Can now select grid node with mouse click
This commit is contained in:
@@ -1,16 +1,8 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://main/building_layout_editor.gd" type="Script" id=1]
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[ext_resource path="res://astream/building-layouts/building-elements.glb" type="PackedScene" id=2]
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[sub_resource type="SpatialMaterial" id=4]
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flags_transparent = true
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albedo_color = Color( 1, 1, 1, 0.654902 )
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[sub_resource type="CubeMesh" id=1]
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material = SubResource( 4 )
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size = Vector3( 40, 1, 40 )
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[sub_resource type="SpatialMaterial" id=2]
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flags_transparent = true
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flags_unshaded = true
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@@ -20,6 +12,17 @@ albedo_color = Color( 0.745098, 0.105882, 0.105882, 0.192157 )
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material = SubResource( 2 )
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size = Vector3( 4, 8, 4 )
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[sub_resource type="SpatialMaterial" id=4]
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flags_transparent = true
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albedo_color = Color( 1, 1, 1, 0.654902 )
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[sub_resource type="CubeMesh" id=1]
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material = SubResource( 4 )
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size = Vector3( 40, 1, 40 )
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[sub_resource type="BoxShape" id=5]
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extents = Vector3( 20, 1, 20 )
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[node name="building_layout_editor" type="Spatial"]
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script = ExtResource( 1 )
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@@ -60,16 +63,14 @@ focus_mode = 2
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text = "Interior"
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switch_on_hover = true
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[node name="bg_floor" type="MeshInstance" parent="."]
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[node name="bg_floor" type="Spatial" parent="."]
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unique_name_in_owner = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0 )
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mesh = SubResource( 1 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 100, 0 )
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 0.707107, 0.5, -0.5, 0, 0.707107, 0.707107, 0.707107, -0.5, 0.5, -25, 25, 25 )
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transform = Transform( 0.707107, 0.5, -0.5, 0, 0.707107, 0.707107, 0.707107, -0.5, 0.5, -16, 23, 30 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_left = 1.0
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@@ -323,6 +324,48 @@ size_flags_horizontal = 3
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size_flags_vertical = 3
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columns = 2
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[node name="layout_editor" type="PanelContainer" parent="VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 719.0
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margin_right = 314.0
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margin_bottom = 847.0
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[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/layout_editor"]
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margin_left = 7.0
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margin_top = 7.0
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margin_right = 307.0
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margin_bottom = 121.0
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[node name="grid_elements" type="OptionButton" parent="VBoxContainer/layout_editor/VBoxContainer"]
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unique_name_in_owner = true
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margin_right = 300.0
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margin_bottom = 20.0
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[node name="clear_grid_cell" type="Button" parent="VBoxContainer/layout_editor/VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 24.0
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margin_right = 300.0
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margin_bottom = 44.0
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text = "Clear cell"
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[node name="Label" type="Label" parent="VBoxContainer/layout_editor/VBoxContainer"]
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margin_top = 48.0
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margin_right = 300.0
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margin_bottom = 62.0
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text = "Level"
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[node name="level_value" type="SpinBox" parent="VBoxContainer/layout_editor/VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 66.0
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margin_right = 300.0
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margin_bottom = 90.0
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[node name="layout_selector" type="OptionButton" parent="VBoxContainer/layout_editor/VBoxContainer"]
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unique_name_in_owner = true
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margin_top = 94.0
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margin_right = 300.0
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margin_bottom = 114.0
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[node name="BuildingLayoutEditor" type="BuildingLayoutEditor" parent="."]
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source = ExtResource( 2 )
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@@ -333,3 +376,23 @@ unique_name_in_owner = true
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 4, -2 )
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mesh = SubResource( 3 )
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skeleton = NodePath("../..")
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[node name="RemoteTransform" type="RemoteTransform" parent="."]
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remote_path = NodePath("../bg_floor")
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update_rotation = false
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update_scale = false
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[node name="bg_floor_base" type="MeshInstance" parent="RemoteTransform"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, -0.5, -2 )
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mesh = SubResource( 1 )
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skeleton = NodePath("../..")
