Worked on building layout editor
This commit is contained in:
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312
godot/astream/blayout.conf
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312
godot/astream/blayout.conf
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@@ -0,0 +1,312 @@
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[buildings_layout]
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element_types={
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"corner1": {
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"name": "corner1",
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"sockets": [ Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, -2 ), Transform( 7.54979e-08, 0, -1, 0, 1, 0, 1, 0, 7.54979e-08, 2, 0, -4 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, -2 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, -2 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
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},
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"e1": {
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"name": "e1",
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"sockets": [ Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
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},
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"e2": {
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"name": "e2",
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"sockets": [ Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
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},
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"just_floor": {
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"name": "just_floor",
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"sockets": [ Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
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},
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"side_wall": {
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"name": "side_wall",
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"sockets": [ Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]
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}
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}
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elements={
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"corner": {
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"mesh_names": [ "exterior_floor3", "exterior_wall2", "", "", "exterior_wall2", "exterior_corner2", "", "", "", "", "", "", "", "", "", "" ],
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"name": "corner",
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"type": "corner1"
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},
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"f1": {
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"mesh_names": [ "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" ],
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"name": "f1",
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"type": "e1"
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},
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"f2": {
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"mesh_names": [ "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" ],
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"name": "f2",
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"type": "e1"
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},
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"normal_floor": {
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"mesh_names": [ "exterior_floor", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" ],
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"name": "normal_floor",
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"type": "just_floor"
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},
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"side_door": {
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"mesh_names": [ "exterior_floor2", "", "", "", "exterior_door1", "", "", "", "", "", "", "", "", "", "", "" ],
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"name": "side_door",
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"type": "side_wall"
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},
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"side_wall": {
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"mesh_names": [ "exterior_floor2", "", "", "", "exterior_wall1", "", "", "", "", "", "", "", "", "", "", "" ],
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"name": "side_wall",
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"type": "side_wall"
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},
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"side_window": {
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"mesh_names": [ "exterior_floor2", "", "", "", "exterior_window1", "", "", "", "", "", "", "", "", "", "", "" ],
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"name": "side_window",
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"type": "side_wall"
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},
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"test_element": {
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"mesh_names": [ "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "" ],
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"name": "test_element",
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"type": "e1"
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}
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}
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exterior_grid={
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"default": [ {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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}, {
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"element": "empty",
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"rotation": 0
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} ]
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}
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Binary file not shown.
BIN
godot/astream/building-layouts/material_atlas_73934_1.material
Normal file
BIN
godot/astream/building-layouts/material_atlas_73934_1.material
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Binary file not shown.
@@ -1,11 +1,25 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://main/building_layout_editor.gd" type="Script" id=1]
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[ext_resource path="res://astream/building-layouts/building-elements.glb" type="PackedScene" id=2]
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[sub_resource type="SpatialMaterial" id=4]
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||||
flags_transparent = true
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||||
albedo_color = Color( 1, 1, 1, 0.654902 )
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||||
[sub_resource type="CubeMesh" id=1]
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material = SubResource( 4 )
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size = Vector3( 40, 1, 40 )
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[sub_resource type="SpatialMaterial" id=2]
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flags_transparent = true
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flags_unshaded = true
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||||
albedo_color = Color( 0.745098, 0.105882, 0.105882, 0.192157 )
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||||
[sub_resource type="CubeMesh" id=3]
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material = SubResource( 2 )
|
||||
size = Vector3( 4, 8, 4 )
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||||
[node name="building_layout_editor" type="Spatial"]
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script = ExtResource( 1 )
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@@ -46,7 +60,8 @@ focus_mode = 2
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text = "Interior"
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switch_on_hover = true
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[node name="MeshInstance" type="MeshInstance" parent="."]
|
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[node name="bg_floor" type="MeshInstance" parent="."]
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unique_name_in_owner = true
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||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0 )
|
||||
mesh = SubResource( 1 )
|
||||
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||||
@@ -97,13 +112,13 @@ size_flags_vertical = 3
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||||
unique_name_in_owner = true
|
||||
margin_top = 138.0
|
||||
margin_right = 314.0
|
||||
margin_bottom = 420.0
|
||||
margin_bottom = 444.0
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||||
|
||||
[node name="v" type="VBoxContainer" parent="VBoxContainer/socket_editor"]
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margin_left = 7.0
|
||||
margin_top = 7.0
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margin_right = 307.0
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||||
margin_bottom = 275.0
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margin_bottom = 299.0
|
||||
|
||||
[node name="socket_new_element" type="Button" parent="VBoxContainer/socket_editor/v"]
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||||
unique_name_in_owner = true
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||||
@@ -250,11 +265,17 @@ margin_right = 299.0
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margin_bottom = 24.0
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text = "Set"
|
||||
|
||||
[node name="test_element" type="OptionButton" parent="VBoxContainer/socket_editor/v"]
|
||||
unique_name_in_owner = true
|
||||
margin_top = 272.0
|
||||
margin_right = 300.0
|
||||
margin_bottom = 292.0
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||||
|
||||
[node name="element_editor" type="PanelContainer" parent="VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
margin_top = 424.0
|
||||
margin_top = 448.0
|
||||
margin_right = 314.0
|
||||
margin_bottom = 691.0
|
||||
margin_bottom = 715.0
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/element_editor"]
|
||||
margin_left = 7.0
|
||||
@@ -304,3 +325,11 @@ columns = 2
|
||||
|
||||
[node name="BuildingLayoutEditor" type="BuildingLayoutEditor" parent="."]
|
||||
source = ExtResource( 2 )
|
||||
|
||||
[node name="refcube" type="Spatial" parent="."]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="refcube" type="MeshInstance" parent="refcube"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 4, -2 )
|
||||
mesh = SubResource( 3 )
|
||||
skeleton = NodePath("../..")
