Godot update, camera nav widget, closes #35
This commit is contained in:
@@ -14,6 +14,19 @@ onready var vmode = {
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# var item = $"%building_type".get_item_text(index)
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# $WorldEditor.editor_command("change_building_type", [selected_building, item])
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#var nav_active = false
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#func nav_gui_input(event: InputEvent):
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# if Input.is_action_just_pressed("mouse1"):
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# Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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# nav_active = true
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# elif Input.is_action_just_released("mouse1"):
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# Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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# nav_active = false
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# if nav_active && Input.is_action_pressed("mouse1"):
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# if event is InputEventMouseMotion:
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# get_viewport().get_camera().global_transform.origin.x += event.relative.x
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# get_viewport().get_camera().global_transform.origin.z -= event.relative.y
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func _ready():
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for b in [
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$"%select_buildings",
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@@ -30,7 +43,7 @@ func _ready():
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$"%building_cursor".hide()
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$"%line_cursor".hide()
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# $"%building_type".connect("item_selected", self, "change_building_type")
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# $"%NavPanel".connect("gui_input", self, "nav_gui_input")
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var ignore_events = [
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"result:get_closest_building",
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"mouse_drag",
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@@ -58,9 +58,17 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -232.0
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[node name="ColorRect" type="ColorRect" parent="VBoxContainer"]
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[node name="NavPanel" type="NavPanel" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_right = 232.0
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margin_bottom = 30.0
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margin_bottom = 48.0
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rect_min_size = Vector2( 48, 48 )
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focus_mode = 2
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[node name="ColorRect" type="ColorRect" parent="VBoxContainer"]
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margin_top = 52.0
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margin_right = 232.0
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margin_bottom = 82.0
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rect_min_size = Vector2( 160, 30 )
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size_flags_horizontal = 3
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size_flags_vertical = 5
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@@ -79,44 +87,44 @@ valign = 1
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[node name="select_buildings" type="Button" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 34.0
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margin_top = 86.0
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margin_right = 232.0
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margin_bottom = 54.0
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margin_bottom = 106.0
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text = "Buildings Mode"
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[node name="select_navigation" type="Button" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 58.0
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margin_top = 110.0
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margin_right = 232.0
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margin_bottom = 78.0
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margin_bottom = 130.0
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text = "Navigation Mode"
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[node name="select_poi" type="Button" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 82.0
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margin_top = 134.0
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margin_right = 232.0
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margin_bottom = 102.0
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margin_bottom = 154.0
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text = "POI Mode"
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[node name="select_road_lines" type="Button" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 106.0
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margin_top = 158.0
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margin_right = 232.0
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margin_bottom = 126.0
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margin_bottom = 178.0
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text = "Road Lines Mode"
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[node name="select_npc" type="Button" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 130.0
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margin_top = 182.0
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margin_right = 232.0
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margin_bottom = 150.0
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margin_bottom = 202.0
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text = "NPC Mode"
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[node name="v_buildings" type="VBoxContainer" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 154.0
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margin_top = 206.0
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margin_right = 232.0
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margin_bottom = 322.0
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margin_bottom = 374.0
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[node name="HSeparator" type="HSeparator" parent="VBoxContainer/v_buildings"]
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margin_right = 232.0
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@@ -178,9 +186,9 @@ text = "Save Buildings"
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[node name="v_navigation" type="VBoxContainer" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 326.0
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margin_top = 378.0
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margin_right = 232.0
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margin_bottom = 348.0
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margin_bottom = 400.0
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[node name="HSeparator" type="HSeparator" parent="VBoxContainer/v_navigation"]
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margin_right = 232.0
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@@ -194,9 +202,9 @@ text = "Navigation mode"
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[node name="v_poi" type="VBoxContainer" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 352.0
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margin_top = 404.0