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[node name="Area" type="Area" parent="RemoteTransform/bg_floor_base"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0 )
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collision_layer = 49152
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collision_mask = 49152
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monitoring = false
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[node name="CollisionShape" type="CollisionShape" parent="RemoteTransform/bg_floor_base/Area"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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shape = SubResource( 5 )
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@@ -14,3 +14,4 @@ env.add_source_files(env.stream_building_sources, "*.cpp")
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lib = env.add_library("buildings", env.stream_building_sources)
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env.Prepend(LIBS=[lib])
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env.Prepend(CPPPATH=[".."])
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@@ -14,6 +14,7 @@
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#include <scene/gui/button.h>
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#include <scene/gui/menu_button.h>
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#include <editor/editor_node.h>
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#include "editor_event.h"
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#include "building_layout_editor.h"
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template <class T> T *get_as_node(const String &path)
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@@ -85,6 +86,30 @@ protected:
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HashMap<String, struct grid_element> elements;
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public:
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inline int constexpr get_grid_size()
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{
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return grid_size;
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}
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inline const String &get_grid_element(int i) const
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{
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assert(i >= 0 && i < grid_size * grid_size);
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return grid[i].element;
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}
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inline int get_grid_rotation(int i) const
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{
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assert(i >= 0 && i < grid_size * grid_size);
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return grid[i].rotation;
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}
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void set_grid_element(int i, const String &element)
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{
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assert(i >= 0 && i < grid_size * grid_size);
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grid.write[i].element = element;
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}
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void set_grid_rotation(int i, int rotation)
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{
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assert(i >= 0 && i < grid_size * grid_size);
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grid.write[i].rotation = rotation;
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}
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void get_element_type_key_list(List<String> *keys)
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{
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element_type.get_key_list(keys);
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@@ -302,6 +327,157 @@ public:
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};
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ElementData *ElementData::singleton = nullptr;
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class LayoutEditor : public Object {
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GDCLASS(LayoutEditor, Object)
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BuildingLayoutEditor *editor;
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String grid_elements;
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Vector<Spatial *> grid_nodes;
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int current_cell;
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public:
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LayoutEditor(BuildingLayoutEditor *editor)
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: Object()
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, editor(editor)
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, grid_elements("%grid_elements")
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, current_cell(-1)
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{
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get_as_node<OptionButton>(grid_elements)
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->connect("item_selected", this, "select_grid_element");
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}
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virtual ~LayoutEditor()
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{
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}
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void activate()
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{
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get_as_node<Control>("%layout_editor")->show();
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get_as_node<Spatial>("%bg_floor")->show();
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{
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// delete children of bg_floor
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int i;
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for (i = 0; i < get_as_node<Spatial>("%bg_floor")
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->get_child_count();
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i++) {
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get_as_node<Spatial>("%bg_floor")
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->get_child(i)
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->queue_delete();
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}
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int grid_size =
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ElementData::get_singleton()->get_grid_size();
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assert(grid_size > 0);
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grid_nodes.resize(grid_size * grid_size);
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for (i = 0; i < grid_size * grid_size; i++) {
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int x = i % grid_size;
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int z = i / grid_size;
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Spatial *node = memnew(Spatial);
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int rotation = ElementData::get_singleton()
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->get_grid_rotation(i);
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get_as_node<Spatial>("%bg_floor")
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->call_deferred("add_child", node);
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node->set_transform(Transform(
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Basis().rotated(Vector3(0, 1, 0),
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Math_PI * rotation /
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2.0f),
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Vector3((x - 4) * 4, 0, (z - 4) * 4) -
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get_as_node<Spatial>("%bg_floor")
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->get_transform()
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.origin));
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String element = ElementData::get_singleton()
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->get_grid_element(i);
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editor->visualize_element_at(element, node);
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grid_nodes.write[i] = node;
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print_line("element: " + element);
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}
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assert(grid_nodes.size() > 0);
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}
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editor->get_viewport()->get_camera()->set_global_translation(
