Refactored region growth

This commit is contained in:
2024-11-16 06:24:34 +03:00
parent 0b4a942acb
commit abd814eba2
5 changed files with 858 additions and 655 deletions

View File

@@ -59,15 +59,14 @@ public:
const String &module_name);
void room_growth_module(flecs::world &ecs,
const String &module_name);
void zones_graph_module(flecs::world &ecs,
const String &module_name);
void create_floor_components(
flecs::entity floor_e, flecs::entity base_floor_e,
const WorldEditor::components::buildings_layout_grid_size
&size);
void create_region(flecs::entity floor_e, flecs::entity seed_e,
flecs::entity region_e,
const Vector2i &position, float area);
bool check_region(flecs::entity floor_e, int index,
const Rect2i &rect);
const Rect2i &rect) const;
graph_module(flecs::world &ecs);
};
};

View File

@@ -273,15 +273,13 @@ void BuildingLayoutGraph::graph_module::create_floor_components(
floor_e.set<WorldEditor::components::buildings_layout_grid_floor>(
{ Set<int>(), size.grid_size, size.growth_size });
floor_e.set<growth_regions>(
{ Vector<struct growth_regions::region>() });
{ Vector<struct growth_regions::region>(), false });
floor_e.add<WorldEditor::components::belongs>(base_floor_e);
}
void BuildingLayoutGraph::graph_module::create_region(flecs::entity floor_e,
flecs::entity seed_e,
flecs::entity region_e,
const Vector2i &position,
float area)
void growth_regions::create_region(flecs::entity floor_e, flecs::entity seed_e,
flecs::entity region_e,
const Vector2i &position, float area)
{
int i;
struct growth_regions::region r;
@@ -291,8 +289,9 @@ void BuildingLayoutGraph::graph_module::create_region(flecs::entity floor_e,
r.rect.size = Vector2i(1, 1);
r.remains_area = MAX((int)(area * 2.0f) / 16 + 1, 16);
r.can_grow_square = true;
r.can_grow = true;
bool ok = true;
assert(check_region(floor_e, -1, r.rect));
assert(check_region(-1, r.rect));
const struct growth_regions *reg = floor_e.get<growth_regions>();
for (i = 0; i < reg->regions.size(); i++) {
if (reg->regions[i].region_et == r.region_et) {
@@ -307,91 +306,27 @@ void BuildingLayoutGraph::graph_module::create_region(flecs::entity floor_e,
r.remains_area -= 1;
assert(ok);
if (ok) {
floor_e.get_mut<growth_regions>()->complete = false;
floor_e.get_mut<growth_regions>()->regions.push_back(r);
floor_e.modified<growth_regions>();
flecs::log::warn("region created for %s",
region_e.path().c_str());
}
}
bool BuildingLayoutGraph::graph_module::check_region(flecs::entity floor_e,
int index,
const Rect2i &rect)
const Rect2i &rect) const
{
const Vector<growth_regions::region> &regions =
floor_e.get<growth_regions>()->regions;
int i;
bool ret = true;
for (i = 0; i < regions.size(); i++) {
if (i == index)
continue;
if (rect.intersects(regions[i].rect)) {
ret = false;
break;
}
}
return ret;
const growth_regions *g = floor_e.get<growth_regions>();
return g->check_region(index, rect);
}
BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
void BuildingLayoutGraph::graph_module::zones_graph_module(
flecs::world &ecs, const String &module_name)
{
ecs.module<BuildingLayoutGraph::graph_module>();
ecs.import <flecs::stats>();
ecs.set<flecs::Rest>({});
ecs.component<WorldEditor::components::buildings_layout_graph>();
ecs.component<WorldEditor::components::buildings_layout_graph_node>();
ecs.component<WorldEditor::components::buildings_layout_base>();
ecs.component<WorldEditor::components::buildings_layout_room>();
ecs.component<WorldEditor::components::buildings_layout_zone>();
ecs.component<WorldEditor::components::buildings_layout_unit>();
ecs.component<WorldEditor::components::buildings_layout_floor>();
ecs.component<WorldEditor::components::buildings_layout_floor_index>()
.member<int>("index");
ecs.component<WorldEditor::components::buildings_layout_grid>();
ecs.component<WorldEditor::components::buildings_layout_grid_cell>();
ecs.component<WorldEditor::components::buildings_layout_grid_floor>();
ecs.component<WorldEditor::components::buildings_layout_grid_size>()
.member<int>("grid_size");
ecs.component<WorldEditor::components::buildings_layout_area>()
.member<float>("area");
ecs.component<WorldEditor::components::buildings_layout_order>()
.member<int>("index");
