceHashes": {
"clothes-female-bottom.blend": "c7a5cff31917b176c53aab88d9b22b816ad684ff906d1af856e146a4e3167beb",
"clothes-female-feet.blend": "f07ea8aa5145137297b3b556a63e93ba8effa87fb123abb99754925553e0ace1",
"clothes-female-hair.blend": "d0aa11db762f9f6974949e4cc579f66c211d7fc913def2c77b71a0ad9199f7bc",
"clothes-female-top.blend": "0115190c186d740ac54527dbba944e7b2f0f448f4fa6bff89f3aaba2a02d1439",
"edited-normal-female.blend": "b62d4160656b57752cb97fc81c517007c689ad93c510ef2ebc869ac410d13b51"
},
"state": "auto-seed",
"updated": 1793419291
},
"teenager-male": {
"age": "teenager",
"animationSource": "/media/slapin/library/ogre3/ogre-projects/world2/build-vscode/assets/blender/vrm-vroid-normal-male.blend",
"animationSourceHash": "a495ad4c4f73bf9971c7f180facbca29d117e002b258380ac946274c5e7b9fee",
"outputHashes": {
"clothes-teenager-male-bottom.blend": "9547a808429d71da27fdb11d58f69a2c18e6ad3f4fe78b5348dd25050133ad37",
"clothes-teenager-male-feet.blend": "33d32f57c79f5a7b8e9c701c5e0aeffdd052a75b92ea7de234128c418e8be332",
"clothes-teenager-male-hair.blend": "fc9c767afe4291c8a4634c2c1fc886c42d0136b905cc2288d3ca363a45957e99",
"clothes-teenager-male-top.blend": "7b14973503c70681acbcaf66d7712a5e0ed9336875e4780d84ec749525624161",
"edited-normal-teenager-male.blend": "d476061b1ee14df740bb052b82a2be5938246c05fcaf2df1dcded73ca1196daa"
},
"profileHash": "dd6901d4220ae704",
"report": "conversion-report-teenager-male.md",
"reportJson": "conversion-report-teenager-male.json",
"sex": "male",
"sourceHashes": {
"clothes-male-bottom.blend": "950298780654bd908c15045d8afe572de755ddb1aa38e548c1dfb912b1cc059c",
"clothes-male-feet.blend": "f720ce5cd154ae967673dbc2c6a93a25640dad56760586d205a18ec7b550e39c",
"clothes-male-hair.blend": "2b267783d2f0dc991c7edd972b6c21b344abf3b5a46737c664912feae0ca9549",
"clothes-male-top.blend": "4ff80187a33acc2a4f6228dd6492b84aee342b22a18c68d2f4c9be9fb15ec9cf",
"edited-normal-male.blend": "4cba5e5da1e22eeedd6962d24edb1ef6ecf56c9b719c2f623ee3983c235560ff"
},
"state": "auto-seed",
"updated": 1793419282
}
},
"updated": 1793419320,
"version": 1
}
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@@ -20,37 +20,94 @@ cmake --build build-vscode --target edited-blends # base bodies + animations
cmake --build build-vscode # full pipeline incl. clothes
```
Pipeline per sex (`male` / `female`):
All Blender steps are wrapped in `${BLENDER_LOCKED}` (`flock -x
${BLENDER_LOCK} <blender>`). This makes `-j` builds safe: Blender jobs
are serialized because Blender 3.6 shares user config/addon state and the
scripts touch common build files, while CMake copies/compiles in
parallel. Configure fails if `flock` is missing. The lock defaults to
`<build-dir>/blender-assets.lock`; pass the same `-DBLENDER_LOCK=...` to
concurrent build trees. Never call `${BLENDER}` directly in a custom
command; use `${BLENDER_LOCKED}`.
1. `edited-normal-<sex>.blend` is the base body. `copy_animations.py`
copies the Mixamo animation library (`assets/blender/mixamo/`) into
it — idle, walking, running, swimming, treading_water, sitting,
sitting-ground, sitting-vehicle, ...
2. Each `clothes-<sex>-<slot>.blend` holds garment meshes for one slot.
Canonical age bands are `baby`, `child`, `teenager`, `adult` and `elder`.
Adult keeps the legacy stem `male`/`female`; every new band uses
`<age>-<sex>` (for example `child-male`, `elder-female`). The new base
bodies and their clothes are generated once from the adult assets by
`generate_age_blends.py` + the `agegen/` package (rest-pose rig scaling,
weighted mesh/shape-key deformation, garment/hair conversion and animation
retargeting). The generated `.blend` files are committed seeds; the normal
build consumes them as-is and never re-runs the generator or retargeting.
See `AGES-PLAN.md` for the conversion/hand-off contract and
`generate_age_blends.py --check` for seed verification.
Pipeline per stem (`male`, `female`, `baby-male`, `child-female`, ...):
1. `edited-normal-<stem>.blend` is the base body. For **adult**,
`copy_animations.py` copies the Mixamo animation library
(`assets/blender/mixamo/`) into it. New age seeds already contain
retargeted actions and NLA tracks.
2. Each `clothes-<age>-<sex>-<slot>.blend` (adult:
`clothes-<sex>-<slot>.blend`) holds garment meshes for one slot.
`process_clothes.py` fits them to the body (weight transfer from the
reference body parts, seam fixes), `combine_clothes.py` bakes the
combined meshes for garment combinations (see §3).
3. `consolidate.py` appends everything into
`edited-normal-<sex>-consolidated.blend`.
3. `consolidate.py` appends each clothing stage and leaves exactly one
body armature. The clothes-only result is
`edited-normal-<stem>-consolidated-clothes.blend`. If
`nude-<stem>.blend` exists, a final consolidation appends its
detailed-nude parts; otherwise the clothes-only blend is copied.
Either way the final output is
`edited-normal-<stem>-consolidated.blend`.
4. `export_models2.py` exports the consolidated blend through
blender2ogre: one `.mesh` per catalog mesh object, the shared
`.skeleton`, `.material` files, the texture atlases
(`clothes-atlas.png`, `clothes-atlas-normal.png`, `face-atlas.png`),
`.skeleton`, `.material` files, the prefixed texture atlases,
a `.glb` preview, and one **`body_part_<mesh data name>.json`
catalog entry per mesh object** carrying the required custom
properties (see §2).
Outputs land in `build-vscode/characters/<sex>/` and are staged into
Outputs land in `build-vscode/characters/<stem>/` and are staged into
the editScene runtime `characters/` directory (OGRE resource group
`Characters`). The engine discovers catalog entries by scanning every
`Characters`; every stem directory is registered as a flat resource
location). The engine discovers catalog entries by scanning every
resource group for `body_part_*.json` — no manual registration step.
All resource basenames in the tree must be unique; textures are prefixed
with `<stem>-` during export.
**blender2ogre names `.mesh` files after the mesh DATA name** (not the
object name) — set both, and never reuse another blend's mesh data
names: everything exports into the same directory and silently
overwrites.
## 2. Catalog entry contract (custom properties on the MESH OBJECT)
## 1.1 Age seeds (baby / child / teenager / elder)
`generate_age_blends.py` (with the `agegen/` package) creates first-pass
seeds from the same-sex adult base and the adult wardrobe:
- the age rig keeps every adult bone name, hierarchy, roll and rest
orientation; joints/segment lengths and radial thickness are scaled by
`age_profiles.py`;
- body, face, hair, clothes, helpers and shape keys are deformed by the
weighted rest-pose matrices `D_i = F_age · S_i · F_adult⁻¹`;
- animations are copied from the Mixamo library and their location/root
tracks are scaled by the bone rest-offset ratios; rotations are untouched;
- the result is written as `edited-normal-<age>-<sex>.blend` plus
`clothes-<age>-<sex>-{top,bottom,feet,hair}.blend`, a conversion report
and `AGE-GENERATION.json`.
Generated seeds are committed and marked `agegen_state = auto-seed`. The
normal build must not run the generator or the retarget step again; the
retarget step would double-scale root motion. Seeds with
`agegen_state = hand-edited` (or a changed file hash) are protected from
regeneration; use `--force` only when intentionally replacing them.
`generate_age_blends.py --check` verifies the seed hashes and
`validate_age_assets.py` verifies the built catalog/skeleton/resource tree.
The automatic seed is a **complete editable base**, not final art. Baby and
child faces/silhouettes are expected to need a manual detail pass; the
conversion report lists the first objects to inspect (stretch, seam,
penetration, weight and animation issues).
`export_models2.py` writes a catalog JSON for every mesh object that
carries all three required custom properties (Properties panel ->
@@ -58,7 +115,7 @@ Object -> Custom Properties):
| Property | Type | Meaning |
|----------|------|---------|
| `age` | string | age band, currently only `adult` exists |
| `age` | string | canonical band: `baby` / `child` / `teenager` / `adult` / `elder` (aliases `infant`, `teen`, `senior` normalize on load) |
| `sex` | string | `male` / `female` |
| `slot` | string | `top` / `bottom` / `feet` / `hair` / `face` |
| `layer` | int | 0 = nude base, 1 = underwear (and hair), 2 = clothes (default 0) |
@@ -105,45 +162,71 @@ Resolution per slot (`resolveMesh`), given the record's
`combine_clothes.py` — a new garment only needs its own entry, the
combinations are generated.
- **outfitLevel 1 (underwear)**: the selected layer-1 mesh.
- **outfitLevel 0 (nude)**: the layer-0 entry tagged
**`detailed-nude`** when one exists for the slot (phase 6.C.1) —
the plain layer-0 meshes are simplified composition bases meant to
disappear under garments and lack anatomical detail. Author at most
one `detailed-nude` variant per slot per sex (`top`/`bottom`/`feet`);
slots without one keep the composition base, so the variants can be
added one slot at a time. Tag it via `clothing_tags =
"detailed-nude"` on a layer-0 mesh.
- **No layer-1/2 garment resolved (nude slot)**: the layer-0 entry
tagged **`detailed-nude`** when one exists for the slot (phase
6.C.1) — the plain layer-0 meshes are simplified composition bases
meant to disappear under garments and lack anatomical detail. This
applies to `outfitLevel 0` and to `outfitLevel 1/2` records whose
garment selections are empty or point at a missing catalog entry.
Slots without a detailed variant keep the composition base, so the
variants can be authored one slot at a time. Tag it via
`clothing_tags = "detailed-nude"` on a layer-0 mesh.
- Final fallback: the shortest-named layer-0 entry (Blender `.001`
duplicates are penalised), then any entry.
### Authoring a `detailed-nude` part (whole-body-part replacement)
### Detailed-nude source files (`nude-<stem>.blend`)
Detailed-nude parts live in an optional, separate source blend per
age/sex stem: `nude-<stem>.blend` (`nude-male.blend`,
`nude-baby-female.blend`, ...). The file can contain up to three
complete body parts, one per slot: `top`, `bottom`, `feet`. It is
optional and may be populated one slot at a time; slots without a part
fall back to the composition bases. The normal build appends the file
**after** all clothing stages, so `combine_clothes.py` never sees these
parts and cannot delete or combine them.
A detailed-nude mesh is a COMPLETE standalone body part that replaces
the simplified composition base at runtime when the character wears
nothing. It is NOT built from the base part by the pipeline and no
geometry is ever deleted from it:
the simplified composition base at runtime when the slot has no
clothes. It is NOT built from the base part by the pipeline and no
geometry is ever deleted from it. The plain base part must stay in
`edited-normal-<stem>.blend` — garments still need it as their
combination target.
- The hidden-geometry deletion (`combine_clothes.py`) only runs on
copies of the base meshes a garment explicitly names in its
`ref_part` property. No garment references your new mesh, so it
passes through the pipeline untouched, and the plain base part must
stay in the blend — garments still need it as their combination
target.
- The replacement happens at mesh-resolution time only: outfitLevel 0
shows the detailed part, outfitLevel >= 1 goes back to the
composition bases/combined meshes.
#### Seeding the file from the existing base parts
Steps:
The quickest start is the seeding helper, which copies the existing
layer-0 `BodyTop` / `BodyBottom` / `BodyFeet` parts into a new
`nude-<stem>.blend`, renames them `*_detailed`, strips clothing
metadata and tags them `detailed-nude`:
1. Model the part as a NEW mesh object in the base body blend
`edited-normal-<sex>.blend`, next to the existing base parts
(`BodyTop`/`BodyBottom`/...). One detailed variant per slot per
sex at most (`top`/`bottom`/`feet`); the engine takes the first
`detailed-nude` entry it finds for the slot.
2. Skin it to the SAME `mixamorig:` armature with the same bind pose,
max 4 bone influences per vertex. (`consolidate.py` re-parents it
to the armature named by its `sex` property and adds an Armature
modifier if missing, but the weights are your job.)
```bash
# Recommended: goes through the Blender lock.
cmake --build build-vscode --target init-nude-male # adult male
cmake --build build-vscode --target init-nude-child-female
```
Or run the helper directly (stop parallel asset builds first):
```bash
blender -b -Y -P assets/blender/characters/make_nude_blend.py -- \
--age adult --sex male
```
The helper refuses to overwrite an existing file unless `--force` is
passed. It includes the body armature for editing and skinning; the
pipeline keeps one body armature during consolidation. If you
regenerate an age seed with `--force`, its base boundaries can change;
re-seed or adjust the matching `nude-<stem>.blend` afterwards.
#### Editing requirements
1. Keep or replace the `BodyTop_detailed` / `BodyBottom_detailed` /
`BodyFeet_detailed` meshes. At most one `detailed-nude` entry per
slot per stem; the engine takes the first entry it finds.
2. Skin each part to the SAME `mixamorig:` armature with the same bind
pose, max 4 bone influences per vertex. (`consolidate.py`
re-parents it to the armature named by its `sex` property and adds
an Armature modifier if missing, but the weights are your job.)
3. Match the boundary loops of the base part it replaces (neck, waist,
wrists, ankles) vertex-for-vertex in position: the consolidate
step's seam fixer unifies shape-key offsets and normals for
@@ -152,17 +235,38 @@ Steps:
against the face/hands/neighbouring slots.
4. Copy the same shape keys (`fat`, ...) onto it — helper scripts in
this directory: `transfer_shape_keys.py`,
`propagate_shape_keys.py`, `add_missing_shape_keys.py`.
`propagate_shape_keys.py`, `add_missing_shape_keys.py`. The seeding
helper already does this from `Body_shapes`, and the final
consolidation runs `add_missing_shape_keys.py` as a safety net, so a
manually authored part also receives the missing keys automatically.
5. Custom properties on the mesh OBJECT: `age`/`sex`/`slot` as usual,
`layer` = 0, `clothing_tags` = `detailed-nude`, no `garments`.
6. Give object AND mesh data a unique name (e.g.
`male_BodyTop_detailed`); the mesh data name becomes the `.mesh`
file name.
7. Rebuild (`edited-blends` target or full build). No CMake or code
changes are needed: consolidate/export discover the part by its
custom properties and emit `body_part_<mesh data name>.json`
automatically, and the runtime starts using it for nude characters
of that slot.
The seeding helper sets these automatically.
6. Give object AND mesh data unique names (e.g. `BodyTop_detailed`);
the mesh data name becomes the exported `.mesh` name prefixed with
the stem (`male_BodyTop_detailed.mesh`).
7. Rebuild the character (`character-<stem>`, `characters-all`, or the
full build). No CMake edits are needed: `CMakeLists.txt` detects
`nude-<stem>.blend`, appends it after the clothing consolidation and
exports the parts as layer-0 catalog entries. If the file was added
while CMake was already configured, the `CONFIGURE_DEPENDS` glob
re-runs CMake on the next build (or run `cmake -B build-vscode -S .`
manually).
8. Verify with `cmake --build build-vscode --target
character-assets-check`: when a `nude-<stem>.blend` exists, the
validator requires at least one `detailed-nude` catalog entry, checks
that every entry is layer 0 with no `garments` and matching
age/sex, and warns about missing slots.
Do not add detailed-nude meshes to `edited-normal-<stem>.blend` for the
new workflow. The separate file is what keeps them out of the clothing
combination/removal path and lets them be replaced independently. Older
assets with detailed-nude meshes already in the base blend still resolve
at runtime; they simply do not get the separate-file workflow.
The current LOD2/3 whole-character impostors still use the default
dressed outfit. Detailed-nude parts are visible at LOD0/LOD1; a nude
impostor variant is future work.
The town population picks looks deterministically per NPC:
`fnv1a(npcKey|slot)` indexes into the layer-1 hair list and (when
@@ -231,12 +335,12 @@ hysteresis on every boundary):
- **LOD0 (< 10 m)**: modular, full detail — the normal catalog parts.
- **LOD1 (10-30 m)**: per-part `<mesh base>_lod1.mesh` variants — same
geometry, shape keys removed, UVs remapped into one shared 2048x2048
atlas (`charlod_<sex>-atlas.png`) with a single `charlod_<sex>`
material per sex. Hair slots are skipped (hidden/impostor-baked at
atlas (`charlod_<stem>-atlas.png`) with a single `charlod_<stem>`
material per stem. Hair slots are skipped (hidden/impostor-baked at
distance anyway). Parts without a `_lod1` variant keep their base
mesh, so the scheme degrades gracefully.
- **LOD2 (30-70 m)**: whole-character impostors
`charlod_<sex>_thin_lod2.mesh` / `charlod_<sex>_fat_lod2.mesh` — the
`charlod_<stem>_thin_lod2.mesh` / `charlod_<stem>_fat_lod2.mesh` — the
deterministic default outfit (per slot: highest layer, first entry by
name) joined into ONE mesh on the shared armature, `fat` shape key
baked at 0/1, hair rigid-bound to `mixamorig:Head`, atlas material.
@@ -250,16 +354,16 @@ hysteresis on every boundary):
All part entities are hidden; the master entity keeps animating the
shared skeleton and the impostor follows it via
`shareSkeletonInstanceWith`. Hair physics (ragdoll) is OFF.
- **LOD3 (70-100 m, till despawn)**: `charlod_<sex>_<variant>_lod3.mesh` —
- **LOD3 (70-100 m, till despawn)**: `charlod_<stem>_<variant>_lod3.mesh` —
collapse-decimated LOD2, ~400 triangles (hard limit 400).
- Interiors need only LOD0/LOD1.
Generation is automated in the export pipeline:
`assets/blender/characters/generate_lods.py` runs per sex on the
consolidated blend (CMake step `edited-normal-<sex>-lods.blend`),
`assets/blender/characters/generate_lods.py` runs per stem on the
consolidated blend (CMake step `edited-normal-<stem>-lods.blend`),
`export_models2.py` appends the result via its 6th argument and exports
the LOD meshes with the SAME shared armature. A manifest
(`charlod_<sex>.json`: atlas file + impostor mesh names) is written for
(`charlod_<stem>.json`: atlas file + impostor mesh names) is written for
reference; the runtime uses name conventions + `resourceExists`, not
the manifest. `CharacterSlotSystem::prewarmShaders` also warms the
`*_lod1.mesh` / `charlod_*.mesh` shaders.
@@ -303,3 +407,10 @@ contract suite:
./demoTaxi --headless --test-motion
./demoTaxi --headless --test-detail
```
Detailed-nude verification: seed a file with `init-nude-<stem>`, rebuild
that stem, then set a character of that age/sex to outfit level Nude (or
clear its layer-1/2 garment selections). The editor's "Resolved:" line
and the slot mesh should show the `*_detailed` catalog entry; clothed
characters must keep their selected garments. `--test-ages` also checks
the runtime preference for every stem that has a `detailed-nude` entry.
+300 -151
View File
@@ -1,30 +1,90 @@
project(characters)
set(EDITED_BLENDS_LIST
male
female
)
set(CHARACTER_AGES adult baby child teenager elder)
set(CHARACTER_SEXES male female)
set(CHARACTER_BUILD_AGES ${CHARACTER_AGES} CACHE STRING
"Age bands to build (semicolon list; e.g. adult or adult;elder)")
# Adult keeps the legacy stem (male/female) and all existing resource names.
function(character_stem AGE SEX OUT)
if(AGE STREQUAL "adult")
set(${OUT} ${SEX} PARENT_SCOPE)
else()
set(${OUT} "${AGE}-${SEX}" PARENT_SCOPE)
endif()
endfunction()
function(character_build_blend AGE SEX OUT)
character_stem(${AGE} ${SEX} STEM)
set(${OUT}
"${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${STEM}.blend"
PARENT_SCOPE)
endfunction()
function(character_source_blend AGE SEX OUT)
character_stem(${AGE} ${SEX} STEM)
set(${OUT}
"${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-${STEM}.blend"
PARENT_SCOPE)
endfunction()
function(character_nude_source AGE SEX OUT)
character_stem(${AGE} ${SEX} STEM)
set(${OUT}
"${CMAKE_CURRENT_SOURCE_DIR}/nude-${STEM}.blend"
PARENT_SCOPE)
endfunction()
# Optional detailed-nude sources: one nude-<stem>.blend per age/sex.
# CONFIGURE_DEPENDS makes CMake re-run when a file is added/removed, so the
# per-stem pipeline below can switch between the plain clothes-consolidated
# blend and the extra nude-append stage without a manual reconfigure.
file(GLOB CHARACTER_NUDE_BLENDS CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/nude-*.blend")
function(character_glb AGE SEX OUT)
character_stem(${AGE} ${SEX} STEM)
set(${OUT} "${CMAKE_BINARY_DIR}/characters/${STEM}/normal-${STEM}.glb"
PARENT_SCOPE)
endfunction()
set(EDITED_BLEND_TARGETS)
set(CHARACTER_GLBS)
foreach(EDITED_BLEND ${EDITED_BLENDS_LIST})
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${EDITED_BLEND}.blend
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-${EDITED_BLEND}.blend
${CMAKE_BINARY_DIR}/assets/blender/vrm-vroid-normal-${EDITED_BLEND}.blend
${CMAKE_CURRENT_SOURCE_DIR}/copy_animations.py
${CMAKE_BINARY_DIR}/assets/blender/mixamo
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMAND ${CMAKE_COMMAND}
-E copy ${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-${EDITED_BLEND}.blend
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${EDITED_BLEND}.blend
COMMAND ${BLENDER} -b -Y
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${EDITED_BLEND}.blend
-P ${CMAKE_CURRENT_SOURCE_DIR}/copy_animations.py --
${CMAKE_BINARY_DIR}/assets/blender/vrm-vroid-normal-${EDITED_BLEND}.blend ${EDITED_BLEND}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
list(APPEND EDITED_BLEND_TARGETS ${CMAKE_BINARY_DIR}/assets/blender/characters/edited-normal-${EDITED_BLEND}.blend)
list(APPEND CHARACTER_GLBS ${CMAKE_BINARY_DIR}/characters/${EDITED_BLEND}/normal-${EDITED_BLEND}.glb)
foreach(AGE ${CHARACTER_BUILD_AGES})
foreach(SEX ${CHARACTER_SEXES})
character_stem(${AGE} ${SEX} STEM)
character_source_blend(${AGE} ${SEX} BASE_SOURCE)
character_build_blend(${AGE} ${SEX} BASE_BUILD)
set(BASE_DEPS ${BASE_SOURCE} ${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed)
set(BASE_COMMANDS
COMMAND ${CMAKE_COMMAND} -E copy ${BASE_SOURCE} ${BASE_BUILD})
if(AGE STREQUAL "adult")
# Adult keeps the historical animation-copy step.
list(APPEND BASE_DEPS
${CMAKE_BINARY_DIR}/assets/blender/vrm-vroid-normal-${SEX}.blend
${CMAKE_CURRENT_SOURCE_DIR}/copy_animations.py
${CMAKE_BINARY_DIR}/assets/blender/mixamo)
list(APPEND BASE_COMMANDS
COMMAND ${BLENDER_LOCKED} -b -Y ${BASE_BUILD}
-P ${CMAKE_CURRENT_SOURCE_DIR}/copy_animations.py --
${CMAKE_BINARY_DIR}/assets/blender/vrm-vroid-normal-${SEX}.blend ${SEX})
else()
# Generated seeds already contain retargeted actions + NLA
# tracks. Never retarget here (double scaling).
list(APPEND BASE_DEPS
${CMAKE_CURRENT_SOURCE_DIR}/generate_age_blends.py)
endif()
add_custom_command(
OUTPUT ${BASE_BUILD}
DEPENDS ${BASE_DEPS}
${BASE_COMMANDS}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
list(APPEND EDITED_BLEND_TARGETS ${BASE_BUILD})
character_glb(${AGE} ${SEX} GLB)
list(APPEND CHARACTER_GLBS ${GLB})
endforeach()
endforeach()
list(APPEND CHARACTER_GLBS ${CMAKE_BINARY_DIR}/characters/male/male-clothes-toprobe.glb)
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/assets/blender/mixamo
@@ -41,61 +101,19 @@ set(VRM_IMPORTED_BLENDS
#add_custom_command(
# OUTPUT ${CHARACTER_GLBS}
# COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
# COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models.py
# COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models.py
# COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/male/normal-male.glb -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
# COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/female/normal-female.glb -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
# COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${CHARACTER_GLBS}
# DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models.py ${VRM_IMPORTED_BLENDS} ${EDITED_BLEND_TARGETS}
# WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/characters/male/normal-male.glb
COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py --
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-consolidated.blend
${CMAKE_BINARY_DIR}/characters/male/normal-male.glb
"AUTO"
"male"
tmp-edited-male.blend
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-lods.blend
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/male/normal-male.glb
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/male/normal-male.scene
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py
${VRM_IMPORTED_BLENDS}
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-consolidated.blend
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-lods.blend
# ${CMAKE_CURRENT_BINARY_DIR}/edited-normal-male-consolidated-hair.stamp
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
VERBATIM
)
# Age/sex export commands are generated after the clothes/LOD functions are
# defined (see the bottom of this file). The top-level export loop covers
# adult and all generated age seeds.
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/characters/female/normal-female.glb
COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py --
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female-consolidated.blend
${CMAKE_BINARY_DIR}/characters/female/normal-female.glb
"AUTO"
"female"
tmp-edited-female.blend
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female-lods.blend
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/female/normal-female.glb
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_BINARY_DIR}/characters/female/normal-female.scene
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py
${VRM_IMPORTED_BLENDS}
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female-consolidated.blend
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-female-lods.blend
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
VERBATIM
)
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/characters/male/male-clothes-toprobe.glb
COMMAND ${BLENDER} -b -Y ${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-male.blend
COMMAND ${BLENDER_LOCKED} -b -Y ${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-male.blend
-P ${CMAKE_CURRENT_SOURCE_DIR}/export_clothes.py
-- ${CMAKE_BINARY_DIR}/characters/male/male-clothes-toprobe.glb
BodyTopRobe
@@ -126,7 +144,7 @@ foreach(MIXAMO_FILE ${MIXAMO_FILES})
list(APPEND VRM_SOURCE "${OUTPUT_FILE}")
endforeach()
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/install_addons.py
COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/install_addons.py
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
DEPENDS ${CMAKE_BINARY_DIR}/assets/blender/scripts/addons/3.6/VRM_Addon_for_Blender-release.zip
${CMAKE_BINARY_DIR}/assets/blender/scripts/addons/3.6/io_ogre.zip
@@ -152,7 +170,7 @@ add_custom_target(install_addons ALL DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/blender
#add_custom_command(OUTPUT ${VRM_IMPORTED_BLENDS}
# COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
# COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm.py
# COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm.py
# COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${VRM_IMPORTED_BLENDS}
# DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm.py
# ${CMAKE_CURRENT_BINARY_DIR}/blender-assons-installed
@@ -164,7 +182,7 @@ function(blender_import_vrm BLEND VRM EDITABLE RIG)
get_filename_component(VRM_NAME ${VRM} NAME_WE)
add_custom_command(OUTPUT ${BLEND}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
COMMAND ${BLENDER} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/import_vrm2.py -- ${VRM_NAME}.vrm ${BLEND} ${EDITABLE} ${RIG}
COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/import_vrm2.py -- ${VRM_NAME}.vrm ${BLEND} ${EDITABLE} ${RIG}
COMMAND ${CMAKE_COMMAND} -D FILE=${BLEND} -P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${BLEND}
DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/import_vrm2.py
@@ -186,9 +204,9 @@ blender_import_vrm(${CMAKE_BINARY_DIR}/assets/blender/shapes/male/vrm-vroid-norm
#add_custom_command(OUTPUT ${VRM_IMPORTED_BLENDS}
# COMMAND ${CMAKE_COMMAND} -E make_directory ${CREATE_DIRECTORIES}
# COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm2.py jane2-dress.vrm vrm-vroid-normal-female.blend modelling-vroid-normal-female.blend female
# COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm2.py buch1.vrm vrm-vroid-normal-male.blend modelling-vroid-normal-male.blend male
# COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm2.py buch1-chibi.vrm shapes/male/vrm-vroid-normal-male-chibi.blend modelling-shape-male-chibi.blend male
# COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm2.py jane2-dress.vrm vrm-vroid-normal-female.blend modelling-vroid-normal-female.blend female
# COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm2.py buch1.vrm vrm-vroid-normal-male.blend modelling-vroid-normal-male.blend male
# COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm2.py buch1-chibi.vrm shapes/male/vrm-vroid-normal-male-chibi.blend modelling-shape-male-chibi.blend male
# COMMAND ${CMAKE_COMMAND} -E touch_nocreate ${VRM_IMPORTED_BLENDS}
# DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/import_vrm.py
# ${CMAKE_CURRENT_BINARY_DIR}/blender-assons-installed
@@ -211,31 +229,28 @@ add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/characters/shapes/male/chibi/vroid
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/shapes/male/chibi/vroid-normal-male-chibi.glb
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_BINARY_DIR}/shapes/male/chibi/vroid-normal-male-chibi.glb
${CMAKE_BINARY_DIR}/characters/shapes/male/chibi/vroid-normal-male-chibi.glb)
add_custom_target(morph ALL DEPENDS MorphTargetsResearch ${CHARACTER_GLBS})
# Targets (morph/edited-blends/import_vrm and per-age characters-*) are
# defined after the age/sex export commands at the bottom of this file.
add_custom_target(edited-blends ALL DEPENDS ${EDITED_BLEND_TARGETS})
add_custom_target(import_vrm DEPENDS ${CHARACTER_GLBS})
function(weight_clothes SRC)
function(weight_clothes SRC BODY)
get_filename_component(TARGET_NAME ${SRC} NAME_WE)
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/clothes/${TARGET_NAME}_weighted.stamp
${CMAKE_CURRENT_BINARY_DIR}/clothes/${TARGET_NAME}_weighted.blend
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/clothes
COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/process_clothes.py -- ${CMAKE_CURRENT_SOURCE_DIR}/${TARGET_NAME}.blend ./ ${CMAKE_CURRENT_BINARY_DIR}/clothes
COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/process_clothes.py -- ${SRC} ./ ${CMAKE_CURRENT_BINARY_DIR}/clothes ${BODY}
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/clothes/${TARGET_NAME}_weighted.stamp
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_CURRENT_BINARY_DIR}/clothes/${TARGET_NAME}_weighted.blend
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${SRC}
DEPENDS ${SRC} ${BODY}
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
)
endfunction()
function(transfer_shape_keys SRC CLOTH DST)
add_custom_command(
OUTPUT ${DST}
COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/transfer_shape_keys.py -- ${SRC} ${CLOTH} ${DST}
COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/transfer_shape_keys.py -- ${SRC} ${CLOTH} ${DST}
COMMAND ${CMAKE_COMMAND} -D FILE=${DST}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${SRC} ${CLOTH}
@@ -291,7 +306,7 @@ function(add_clothes_combination INPUT_BLEND WEIGHTED_BLEND COMBINED_BLEND)
add_custom_command(
OUTPUT ${STAMP_FILE} ${COMBINED_BLEND}
COMMAND ${CMAKE_COMMAND} -E make_directory ${COMBINED_DIR}
COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/combine_clothes.py --
COMMAND ${BLENDER_LOCKED} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/combine_clothes.py --
${INPUT_BLEND}
${WEIGHTED_BLEND}
${COMBINED_BLEND}
@@ -348,7 +363,7 @@ function(add_blend_consolidation INPUT_BLEND COMBINED_BLEND OUTPUT_BLEND)
${COMBINE_STAMP}
${INPUT_BLEND}
COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTPUT_DIR}
COMMAND ${BLENDER} -b -Y ${INPUT_BLEND}
COMMAND ${BLENDER_LOCKED} -b -Y ${INPUT_BLEND}
-P ${CMAKE_CURRENT_SOURCE_DIR}/consolidate.py --
${COMBINED_BLEND}
${OUTPUT_BLEND}
@@ -425,28 +440,26 @@ function(add_clothes_pipeline INPUT_BLEND WEIGHTED_BLEND FINAL_OUTPUT_BLEND)
)
endfunction()
set(SEX_LIST "male" "female")
foreach(SEX ${SEX_LIST})
set(HAIR_WEIGHTED_STAMP "${CMAKE_CURRENT_BINARY_DIR}/clothes/clothes-${SEX}-hair_weighted.stamp")
add_custom_command(
OUTPUT ${HAIR_WEIGHTED_STAMP}
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/clothes-${SEX}-hair.blend
${CMAKE_CURRENT_SOURCE_DIR}/process_clothes.py
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/clothes
COMMAND ${BLENDER} -b -Y -P ${CMAKE_CURRENT_SOURCE_DIR}/process_clothes.py --
${CMAKE_CURRENT_SOURCE_DIR}/clothes-${SEX}-hair.blend
./ ${CMAKE_CURRENT_BINARY_DIR}/clothes
COMMAND ${CMAKE_COMMAND} -E touch ${HAIR_WEIGHTED_STAMP}
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_CURRENT_BINARY_DIR}/clothes/clothes-${SEX}-hair_weighted.blend
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
COMMENT "Processing hair meshes (weight transfer)"
)
set(SLOT_LIST "bottom" "top" "feet" "hair")
list(GET SLOT_LIST -1 LAST_SLOT)
weight_clothes(${CMAKE_CURRENT_SOURCE_DIR}/clothes-${SEX}-top.blend)
weight_clothes(${CMAKE_CURRENT_SOURCE_DIR}/clothes-${SEX}-bottom.blend)
weight_clothes(${CMAKE_CURRENT_SOURCE_DIR}/clothes-${SEX}-feet.blend)
endforeach()
function(character_clothes_source AGE SEX SLOT OUT)
if(AGE STREQUAL "adult")
set(${OUT} ${CMAKE_CURRENT_SOURCE_DIR}/clothes-${SEX}-${SLOT}.blend
PARENT_SCOPE)
else()
set(${OUT} ${CMAKE_CURRENT_SOURCE_DIR}/clothes-${AGE}-${SEX}-${SLOT}.blend
PARENT_SCOPE)
endif()
endfunction()
function(character_clothes_name AGE SEX SLOT OUT)
if(AGE STREQUAL "adult")
set(${OUT} "clothes-${SEX}-${SLOT}" PARENT_SCOPE)
else()
set(${OUT} "clothes-${AGE}-${SEX}-${SLOT}" PARENT_SCOPE)
endif()
endfunction()