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Vector3(-14, 23, 32));
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List<String> element_keys;
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List<String>::Element *e;
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ElementData::get_singleton()->get_element_type_key_list(
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&element_keys);
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e = element_keys.front();
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get_as_node<OptionButton>(grid_elements)->clear();
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while (e) {
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get_as_node<OptionButton>(grid_elements)
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->add_item(e->get());
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print_line("Added item: " + e->get());
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e = e->next();
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}
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EditorEvent::get_singleton()->event.add_listener(
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this, &LayoutEditor::event_signal_handler);
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}
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void deactivate()
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{
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get_as_node<Control>("%layout_editor")->hide();
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EditorEvent::get_singleton()->event.remove_listener(
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this, &LayoutEditor::event_signal_handler);
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}
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void event_signal_handler(const String &event, const Array &args)
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{
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int i;
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print_line("event: " + event);
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if (event == "mouse_press") {
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Vector2 position = args[0];
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Camera *camera = editor->get_viewport()->get_camera();
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Vector3 start = camera->project_ray_origin(position);
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Vector3 normal = camera->project_ray_normal(position);
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Vector3 end = start + normal * camera->get_zfar();
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PhysicsDirectSpaceState *space_state =
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SceneTree::get_singleton()
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->get_root()
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->get_world()
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->get_direct_space_state();
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PhysicsDirectSpaceState::RayResult result;
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Set<RID> excludes;
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bool r = space_state->intersect_ray(start, end, result,
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excludes, 1 << 15,
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false, true, false);
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if (r && result.rid != RID()) {
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Vector3 proj = result.position;
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Transform xf(
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Basis(),
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Vector3(Math::stepify(proj.x, 4.0f), 0,
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Math::stepify(proj.z, 4.0f)));
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get_as_node<Spatial>("%refcube")
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->set_global_transform(xf);
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float dst = Math_INF;
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int selected = -1;
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for (i = 0; i < grid_nodes.size(); i++) {
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assert(grid_nodes[i]->is_inside_tree());
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Vector3 o =
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grid_nodes[i]
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->get_global_transform()
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.origin;
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float mdst = o.distance_squared_to(
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xf.origin);
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if (dst > mdst) {
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selected = i;
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dst = mdst;
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}
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}
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if (selected >= 0) {
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current_cell = selected;
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get_as_node<Spatial>("%refcube")
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->set_global_transform(
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grid_nodes[current_cell]
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->get_global_transform());
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print_line(
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"cell: " + itos(current_cell) +
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"pos: " +
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(grid_nodes[current_cell]
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->get_global_transform()
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.origin
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.operator String()));
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}
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}
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}
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}
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static void _bind_methods()
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{
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}
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};
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class ElementEditor : public Object {
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GDCLASS(ElementEditor, Object)
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BuildingLayoutEditor *editor;
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@@ -961,9 +1137,8 @@ void BuildingLayoutEditor::visualize_element_type(const String &key,
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}
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base = Object::cast_to<Spatial>(get_node(NodePath("%vis_base")));
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assert(base);
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for (i = 0; i < base->get_child_count(); i++) {
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for (i = 0; i < base->get_child_count(); i++)
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base->get_child(i)->queue_delete();
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}
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print_line("visualizing: " + key + " with " + test_element);
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if (!ElementData::get_singleton()->has_element(test_element))
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print_line("element " + test_element + " does not exist");
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@@ -1003,8 +1178,35 @@ void BuildingLayoutEditor::visualize_element_type(const String &key,
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}
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}
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void BuildingLayoutEditor::visualize_element_at(const String &element,
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Spatial *node)
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{
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int i;
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if (!ElementData::get_singleton()->has_element(element))
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return;
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const String &element_type =
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ElementData::get_singleton()->get_element_type(element);
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for (i = 0; i < ELEMENT_SOCKETS; i++) {