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margin_right = 232.0
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margin_bottom = 374.0
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margin_bottom = 426.0
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[node name="HSeparator" type="HSeparator" parent="VBoxContainer/v_poi"]
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margin_right = 232.0
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@@ -210,9 +218,9 @@ text = "POI mode"
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[node name="v_road_lines" type="VBoxContainer" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 378.0
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margin_top = 430.0
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margin_right = 232.0
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margin_bottom = 986.0
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margin_bottom = 1038.0
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[node name="HSeparator" type="HSeparator" parent="VBoxContainer/v_road_lines"]
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margin_right = 232.0
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@@ -469,9 +477,9 @@ text = "Cancel"
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[node name="v_npc" type="VBoxContainer" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 990.0
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margin_top = 1042.0
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margin_right = 232.0
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margin_bottom = 1012.0
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margin_bottom = 1064.0
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[node name="HSeparator" type="HSeparator" parent="VBoxContainer/v_npc"]
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margin_right = 232.0
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Submodule src/godot updated: 32ddd4f4e0...8c444fb9c9
153
src/modules/stream/nav_panel.cpp
Normal file
153
src/modules/stream/nav_panel.cpp
Normal file
@@ -0,0 +1,153 @@
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#include <scene/gui/box_container.h>
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#include <scene/gui/color_rect.h>
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#include <scene/main/viewport.h>
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#include <scene/3d/camera.h>
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#include <core/os/input.h>
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#include "nav_panel.h"
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NavPanel::NavPanel()
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: HBoxContainer()
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, h(nullptr)
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, v(nullptr)
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, r(nullptr)
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{
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}
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NavPanel::~NavPanel()
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{
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}
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void NavPanel::_notification(int which)
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{
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switch (which) {
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case NOTIFICATION_ENTER_TREE: {
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h = memnew(ColorRect);
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v = memnew(ColorRect);
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r = memnew(ColorRect);
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h->set_custom_minimum_size(Vector2(48, 48));
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v->set_custom_minimum_size(Vector2(48, 48));
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r->set_custom_minimum_size(Vector2(48, 48));
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add_child(h);
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add_child(v);
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add_child(r);
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h->connect("gui_input", this, "gui_input_handler_h");
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v->connect("gui_input", this, "gui_input_handler_v");
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r->connect("gui_input", this, "gui_input_handler_r");
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (h) {
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h->disconnect("gui_input", this, "gui_input_handler_h");
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memdelete(h);
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h = nullptr;
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}
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if (v) {
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v->disconnect("gui_input", this, "gui_input_handler_v");
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memdelete(v);
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v = nullptr;
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}
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if (r) {
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r->disconnect("gui_input", this, "gui_input_handler_r");
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memdelete(r);
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r = nullptr;
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}
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} break;
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}
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}
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void NavPanel::_bind_methods()
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{
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ClassDB::bind_method(D_METHOD("gui_input_handler_h", "e"),
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&NavPanel::gui_input_handler_h);
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ClassDB::bind_method(D_METHOD("gui_input_handler_v", "e"),
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&NavPanel::gui_input_handler_v);
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ClassDB::bind_method(D_METHOD("gui_input_handler_r", "e"),
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&NavPanel::gui_input_handler_r);
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}
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static bool h_active = false, v_active = false, r_active = false;
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void NavPanel::gui_input_handler_h(const Ref<InputEvent> &e)
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{
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if (Input::get_singleton()->is_action_just_pressed("mouse1")) {
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h_active = true;
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Input::get_singleton()->set_mouse_mode(
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Input::MOUSE_MODE_CAPTURED);
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} else if (Input::get_singleton()->is_action_just_released("mouse1")) {
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h_active = false;
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Input::get_singleton()->set_mouse_mode(
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Input::MOUSE_MODE_VISIBLE);
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}
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Ref<InputEventMouseMotion> mm = e;
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if (mm.is_valid() && h_active) {
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Camera *cam = get_viewport()->get_camera();
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Transform camera_xform = cam->get_global_transform();
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Vector2 rel = mm->get_relative();
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Vector3 mdir(rel.x, 0, rel.y);