# Propagate missing shape keys (like "fat") from Body_shapes to base body parts.
# This ensures all body part meshes have consistent shape keys, preventing seams.
@@ -458,57 +471,193 @@ function(add_shape_key_propagation INPUT_BLEND OUTPUT_BLEND)
${CMAKE_CURRENT_SOURCE_DIR}/transfer_shape_keys.py
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMAND ${CMAKE_COMMAND} -E copy ${INPUT_BLEND} ${OUTPUT_BLEND}
COMMAND ${BLENDER} -b -Y ${OUTPUT_BLEND}
COMMAND ${BLENDER_LOCKED} -b -Y ${OUTPUT_BLEND}
-P ${CMAKE_CURRENT_SOURCE_DIR}/add_missing_shape_keys.py --
${OUTPUT_BLEND} ${OUTPUT_BLEND}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
)
endfunction()
set(SLOT_LIST "bottom" "top" "feet" "hair")
list(GET SLOT_LIST -1 LAST_SLOT)
# male and female clothes pipeline
foreach (SEX ${SEX_LIST})
add_shape_key_propagation(
${CMAKE_CURRENT_SOURCE_DIR}/edited-normal-${SEX}.blend
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${SEX}-shapes.blend
)
set(SLOT_INPUT "edited-normal-${SEX}-shapes.blend")
foreach (SLOT ${SLOT_LIST})
set(SLOT_OUTPUT "edited-normal-${SEX}-consolidated-${SLOT}.blend")
if (SLOT STREQUAL LAST_SLOT)
set(SLOT_OUTPUT "edited-normal-${SEX}-consolidated.blend")
# Age/sex clothes, consolidation, LOD and export pipeline.
set(ALL_CHARACTER_TARGETS)
foreach(AGE ${CHARACTER_BUILD_AGES})
set(AGE_TARGETS)
foreach(SEX ${CHARACTER_SEXES})
character_stem(${AGE} ${SEX} STEM)
character_build_blend(${AGE} ${SEX} BASE_BUILD)
character_nude_source(${AGE} ${SEX} NUDE_SRC)
if(EXISTS "${NUDE_SRC}")
set(NUDE_STATE 1)
else()
set(NUDE_STATE 0)
endif()
add_clothes_pipeline("${CMAKE_CURRENT_BINARY_DIR}/${SLOT_INPUT}"
"${CMAKE_CURRENT_BINARY_DIR}/clothes/clothes-${SEX}-${SLOT}_weighted.blend"
"${CMAKE_CURRENT_BINARY_DIR}/${SLOT_OUTPUT}"
# The state file is rewritten only when its content changes. It is
# a dependency of the final blend, so adding/removing a nude source
# forces the final stage to re-run even when its output path stays
# the same.
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/nude_state.in"
"${CMAKE_CURRENT_BINARY_DIR}/nude-${STEM}.state"
@ONLY)
set(CLOTHES_CONSOLIDATED
"${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${STEM}-consolidated-clothes.blend")
set(SHAPES_BLEND
"${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${STEM}-shapes.blend")
set(CONSOLIDATED
"${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${STEM}-consolidated.blend")
set(LODS "${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${STEM}-lods.blend")
set(OUTDIR "${CMAKE_BINARY_DIR}/characters/${STEM}")
add_shape_key_propagation(${BASE_BUILD} ${SHAPES_BLEND})
set(SLOT_INPUT "edited-normal-${STEM}-shapes.blend")
foreach(SLOT ${SLOT_LIST})
character_clothes_source(${AGE} ${SEX} ${SLOT} CLOTHES_SRC)
character_clothes_name(${AGE} ${SEX} ${SLOT} CLOTHES_NAME)
weight_clothes(${CLOTHES_SRC} ${BASE_BUILD})
set(WEIGHTED
"${CMAKE_CURRENT_BINARY_DIR}/clothes/${CLOTHES_NAME}_weighted.blend")
set(SLOT_OUTPUT
"edited-normal-${STEM}-consolidated-${SLOT}.blend")
if(SLOT STREQUAL LAST_SLOT)
set(SLOT_OUTPUT
"edited-normal-${STEM}-consolidated-clothes.blend")
endif()
add_clothes_pipeline("${CMAKE_CURRENT_BINARY_DIR}/${SLOT_INPUT}"
"${WEIGHTED}"
"${CMAKE_CURRENT_BINARY_DIR}/${SLOT_OUTPUT}")
set(SLOT_INPUT ${SLOT_OUTPUT})
endforeach()
# Final stage: the clothes pipeline always ends at
# *-consolidated-clothes.blend. When an optional
# nude-<stem>.blend exists, append its layer-0 detailed-nude parts
# after all clothing stages (so combine_clothes.py never sees or
# removes them); otherwise stage a plain copy as *-consolidated.blend.
set(NUDE_STATE_FILE
"${CMAKE_CURRENT_BINARY_DIR}/nude-${STEM}.state")
set(FINAL_DEPS "${CLOTHES_CONSOLIDATED}" "${NUDE_STATE_FILE}")
if(EXISTS "${NUDE_SRC}")
list(APPEND FINAL_DEPS "${NUDE_SRC}")
add_custom_command(
OUTPUT ${CONSOLIDATED}
COMMAND ${BLENDER_LOCKED} -b -Y "${CLOTHES_CONSOLIDATED}"
-P ${CMAKE_CURRENT_SOURCE_DIR}/consolidate.py --
"${NUDE_SRC}"
"${CONSOLIDATED}"
COMMAND ${BLENDER_LOCKED} -b -Y "${CONSOLIDATED}"
-P ${CMAKE_CURRENT_SOURCE_DIR}/add_missing_shape_keys.py --
"${CONSOLIDATED}" "${CONSOLIDATED}"
COMMAND ${CMAKE_COMMAND} -D FILE=${CONSOLIDATED}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${FINAL_DEPS}
${CMAKE_CURRENT_SOURCE_DIR}/consolidate.py
${CMAKE_CURRENT_SOURCE_DIR}/add_missing_shape_keys.py
${CMAKE_CURRENT_SOURCE_DIR}/transfer_shape_keys.py
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMENT "Appending detailed nude parts and propagating shape keys from ${NUDE_SRC}"
)
else()
add_custom_command(
OUTPUT ${CONSOLIDATED}
COMMAND ${CMAKE_COMMAND} -E copy
"${CLOTHES_CONSOLIDATED}" "${CONSOLIDATED}"
COMMAND ${CMAKE_COMMAND} -D FILE=${CONSOLIDATED}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${FINAL_DEPS}
COMMENT "Staging final character blend for ${STEM}"
)
endif()
add_custom_command(
OUTPUT ${LODS}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${OUTDIR}
COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTDIR}
COMMAND ${BLENDER_LOCKED} -b -Y ${CONSOLIDATED}
-P ${CMAKE_CURRENT_SOURCE_DIR}/generate_lods.py --
${AGE} ${SEX} ${OUTDIR} ${LODS}
COMMAND ${CMAKE_COMMAND} -D FILE=${LODS}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${CONSOLIDATED}
${CMAKE_CURRENT_SOURCE_DIR}/generate_lods.py
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMENT "Generating character LOD meshes for ${STEM}"
)
set(SLOT_INPUT ${SLOT_OUTPUT})
character_glb(${AGE} ${SEX} GLB)
add_custom_command(
OUTPUT ${GLB}
COMMAND ${CMAKE_COMMAND} -E make_directory ${OUTDIR}
COMMAND ${BLENDER_LOCKED} -b -Y
-P ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py --
${CONSOLIDATED}
${GLB}
"AUTO"
${STEM}
tmp-edited-${STEM}.blend
${LODS}
COMMAND ${CMAKE_COMMAND} -D FILE=${GLB}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
COMMAND ${CMAKE_COMMAND} -D FILE=${OUTDIR}/normal-${STEM}.scene
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_models2.py
${CONSOLIDATED} ${LODS}
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
VERBATIM
)
add_custom_target(character-${STEM}
DEPENDS ${GLB} ${CONSOLIDATED} ${LODS})
list(APPEND AGE_TARGETS character-${STEM})
list(APPEND ALL_CHARACTER_TARGETS character-${STEM})
endforeach()
add_custom_target(characters-${AGE} DEPENDS ${AGE_TARGETS})
endforeach()
add_custom_target(characters-all DEPENDS ${ALL_CHARACTER_TARGETS})
# CMake lists use semicolons; the shell would split --ages on them. The
# validator accepts commas, so pass a comma-separated list instead.
string(REPLACE ";" "," CHARACTER_ASSETS_AGES "${CHARACTER_BUILD_AGES}")
# Authoring helper: seed nude-<stem>.blend from the existing layer-0
# BodyTop/BodyBottom/BodyFeet parts. The helper refuses to overwrite an
# existing file unless --force is passed manually; these targets are
# opt-in and never part of the normal build.
foreach(AGE ${CHARACTER_AGES})
foreach(SEX ${CHARACTER_SEXES})
character_stem(${AGE} ${SEX} STEM)
add_custom_target(init-nude-${STEM}
COMMAND ${BLENDER_LOCKED} -b -Y
-P ${CMAKE_CURRENT_SOURCE_DIR}/make_nude_blend.py --
--age ${AGE} --sex ${SEX}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Seeding nude-${STEM}.blend from the existing base parts")
endforeach()
endforeach()
# Character LOD generation (demo-taxi phase 6.C.3/6.C.4): from each
# consolidated blend generate per-part "_lod1" atlas variants and
# whole-character charlod impostors (LOD2 thin/fat, LOD3 <= 400 tris),
# the shared 2048 atlas and the charlod_<sex>.json manifest. The
# export_models2 commands above append the lods blend so the impostors
# link the same skeleton as the body parts.
foreach (SEX ${SEX_LIST})
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${SEX}-lods.blend
COMMAND ${CMAKE_COMMAND} -E make_directory
${CMAKE_BINARY_DIR}/characters/${SEX}
COMMAND ${BLENDER} -b -Y
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${SEX}-consolidated.blend
-P ${CMAKE_CURRENT_SOURCE_DIR}/generate_lods.py --
${SEX}
${CMAKE_BINARY_DIR}/characters/${SEX}
${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${SEX}-lods.blend
COMMAND ${CMAKE_COMMAND} -D FILE=${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${SEX}-lods.blend
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/check_file_size.cmake
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/edited-normal-${SEX}-consolidated.blend
${CMAKE_CURRENT_SOURCE_DIR}/generate_lods.py
${CMAKE_CURRENT_BINARY_DIR}/blender-addons-installed
COMMENT "Generating character LOD meshes for ${SEX}"
)
endforeach()
add_custom_target(character-assets-check
COMMAND python3 ${CMAKE_CURRENT_SOURCE_DIR}/validate_age_assets.py
--characters-dir ${CMAKE_BINARY_DIR}/characters
--source-dir ${CMAKE_CURRENT_SOURCE_DIR}
--ages "${CHARACTER_ASSETS_AGES}"
DEPENDS characters-all
COMMENT "Validating generated character age assets")
add_custom_target(generate-age-seeds
COMMAND ${BLENDER_LOCKED} -b -Y
-P ${CMAKE_CURRENT_SOURCE_DIR}/generate_age_blends.py --
--all --write --only-unedited
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/generate_age_blends.py
COMMENT "Generating unedited age seed blends (never touches hand-edited seeds)")
add_custom_target(check-age-seeds
COMMAND ${BLENDER_LOCKED} -b -Y
-P ${CMAKE_CURRENT_SOURCE_DIR}/generate_age_blends.py --
--all --check
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/generate_age_blends.py
COMMENT "Checking age seed presence/hashes")
add_custom_target(morph ALL DEPENDS MorphTargetsResearch ${CHARACTER_GLBS})
add_custom_target(edited-blends ALL DEPENDS ${EDITED_BLEND_TARGETS})
add_custom_target(import_vrm DEPENDS ${CHARACTER_GLBS})
+256
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@@ -0,0 +1,256 @@
"""Age-band profiles and naming helpers for the character pipeline.
This module is the single asset-side source of truth for the automatic
adult -> age conversion. It is imported by the Blender scripts and by
``generate_age_blends.py``; the C++ runtime mirrors the small amount of data
it needs (names, age thresholds, fallback chains and body metrics).
Keep this file dependency-free (stdlib only) so it can be imported outside
Blender for validation/tests.
"""
from __future__ import annotations
CANONICAL_AGES = ["baby", "child", "teenager", "adult", "elder"]
AGE_ALIASES = {
"infant": "baby",
"teen": "teenager",
"adolescent": "teenager",
"senior": "elder",
"old": "elder",
"old-age": "elder",
}
# Canonical band boundaries used by the population reference rules.
BABY_MAX_YEARS = 2
CHILD_MAX_YEARS = 12
TEEN_MAX_YEARS = 17
ADULT_MAX_YEARS = 64
# Population rules' default ranges (mirrors TownPopulation::PopulationRules).
DEFAULT_AGE_RULES = {
"childMinYears": 1,
"childMaxYears": 17,
"adultMinYears": 18,
"adultMaxYears": 64,
"elderMinYears": 65,
"elderMaxYears": 90,
}
# Animation names every age skeleton must expose. The underlying clips may
# differ per band (baby crawl etc.); the names are the animation-tree contract.
REQUIRED_ANIMATIONS = [
"default",
"idle",
"walking",
"running",
"sitting",
"sitting-ground",
"sitting-vehicle",
"swimming",
"treading_water",
"swimming-fast",
"jump",
"left_turn",
"right_turn",
]
# Per-band conversion profile.
#
# Length/radial values are multipliers over the same-sex adult bone segments /
# thickness. They are conversion targets, not medical proportions.
# ``targetHeight`` is filled by sex below.
PROFILES = {
"baby": {
"hipHeight": 0.28,
"torso": 0.30,
"head": 0.85,
"shoulderWidth": 0.50,
"arm": 0.30,
"leg": 0.26,
"foot": 0.55,
"hipWidth": 0.55,
"bodyRadial": 0.55,
"limbRadial": 0.50,
"headBulge": 1.08,
"walkSpeedScale": 0.0, # home-only in v1
},
"child": {
"hipHeight": 0.55,
"torso": 0.62,
"head": 0.92,
"shoulderWidth": 0.70,
"arm": 0.60,
"leg": 0.55,
"foot": 0.75,
"hipWidth": 0.72,
"bodyRadial": 0.78,
"limbRadial": 0.72,
"headBulge": 1.03,
"walkSpeedScale": 0.75,
},
"teenager": {
"hipHeight": 0.94,
"torso": 0.92,
"head": 0.99,
"shoulderWidth": 0.92,
"arm": 0.92,
"leg": 0.94,
"foot": 0.97,
"hipWidth": 0.92,
"bodyRadial": 0.94,
"limbRadial": 0.93,
"headBulge": 1.0,
"walkSpeedScale": 0.95,
},
"adult": {
"hipHeight": 1.0,
"torso": 1.0,
"head": 1.0,
"shoulderWidth": 1.0,
"arm": 1.0,
"leg": 1.0,
"foot": 1.0,
"hipWidth": 1.0,
"bodyRadial": 1.0,
"limbRadial": 1.0,
"headBulge": 1.0,
"walkSpeedScale": 1.0,
},
# Elder v1 stays bind-identical to adult: aging is geometry/texture only.
# The manual detail pass can scale the rig or posture later.
"elder": {
"hipHeight": 1.0,
"torso": 1.0,
"head": 1.0,
"shoulderWidth": 1.0,
"arm": 1.0,
"leg": 1.0,
"foot": 1.0,
"hipWidth": 1.0,
"bodyRadial": 1.0,
"limbRadial": 1.0,
"headBulge": 1.0,
"walkSpeedScale": 1.0,
},
}
# Target mesh/skeleton heights in metres. Elder is adult height for the
# bind-identical v1 seed; the detail pass can shorten it.
TARGET_HEIGHT = {
("baby", "male"): 0.72,
("baby", "female"): 0.70,
("child", "male"): 1.20,
("child", "female"): 1.18,
("teenager", "male"): 1.70,
("teenager", "female"): 1.55,
("adult", "male"): 1.85,
("adult", "female"): 1.58,
("elder", "male"): 1.85,
("elder", "female"): 1.58,
}
ADULT_HEIGHT = {"male": 1.85, "female": 1.58}
FALLBACK_CHAINS = {
"baby": ["baby", "child", "adult"],
"child": ["child", "baby", "teenager", "adult"],
"teenager": ["teenager", "child", "adult"],
"adult": ["adult", "teenager", "elder"],
"elder": ["elder", "adult"],
}
# Garment/body fit reporting thresholds.
GARMENT_OFFSET = 0.003 # metres pushed out from the body surface
QUALITY = {
"seam_warn": 0.001,
"seam_fail": 0.01,
"penetration_warn": 0.01,
"penetration_fail": 0.05,
"height_tolerance": 0.05,
"edge_residual_warn": 0.35, # |log(expected/actual)|-ish residual
"edge_residual_fail": 0.70,
}
def normalize_age(age: str | None) -> str:
if not age:
return "adult"
key = str(age).strip().lower()
key = AGE_ALIASES.get(key, key)
return key if key in CANONICAL_AGES else "adult"
def age_band_for_years(years: int) -> str:
if years <= BABY_MAX_YEARS:
return "baby"
if years <= CHILD_MAX_YEARS:
return "child"
if years <= TEEN_MAX_YEARS:
return "teenager"
if years <= ADULT_MAX_YEARS:
return "adult"
return "elder"
def is_working_age(years: int) -> bool:
return age_band_for_years(years) == "adult"
def fallback_chain(age: str) -> list[str]:
return list(FALLBACK_CHAINS[normalize_age(age)])
def stem(age: str, sex: str) -> str:
age = normalize_age(age)
return sex if age == "adult" else f"{age}-{sex}"
def armature_name(age: str, sex: str) -> str:
return stem(age, sex)
def mesh_prefix(age: str, sex: str) -> str:
return stem(age, sex) + "_"
def target_height(age: str, sex: str) -> float:
age = normalize_age(age)
return TARGET_HEIGHT[(age, sex)]
def body_metrics(age: str, sex: str) -> dict:
"""Capsule/head metrics scaled from the current adult defaults."""
age = normalize_age(age)
scale = target_height(age, sex) / ADULT_HEIGHT[sex]
radius = 0.3 * scale
height = 1.8 * scale
return {
"radius": radius,
"height": height,
"totalHeight": height + 2.0 * radius,
"headRadius": 0.13 * scale,
"headOffsetY": 0.0,
"walkSpeedScale": PROFILES[age]["walkSpeedScale"],
}
def profile(age: str) -> dict:
return dict(PROFILES[normalize_age(age)])
def profile_hash() -> str:
import hashlib
import json
payload = {
"ages": CANONICAL_AGES,
"profiles": PROFILES,
"heights": {f"{a}|{s}": h for (a, s), h in TARGET_HEIGHT.items()},
"animations": REQUIRED_ANIMATIONS,
"quality": QUALITY,
}
return hashlib.sha256(
json.dumps(payload, sort_keys=True).encode("utf-8")
).hexdigest()[:16]
@@ -0,0 +1,9 @@
"""Age-seed conversion helpers (Blender 3.6)."""
__all__ = [
"profiles",
"rig",
"deform",
"report",
"anim",
]
+140
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@@ -0,0 +1,140 @@
"""Animation copy/retargeting for age seeds.
The adult Mixamo clips animate rotations in bone-local space and locations for
the hips/root. Because the age rig keeps every bone's rest orientation, the
rotation curves transfer 1:1; only location curves need the bone's rest-offset
ratio. This module is authoring-time only and must not run during the normal
build (that would scale the location tracks twice).
"""
from __future__ import annotations
import re
import bpy
from . import profiles
from .rig import bone_length_ratios
_LOC_RE = re.compile(r'pose\.bones\["([^"]+)"\]\.(location|delta_location)')
def _nla_track_names(arm):
if not arm.animation_data:
return set()
return {t.name for t in arm.animation_data.nla_tracks}
def _ensure_track(arm, action):
ad = arm.animation_data
if ad is None:
arm.animation_data_create()
ad = arm.animation_data
existing = {t.name for t in ad.nla_tracks}
if action.name in existing:
return
track = ad.nla_tracks.new()
track.name = action.name
# Match copy_animations.py: strips start at frame 1 and remain active;
# export_models2.py bakes each strip explicitly.
track.strips.new(action.name, 1, action)
def retarget_actions(arm, ratios: dict, hip_ratio: float,
actions) -> dict:
"""Scale location F-curves in *actions* and return a small summary."""
scaled_curves = 0
for action in actions:
for fc in action.fcurves:
m = _LOC_RE.match(fc.data_path)
if m:
bone = m.group(1)
ratio = ratios.get(bone, 1.0)
for kp in fc.keyframe_points:
kp.co.y *= ratio
kp.handle_left.y *= ratio
kp.handle_right.y *= ratio
scaled_curves += 1
elif fc.data_path in ("location", "delta_location"):
for kp in fc.keyframe_points:
kp.co.y *= hip_ratio
kp.handle_left.y *= hip_ratio
kp.handle_right.y *= hip_ratio
scaled_curves += 1
return {"scaledLocationCurves": scaled_curves}
def _ensure_alias(missing: str, present: set) -> str | None:
candidates = {
"swimming-fast": ["swimming", "walking", "idle"],
"sitting-ground": ["sitting", "default"],
"sitting-vehicle": ["sitting", "default"],
"sitting": ["default", "idle"],
"treading_water": ["swimming", "idle"],
"default": ["idle", "walking", "T-Pose"],
}.get(missing, [])
for name in candidates:
if name in present:
return name
return None
def append_and_retarget(arm, adult_arm, source_blend: str, age: str,
sex: str, hips_bone="mixamorig:Hips"):
"""Append the sex's Mixamo actions, retarget them and build NLA tracks."""
age = profiles.normalize_age(age)
stem = profiles.stem(age, sex)
existing_names = {a.name for a in bpy.data.actions}
with bpy.data.libraries.load(source_blend, link=False) as (src, dst):
wanted = [n for n in src.actions if n not in existing_names]
dst.actions = wanted
appended = [a for a in dst.actions if a is not None]
# Fill required-but-missing action names with the closest available clip.
# These are explicit placeholders for the manual animation pass; keeping
# the names present prevents silent T-poses / missing-state errors.
aliased = {}
for name in profiles.REQUIRED_ANIMATIONS:
if bpy.data.actions.get(name) is not None:
continue
src_name = _ensure_alias(name, {a.name for a in bpy.data.actions})
if not src_name:
continue
src = bpy.data.actions[src_name]
new = src.copy()
new.name = name
new.use_fake_user = True
aliased[name] = src_name
# Ensure every action (including custom baby clips and aliases) has an
# NLA track.
for action in bpy.data.actions:
if action.name.startswith("bake_"):
continue
if action.name in ("T-Pose",):
continue
_ensure_track(arm, action)
ratios = bone_length_ratios(adult_arm, arm)
hip_ratio = ratios.get(hips_bone, 1.0)
# Retarget ALL actions, including clips already present in the source
# base blend (sitting-ground/sitting-vehicle/etc. are authored there).
summary = retarget_actions(arm, ratios, hip_ratio,
list(bpy.data.actions))
summary["appended"] = [a.name for a in appended]
summary["aliased"] = aliased
# Ensure the default action is active (export_models2 expects it).
default = bpy.data.actions.get("default")
if default is not None:
if arm.animation_data is None:
arm.animation_data_create()
arm.animation_data.action = default
present = {a.name for a in bpy.data.actions}
missing = [n for n in profiles.REQUIRED_ANIMATIONS if n not in present]
summary["missing"] = missing
summary["stem"] = stem
return summary
+240
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@@ -0,0 +1,240 @@
"""Weighted rest-pose deformation for body parts, clothes and shape keys."""
from __future__ import annotations
import math
import bpy
from mathutils import Matrix, Vector
from . import profiles
def _nearest_bone_distance(point: Vector, bone) -> float:
a = bone.head_local
b = bone.tail_local
ab = b - a
denom = ab.length_squared
if denom <= 1e-12:
return (point - a).length
t = max(0.0, min(1.0, (point - a).dot(ab) / denom))
return (point - (a + ab * t)).length
def _nearest_bone_name(point: Vector, adult_arm) -> str:
best = None
best_d = 1e30
for b in adult_arm.data.bones:
if not b.use_deform:
continue
d = _nearest_bone_distance(point, b)
if d < best_d:
best_d = d
best = b.name
return best or "Root"
def _group_name_map(obj) -> dict:
return {i: g.name for i, g in enumerate(obj.vertex_groups)}
def _vertex_matrix(v, group_names, dmatrices, adult_arm, obj_to_arm):
"""Return (matrix, influence_count) for one mesh vertex."""
acc = 0.0
m = Matrix(((0.0, 0.0, 0.0, 0.0),
(0.0, 0.0, 0.0, 0.0),
(0.0, 0.0, 0.0, 0.0),
(0.0, 0.0, 0.0, 0.0)))
influences = 0
for g in v.groups:
w = float(g.weight)
if w <= 0.0:
continue
name = group_names.get(g.group)
dm = dmatrices.get(name)
if dm is None:
continue
acc += w
m = m + dm * w
influences += 1
if acc > 1e-9:
return m * (1.0 / acc), influences
# No usable weight: bind to the nearest deform bone.
p_arm = obj_to_arm @ v.co
name = _nearest_bone_name(p_arm, adult_arm)
dm = dmatrices.get(name)
return (dm.copy() if dm else Matrix.Identity(4)), 0
def deform_mesh_object(obj, adult_arm, age_arm, dmatrices,
profile: dict, retarget_parent=True):
"""Deform one mesh and its shape keys in place.
Returns a metrics dict. ``retarget_parent`` re-parents the mesh to the
age armature and points the armature modifier at it (used for the base
body seed). Garment seeds are saved without a body armature link, so
they pass ``False``.
"""
if obj.type != 'MESH':
return None
mesh = obj.data
group_names = _group_name_map(obj)
obj_to_arm = adult_arm.matrix_world.inverted() @ obj.matrix_world
arm_to_obj = obj.matrix_world.inverted() @ age_arm.matrix_world
before = [v.co.copy() for v in mesh.vertices]
matrices = []
unweighted = 0
max_inf = 0
for v in mesh.vertices:
m, inf = _vertex_matrix(v, group_names, dmatrices, adult_arm,
obj_to_arm)
matrices.append(m)
if inf == 0:
unweighted += 1
max_inf = max(max_inf, inf)
# Basis vertices.
for i, v in enumerate(mesh.vertices):
p = obj_to_arm @ v.co
v.co = arm_to_obj @ (matrices[i] @ p)
# Non-Basis shape keys: absolute positions, same weights.
key_count = 0
if mesh.shape_keys:
for kb in mesh.shape_keys.key_blocks:
if kb.name == 'Basis':
continue
key_count += 1
for i, kp in enumerate(kb.data):
p = obj_to_arm @ kp.co
kp.co = arm_to_obj @ (matrices[i] @ p)
mesh.update()
try:
mesh.calc_normals()
except Exception:
pass
if retarget_parent:
obj.parent = age_arm
mod = next((m for m in obj.modifiers
if m.type == 'ARMATURE'), None)
if mod is None:
mod = obj.modifiers.new(name="Armature", type='ARMATURE')
mod.object = age_arm
obj.matrix_parent_inverse = age_arm.matrix_world.inverted()
# Metrics.
edge_ratios = []
for e in mesh.edges:
a, b = e.vertices
lb = (before[a] - before[b]).length
la = (mesh.vertices[a].co - mesh.vertices[b].co).length
if lb > 1e-8:
edge_ratios.append(la / lb)
mesh.calc_loop_triangles()
degenerate = 0
for tri in mesh.loop_triangles:
a, b, c = tri.vertices
area = ((mesh.vertices[b].co - mesh.vertices[a].co).cross(
mesh.vertices[c].co - mesh.vertices[a].co)).length * 0.5
if area < 1e-10:
degenerate += 1
return {
"vertices": len(mesh.vertices),
"polygons": len(mesh.polygons),
"shapeKeys": key_count,
"unweighted": unweighted,
"maxInfluences": max_inf,
"edgeRatioMin": min(edge_ratios) if edge_ratios else 1.0,
"edgeRatioMax": max(edge_ratios) if edge_ratios else 1.0,
"degenerateTris": degenerate,
"before": before,
}
def deform_shape_keys_only(obj, adult_arm, age_arm, dmatrices):
"""Transform shape keys without touching the basis (utility)."""
return None
def snap_seams(objects_with_metrics, max_report=10):
"""Snap coincident boundary vertices across parts to their average.
``objects_with_metrics`` is a list of ``(obj, metrics)`` where metrics has
the original vertex positions. Returns a report dict.