ecs.component<WorldEditor::components::belongs>();
#if 0
ecs.component<
WorldEditor::components::buildings_layout_commands::command>()
.member<int>("command")
.member<Vector<Variant> >("args");
ecs.component<WorldEditor::components::buildings_layout_commands>()
.member<WorldEditor::components::buildings_layout_commands::
command>("commands");
#endif
ecs.component<WorldEditor::components::buildings_layout_commands>();
// get_layout_grid_base();
// BuildingLayoutGraph::get_singleton()->get_layout_grid_base();
const String &module_name = "::BuildingLayoutGraph::graph_module";
flecs::entity GraphSolveZones = ecs.entity("GraphSolveZones")
.add(flecs::Phase)
.depends_on(flecs::OnUpdate);
GraphSolveZones.disable();
flecs::entity GraphSolveUnits = ecs.entity("GraphSolveUnits")
.add(flecs::Phase)
.depends_on(GraphSolveZones);
flecs::entity GraphSolveFloors = ecs.entity("GraphSolveFloors")
.add(flecs::Phase)
.depends_on(GraphSolveUnits);
GraphSolve = ecs.entity("GraphSolve")
.add(flecs::Phase)
.depends_on(GraphSolveFloors);
flecs::entity GraphAssembleSkeleton =
ecs.entity("GraphAssembleSkeleton")
.add(flecs::Phase)
.depends_on(GraphSolve);
GraphAssembleSkeleton.disable();
flecs::entity GraphPostSolve = ecs.entity("GraphPostSolve")
.add(flecs::Phase)
.depends_on(flecs::PostUpdate);
GraphPostSolve.disable();
ecs.system("ZonesStart")
.kind(GraphSolveZones)
@@ -592,7 +527,68 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
.run([module_name](flecs::iter &it) {
print_line("Processing units...");
});
}
BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
{
const String &module_name = "::BuildingLayoutGraph::graph_module";
ecs.module<BuildingLayoutGraph::graph_module>();
ecs.import <flecs::stats>();
ecs.set<flecs::Rest>({});
ecs.component<WorldEditor::components::buildings_layout_graph>();
ecs.component<WorldEditor::components::buildings_layout_graph_node>();
ecs.component<WorldEditor::components::buildings_layout_base>();
ecs.component<WorldEditor::components::buildings_layout_room>();
ecs.component<WorldEditor::components::buildings_layout_zone>();
ecs.component<WorldEditor::components::buildings_layout_unit>();
ecs.component<WorldEditor::components::buildings_layout_floor>();
ecs.component<WorldEditor::components::buildings_layout_floor_index>()
.member<int>("index");
ecs.component<WorldEditor::components::buildings_layout_grid>();
ecs.component<WorldEditor::components::buildings_layout_grid_cell>();
ecs.component<WorldEditor::components::buildings_layout_grid_floor>();
ecs.component<WorldEditor::components::buildings_layout_grid_size>()
.member<int>("grid_size");
ecs.component<WorldEditor::components::buildings_layout_area>()
.member<float>("area");
ecs.component<WorldEditor::components::buildings_layout_order>()
.member<int>("index");
ecs.component<WorldEditor::components::belongs>();
#if 0
ecs.component<
WorldEditor::components::buildings_layout_commands::command>()
.member<int>("command")
.member<Vector<Variant> >("args");
ecs.component<WorldEditor::components::buildings_layout_commands>()
.member<WorldEditor::components::buildings_layout_commands::
command>("commands");
#endif
ecs.component<WorldEditor::components::buildings_layout_commands>();
// get_layout_grid_base();
// BuildingLayoutGraph::get_singleton()->get_layout_grid_base();
flecs::entity GraphPostSolve = ecs.entity("GraphPostSolve")
.add(flecs::Phase)
.depends_on(flecs::PostUpdate);
GraphPostSolve.disable();
zones_graph_module(ecs, module_name);
flecs::entity GraphSolveZones =
ecs.lookup((module_name + "::GraphSolveZones").ascii().ptr());
assert(GraphSolveZones.is_valid());
flecs::entity GraphSolveUnits = ecs.entity("GraphSolveUnits")
.add(flecs::Phase)
.depends_on(GraphSolveZones);
flecs::entity GraphSolveFloors = ecs.entity("GraphSolveFloors")
.add(flecs::Phase)
.depends_on(GraphSolveUnits);
GraphSolve = ecs.entity("GraphSolve")
.add(flecs::Phase)
.depends_on(GraphSolveFloors);
flecs::entity GraphAssembleSkeleton =
ecs.entity("GraphAssembleSkeleton")
.add(flecs::Phase)
.depends_on(GraphSolve);
GraphAssembleSkeleton.disable();
ecs.system<WorldEditor::components::buildings_layout_unit>("UnitArea")
.kind(GraphSolveUnits)
.without<WorldEditor::components::buildings_layout_area>()