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
#include <core/engine.h>
|
||||
#include <scene/resources/packed_scene.h>
|
||||
#include <scene/3d/mesh_instance.h>
|
||||
#include <scene/main/viewport.h>
|
||||
#include <scene/3d/camera.h>
|
||||
#include <scene/gui/box_container.h>
|
||||
#include <scene/gui/texture_button.h>
|
||||
#include <scene/gui/option_button.h>
|
||||
@@ -33,6 +35,7 @@ template <class T> T *get_as_node(const String &path)
|
||||
return ret;
|
||||
}
|
||||
|
||||
#define ELEMENT_SOCKETS 16
|
||||
class ElementData {
|
||||
public:
|
||||
static ElementData *singleton;
|
||||
@@ -51,12 +54,38 @@ public:
|
||||
String name;
|
||||
Transform sockets[ELEMENT_SOCKETS];
|
||||
};
|
||||
struct grid_element {
|
||||
String name;
|
||||
String type;
|
||||
String mesh_names[ELEMENT_SOCKETS];
|
||||
};
|
||||
int grid_step{ 4 };
|
||||
int grid_size{ 9 };
|
||||
struct grid_cell {
|
||||
String element;
|
||||
int rotation;
|
||||
};
|
||||
Vector<struct grid_cell> grid;
|
||||
|
||||
protected:
|
||||
ElementData()
|
||||
{
|
||||
grid.resize(grid_size * grid_size);
|
||||
grid.fill({ "empty", 0 });
|
||||
load_data();
|
||||
struct grid_element_type t_empty;
|
||||
struct grid_element e_empty;
|
||||
t_empty.name = "empty";
|
||||
e_empty.name = "empty";
|
||||
e_empty.type = "empty";
|
||||
element_type["empty"] = t_empty;
|
||||
elements["empty"] = e_empty;
|
||||
}
|
||||
HashMap<String, struct grid_element_type> element_type;
|
||||
HashMap<String, struct grid_element> elements;
|
||||
|
||||
public:
|
||||
void get_key_list(List<String> *keys)
|
||||
void get_element_type_key_list(List<String> *keys)
|
||||
{
|
||||
element_type.get_key_list(keys);
|
||||
}
|
||||
@@ -79,7 +108,7 @@ public:
|
||||
assert(element_type.has(key));
|
||||
element_type[key].name = name;
|
||||
}
|
||||
bool has(const String &key)
|
||||
bool has_element_type(const String &key)
|
||||
{
|
||||
return element_type.has(key);
|
||||
}
|
||||
@@ -93,14 +122,434 @@ public:
|
||||
{
|
||||
return element_type.size();
|
||||
}
|
||||
void create_element(const String &key, const String &type)
|
||||
{
|
||||
struct grid_element g;
|
||||
assert(!elements.has(key));
|
||||
assert(element_type.has(type));
|
||||
g.name = key;
|
||||
g.type = type;
|
||||
elements[key] = g;
|
||||
}
|
||||
void set_element_type(const String &key, const String &type)
|
||||
{
|
||||
assert(elements.has(key));
|
||||
assert(element_type.has(type));
|
||||
elements[key].type = type;
|
||||
}
|
||||
const String &get_element_type(const String &key) const
|
||||
{
|
||||
assert(elements.has(key));
|
||||
return elements[key].type;
|
||||
}
|
||||
void set_element_mesh_name(const String &key, int socket,
|
||||
const String &mesh_name)
|
||||
{
|
||||
assert(elements.has(key));
|
||||
assert(socket >= 0 && socket < ELEMENT_SOCKETS);
|
||||
elements[key].mesh_names[socket] = mesh_name;
|
||||
}
|
||||
const String &get_element_mesh_name(const String &key, int socket)
|
||||
{
|
||||
assert(elements.has(key));
|
||||
assert(socket >= 0 && socket < ELEMENT_SOCKETS);
|
||||
return elements[key].mesh_names[socket];
|
||||
}
|
||||
int get_element_size()
|
||||
{
|
||||
return elements.size();
|
||||
}
|
||||
void get_element_key_list(List<String> *keys)
|
||||
{
|
||||
elements.get_key_list(keys);
|
||||
}
|
||||
bool has_element(const String &key)
|
||||
{
|
||||
return elements.has(key);
|
||||
}
|
||||
void save_data()
|
||||
{
|
||||
int i;
|
||||
ConfigFile config;
|
||||
Dictionary conf_element_types;
|
||||
Dictionary conf_elements;
|
||||
Dictionary conf_exterior_grid;
|
||||
List<String> keys;
|
||||
List<String>::Element *e;
|
||||
element_type.get_key_list(&keys);
|
||||
e = keys.front();
|
||||
while (e) {
|
||||
Dictionary item;
|
||||
const struct grid_element_type &g =
|
||||
element_type[e->get()];
|
||||
if (e->get() == "empty") {
|
||||
e = e->next();
|
||||
continue;
|
||||
}
|
||||
item["name"] = e->get();
|
||||
Array sockets;
|
||||
sockets.resize(ELEMENT_SOCKETS);
|
||||
for (i = 0; i < ELEMENT_SOCKETS; i++)
|
||||
sockets[i] = g.sockets[i];
|
||||
item["sockets"] = sockets;
|
||||
|
||||
conf_element_types[e->get()] = item;
|
||||
e = e->next();
|
||||
}
|
||||
keys.clear();
|
||||
elements.get_key_list(&keys);
|
||||
e = keys.front();
|
||||
while (e) {
|
||||
Dictionary item;
|
||||
const struct grid_element &g = elements[e->get()];
|
||||
if (e->get() == "empty") {
|
||||
e = e->next();
|
||||
continue;
|
||||
}
|
||||
item["name"] = e->get();
|
||||
item["type"] = g.type;
|
||||
Array mesh_names;
|
||||
mesh_names.resize(ELEMENT_SOCKETS);
|
||||
for (i = 0; i < ELEMENT_SOCKETS; i++)
|
||||
mesh_names[i] = g.mesh_names[i];
|
||||
item["mesh_names"] = mesh_names;
|
||||
|
||||
conf_elements[e->get()] = item;
|
||||
e = e->next();
|
||||
}
|
||||
// TODO: support multiple layouts;
|
||||
Array default_grid;
|
||||