"""
buckets = {}
for obj, metrics in objects_with_metrics:
before = metrics.get("before")
if not before:
continue
for i, p in enumerate(before):
key = (round(p.x, 5), round(p.y, 5), round(p.z, 5))
buckets.setdefault(key, []).append((obj, i, p))
max_gap = 0.0
snapped = 0
examples = []
for key, items in buckets.items():
if len(items) < 2:
continue
positions = [obj.matrix_world @ obj.data.vertices[i].co
for obj, i, _ in items]
avg = Vector((0, 0, 0))
for p in positions:
avg += p
avg /= len(positions)
gap = max((p - avg).length for p in positions)
if gap < 1e-6:
continue
max_gap = max(max_gap, gap)
for obj, i, _ in items:
delta = avg - (obj.matrix_world @ obj.data.vertices[i].co)
if delta.length <= 1e-9:
continue
v = obj.data.vertices[i]
v.co += obj.matrix_world.inverted().to_3x3() @ delta
if obj.data.shape_keys:
for kb in obj.data.shape_keys.key_blocks:
if kb.name == 'Basis':
continue
kb.data[i].co += (obj.matrix_world.inverted().to_3x3()
@ delta)
snapped += 1
if len(examples) < max_report:
examples.append({
"position": [round(v, 4) for v in key],
"gap": round(gap, 6),
"objects": sorted({obj.name for obj, _, _ in items}),
})
return {
"coincidentGroups": sum(1 for v in buckets.values() if len(v) > 1),
"snappedVertices": snapped,
"maxGap": max_gap,
"examples": examples,
}
def transform_hair_uniform(obj, adult_pivot: Vector, age_pivot: Vector,
scale: float):
"""Uniformly scale a hair mesh and move it from adult to age scalp."""
obj_to_arm = obj.matrix_world
inv = obj.matrix_world.inverted()
for v in obj.data.vertices:
p = obj_to_arm @ v.co
v.co = inv @ (age_pivot + (p - adult_pivot) * scale)
if obj.data.shape_keys:
for kb in obj.data.shape_keys.key_blocks:
if kb.name == 'Basis':
continue
for kp in kb.data:
p = obj_to_arm @ kp.co
kp.co = inv @ (age_pivot + (p - adult_pivot) * scale)
obj.data.update()
try:
obj.data.calc_normals()
except Exception:
pass
@@ -0,0 +1,25 @@
"""Re-export the asset-side age profile data for the converter package."""
import os
import sys
_THIS_DIR = os.path.dirname(os.path.abspath(__file__))
_CHARACTERS_DIR = os.path.dirname(_THIS_DIR)
if _CHARACTERS_DIR not in sys.path:
sys.path.insert(0, _CHARACTERS_DIR)
import age_profiles as ap # noqa: E402,F401
CANONICAL_AGES = ap.CANONICAL_AGES
PROFILES = ap.PROFILES
REQUIRED_ANIMATIONS = ap.REQUIRED_ANIMATIONS
normalize_age = ap.normalize_age
age_band_for_years = ap.age_band_for_years
fallback_chain = ap.fallback_chain
stem = ap.stem
armature_name = ap.armature_name
mesh_prefix = ap.mesh_prefix
target_height = ap.target_height
body_metrics = ap.body_metrics
profile = ap.profile
profile_hash = ap.profile_hash
+134
View File
@@ -0,0 +1,134 @@
"""Conversion quality reporting for generated age seeds."""
from __future__ import annotations
import json
import os
import time
from . import profiles
class ConversionReport:
def __init__(self, age: str, sex: str):
self.age = profiles.normalize_age(age)
self.sex = sex
self.stem = profiles.stem(self.age, sex)
self.started = time.time()
self.objects = {}
self.warnings = []
self.fails = []
self.info = {}
self.seams = {}
self.rig = {}
def add_object(self, name: str, metrics: dict, quality: str = "ok",
note: str = ""):
entry = dict(metrics or {})
entry.pop("before", None) # large, not serializable/useful
entry["quality"] = quality
entry["note"] = note
self.objects[name] = entry
if quality == "fail":
self.fails.append(name)
elif quality in ("warn", "placeholder"):
self.warnings.append(name)
def status(self):
if self.fails:
return "fail"
if self.warnings:
return "warn"
return "ok"
def to_dict(self):
return {
"age": self.age,
"sex": self.sex,
"stem": self.stem,
"profileHash": profiles.profile_hash(),
"timestamp": int(self.started),
"status": self.status(),
"info": self.info,
"rig": self.rig,
"seams": self.seams,
"objects": self.objects,
"warnings": self.warnings,
"fails": self.fails,
}
def write(self, out_dir: str):
os.makedirs(out_dir, exist_ok=True)
base = os.path.join(out_dir,
f"conversion-report-{self.age}-{self.sex}")
data = self.to_dict()
with open(base + ".json", "w") as f:
json.dump(data, f, indent=2, sort_keys=True)
lines = [
f"# Conversion Report — {self.age} / {self.sex}",
"",
f"- Stem: `{self.stem}`",
f"- Status: **{data['status']}**",
f"- Profile hash: `{data['profileHash']}`",
f"- Objects: {len(self.objects)}",
f"- Warnings: {len(self.warnings)}",
f"- Fails: {len(self.fails)}",
"",
]
if self.info:
lines.append("## Info")
for k in sorted(self.info):
lines.append(f"- {k}: `{self.info[k]}`")
lines.append("")
if self.seams:
lines.append("## Seams")
for k, v in self.seams.items():
lines.append(f"- {k}: `{v}`")
lines.append("")
if self.fails:
lines += ["## Failures", ""]
lines += [f"- `{name}`" for name in self.fails]
lines.append("")
if self.warnings:
lines += ["## Warnings (first 20)", ""]
lines += [f"- `{name}`" for name in self.warnings[:20]]
lines.append("")
lines += ["## Objects", ""]
for name in sorted(self.objects):
e = self.objects[name]
lines.append(
f"- `{name}` — {e.get('quality', 'ok')}; "
f"verts={e.get('vertices', '?')}, "
f"tris={e.get('degenerateTris', '?')} degenerate, "
f"influences={e.get('maxInfluences', '?')}, "
f"unweighted={e.get('unweighted', '?')}, "
f"edge={e.get('edgeRatioMin', 1):.2f}.."
f"{e.get('edgeRatioMax', 1):.2f}"
+ (f"; {e.get('note')}" if e.get("note") else "")
)
path = base + ".md"
with open(path, "w") as f:
f.write("\n".join(lines) + "\n")
return path, base + ".json"
def evaluate_object_quality(metrics: dict, is_catalog: bool) -> str:
"""Cheap per-object quality classification for the seed report."""
if not metrics:
return "warn"
if metrics.get("unweighted", 0) > 0 and is_catalog:
return "warn"
if metrics.get("maxInfluences", 0) > 4:
return "fail"
if metrics.get("degenerateTris", 0) > 0:
return "warn"
emin = metrics.get("edgeRatioMin", 1.0)
emax = metrics.get("edgeRatioMax", 1.0)
# Raw ratios are expected to compress for baby/child; flag only extreme
# local distortion. The per-bone expected ratio is evaluated in the
# report writer's caller when available.
if emax > 2.5 or (emin > 0.0 and emin < 0.35):
return "warn"
return "ok"
+257
View File
@@ -0,0 +1,257 @@
"""Age-rig construction and rest-pose transform data.
All matrices are in armature space. The age rig keeps the adult bone names,
hierarchy, roll and orientation; only joint positions and segment lengths
change. This is what makes rotation-only animation retargeting valid.
"""
from __future__ import annotations
import math
import bpy
from mathutils import Matrix, Vector
from . import profiles
def bone_region(name: str) -> dict:
"""Return length/radial/offset profile keys for a Mixamo bone name."""
n = name
low = n.lower()
if n in ("Root", "mixamorig:Hips"):
return {"length": "hipHeight", "radial": "bodyRadial",
"offset": "hipHeight"}
if "spine" in low:
return {"length": "torso", "radial": "bodyRadial",
"offset": "torso"}
if "neck" in low:
return {"length": "torso", "radial": "bodyRadial",
"offset": "torso"}
if ("head" in low or "jaw" in low or "eye" in low or
"teeth" in low or "tongue" in low):
return {"length": "head", "radial": "head", "offset": "head"}
if "bust" in low:
return {"length": "torso", "radial": "bodyRadial",
"offset": "torso"}
if "hair" in low or "j_sec_hair" in low:
return {"length": "head", "radial": "head", "offset": "head"}
if "sleeve" in low:
return {"length": "arm", "radial": "limbRadial",
"offset": "arm"}
if "skirt" in low:
return {"length": "leg", "radial": "bodyRadial",
"offset": "hipWidth"}
if "shoulder" in low:
return {"length": "shoulderWidth", "radial": "limbRadial",
"offset": "shoulderWidth"}
if "upleg" in low or "upperleg" in low:
return {"length": "leg", "radial": "limbRadial",
"offset": "hipWidth"}
if "leg" in low:
return {"length": "leg", "radial": "limbRadial",
"offset": "hipWidth"}
if "foot" in low:
return {"length": "foot", "radial": "limbRadial",
"offset": "leg"}
if "toe" in low:
return {"length": "foot", "radial": "limbRadial",
"offset": "foot"}
if "arm" in low or "hand" in low or "thumb" in low or \
"index" in low or "middle" in low or "ring" in low or \
"pinky" in low:
return {"length": "arm", "radial": "limbRadial",
"offset": "arm"}
return {"length": "torso", "radial": "bodyRadial", "offset": "torso"}
def _depth(bone) -> int:
d = 0
p = bone.parent
while p is not None:
d += 1
p = p.parent
return d
def _unique_name(existing, base):
if base not in existing:
return base
i = 1
while f"{base}.{i:03d}" in existing:
i += 1
return f"{base}.{i:03d}"
def build_age_armature(adult_arm, age: str, sex: str,
profile: dict | None = None,
collection=None):
"""Duplicate *adult_arm* and scale its rest pose into the age rig.
Returns the new armature object. The new object/data are named
``<age>-<sex>`` (adult would keep the legacy sex name; this function is
only used for non-adult seeds).
"""
age = profiles.normalize_age(age)
profile = profile or profiles.profile(age)
stem = profiles.stem(age, sex)
age_arm = adult_arm.copy()
age_arm.data = adult_arm.data.copy()
age_arm.name = stem
age_arm.data.name = stem
(collection or bpy.context.collection).objects.link(age_arm)
# Snapshot adult rest positions before entering edit mode.
adult_head = {b.name: b.head_local.copy() for b in adult_arm.data.bones}
adult_tail = {b.name: b.tail_local.copy() for b in adult_arm.data.bones}
bpy.context.view_layer.objects.active = age_arm
age_arm.select_set(True)
bpy.ops.object.mode_set(mode='EDIT')
ebones = age_arm.data.edit_bones
new_head = {}
new_tail = {}
order = sorted(ebones, key=_depth)
for eb in order:
old_h = adult_head[eb.name]
old_t = adult_tail[eb.name]
direction = old_t - old_h
old_len = direction.length
if old_len <= 1e-6:
new_h = old_h.copy()
new_t = old_t.copy()
new_head[eb.name] = new_h
new_tail[eb.name] = new_t
continue
direction.normalize()
region = bone_region(eb.name)
lscale = float(profile[region["length"]])
rscale = float(profile[region["radial"]])
oscale = float(profile[region["offset"]])
if eb.parent is not None and eb.parent.name in new_head:
pname = eb.parent.name
if eb.use_connect:
new_h = new_tail[pname].copy()
else:
parent_old_h = adult_head[pname]
offset = old_h - parent_old_h
new_h = new_head[pname] + offset * oscale
else:
# Root or a parent-less helper: keep the origin, scale nothing
# laterally here (the profile handles the hips length).
new_h = old_h.copy()
new_len = old_len * lscale
new_t = new_h + direction * new_len
eb.head = new_h
eb.tail = new_t
# roll is intentionally untouched
new_head[eb.name] = new_h.copy()
new_tail[eb.name] = new_t.copy()
bpy.ops.object.mode_set(mode='OBJECT')
age_arm.select_set(False)
return age_arm
def _bone_scale_matrix(lscale: float, rscale: float) -> Matrix:
return Matrix.Diagonal((rscale, lscale, rscale, 1.0))
def rest_transform_data(adult_arm, age_arm, age: str,
profile: dict | None = None) -> dict:
"""Build serializable rest-pose deformation data for every bone."""
age = profiles.normalize_age(age)
profile = profile or profiles.profile(age)
out = {}
for ab in adult_arm.data.bones:
bb = age_arm.data.bones.get(ab.name)
if bb is None:
continue
region = bone_region(ab.name)
lscale = float(profile[region["length"]])
rscale = float(profile[region["radial"]])
f_adult = ab.matrix_local.copy()
f_age = bb.matrix_local.copy()
s = _bone_scale_matrix(lscale, rscale)
d = f_age @ s @ f_adult.inverted()
out[ab.name] = {
"lengthScale": lscale,
"radialScale": rscale,
"fAdult": [list(row) for row in f_adult],
"fAge": [list(row) for row in f_age],
"dMatrix": [list(row) for row in d],
}
return out
def dmatrices_from_data(data: dict) -> dict:
return {name: Matrix(entry["dMatrix"]) for name, entry in data.items()}
def bone_length_ratios(adult_arm, age_arm) -> dict:
out = {}
for ab in adult_arm.data.bones:
bb = age_arm.data.bones.get(ab.name)
if bb is None:
continue
al = (ab.tail_local - ab.head_local).length
bl = (bb.tail_local - bb.head_local).length
out[ab.name] = (bl / al) if al > 1e-9 else 1.0
return out
def validate_rest_orientation(adult_arm, age_arm, tol=1e-4) -> list:
"""Return a list of bones whose normalized rest direction changed."""
bad = []
for ab in adult_arm.data.bones:
bb = age_arm.data.bones.get(ab.name)
if bb is None:
continue
ad = (ab.tail_local - ab.head_local)
bd = (bb.tail_local - bb.head_local)
if ad.length < 1e-3 or bd.length < 1e-3:
continue
ad.normalize()
bd.normalize()
if (ad - bd).length > tol:
bad.append(ab.name)
return bad
def head_pivots(adult_arm, age_arm, head_bone="mixamorig:Head"):
ab = adult_arm.data.bones.get(head_bone)
bb = age_arm.data.bones.get(head_bone)
if not ab or not bb:
return Vector((0, 0, 0)), Vector((0, 0, 0))
return ab.head_local.copy(), bb.head_local.copy()
def scale_hair_armature(hair_arm, adult_head_pivot: Vector,
age_head_pivot: Vector, scale: float):
"""Scale a hair armature uniformly from the adult head to the age head.
Hair armatures are rigidly attached to the body head at runtime; a uniform
scale around the scalp preserves their own bone chain and animations.
"""
bpy.context.view_layer.objects.active = hair_arm
hair_arm.select_set(True)
bpy.ops.object.mode_set(mode='EDIT')
for eb in hair_arm.data.edit_bones:
old_h = eb.head.copy()
old_t = eb.tail.copy()
eb.head = age_head_pivot + (old_h - adult_head_pivot) * scale
eb.tail = age_head_pivot + (old_t - adult_head_pivot) * scale
bpy.ops.object.mode_set(mode='OBJECT')
hair_arm.select_set(False)
def transform_point_uniform(p: Vector, adult_pivot: Vector,
age_pivot: Vector, scale: float) -> Vector:
return age_pivot + (p - adult_pivot) * scale
@@ -0,0 +1,40 @@
"""Vertex-weight utilities for the age converter."""
from __future__ import annotations
import bpy
def limit_vertex_influences(obj, max_influences=4):
"""Keep the strongest N weights per vertex and normalize them to 1."""
if obj.type != 'MESH' or not obj.vertex_groups:
return 0
groups = {g.index: g for g in obj.vertex_groups}
mesh = obj.data
changed = 0
for v in mesh.vertices:
ws = [(g.group, float(g.weight)) for g in v.groups
if g.weight > 0.0 and g.group in groups]
if not ws:
continue
ws.sort(key=lambda p: p[1], reverse=True)
keep = ws[:max_influences]
drop = ws[max_influences:]
total = sum(w for _, w in keep)
if total <= 1e-9:
continue
for gi, _ in drop:
groups[gi].remove([v.index])
for gi, w in keep:
groups[gi].add([v.index], w / total, 'REPLACE')
changed += 1
return changed
def count_max_influences(obj):
if obj.type != 'MESH':
return 0
best = 0
for v in obj.data.vertices:
best = max(best, sum(1 for g in v.groups if g.weight > 0.0))
return best
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@@ -0,0 +1,2 @@
nude=@NUDE_STATE@
source=@NUDE_SRC@
+32 -1
View File
@@ -6,6 +6,11 @@ import json
import mathutils
from mathutils.bvhtree import BVHTree
_THIS_DIR = os.path.dirname(os.path.abspath(__file__))
if _THIS_DIR not in sys.path:
sys.path.insert(0, _THIS_DIR)
import age_profiles
def load_blend_files(clothes_blend_path, body_blend_path):
"""Load objects from blend files and return all loaded objects
@@ -364,6 +369,28 @@ def run_batch_combine():
print(f"Found {len(clothing_layer1)} layer 1 clothing objects")
print(f"Found {len(clothing_layer2)} layer 2 clothing objects")
# Guard against mixing ages/sexes in one pipeline run. The CMake inputs
# are per age/sex; this catches a misnamed file before it bakes nonsense.
ages = {age_profiles.normalize_age(o.get("age", "adult"))
for o in body_objects}
sexes = {str(o.get("sex", "")) for o in body_objects}
if len(ages) != 1 or len(sexes) != 1:
raise RuntimeError(
f"combine_clothes: mixed body ages/sexes: "
f"ages={sorted(ages)} sexes={sorted(sexes)}")
target_age = next(iter(ages))
target_sex = next(iter(sexes))
for o in clothing_layer1 + clothing_layer2:
obj_age = age_profiles.normalize_age(o.get("ref_age", "adult"))
obj_sex = str(o.get("ref_sex", ""))
if obj_age != target_age or obj_sex != target_sex:
raise RuntimeError(
f"combine_clothes: {o.name} is {obj_age}/{obj_sex}, "
f"body is {target_age}/{target_sex}")
# Keep the authoritative band on the source garment.
o["ref_age"] = target_age
o["ref_sex"] = target_sex
body_objects_dict = {obj.name: obj for obj in body_objects}
whitelist = set()
combined_objects = []
@@ -474,7 +501,11 @@ def run_batch_combine():
else:
obj["clothing_tags"] = ""
print(f"Finalized metadata for {obj.name}: layer={obj['layer']}, garments={obj['garments']}, tags={obj['clothing_tags']}")
obj["age"] = target_age
obj["sex"] = target_sex
print(f"Finalized metadata for {obj.name}: age={target_age}, "
f"sex={target_sex}, layer={obj['layer']}, "
f"garments={obj['garments']}, tags={obj['clothing_tags']}")
del obj["_combined_meta"]
+91 -3
View File
@@ -7,6 +7,89 @@ _script_dir = os.path.dirname(os.path.abspath(__file__))
if _script_dir not in sys.path:
sys.path.insert(0, _script_dir)
from transfer_shape_keys import fix_seams_across_objects, fix_normals_across_objects
import age_profiles
def _catalog_objects():
required = ("age", "sex", "slot")
return [o for o in bpy.data.objects
if o.type == 'MESH' and all(p in o for p in required)]
def _own_armature_names():
names = set()
for obj in _catalog_objects():
if obj.get("has_own_armature", False):
name = obj.get("own_armature_name", "")
if name and bpy.data.objects.get(name):
names.add(name)
return names
def consolidate_armatures():
"""Leave exactly one body armature per consolidated blend.
The clothing stages append their own copy of the body rig; Blender
renames those copies to .001/.002/... They are unused and previously
leaked into the export as extra skeletons.
"""
cats = _catalog_objects()
if not cats:
print("WARNING: no catalog objects; cannot consolidate armatures")
return
ages = {age_profiles.normalize_age(o.get("age", "adult"))
for o in cats}
sexes = {str(o.get("sex", "male")) for o in cats}
if len(ages) != 1 or len(sexes) != 1:
raise RuntimeError(
f"mixed ages/sexes in one consolidated blend: "
f"ages={sorted(ages)} sexes={sorted(sexes)}")
age = next(iter(ages))
sex = next(iter(sexes))
expected = age_profiles.armature_name(age, sex)
body = bpy.data.objects.get(expected)
if body is None or body.type != 'ARMATURE':
# Choose the armature with the most catalog children / deform bones.
best = None
best_score = -1
for arm in [o for o in bpy.data.objects if o.type == 'ARMATURE']:
children = sum(1 for o in cats if o.parent == arm)
score = children * 10000 + len(arm.data.bones)
if score > best_score:
best_score = score
best = arm
body = best
if body is None:
raise RuntimeError("no body armature found in consolidated blend")
body.name = expected
body.data.name = expected
own = _own_armature_names()
for obj in cats:
if obj.get("has_own_armature", False):
continue
obj.parent = body
arm_mod = next((m for m in obj.modifiers
if m.type == 'ARMATURE'), None)
if arm_mod is None:
arm_mod = obj.modifiers.new(name="Armature", type='ARMATURE')
arm_mod.object = body
removed = []
for arm in [o for o in bpy.data.objects if o.type == 'ARMATURE']:
if arm.name == body.name or arm.name in own:
continue
removed.append(arm.name)
bpy.data.objects.remove(arm, do_unlink=True)
if removed:
print(f"Removed duplicate body armatures: {removed}")
print(f"Consolidated body armature: '{body.name}' "
f"({len(body.data.bones)} bones), "
f"hair armatures kept: {sorted(own)}")
def process_append(source_files, output_path):
required_props = {"age", "sex", "slot"}
@@ -92,7 +175,8 @@ def process_append(source_files, output_path):
continue
# Normal body part: parent to body armature
arm_name = obj.get("sex")
arm_name = age_profiles.armature_name(
obj.get("age", "adult"), obj.get("sex", "male"))
arm_obj = bpy.data.objects.get(arm_name)
if arm_obj and arm_obj.type == 'ARMATURE':
@@ -121,10 +205,14 @@ def process_append(source_files, output_path):
else:
bpy.data.objects.remove(obj, do_unlink=True)
# 4. Recursive Purge of all unlinked data (Materials, Textures, Meshes)
# 4. Hardening: one body armature, no duplicate clothing-stage copies.
print("\nConsolidating body armatures...")
consolidate_armatures()
# 5. Recursive Purge of all unlinked data (Materials, Textures, Meshes)
bpy.ops.outliner.orphans_purge(do_local_ids=True, do_linked_ids=True, do_recursive=True)
# 5. Fix seams across ALL body parts in the consolidated scene.
# 6. Fix seams across ALL body parts in the consolidated scene.
print("\nFixing seams across all consolidated body parts...")
fix_seams_across_objects()
fix_normals_across_objects()
@@ -0,0 +1,638 @@
{
"age": "baby",
"fails": [],
"info": {
"adultArmature": "female",
"ageArmature": "baby-female",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014"
],
"missing": [],
"scaledLocationCurves": 7028,
"stem": "baby-female"
},
"outputBase": "edited-normal-baby-female.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-female.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 0.7372296166046396,
"edgeRatioMin": 0.3150672796769405,
"maxInfluences": 4,
"note": "",
"polygons": 40,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 69
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 2.153788134245814,
"edgeRatioMin": 0.0842179761594005,
"maxInfluences": 4,
"note": "",
"polygons": 6227,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6578
},
"Body-merged": {
"degenerateTris": 0,
"edgeRatioMax": 2.153788134245814,
"edgeRatioMin": 0.07910523007157484,
"maxInfluences": 4,
"note": "",
"polygons": 8423,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9178
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 0.5943739947353248,
"edgeRatioMin": 0.24871503022916608,
"maxInfluences": 4,
"note": "",
"polygons": 1242,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1194
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 0.6102128302187958,
"edgeRatioMin": 0.23948013201029564,
"maxInfluences": 3,
"note": "",
"polygons": 1280,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1050
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 2.153788134245814,
"edgeRatioMin": 0.0842179761594005,
"maxInfluences": 4,
"note": "",
"polygons": 3701,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 3354
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 2.153788134245814,
"edgeRatioMin": 0.07910523007157484,
"maxInfluences": 4,
"note": "",
"polygons": 4727,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 4383
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 2.153788134245814,
"edgeRatioMin": 0.0842179761594005,
"maxInfluences": 4,
"note": "",
"polygons": 6223,
"quality": "warn",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5550
},
"Cylinder": {
"degenerateTris": 0,
"edgeRatioMax": 102.90996675755198,
"edgeRatioMin": 0.08829058454162445,
"maxInfluences": 0,
"note": "",
"polygons": 595,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 840,
"vertices": 840
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 0.8507524157231209,
"edgeRatioMin": 0.8497737875813667,
"maxInfluences": 1,
"note": "",
"polygons": 3887,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4109
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500001569254199,
"edgeRatioMin": 0.8499997162406219,
"maxInfluences": 1,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8
},
"Hair001": {
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"edgeRatioMax": 0.8653125183616986,
"edgeRatioMin": 0.8197160422662443,
"maxInfluences": 1,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 0.8653125183616986,
"edgeRatioMin": 0.8197160422662443,
"maxInfluences": 2,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.4644834678498582,
"edgeRatioMin": 0.6099711906323935,
"maxInfluences": 4,
"note": "",
"polygons": 726,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"OnepieceCloth": {
"degenerateTris": 0,
"edgeRatioMax": 0.5492324553724546,
"edgeRatioMin": 0.5290424031153619,
"maxInfluences": 3,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 0.5911305932486909,
"edgeRatioMin": 0.2363519411318045,
"maxInfluences": 3,
"note": "",
"polygons": 402,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 608
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 0.7959426635498152,
"edgeRatioMin": 0.07910523007157484,
"maxInfluences": 4,
"note": "",
"polygons": 1026,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1029
},
"bra1": {
"degenerateTris": 0,
"edgeRatioMax": 0.850017759730551,
"edgeRatioMin": 0.8499810981151088,
"maxInfluences": 1,
"note": "",
"polygons": 430,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 419
},
"bra2": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500176808030321,
"edgeRatioMin": 0.8499719662092197,
"maxInfluences": 1,
"note": "",
"polygons": 506,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 524
},
"bra3": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500183886242741,
"edgeRatioMin": 0.8499869218274825,
"maxInfluences": 1,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"bra4": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500183886242741,
"edgeRatioMin": 0.8499869218274825,
"maxInfluences": 1,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"panties": {
"degenerateTris": 0,
"edgeRatioMax": 389.90044750135564,
"edgeRatioMin": 0.1344951283772418,
"maxInfluences": 0,
"note": "",
"polygons": 674,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 797,
"vertices": 797
},
"panties-full": {
"degenerateTris": 0,
"edgeRatioMax": 9.037905091399436,
"edgeRatioMin": 0.09492642747770344,
"maxInfluences": 0,
"note": "",
"polygons": 337,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 425,
"vertices": 425
},
"panties2": {
"degenerateTris": 0,
"edgeRatioMax": 73.44866646636162,
"edgeRatioMin": 0.039480502681632265,
"maxInfluences": 0,
"note": "",
"polygons": 1266,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 1328,
"vertices": 1328
},
"panties2-full": {
"degenerateTris": 0,
"edgeRatioMax": 69.03029060930521,
"edgeRatioMin": 0.12109997869211511,
"maxInfluences": 0,
"note": "",
"polygons": 507,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 558,
"vertices": 558
},
"panties3": {
"degenerateTris": 0,
"edgeRatioMax": 56.096226750526704,
"edgeRatioMin": 0.07317455801311457,
"maxInfluences": 0,
"note": "",
"polygons": 758,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 820,
"vertices": 820
},
"panties4": {
"degenerateTris": 0,
"edgeRatioMax": 59.134504340321854,
"edgeRatioMin": 0.07317455801311457,
"maxInfluences": 0,
"note": "",
"polygons": 690,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 752,
"vertices": 752
},
"panties5": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500240796533016,
"edgeRatioMin": 0.8499814844536061,
"maxInfluences": 1,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties6": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500154180994606,
"edgeRatioMin": 0.8499882205989492,
"maxInfluences": 1,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties7": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500126347595567,
"edgeRatioMin": 0.849978243664894,
"maxInfluences": 1,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 1.5538312559806804,
"edgeRatioMin": 0.26002334716847597,
"maxInfluences": 3,
"note": "",
"polygons": 414,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 414
},
"skirt1": {
"degenerateTris": 0,
"edgeRatioMax": 0.5322821714343262,
"edgeRatioMin": 0.27078238670490873,
"maxInfluences": 3,
"note": "",
"polygons": 132,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"skirt2": {
"degenerateTris": 0,
"edgeRatioMax": 0.5392819893864378,
"edgeRatioMin": 0.2767377972392573,
"maxInfluences": 3,
"note": "",
"polygons": 154,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 176
},
"skirt3": {
"degenerateTris": 0,
"edgeRatioMax": 0.5319295543088763,
"edgeRatioMin": 0.2734056437018691,
"maxInfluences": 3,
"note": "",
"polygons": 132,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"top1": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500186043293043,
"edgeRatioMin": 0.8499912680582199,
"maxInfluences": 1,
"note": "",
"polygons": 860,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 852
},
"top2": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500086443486258,
"edgeRatioMin": 0.8499937873756263,
"maxInfluences": 1,
"note": "",
"polygons": 876,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
},
"top3": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500086443486258,
"edgeRatioMin": 0.8499937873756263,
"maxInfluences": 1,
"note": "",
"polygons": 876,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 252,
"ageBones": 252,
"profile": {
"arm": 0.3,
"bodyRadial": 0.55,
"foot": 0.55,
"head": 0.85,
"headBulge": 1.08,
"hipHeight": 0.28,
"hipWidth": 0.55,
"leg": 0.26,
"limbRadial": 0.5,
"shoulderWidth": 0.5,
"torso": 0.3,
"walkSpeedScale": 0.0
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 3697,
"examples": [
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0694,
0.0172,
1.3783
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0694,
0.0172,
1.3783
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
0.0001,
-0.0385,
1.5529
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
-0.0001,
-0.0385,
1.5529
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.0012,
-0.0342,
1.5629
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.001,
-0.0343,
1.5628
]
}
],
"maxGap": 5.9825688860243066e-06,
"snappedVertices": 95
},
"sex": "female",
"status": "warn",
"stem": "baby-female",
"timestamp": 1793419311,
"warnings": [
"Accessory",
"Body",
"Body-merged",
"Body_shapes",
"BodyBottom",
"BodyFeet",
"BodyTop",
"BodyTopRobe",
"Shoes",
"Tops",
"BodyTop",
"BodyBottom",
"Cylinder",
"panties",
"panties-full",
"panties2",
"panties2-full",
"panties3",
"panties4",
"skirt1",
"skirt2",
"skirt3",
"BodyFeet",
"shoes1"
]
}
@@ -0,0 +1,85 @@
# Conversion Report — baby / female
- Stem: `baby-female`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 37
- Warnings: 24
- Fails: 0
## Info
- adultArmature: `female`
- ageArmature: `baby-female`
- animations: `{'scaledLocationCurves': 7028, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'baby-female'}`
- outputBase: `edited-normal-baby-female.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-female.blend`
## Seams
- coincidentGroups: `3697`
- snappedVertices: `95`
- maxGap: `5.9825688860243066e-06`
- examples: `[{'position': [0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0012, -0.0342, 1.5629], 'gap': 3e-06, 'objects': ['Hair2']}, {'position': [-0.001, -0.0343, 1.5628], 'gap': 3e-06, 'objects': ['Hair2']}]`
## Warnings (first 20)
- `Accessory`
- `Body`
- `Body-merged`
- `Body_shapes`
- `BodyBottom`
- `BodyFeet`
- `BodyTop`
- `BodyTopRobe`
- `Shoes`
- `Tops`
- `BodyTop`
- `BodyBottom`
- `Cylinder`
- `panties`
- `panties-full`
- `panties2`
- `panties2-full`
- `panties3`
- `panties4`
- `skirt1`
## Objects
- `Accessory` — warn; verts=69, tris=0 degenerate, influences=4, unweighted=0, edge=0.32..0.74
- `Body` — warn; verts=6578, tris=0 degenerate, influences=4, unweighted=0, edge=0.08..2.15
- `Body-merged` — warn; verts=9178, tris=0 degenerate, influences=4, unweighted=0, edge=0.08..2.15
- `BodyBottom` — warn; verts=1194, tris=0 degenerate, influences=4, unweighted=0, edge=0.25..0.59
- `BodyFeet` — warn; verts=1050, tris=0 degenerate, influences=3, unweighted=0, edge=0.24..0.61
- `BodyTop` — warn; verts=3354, tris=0 degenerate, influences=4, unweighted=0, edge=0.08..2.15
- `BodyTopRobe` — warn; verts=4383, tris=0 degenerate, influences=4, unweighted=0, edge=0.08..2.15
- `Body_shapes` — warn; verts=5550, tris=0 degenerate, influences=4, unweighted=0, edge=0.08..2.15
- `Cylinder` — warn; verts=840, tris=0 degenerate, influences=0, unweighted=840, edge=0.09..102.91
- `Face` — ok; verts=4109, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `Hair` — ok; verts=8, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `Hair001` — ok; verts=8673, tris=0 degenerate, influences=1, unweighted=0, edge=0.82..0.87
- `Hair2` — ok; verts=8673, tris=0 degenerate, influences=2, unweighted=0, edge=0.82..0.87
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=0.61..1.46
- `OnepieceCloth` — ok; verts=6, tris=0 degenerate, influences=3, unweighted=0, edge=0.53..0.55
- `Shoes` — warn; verts=608, tris=0 degenerate, influences=3, unweighted=0, edge=0.24..0.59
- `Tops` — warn; verts=1029, tris=0 degenerate, influences=4, unweighted=0, edge=0.08..0.80
- `bra1` — ok; verts=419, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `bra2` — ok; verts=524, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `bra3` — ok; verts=450, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `bra4` — ok; verts=450, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `panties` — warn; verts=797, tris=0 degenerate, influences=0, unweighted=797, edge=0.13..389.90
- `panties-full` — warn; verts=425, tris=0 degenerate, influences=0, unweighted=425, edge=0.09..9.04
- `panties2` — warn; verts=1328, tris=0 degenerate, influences=0, unweighted=1328, edge=0.04..73.45
- `panties2-full` — warn; verts=558, tris=0 degenerate, influences=0, unweighted=558, edge=0.12..69.03
- `panties3` — warn; verts=820, tris=0 degenerate, influences=0, unweighted=820, edge=0.07..56.10
- `panties4` — warn; verts=752, tris=0 degenerate, influences=0, unweighted=752, edge=0.07..59.13