View File

@@ -7,8 +7,63 @@ struct growth_regions {
Rect2i rect;
int remains_area;
bool can_grow_square;
bool can_grow;
bool can_grow_region() const
{
bool ret = can_grow;
if (remains_area <= 0)
ret = false;
return ret;
}
bool update_region_size(Rect2i &mrect)
{
bool ret = false;
int old_area = rect.get_area();
int new_area = mrect.get_area();
int area_diff = new_area - old_area;
if (area_diff > 0) {
rect = mrect;
remains_area -= area_diff;
ret = true;
}
if (remains_area <= 0) {
can_grow_square = false;
can_grow = false;
}
flecs::log::dbg("update_region_size %d -> %d",
area_diff, ret);
return ret;
}
};
Vector<struct region> regions;
bool complete;
bool check_region(int index, const Rect2i &rect) const
{
int i;
bool ret = true;
for (i = 0; i < regions.size(); i++) {
if (i == index)
continue;
if (rect.intersects(regions[i].rect)) {
ret = false;
break;
}
}
flecs::log::dbg("check_region: %d -> %d", index, ret);
return ret;
}
bool update_region_size(int index, Rect2i &mrect)
{
bool ret = false;
bool ok = check_region(index, mrect);
if (ok)
ret = regions.write[index].update_region_size(mrect);
flecs::log::dbg("update_region_size %d -> %d", index, ret);
return ret;
}
void create_region(flecs::entity floor_e, flecs::entity seed_e,
flecs::entity region_e, const Vector2i &position,
float area);
};
struct make_random {

File diff suppressed because it is too large Load Diff

View File

@@ -6,8 +6,13 @@
void BuildingLayoutGraph::graph_module::room_growth_module(
flecs::world &ecs, const String &module_name)
{
flecs::entity GraphFilter = ecs.entity("GraphFilter");
flecs::entity GraphFilter =
ecs.lookup((module_name + "::GraphFilter").ascii().ptr());
assert(GraphFilter.is_valid());
flecs::entity GraphGrowUnitAreas = ecs.entity("GraphGrowUnitAreas")
.add(flecs::Phase)
.depends_on(flecs::OnUpdate);
GraphGrowUnitAreas.disable();
flecs::entity GraphMarkData = ecs.entity("GraphMarkData")
.add(flecs::Phase)
.depends_on(flecs::OnUpdate);
@@ -16,8 +21,55 @@ void BuildingLayoutGraph::graph_module::room_growth_module(
.add(flecs::Phase)
.depends_on(flecs::OnUpdate);
GraphProcessRooms.disable();
ecs.system<const WorldEditor::components::buildings_layout_unit>(
"AllocateUnitGrow")
.kind(GraphGrowUnitAreas)
.each([](flecs::entity ec,
const WorldEditor::components::buildings_layout_unit
&unit) {
ec.world()
.query_builder<const WorldEditor::components::
buildings_layout_zone>()
.build()
.each([](flecs::entity e,
const WorldEditor::components::
buildings_layout_zone &zone) {
// assert(false);
});
});
ecs.system("CheckGrow").kind(GraphFilter).run([module_name](flecs::iter &it) {
int failed_zones = 0, total_zones = 0;
it.world()
.query_builder<const WorldEditor::components::
buildings_layout_zone>()
.build()
.each([&failed_zones, &total_zones](
flecs::entity ec,
const WorldEditor::components::
buildings_layout_zone &zone) {
int count = 0;
ec.world()
.query_builder<
const WorldEditor::components::
buildings_layout_grid_cell>()
.with<WorldEditor::components::belongs>(
ec)
.build()
.each([&count](
flecs::entity e,
const WorldEditor::components::
buildings_layout_grid_cell
&cell) {
count++;
});
if (count == 0)
failed_zones++;
total_zones++;
});
if (failed_zones > 0)
flecs::log::err("failed to allocate zones: %d/%d",
failed_zones, total_zones);
flecs::query<const WorldEditor::components::
buildings_layout_grid_floor>
q = it.world()
@@ -35,7 +87,7 @@ void BuildingLayoutGraph::graph_module::room_growth_module(
count_left += MAX(0, fl.size_left);
});
// assert(false);
if (count_run > 0 && count_left <= 0) {
if (count_run > 0 && count_left <= 0 && failed_zones == 0) {
it.world()
.lookup((module_name + "::GraphFilter")
.ascii()
@@ -48,6 +100,20 @@ void BuildingLayoutGraph::graph_module::room_growth_module(
.ptr())
.enable();
print_line("Mark started...");
} else if (count_run > 0 && count_left <= 0 &&
failed_zones > 0) {
it.world()
.lookup((module_name + "::GraphFilter")
.ascii()
.ptr())
.disable();
print_line("Grow done");
it.world()
.lookup((module_name + "::GraphGrowUnitAreas")
.ascii()
.ptr())
.enable();
print_line("Grow unit started...");
}
});
ecs.system<const WorldEditor::components::buildings_layout_grid_cell>(
@@ -377,4 +443,4 @@ void BuildingLayoutGraph::graph_module::room_growth_module(
"not all rooms were assigned: %d < %d",
assigned_count, count);
});
}
}