default_grid.resize(grid_size * grid_size);
|
||||
for (i = 0; i < grid_size * grid_size; i++) {
|
||||
Dictionary item;
|
||||
item["element"] = grid[i].element;
|
||||
item["rotation"] = grid[i].rotation;
|
||||
default_grid[i] = item;
|
||||
}
|
||||
conf_exterior_grid["default"] = default_grid;
|
||||
|
||||
config.set_value("buildings_layout", "element_types",
|
||||
conf_element_types);
|
||||
config.set_value("buildings_layout", "elements", conf_elements);
|
||||
config.set_value("buildings_layout", "exterior_grid",
|
||||
conf_exterior_grid);
|
||||
config.save("res://astream/blayout.conf");
|
||||
}
|
||||
void load_data()
|
||||
{
|
||||
int i;
|
||||
ConfigFile config;
|
||||
Dictionary conf_element_types;
|
||||
Dictionary conf_elements;
|
||||
Dictionary conf_exterior_grid;
|
||||
List<Variant> keys;
|
||||
List<Variant>::Element *e;
|
||||
elements.clear();
|
||||
element_type.clear();
|
||||
config.load("res://astream/blayout.conf");
|
||||
conf_element_types = config.get_value(
|
||||
"buildings_layout", "element_types", Dictionary());
|
||||
conf_elements = config.get_value("buildings_layout", "elements",
|
||||
Dictionary());
|
||||
conf_exterior_grid = config.get_value(
|
||||
"buildings_layout", "exterior_grid", Dictionary());
|
||||
conf_element_types.get_key_list(&keys);
|
||||
e = keys.front();
|
||||
while (e) {
|
||||
String key = e->get();
|
||||
Dictionary item = conf_element_types[key];
|
||||
assert(item.has("sockets"));
|
||||
create_element_type(key);
|
||||
Array sockets = item["sockets"];
|
||||
for (i = 0; i < sockets.size(); i++)
|
||||
set_element_type_socket(key, i, sockets[i]);
|
||||
e = e->next();
|
||||
}
|
||||
keys.clear();
|
||||
conf_elements.get_key_list(&keys);
|
||||
e = keys.front();
|
||||
while (e) {
|
||||
String key = e->get();
|
||||
Dictionary item = conf_elements[key];
|
||||
assert(item.has("type"));
|
||||
assert(item.has("mesh_names"));
|
||||
String type = item["type"];
|
||||
print_line("loading element: " + key +
|
||||
" type: " + type);
|
||||
if (key == "empty") {
|
||||
e = e->next();
|
||||
continue;
|
||||
}
|
||||
create_element(key, type);
|
||||
Array mesh_names = item["mesh_names"];
|
||||
for (i = 0; i < mesh_names.size(); i++)
|
||||
set_element_mesh_name(key, i, mesh_names[i]);
|
||||
e = e->next();
|
||||
}
|
||||
if (conf_exterior_grid.has("default")) {
|
||||
Array default_grid = conf_exterior_grid["default"];
|
||||
if (default_grid.size() == grid_size * grid_size) {
|
||||
grid.fill({ "empty, 0" });
|
||||
for (i = 0; i < grid_size * grid_size; i++) {
|
||||
Dictionary item = default_grid[i];
|
||||
grid.write[i].element = item["element"];
|
||||
grid.write[i].rotation =
|
||||
item["rotation"];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
ElementData *ElementData::singleton = nullptr;
|
||||
|
||||
class ElementEditor : public Object {
|
||||
GDCLASS(ElementEditor, Object)
|
||||
BuildingLayoutEditor *editor;
|
||||
String current_element;
|
||||
int used_socket_count;
|
||||
HashMap<int, OptionButton *> mesh_select_buttons;
|
||||
|
||||
public:
|
||||
ElementEditor(BuildingLayoutEditor *editor)
|
||||
: Object()
|
||||
, editor(editor)
|
||||
, current_element("")
|
||||
, used_socket_count(-1)
|
||||
{
|
||||
get_as_node<ItemList>("%element_list")
|
||||
->connect("item_selected", this, "select_element");
|
||||
get_as_node<Button>("%element_new_element")
|
||||
->connect("pressed", this, "enter_element_name",
|
||||
varray(""));
|
||||
get_as_node<LineEdit>("%element_new_element_name")
|
||||
->connect("text_entered", this, "enter_element_name");
|
||||
get_as_node<OptionButton>("%element_type_select")
|
||||
->connect("item_selected", this, "select_element_type");
|
||||
}
|
||||
virtual ~ElementEditor()
|
||||
{
|
||||
}
|
||||
void activate()
|
||||
{
|
||||
List<String> element_keys;
|
||||
List<String>::Element *e;
|
||||
int i;
|
||||
if (ElementData::get_singleton()->get_element_type_size() == 0)
|
||||
print_error("No element types");
|
||||
get_as_node<Control>("%socket_editor")->hide();
|
||||
get_as_node<Control>("%element_editor")->show();
|
||||
get_as_node<LineEdit>("%element_new_element_name")->hide();
|
||||
get_as_node<ItemList>("%element_list")->clear();
|
||||
print_line("Restoring UI");
|
||||
element_keys.clear();
|
||||
ElementData::get_singleton()->get_element_key_list(
|
||||
&element_keys);
|
||||
e = element_keys.front();
|
||||
while (e) {
|
||||
get_as_node<ItemList>("%element_list")
|
||||
->add_item(e->get());
|
||||
print_line("Added item: " + e->get());
|
||||
e = e->next();
|
||||
}
|
||||
element_keys.clear();
|
||||
ElementData::get_singleton()->get_element_type_key_list(
|
||||
&element_keys);
|
||||
e = element_keys.front();
|
||||
while (e) {
|
||||
get_as_node<OptionButton>("%element_type_select")
|
||||
->add_item(e->get());
|
||||
print_line("Added item: " + e->get());
|
||||
e = e->next();