- `panties5` — ok; verts=758, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `panties6` — ok; verts=758, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `panties7` — ok; verts=758, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `shoes1` — warn; verts=414, tris=0 degenerate, influences=3, unweighted=0, edge=0.26..1.55
- `skirt1` — warn; verts=154, tris=0 degenerate, influences=3, unweighted=0, edge=0.27..0.53
- `skirt2` — warn; verts=176, tris=0 degenerate, influences=3, unweighted=0, edge=0.28..0.54
- `skirt3` — warn; verts=154, tris=0 degenerate, influences=3, unweighted=0, edge=0.27..0.53
- `top1` — ok; verts=852, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `top2` — ok; verts=854, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `top3` — ok; verts=854, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
@@ -0,0 +1,491 @@
{
"age": "baby",
"fails": [],
"info": {
"adultArmature": "male",
"ageArmature": "baby-male",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014",
"Armature|mixamo.com|Layer0.012"
],
"missing": [],
"scaledLocationCurves": 7601,
"stem": "baby-male"
},
"outputBase": "edited-normal-baby-male.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-male.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 0.6591322275489071,
"edgeRatioMin": 0.2294774279830071,
"maxInfluences": 4,
"note": "",
"polygons": 111,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 145
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 2.7944548668408027,
"edgeRatioMin": 0.09792195397903704,
"maxInfluences": 4,
"note": "",
"polygons": 6232,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 6584
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 0.696915448832056,
"edgeRatioMin": 0.2475168552675534,
"maxInfluences": 4,
"note": "",
"polygons": 1228,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1181
},
"BodyBottomPants": {
"degenerateTris": 0,
"edgeRatioMax": 0.8123872063883257,
"edgeRatioMin": 0.2475168552675534,
"maxInfluences": 4,
"note": "",
"polygons": 972,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1133
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 0.6102393851343675,
"edgeRatioMin": 0.22574066520587047,
"maxInfluences": 3,
"note": "",
"polygons": 1274,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1392
},
"BodyFeetPants": {
"degenerateTris": 48,
"edgeRatioMax": 0.6102393851343675,
"edgeRatioMin": 0.2095881183386803,
"maxInfluences": 3,
"note": "",
"polygons": 1466,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1602
},
"BodyFeetPantsShoes": {
"degenerateTris": 48,
"edgeRatioMax": 0.6017141327128214,
"edgeRatioMin": 0.2095881183386803,
"maxInfluences": 3,
"note": "",
"polygons": 830,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1048
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 2.7944548668408027,
"edgeRatioMin": 0.09792195397903704,
"maxInfluences": 4,
"note": "",
"polygons": 3726,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 3373
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 2.694739629684512,
"edgeRatioMin": 0.04884643632625867,
"maxInfluences": 4,
"note": "",
"polygons": 5384,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 5046
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 2.7944548668408027,
"edgeRatioMin": 0.09792195397903704,
"maxInfluences": 4,
"note": "",
"polygons": 6228,
"quality": "warn",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5556
},
"Bottoms": {
"degenerateTris": 0,
"edgeRatioMax": 0.8123872063883257,
"edgeRatioMin": 0.2095881183386803,
"maxInfluences": 4,
"note": "",
"polygons": 826,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 942
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 0.8501110244008585,
"edgeRatioMin": 0.8499080602231018,
"maxInfluences": 1,
"note": "",
"polygons": 3839,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4045
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 0.8500001087034722,
"edgeRatioMin": 0.8499998996166309,
"maxInfluences": 1,
"note": "",
"polygons": 4,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 0.8932439134046963,
"edgeRatioMin": 0.8193953530826958,
"maxInfluences": 2,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.4800221295791642,
"edgeRatioMin": 0.6036557832095256,
"maxInfluences": 4,
"note": "",
"polygons": 724,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"Panties001": {
"degenerateTris": 0,
"edgeRatioMax": 0.6962243553417347,
"edgeRatioMin": 0.2658767663648385,
"maxInfluences": 4,
"note": "",
"polygons": 604,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 582
},
"Pants0001": {
"degenerateTris": 0,
"edgeRatioMax": 1.651774029445214,
"edgeRatioMin": 0.2253732629144712,
"maxInfluences": 4,
"note": "",
"polygons": 898,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 915
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 0.6017141327128214,
"edgeRatioMin": 0.39686482033435044,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 1.6309442432828267,
"edgeRatioMin": 0.04884643632625867,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"TopsEdited": {
"degenerateTris": 0,
"edgeRatioMax": 1.6309442432828267,
"edgeRatioMin": 0.04884643632625867,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"coat": {
"degenerateTris": 0,
"edgeRatioMax": 1.5376462038278786,
"edgeRatioMin": 0.14071060392477913,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"hair0001": {
"degenerateTris": 0,
"edgeRatioMax": 2.322546280419375,
"edgeRatioMin": 0.6481636259388702,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0002": {
"degenerateTris": 0,
"edgeRatioMax": 2.322546280419375,
"edgeRatioMin": 0.6481636259388702,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0003": {
"degenerateTris": 0,
"edgeRatioMax": 1.0,
"edgeRatioMin": 1.0,
"maxInfluences": 0,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 0.5819192631554228,
"edgeRatioMin": 0.36626946181073133,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 242,
"ageBones": 242,
"profile": {
"arm": 0.3,
"bodyRadial": 0.55,
"foot": 0.55,
"head": 0.85,
"headBulge": 1.08,
"hipHeight": 0.28,
"hipWidth": 0.55,
"leg": 0.26,
"limbRadial": 0.5,
"shoulderWidth": 0.5,
"torso": 0.3,
"walkSpeedScale": 0.0
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 5119,
"examples": [
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
-0.0184,
1.5008
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
0.0633,
0.0369,
1.6496
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
-0.0633,
0.0369,
1.6496
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0636,
0.0319,
1.6457
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0698,
0.021,
1.649
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0716,
0.0206,
1.6529
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0636,
0.0319,
1.6457
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0698,
0.021,
1.649
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0716,
0.0206,
1.6529
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
0.0002,
-0.0352,
1.8214
]
}
],
"maxGap": 6.834857277971055e-06,
"snappedVertices": 204
},
"sex": "male",
"status": "warn",
"stem": "baby-male",
"timestamp": 1793419306,
"warnings": [
"Accessory",
"Body",
"Body_shapes",
"BodyBottom",
"BodyBottomPants",
"BodyFeet",
"BodyFeetPants",
"BodyFeetPantsShoes",
"BodyTop",
"BodyTopRobe",
"Bottoms",
"Tops",
"TopsEdited",
"coat",
"Panties001",
"Pants0001",
"BodyFeet"
]
}
@@ -0,0 +1,70 @@
# Conversion Report — baby / male
- Stem: `baby-male`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 25
- Warnings: 17
- Fails: 0
## Info
- adultArmature: `male`
- ageArmature: `baby-male`
- animations: `{'scaledLocationCurves': 7601, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014', 'Armature|mixamo.com|Layer0.012'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'baby-male'}`
- outputBase: `edited-normal-baby-male.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-male.blend`
## Seams
- coincidentGroups: `5119`
- snappedVertices: `204`
- maxGap: `6.834857277971055e-06`
- examples: `[{'position': [0.0, -0.0184, 1.5008], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0633, 0.0369, 1.6496], 'gap': 1e-06, 'objects': ['BodyTop', 'Face']}, {'position': [-0.0633, 0.0369, 1.6496], 'gap': 1e-06, 'objects': ['BodyTop', 'Face']}, {'position': [0.0636, 0.0319, 1.6457], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0698, 0.021, 1.649], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0716, 0.0206, 1.6529], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0636, 0.0319, 1.6457], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0698, 0.021, 1.649], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0716, 0.0206, 1.6529], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0002, -0.0352, 1.8214], 'gap': 2e-06, 'objects': ['Hair2']}]`
## Warnings (first 20)
- `Accessory`
- `Body`
- `Body_shapes`
- `BodyBottom`
- `BodyBottomPants`
- `BodyFeet`
- `BodyFeetPants`
- `BodyFeetPantsShoes`
- `BodyTop`
- `BodyTopRobe`
- `Bottoms`
- `Tops`
- `TopsEdited`
- `coat`
- `Panties001`
- `Pants0001`
- `BodyFeet`
## Objects
- `Accessory` — warn; verts=145, tris=0 degenerate, influences=4, unweighted=0, edge=0.23..0.66
- `Body` — warn; verts=6584, tris=0 degenerate, influences=4, unweighted=0, edge=0.10..2.79
- `BodyBottom` — warn; verts=1181, tris=0 degenerate, influences=4, unweighted=0, edge=0.25..0.70
- `BodyBottomPants` — warn; verts=1133, tris=0 degenerate, influences=4, unweighted=0, edge=0.25..0.81
- `BodyFeet` — warn; verts=1392, tris=0 degenerate, influences=3, unweighted=0, edge=0.23..0.61
- `BodyFeetPants` — warn; verts=1602, tris=48 degenerate, influences=3, unweighted=0, edge=0.21..0.61
- `BodyFeetPantsShoes` — warn; verts=1048, tris=48 degenerate, influences=3, unweighted=0, edge=0.21..0.60
- `BodyTop` — warn; verts=3373, tris=0 degenerate, influences=4, unweighted=0, edge=0.10..2.79
- `BodyTopRobe` — warn; verts=5046, tris=0 degenerate, influences=4, unweighted=0, edge=0.05..2.69
- `Body_shapes` — warn; verts=5556, tris=0 degenerate, influences=4, unweighted=0, edge=0.10..2.79
- `Bottoms` — warn; verts=942, tris=0 degenerate, influences=4, unweighted=0, edge=0.21..0.81
- `Face` — ok; verts=4045, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `Hair` — ok; verts=9, tris=0 degenerate, influences=1, unweighted=0, edge=0.85..0.85
- `Hair2` — ok; verts=7022, tris=0 degenerate, influences=2, unweighted=0, edge=0.82..0.89
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=0.60..1.48
- `Panties001` — warn; verts=582, tris=0 degenerate, influences=4, unweighted=0, edge=0.27..0.70
- `Pants0001` — warn; verts=915, tris=0 degenerate, influences=4, unweighted=0, edge=0.23..1.65
- `Shoes` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=0.40..0.60
- `Tops` — warn; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.05..1.63
- `TopsEdited` — warn; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.05..1.63
- `coat` — warn; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.14..1.54
- `hair0001` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=0.65..2.32
- `hair0002` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=0.65..2.32
- `hair0003` — ok; verts=7022, tris=0 degenerate, influences=0, unweighted=0, edge=1.00..1.00
- `shoes1` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=0.37..0.58
@@ -0,0 +1,627 @@
{
"age": "child",
"fails": [],
"info": {
"adultArmature": "female",
"ageArmature": "child-female",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014"
],
"missing": [],
"scaledLocationCurves": 7028,
"stem": "child-female"
},
"outputBase": "edited-normal-child-female.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-female.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 0.7898433968486418,
"edgeRatioMin": 0.49563877021449726,
"maxInfluences": 4,
"note": "",
"polygons": 40,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 69
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 1.5936254360808924,
"edgeRatioMin": 0.35974842621764863,
"maxInfluences": 4,
"note": "",
"polygons": 6227,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6578
},
"Body-merged": {
"degenerateTris": 0,
"edgeRatioMax": 1.5936254360808924,
"edgeRatioMin": 0.35974842621764863,
"maxInfluences": 4,
"note": "",
"polygons": 8423,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9178
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 0.7850192237493911,
"edgeRatioMin": 0.5419409362099876,
"maxInfluences": 4,
"note": "",
"polygons": 1242,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1194
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 0.7839441718995033,
"edgeRatioMin": 0.5345308894982719,
"maxInfluences": 3,
"note": "",
"polygons": 1280,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1050
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 1.5936254360808924,
"edgeRatioMin": 0.35974842621764863,
"maxInfluences": 4,
"note": "",
"polygons": 3701,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 3354
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 1.5936254360808924,
"edgeRatioMin": 0.35974842621764863,
"maxInfluences": 4,
"note": "",
"polygons": 4727,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 4383
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 1.5936254360808924,
"edgeRatioMin": 0.35974842621764863,
"maxInfluences": 4,
"note": "",
"polygons": 6223,
"quality": "ok",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5550
},
"Cylinder": {
"degenerateTris": 0,
"edgeRatioMax": 55.52669888099699,
"edgeRatioMin": 0.3728675302592677,
"maxInfluences": 0,
"note": "",
"polygons": 595,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 840,
"vertices": 840
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 0.9209191562868269,
"edgeRatioMin": 0.9194440137740598,
"maxInfluences": 1,
"note": "",
"polygons": 3887,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4109
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 0.9200007036314336,
"edgeRatioMin": 0.9199996884063618,
"maxInfluences": 1,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8
},
"Hair001": {
"degenerateTris": 0,
"edgeRatioMax": 0.9580249853514248,
"edgeRatioMin": 0.8921870820834138,
"maxInfluences": 1,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9580249853514248,
"edgeRatioMin": 0.8921870820834138,
"maxInfluences": 2,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.243301152005224,
"edgeRatioMin": 0.7996069035600766,
"maxInfluences": 4,
"note": "",
"polygons": 726,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"OnepieceCloth": {
"degenerateTris": 0,
"edgeRatioMax": 0.7795104096985646,
"edgeRatioMin": 0.7657916805350437,
"maxInfluences": 3,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 0.7710505397361299,
"edgeRatioMin": 0.5274789367897975,
"maxInfluences": 3,
"note": "",
"polygons": 402,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 608
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 0.8665602233865596,
"edgeRatioMin": 0.44064144963083524,
"maxInfluences": 4,
"note": "",
"polygons": 1026,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1029
},
"bra1": {
"degenerateTris": 0,
"edgeRatioMax": 0.920044969946938,
"edgeRatioMin": 0.9199654645832204,
"maxInfluences": 1,
"note": "",
"polygons": 430,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 419
},
"bra2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9200462644396492,
"edgeRatioMin": 0.9199754607547745,
"maxInfluences": 1,
"note": "",
"polygons": 506,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 524
},
"bra3": {
"degenerateTris": 0,
"edgeRatioMax": 0.9200246096786325,
"edgeRatioMin": 0.9199754607547745,
"maxInfluences": 1,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"bra4": {
"degenerateTris": 0,
"edgeRatioMax": 0.9200246096786325,
"edgeRatioMin": 0.9199754607547745,
"maxInfluences": 1,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"panties": {
"degenerateTris": 0,
"edgeRatioMax": 211.10052027794262,
"edgeRatioMin": 0.19951643125297738,
"maxInfluences": 0,
"note": "",
"polygons": 674,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 797,
"vertices": 797
},
"panties-full": {
"degenerateTris": 0,
"edgeRatioMax": 7.322137784611612,
"edgeRatioMin": 0.21340035981963004,
"maxInfluences": 0,
"note": "",
"polygons": 337,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 425,
"vertices": 425
},
"panties2": {
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"edgeRatioMax": 39.470945630173105,
"edgeRatioMin": 0.21985285672118582,
"maxInfluences": 0,
"note": "",
"polygons": 1266,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 1328,
"vertices": 1328
},
"panties2-full": {
"degenerateTris": 0,
"edgeRatioMax": 36.99110437234406,
"edgeRatioMin": 0.10284348688443892,
"maxInfluences": 0,
"note": "",
"polygons": 507,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 558,
"vertices": 558
},
"panties3": {
"degenerateTris": 0,
"edgeRatioMax": 30.204732645010235,
"edgeRatioMin": 0.20627087124391974,
"maxInfluences": 0,
"note": "",
"polygons": 758,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 820,
"vertices": 820
},
"panties4": {
"degenerateTris": 0,
"edgeRatioMax": 31.683176789997283,
"edgeRatioMin": 0.1989474077553321,
"maxInfluences": 0,
"note": "",
"polygons": 690,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 752,
"vertices": 752
},
"panties5": {
"degenerateTris": 0,
"edgeRatioMax": 5.895118610080954,
"edgeRatioMin": 0.6048716072518844,
"maxInfluences": 3,
"note": "",
"polygons": 698,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties6": {
"degenerateTris": 0,
"edgeRatioMax": 7.880647390006613,
"edgeRatioMin": 0.6250818099712813,
"maxInfluences": 3,
"note": "",
"polygons": 698,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties7": {
"degenerateTris": 0,
"edgeRatioMax": 7.880647390006613,
"edgeRatioMin": 0.6400929469228386,
"maxInfluences": 3,
"note": "",
"polygons": 698,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 0.9595848242017094,
"edgeRatioMin": 0.5492882605967488,
"maxInfluences": 3,
"note": "",
"polygons": 414,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 414
},
"skirt1": {
"degenerateTris": 0,
"edgeRatioMax": 1.3290984484841972,
"edgeRatioMin": 0.3753802859501542,
"maxInfluences": 4,
"note": "",
"polygons": 132,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"skirt2": {
"degenerateTris": 0,
"edgeRatioMax": 1.4244777332130143,
"edgeRatioMin": 0.3753802859501542,
"maxInfluences": 4,
"note": "",
"polygons": 154,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 176
},
"skirt3": {
"degenerateTris": 0,
"edgeRatioMax": 1.268563086876801,
"edgeRatioMin": 0.37917544169158424,
"maxInfluences": 4,
"note": "",
"polygons": 132,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"top1": {
"degenerateTris": 0,
"edgeRatioMax": 7.0781828943354546,
"edgeRatioMin": 0.7089442731001407,
"maxInfluences": 1,
"note": "",
"polygons": 860,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 852
},
"top2": {
"degenerateTris": 0,
"edgeRatioMax": 7.0781828943354546,
"edgeRatioMin": 0.7089442731001407,
"maxInfluences": 1,
"note": "",
"polygons": 876,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
},
"top3": {
"degenerateTris": 0,
"edgeRatioMax": 7.0781828943354546,
"edgeRatioMin": 0.7089442731001407,
"maxInfluences": 1,
"note": "",
"polygons": 876,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 252,
"ageBones": 252,
"profile": {
"arm": 0.6,
"bodyRadial": 0.78,
"foot": 0.75,
"head": 0.92,
"headBulge": 1.03,
"hipHeight": 0.55,
"hipWidth": 0.72,
"leg": 0.55,
"limbRadial": 0.72,
"shoulderWidth": 0.7,
"torso": 0.62,
"walkSpeedScale": 0.75
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 3697,
"examples": [
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0694,
0.0172,
1.3783
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0694,
0.0172,
1.3783
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
0.0001,
-0.0385,
1.5529
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
-0.0001,
-0.0385,
1.5529
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.0012,
-0.0342,
1.5629
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.001,
-0.0343,
1.5628
]
}
],
"maxGap": 6.470887154236068e-06,
"snappedVertices": 95
},
"sex": "female",
"status": "warn",
"stem": "child-female",
"timestamp": 1793419297,
"warnings": [
"top1",
"top2",
"top3",
"Cylinder",
"panties",
"panties-full",
"panties2",
"panties2-full",
"panties3",
"panties4",
"panties5",
"panties6",
"panties7"
]
}
@@ -0,0 +1,78 @@
# Conversion Report — child / female
- Stem: `child-female`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 37
- Warnings: 13
- Fails: 0
## Info
- adultArmature: `female`
- ageArmature: `child-female`
- animations: `{'scaledLocationCurves': 7028, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'child-female'}`
- outputBase: `edited-normal-child-female.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-female.blend`
## Seams
- coincidentGroups: `3697`
- snappedVertices: `95`
- maxGap: `6.470887154236068e-06`
- examples: `[{'position': [0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0012, -0.0342, 1.5629], 'gap': 3e-06, 'objects': ['Hair2']}, {'position': [-0.001, -0.0343, 1.5628], 'gap': 3e-06, 'objects': ['Hair2']}]`
## Warnings (first 20)
- `top1`
- `top2`
- `top3`
- `Cylinder`
- `panties`
- `panties-full`
- `panties2`
- `panties2-full`
- `panties3`
- `panties4`
- `panties5`
- `panties6`
- `panties7`
## Objects
- `Accessory` — ok; verts=69, tris=0 degenerate, influences=4, unweighted=0, edge=0.50..0.79
- `Body` — ok; verts=6578, tris=0 degenerate, influences=4, unweighted=0, edge=0.36..1.59
- `Body-merged` — ok; verts=9178, tris=0 degenerate, influences=4, unweighted=0, edge=0.36..1.59
- `BodyBottom` — ok; verts=1194, tris=0 degenerate, influences=4, unweighted=0, edge=0.54..0.79
- `BodyFeet` — ok; verts=1050, tris=0 degenerate, influences=3, unweighted=0, edge=0.53..0.78
- `BodyTop` — ok; verts=3354, tris=0 degenerate, influences=4, unweighted=0, edge=0.36..1.59
- `BodyTopRobe` — ok; verts=4383, tris=0 degenerate, influences=4, unweighted=0, edge=0.36..1.59
- `Body_shapes` — ok; verts=5550, tris=0 degenerate, influences=4, unweighted=0, edge=0.36..1.59
- `Cylinder` — warn; verts=840, tris=0 degenerate, influences=0, unweighted=840, edge=0.37..55.53
- `Face` — ok; verts=4109, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `Hair` — ok; verts=8, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `Hair001` — ok; verts=8673, tris=0 degenerate, influences=1, unweighted=0, edge=0.89..0.96
- `Hair2` — ok; verts=8673, tris=0 degenerate, influences=2, unweighted=0, edge=0.89..0.96
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=0.80..1.24
- `OnepieceCloth` — ok; verts=6, tris=0 degenerate, influences=3, unweighted=0, edge=0.77..0.78
- `Shoes` — ok; verts=608, tris=0 degenerate, influences=3, unweighted=0, edge=0.53..0.77
- `Tops` — ok; verts=1029, tris=0 degenerate, influences=4, unweighted=0, edge=0.44..0.87
- `bra1` — ok; verts=419, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `bra2` — ok; verts=524, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `bra3` — ok; verts=450, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `bra4` — ok; verts=450, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `panties` — warn; verts=797, tris=0 degenerate, influences=0, unweighted=797, edge=0.20..211.10
- `panties-full` — warn; verts=425, tris=0 degenerate, influences=0, unweighted=425, edge=0.21..7.32
- `panties2` — warn; verts=1328, tris=0 degenerate, influences=0, unweighted=1328, edge=0.22..39.47
- `panties2-full` — warn; verts=558, tris=0 degenerate, influences=0, unweighted=558, edge=0.10..36.99
- `panties3` — warn; verts=820, tris=0 degenerate, influences=0, unweighted=820, edge=0.21..30.20
- `panties4` — warn; verts=752, tris=0 degenerate, influences=0, unweighted=752, edge=0.20..31.68
- `panties5` — warn; verts=758, tris=0 degenerate, influences=3, unweighted=0, edge=0.60..5.90
- `panties6` — warn; verts=758, tris=0 degenerate, influences=3, unweighted=0, edge=0.63..7.88
- `panties7` — warn; verts=758, tris=0 degenerate, influences=3, unweighted=0, edge=0.64..7.88
- `shoes1` — ok; verts=414, tris=0 degenerate, influences=3, unweighted=0, edge=0.55..0.96
- `skirt1` — ok; verts=154, tris=0 degenerate, influences=4, unweighted=0, edge=0.38..1.33
- `skirt2` — ok; verts=176, tris=0 degenerate, influences=4, unweighted=0, edge=0.38..1.42
- `skirt3` — ok; verts=154, tris=0 degenerate, influences=4, unweighted=0, edge=0.38..1.27
- `top1` — warn; verts=852, tris=0 degenerate, influences=1, unweighted=0, edge=0.71..7.08
- `top2` — warn; verts=854, tris=0 degenerate, influences=1, unweighted=0, edge=0.71..7.08
- `top3` — warn; verts=854, tris=0 degenerate, influences=1, unweighted=0, edge=0.71..7.08
@@ -0,0 +1,485 @@
{
"age": "child",
"fails": [],
"info": {
"adultArmature": "male",
"ageArmature": "child-male",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014",
"Armature|mixamo.com|Layer0.012"
],
"missing": [],
"scaledLocationCurves": 7601,
"stem": "child-male"
},
"outputBase": "edited-normal-child-male.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-male.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 0.7935740735522747,
"edgeRatioMin": 0.478987783805106,
"maxInfluences": 4,
"note": "",
"polygons": 111,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 145
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 1.9536679047270835,
"edgeRatioMin": 0.33440855736119546,
"maxInfluences": 4,
"note": "",
"polygons": 6232,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 6584
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 0.8216992678030084,
"edgeRatioMin": 0.5410301282339429,
"maxInfluences": 4,
"note": "",
"polygons": 1228,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1181
},
"BodyBottomPants": {
"degenerateTris": 0,
"edgeRatioMax": 0.86670117423969,
"edgeRatioMin": 0.5410301282339429,
"maxInfluences": 4,
"note": "",
"polygons": 972,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1133
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 0.7839642922675355,
"edgeRatioMin": 0.5255821222248701,
"maxInfluences": 3,
"note": "",
"polygons": 1274,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1392
},
"BodyFeetPants": {
"degenerateTris": 48,
"edgeRatioMax": 0.7839642922675355,
"edgeRatioMin": 0.513176300659891,
"maxInfluences": 3,
"note": "",
"polygons": 1466,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1602
},
"BodyFeetPantsShoes": {
"degenerateTris": 48,
"edgeRatioMax": 0.7799605112083939,
"edgeRatioMin": 0.513176300659891,
"maxInfluences": 3,
"note": "",
"polygons": 830,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1048
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 1.9536679047270835,
"edgeRatioMin": 0.33440855736119546,
"maxInfluences": 4,
"note": "",
"polygons": 3726,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 3373
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 1.8102305567029533,
"edgeRatioMin": 0.26171116386651677,
"maxInfluences": 4,
"note": "",
"polygons": 5384,
"quality": "warn",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 5046
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 1.9536679047270835,
"edgeRatioMin": 0.33440855736119546,
"maxInfluences": 4,
"note": "",
"polygons": 6228,
"quality": "warn",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5556
},
"Bottoms": {
"degenerateTris": 0,
"edgeRatioMax": 0.86670117423969,
"edgeRatioMin": 0.513176300659891,
"maxInfluences": 4,
"note": "",
"polygons": 826,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 942
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 0.9201631088272872,
"edgeRatioMin": 0.9197675922571078,
"maxInfluences": 1,
"note": "",
"polygons": 3839,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4045
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 0.9200000519776095,
"edgeRatioMin": 0.9199996919846277,
"maxInfluences": 1,
"note": "",
"polygons": 4,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9421731351522475,
"edgeRatioMin": 0.8873110924578558,
"maxInfluences": 2,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.2562402728849387,
"edgeRatioMin": 0.7903516292481316,
"maxInfluences": 4,
"note": "",
"polygons": 724,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"Panties001": {
"degenerateTris": 0,
"edgeRatioMax": 0.8213261947723751,
"edgeRatioMin": 0.5459879769698383,
"maxInfluences": 4,
"note": "",
"polygons": 604,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 582
},
"Pants0001": {
"degenerateTris": 0,
"edgeRatioMax": 1.0359715012588415,
"edgeRatioMin": 0.5209577970985301,
"maxInfluences": 4,
"note": "",
"polygons": 898,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 915
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 0.7799605112083939,
"edgeRatioMin": 0.6458808184096261,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 1.3836635660461891,
"edgeRatioMin": 0.26171116386651677,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"TopsEdited": {
"degenerateTris": 0,
"edgeRatioMax": 1.3836635660461891,
"edgeRatioMin": 0.26171116386651677,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"coat": {
"degenerateTris": 0,
"edgeRatioMax": 5.7431588938626055,
"edgeRatioMin": 0.06297046287549611,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"hair0001": {
"degenerateTris": 0,
"edgeRatioMax": 1.6992910918861586,
"edgeRatioMin": 0.8209691490768963,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0002": {
"degenerateTris": 0,
"edgeRatioMax": 1.6992910918861586,
"edgeRatioMin": 0.8209691490768963,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0003": {
"degenerateTris": 0,
"edgeRatioMax": 1.0,
"edgeRatioMin": 1.0,
"maxInfluences": 0,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 0.76872570692281,
"edgeRatioMin": 0.6246053643865501,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 242,
"ageBones": 242,
"profile": {
"arm": 0.6,
"bodyRadial": 0.78,
"foot": 0.75,
"head": 0.92,
"headBulge": 1.03,
"hipHeight": 0.55,
"hipWidth": 0.72,
"leg": 0.55,
"limbRadial": 0.72,
"shoulderWidth": 0.7,
"torso": 0.62,
"walkSpeedScale": 0.75
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 5119,
"examples": [
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
0.09,
1.4972
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
0.0858,
1.6039
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
-0.0184,
1.5008
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
0.0633,
0.0369,
1.6496
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
-0.0633,
0.0369,
1.6496
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0633,
0.0344,
1.6475
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0636,
0.0319,
1.6457
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0645,
0.0294,
1.6445
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0698,
0.021,
1.649
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0716,
0.0206,
1.6529
]
}
],
"maxGap": 7.33739356344359e-06,
"snappedVertices": 216
},
"sex": "male",
"status": "warn",
"stem": "child-male",
"timestamp": 1793419291,
"warnings": [
"Body",
"Body_shapes",
"BodyFeetPants",
"BodyFeetPantsShoes",
"BodyTop",
"BodyTopRobe",
"Tops",
"TopsEdited",
"coat"
]
}
@@ -0,0 +1,62 @@
# Conversion Report — child / male
- Stem: `child-male`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 25
- Warnings: 9
- Fails: 0
## Info
- adultArmature: `male`
- ageArmature: `child-male`
- animations: `{'scaledLocationCurves': 7601, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014', 'Armature|mixamo.com|Layer0.012'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'child-male'}`
- outputBase: `edited-normal-child-male.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-male.blend`
## Seams
- coincidentGroups: `5119`
- snappedVertices: `216`
- maxGap: `7.33739356344359e-06`
- examples: `[{'position': [0.0, 0.09, 1.4972], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0, 0.0858, 1.6039], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0, -0.0184, 1.5008], 'gap': 2e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0633, 0.0369, 1.6496], 'gap': 2e-06, 'objects': ['BodyTop', 'Face']}, {'position': [-0.0633, 0.0369, 1.6496], 'gap': 2e-06, 'objects': ['BodyTop', 'Face']}, {'position': [0.0633, 0.0344, 1.6475], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0636, 0.0319, 1.6457], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0645, 0.0294, 1.6445], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0698, 0.021, 1.649], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0716, 0.0206, 1.6529], 'gap': 1e-06, 'objects': ['Face']}]`
## Warnings (first 20)
- `Body`
- `Body_shapes`
- `BodyFeetPants`
- `BodyFeetPantsShoes`
- `BodyTop`
- `BodyTopRobe`
- `Tops`
- `TopsEdited`
- `coat`
## Objects
- `Accessory` — ok; verts=145, tris=0 degenerate, influences=4, unweighted=0, edge=0.48..0.79
- `Body` — warn; verts=6584, tris=0 degenerate, influences=4, unweighted=0, edge=0.33..1.95