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camera_xform.origin +=
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mdir.rotated(Vector3(0, 1, 0), rotations.y);
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cam->set_global_transform(camera_xform);
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}
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}
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void NavPanel::gui_input_handler_v(const Ref<InputEvent> &e)
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{
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if (Input::get_singleton()->is_action_just_pressed("mouse1")) {
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v_active = true;
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Input::get_singleton()->set_mouse_mode(
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Input::MOUSE_MODE_CAPTURED);
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} else if (Input::get_singleton()->is_action_just_released("mouse1")) {
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v_active = false;
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Input::get_singleton()->set_mouse_mode(
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Input::MOUSE_MODE_VISIBLE);
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}
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Ref<InputEventMouseMotion> mm = e;
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if (mm.is_valid() && v_active) {
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Camera *cam = get_viewport()->get_camera();
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Transform camera_xform = cam->get_global_transform();
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Vector2 rel = mm->get_relative();
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camera_xform.origin.x += rel.x;
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camera_xform.origin.y += rel.y;
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cam->set_global_transform(camera_xform);
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}
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}
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void NavPanel::gui_input_handler_r(const Ref<InputEvent> &e)
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{
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Camera *cam = get_viewport()->get_camera();
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if (Input::get_singleton()->is_action_just_pressed("mouse1")) {
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Transform camera_xform = cam->get_global_transform();
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rotations = camera_xform.basis.get_euler();
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r_active = true;
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Input::get_singleton()->set_mouse_mode(
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Input::MOUSE_MODE_CAPTURED);
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} else if (Input::get_singleton()->is_action_just_released("mouse1")) {
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r_active = false;
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Input::get_singleton()->set_mouse_mode(
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Input::MOUSE_MODE_VISIBLE);
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}
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Ref<InputEventMouseMotion> mm = e;
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Vector2 sensivity(0.06f, 0.05f);
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if (mm.is_valid() && r_active) {
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Vector2 rel = mm->get_relative() * sensivity;
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Transform camera_xform = cam->get_global_transform();
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rotations.y -= rel.x;
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camera_xform.basis =
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Basis().rotated(Vector3(0, 1, 0), rotations.y);
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rotations.x = CLAMP(rotations.x + rel.y, -Math_PI / 3.0f,
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Math_PI / 3.0f);
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Vector3 axis =
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Vector3(1, 0, 0).rotated(Vector3(0, 1, 0), rotations.y);
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camera_xform.basis =
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camera_xform.basis.rotated(axis, rotations.x);
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#if 0
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camera_xform.basis = camera_xform.basis.rotated(
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Vector3(0, 1, 0), rel.x * 0.1);
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camera_xform.basis = camera_xform.basis.rotated(
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Vector3(1, 0, 0), rel.y * 0.1);
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#endif
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camera_xform.orthonormalize();
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cam->set_global_transform(camera_xform);
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}
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}
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20
src/modules/stream/nav_panel.h
Normal file
20
src/modules/stream/nav_panel.h
Normal file
@@ -0,0 +1,20 @@
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#ifndef NAV_PANEL_H
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#define NAV_PANEL_H
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#include <scene/gui/box_container.h>
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class ColorRect;
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class NavPanel : public HBoxContainer {
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GDCLASS(NavPanel, HBoxContainer)
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public:
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NavPanel();
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virtual ~NavPanel();
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private:
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ColorRect *h, *v, *r;
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Vector3 rotations;
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void _notification(int which);
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static void _bind_methods();
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void gui_input_handler_h(const Ref<InputEvent> &e);
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void gui_input_handler_v(const Ref<InputEvent> &e);
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void gui_input_handler_r(const Ref<InputEvent> &e);
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};
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#endif
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@@ -2,12 +2,14 @@
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#include "stream.h"
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#include "road_debug.h"
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#include "world_editor.h"
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#include "nav_panel.h"
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void register_stream_types()
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{
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ClassDB::register_class<StreamWorld>();
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ClassDB::register_class<RoadDebug>();
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ClassDB::register_class<WorldEditor>();
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ClassDB::register_class<NavPanel>();
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}
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void unregister_stream_types()
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