|
||||
}
|
||||
get_as_node<ItemList>("%element_list")->select(0);
|
||||
ItemList *sl = get_as_node<ItemList>("%socket_list");
|
||||
Control *mb = get_as_node<Control>("%element_mesh_select");
|
||||
mb->hide();
|
||||
used_socket_count = sl->get_item_count();
|
||||
if (mb->get_child_count() == 0) {
|
||||
for (i = 0; i < used_socket_count; i++) {
|
||||
String socket_name = sl->get_item_text(i);
|
||||
Label *label = memnew(Label);
|
||||
label->set_text(socket_name);
|
||||
OptionButton *ob = memnew(OptionButton);
|
||||
mb->add_child(label);
|
||||
mb->add_child(ob);
|
||||
List<String> mesh_list;
|
||||
editor->get_mesh_key_list(&mesh_list);
|
||||
List<String>::Element *me = mesh_list.front();
|
||||
ob->clear();
|
||||
ob->add_item("");
|
||||
int index = 1;
|
||||
int selected = 0;
|
||||
String selected_mesh;
|
||||
if (ElementData::get_singleton()->has_element(
|
||||
current_element))
|
||||
selected_mesh =
|
||||
ElementData::get_singleton()
|
||||
->get_element_mesh_name(
|
||||
current_element,
|
||||
i);
|
||||
while (me) {
|
||||
if (selected_mesh == me->get())
|
||||
selected = index;
|
||||
ob->add_item(me->get());
|
||||
ob->set_item_icon(
|
||||
index, editor->get_mesh_preview(
|
||||
me->get()));
|
||||
mesh_select_buttons[i] = ob;
|
||||
me = me->next();
|
||||
index++;
|
||||
}
|
||||
ob->select(selected);
|
||||
ob->connect("item_selected", this,
|
||||
"mesh_selected", varray(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
void deactivate()
|
||||
{
|
||||
get_as_node<Control>("%element_editor")->hide();
|
||||
}
|
||||
void select_element(int element)
|
||||
{
|
||||
int i, j;
|
||||
print_line("selected element: " + itos(element));
|
||||
String item = get_as_node<ItemList>("%element_list")
|
||||
->get_item_text(element);
|
||||
print_line("selected element: " + item);
|
||||
current_element = item;
|
||||
String type = ElementData::get_singleton()->get_element_type(
|
||||
current_element);
|
||||
Control *mb = get_as_node<Control>("%element_mesh_select");
|
||||
mb->show();
|
||||
if (type.length() > 0) {
|
||||
OptionButton *b = get_as_node<OptionButton>(
|
||||
"%element_type_select");
|
||||
for (i = 0; i < b->get_item_count(); i++) {
|
||||
if (b->get_item_text(i) == type) {
|
||||
b->select(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// FIXME: kind of impossible case
|
||||
OptionButton *b = get_as_node<OptionButton>(
|
||||
"%element_type_select");
|
||||
ElementData::get_singleton()->set_element_type(
|
||||
current_element, b->get_item_text(0));
|
||||
}
|
||||
int selected = 0;
|
||||
for (i = 0; i < used_socket_count; i++) {
|
||||
String selected_mesh =
|
||||
ElementData::get_singleton()
|
||||
->get_element_mesh_name(current_element,
|
||||
i);
|
||||
selected = 0;
|
||||
for (j = 0;
|
||||
j < mesh_select_buttons[i]->get_item_count();
|
||||
j++) {
|
||||
String mesh_item =
|
||||
mesh_select_buttons[i]->get_item_text(
|
||||
j);
|
||||
if (mesh_item == selected_mesh) {
|
||||
selected = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
print_line(itos(i) +
|
||||
": selecting mesh: " + itos(selected));
|
||||
mesh_select_buttons[i]->select(selected);
|
||||
}
|
||||
editor->visualize_element_type(type, current_element);
|
||||
}
|
||||
void mesh_selected(int mesh_idx, int socket)
|
||||
{
|
||||
OptionButton *ob = mesh_select_buttons[socket];
|
||||
String mesh_name =
|
||||
Object::cast_to<OptionButton>(ob)->get_item_text(
|
||||
mesh_idx);
|
||||
if (mesh_name.length() > 0)
|
||||
ElementData::get_singleton()->set_element_mesh_name(
|
||||
current_element, socket, mesh_name);
|
||||
else
|
||||
ElementData::get_singleton()->set_element_mesh_name(
|
||||
current_element, socket, mesh_name);
|
||||
}
|
||||
void enter_element_name(const String &text)
|
||||
{
|
||||
bool added = false;
|
||||
if (text == "") {
|
||||
get_as_node<LineEdit>("%element_new_element_name")
|
||||
->show();
|
||||
get_as_node<LineEdit>("%element_new_element_name")
|
||||
->grab_click_focus();
|
||||
get_as_node<LineEdit>("%element_new_element_name")
|
||||
->grab_focus();
|
||||
} else {
|
||||
String key = text.strip_edges();
|
||||
assert(!ElementData::get_singleton()->has_element(key));
|
||||
if (!ElementData::get_singleton()->has_element(key)) {
|
||||
// FIXME: should use option button to select type
|
||||
OptionButton *b = get_as_node<OptionButton>(
|
||||
"%element_type_select");
|
||||
int selected = b->get_selected();
|
||||
if (selected >= 0) {
|
||||
const String &element_type =
|
||||
b->get_item_text(selected);
|
||||
ElementData::get_singleton()
|
||||
->create_element(key,
|
||||
element_type);
|
||||
get_as_node<ItemList>("%element_list")
|
||||
->add_item(key);
|
||||
added = true;
|
||||
}
|
||||
}
|
||||
assert(added);
|
||||
get_as_node<LineEdit>("%element_new_element_name")
|
||||
->set_text("");
|
||||
get_as_node<LineEdit>("%element_new_element_name")