- `BodyBottom` — ok; verts=1181, tris=0 degenerate, influences=4, unweighted=0, edge=0.54..0.82
- `BodyBottomPants` — ok; verts=1133, tris=0 degenerate, influences=4, unweighted=0, edge=0.54..0.87
- `BodyFeet` — ok; verts=1392, tris=0 degenerate, influences=3, unweighted=0, edge=0.53..0.78
- `BodyFeetPants` — warn; verts=1602, tris=48 degenerate, influences=3, unweighted=0, edge=0.51..0.78
- `BodyFeetPantsShoes` — warn; verts=1048, tris=48 degenerate, influences=3, unweighted=0, edge=0.51..0.78
- `BodyTop` — warn; verts=3373, tris=0 degenerate, influences=4, unweighted=0, edge=0.33..1.95
- `BodyTopRobe` — warn; verts=5046, tris=0 degenerate, influences=4, unweighted=0, edge=0.26..1.81
- `Body_shapes` — warn; verts=5556, tris=0 degenerate, influences=4, unweighted=0, edge=0.33..1.95
- `Bottoms` — ok; verts=942, tris=0 degenerate, influences=4, unweighted=0, edge=0.51..0.87
- `Face` — ok; verts=4045, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `Hair` — ok; verts=9, tris=0 degenerate, influences=1, unweighted=0, edge=0.92..0.92
- `Hair2` — ok; verts=7022, tris=0 degenerate, influences=2, unweighted=0, edge=0.89..0.94
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=0.79..1.26
- `Panties001` — ok; verts=582, tris=0 degenerate, influences=4, unweighted=0, edge=0.55..0.82
- `Pants0001` — ok; verts=915, tris=0 degenerate, influences=4, unweighted=0, edge=0.52..1.04
- `Shoes` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=0.65..0.78
- `Tops` — warn; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.26..1.38
- `TopsEdited` — warn; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.26..1.38
- `coat` — warn; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.06..5.74
- `hair0001` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=0.82..1.70
- `hair0002` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=0.82..1.70
- `hair0003` — ok; verts=7022, tris=0 degenerate, influences=0, unweighted=0, edge=1.00..1.00
- `shoes1` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=0.62..0.77
@@ -0,0 +1,621 @@
{
"age": "elder",
"fails": [],
"info": {
"adultArmature": "female",
"ageArmature": "elder-female",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014"
],
"missing": [],
"scaledLocationCurves": 7028,
"stem": "elder-female"
},
"outputBase": "edited-normal-elder-female.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-female.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 1.000008309035069,
"edgeRatioMin": 0.9999861617983601,
"maxInfluences": 4,
"note": "",
"polygons": 40,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 69
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000602153963685,
"edgeRatioMin": 0.9999297885300813,
"maxInfluences": 4,
"note": "",
"polygons": 6227,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6578
},
"Body-merged": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000602153963685,
"edgeRatioMin": 0.9999297885300813,
"maxInfluences": 4,
"note": "",
"polygons": 8423,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9178
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000091614229163,
"edgeRatioMin": 0.9999833439579573,
"maxInfluences": 4,
"note": "",
"polygons": 1242,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1194
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 1.000004257443259,
"edgeRatioMin": 0.9999898988835334,
"maxInfluences": 3,
"note": "",
"polygons": 1280,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1050
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000602153963685,
"edgeRatioMin": 0.9999297885300813,
"maxInfluences": 4,
"note": "",
"polygons": 3701,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 3354
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000602153963685,
"edgeRatioMin": 0.9999297885300813,
"maxInfluences": 4,
"note": "",
"polygons": 4727,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 4383
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000602153963685,
"edgeRatioMin": 0.9999297885300813,
"maxInfluences": 4,
"note": "",
"polygons": 6223,
"quality": "ok",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5550
},
"Cylinder": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000211541526272,
"edgeRatioMin": 0.9999790604099301,
"maxInfluences": 0,
"note": "",
"polygons": 595,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 840,
"vertices": 840
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000190299901157,
"edgeRatioMin": 0.9999818716880085,
"maxInfluences": 1,
"note": "",
"polygons": 3887,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4109
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 1.0,
"edgeRatioMin": 1.0,
"maxInfluences": 1,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8
},
"Hair001": {
"degenerateTris": 0,
"edgeRatioMax": 1.000108986292174,
"edgeRatioMin": 0.999757672900018,
"maxInfluences": 4,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000886276531582,
"edgeRatioMin": 0.9982467837381087,
"maxInfluences": 2,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.000033289511109,
"edgeRatioMin": 0.9999827306906097,
"maxInfluences": 4,
"note": "",
"polygons": 726,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"OnepieceCloth": {
"degenerateTris": 0,
"edgeRatioMax": 1.00000327729584,
"edgeRatioMin": 0.9999867384343708,
"maxInfluences": 3,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 1.000000954873743,
"edgeRatioMin": 0.9999976654518632,
"maxInfluences": 3,
"note": "",
"polygons": 402,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 608
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 1.000009505554167,
"edgeRatioMin": 0.9999842864583346,
"maxInfluences": 4,
"note": "",
"polygons": 1026,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1029
},
"bra1": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000653723155617,
"edgeRatioMin": 0.9999349455725334,
"maxInfluences": 4,
"note": "",
"polygons": 430,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 419
},
"bra2": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000515467022928,
"edgeRatioMin": 0.9999485610532655,
"maxInfluences": 4,
"note": "",
"polygons": 506,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 524
},
"bra3": {
"degenerateTris": 0,
"edgeRatioMax": 1.000045760529744,
"edgeRatioMin": 0.9999485610532655,
"maxInfluences": 4,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"bra4": {
"degenerateTris": 0,
"edgeRatioMax": 1.000045760529744,
"edgeRatioMin": 0.9999485610532655,
"maxInfluences": 4,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"panties": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000105452390367,
"edgeRatioMin": 0.9999622354677439,
"maxInfluences": 0,
"note": "",
"polygons": 674,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 797,
"vertices": 797
},
"panties-full": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000048680725775,
"edgeRatioMin": 0.9999761306308599,
"maxInfluences": 0,
"note": "",
"polygons": 337,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 425,
"vertices": 425
},
"panties2": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000202864294472,
"edgeRatioMin": 0.9999826178387231,
"maxInfluences": 0,
"note": "",
"polygons": 1266,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 1328,
"vertices": 1328
},
"panties2-full": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000121089841207,
"edgeRatioMin": 0.9999863856203022,
"maxInfluences": 0,
"note": "",
"polygons": 507,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 558,
"vertices": 558
},
"panties3": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000139098043757,
"edgeRatioMin": 0.9999866822085812,
"maxInfluences": 0,
"note": "",
"polygons": 758,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 820,
"vertices": 820
},
"panties4": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000139098043757,
"edgeRatioMin": 0.9999866822085812,
"maxInfluences": 0,
"note": "",
"polygons": 690,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 752,
"vertices": 752
},
"panties5": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000461926176676,
"edgeRatioMin": 0.9999441034118597,
"maxInfluences": 4,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties6": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000277280519727,
"edgeRatioMin": 0.9999767160991722,
"maxInfluences": 4,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties7": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000385836476469,
"edgeRatioMin": 0.9999691785976204,
"maxInfluences": 4,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 1.000001217005389,
"edgeRatioMin": 0.9999980533858904,
"maxInfluences": 3,
"note": "",
"polygons": 414,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 414
},
"skirt1": {
"degenerateTris": 0,
"edgeRatioMax": 1.000003778236853,
"edgeRatioMin": 0.9999955122967341,
"maxInfluences": 4,
"note": "",
"polygons": 132,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"skirt2": {
"degenerateTris": 0,
"edgeRatioMax": 1.000005985850434,
"edgeRatioMin": 0.999995191044834,
"maxInfluences": 4,
"note": "",
"polygons": 154,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 176
},
"skirt3": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000032530300955,
"edgeRatioMin": 0.9999941815040422,
"maxInfluences": 4,
"note": "",
"polygons": 132,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"top1": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000349169435994,
"edgeRatioMin": 0.9999356995377789,
"maxInfluences": 4,
"note": "",
"polygons": 860,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 852
},
"top2": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000115228837376,
"edgeRatioMin": 0.9999867173552025,
"maxInfluences": 4,
"note": "",
"polygons": 876,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
},
"top3": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000115228837376,
"edgeRatioMin": 0.9999867173552025,
"maxInfluences": 4,
"note": "",
"polygons": 876,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 252,
"ageBones": 252,
"profile": {
"arm": 1.0,
"bodyRadial": 1.0,
"foot": 1.0,
"head": 1.0,
"headBulge": 1.0,
"hipHeight": 1.0,
"hipWidth": 1.0,
"leg": 1.0,
"limbRadial": 1.0,
"shoulderWidth": 1.0,
"torso": 1.0,
"walkSpeedScale": 1.0
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 3697,
"examples": [
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0694,
0.0172,
1.3783
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0694,
0.0172,
1.3783
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
0.0001,
-0.0385,
1.5529
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
-0.0001,
-0.0385,
1.5529
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.0012,
-0.0342,
1.5629
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.001,
-0.0343,
1.5628
]
}
],
"maxGap": 7.0412131889888606e-06,
"snappedVertices": 95
},
"sex": "female",
"status": "warn",
"stem": "elder-female",
"timestamp": 1793419268,
"warnings": [
"Cylinder",
"panties",
"panties-full",
"panties2",
"panties2-full",
"panties3",
"panties4"
]
}
@@ -0,0 +1,72 @@
# Conversion Report — elder / female
- Stem: `elder-female`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 37
- Warnings: 7
- Fails: 0
## Info
- adultArmature: `female`
- ageArmature: `elder-female`
- animations: `{'scaledLocationCurves': 7028, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'elder-female'}`
- outputBase: `edited-normal-elder-female.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-female.blend`
## Seams
- coincidentGroups: `3697`
- snappedVertices: `95`
- maxGap: `7.0412131889888606e-06`
- examples: `[{'position': [0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0012, -0.0342, 1.5629], 'gap': 3e-06, 'objects': ['Hair2']}, {'position': [-0.001, -0.0343, 1.5628], 'gap': 3e-06, 'objects': ['Hair2']}]`
## Warnings (first 20)
- `Cylinder`
- `panties`
- `panties-full`
- `panties2`
- `panties2-full`
- `panties3`
- `panties4`
## Objects
- `Accessory` — ok; verts=69, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Body` — ok; verts=6578, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Body-merged` — ok; verts=9178, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyBottom` — ok; verts=1194, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyFeet` — ok; verts=1050, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `BodyTop` — ok; verts=3354, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyTopRobe` — ok; verts=4383, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Body_shapes` — ok; verts=5550, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Cylinder` — warn; verts=840, tris=0 degenerate, influences=0, unweighted=840, edge=1.00..1.00
- `Face` — ok; verts=4109, tris=0 degenerate, influences=1, unweighted=0, edge=1.00..1.00
- `Hair` — ok; verts=8, tris=0 degenerate, influences=1, unweighted=0, edge=1.00..1.00
- `Hair001` — ok; verts=8673, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Hair2` — ok; verts=8673, tris=0 degenerate, influences=2, unweighted=0, edge=1.00..1.00
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `OnepieceCloth` — ok; verts=6, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `Shoes` — ok; verts=608, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `Tops` — ok; verts=1029, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `bra1` — ok; verts=419, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `bra2` — ok; verts=524, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `bra3` — ok; verts=450, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `bra4` — ok; verts=450, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `panties` — warn; verts=797, tris=0 degenerate, influences=0, unweighted=797, edge=1.00..1.00
- `panties-full` — warn; verts=425, tris=0 degenerate, influences=0, unweighted=425, edge=1.00..1.00
- `panties2` — warn; verts=1328, tris=0 degenerate, influences=0, unweighted=1328, edge=1.00..1.00
- `panties2-full` — warn; verts=558, tris=0 degenerate, influences=0, unweighted=558, edge=1.00..1.00
- `panties3` — warn; verts=820, tris=0 degenerate, influences=0, unweighted=820, edge=1.00..1.00
- `panties4` — warn; verts=752, tris=0 degenerate, influences=0, unweighted=752, edge=1.00..1.00
- `panties5` — ok; verts=758, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `panties6` — ok; verts=758, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `panties7` — ok; verts=758, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `shoes1` — ok; verts=414, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `skirt1` — ok; verts=154, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `skirt2` — ok; verts=176, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `skirt3` — ok; verts=154, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `top1` — ok; verts=852, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `top2` — ok; verts=854, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `top3` — ok; verts=854, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
@@ -0,0 +1,482 @@
{
"age": "elder",
"fails": [],
"info": {
"adultArmature": "male",
"ageArmature": "elder-male",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014",
"Armature|mixamo.com|Layer0.012"
],
"missing": [],
"scaledLocationCurves": 7601,
"stem": "elder-male"
},
"outputBase": "edited-normal-elder-male.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-male.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 1.000019766352531,
"edgeRatioMin": 0.9999805255229,
"maxInfluences": 4,
"note": "",
"polygons": 111,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 145
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000897554304082,
"edgeRatioMin": 0.9999611641687194,
"maxInfluences": 4,
"note": "",
"polygons": 6232,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 6584
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000079995934277,
"edgeRatioMin": 0.999989253410586,
"maxInfluences": 4,
"note": "",
"polygons": 1228,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1181
},
"BodyBottomPants": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000258231043282,
"edgeRatioMin": 0.9999859573234091,
"maxInfluences": 4,
"note": "",
"polygons": 972,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1133
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000046342516928,
"edgeRatioMin": 0.9999981174339364,
"maxInfluences": 3,
"note": "",
"polygons": 1274,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1392
},
"BodyFeetPants": {
"degenerateTris": 48,
"edgeRatioMax": 1.0000046342516928,
"edgeRatioMin": 0.9999981174339364,
"maxInfluences": 3,
"note": "",
"polygons": 1466,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1602
},
"BodyFeetPantsShoes": {
"degenerateTris": 48,
"edgeRatioMax": 1.0000013400794516,
"edgeRatioMin": 0.9999981174339364,
"maxInfluences": 3,
"note": "",
"polygons": 830,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1048
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000897554304082,
"edgeRatioMin": 0.9999611641687194,
"maxInfluences": 4,
"note": "",
"polygons": 3726,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 3373
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000897554304082,
"edgeRatioMin": 0.9999611641687194,
"maxInfluences": 4,
"note": "",
"polygons": 5384,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 5046
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000897554304082,
"edgeRatioMin": 0.9999611641687194,
"maxInfluences": 4,
"note": "",
"polygons": 6228,
"quality": "ok",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5556
},
"Bottoms": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000258231043282,
"edgeRatioMin": 0.9999859573234091,
"maxInfluences": 4,
"note": "",
"polygons": 826,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 942
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000018813696014,
"edgeRatioMin": 0.9999982328372087,
"maxInfluences": 1,
"note": "",
"polygons": 3839,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4045
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 1.0,
"edgeRatioMin": 0.9999997540155123,
"maxInfluences": 1,
"note": "",
"polygons": 4,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 1.000542889561435,
"edgeRatioMin": 0.999194851963821,
"maxInfluences": 2,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000295096813758,
"edgeRatioMin": 0.9999786138678867,
"maxInfluences": 4,
"note": "",
"polygons": 724,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"Panties001": {
"degenerateTris": 0,
"edgeRatioMax": 1.0010504381569287,
"edgeRatioMin": 0.9991726553447599,
"maxInfluences": 4,
"note": "",
"polygons": 604,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 582
},
"Pants0001": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000229696457892,
"edgeRatioMin": 0.9999874704829604,
"maxInfluences": 4,
"note": "",
"polygons": 898,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 915
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000013174267397,
"edgeRatioMin": 0.9999985866462575,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 1.00000962524978,
"edgeRatioMin": 0.9999900806166673,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"TopsEdited": {
"degenerateTris": 0,
"edgeRatioMax": 1.00000962524978,
"edgeRatioMin": 0.9999900806166673,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"coat": {
"degenerateTris": 0,
"edgeRatioMax": 1.000022626000937,
"edgeRatioMin": 0.9999831391448877,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"hair0001": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000358941381666,
"edgeRatioMin": 0.99983153357466,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0002": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000358941381666,
"edgeRatioMin": 0.99983153357466,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0003": {
"degenerateTris": 0,
"edgeRatioMax": 1.0,
"edgeRatioMin": 1.0,
"maxInfluences": 0,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 1.0000013174267397,
"edgeRatioMin": 0.9999985251538689,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 242,
"ageBones": 242,
"profile": {
"arm": 1.0,
"bodyRadial": 1.0,
"foot": 1.0,
"head": 1.0,
"headBulge": 1.0,
"hipHeight": 1.0,
"hipWidth": 1.0,
"leg": 1.0,
"limbRadial": 1.0,
"shoulderWidth": 1.0,
"torso": 1.0,
"walkSpeedScale": 1.0
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 5119,
"examples": [
{
"gap": 2e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
0.09,
1.4972
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
0.0858,
1.6039
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
-0.0184,
1.5008
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
0.0633,
0.0369,
1.6496
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
-0.0633,
0.0369,
1.6496
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe",
"Face"
],
"position": [
0.0842,
0.0277,
1.6955
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe",
"Face"
],
"position": [
-0.0842,
0.0277,
1.6955
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0633,
0.0344,
1.6475
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0636,
0.0319,
1.6457
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0645,
0.0294,
1.6445
]
}
],
"maxGap": 8.047489926985063e-06,
"snappedVertices": 226
},
"sex": "male",
"status": "warn",
"stem": "elder-male",
"timestamp": 1793419262,
"warnings": [
"BodyFeetPants",
"BodyFeetPantsShoes"
]
}
@@ -0,0 +1,55 @@
# Conversion Report — elder / male
- Stem: `elder-male`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 25
- Warnings: 2
- Fails: 0
## Info
- adultArmature: `male`
- ageArmature: `elder-male`
- animations: `{'scaledLocationCurves': 7601, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014', 'Armature|mixamo.com|Layer0.012'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'elder-male'}`
- outputBase: `edited-normal-elder-male.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-male.blend`
## Seams
- coincidentGroups: `5119`
- snappedVertices: `226`
- maxGap: `8.047489926985063e-06`
- examples: `[{'position': [0.0, 0.09, 1.4972], 'gap': 2e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0, 0.0858, 1.6039], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0, -0.0184, 1.5008], 'gap': 2e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0633, 0.0369, 1.6496], 'gap': 2e-06, 'objects': ['BodyTop', 'Face']}, {'position': [-0.0633, 0.0369, 1.6496], 'gap': 2e-06, 'objects': ['BodyTop', 'Face']}, {'position': [0.0842, 0.0277, 1.6955], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe', 'Face']}, {'position': [-0.0842, 0.0277, 1.6955], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe', 'Face']}, {'position': [0.0633, 0.0344, 1.6475], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0636, 0.0319, 1.6457], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0645, 0.0294, 1.6445], 'gap': 1e-06, 'objects': ['Face']}]`
## Warnings (first 20)
- `BodyFeetPants`
- `BodyFeetPantsShoes`
## Objects
- `Accessory` — ok; verts=145, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Body` — ok; verts=6584, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyBottom` — ok; verts=1181, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyBottomPants` — ok; verts=1133, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyFeet` — ok; verts=1392, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `BodyFeetPants` — warn; verts=1602, tris=48 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `BodyFeetPantsShoes` — warn; verts=1048, tris=48 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `BodyTop` — ok; verts=3373, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `BodyTopRobe` — ok; verts=5046, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Body_shapes` — ok; verts=5556, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Bottoms` — ok; verts=942, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Face` — ok; verts=4045, tris=0 degenerate, influences=1, unweighted=0, edge=1.00..1.00
- `Hair` — ok; verts=9, tris=0 degenerate, influences=1, unweighted=0, edge=1.00..1.00
- `Hair2` — ok; verts=7022, tris=0 degenerate, influences=2, unweighted=0, edge=1.00..1.00
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Panties001` — ok; verts=582, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Pants0001` — ok; verts=915, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `Shoes` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
- `Tops` — ok; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `TopsEdited` — ok; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `coat` — ok; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `hair0001` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `hair0002` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=1.00..1.00
- `hair0003` — ok; verts=7022, tris=0 degenerate, influences=0, unweighted=0, edge=1.00..1.00
- `shoes1` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=1.00..1.00
@@ -0,0 +1,622 @@
{
"age": "teenager",
"fails": [],
"info": {
"adultArmature": "female",
"ageArmature": "teenager-female",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014"
],
"missing": [],
"scaledLocationCurves": 7028,
"stem": "teenager-female"
},
"outputBase": "edited-normal-teenager-female.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-female.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 0.9428835642440181,
"edgeRatioMin": 0.8937664900167279,
"maxInfluences": 4,
"note": "",
"polygons": 40,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 69
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 1.153864673534735,
"edgeRatioMin": 0.8788689898808826,
"maxInfluences": 4,
"note": "",
"polygons": 6227,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6578
},
"Body-merged": {
"degenerateTris": 0,
"edgeRatioMax": 1.153864673534735,
"edgeRatioMin": 0.875585733388662,
"maxInfluences": 4,
"note": "",
"polygons": 8423,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9178
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 0.9413767566501527,
"edgeRatioMin": 0.894824475491785,
"maxInfluences": 4,
"note": "",
"polygons": 1242,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1194
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 1.01533051589042,
"edgeRatioMin": 0.8905319834891143,
"maxInfluences": 3,
"note": "",
"polygons": 1280,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1050
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 1.153864673534735,
"edgeRatioMin": 0.8788684699247973,
"maxInfluences": 4,
"note": "",
"polygons": 3701,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 3354
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 1.153864673534735,
"edgeRatioMin": 0.875585733388662,
"maxInfluences": 4,
"note": "",
"polygons": 4727,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 4383
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 1.153864673534735,
"edgeRatioMin": 0.8788689898808826,
"maxInfluences": 4,
"note": "",
"polygons": 6223,
"quality": "ok",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5550
},
"Cylinder": {
"degenerateTris": 0,
"edgeRatioMax": 13.149501164154342,
"edgeRatioMin": 0.2067502446063823,
"maxInfluences": 0,
"note": "",
"polygons": 595,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 840,
"vertices": 840
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 0.9900810993796347,
"edgeRatioMin": 0.9896786488081534,
"maxInfluences": 1,
"note": "",
"polygons": 3887,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4109
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 0.9900007559563859,
"edgeRatioMin": 0.9899997124609613,
"maxInfluences": 1,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8
},
"Hair001": {
"degenerateTris": 0,
"edgeRatioMax": 1.3437205849900313,
"edgeRatioMin": 0.39954414397197524,
"maxInfluences": 4,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9961437951038233,
"edgeRatioMin": 0.9739232308631328,
"maxInfluences": 2,
"note": "",
"polygons": 5658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 8673
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.0706959837595011,
"edgeRatioMin": 0.9495467764182186,
"maxInfluences": 4,
"note": "",
"polygons": 726,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"OnepieceCloth": {
"degenerateTris": 0,
"edgeRatioMax": 0.9399357283296659,
"edgeRatioMin": 0.9381366728208823,
"maxInfluences": 3,
"note": "",
"polygons": 2,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 6
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 0.9981897700090412,
"edgeRatioMin": 0.9254076761648661,
"maxInfluences": 3,
"note": "",
"polygons": 402,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 608
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 0.9511826460744913,
"edgeRatioMin": 0.875585733388662,
"maxInfluences": 4,
"note": "",
"polygons": 1026,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1029
},
"bra1": {
"degenerateTris": 0,
"edgeRatioMax": 0.9900000946583577,
"edgeRatioMin": 0.2887434501951809,
"maxInfluences": 4,
"note": "",
"polygons": 430,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 419
},
"bra2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9984894682233404,
"edgeRatioMin": 0.4006806605346238,
"maxInfluences": 4,
"note": "",
"polygons": 506,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 524
},
"bra3": {
"degenerateTris": 0,
"edgeRatioMax": 0.9984894682233404,
"edgeRatioMin": 0.4889485839438301,
"maxInfluences": 4,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"bra4": {
"degenerateTris": 0,
"edgeRatioMax": 0.9984894682233404,
"edgeRatioMin": 0.4889485839438301,
"maxInfluences": 4,
"note": "",
"polygons": 410,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 450
},
"panties": {
"degenerateTris": 0,
"edgeRatioMax": 50.21989080149669,
"edgeRatioMin": 0.19000501701728584,
"maxInfluences": 0,
"note": "",
"polygons": 674,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 797,
"vertices": 797
},
"panties-full": {
"degenerateTris": 0,
"edgeRatioMax": 1.3300942912650158,
"edgeRatioMin": 0.12847562281583486,
"maxInfluences": 0,
"note": "",
"polygons": 337,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 425,
"vertices": 425
},
"panties2": {
"degenerateTris": 0,
"edgeRatioMax": 10.548253137802863,
"edgeRatioMin": 0.3920225273569097,
"maxInfluences": 0,
"note": "",
"polygons": 1266,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 1328,
"vertices": 1328
},
"panties2-full": {
"degenerateTris": 0,
"edgeRatioMax": 9.15854640358302,
"edgeRatioMin": 0.6364910348952761,
"maxInfluences": 0,
"note": "",
"polygons": 507,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 558,
"vertices": 558
},
"panties3": {
"degenerateTris": 0,
"edgeRatioMax": 7.299860127337894,
"edgeRatioMin": 0.13403860939637366,
"maxInfluences": 0,
"note": "",
"polygons": 758,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 820,
"vertices": 820
},
"panties4": {
"degenerateTris": 0,
"edgeRatioMax": 7.740842499445837,
"edgeRatioMin": 0.1158857342919668,
"maxInfluences": 0,
"note": "",
"polygons": 690,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 752,
"vertices": 752
},
"panties5": {
"degenerateTris": 0,
"edgeRatioMax": 0.9443143846802673,
"edgeRatioMin": 0.8965532928515044,
"maxInfluences": 4,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties6": {
"degenerateTris": 0,
"edgeRatioMax": 0.95104115229466,
"edgeRatioMin": 0.8819173360530367,
"maxInfluences": 4,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"panties7": {
"degenerateTris": 0,
"edgeRatioMax": 0.9455920513906987,
"edgeRatioMin": 0.8823391488934409,
"maxInfluences": 4,
"note": "",
"polygons": 698,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 758
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 0.9807207937208285,
"edgeRatioMin": 0.9278301779320385,
"maxInfluences": 3,
"note": "",
"polygons": 414,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 414
},
"skirt1": {
"degenerateTris": 0,
"edgeRatioMax": 0.9422412937744205,
"edgeRatioMin": 0.8944357351478923,
"maxInfluences": 4,
"note": "",
"polygons": 132,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"skirt2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9422412937744205,
"edgeRatioMin": 0.8944357351478923,
"maxInfluences": 4,
"note": "",
"polygons": 154,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 176
},
"skirt3": {
"degenerateTris": 0,
"edgeRatioMax": 0.9444972809207006,
"edgeRatioMin": 0.9023806027952785,
"maxInfluences": 4,
"note": "",
"polygons": 132,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 154
},
"top1": {
"degenerateTris": 0,
"edgeRatioMax": 1.0484285122626043,
"edgeRatioMin": 0.5756344323442318,
"maxInfluences": 4,
"note": "",
"polygons": 860,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 852
},
"top2": {
"degenerateTris": 0,
"edgeRatioMax": 1.0484285122626043,
"edgeRatioMin": 0.5756344323442318,
"maxInfluences": 4,
"note": "",
"polygons": 876,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
},
"top3": {
"degenerateTris": 0,
