Added initial implementation of world editor
This commit is contained in:
5
godot/main/editor.tscn
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5
godot/main/editor.tscn
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@@ -0,0 +1,5 @@
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[gd_scene format=2]
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[node name="editor" type="Spatial"]
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[node name="WorldEditor" type="WorldEditor" parent="."]
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@@ -1,11 +1,13 @@
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#include "register_types.h"
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#include "stream.h"
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#include "road_debug.h"
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#include "world_editor.h"
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void register_stream_types()
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{
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ClassDB::register_class<StreamWorld>();
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ClassDB::register_class<RoadDebug>();
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ClassDB::register_class<WorldEditor>();
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}
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void unregister_stream_types()
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171
src/modules/stream/world_editor.cpp
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171
src/modules/stream/world_editor.cpp
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#include <core/object.h>
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#include <scene/gui/control.h>
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#include <scene/gui/box_container.h>
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#include <scene/gui/button.h>
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#include "world_editor.h"
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WorldEditor::WorldEditor()
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: Spatial()
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, stream_world(nullptr)
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, editor_menu(nullptr)
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{
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}
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WorldEditor::~WorldEditor()
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{
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}
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void WorldEditor::disable_all()
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{
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}
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void WorldEditor::mode_buildings()
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{
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disable_all();
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print_line("BUILDINGS");
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}
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void WorldEditor::mode_navigation()
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{
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disable_all();
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print_line("NAVIGATION");
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}
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void WorldEditor::mode_poi()
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{
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disable_all();
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print_line("POI");
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}
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void WorldEditor::mode_road_lines()
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{
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disable_all();
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print_line("ROAD_LINES");
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}
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void WorldEditor::mode_npc()
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{
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disable_all();
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print_line("NPC");
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}
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enum {
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MODE_BUILDINGS = 2,
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MODE_NAVIGATION = 3,
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MODE_POI = 5,
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MODE_ROAD_LINES = 6,
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MODE_NPC = 7,
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};
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struct StringHasher {
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std::size_t operator()(const String &s) const
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{
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return (std::size_t)s.hash64();
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}
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};
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static std::unordered_map<String, int, StringHasher> modes = {
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{ "select_buildings", MODE_BUILDINGS },
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{ "select_navigation", MODE_NAVIGATION },
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{ "select_poi", MODE_POI },
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{ "select_road_lines", MODE_ROAD_LINES },
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{ "select_npc", MODE_NPC }
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};
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void WorldEditor::tools_button(const String &button)
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{
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print_line("tools_button: " + button);
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if (modes.find(button) == modes.end())
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goto end;
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switch (modes[button]) {
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case MODE_BUILDINGS:
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mode_buildings();
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break;
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case MODE_NAVIGATION:
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mode_navigation();
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break;
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case MODE_POI:
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mode_poi();
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break;
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case MODE_ROAD_LINES:
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mode_road_lines();
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break;
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case MODE_NPC:
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mode_npc();
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break;
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}
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end:;
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}
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#define CREATE_TOOLS_BUTTON(bname, btext) \
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{ \
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Vector<Variant> binds; \
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binds.push_back(#bname); \
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Button *bname = memnew(Button); \
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bname->set_name(#bname); \
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bname->set_text(btext); \
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bname->set_custom_minimum_size(Vector2(188, 16)); \
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bname->connect("pressed", this, "tools_button", binds); \
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tools->add_child(bname); \
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bname->update(); \
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tools->update(); \
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}
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void WorldEditor::create_menu()
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{
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editor_menu = memnew(Control);
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editor_menu->set_name("menu");
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editor_menu->set_anchor(MARGIN_LEFT, 1.0f);
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editor_menu->set_anchor(MARGIN_RIGHT, 1.0f);
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editor_menu->set_anchor(MARGIN_BOTTOM, 1.0f);
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editor_menu->set_anchor(MARGIN_TOP, 0.0f);
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editor_menu->update();
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VBoxContainer *tools = memnew(VBoxContainer);
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Vector2 min_size = tools->get_minimum_size();
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min_size.x = 200.0f;
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min_size.y = 400.0f;
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tools->set_custom_minimum_size(min_size);
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tools->set_name("tools");
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tools->set_anchor_and_margin(MARGIN_LEFT, 1.0f, -210.0f);
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tools->set_anchor_and_margin(MARGIN_RIGHT, 1.0f, 0.0f);
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tools->set_anchor_and_margin(MARGIN_BOTTOM, 1.0f, 0.0f);
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tools->set_anchor_and_margin(MARGIN_TOP, 0.0f, 0.0f);
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tools->set_mouse_filter(Control::MOUSE_FILTER_STOP);
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editor_menu->add_child(tools);
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CREATE_TOOLS_BUTTON(select_buildings, "Select Buildings");
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CREATE_TOOLS_BUTTON(select_navigation, "Select Navigation");
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CREATE_TOOLS_BUTTON(select_poi, "Select POI");
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CREATE_TOOLS_BUTTON(select_road_lines, "Select Road Lines");
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CREATE_TOOLS_BUTTON(select_npc, "Select NPC");
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editor_menu->update();
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tools->update();
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editor_menu->update();
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tools->update();
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print_line("Created menu");
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}
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Control *WorldEditor::get_editor_menu()
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{
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if (!is_inside_tree())
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return nullptr;
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if (!editor_menu)
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create_menu();
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return editor_menu;
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}
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void WorldEditor::_notification(int which)
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{
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switch (which) {
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case NOTIFICATION_ENTER_TREE: {
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Control *c = get_editor_menu();
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if (c)
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add_child(c);
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} break;
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case NOTIFICATION_EXIT_TREE:
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if (editor_menu)
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editor_menu->queue_delete();
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break;
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}
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}
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void WorldEditor::_bind_methods()
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{
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ClassDB::bind_method(D_METHOD("tools_button", "button"),
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&WorldEditor::tools_button);
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}
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26
src/modules/stream/world_editor.h
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26
src/modules/stream/world_editor.h
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@@ -0,0 +1,26 @@
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#ifndef WORLD_EDITOR_H
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#define WORLD_EDITOR_H
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#include <scene/3d/spatial.h>
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#include "stream.h"
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class WorldEditor : public Spatial {
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GDCLASS(WorldEditor, Spatial)
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protected:
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StreamWorld *stream_world;
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Control *editor_menu;
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void disable_all();
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void mode_buildings();
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void mode_navigation();
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void mode_poi();
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void mode_road_lines();
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void mode_npc();
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void tools_button(const String &which);
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void create_menu();
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Control *get_editor_menu();
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void _notification(int which);
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static void _bind_methods();
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public:
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WorldEditor();
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~WorldEditor();
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};
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#endif
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