|
||||
->release_focus();
|
||||
get_as_node<LineEdit>("%element_new_element_name")
|
||||
->hide();
|
||||
if (added) {
|
||||
get_as_node<ItemList>("%element_list")
|
||||
->grab_click_focus();
|
||||
get_as_node<ItemList>("%element_list")
|
||||
->grab_focus();
|
||||
}
|
||||
}
|
||||
}
|
||||
void select_element_type(int element_type)
|
||||
{
|
||||
OptionButton *b =
|
||||
get_as_node<OptionButton>("%element_type_select");
|
||||
const String &item = b->get_item_text(element_type);
|
||||
ElementData::get_singleton()->set_element_type(current_element,
|
||||
item);
|
||||
editor->visualize_element_type(item, current_element);
|
||||
}
|
||||
|
||||
static void _bind_methods()
|
||||
{
|
||||
ClassDB::bind_method(D_METHOD("select_element", "element"),
|
||||
&ElementEditor::select_element);
|
||||
ClassDB::bind_method(D_METHOD("mesh_selected", "mesh_idx",
|
||||
"socket"),
|
||||
&ElementEditor::mesh_selected);
|
||||
ClassDB::bind_method(D_METHOD("enter_element_name", "text"),
|
||||
&ElementEditor::enter_element_name);
|
||||
ClassDB::bind_method(D_METHOD("select_element_type",
|
||||
"element_type"),
|
||||
&ElementEditor::select_element_type);
|
||||
}
|
||||
};
|
||||
|
||||
class ElementTypeEditor : public Object {
|
||||
GDCLASS(ElementTypeEditor, Object)
|
||||
BuildingLayoutEditor *editor;
|
||||
String current_element_type;
|
||||
int current_socket;
|
||||
String test_element;
|
||||
|
||||
public:
|
||||
ElementTypeEditor(BuildingLayoutEditor *editor)
|
||||
@@ -121,6 +570,8 @@ public:
|
||||
->connect("pressed", this, "set_socket_offset");
|
||||
get_as_node<Button>("%socket_editor_rotation_base/set")
|
||||
->connect("pressed", this, "set_socket_rotation");
|
||||
get_as_node<OptionButton>("%test_element")
|
||||
->connect("item_selected", this, "select_test_element");
|
||||
}
|
||||
virtual ~ElementTypeEditor()
|
||||
{
|
||||
@@ -135,6 +586,17 @@ public:
|
||||
get_as_node<ItemList>("%socket_list")->select(0);
|
||||
// just in case
|
||||
select_socket(0);
|
||||
editor->visualize_element_type(current_element_type,
|
||||
test_element);
|
||||
}
|
||||
void select_test_element(int element)
|
||||
{
|
||||
String item = get_as_node<OptionButton>("%test_element")
|
||||
->get_item_text(element);
|
||||
test_element = item;
|
||||
print_line("selected: " + test_element);
|
||||
editor->visualize_element_type(current_element_type,
|
||||
test_element);
|
||||
}
|
||||
void select_socket(int socket)
|
||||
{
|
||||
@@ -182,7 +644,8 @@ public:
|
||||
get_as_node<ItemList>("%element_type_list")->clear();
|
||||
print_line("Restoring UI");
|
||||
element_keys.clear();
|
||||
ElementData::get_singleton()->get_key_list(&element_keys);
|
||||
ElementData::get_singleton()->get_element_type_key_list(
|
||||
&element_keys);
|
||||
e = element_keys.front();
|
||||
while (e) {
|
||||
get_as_node<ItemList>("%element_type_list")
|
||||
@@ -190,6 +653,30 @@ public:
|
||||
print_line("Added item: " + e->get());
|
||||
e = e->next();
|
||||
}
|
||||
element_keys.clear();
|
||||
ElementData::get_singleton()->get_element_key_list(
|
||||
&element_keys);
|
||||
e = element_keys.front();
|
||||
int selected = -1;
|
||||
int index = 0;
|
||||
get_as_node<OptionButton>("%test_element")->clear();
|
||||
while (e) {
|
||||
if (e->get() == test_element)
|
||||
selected = index;
|
||||
get_as_node<OptionButton>("%test_element")
|
||||
->add_item(e->get());
|
||||
print_line("Added test item: " + e->get());
|
||||
e = e->next();
|
||||
index++;
|
||||
}
|
||||
if (element_keys.size() > 0) {
|
||||
if (selected >= 0)
|
||||
get_as_node<OptionButton>("%test_element")
|
||||
->select(selected);
|
||||
else
|
||||
get_as_node<OptionButton>("%test_element")
|
||||
->select(0);
|
||||
}
|
||||
get_as_node<ItemList>("%socket_list")->hide();
|
||||
get_as_node<Control>("%socket_editor")->show();
|
||||
get_as_node<LineEdit>("%socket_new_element_name")->hide();
|
||||
@@ -208,13 +695,16 @@ public:
|
||||
->grab_focus();
|
||||
} else {
|
||||
String key = text.strip_edges();
|
||||
assert(!ElementData::get_singleton()->has(key));
|
||||
if (!ElementData::get_singleton()->has(key)) {
|
||||
assert(!ElementData::get_singleton()->has_element_type(
|
||||
key));
|
||||
if (!ElementData::get_singleton()->has_element_type(
|
||||
key)) {
|
||||
ElementData::get_singleton()
|
||||
->create_element_type(key);
|
||||
get_as_node<ItemList>("%element_type_list")
|
||||
->add_item(key);
|
||||
assert(ElementData::get_singleton()->has(key));
|
||||
assert(ElementData::get_singleton()
|
||||
->has_element_type(key));
|
||||
added = true;
|
||||
}
|
||||
assert(added);
|
||||
@@ -255,6 +745,8 @@ public:
|
||||
xm.origin = Vector3(x, y, z);
|
||||
ElementData::get_singleton()->set_element_type_socket(
|
||||
current_element_type, current_socket, xm);
|
||||
editor->visualize_element_type(current_element_type,
|
||||
test_element);
|
||||
}