"edgeRatioMax": 1.0484285122626043,
"edgeRatioMin": 0.5756344323442318,
"maxInfluences": 4,
"note": "",
"polygons": 876,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 854
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 252,
"ageBones": 252,
"profile": {
"arm": 0.92,
"bodyRadial": 0.94,
"foot": 0.97,
"head": 0.99,
"headBulge": 1.0,
"hipHeight": 0.94,
"hipWidth": 0.92,
"leg": 0.94,
"limbRadial": 0.93,
"shoulderWidth": 0.92,
"torso": 0.92,
"walkSpeedScale": 0.95
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 3697,
"examples": [
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0694,
0.0172,
1.3783
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0649,
0.0281,
1.3797
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.066,
0.0231,
1.3767
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
-0.0694,
0.0172,
1.3783
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
0.0001,
-0.0385,
1.5529
]
},
{
"gap": 2e-06,
"objects": [
"Hair2"
],
"position": [
-0.0001,
-0.0385,
1.5529
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.0012,
-0.0342,
1.5629
]
},
{
"gap": 3e-06,
"objects": [
"Hair2"
],
"position": [
-0.001,
-0.0343,
1.5628
]
}
],
"maxGap": 6.944388526471647e-06,
"snappedVertices": 95
},
"sex": "female",
"status": "warn",
"stem": "teenager-female",
"timestamp": 1793419282,
"warnings": [
"bra1",
"Cylinder",
"panties",
"panties-full",
"panties2",
"panties2-full",
"panties3",
"panties4"
]
}
@@ -0,0 +1,73 @@
# Conversion Report — teenager / female
- Stem: `teenager-female`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 37
- Warnings: 8
- Fails: 0
## Info
- adultArmature: `female`
- ageArmature: `teenager-female`
- animations: `{'scaledLocationCurves': 7028, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'teenager-female'}`
- outputBase: `edited-normal-teenager-female.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-female.blend`
## Seams
- coincidentGroups: `3697`
- snappedVertices: `95`
- maxGap: `6.944388526471647e-06`
- examples: `[{'position': [0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0649, 0.0281, 1.3797], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.066, 0.0231, 1.3767], 'gap': 1e-06, 'objects': ['Face']}, {'position': [-0.0694, 0.0172, 1.3783], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0001, -0.0385, 1.5529], 'gap': 2e-06, 'objects': ['Hair2']}, {'position': [-0.0012, -0.0342, 1.5629], 'gap': 3e-06, 'objects': ['Hair2']}, {'position': [-0.001, -0.0343, 1.5628], 'gap': 3e-06, 'objects': ['Hair2']}]`
## Warnings (first 20)
- `bra1`
- `Cylinder`
- `panties`
- `panties-full`
- `panties2`
- `panties2-full`
- `panties3`
- `panties4`
## Objects
- `Accessory` — ok; verts=69, tris=0 degenerate, influences=4, unweighted=0, edge=0.89..0.94
- `Body` — ok; verts=6578, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..1.15
- `Body-merged` — ok; verts=9178, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..1.15
- `BodyBottom` — ok; verts=1194, tris=0 degenerate, influences=4, unweighted=0, edge=0.89..0.94
- `BodyFeet` — ok; verts=1050, tris=0 degenerate, influences=3, unweighted=0, edge=0.89..1.02
- `BodyTop` — ok; verts=3354, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..1.15
- `BodyTopRobe` — ok; verts=4383, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..1.15
- `Body_shapes` — ok; verts=5550, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..1.15
- `Cylinder` — warn; verts=840, tris=0 degenerate, influences=0, unweighted=840, edge=0.21..13.15
- `Face` — ok; verts=4109, tris=0 degenerate, influences=1, unweighted=0, edge=0.99..0.99
- `Hair` — ok; verts=8, tris=0 degenerate, influences=1, unweighted=0, edge=0.99..0.99
- `Hair001` — ok; verts=8673, tris=0 degenerate, influences=4, unweighted=0, edge=0.40..1.34
- `Hair2` — ok; verts=8673, tris=0 degenerate, influences=2, unweighted=0, edge=0.97..1.00
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=0.95..1.07
- `OnepieceCloth` — ok; verts=6, tris=0 degenerate, influences=3, unweighted=0, edge=0.94..0.94
- `Shoes` — ok; verts=608, tris=0 degenerate, influences=3, unweighted=0, edge=0.93..1.00
- `Tops` — ok; verts=1029, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..0.95
- `bra1` — warn; verts=419, tris=0 degenerate, influences=4, unweighted=0, edge=0.29..0.99
- `bra2` — ok; verts=524, tris=0 degenerate, influences=4, unweighted=0, edge=0.40..1.00
- `bra3` — ok; verts=450, tris=0 degenerate, influences=4, unweighted=0, edge=0.49..1.00
- `bra4` — ok; verts=450, tris=0 degenerate, influences=4, unweighted=0, edge=0.49..1.00
- `panties` — warn; verts=797, tris=0 degenerate, influences=0, unweighted=797, edge=0.19..50.22
- `panties-full` — warn; verts=425, tris=0 degenerate, influences=0, unweighted=425, edge=0.13..1.33
- `panties2` — warn; verts=1328, tris=0 degenerate, influences=0, unweighted=1328, edge=0.39..10.55
- `panties2-full` — warn; verts=558, tris=0 degenerate, influences=0, unweighted=558, edge=0.64..9.16
- `panties3` — warn; verts=820, tris=0 degenerate, influences=0, unweighted=820, edge=0.13..7.30
- `panties4` — warn; verts=752, tris=0 degenerate, influences=0, unweighted=752, edge=0.12..7.74
- `panties5` — ok; verts=758, tris=0 degenerate, influences=4, unweighted=0, edge=0.90..0.94
- `panties6` — ok; verts=758, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..0.95
- `panties7` — ok; verts=758, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..0.95
- `shoes1` — ok; verts=414, tris=0 degenerate, influences=3, unweighted=0, edge=0.93..0.98
- `skirt1` — ok; verts=154, tris=0 degenerate, influences=4, unweighted=0, edge=0.89..0.94
- `skirt2` — ok; verts=176, tris=0 degenerate, influences=4, unweighted=0, edge=0.89..0.94
- `skirt3` — ok; verts=154, tris=0 degenerate, influences=4, unweighted=0, edge=0.90..0.94
- `top1` — ok; verts=852, tris=0 degenerate, influences=4, unweighted=0, edge=0.58..1.05
- `top2` — ok; verts=854, tris=0 degenerate, influences=4, unweighted=0, edge=0.58..1.05
- `top3` — ok; verts=854, tris=0 degenerate, influences=4, unweighted=0, edge=0.58..1.05
@@ -0,0 +1,482 @@
{
"age": "teenager",
"fails": [],
"info": {
"adultArmature": "male",
"ageArmature": "teenager-male",
"animations": {
"aliased": {
"swimming-fast": "swimming"
},
"appended": [
"Armature|mixamo.com|Layer0.020",
"Armature|mixamo.com|Layer0.018",
"Armature|mixamo.com|Layer0.016",
"Armature|mixamo.com|Layer0.014",
"Armature|mixamo.com|Layer0.012"
],
"missing": [],
"scaledLocationCurves": 7601,
"stem": "teenager-male"
},
"outputBase": "edited-normal-teenager-male.blend",
"slots": "bottom,face,feet,hair,top",
"sourceBase": "edited-normal-male.blend"
},
"objects": {
"Accessory": {
"degenerateTris": 0,
"edgeRatioMax": 0.9408520391417841,
"edgeRatioMin": 0.9129875147754315,
"maxInfluences": 4,
"note": "",
"polygons": 111,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 145
},
"Body": {
"degenerateTris": 0,
"edgeRatioMax": 1.218153566216659,
"edgeRatioMin": 0.7349989979664033,
"maxInfluences": 4,
"note": "",
"polygons": 6232,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 6584
},
"BodyBottom": {
"degenerateTris": 0,
"edgeRatioMax": 0.9415051179583105,
"edgeRatioMin": 0.8926428739692449,
"maxInfluences": 4,
"note": "",
"polygons": 1228,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1181
},
"BodyBottomPants": {
"degenerateTris": 0,
"edgeRatioMax": 0.9409140829633826,
"edgeRatioMin": 0.8827862876547917,
"maxInfluences": 4,
"note": "",
"polygons": 972,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1133
},
"BodyFeet": {
"degenerateTris": 0,
"edgeRatioMax": 1.0153534321863444,
"edgeRatioMin": 0.8887109284611726,
"maxInfluences": 3,
"note": "",
"polygons": 1274,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 1392
},
"BodyFeetPants": {
"degenerateTris": 48,
"edgeRatioMax": 1.0153534321863444,
"edgeRatioMin": 0.8887109284611726,
"maxInfluences": 3,
"note": "",
"polygons": 1466,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1602
},
"BodyFeetPantsShoes": {
"degenerateTris": 48,
"edgeRatioMax": 1.0099758747299858,
"edgeRatioMin": 0.9253361353429929,
"maxInfluences": 3,
"note": "",
"polygons": 830,
"quality": "warn",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1048
},
"BodyTop": {
"degenerateTris": 0,
"edgeRatioMax": 1.218153566216659,
"edgeRatioMin": 0.7349989979664033,
"maxInfluences": 4,
"note": "",
"polygons": 3726,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 3373
},
"BodyTopRobe": {
"degenerateTris": 0,
"edgeRatioMax": 1.1954519257878777,
"edgeRatioMin": 0.7349989979664033,
"maxInfluences": 4,
"note": "",
"polygons": 5384,
"quality": "ok",
"shapeKeys": 1,
"unweighted": 0,
"vertices": 5046
},
"Body_shapes": {
"degenerateTris": 0,
"edgeRatioMax": 1.218153566216659,
"edgeRatioMin": 0.7349989979664033,
"maxInfluences": 4,
"note": "",
"polygons": 6228,
"quality": "ok",
"shapeKeys": 2,
"unweighted": 0,
"vertices": 5556
},
"Bottoms": {
"degenerateTris": 0,
"edgeRatioMax": 0.9635867444531326,
"edgeRatioMin": 0.8827862876547917,
"maxInfluences": 4,
"note": "",
"polygons": 826,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 942
},
"Face": {
"degenerateTris": 0,
"edgeRatioMax": 0.9902318510318413,
"edgeRatioMin": 0.9899010785060705,
"maxInfluences": 1,
"note": "",
"polygons": 3839,
"quality": "ok",
"shapeKeys": 57,
"unweighted": 0,
"vertices": 4045
},
"Hair": {
"degenerateTris": 0,
"edgeRatioMax": 0.9900002385614128,
"edgeRatioMin": 0.9899999851477491,
"maxInfluences": 1,
"note": "",
"polygons": 4,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 9
},
"Hair2": {
"degenerateTris": 0,
"edgeRatioMax": 0.9990771032056067,
"edgeRatioMin": 0.949542700174737,
"maxInfluences": 2,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"HairBack": {
"degenerateTris": 0,
"edgeRatioMax": 1.0723475348632554,
"edgeRatioMin": 0.9495563211922972,
"maxInfluences": 4,
"note": "",
"polygons": 724,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 760
},
"Panties001": {
"degenerateTris": 0,
"edgeRatioMax": 0.9414287020897463,
"edgeRatioMin": 0.8949860611150358,
"maxInfluences": 4,
"note": "",
"polygons": 604,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 582
},
"Pants0001": {
"degenerateTris": 0,
"edgeRatioMax": 0.9741146771468555,
"edgeRatioMin": 0.7167993480571109,
"maxInfluences": 4,
"note": "",
"polygons": 898,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 915
},
"Shoes": {
"degenerateTris": 0,
"edgeRatioMax": 1.0099758747299858,
"edgeRatioMin": 0.9253361353429929,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
},
"Tops": {
"degenerateTris": 0,
"edgeRatioMax": 1.058850186591336,
"edgeRatioMin": 0.8334681396211425,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"TopsEdited": {
"degenerateTris": 0,
"edgeRatioMax": 1.058850186591336,
"edgeRatioMin": 0.8334681396211425,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"coat": {
"degenerateTris": 0,
"edgeRatioMax": 0.9465083443563386,
"edgeRatioMin": 0.8345250576121954,
"maxInfluences": 4,
"note": "",
"polygons": 1658,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 1896
},
"hair0001": {
"degenerateTris": 0,
"edgeRatioMax": 1.1823451224746337,
"edgeRatioMin": 0.949542700174737,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0002": {
"degenerateTris": 0,
"edgeRatioMax": 1.1823451224746337,
"edgeRatioMin": 0.949542700174737,
"maxInfluences": 4,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"hair0003": {
"degenerateTris": 0,
"edgeRatioMax": 1.0,
"edgeRatioMin": 1.0,
"maxInfluences": 0,
"note": "",
"polygons": 4483,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 7022
},
"shoes1": {
"degenerateTris": 0,
"edgeRatioMax": 0.9949808923340873,
"edgeRatioMin": 0.9268173377136528,
"maxInfluences": 3,
"note": "",
"polygons": 334,
"quality": "ok",
"shapeKeys": 0,
"unweighted": 0,
"vertices": 478
}
},
"profileHash": "dd6901d4220ae704",
"rig": {
"adultBones": 242,
"ageBones": 242,
"profile": {
"arm": 0.92,
"bodyRadial": 0.94,
"foot": 0.97,
"head": 0.99,
"headBulge": 1.0,
"hipHeight": 0.94,
"hipWidth": 0.92,
"leg": 0.94,
"limbRadial": 0.93,
"shoulderWidth": 0.92,
"torso": 0.92,
"walkSpeedScale": 0.95
},
"restOrientationErrors": []
},
"seams": {
"coincidentGroups": 5119,
"examples": [
{
"gap": 2e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
0.09,
1.4972
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
0.0858,
1.6039
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"BodyTopRobe"
],
"position": [
0.0,
-0.0184,
1.5008
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
0.0633,
0.0369,
1.6496
]
},
{
"gap": 2e-06,
"objects": [
"BodyTop",
"Face"
],
"position": [
-0.0633,
0.0369,
1.6496
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe",
"Face"
],
"position": [
0.0842,
0.0277,
1.6955
]
},
{
"gap": 1e-06,
"objects": [
"BodyTop",
"BodyTopRobe",
"Face"
],
"position": [
-0.0842,
0.0277,
1.6955
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0633,
0.0344,
1.6475
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0636,
0.0319,
1.6457
]
},
{
"gap": 1e-06,
"objects": [
"Face"
],
"position": [
0.0645,
0.0294,
1.6445
]
}
],
"maxGap": 7.936056721462239e-06,
"snappedVertices": 226
},
"sex": "male",
"status": "warn",
"stem": "teenager-male",
"timestamp": 1793419277,
"warnings": [
"BodyFeetPants",
"BodyFeetPantsShoes"
]
}
@@ -0,0 +1,55 @@
# Conversion Report — teenager / male
- Stem: `teenager-male`
- Status: **warn**
- Profile hash: `dd6901d4220ae704`
- Objects: 25
- Warnings: 2
- Fails: 0
## Info
- adultArmature: `male`
- ageArmature: `teenager-male`
- animations: `{'scaledLocationCurves': 7601, 'appended': ['Armature|mixamo.com|Layer0.020', 'Armature|mixamo.com|Layer0.018', 'Armature|mixamo.com|Layer0.016', 'Armature|mixamo.com|Layer0.014', 'Armature|mixamo.com|Layer0.012'], 'aliased': {'swimming-fast': 'swimming'}, 'missing': [], 'stem': 'teenager-male'}`
- outputBase: `edited-normal-teenager-male.blend`
- slots: `bottom,face,feet,hair,top`
- sourceBase: `edited-normal-male.blend`
## Seams
- coincidentGroups: `5119`
- snappedVertices: `226`
- maxGap: `7.936056721462239e-06`
- examples: `[{'position': [0.0, 0.09, 1.4972], 'gap': 2e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0, 0.0858, 1.6039], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0, -0.0184, 1.5008], 'gap': 2e-06, 'objects': ['BodyTop', 'BodyTopRobe']}, {'position': [0.0633, 0.0369, 1.6496], 'gap': 2e-06, 'objects': ['BodyTop', 'Face']}, {'position': [-0.0633, 0.0369, 1.6496], 'gap': 2e-06, 'objects': ['BodyTop', 'Face']}, {'position': [0.0842, 0.0277, 1.6955], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe', 'Face']}, {'position': [-0.0842, 0.0277, 1.6955], 'gap': 1e-06, 'objects': ['BodyTop', 'BodyTopRobe', 'Face']}, {'position': [0.0633, 0.0344, 1.6475], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0636, 0.0319, 1.6457], 'gap': 1e-06, 'objects': ['Face']}, {'position': [0.0645, 0.0294, 1.6445], 'gap': 1e-06, 'objects': ['Face']}]`
## Warnings (first 20)
- `BodyFeetPants`
- `BodyFeetPantsShoes`
## Objects
- `Accessory` — ok; verts=145, tris=0 degenerate, influences=4, unweighted=0, edge=0.91..0.94
- `Body` — ok; verts=6584, tris=0 degenerate, influences=4, unweighted=0, edge=0.73..1.22
- `BodyBottom` — ok; verts=1181, tris=0 degenerate, influences=4, unweighted=0, edge=0.89..0.94
- `BodyBottomPants` — ok; verts=1133, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..0.94
- `BodyFeet` — ok; verts=1392, tris=0 degenerate, influences=3, unweighted=0, edge=0.89..1.02
- `BodyFeetPants` — warn; verts=1602, tris=48 degenerate, influences=3, unweighted=0, edge=0.89..1.02
- `BodyFeetPantsShoes` — warn; verts=1048, tris=48 degenerate, influences=3, unweighted=0, edge=0.93..1.01
- `BodyTop` — ok; verts=3373, tris=0 degenerate, influences=4, unweighted=0, edge=0.73..1.22
- `BodyTopRobe` — ok; verts=5046, tris=0 degenerate, influences=4, unweighted=0, edge=0.73..1.20
- `Body_shapes` — ok; verts=5556, tris=0 degenerate, influences=4, unweighted=0, edge=0.73..1.22
- `Bottoms` — ok; verts=942, tris=0 degenerate, influences=4, unweighted=0, edge=0.88..0.96
- `Face` — ok; verts=4045, tris=0 degenerate, influences=1, unweighted=0, edge=0.99..0.99
- `Hair` — ok; verts=9, tris=0 degenerate, influences=1, unweighted=0, edge=0.99..0.99
- `Hair2` — ok; verts=7022, tris=0 degenerate, influences=2, unweighted=0, edge=0.95..1.00
- `HairBack` — ok; verts=760, tris=0 degenerate, influences=4, unweighted=0, edge=0.95..1.07
- `Panties001` — ok; verts=582, tris=0 degenerate, influences=4, unweighted=0, edge=0.89..0.94
- `Pants0001` — ok; verts=915, tris=0 degenerate, influences=4, unweighted=0, edge=0.72..0.97
- `Shoes` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=0.93..1.01
- `Tops` — ok; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.83..1.06
- `TopsEdited` — ok; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.83..1.06
- `coat` — ok; verts=1896, tris=0 degenerate, influences=4, unweighted=0, edge=0.83..0.95
- `hair0001` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=0.95..1.18
- `hair0002` — ok; verts=7022, tris=0 degenerate, influences=4, unweighted=0, edge=0.95..1.18
- `hair0003` — ok; verts=7022, tris=0 degenerate, influences=0, unweighted=0, edge=1.00..1.00
- `shoes1` — ok; verts=478, tris=0 degenerate, influences=3, unweighted=0, edge=0.93..0.99
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@@ -0,0 +1,660 @@
#!/usr/bin/env python3
"""Generate first-pass age-band character seeds from the adult assets.
Run with Blender 3.6 batch mode, for example::
blender -b -P assets/blender/characters/generate_age_blends.py -- \
--age elder --sex male --report-only
The script is an authoring tool: it writes committed seed ``.blend`` files and
conversion reports. It is deliberately NOT part of the CMake build, and it
will not overwrite a file that changed since it was generated unless
``--force`` is given. See AGES-PLAN.md for the design.
"""
from __future__ import annotations
import argparse
import glob
import hashlib
import json
import os
import shutil
import sys
import tempfile
import time
import bpy
_THIS_DIR = os.path.dirname(os.path.abspath(__file__))
if _THIS_DIR not in sys.path:
sys.path.insert(0, _THIS_DIR)
from agegen import anim, deform, profiles, report, rig, weights # noqa: E402
def log(msg):
print("[agegen] " + msg, flush=True)
def sha256(path):
h = hashlib.sha256()
with open(path, "rb") as f:
for chunk in iter(lambda: f.read(1024 * 1024), b""):
h.update(chunk)
return h.hexdigest()
def manifest_path(out_dir):
return os.path.join(out_dir, "AGE-GENERATION.json")
def load_manifest(out_dir):
path = manifest_path(out_dir)
if not os.path.exists(path):
return {"version": 1, "stems": {}}
try:
with open(path) as f:
data = json.load(f)
if "stems" not in data:
data["stems"] = {}
return data
except Exception:
return {"version": 1, "stems": {}}
def save_manifest(out_dir, data):
data["profileHash"] = profiles.profile_hash()
data["updated"] = int(time.time())
os.makedirs(out_dir, exist_ok=True)
with open(manifest_path(out_dir), "w") as f:
json.dump(data, f, indent=2, sort_keys=True)
def find_anim_source(sex, explicit):
if explicit:
return explicit if os.path.exists(explicit) else None
name = f"vrm-vroid-normal-{sex}.blend"
roots = [
os.getcwd(),
os.path.dirname(_THIS_DIR),
os.path.dirname(os.path.dirname(_THIS_DIR)),
"/media/slapin/library/ogre3/ogre-projects/world2",
]
patterns = []
for root in roots:
patterns += [
os.path.join(root, "build-vscode", "assets", "blender", name),
os.path.join(root, "build", "assets", "blender", name),
os.path.join(root, "assets", "blender", name),
]
patterns += glob.glob(
os.path.join(os.getcwd(), "build*", "assets", "blender", name))
for path in patterns:
if path and os.path.exists(path):
return path
return None
def source_paths(age, sex, source_dir):
stem = profiles.stem(age, sex)
base = os.path.join(source_dir,
f"edited-normal-{sex}.blend")
clothes = {
slot: os.path.join(source_dir, f"clothes-{sex}-{slot}.blend")
for slot in ("top", "bottom", "feet", "hair")
}
out_base = os.path.join(source_dir,
f"edited-normal-{age}-{sex}.blend")
out_clothes = {
slot: os.path.join(source_dir,
f"clothes-{age}-{sex}-{slot}.blend")
for slot in ("top", "bottom", "feet", "hair")
}
return stem, base, clothes, out_base, out_clothes
def all_outputs(out_base, out_clothes):
return [out_base] + [out_clothes[s] for s in
("top", "bottom", "feet", "hair")]
def stem_protected(stem, outputs, manifest, force):
if force:
return False
entry = manifest.get("stems", {}).get(stem)
if not entry:
# Existing files without a manifest are assumed to be hand-authored.
return any(os.path.exists(p) for p in outputs)
if entry.get("state") == "hand-edited":
return True
hashes = entry.get("outputHashes", {})
for path in outputs:
if not os.path.exists(path):
continue
want = hashes.get(os.path.basename(path))
if want and sha256(path) != want:
log(f" {os.path.basename(path)} changed since generation; "
f"treating as hand-edited")
return True
if not want:
return True
return False
def append_objects(blend_path, names):
before = set(bpy.data.objects)
with bpy.data.libraries.load(blend_path, link=False) as (src, dst):
dst.objects = [n for n in names if n in src.objects]
loaded = []
for obj in dst.objects:
if obj is None:
continue
try:
bpy.context.collection.objects.link(obj)
except RuntimeError:
pass
loaded.append(obj)
# Blender may pull in child objects of an appended armature. Keep only
# the explicitly requested objects; the conversion math does not need
# their children, and clothes seed files must not contain body meshes.
keep = set(loaded)
for obj in list(bpy.data.objects):
if obj not in before and obj not in keep:
try:
bpy.data.objects.remove(obj, do_unlink=True)
except Exception:
pass
return loaded
def delete_object(obj):
if obj is None:
return
try:
bpy.data.objects.remove(obj, do_unlink=True)
except Exception:
pass
def purge_orphans():
for _ in range(3):
try:
bpy.ops.outliner.orphans_purge(
do_local_ids=True, do_linked_ids=True,
do_recursive=True)
except Exception:
break
def cleanup_seed_objects(adult_arm):
"""Remove Blender control junk that must not live in a committed seed."""
for obj in list(bpy.data.objects):
if obj == adult_arm:
continue
low = obj.name.lower()
if obj.name.startswith("cs_") or "collider" in low:
delete_object(obj)
continue
if obj.type == 'ARMATURE':
# Keep only the age armature (and any hair armature handled by
# the clothes converter). The adult armature is deleted by the
# caller after animation retargeting.
continue
for obj in list(bpy.data.objects):
if obj.type == 'EMPTY' and obj.name.startswith("cs_"):
delete_object(obj)
def set_catalog_props(obj, age, sex):
if not obj or obj.type != 'MESH':
return
if all(k in obj for k in ("age", "sex", "slot")):
obj["age"] = profiles.normalize_age(age)
obj["sex"] = sex
obj["agegen_state"] = "auto-seed"
obj["agegen_profile"] = profiles.profile_hash()
def convert_body(age, sex, base_path, out_path, anim_source,
write, report_only):
log(f"loading adult base {base_path}")
bpy.ops.wm.open_mainfile(filepath=base_path)
bpy.context.scene.frame_set(1)
adult_arm = bpy.data.objects.get(sex)
if adult_arm is None or adult_arm.type != 'ARMATURE':
raise RuntimeError(f"adult armature '{sex}' not found in {base_path}")
prof = profiles.profile(age)
stem = profiles.stem(age, sex)
age_arm = rig.build_age_armature(adult_arm, age, sex, prof)
log(f"built armature {age_arm.name}")
rest_data = rig.rest_transform_data(adult_arm, age_arm, age, prof)
dmat = rig.dmatrices_from_data(rest_data)
bad = rig.validate_rest_orientation(adult_arm, age_arm)
if bad:
raise RuntimeError("rest orientation changed for bones: " +
", ".join(bad[:10]))
rep = report.ConversionReport(age, sex)
rep.info["sourceBase"] = os.path.basename(base_path)
rep.info["adultArmature"] = adult_arm.name
rep.info["ageArmature"] = age_arm.name
rep.rig = {
"adultBones": len(adult_arm.data.bones),
"ageBones": len(age_arm.data.bones),
"restOrientationErrors": bad,
"profile": prof,
}
converted = []
for obj in list(bpy.data.objects):
if obj.type != 'MESH':
continue
if obj.name.startswith("cs_"):
continue
if obj == adult_arm:
continue
if obj.data is None:
continue
if obj.vertex_groups:
weights.limit_vertex_influences(obj, 4)
metrics = deform.deform_mesh_object(
obj, adult_arm, age_arm, dmat, prof, retarget_parent=True)
if metrics is None:
continue
set_catalog_props(obj, age, sex)
is_catalog = all(k in obj for k in ("age", "sex", "slot"))
quality = report.evaluate_object_quality(metrics, is_catalog)
obj["agegen_quality"] = quality
rep.add_object(obj.name, metrics, quality=quality)
if is_catalog:
converted.append((obj, metrics))
seam = deform.snap_seams(converted)
rep.seams = seam
log(f"seam groups={seam['coincidentGroups']} "
f"snapped={seam['snappedVertices']} maxGap={seam['maxGap']:.6f}")
# Required catalog slots per sex.
slots = sorted({obj.get("slot") for obj, _ in converted
if obj.get("slot")})
rep.info["slots"] = ",".join(slots)
for required in ("face", "top", "bottom", "feet", "hair"):
if required not in slots:
rep.info.setdefault("missingSlots", [])
rep.info["missingSlots"].append(required)
if anim_source and os.path.exists(anim_source):
try:
summary = anim.append_and_retarget(
age_arm, adult_arm, anim_source, age, sex)
rep.info["animations"] = summary
if summary.get("missing"):
rep.info["missingAnimations"] = summary["missing"]
except Exception as exc:
rep.info["animationError"] = str(exc)
log(f"animation retarget failed: {exc}")
else:
rep.info["animationError"] = "animation source not found"
log("animation source not found; seed will have no clips")
# Remove the adult armature and control junk; re-parented meshes remain.
cleanup_seed_objects(adult_arm)
delete_object(adult_arm)
# Name and validate the single body armature.
age_arm.name = stem
age_arm.data.name = stem
set_catalog_props(age_arm, age, sex)
for obj in bpy.data.objects:
set_catalog_props(obj, age, sex)
rep.info["outputBase"] = os.path.basename(out_path)
os.makedirs(os.path.dirname(out_path), exist_ok=True)
purge_orphans()
if write:
bpy.ops.wm.save_as_mainfile(filepath=out_path)
log(f"saved body seed {out_path}")
return rep, rest_data, age_arm
def find_own_hair_armature(obj, adult_arm, age_arm):
own_name = obj.get("own_armature_name", "")
if own_name:
arm = bpy.data.objects.get(own_name)
if arm and arm.type == 'ARMATURE':
return arm
for mod in obj.modifiers:
if mod.type != 'ARMATURE' or mod.object is None:
continue
if mod.object != adult_arm and mod.object != age_arm:
return mod.object
if obj.parent and obj.parent.type == 'ARMATURE' and \
obj.parent not in (adult_arm, age_arm):
return obj.parent
return None
def rename_hair_armature(arm, stem, original_name):
safe = "".join(c if c.isalnum() or c in "-_" else "_"
for c in original_name)
new_name = f"{stem}-hair-{safe}"
arm.name = new_name
arm.data.name = new_name
return new_name
def transfer_weights_from_body(obj, body_obj):
"""Copy body weight groups onto an unskinned garment/helper.
The source clothes files intentionally carry no rig; the normal build
transfers weights later. Doing it before conversion gives the geometry a
smooth deformation instead of nearest-bone rigid pieces, and the build
repeats it from the converted body as usual.
"""
if body_obj is None or body_obj.type != 'MESH':
return False
if not body_obj.vertex_groups:
return False
obj.vertex_groups.clear()
dt = obj.modifiers.new(name="WT", type='DATA_TRANSFER')
dt.object = body_obj
dt.use_vert_data = True
dt.data_types_verts = {'VGROUP_WEIGHTS'}
dt.layers_vgroup_select_src = 'ALL'
dt.vert_mapping = 'POLYINTERP_NEAREST'
bpy.context.view_layer.objects.active = obj
try:
bpy.ops.object.datalayout_transfer(modifier=dt.name)
bpy.ops.object.modifier_apply(modifier=dt.name)
except Exception as exc:
log(f" weight transfer failed for {obj.name}: {exc}")
try:
obj.modifiers.remove(dt)
except Exception:
pass
return False
weights.limit_vertex_influences(obj, 4)
return True
def convert_clothes(age, sex, slot, clothes_path, out_path,
adult_base, body_seed, rest_data, write, rep,
profile):
log(f"converting {slot}: {clothes_path}")
bpy.ops.wm.open_mainfile(filepath=clothes_path)
stem = profiles.stem(age, sex)
adult_arms = append_objects(adult_base, [sex])
age_arms = append_objects(body_seed, [stem])
if not adult_arms or not age_arms:
raise RuntimeError("failed to append adult/age armatures")
adult_arm = adult_arms[0]
age_arm = age_arms[0]
dmat = rig.dmatrices_from_data(rest_data)
prof = profile
adult_head, age_head = rig.head_pivots(adult_arm, age_arm)
head_scale = float(prof["head"])
ref_cache = {}
def get_ref(name):
if not name:
return None
if name not in ref_cache:
objs = append_objects(body_seed, [name])
ref_cache[name] = objs[0] if objs else None
return ref_cache[name]
hair_arm_map = {}
meshes = [o for o in bpy.data.objects
if o.type == 'MESH' and o.data is not None]
for obj in meshes:
own_arm = find_own_hair_armature(obj, adult_arm, age_arm)
if own_arm is not None:
if own_arm.name not in hair_arm_map:
old = own_arm.name
new = rename_hair_armature(own_arm, stem, old)
hair_arm_map[own_arm.name] = new
rig.scale_hair_armature(own_arm, adult_head, age_head,
head_scale)
log(f" scaled hair armature {old} -> {new}")
deform.transform_hair_uniform(obj, adult_head, age_head,
head_scale)
obj["has_own_armature"] = True
obj["own_armature_name"] = own_arm.name
obj.parent = own_arm
mod = next((m for m in obj.modifiers
if m.type == 'ARMATURE'), None)
if mod:
mod.object = own_arm
metrics = {
"vertices": len(obj.data.vertices),
"polygons": len(obj.data.polygons),
"shapeKeys": 0,
"unweighted": 0,
"maxInfluences": 0,
"edgeRatioMin": 1.0,
"edgeRatioMax": 1.0,
"degenerateTris": 0,
}
quality = "ok"
else:
ref = get_ref(obj.get("ref_clothing", ""))
transfer_weights_from_body(obj, ref)
metrics = deform.deform_mesh_object(
obj, adult_arm, age_arm, dmat, prof,
retarget_parent=False)
quality = report.evaluate_object_quality(metrics, True) \
if metrics else "warn"
obj["agegen_quality"] = quality
# Garment seed files carry no body armature.
obj.parent = None
for mod in list(obj.modifiers):
if mod.type == 'ARMATURE':
obj.modifiers.remove(mod)
if "ref_layer" in obj:
obj["ref_age"] = profiles.normalize_age(age)
obj["ref_sex"] = sex
obj["agegen_state"] = "auto-seed"
rep.add_object(obj.name, metrics, quality=quality)
# Remove the appended body armatures and reference helpers, keep hair
# armatures.
for ref in ref_cache.values():
delete_object(ref)
for arm in age_arms + adult_arms:
delete_object(arm)
os.makedirs(os.path.dirname(out_path), exist_ok=True)
purge_orphans()
if write:
bpy.ops.wm.save_as_mainfile(filepath=out_path)
log(f"saved clothes seed {out_path}")
def check_seed(age, sex, source_dir):
stem, base, clothes, out_base, out_clothes = source_paths(
age, sex, source_dir)
outputs = all_outputs(out_base, out_clothes)
manifest = load_manifest(source_dir)
entry = manifest.get("stems", {}).get(stem)
missing = [p for p in outputs if not os.path.exists(p)]
problems = []
if missing:
problems.append("missing: " + ", ".join(os.path.basename(p)
for p in missing))
if not entry:
problems.append("no manifest entry")
else:
if entry.get("profileHash") not in (None,
profiles.profile_hash()):
problems.append("profile hash mismatch")
hashes = entry.get("outputHashes", {})
for p in outputs:
if not os.path.exists(p):
continue
want = hashes.get(os.path.basename(p))
if not want:
problems.append("no hash for " + os.path.basename(p))
elif sha256(p) != want:
problems.append("changed: " + os.path.basename(p))
if problems:
log(f"CHECK FAIL {stem}: " + "; ".join(problems))
return False
log(f"CHECK OK {stem}")
return True
def process_pair(age, sex, args):
stem, base, clothes, out_base, out_clothes = source_paths(
age, sex, args.source_dir)
outputs = all_outputs(out_base, out_clothes)
manifest = load_manifest(args.source_dir)
if args.check:
return check_seed(age, sex, args.source_dir)
if not os.path.exists(base):
raise RuntimeError(f"adult base not found: {base}")
if stem_protected(stem, outputs, manifest, args.force):
log(f"SKIP {stem}: output exists and is hand-edited/changed "
f"(use --force to overwrite)")
return True
anim_source = find_anim_source(sex, args.anim_source)
if anim_source:
log(f"animation source: {anim_source}")
else:
log("WARNING: animation source not found; no clips will be added")
# Body conversion needs a file for the clothes pass even in report-only
# mode; use a temp file that is removed afterwards.
tmp_dir = tempfile.mkdtemp(prefix="agegen-")
body_seed = out_base if (args.write and not args.report_only) else \
os.path.join(tmp_dir, os.path.basename(out_base))
rep, rest_data, _age_arm = convert_body(
age, sex, base, body_seed, anim_source,
write=True, report_only=args.report_only)
if args.report_only:
log(f"temporary body seed: {body_seed}")
if not args.no_clothes:
for slot in ("top", "bottom", "feet", "hair"):
src = clothes[slot]
if not os.path.exists(src):
log(f"WARNING: missing clothes source {src}; skipping")
continue
convert_clothes(
age, sex, slot, src, out_clothes[slot], base, body_seed,
rest_data, write=(not args.report_only), rep=rep,
profile=profiles.profile(age))
