Can now select grid node with mouse click

This commit is contained in:
2024-10-06 18:17:45 +03:00
parent 0e5a2e7f9b
commit 64a66d1c50
4 changed files with 311 additions and 30 deletions

View File

@@ -1,16 +1,8 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://main/building_layout_editor.gd" type="Script" id=1]
[ext_resource path="res://astream/building-layouts/building-elements.glb" type="PackedScene" id=2]
[sub_resource type="SpatialMaterial" id=4]
flags_transparent = true
albedo_color = Color( 1, 1, 1, 0.654902 )
[sub_resource type="CubeMesh" id=1]
material = SubResource( 4 )
size = Vector3( 40, 1, 40 )
[sub_resource type="SpatialMaterial" id=2]
flags_transparent = true
flags_unshaded = true
@@ -20,6 +12,17 @@ albedo_color = Color( 0.745098, 0.105882, 0.105882, 0.192157 )
material = SubResource( 2 )
size = Vector3( 4, 8, 4 )
[sub_resource type="SpatialMaterial" id=4]
flags_transparent = true
albedo_color = Color( 1, 1, 1, 0.654902 )
[sub_resource type="CubeMesh" id=1]
material = SubResource( 4 )
size = Vector3( 40, 1, 40 )
[sub_resource type="BoxShape" id=5]
extents = Vector3( 20, 1, 20 )
[node name="building_layout_editor" type="Spatial"]
script = ExtResource( 1 )
@@ -60,16 +63,14 @@ focus_mode = 2
text = "Interior"
switch_on_hover = true
[node name="bg_floor" type="MeshInstance" parent="."]
[node name="bg_floor" type="Spatial" parent="."]
unique_name_in_owner = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0 )
mesh = SubResource( 1 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 100, 0 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.707107, 0.5, -0.5, 0, 0.707107, 0.707107, 0.707107, -0.5, 0.5, -25, 25, 25 )
transform = Transform( 0.707107, 0.5, -0.5, 0, 0.707107, 0.707107, 0.707107, -0.5, 0.5, -16, 23, 30 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
anchor_left = 1.0
@@ -323,6 +324,48 @@ size_flags_horizontal = 3
size_flags_vertical = 3
columns = 2
[node name="layout_editor" type="PanelContainer" parent="VBoxContainer"]
unique_name_in_owner = true
margin_top = 719.0
margin_right = 314.0
margin_bottom = 847.0
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer/layout_editor"]
margin_left = 7.0
margin_top = 7.0
margin_right = 307.0
margin_bottom = 121.0
[node name="grid_elements" type="OptionButton" parent="VBoxContainer/layout_editor/VBoxContainer"]
unique_name_in_owner = true
margin_right = 300.0
margin_bottom = 20.0
[node name="clear_grid_cell" type="Button" parent="VBoxContainer/layout_editor/VBoxContainer"]
unique_name_in_owner = true
margin_top = 24.0
margin_right = 300.0
margin_bottom = 44.0
text = "Clear cell"
[node name="Label" type="Label" parent="VBoxContainer/layout_editor/VBoxContainer"]
margin_top = 48.0
margin_right = 300.0
margin_bottom = 62.0
text = "Level"
[node name="level_value" type="SpinBox" parent="VBoxContainer/layout_editor/VBoxContainer"]
unique_name_in_owner = true
margin_top = 66.0
margin_right = 300.0
margin_bottom = 90.0
[node name="layout_selector" type="OptionButton" parent="VBoxContainer/layout_editor/VBoxContainer"]
unique_name_in_owner = true
margin_top = 94.0
margin_right = 300.0
margin_bottom = 114.0
[node name="BuildingLayoutEditor" type="BuildingLayoutEditor" parent="."]
source = ExtResource( 2 )
@@ -333,3 +376,23 @@ unique_name_in_owner = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 4, -2 )
mesh = SubResource( 3 )
skeleton = NodePath("../..")
[node name="RemoteTransform" type="RemoteTransform" parent="."]
remote_path = NodePath("../bg_floor")
update_rotation = false
update_scale = false
[node name="bg_floor_base" type="MeshInstance" parent="RemoteTransform"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, -0.5, -2 )
mesh = SubResource( 1 )
skeleton = NodePath("../..")
[node name="Area" type="Area" parent="RemoteTransform/bg_floor_base"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0 )
collision_layer = 49152
collision_mask = 49152
monitoring = false
[node name="CollisionShape" type="CollisionShape" parent="RemoteTransform/bg_floor_base/Area"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
shape = SubResource( 5 )