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Transform xform =
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ElementData::get_singleton()->get_element_type_socket(
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element_type, i);
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String mesh_name = "";
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mesh_name = ElementData::get_singleton()->get_element_mesh_name(
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element, i);
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if (mesh_name.length() == 0)
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continue;
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assert(meshes.has(mesh_name));
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MeshInstance *mi = memnew(MeshInstance);
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mi->set_mesh(meshes[mesh_name].mesh);
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mi->set_transform(xform);
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node->call_deferred("add_child", mi);
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print_line("displaying: " + mesh_name);
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}
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}
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static ElementTypeEditor *etype_editor;
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static ElementEditor *element_editor;
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static LayoutEditor *layout_editor;
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void BuildingLayoutEditor::_notification(int which)
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{
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@@ -1015,14 +1217,17 @@ void BuildingLayoutEditor::_notification(int which)
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return;
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etype_editor = memnew(ElementTypeEditor(this));
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element_editor = memnew(ElementEditor(this));
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layout_editor = memnew(LayoutEditor(this));
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editors.push_back(etype_editor);
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editors.push_back(element_editor);
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editors.push_back(layout_editor);
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connect_signals();
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if (!meshes_ready) {
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prepare_meshes();
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update_mesh_buttons();
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}
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select_mode(0);
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set_process_unhandled_input(true);
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} break;
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case NOTIFICATION_EXIT_TREE:
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for (i = 0; i < (int)editors.size(); i++)
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@@ -1030,6 +1235,7 @@ void BuildingLayoutEditor::_notification(int which)
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Node *vis = get_node(NodePath("%vis_base"));
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if (vis)
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vis->queue_delete();
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set_process_unhandled_input(false);
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}
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}
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@@ -1109,6 +1315,8 @@ void BuildingLayoutEditor::_bind_methods()
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&BuildingLayoutEditor::select_mode);
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ClassDB::bind_method(D_METHOD("menu_control"),
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&BuildingLayoutEditor::menu_control);
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ClassDB::bind_method(D_METHOD("_unhandled_input", "event"),
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&BuildingLayoutEditor::_unhandled_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "source",
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PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"),
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"set_source", "get_source");
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@@ -1148,21 +1356,7 @@ void BuildingLayoutEditor::select_mode(int mode)
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case 0:
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etype_editor->deactivate();
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element_editor->deactivate();
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get_as_node<Spatial>("%bg_floor")->show();
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{
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// delete children of bg_floor
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int i;
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for (i = 0;
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i < get_as_node<Spatial>("%bg_floor")
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->get_child_count();
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i++) {
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get_as_node<Spatial>("%bg_floor")
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->get_child(i)
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->queue_delete();
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}
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}
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get_viewport()->get_camera()->set_global_translation(
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Vector3(-25, 25, 25));
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layout_editor->activate();
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if (ElementData::get_singleton()->get_element_size() ==
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0)
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print_error("No elements");
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@@ -1174,6 +1368,7 @@ void BuildingLayoutEditor::select_mode(int mode)
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get_viewport()->get_camera()->set_global_translation(
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Vector3(-10, 10, 10));
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element_editor->deactivate();
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||||
layout_editor->deactivate();
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||||
etype_editor->activate();
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element_keys.clear();
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break;
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@@ -1184,6 +1379,7 @@ void BuildingLayoutEditor::select_mode(int mode)
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||||
get_viewport()->get_camera()->set_global_translation(
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Vector3(-10, 10, 10));
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etype_editor->deactivate();
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||||
layout_editor->deactivate();
|
||||
element_editor->activate();
|
||||
}
|
||||
}
|
||||
@@ -1216,3 +1412,22 @@ void BuildingLayoutEditor::save_data()
|
||||
print_line("save_data");
|
||||
ElementData::get_singleton()->save_data();
|
||||
}
|
||||
|
||||
void BuildingLayoutEditor::_unhandled_input(const Ref<InputEvent> &event)
|
||||
{
|
||||
Ref<InputEventMouseMotion> mm = event;
|
||||
Ref<InputEventMouseButton> mb = event;
|
||||
Ref<InputEventKey> kb = event;
|
||||
bool input_handled = false;
|
||||
if (event->is_action_pressed("mouse1")) {
|
||||
// if (Input::get_singleton()->is_action_just_pressed("mouse1")) {
|
||||
Array args;
|
||||
Vector2 position = get_viewport()->get_mouse_position();
|
||||
args.push_back(position);
|
||||
EditorEvent::get_singleton()->event.emit("mouse_press", args);
|
||||
// }
|
||||
input_handled = true;
|
||||
}
|
||||
if (input_handled)
|
||||
get_viewport()->set_input_as_handled();
|
||||
}
|
||||
|
||||
@@ -27,6 +27,7 @@ public:
|
||||
Ref<Texture> get_mesh_preview(const String &key);
|
||||
void visualize_element_type(const String &key,
|
||||
const String &test_element);
|
||||
void visualize_element_at(const String &element, Spatial *node);
|
||||
|
||||
protected:
|
||||
void _notification(int which);
|
||||
@@ -37,4 +38,5 @@ protected:
|
||||
void select_mode(int mode);
|
||||
void menu_control(int id);
|
||||
void save_data();
|
||||
void _unhandled_input(const Ref<InputEvent> &event);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user