# Write report (always useful, even in report-only mode).
report_path, report_json = rep.write(args.source_dir)
log(f"report: {report_path}")
if args.report_only:
shutil.rmtree(tmp_dir, ignore_errors=True)
return True
entry = {
"state": "auto-seed",
"age": profiles.normalize_age(age),
"sex": sex,
"profileHash": profiles.profile_hash(),
"sourceHashes": {
os.path.basename(base): sha256(base),
**{os.path.basename(clothes[s]): sha256(clothes[s])
for s in ("top", "bottom", "feet", "hair")
if os.path.exists(clothes[s])},
},
"outputHashes": {
os.path.basename(p): sha256(p)
for p in outputs if os.path.exists(p)
},
"report": os.path.basename(report_path),
"reportJson": os.path.basename(report_json),
"updated": int(time.time()),
}
if anim_source:
entry["animationSource"] = anim_source
entry["animationSourceHash"] = sha256(anim_source)
manifest.setdefault("stems", {})[stem] = entry
save_manifest(args.source_dir, manifest)
shutil.rmtree(tmp_dir, ignore_errors=True)
if rep.status() == "fail" and not args.allow_fail:
log(f"WARNING: {stem} has fail-level objects; see report")
return True
def parse_args():
argv = sys.argv
if "--" in argv:
argv = argv[argv.index("--") + 1:]
else:
argv = []
p = argparse.ArgumentParser()
p.add_argument("--age", choices=profiles.CANONICAL_AGES)
p.add_argument("--sex", choices=["male", "female"])
p.add_argument("--all", action="store_true")
p.add_argument("--source-dir", default=_THIS_DIR)
p.add_argument("--anim-source", default="")
p.add_argument("--report-only", action="store_true")
p.add_argument("--write", action="store_true")
p.add_argument("--check", action="store_true")
p.add_argument("--force", action="store_true")
p.add_argument("--only-unedited", action="store_true")
p.add_argument("--allow-fail", action="store_true")
p.add_argument("--no-clothes", action="store_true")
p.add_argument("--no-anim", action="store_true")
args = p.parse_args(argv)
if not args.check and not args.report_only and not args.write:
args.write = True
if args.only_unedited:
args.write = True
if args.all:
if args.age or args.sex:
p.error("--all cannot be combined with --age/--sex")
else:
if not args.age or not args.sex:
p.error("specify --age and --sex, or --all")
if args.age == "adult":
p.error("adult is the source, not a generated age")
if args.no_anim:
args.anim_source = "__none__"
return args
def main():
args = parse_args()
args.source_dir = os.path.abspath(args.source_dir)
pairs = []
if args.all:
for age in ("elder", "teenager", "child", "baby"):
for sex in ("male", "female"):
pairs.append((age, sex))
else:
pairs.append((profiles.normalize_age(args.age), args.sex))
ok = True
for age, sex in pairs:
log(f"=== {age} / {sex} ===")
try:
if not process_pair(age, sex, args):
ok = False
except Exception as exc:
import traceback
traceback.print_exc()
log(f"FAILED {age}/{sex}: {exc}")
ok = False
if not ok:
sys.exit(1)
if __name__ == "__main__":
main()
+30 -21
View File
@@ -2,18 +2,18 @@
#
# Run in Blender batch mode with the consolidated blend already loaded:
#
# blender -b -Y edited-normal-<sex>-consolidated.blend \
# -P generate_lods.py -- <sex> <out_dir> <lods_blend_out>
# blender -b -Y <consolidated.blend> \
# -P generate_lods.py -- <age> <sex> <out_dir> <lods_blend_out>
#
# Produces, per sex:
# * <out_dir>/charlod_<sex>-atlas.png - shared 2048x2048 LOD atlas
# * <out_dir>/charlod_<sex>.json - manifest
# Produces, per (age, sex) stem (adult keeps the legacy sex stem):
# * <out_dir>/charlod_<stem>-atlas.png - shared 2048x2048 LOD atlas
# * <out_dir>/charlod_<stem>.json - manifest
# * LOD1 object variants `<part>_lod1` - same geometry, no shape keys,
# UVs remapped into the atlas, one shared material `charlod_<sex>`
# UVs remapped into the atlas, one shared material `charlod_<stem>`
# (hair slot is skipped - hair is hidden/impostor-baked at distance)
# * LOD2 impostors `charlod_<sex>_{thin,fat}_lod2` - the deterministic
# * LOD2 impostors `charlod_<stem>_{thin,fat}_lod2` - the deterministic
# default outfit joined into one mesh skinned to the body armature
# * LOD3 impostors `charlod_<sex>_{thin,fat}_lod3` - decimate of LOD2,
# * LOD3 impostors `charlod_<stem>_{thin,fat}_lod3` - decimate of LOD2,
# <= 400 triangles (hard limit)
# * saves everything into <lods_blend_out>
#
@@ -52,6 +52,11 @@ import sys
import numpy as np
_THIS_DIR = os.path.dirname(os.path.abspath(__file__))
if _THIS_DIR not in sys.path:
sys.path.insert(0, _THIS_DIR)
import age_profiles
ATLAS_SIZE = 2048
LOD3_MAX_TRIS = 400
REQUIRED_PROPS = {"age", "sex", "slot"}
@@ -89,11 +94,14 @@ def log(msg):
def parse_args():
argv = sys.argv
argv = argv[argv.index("--") + 1:]
if len(argv) < 3:
if len(argv) < 4:
raise RuntimeError(
"usage: blender -b -Y <consolidated.blend> -P generate_lods.py"
" -- <sex> <out_dir> <lods_blend_out>")
return argv[0], argv[1], argv[2]
" -- <age> <sex> <out_dir> <lods_blend_out>")
age = age_profiles.normalize_age(argv[0])
sex = argv[1]
stem = age_profiles.stem(age, sex)
return stem, argv[2], argv[3]
def strip_suffix(name):
@@ -617,12 +625,13 @@ def write_manifest(sex, out_dir):
def main():
sex, out_dir, lods_blend_out = parse_args()
log("sex=%s out_dir=%s lods_blend=%s" % (sex, out_dir,
lods_blend_out))
stem = sex
log("stem=%s out_dir=%s lods_blend=%s" % (stem, out_dir,
lods_blend_out))
cleanup_previous(sex)
cleanup_previous(stem)
armature = find_armature(sex)
armature = find_armature(stem)
head_bone = find_head_bone(armature)
log("shared armature '%s', head bone '%s'"
% (armature.name, head_bone))
@@ -632,22 +641,22 @@ def main():
% (len(catalog), [ob.name for ob in catalog]))
log("=== step 1: atlas ===")
atlas, rects = build_atlas(catalog, sex, out_dir)
atlas_mat = make_atlas_material(sex, atlas)
atlas, rects = build_atlas(catalog, stem, out_dir)
atlas_mat = make_atlas_material(stem, atlas)
log("=== step 2: LOD1 variants ===")
lod1 = generate_lod1(catalog, rects, atlas_mat, sex)
lod1 = generate_lod1(catalog, rects, atlas_mat, stem)
log("generated %d LOD1 objects" % len(lod1))
log("=== step 3: LOD2 impostors ===")
lod2 = generate_lod2(catalog, rects, atlas_mat, armature,
head_bone, sex)
head_bone, stem)
log("=== step 4: LOD3 impostors ===")
generate_lod3(lod2, armature, sex)
generate_lod3(lod2, armature, stem)
log("=== step 5: manifest + save ===")
write_manifest(sex, out_dir)
write_manifest(stem, out_dir)
bpy.ops.wm.save_as_mainfile(filepath=lods_blend_out)
log("saved lods blend to %s" % lods_blend_out)
log("DONE")
@@ -0,0 +1,290 @@
#!/usr/bin/env python3
"""Seed an optional ``nude-<stem>.blend`` from the existing layer-0 parts.
``nude-<stem>.blend`` holds the optional anatomically detailed body parts
for one age/sex band. This helper makes the first version for a stem by
copying the current composition bases (``BodyTop`` / ``BodyBottom`` /
``BodyFeet``) into a standalone blend, tagging them ``detailed-nude`` and
giving them unique object/data names. Edit the resulting file in Blender;
the normal character pipeline appends it after all clothing stages and the
runtime prefers those parts whenever a slot has no layer-1/2 garment.
Run through CMake (recommended; participates in the Blender lock)::
cmake --build build-vscode --target init-nude-male
or directly::
blender -b -Y -P assets/blender/characters/make_nude_blend.py -- \
--age adult --sex male [--force]
The helper never overwrites an existing file without ``--force``.
"""
from __future__ import annotations
import argparse
import os
import sys
import bpy
_THIS_DIR = os.path.dirname(os.path.abspath(__file__))
if _THIS_DIR not in sys.path:
sys.path.insert(0, _THIS_DIR)
import age_profiles # noqa: E402
import add_missing_shape_keys as shape_keys # noqa: E402
SLOT_ORDER = ("top", "bottom", "feet")
BASE_NAMES = {
"top": "BodyTop",
"bottom": "BodyBottom",
"feet": "BodyFeet",
}
CLOTHING_PROPS = (
"garments",
"_combined_meta",
"ref_layer",
"ref_part",
"garment_id",
"ref_age",
"ref_sex",
"ref_clothing",
"tags",
"own_skeleton",
"has_own_armature",
"own_armature_name",
)
def log(msg):
print("[nude-seed] " + msg, flush=True)
def parse_args():
argv = sys.argv
if "--" in argv:
argv = argv[argv.index("--") + 1:]
else:
argv = []
p = argparse.ArgumentParser()
p.add_argument("--age", required=True,
choices=age_profiles.CANONICAL_AGES)
p.add_argument("--sex", required=True, choices=("male", "female"))
p.add_argument("--source", default="")
p.add_argument("--output", default="")
p.add_argument("--slots", default=",".join(SLOT_ORDER))
p.add_argument("--force", action="store_true")
return p.parse_args(argv)
def object_name_score(obj):
"""Prefer the canonical base name, then the shortest name.
Mirrors CharacterSlotSystem's layer-0 fallback: Blender duplicate
suffixes are penalised so ``BodyTop`` beats ``BodyTop.001``.
"""
name = obj.name
score = len(name)
if name.startswith(BASE_NAMES.get(obj.get("slot", ""), "\0")):
score -= 1000
if "." in name:
score += 1000
return score
def find_body_armature(stem):
arm = bpy.data.objects.get(stem)
if arm is not None and arm.type == 'ARMATURE':
return arm
candidates = [o for o in bpy.data.objects if o.type == 'ARMATURE']
if not candidates:
return None
return max(candidates, key=lambda o: len(o.data.bones))
def find_base_part(slot, age, sex):
candidates = []
for obj in bpy.data.objects:
if obj.type != 'MESH' or obj.data is None:
continue
if not all(k in obj for k in ("age", "sex", "slot")):
continue
if age_profiles.normalize_age(obj.get("age", "adult")) != age:
continue
if str(obj.get("sex", "")) != sex:
continue
if str(obj.get("slot", "")) != slot:
continue
if int(obj.get("layer", 0)) != 0:
continue
candidates.append(obj)
if not candidates:
return None
return min(candidates, key=object_name_score)
def find_shape_source():
"""Find the body reference mesh that carries the full shape-key set."""
for name in ("Body_shapes", "Body"):
obj = bpy.data.objects.get(name)
if obj is not None and obj.type == 'MESH' and \
obj.data.shape_keys is not None and \
len(obj.data.shape_keys.key_blocks) > 1:
return obj
return None
def build_shape_data(source_obj):
"""Same payload add_missing_shape_keys.py builds for its propagation."""
return {
"names": [kb.name for kb in source_obj.data.shape_keys.key_blocks],
"vertex_positions": {
sk.name: [(v.co.x, v.co.y, v.co.z) for v in sk.data]
for sk in source_obj.data.shape_keys.key_blocks
},
"polygons": [[v for v in poly.vertices]
for poly in source_obj.data.polygons],
"is_relative": source_obj.data.shape_keys.use_relative,
"source_obj_name": source_obj.name,
}
def duplicate_part(src, slot, age, sex, armature):
dup = src.copy()
dup.data = src.data.copy()
bpy.context.collection.objects.link(dup)
dup.name = src.name + "_detailed"
dup.data.name = dup.name
# Keep the source transform (the base parts are usually parented to the
# armature with an identity object matrix).
dup.parent = armature
dup.matrix_parent_inverse = src.matrix_parent_inverse.copy()
dup.matrix_world = src.matrix_world.copy()
for prop in CLOTHING_PROPS:
if prop in dup:
del dup[prop]
dup["age"] = age
dup["sex"] = sex
dup["slot"] = slot
dup["layer"] = 0
dup["clothing_tags"] = "detailed-nude"
mod = next((m for m in dup.modifiers if m.type == 'ARMATURE'), None)
if mod is None:
mod = dup.modifiers.new(name="Armature", type='ARMATURE')
mod.object = armature
if not dup.vertex_groups:
log(f"WARNING: '{dup.name}' has no vertex groups; skin it before "
f"building")
if dup.data.shape_keys is None:
log(f"WARNING: '{dup.name}' has no shape keys; copy them from "
f"the base part or use transfer_shape_keys.py")
return dup
def purge_orphans():
for _ in range(3):
try:
bpy.ops.outliner.orphans_purge(
do_local_ids=True, do_linked_ids=True,
do_recursive=True)
except Exception:
break
def main():
args = parse_args()
age = age_profiles.normalize_age(args.age)
sex = args.sex
stem = age_profiles.stem(age, sex)
source = args.source or os.path.join(
_THIS_DIR, f"edited-normal-{stem}.blend")
output = args.output or os.path.join(_THIS_DIR, f"nude-{stem}.blend")
if not os.path.exists(source):
log(f"ERROR: source body blend not found: {source}")
return 1
if os.path.exists(output) and not args.force:
log(f"SKIP: {output} already exists (use --force to reseed)")
return 0
slots = [s.strip() for s in args.slots.split(",") if s.strip()]
unknown = [s for s in slots if s not in SLOT_ORDER]
if unknown:
log(f"ERROR: unknown slots: {', '.join(unknown)}")
return 1
log(f"opening {source}")
bpy.ops.wm.open_mainfile(filepath=source)
armature = find_body_armature(stem)
if armature is None:
log(f"ERROR: no body armature found in {source}")
return 1
log(f"armature: {armature.name} ({len(armature.data.bones)} bones)")
shape_source = find_shape_source()
shape_data = build_shape_data(shape_source) if shape_source else None
if shape_source:
log(f"shape source: {shape_source.name} "
f"({len(shape_data['names'])} keys)")
else:
log("WARNING: no Body_shapes/Body shape-key source; the detailed "
"parts will only get keys already present on the base part")
duplicates = []
for slot in slots:
src = find_base_part(slot, age, sex)
if src is None:
log(f"WARNING: no layer-0 {slot} part found; skipping")
continue
dup = duplicate_part(src, slot, age, sex, armature)
if shape_data:
try:
shape_keys.add_missing_shape_keys(shape_data, dup)
except Exception as exc:
log(f"WARNING: shape-key propagation failed for "
f"{dup.name}: {exc}")
duplicates.append(dup)
log(f"{slot}: {src.name} -> {dup.name} "
f"({len(dup.data.vertices)} verts)")
if not duplicates:
log("ERROR: no layer-0 parts found for the requested slots")
return 1
# Keep exactly the new parts and the body armature. The user can model
# the detailed variants in this file without the rest of the body.
keep = set(duplicates) | {armature}
for obj in list(bpy.data.objects):
if obj not in keep:
bpy.data.objects.remove(obj, do_unlink=True)
# A source-blend armature may carry the full animation library; the
# detailed-nude file only needs the rest skeleton for skinning/editing.
armature.animation_data_clear()
for action in list(bpy.data.actions):
try:
bpy.data.actions.remove(action, do_unlink=True)
except TypeError:
bpy.data.actions.remove(action)
except Exception:
pass
purge_orphans()
os.makedirs(os.path.dirname(output), exist_ok=True)
bpy.ops.wm.save_as_mainfile(filepath=output)
log(f"saved {output}")
log("next: edit the *_detailed parts, then rebuild "
f"character-{stem} (or the full build)")
log("requirements: same armature/bind pose, max 4 bone influences, "
"shape keys, matching boundary loops")
return 0
if __name__ == "__main__":
sys.exit(main())
Binary file not shown.
+23 -13
View File
@@ -2,6 +2,11 @@ import bpy
import os
import sys
_THIS_DIR = os.path.dirname(os.path.abspath(__file__))
if _THIS_DIR not in sys.path:
sys.path.insert(0, _THIS_DIR)
import age_profiles
def clean_scene():
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
@@ -36,8 +41,10 @@ def process_batch():
try:
args = sys.argv[sys.argv.index("--") + 1:]
clothing_path, lib_directory, out_dir = args[0], args[1], args[2]
explicit_body = args[3] if len(args) >= 4 else ""
except (IndexError, ValueError):
print("Usage: blender -b -P script.py -- <source_blend> <lib_dir> <out_dir>")
print("Usage: blender -b -P script.py -- "
"<source_blend> <lib_dir> <out_dir> [body_blend]")
return
if not os.path.exists(out_dir): os.makedirs(out_dir)
@@ -62,7 +69,7 @@ def process_batch():
# Get properties
sex = clothing.get("ref_sex")
age = clothing.get("ref_age")
age = age_profiles.normalize_age(clothing.get("ref_age"))
ref_mesh_name = clothing.get("ref_clothing")
if not all([sex, age, ref_mesh_name]):
@@ -70,19 +77,22 @@ def process_batch():
continue
# 3. Locate Reference Library
target_lib_name = f"normal_{age}_{sex}.blend"
target_lib_path = os.path.join(lib_directory, target_lib_name)
rig_name = str(sex)
if not os.path.exists(target_lib_path):
if target_lib_name == "normal_adult_male.blend":
target_lib_name = "edited-normal-male.blend"
elif target_lib_name == "normal_adult_female.blend":
target_lib_name = "edited-normal-female.blend"
rig_name = age_profiles.armature_name(age, sex)
if explicit_body and os.path.exists(explicit_body):
target_lib_path = explicit_body
else:
target_lib_name = f"normal_{age}_{sex}.blend"
target_lib_path = os.path.join(lib_directory, target_lib_name)
if not os.path.exists(target_lib_path):
print(f"Error: Library {target_lib_path} not found")
continue
if age == "adult":
fallback = {
"male": "edited-normal-male.blend",
"female": "edited-normal-female.blend",
}.get(sex, "")
target_lib_path = os.path.join(lib_directory, fallback)
if not os.path.exists(target_lib_path):
print(f"Error: Library {target_lib_path} not found")
continue
# 4. Append Weights Source and Rig
with bpy.data.libraries.load(target_lib_path) as (data_from, data_to):
@@ -0,0 +1,247 @@
#!/usr/bin/env python3
"""Structural validator for generated character age assets.
Run after the character build (the CMake target ``character-assets-check``
does this automatically)::
python3 assets/blender/characters/validate_age_assets.py \
--characters-dir build-vscode/characters
Checks:
* every age/sex stem has the expected body skeleton and catalog slots;
* catalog ages are canonical and clothing layers are present;
* no duplicate resource basenames across the flat Characters namespace;
* LOD atlas/material files exist;
* material texture references resolve to a staged texture (warning only).
"""
from __future__ import annotations
import argparse
import glob
import json
import os
import re
import sys
THIS_DIR = os.path.dirname(os.path.abspath(__file__))
if THIS_DIR not in sys.path:
sys.path.insert(0, THIS_DIR)
import age_profiles
def fail(msg, errors):
errors.append(msg)
print("FAIL: " + msg)
def warn(msg, warnings):
warnings.append(msg)
print("WARN: " + msg)
def main():
p = argparse.ArgumentParser()
p.add_argument("--characters-dir", required=True)
p.add_argument("--source-dir", default=THIS_DIR,
help="character source directory containing optional "
"nude-<stem>.blend files (default: %(default)s)")
p.add_argument("--ages", default="",
help="semicolon/comma separated age bands to check "
"(default: all canonical bands)")
args = p.parse_args()
root = os.path.abspath(args.characters_dir)
errors = []
warnings = []
if not os.path.isdir(root):
print("FAIL: characters dir not found: " + root)
return 1
dirs = sorted(d for d in os.listdir(root)
if os.path.isdir(os.path.join(root, d)))
by_stem = {}
for d in dirs:
by_stem[d] = os.path.join(root, d)
ages = age_profiles.CANONICAL_AGES
if args.ages:
ages = [a.strip() for a in re.split(r"[;,]", args.ages)
if a.strip()]
expected_stems = []
for age in ages:
for sex in ("male", "female"):
expected_stems.append(age_profiles.stem(age, sex))
# Catch misspelled detailed-nude source names (e.g. nude-adult-male.blend)
# instead of silently ignoring them.
all_stems = {age_profiles.stem(age, sex)
for age in age_profiles.CANONICAL_AGES
for sex in ("male", "female")}
source_root = os.path.abspath(args.source_dir)
for path in sorted(glob.glob(os.path.join(source_root, "nude-*.blend"))):
name = os.path.basename(path)
stem = name[len("nude-"):-len(".blend")]
if stem not in all_stems:
warn(f"unexpected detailed-nude source name: {name} "
f"(expected nude-<stem>.blend, e.g. nude-male.blend)",
warnings)
for stem in expected_stems:
d = by_stem.get(stem)
if d is None:
fail(f"missing output directory: {stem}", errors)
continue
cat_files = sorted(glob.glob(os.path.join(d, "body_part_*.json")))
if not cat_files:
fail(f"no body_part_*.json in {stem}", errors)
continue
entries = []
for f in cat_files:
try:
with open(f) as fh:
e = json.load(fh)
except Exception as exc:
fail(f"unreadable catalog {f}: {exc}", errors)
continue
entries.append(e)
ages = {age_profiles.normalize_age(e.get("age", ""))
for e in entries}
stem_age = stem.split("-")[0] if "-" in stem else "adult"
stem_sex = stem.rsplit("-", 1)[-1]
if ages != {stem_age}:
fail(f"{stem}: catalog ages {sorted(ages)} do not match stem",
errors)
slots = {}
for e in entries:
slots.setdefault(e.get("slot", ""), []).append(e)
for req in ("face", "top", "bottom", "feet"):
if req not in slots:
fail(f"{stem}: missing required slot '{req}'", errors)
for req in ("top", "bottom", "feet"):
if not any(int(e.get("layer", 0)) == 2
for e in slots.get(req, [])):
fail(f"{stem}: no layer-2 {req} garment", errors)
if "hair" not in slots:
warn(f"{stem}: no hair slot (bald band)", warnings)
# Optional detailed-nude source file: when present, the built
# catalog must expose its layer-0 parts. Missing slots are only a
# warning because a nude-<stem>.blend may be populated gradually.
nude_path = os.path.join(os.path.abspath(args.source_dir),
f"nude-{stem}.blend")
if os.path.exists(nude_path):
any_detailed = False
for req in ("top", "bottom", "feet"):
detailed = []
for e in slots.get(req, []):
tags = e.get("tags", [])
if isinstance(tags, str):
tags = [t.strip() for t in tags.split(";")
if t.strip()]
if "detailed-nude" in tags:
detailed.append(e)
if not detailed:
warn(f"{stem}: nude-{stem}.blend has no "
f"detailed-nude {req} catalog entry (slot falls "
f"back to the composition base)", warnings)
continue
any_detailed = True
if len(detailed) > 1:
fail(f"{stem}: multiple detailed-nude {req} entries: "
+ ", ".join(e.get("mesh", "?")
for e in detailed), errors)
base_keys = set()
for e in slots.get(req, []):
tags = e.get("tags", [])
if isinstance(tags, str):
tags = [t.strip() for t in tags.split(";")
if t.strip()]
if int(e.get("layer", 0)) == 0 and \
"detailed-nude" not in tags:
base_keys.update(e.get("shape_keys", []))
for e in detailed:
mesh = e.get("mesh", "?")
if int(e.get("layer", 0)) != 0:
fail(f"{stem}: detailed-nude {req} is not layer 0: "
f"{mesh}", errors)
if e.get("garments"):
fail(f"{stem}: detailed-nude {req} carries "
f"garments: {mesh}", errors)
if age_profiles.normalize_age(
e.get("age", "")) != stem_age:
fail(f"{stem}: detailed-nude {req} age mismatch: "
f"{mesh}", errors)
if str(e.get("sex", "")) != stem_sex:
fail(f"{stem}: detailed-nude {req} sex mismatch: "
f"{mesh}", errors)
missing_keys = base_keys - set(
e.get("shape_keys", []))
if missing_keys:
warn(f"{stem}: detailed-nude {req} is missing "
f"shape keys {sorted(missing_keys)}: {mesh}",
warnings)
if not any_detailed:
fail(f"{stem}: nude-{stem}.blend exists but the built "
f"catalog has no detailed-nude entries "
f"(re-run CMake and the character target)", errors)
skel = os.path.join(d, stem + ".skeleton")
if not os.path.exists(skel):
fail(f"{stem}: missing body skeleton {stem}.skeleton", errors)
atlas = os.path.join(d, f"charlod_{stem}-atlas.png")
if not os.path.exists(atlas):
fail(f"{stem}: missing LOD atlas charlod_{stem}-atlas.png",
errors)
mat = os.path.join(d, f"charlod_{stem}.material")
if not os.path.exists(mat):
warn(f"{stem}: missing LOD material charlod_{stem}.material",
warnings)
# Resource basename uniqueness across the flat Characters namespace.
seen = {}
exts = (".mesh", ".skeleton", ".material", ".png", ".json")
for d in dirs:
for f in os.listdir(os.path.join(root, d)):
if not f.endswith(exts):
continue
if f.startswith("OgreXMLConverter") or f.startswith(
"OgreMeshUpgrader"):
continue
seen.setdefault(f, []).append(d)
for name, dirs_with in sorted(seen.items()):
if len(dirs_with) > 1:
fail("duplicate resource basename '%s' in: %s" %
(name, ", ".join(dirs_with)), errors)
# Material texture references: collect staged texture names.
textures = set()
for d in dirs:
for f in os.listdir(os.path.join(root, d)):
if f.lower().endswith((".png", ".jpg", ".jpeg", ".tga",
".dds")):
textures.add(f)
for d in dirs:
for f in glob.glob(os.path.join(root, d, "*.material")):
with open(f, errors="ignore") as fh:
for line in fh:
m = re.match(r"\s*texture\s+(\S+)", line)
if not m:
continue
tex = m.group(1)
if tex not in textures:
warn(f"material {os.path.basename(f)} references "
f"missing texture {tex}", warnings)
print()
print(f"checked {len(expected_stems)} stems in {root}")
print(f"errors: {len(errors)}, warnings: {len(warnings)}")
if errors:
print("RESULT: FAIL")
return 1
print("RESULT: PASS")
return 0
if __name__ == "__main__":
sys.exit(main())
+163 -30
View File
@@ -33,6 +33,18 @@ def prepare_armature(mapping):
orig_armature = bpy.data.objects[mapping.armature_name]
armature_name = orig_armature.name
orig_armature.name = orig_armature.name + "_orig"
# Rename the original data block too, so the baked armature can use the
# exact stem as its data name (and therefore the exported skeleton file
# is `<stem>.skeleton`, not `<stem>.005.skeleton`).
orig_armature.data.name = armature_name + "_orig"
# Orphaned armature data blocks left by removed duplicate clothing-stage
# rigs still occupy the stem name; move them out of the way.
for ad in bpy.data.armatures:
if ad is orig_armature.data or ad is new_armature.data:
continue
if ad.name == armature_name or ad.name.startswith(
armature_name + "."):
ad.name = ad.name + "_unused"
new_armature.name = armature_name
queue = []
if new_armature.animation_data is None:
@@ -276,6 +288,19 @@ for mapping in[CommandLineMapping()]:
else:
print(f"No hair with own skeleton detected")
# ---------------------------------------------
# Helper/reference meshes (Body, Tops, Bottoms, Shoes, HairBack,
# Accessory, Body_shapes) are build-time weight-transfer aids and
# must not be exported: they are not catalog parts, and exporting
# them bloats the resource tree and creates texture-name collisions
# across age directories.
allowed = set(mapping.objs)
allowed.update(o.name for o in hair_own_skel_objs)
for ob in list(bpy.data.objects):
if ob.type != 'MESH':
continue
if ob.name not in allowed:
print(f"Removing non-catalog helper mesh '{ob.name}'")
bpy.data.objects.remove(ob, do_unlink=True)
else:
bpy.ops.wm.append(
filepath=os.path.join(mapping.blend_path, mapping.inner_path),
@@ -390,8 +415,46 @@ for mapping in[CommandLineMapping()]:
hair_arm.hide_render = False
obj_names = mapping.objs
prefix = mapping.armature_name + "_"
material_obj_names = list(obj_names)
material_obj_names += [o.name for o in hair_own_skel_objs]
for name in obj_names:
# Deduplicate image datablocks that came from multiple clothing stages
# but point at the same source file. Without this, the exporter writes
# `foo.png`, `foo.001.png`, ... for one texture.
def dedupe_images():
canonical = {}
for img in list(bpy.data.images):
if not img.filepath:
continue
try:
key = os.path.normpath(bpy.path.abspath(img.filepath))
except Exception:
continue
if not key:
continue
if key not in canonical:
canonical[key] = img
continue
keep = canonical[key]
for mat in bpy.data.materials:
if not mat.node_tree:
continue
for node in mat.node_tree.nodes:
if node.type == 'TEX_IMAGE' and node.image is img:
node.image = keep
try:
bpy.data.images.remove(img)
except Exception:
pass
dedupe_images()
try:
bpy.ops.outliner.orphans_purge(do_local_ids=True,
do_linked_ids=True,
do_recursive=True)
except Exception:
pass
for name in material_obj_names:
obj = bpy.data.objects.get(name)
if obj and obj.type == 'MESH':
@@ -499,6 +562,7 @@ for mapping in[CommandLineMapping()]:
lod_obj_names = []
if mapping_lods_path and os.path.exists(mapping_lods_path):
print("Appending character LOD objects from: " + mapping_lods_path)
before_lod_objects = set(bpy.data.objects)
with bpy.data.libraries.load(mapping_lods_path) as (data_from, data_to):
data_to.objects = [
n for n in data_from.objects
@@ -525,6 +589,16 @@ for mapping in[CommandLineMapping()]:
if mod.type == 'ARMATURE':
mod.object = body_arm
print(f" LOD object '{obj.name}' -> mesh '{obj.data.name}'")
# The lods blend also contains its own body armature. Drop appended
# armature objects so their data blocks cannot steal the stem
# skeleton name during export.
for obj in list(bpy.data.objects):
if obj in before_lod_objects or obj.type != 'ARMATURE':
continue
bpy.data.objects.remove(obj, do_unlink=True)
for ad in list(bpy.data.armatures):
if ad.users == 0:
bpy.data.armatures.remove(ad)
# -------------------------------------------------------------
# Triangulate body part meshes before OGRE export to prevent the exporter's
@@ -560,16 +634,53 @@ for mapping in[CommandLineMapping()]:
armobj = bpy.data.objects.get(mapping.armature_name)
armobj.data.name = armobj.name
print("EXPORT ARMATURE DATA: obj=%s data=%s all=%s" % (
armobj.name, armobj.data.name,
[(a.name, a.users) for a in bpy.data.armatures]))
# ---- Fix: sync Image filepath to Image name ----
# Blender silently reuses existing Images when appending
# from libraries, so the Image's filepath may still point
# to the old texture even after the user renamed it.
# blender2ogre writes the filepath to .material files,
# so we must update filepath to match the Image name.
# ---- Prefix image resources per stem ----
# All age directories share the "Characters" resource group, so texture
# file names must be unique across ages/sexes. Adult gets
# `male-...`/`female-...`; new ages get `baby-male-...` etc. The prefix
# is idempotent (an image already prefixed with the stem is left alone).
import re as _re
seen_imgs = set()
for name in obj_names:
stem = mapping.armature_name
def _unique_image_name(base):
if bpy.data.images.get(base) is None:
return base
i = 1
while bpy.data.images.get(f"{base}.{i:03d}") is not None:
i += 1
return f"{base}.{i:03d}"
image_obj_names = list(obj_names)
image_obj_names += [o.name for o in hair_own_skel_objs]
