Reworked region creation
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@@ -50,8 +50,6 @@ public:
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flecs::entity get_layout_grid_base();
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flecs::entity get_layout_base();
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flecs::entity create_cell(flecs::entity floor_e,
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flecs::entity region_e, int id);
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bool have_cell(flecs::entity floor_e, int id);
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void grow_cell(flecs::entity seed_e, int id);
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void queue_grow_cell(flecs::entity seed_e, int id);
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