|
||||
|
||||
void set_socket_rotation()
|
||||
@@ -287,6 +779,8 @@ public:
|
||||
xm.basis = basis;
|
||||
ElementData::get_singleton()->set_element_type_socket(
|
||||
current_element_type, current_socket, xm);
|
||||
editor->visualize_element_type(current_element_type,
|
||||
test_element);
|
||||
}
|
||||
|
||||
protected:
|
||||
@@ -302,6 +796,8 @@ protected:
|
||||
&ElementTypeEditor::set_socket_offset);
|
||||
ClassDB::bind_method(D_METHOD("set_socket_rotation"),
|
||||
&ElementTypeEditor::set_socket_rotation);
|
||||
ClassDB::bind_method(D_METHOD("select_test_element", "element"),
|
||||
&ElementTypeEditor::select_test_element);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -312,7 +808,6 @@ static std::vector<Object *> editors;
|
||||
BuildingLayoutEditor::BuildingLayoutEditor()
|
||||
: meshes_ready(false)
|
||||
, current_mode(-1)
|
||||
, current_element("")
|
||||
{
|
||||
}
|
||||
|
||||
@@ -438,7 +933,78 @@ Ref<PackedScene> BuildingLayoutEditor::get_source() const
|
||||
return source;
|
||||
}
|
||||
|
||||
void BuildingLayoutEditor::get_mesh_key_list(List<String> *keys)
|
||||
{
|
||||
meshes.get_key_list(keys);
|
||||
}
|
||||
|
||||
Ref<Texture> BuildingLayoutEditor::get_mesh_preview(const String &key)
|
||||
{
|
||||
assert(meshes.has(key));
|
||||
return meshes[key].preview;
|
||||
}
|
||||
|
||||
void BuildingLayoutEditor::visualize_element_type(const String &key,
|
||||
const String &test_element)
|
||||
{
|
||||
int i;
|
||||
Spatial *base;
|
||||
if (!ElementData::get_singleton()->has_element_type(key))
|
||||
return;
|
||||
if (!has_node(NodePath("%vis_base"))) {
|
||||
base = memnew(Spatial);
|
||||
add_child(base);
|
||||
base->set_owner(get_owner());
|
||||
base->set_name("vis_base");
|
||||
base->set_unique_name_in_owner(true);
|
||||
assert(has_node(NodePath("%vis_base")));
|
||||
}
|
||||
base = Object::cast_to<Spatial>(get_node(NodePath("%vis_base")));
|
||||
assert(base);
|
||||
for (i = 0; i < base->get_child_count(); i++) {
|
||||
base->get_child(i)->queue_delete();
|
||||
}
|
||||
print_line("visualizing: " + key + " with " + test_element);
|
||||
if (!ElementData::get_singleton()->has_element(test_element))
|
||||
print_line("element " + test_element + " does not exist");
|
||||
|
||||
for (i = 0; i < ELEMENT_SOCKETS; i++) {
|
||||
Transform xform =
|
||||
ElementData::get_singleton()->get_element_type_socket(
|
||||
key, i);
|
||||
String mesh_name = "";
|
||||
if (!ElementData::get_singleton()->has_element(test_element)) {
|
||||
switch (i) {
|
||||
case 0: // floor
|
||||
mesh_name = "default_floor";
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4: // wall
|
||||
mesh_name = "default_wall";
|
||||
break;
|
||||
default:
|
||||
mesh_name = "";
|
||||
break;
|
||||
}
|
||||
} else
|
||||
mesh_name = ElementData::get_singleton()
|
||||
->get_element_mesh_name(
|
||||
test_element, i);
|
||||
if (mesh_name.length() == 0)
|
||||
continue;
|
||||
assert(meshes.has(mesh_name));
|
||||
MeshInstance *mi = memnew(MeshInstance);
|
||||
mi->set_mesh(meshes[mesh_name].mesh);
|
||||
mi->set_transform(xform);
|
||||
base->call_deferred("add_child", mi);
|
||||
print_line("displaying: " + mesh_name);
|
||||
}
|
||||
}
|
||||
|
||||
static ElementTypeEditor *etype_editor;
|
||||
static ElementEditor *element_editor;
|
||||
|
||||
void BuildingLayoutEditor::_notification(int which)
|
||||
{
|
||||
@@ -448,7 +1014,9 @@ void BuildingLayoutEditor::_notification(int which)
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
etype_editor = memnew(ElementTypeEditor(this));
|
||||
element_editor = memnew(ElementEditor(this));
|
||||
editors.push_back(etype_editor);
|
||||
editors.push_back(element_editor);
|
||||
connect_signals();
|
||||
if (!meshes_ready) {
|
||||
prepare_meshes();
|
||||
@@ -459,6 +1027,9 @@ void BuildingLayoutEditor::_notification(int which)
|
||||
case NOTIFICATION_EXIT_TREE:
|
||||
for (i = 0; i < (int)editors.size(); i++)
|
||||
memdelete(editors[i]);
|
||||
Node *vis = get_node(NodePath("%vis_base"));
|
||||
if (vis)
|
||||
vis->queue_delete();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -536,14 +1107,8 @@ void BuildingLayoutEditor::_bind_methods()
|
||||
&BuildingLayoutEditor::get_source);
|
||||
ClassDB::bind_method(D_METHOD("select_mode", "mode"),
|
||||
&BuildingLayoutEditor::select_mode);
|
||||
ClassDB::bind_method(D_METHOD("enter_element_name", "text"),
|
||||
&BuildingLayoutEditor::enter_element_name);
|
||||
ClassDB::bind_method(D_METHOD("select_element", "element"),
|
||||
&BuildingLayoutEditor::select_element);
|
||||
ClassDB::bind_method(D_METHOD("menu_control"),
|
||||
&BuildingLayoutEditor::menu_control);
|
||||
ClassDB::bind_method(D_METHOD("mesh_selected", "mesh_idx", "socket"),
|
||||
&BuildingLayoutEditor::mesh_selected);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "source",
|
||||
PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"),