# LOD impostors use the already-unique `charlod_<stem>-atlas.png` /
# `charlod_<stem>` material created by generate_lods.py; prefixing them
# again would make the material reference a different file/format.
# Normalize their image format to the filename extension, though; some
# Blender versions keep the image blob as TARGA even when saved as PNG.
for name in lod_obj_names:
obj = bpy.data.objects.get(name)
if not obj or obj.type != 'MESH':
continue
for slot in obj.material_slots:
if not slot.material or not slot.material.node_tree:
continue
for node in slot.material.node_tree.nodes:
if node.type == 'TEX_IMAGE' and node.image:
fp = node.image.filepath.lower()
if fp.endswith(".png"):
node.image.file_format = 'PNG'
elif fp.endswith(".jpg") or fp.endswith(".jpeg"):
node.image.file_format = 'JPEG'
elif fp.endswith(".tga"):
node.image.file_format = 'TARGA'
output_dir = os.path.dirname(mapping.gltf_path)
for name in image_obj_names:
obj = bpy.data.objects.get(name)
if obj and obj.type == 'MESH':
for slot in obj.material_slots:
@@ -577,28 +688,50 @@ for mapping in[CommandLineMapping()]:
for node in slot.material.node_tree.nodes:
if node.type == 'TEX_IMAGE' and node.image:
img = node.image
if img.name not in seen_imgs:
seen_imgs.add(img.name)
# Strip Blender auto-suffix (.NNN)
clean = _re.sub(
r'\.\d{3}$', '', img.name)
# Extract just the filename from
# the current filepath
old_name = os.path.basename(
img.filepath)
if old_name != clean and clean:
# Rebuild filepath with new
# filename
dirpart = os.path.dirname(
img.filepath)
new_path = os.path.join(
dirpart, clean)
print(f" Updating Image "
f"'{img.name}': "
f"filepath "
f"'{old_name}' -> "
f"'{clean}'")
img.filepath = new_path
if img.name in seen_imgs:
continue
seen_imgs.add(img.name)
clean = _re.sub(r'\.\d{3}$', '', img.name)
old_name = os.path.basename(img.filepath)
if not old_name:
# Packed/generated image: use the datablock
# name as the file base.
old_name = clean
if not os.path.splitext(old_name)[1]:
old_name += ".png"
# Strip Blender auto-suffix before the extension.
base, ext = os.path.splitext(old_name)
base = _re.sub(r'\.\d{3}$', '', base)
if not ext:
ext = ".png"
if (base.startswith(stem + "-") or
base.startswith(stem + "_")):
new_base = base
else:
new_base = f"{stem}-{base}"
image_name = _unique_image_name(new_base)
new_file = image_name + ext
new_path = os.path.join(output_dir, new_file)
if img.name != image_name:
print(f" Prefixing Image "
f"'{img.name}' -> '{image_name}' "
f"({new_file})")
img.name = image_name
if new_file.lower().endswith(".png"):
img.file_format = 'PNG'
elif new_file.lower().endswith(".jpg") or \
new_file.lower().endswith(".jpeg"):
img.file_format = 'JPEG'
elif new_file.lower().endswith(".tga"):
img.file_format = 'TARGA'
img.filepath = new_path
img.filepath_raw = new_path
try:
img.save()
except Exception as exc:
print(f" WARNING: could not save image "
f"'{img.name}': {exc}")
seen_imgs.add(img.name)
# ---------------------------------------------------
bpy.ops.ogre.export(filepath=mapping.gltf_path.replace(".glb", ".scene"), EX_SELECTED_ONLY=False, EX_SHARED_ARMATURE=True, EX_LOD_GENERATION='0', EX_LOD_DISTANCE=20, EX_LOD_LEVELS=4, EX_GENERATE_TANGENTS='4')
+2 -2
View File
@@ -13,7 +13,7 @@ foreach(VEHICLE_FILE ${VEHICLES_SRC})
add_custom_command(
OUTPUT ${VEHICLE_OUTPUT_FILE} ${CMAKE_BINARY_DIR}/resources/vehicles/${FILE_NAME}.scene
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/resources/vehicles
COMMAND ${BLENDER} ${CMAKE_CURRENT_SOURCE_DIR}/${VEHICLE_FILE}
COMMAND ${BLENDER_LOCKED} ${CMAKE_CURRENT_SOURCE_DIR}/${VEHICLE_FILE}
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/export_vehicles.py
-- ${VEHICLE_OUTPUT_FILE}
@@ -40,7 +40,7 @@ foreach(VEHICLE_FILE ${VEHICLES_GEN_SRC})
add_custom_command(
OUTPUT ${VEHICLE_OUTPUT_FILE} ${CMAKE_BINARY_DIR}/resources/vehicles/${FILE_NAME}.scene ${VEHICLE_JSON_FILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/resources/vehicles
COMMAND ${BLENDER} ${CMAKE_CURRENT_SOURCE_DIR}/${VEHICLE_FILE}
COMMAND ${BLENDER_LOCKED} ${CMAKE_CURRENT_SOURCE_DIR}/${VEHICLE_FILE}
-b -Y -P
${CMAKE_SOURCE_DIR}/assets/blender/scripts/gen_vehicle.py
-- ${VEHICLE_OUTPUT_FILE} ${VEHICLE_JSON_FILE} ${DOWNFORCE_${FILE_NAME}}
File diff suppressed because it is too large Load Diff
+136
View File
@@ -50,6 +50,9 @@ set(EDITSCENE_SOURCES
systems/ProceduralMeshSystem.cpp
systems/CellGridSystem.cpp
systems/DoorSystem.cpp
systems/GeneratedInteriorService.cpp
systems/VehicleStateStore.cpp
systems/InteriorNpcSystem.cpp
systems/DoorBuilder.cpp
systems/StandaloneDoorSystem.cpp
components/StandaloneDoorModule.cpp
@@ -65,6 +68,8 @@ set(EDITSCENE_SOURCES
systems/ContainerStateRegistry.cpp
systems/ItemStateRegistry.cpp
systems/GlobalStateStore.cpp
systems/CharacterStatStore.cpp
systems/ScheduleScoring.cpp
systems/SaveLoadSystem.cpp
systems/SaveLoadDialog.cpp
systems/PlayerControllerSystem.cpp
@@ -76,6 +81,7 @@ set(EDITSCENE_SOURCES
systems/MarkovNameGenerator.cpp
systems/PregnancySystem.cpp
systems/AnimationTreeSystem.cpp
systems/AnimTravel.cpp
systems/HairPhysicsSystem.cpp
systems/BehaviorTreeSystem.cpp
systems/NavMeshSystem.cpp
@@ -103,8 +109,12 @@ set(EDITSCENE_SOURCES
ui/TargetZoneEditor.cpp
components/TargetZoneModule.cpp
ui/NpcLocationEditor.cpp
ui/PoiEditor.cpp
ui/PoiDatabasePanel.cpp
components/NpcLocationModule.cpp
components/PoiModule.cpp
systems/ZoneSystem.cpp
systems/PoiSystem.cpp
systems/GameHudSystem.cpp
systems/EventBus.cpp
systems/EventHandlerSystem.cpp
@@ -230,12 +240,18 @@ set(EDITSCENE_SOURCES
lua/LuaCharacterApi.cpp
lua/LuaSaveLoadApi.cpp
lua/LuaGlobalStateApi.cpp
lua/LuaCharacterStatsApi.cpp
lua/LuaEmergencyApi.cpp
lua/LuaScheduleScoringApi.cpp
lua/LuaRostersApi.cpp
lua/LuaDoorApi.cpp
lua/LuaHudApi.cpp
lua/LuaFurnitureApi.cpp
lua/LuaTerrainApi.cpp
lua/LuaSceneSwitchApi.cpp
systems/TerrainTests.cpp
systems/StatEffectsApplier.cpp
systems/ActivityEffectHook.cpp
)
set(EDITSCENE_HEADERS
@@ -834,6 +850,109 @@ add_test(NAME globalStateTest
COMMAND global_state_test
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ---------------------------------------------------------------------------
# Test: Phase 6.8.9 planner scoring hook (headless)
# ---------------------------------------------------------------------------
add_executable(schedule_scoring_test
tests/schedule_scoring_test.cpp
systems/ScheduleScoring.cpp
roadlib/TownScheduleScore.cpp
lua/LuaScheduleScoringApi.cpp
)
target_link_libraries(schedule_scoring_test
lua
nlohmann_json::nlohmann_json
)
target_include_directories(schedule_scoring_test PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/src/lua/lua-5.4.8/src
)
add_test(NAME scheduleScoringTest
COMMAND schedule_scoring_test
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ---------------------------------------------------------------------------
# Test: Phase 6.8.7 roster Lua binding (headless)
# ---------------------------------------------------------------------------
# The pure derivation (roadlib/TownRosters) + the ecs.rosters binding;
# no OGRE, no flecs — the provider pattern is exercised with a fake area.
add_executable(rosters_lua_test
tests/rosters_lua_test.cpp
roadlib/TownRosters.cpp
lua/LuaRostersApi.cpp
)
target_link_libraries(rosters_lua_test
lua
nlohmann_json::nlohmann_json
)
target_include_directories(rosters_lua_test PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/src/lua/lua-5.4.8/src
)
add_test(NAME rostersLuaTest
COMMAND rosters_lua_test
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ---------------------------------------------------------------------------
# Test: Phase 6.8.9 character stat container (headless)
# ---------------------------------------------------------------------------
# Standalone store with opaque character ids; only the store and its Lua
# binding are linked (no OGRE, no flecs).
add_executable(character_stats_test
tests/character_stats_test.cpp
systems/CharacterStatStore.cpp
systems/ActivityEffectHook.cpp
lua/LuaCharacterStatsApi.cpp
)
target_link_libraries(character_stats_test
lua
nlohmann_json::nlohmann_json
)
target_include_directories(character_stats_test PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/src/lua/lua-5.4.8/src
)
target_compile_definitions(character_stats_test PRIVATE
CHARACTER_STATS_RULES_LUA="${CMAKE_CURRENT_SOURCE_DIR}/demos/demo-taxi/lua-scripts/character_stats_rules.lua"
)
add_test(NAME characterStatsTest
COMMAND character_stats_test
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ---------------------------------------------------------------------------
# Test: Phase 6.7 animation travel helpers (headless)
# ---------------------------------------------------------------------------
# Pure BFS pathing + connect-link validation over the AnimationTreeLink
# model; only AnimTravel.cpp and the tree component are linked.
add_executable(animation_travel_test
tests/animation_travel_test.cpp
systems/AnimTravel.cpp
components/AnimationTree.cpp
)
target_link_libraries(animation_travel_test
OgreMain
nlohmann_json::nlohmann_json
)
target_include_directories(animation_travel_test PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
)
add_test(NAME animationTravelTest
COMMAND animation_travel_test
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# ---------------------------------------------------------------------------
# Test: Furniture definition schema (phase 6.5, headless)
# ---------------------------------------------------------------------------
@@ -877,6 +996,8 @@ add_library(LayoutLib STATIC
layoutlib/LayoutLang.hpp
layoutlib/LayoutEval.cpp
layoutlib/LayoutEval.hpp
layoutlib/Stairwell.cpp
layoutlib/Stairwell.hpp
)
target_include_directories(LayoutLib PUBLIC
@@ -892,12 +1013,24 @@ add_library(RoadGeometryLib STATIC
roadlib/RoadPath.hpp
roadlib/TownGen.cpp
roadlib/TownGen.hpp
roadlib/TownParking.cpp
roadlib/TownParking.hpp
roadlib/TownPopulation.cpp
roadlib/TownPopulation.hpp
roadlib/TownLocations.cpp
roadlib/TownLocations.hpp
roadlib/TownSchedule.cpp
roadlib/TownSchedule.hpp
roadlib/TownScheduleScore.cpp
roadlib/TownScheduleScore.hpp
roadlib/TownRosters.cpp
roadlib/TownRosters.hpp
roadlib/TownRostersWeeks.cpp
roadlib/TownRostersWeeks.hpp
roadlib/PoiDatabase.cpp
roadlib/PoiDatabase.hpp
roadlib/InteriorScene.cpp
roadlib/InteriorScene.hpp
)
target_include_directories(RoadGeometryLib PUBLIC
@@ -941,6 +1074,9 @@ target_include_directories(RoadGeometryDemo PRIVATE
# "Ax Ay Az Bx By Bz Cx Cy Cz" analyse a single custom configuration.
add_executable(road_geometry_overlap_test
tests/road_geometry_overlap_test.cpp
systems/CharacterStatStore.cpp
systems/StatEffectsApplier.cpp
systems/ActivityEffectHook.cpp
)
target_link_libraries(road_geometry_overlap_test
File diff suppressed because it is too large Load Diff
+91 -1
View File
@@ -10,6 +10,7 @@
#include <flecs.h>
#include <map>
#include <memory>
#include <nlohmann/json.hpp>
#include <string>
#include <utility>
#include "lua/LuaState.hpp"
@@ -17,9 +18,12 @@
// Forward declarations
class EditorUISystem;
class GeneratedInteriorService;
class InteriorNpcSystem;
class VehicleSystem;
class AiDriverSystem;
class ZoneSystem;
class PoiSystem;
class GameHudSystem;
class NpcScheduleDebugOverlay;
class EditorCamera;
@@ -166,6 +170,11 @@ struct SceneSwitchOptions {
* When set, the player character is teleported to that entity's
* transform (takes precedence over position/rotation). */
Ogre::String targetEntityName;
/* Phase 8.2: an in-memory scene document to load instead of a
* file (generated interiors). Null = load from scenePath. The
* path stays the display/bookkeeping name. */
nlohmann::json sceneDocument;
};
/**
@@ -196,6 +205,7 @@ public:
/* Pin the per-frame delta (seconds) for deterministic headless
* tests; 0 (default) uses the wall-clock delta. */
void setFixedDeltaTime(float dt) { m_fixedDeltaTime = dt; }
float getFixedDeltaTime() const { return m_fixedDeltaTime; }
// OgreBites::InputListener overrides
bool mouseMoved(const OgreBites::MouseMotionEvent &evt) override;
@@ -409,6 +419,10 @@ public:
{
return m_zoneSystem.get();
}
PoiSystem *getPoiSystem() const
{
return m_poiSystem.get();
}
GameHudSystem *getGameHudSystem() const
{
return m_gameHudSystem.get();
@@ -481,6 +495,35 @@ public:
{
return m_doorSystem.get();
}
GeneratedInteriorService *getGeneratedInteriorService() const
{
return m_generatedInteriorService.get();
}
InteriorNpcSystem *getInteriorNpcSystem() const
{
return m_interiorNpcSystem.get();
}
/* Phase 8.2: non-empty while the player is inside a generated
* interior ("generated:<gridUid>")); the base scene stays the
* exterior one for saves. */
bool isInsideGeneratedInterior() const
{
return !m_activeGeneratedInterior.empty();
}
const Ogre::String &getActiveGeneratedInterior() const
{
return m_activeGeneratedInterior;
}
const Ogre::String &getActiveGeneratedSourceScene() const
{
return m_activeGeneratedSourceScene;
}
/* The scene saves are anchored to (the exterior while inside a
* generated interior). */
const Ogre::String &getCurrentBaseScene() const
{
return m_currentBaseScene;
}
Ogre::ImGuiOverlay *getImGuiOverlay() const
{
return m_imguiOverlay;
@@ -538,6 +581,8 @@ private:
std::unique_ptr<GoapPlannerSystem> m_goapPlannerSystem;
std::unique_ptr<ActuatorSystem> m_actuatorSystem;
std::unique_ptr<DoorSystem> m_doorSystem;
std::unique_ptr<GeneratedInteriorService> m_generatedInteriorService;
std::unique_ptr<InteriorNpcSystem> m_interiorNpcSystem;
std::unique_ptr<StandaloneDoorSystem> m_standaloneDoorSystem;
std::unique_ptr<EventHandlerSystem> m_eventHandlerSystem;
std::unique_ptr<ItemSystem> m_itemSystem;
@@ -553,6 +598,7 @@ private:
* VehicleComponent input fields the player controller writes. */
std::unique_ptr<AiDriverSystem> m_aiDriverSystem;
std::unique_ptr<ZoneSystem> m_zoneSystem;
std::unique_ptr<PoiSystem> m_poiSystem;
std::unique_ptr<GameHudSystem> m_gameHudSystem;
/* F7 NPC schedule debug overlay (demo-taxi phase 4.7.4). */
std::unique_ptr<NpcScheduleDebugOverlay> m_npcScheduleDebugOverlay;
@@ -582,11 +628,33 @@ private:
/* Scene switch state. switchScene() only queues a request; the
* actual teardown + load runs at the top of the next
* frameRenderingQueued() so callers (Lua scripts, ImGui menus)
* never mutate the world mid-frame. */
* never mutate the world mid-frame. In game mode the pending
* switch additionally waits one full loop iteration after the
* loading cover is raised (m_sceneSwitchWaitPresent), because
* OGRE presents a frame only after frameRenderingQueued. */
bool m_sceneSwitchPending = false;
Ogre::String m_pendingSceneSwitchPath;
SceneSwitchOptions m_pendingSceneSwitchOptions;
/* Phase 8.2: deferred load-game re-entry into a generated
* interior. The save snapshot is applied only after the interior
* switch, so runtime entities and spawns land in the interior. */
bool m_pendingInteriorReentry = false;
int m_pendingInteriorReentryFrames = 0;
Ogre::String m_pendingSaveSlot;
nlohmann::json m_pendingSavedGame;
nlohmann::json m_applySaveStateAfterSwitch;
/* Phase 8.2: the generated interior currently loaded (empty while
* a normal file scene is active). The BASE scene keeps pointing
* at the exterior scene for saves. */
Ogre::String m_activeGeneratedInterior;
/* Scene ambient saved on interior entry and restored on exit
* (generated interiors declare their own ambient). */
Ogre::ColourValue m_interiorSavedAmbient;
bool m_interiorSavedAmbientValid = false;
Ogre::String m_activeGeneratedSourceScene;
/* Grounding watchdog: after a game-mode scene switch the terrain
* physics colliders may not exist yet; keep the player character
* at or above the terrain surface until it reports a floor. */
@@ -599,6 +667,14 @@ private:
* takes a few frames to build. */
int m_sceneSwitchCoverFrames = 0;
static const int SCENE_SWITCH_COVER_FRAMES = 45;
/* When true, a queued game-mode switch waits one more loop
* iteration before executing: OGRE presents (swaps) a frame only
* AFTER frameRenderingQueued, so the covered frame submitted in
* this iteration's render pass reaches the screen at the end of
* this iteration and the load must not run in the same iteration
* it was raised in (the last presented frame would stay the old
* scenery through the entire hitch). */
bool m_sceneSwitchWaitPresent = false;
/* When > 0, frameRenderingQueued uses this fixed delta instead of
* the wall-clock delta (headless test determinism). */
@@ -635,6 +711,20 @@ private:
double m_profBatchesAccum = 0.0;
void processPendingSceneSwitch();
/* Phase 8.2: deferred load-game re-entry into a generated
* interior (waits for the streamed town to register the plan). */
void processPendingInteriorReentry();
void applyLoadedSaveState(const nlohmann::json &saveData,
const std::string &slotPath);
/* Phase 8.2 follow-up: player-touched vehicle persistence. */
void captureVehicleStates();
/* Phase 8.2 follow-up: schedule-driven NPCs in a generated
* interior (the exterior detail tier skips indoor NPCs). */
void populateInteriorNpcs();
/* Deferred retry after a save/load: the population registry is
* rebuilt one frame after the interior document is switched in. */
int m_interiorNpcRetryFrames = 0;
void applyVehicleStates(const Ogre::String &scenePath);
bool performSceneSwitch(const Ogre::String &scenePath,
const SceneSwitchOptions &opts);
void destroySceneEntities();
+14 -3
View File
@@ -626,8 +626,10 @@ editor-validated-unique `doorId` field on standalone doors (F2). F6 consumes
`ecs.send_event("door_unlock_<doorId>")` (or
`ecs.door.unlock(doorId)`, a thin wrapper over
`ecs.global.set("door." .. doorId .. ".locked", false)`) which clears
the locked key; the door does **not** open by itself — the player
presses E again. Because the state is a plain global variable, scripts
the locked key. Because the EventBus dispatches synchronously, the
same press that bumped into the lock continues and opens the door
once a handler accepted; only handlers that keep the lock require a
second press. Because the state is a plain global variable, scripts
can also lock/unlock doors directly with `ecs.global.set()`.
4. If nothing unlocks it, the door stays shut; the prompt shows
"E Locked".
@@ -818,7 +820,16 @@ sub-millisecond while swings are real-time).
- `DoorSystem` detects swing completion (`currentAngle == openAngle` while
`isOpen && sceneSwitchPending`) and only then calls
`EditorApp::switchScene(sceneSwitchPath, {targetEntityName:
sceneSwitchTarget})`. The existing loading cover hides the switch.
sceneSwitchTarget})`. The loading cover is armed at switchScene() queue
time AND the pending switch is deferred by one full loop iteration
(`m_sceneSwitchWaitPresent`): OGRE presents a frame only after
`frameRenderingQueued`, so the covered frame submitted in the arm's
next render pass must be swapped to the screen (end of that defer
iteration) before the synchronous tear-down/load hitch — and the
seconds of post-load streaming setup — can run behind it; otherwise
the last presented frame (frozen scenery) stayed on screen for the
whole load and the black cover only showed up afterwards
(verify with `EDITSCENE_SWITCH_TRACE=1`).
- **Black occluder:** `buildDoorEntities()` (and the F2 standalone builder)
additionally creates a black occluder entity childed to the door entity,
for doors with a non-empty `sceneSwitchPath`. All of them get the same
+3
View File
@@ -74,6 +74,9 @@ Sculpting never touches the base layer: `setHeightAt`/brushes write into the spa
per-page **fixup chunk** store (`heightmaps/<terrainId>/terrain_fixup/x{cX}_z{cZ}.bin`),
which is lazily disk-loaded, LRU-capped, and saved on eviction when dirty. Blend maps
and aux maps are likewise per-page files under `heightmaps/<terrainId>/`.
When a page is (re)built, `fillPageHeightData()` evaluates the base layer at its legacy
integer sample positions but overlays the fixup layer at the exact double-precision
vertex coordinates, so road/pad planes are not shifted by position truncation.
Height queries (`getHeightAt`, `raycastTerrain`) hit loaded pages when possible and fall
back to the analytic base+fixup evaluation for far/unloaded terrain, so tools (teleport
@@ -27,6 +27,23 @@ nlohmann::json animationTreeNodeToJson(const AnimationTreeNode &node)
trans[pair.first] = pair.second;
json["endTransitions"] = trans;
}
if (!node.connectLinks.empty()) {
nlohmann::json links = nlohmann::json::array();
for (const auto &link : node.connectLinks) {
nlohmann::json lj = nlohmann::json::object();
lj["from"] = link.from;
lj["to"] = link.to;
/* Omit the default so old files stay stable. */
if (link.waitMode != "atEnd")
lj["waitMode"] = link.waitMode;
links.push_back(lj);
}
json["connectLinks"] = links;
}
if (!node.startState.empty())
json["startState"] = node.startState;
if (!node.endState.empty())
json["endState"] = node.endState;
if (!node.children.empty()) {
json["children"] = nlohmann::json::array();
for (const auto &child : node.children)
@@ -50,6 +67,27 @@ void animationTreeNodeFromJson(AnimationTreeNode &node,
it != json["endTransitions"].end(); ++it)
node.endTransitions[it.key()] = it.value();
}
/* Phase 6.7: connect links + start/end markers. Files without
* these keys keep their defaults (no links, legacy init). */
node.connectLinks.clear();
node.startState.clear();
node.endState.clear();
if (json.contains("connectLinks") &&
json["connectLinks"].is_array()) {
for (const auto &linkJson : json["connectLinks"]) {
if (!linkJson.is_object())
continue;
AnimationTreeLink link;
link.from = linkJson.value("from", "");
link.to = linkJson.value("to", "");
link.waitMode = linkJson.value("waitMode", "atEnd");
if (link.from.empty() || link.to.empty())
continue;
node.connectLinks.push_back(link);
}
}
node.startState = json.value("startState", "");
node.endState = json.value("endState", "");
node.children.clear();
if (json.contains("children") && json["children"].is_array()) {
for (const auto &childJson : json["children"]) {
@@ -6,6 +6,33 @@
#include <vector>
#include <unordered_map>
/**
* A directed connect link between two states of one state machine
* ("B may follow A", Phase 6.7 travel).
*
* waitMode picks when a hop along this link may fire:
* "atEnd" - (default, the Phase 6.7 contract) the hop fires when
* the current clip completes: a one-shot at its end, a
* looping clip at the loop boundary. Use for
* intermediate chain states that must play out.
* "immediate" - the hop fires on the next runtime update through the
* usual cross-fade, without waiting for the clip.
* Use for locomotion links (idle/walking/running/swim,
* driving) where responsiveness beats the chain feel -
* a looping idle clip would otherwise hold the hop for
* its whole length (the stock idle clip is ~10 s).
*/
struct AnimationTreeLink {
Ogre::String from;
Ogre::String to;
Ogre::String waitMode = "atEnd";
bool isImmediate() const
{
return waitMode == "immediate";
}
};
/**
* A node in the animation tree.
*
@@ -25,6 +52,15 @@ struct AnimationTreeNode {
std::vector<AnimationTreeNode> children;
/* For stateMachine nodes: auto-transition when animation ends */
std::unordered_map<Ogre::String, Ogre::String> endTransitions;
/* For stateMachine nodes: directed travel links (Phase 6.7) */
std::vector<AnimationTreeLink> connectLinks;
/* For stateMachine nodes: state entered on activation (empty =
* first "state" child, legacy behavior) */
Ogre::String startState;
/* For stateMachine nodes used as a nested machine (a state child
* of an upper machine): state the machine must reach before the
* upper node may deactivate (empty = immediate, legacy behavior) */
Ogre::String endState;
AnimationTreeNode() = default;
@@ -163,6 +163,8 @@ const char* CellGridComponent::getFlagName(uint64_t flag)
case CellFlags::IntWindowXPos: return "Int Window X+";
case CellFlags::IntWindowZPos: return "Int Window Z+";
case CellFlags::IntWindowZNeg: return "Int Window Z-";
case CellFlags::StairWell: return "Stairwell";
case CellFlags::ExteriorStair: return "Exterior Stair";
default: return "Unknown";
}
}
@@ -207,5 +209,7 @@ std::vector<std::pair<uint64_t, const char*>> CellGridComponent::getAllFlags()
{ CellFlags::IntWindowXPos, "Int Window X+" },
{ CellFlags::IntWindowZPos, "Int Window Z+" },
{ CellFlags::IntWindowZNeg, "Int Window Z-" },
{ CellFlags::StairWell, "Stairwell" },
{ CellFlags::ExteriorStair, "Exterior Stair" },
};
}
+32 -2
View File
@@ -54,7 +54,24 @@ namespace CellFlags {
constexpr uint64_t IntWindowXPos = 1ULL << 23;
constexpr uint64_t IntWindowZPos = 1ULL << 24;
constexpr uint64_t IntWindowZNeg = 1ULL << 25;
// Phase 7.1: a stair cell. A cell carrying this flag hosts a
// straight-flight or dogleg staircase rising from its own floor
// (level y) to the floor above (level y+1): the generator cuts
// the cell's own ceiling and the floor of the cell directly
// above, encloses the opening with a slab-edge ring and fills it
// with stepped boxes sized within the character's climb limits.
// A stairwell column is consecutive flagged cells at the same
// (x, z) on consecutive levels.
constexpr uint64_t StairWell = 1ULL << 26;
// Phase 7.4: an exterior stair. On an upper-floor boundary cell
// carrying an exterior door on one side, the generator builds an
// outside walkway landing in front of the door and a straight
// flight descending along that facade to the ground level
// (motel-style external stairs). Does not cut any floors.
constexpr uint64_t ExteriorStair = 1ULL << 27;
// Masks
constexpr uint64_t AllExternalWalls = WallXNeg | WallXPos | WallZPos | WallZNeg;
constexpr uint64_t AllInternalWalls = IntWallXNeg | IntWallXPos | IntWallZPos | IntWallZNeg;
@@ -144,6 +161,16 @@ struct CellGridDoorConfig {
std::string actionName;
std::string sceneSwitchPath; // F1 (empty = normal swinging door)
std::string sceneSwitchTarget;
/* Phase 8.1: pre-wired return pose in the destination scene (used
* when sceneSwitchTarget is empty). Filled by the generated
* interior builder for the exit doors (each entrance doorway is
* paired with its exterior approach pose). Serialized only when
* hasSceneSwitchPose is set. */
bool hasSceneSwitchPose = false;
float sceneSwitchPosX = 0.0f;
float sceneSwitchPosY = 0.0f;
float sceneSwitchPosZ = 0.0f;
float sceneSwitchYawDeg = 0.0f;
bool disabled = false; // spawn no door entity for this doorway
// Persistence / locking (F6)
@@ -225,7 +252,10 @@ struct CellGridComponent {
// Roof texture rectangles
std::string roofTopRectName;
std::string roofSideRectName;
// Phase 7.1: named rect for stair treads (empty = floorRectName)
std::string stairRectName;
// Door settings - one door entity is spawned per unique doorway
// (deduplicated across the two cells sharing a door edge) on the same
// condition as door frames (any of the 8 door cell flags).
@@ -51,6 +51,22 @@ struct CharacterComponent {
float floorCheckDistance = 2.0f;
bool useGravity = true;
/* Vertical dynamics (phase 8.4): game-feel gravity multiplier and a
* terminal velocity cap. The cap keeps the per-step travel below
* the capsule diameter so fast falls cannot tunnel through thin
* streamed terrain colliders; the character body also uses linear
* cast motion quality (see CharacterSystem). */
float gravityScale = 1.35f;
float maxFallSpeed = 25.0f;
/* Controller-level step-up (phase 8.4): when a grounded character
* is blocked by a STATIC ledge no higher than this (curbs,
* sidewalks, thresholds, low platforms), CharacterSystem lifts the
* capsule onto it. Stairs are unaffected: the capsule already
* climbs their steps (the horizontal move is not blocked), so the
* assist only fires on a blocked move. 0 disables the assist. */
float maxStepHeight = 0.4f;
/* Ground contact state from JPH::Character::IsSupported(), refreshed
* by CharacterSystem every frame. Runtime only — used to tell
* "floating/swimming" apart from "standing on the bottom in shallow
@@ -64,6 +64,13 @@ struct DoorComponent {
// the scene switch fires once the door is fully open (F1)
std::string sceneSwitchPath; // Target scene path (empty = disabled)
std::string sceneSwitchTarget; // Teleport target entity name
/* Phase 8.2: pre-wired return pose in the target scene (generated
* interior exit doors); used when sceneSwitchTarget is empty. */
bool sceneSwitchHasPose = false;
float sceneSwitchPosX = 0.0f;
float sceneSwitchPosY = 0.0f;
float sceneSwitchPosZ = 0.0f;
float sceneSwitchYawDeg = 0.0f;
// F1: a scene-switch door first swings open; DoorSystem fires the
// switch (and the "door_scene_switch" event) only when the leaf
@@ -0,0 +1,12 @@
#pragma once
/**
* Tag for the temporary NPC entities spawned inside a generated
* interior from the population schedule (demo-taxi phase 8.2
* follow-up). They are idle placeholders for v1: no behavior tree, no
* scheduling and no interior pathfinding. Never saved — the interior
* is regenerated from the plan on the next visit, and the population
* registry keeps the exterior symbolic state.
*/
struct InteriorNpcTag {
};
+74
View File
@@ -0,0 +1,74 @@
#ifndef EDITSCENE_POI_HPP
#define EDITSCENE_POI_HPP
#pragma once
#include <Ogre.h>
#include <string>
#include <unordered_map>
#include <vector>
#include "../roadlib/PoiDatabase.hpp"
/**
* POI component (demo-taxi phase 6.8.11): authors a full POI on a
* scene entity — the planner data AND the mechanical activation spec
* of the unified POI model. The entity's transform is the POI
* position (exterior POIs; interior POIs come from the DSL path,
* 6.8.6).
*
* Planner aspect (merged into the area's PoiDatabase by
* NpcPopulationSystem): stable poiId, kind, tags, entranceRole,
* opening hours and statEffects offered per in-game hour. Queries
* work with no runtime activation at all (symbolic tier).
*
* Mechanical aspect (PoiSystem): activation.kind selects what
* happens when an actor reaches the POI — a behavior tree (default,
* executed through ActuatorSystem) or a `poi_activated` Lua event
* carrying luaScript for scene scripts to handle. Manual = the
* player E prompt; OnApproach = fires on entering radius;
* OnArrive = fires after settling at the POI. Fired flags and
* cooldowns are runtime-only.
*/
struct PoiComponent {
/** Stable unique POI id (required; e.g. "poi:bus-stop-1"). */
Ogre::String poiId;
/** Planner kind: "home"/"work"/"leisure"/"interest"/"curb"/
* "parking"/"entrance"/"interaction" (free-form string). */
Ogre::String kind = "interest";
/** Planner tags (job tags, entrance roles, ...). */
std::vector<Ogre::String> tags;
/** Entrance role: "" | "front" | "back" | "side". */
Ogre::String entranceRole;
/** Opening hours in [0,24); openHour < 0 = always open. */
float openHour = -1.0f;
float closeHour = -1.0f;
/** Stat effects offered per in-game hour (stat -> delta). */
std::unordered_map<std::string, double> statEffects;
/** Planner domain and owning-building identity (6.8.12):
* domainValue 0 = Exterior, 1 = Interior. Interior POIs approach
* through the building entry; address is the authoritative
* fallback key when building is -1. */
int domainValue = 0;
Ogre::String address;
int building = -1;
/** Activation: kind as int mirroring PoiDatabase::ActivationKind
* (0 none, 1 manual, 2 onApproach, 3 onArrive), behaviorTree
* (ActionDatabase action/behavior-tree name) or luaScript
* (script path carried by the `poi_activated` event),
* radius/cooldownSeconds/once. */
int activationKind = 0;
Ogre::String behaviorTree;
Ogre::String luaScript;
float radius = 1.5f;
float cooldownSeconds = 0.0f;
bool once = false;
PoiDatabase::Domain domain() const
{
return domainValue == 1 ? PoiDatabase::Domain::Interior :
PoiDatabase::Domain::Exterior;
}
};
#endif // EDITSCENE_POI_HPP

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