Patching voxel
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2
Makefile
2
Makefile
@@ -16,7 +16,7 @@ godot-editor-main: patch
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patch: ./src/godot/scene/animation/skeleton_ik.cpp
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cd ./src/godot && git reset --hard HEAD && for p in ../patches/*.patch; do git apply $$p; done
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sed -e 's/ERR_FAIL_COND_V(-1 == p_task->root_bone, false);//g' -i ./src/godot/scene/animation/skeleton_ik.cpp
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cd ./src/modules/voxel && git reset --hard HEAD && for p in ../patches/voxel/*.patch; do git apply $$p; done
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export: export-models export-clothes
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rm -Rf godot/.import
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1449
src/patches/voxel/0001-Renamed-FixedArray-to-VoxelFixedArray.patch
Normal file
1449
src/patches/voxel/0001-Renamed-FixedArray-to-VoxelFixedArray.patch
Normal file
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