|
||||
"set_source", "get_source");
|
||||
@@ -554,13 +1119,7 @@ void BuildingLayoutEditor::connect_signals()
|
||||
int i;
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
get_as_node<ItemList>("%element_list")
|
||||
->connect("item_selected", this, "select_element");
|
||||
|
||||
get_as_node<Button>("%element_new_element")
|
||||
->connect("pressed", this, "enter_element_name", varray(""));
|
||||
get_as_node<LineEdit>("%element_new_element_name")
|
||||
->connect("text_entered", this, "enter_element_name");
|
||||
Node *menu_panel = get_node(NodePath("%menu_panel"));
|
||||
for (i = 0; i < menu_panel->get_child_count(); i++) {
|
||||
Node *m = menu_panel->get_child(i);
|
||||
@@ -571,11 +1130,9 @@ void BuildingLayoutEditor::connect_signals()
|
||||
|
||||
void BuildingLayoutEditor::select_mode(int mode)
|
||||
{
|
||||
int i;
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
List<String> element_keys;
|
||||
List<String>::Element *e;
|
||||
print_line("set mode: " + itos(mode));
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
@@ -590,124 +1147,44 @@ void BuildingLayoutEditor::select_mode(int mode)
|
||||
switch (mode) {
|
||||
case 0:
|
||||
etype_editor->deactivate();
|
||||
get_as_node<Control>("%element_editor")->hide();
|
||||
if (elements.size() == 0)
|
||||
element_editor->deactivate();
|
||||
get_as_node<Spatial>("%bg_floor")->show();
|
||||
{
|
||||
// delete children of bg_floor
|
||||
int i;
|
||||
for (i = 0;
|
||||
i < get_as_node<Spatial>("%bg_floor")
|
||||
->get_child_count();
|
||||
i++) {
|
||||
get_as_node<Spatial>("%bg_floor")
|
||||
->get_child(i)
|
||||
->queue_delete();
|
||||
}
|
||||
}
|
||||
get_viewport()->get_camera()->set_global_translation(
|
||||
Vector3(-25, 25, 25));
|
||||
if (ElementData::get_singleton()->get_element_size() ==
|
||||
0)
|
||||
print_error("No elements");
|
||||
break;
|
||||
case 1:
|
||||
get_as_node<Spatial>("%bg_floor")->hide();
|
||||
get_as_node<Spatial>("%refcube")
|
||||
->set_global_transform(Transform());
|
||||
get_viewport()->get_camera()->set_global_translation(
|
||||
Vector3(-10, 10, 10));
|
||||
element_editor->deactivate();
|
||||
etype_editor->activate();
|
||||
get_as_node<Control>("%element_editor")->hide();
|
||||
element_keys.clear();
|
||||
break;
|
||||
case 2:
|
||||
get_as_node<Spatial>("%bg_floor")->hide();
|
||||
get_as_node<Spatial>("%refcube")
|
||||
->set_global_transform(Transform());
|
||||
get_viewport()->get_camera()->set_global_translation(
|
||||
Vector3(-10, 10, 10));
|
||||
etype_editor->deactivate();
|
||||
if (ElementData::get_singleton()
|
||||
->get_element_type_size() == 0)
|
||||
print_error("No element types");
|
||||
get_as_node<Control>("%socket_editor")->hide();
|
||||
get_as_node<Control>("%element_editor")->show();
|
||||
get_as_node<LineEdit>("%element_new_element_name")
|
||||
->hide();
|
||||
get_as_node<ItemList>("%element_list")->clear();
|
||||
print_line("Restoring UI");
|
||||
element_keys.clear();
|
||||
elements.get_key_list(&element_keys);
|
||||
e = element_keys.front();
|
||||
while (e) {
|
||||
get_as_node<ItemList>("%element_list")
|
||||
->add_item(e->get());
|
||||
print_line("Added item: " + e->get());
|
||||
e = e->next();
|
||||
}
|
||||
element_keys.clear();
|
||||
ElementData::get_singleton()->get_key_list(
|
||||
&element_keys);
|
||||
e = element_keys.front();
|
||||
while (e) {
|
||||
get_as_node<OptionButton>(
|
||||
"%element_type_select")
|
||||
->add_item(e->get());
|
||||
print_line("Added item: " + e->get());
|
||||
e = e->next();
|
||||
}
|
||||
get_as_node<ItemList>("%element_list")->select(0);
|
||||
ItemList *sl = get_as_node<ItemList>("%socket_list");
|
||||
Control *mb =
|
||||
get_as_node<Control>("%element_mesh_select");
|
||||
mb->hide();
|
||||
used_socket_count = sl->get_item_count();
|
||||
if (mb->get_child_count() == 0) {
|
||||
for (i = 0; i < used_socket_count; i++) {
|
||||
String socket_name =
|
||||
sl->get_item_text(i);
|
||||
Label *label = memnew(Label);
|
||||
label->set_text(socket_name);
|
||||
OptionButton *ob = memnew(OptionButton);
|
||||
mb->add_child(label);
|
||||
mb->add_child(ob);
|
||||
List<String> mesh_list;
|
||||
meshes.get_key_list(&mesh_list);
|
||||
List<String>::Element *me =
|
||||
mesh_list.front();
|
||||
ob->clear();
|
||||
ob->add_item("");
|
||||
int index = 1;
|
||||
int selected = 0;
|
||||
String selected_mesh;
|
||||
if (elements.has(current_element))
|
||||
selected_mesh =
|
||||
elements[current_element]
|
||||
.mesh_names[i];
|
||||
while (me) {
|
||||
if (selected_mesh == me->get())
|
||||
selected = index;
|
||||
ob->add_item(me->get());
|
||||
ob->set_item_icon(
|
||||
index,
|
||||
meshes[me->get()]
|
||||
.preview);
|
||||
mesh_select_buttons[i] = ob;
|
||||
me = me->next();
|
||||
index++;
|
||||
}
|
||||
ob->select(selected);
|
||||
ob->connect("item_selected", this,
|
||||
"mesh_selected", varray(i));
|
||||
}
|
||||
}
|
||||
// select_element(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BuildingLayoutEditor::enter_element_name(const String &text)
|
||||
{
|
||||
bool added = false;
|
||||
if (text == "") {
|
||||
get_as_node<LineEdit>("%element_new_element_name")->show();
|
||||
get_as_node<LineEdit>("%element_new_element_name")
|
||||
->grab_click_focus();
|
||||
get_as_node<LineEdit>("%element_new_element_name")->grab_focus();
|
||||
} else {
|
||||
String key = text.strip_edges();
|
||||
assert(!elements.has(key));
|
||||
if (!elements.has(key)) {
|
||||
struct grid_element g;
|
||||
g.name = key;
|
||||
elements[key] = g;
|
||||
get_as_node<ItemList>("%element_list")->add_item(key);
|
||||
added = true;
|
||||
}
|
||||
assert(added);
|
||||
get_as_node<LineEdit>("%element_new_element_name")->set_text("");
|
||||
get_as_node<LineEdit>("%element_new_element_name")
|
||||
->release_focus();
|
||||
get_as_node<LineEdit>("%element_new_element_name")->hide();
|
||||
if (added) {
|
||||
get_as_node<ItemList>("%element_list")
|
||||
->grab_click_focus();
|
||||
get_as_node<ItemList>("%element_list")->grab_focus();
|
||||
element_editor->activate();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -734,61 +1211,8 @@ void BuildingLayoutEditor::menu_control(int id)
|
||||
}
|
||||
}
|
||||
|
||||
void BuildingLayoutEditor::select_element(int element)
|
||||
{
|
||||
int i, j;
|
||||
print_line("selected element: " + itos(element));
|
||||
String item =
|
||||
get_as_node<ItemList>("%element_list")->get_item_text(element);
|
||||
print_line("selected element: " + item);
|
||||
current_element = item;
|
||||
String type = elements[current_element].type;
|
||||
Control *mb = get_as_node<Control>("%element_mesh_select");
|
||||
mb->show();
|
||||
if (type.length() > 0) {
|
||||
OptionButton *b =
|
||||
get_as_node<OptionButton>("%element_type_select");
|
||||
for (i = 0; i < b->get_item_count(); i++) {
|
||||
if (b->get_item_text(i) == type) {
|
||||
b->select(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
OptionButton *b =
|
||||
get_as_node<OptionButton>("%element_type_select");
|
||||
elements[current_element].type = b->get_item_text(0);
|
||||
}
|
||||
int selected = 0;
|
||||
for (i = 0; i < used_socket_count; i++) {
|
||||
String selected_mesh = elements[current_element].mesh_names[i];
|
||||
selected = 0;
|
||||
for (j = 0; j < mesh_select_buttons[i]->get_item_count(); j++) {
|
||||
String mesh_item =
|
||||
mesh_select_buttons[i]->get_item_text(j);
|
||||
if (mesh_item == selected_mesh) {
|
||||
selected = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
print_line(itos(i) + ": selecting mesh: " + itos(selected));
|
||||
mesh_select_buttons[i]->select(selected);
|
||||
}
|
||||
}
|
||||
|
||||
void BuildingLayoutEditor::mesh_selected(int mesh_idx, int socket)
|
||||
{
|
||||
OptionButton *ob = mesh_select_buttons[socket];
|
||||
String mesh_name =
|
||||
Object::cast_to<OptionButton>(ob)->get_item_text(mesh_idx);
|
||||
if (mesh_name.length() > 0) {
|
||||
elements[current_element].mesh_names[socket] = mesh_name;
|
||||
} else {
|
||||
elements[current_element].mesh_names[socket] = "";
|
||||
}
|
||||
}
|
||||
|
||||
void BuildingLayoutEditor::save_data()
|
||||
{
|
||||
print_line("save_data");
|
||||
ElementData::get_singleton()->save_data();
|
||||
}
|
||||
|
||||
@@ -13,18 +13,8 @@ class BuildingLayoutEditor : public Node {
|
||||
Ref<Texture> preview;
|
||||
};
|
||||
HashMap<String, struct mesh_data> meshes;
|
||||
HashMap<int, OptionButton *> mesh_select_buttons;
|
||||
int used_socket_count;
|
||||
#define ELEMENT_SOCKETS 16
|
||||
struct grid_element {
|
||||
String name;
|
||||
String type;
|
||||
String mesh_names[ELEMENT_SOCKETS];
|
||||
};
|
||||
HashMap<String, struct grid_element> elements;
|
||||
bool meshes_ready;
|
||||
int current_mode;
|
||||
String current_element;
|
||||
|
||||
public:
|
||||
BuildingLayoutEditor();
|
||||
@@ -33,6 +23,10 @@ public:
|
||||
Vector<Transform> *p_transforms, int p_preview_size);
|
||||
void set_source(const Ref<PackedScene> &src);
|
||||
Ref<PackedScene> get_source() const;
|
||||
void get_mesh_key_list(List<String> *keys);
|
||||
Ref<Texture> get_mesh_preview(const String &key);
|
||||
void visualize_element_type(const String &key,
|
||||
const String &test_element);
|
||||
|
||||
protected:
|
||||
void _notification(int which);
|
||||
@@ -41,12 +35,6 @@ protected:
|
||||
static void _bind_methods();
|
||||
void connect_signals();
|
||||
void select_mode(int mode);
|
||||
void enter_element_name(const String &text);
|
||||
void select_socket(int socket);
|
||||
void set_socket_offset();
|
||||
void set_socket_rotation();
|
||||
void menu_control(int id);
|
||||
void select_element(int element);
|
||||
void mesh_selected(int mesh_idx, int socket);
|
||||
void save_data();
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user