Grid 2D display
This commit is contained in:
@@ -38,7 +38,6 @@ void BuildingsEditor::activate()
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Error result = config.load("res://config/stream.conf");
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ERR_FAIL_COND_MSG(result != OK, "Failed to load config");
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print_line("BuildingsEditor ACTIVE");
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int i;
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/* TODO: make separate function for this */
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EditorEvent::get_singleton()->event.add_listener(
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this, &BuildingsEditor::event_handler);
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@@ -368,7 +367,6 @@ void BuildingsEditor::remove_buildings_by_prefix(const String &prefix)
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void BuildingsEditor::select_building(const Transform &xform, const String &key,
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const String &mid)
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{
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int i;
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assert(scene());
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selected_building_xform = xform;
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selected_building = key;
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@@ -125,7 +125,16 @@ flecs::entity BuildingLayoutGraph::get_layout(const String &layout_name) const
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assert(layout_e.is_valid());
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assert(layout_e.has<WorldEditor::components::buildings_layout_graph>());
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return layout_e;
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return flecs::entity();
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}
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/* this one can fail if no grid exists yet */
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flecs::entity
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BuildingLayoutGraph::get_grid_layout(const String &layout_name) const
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{
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assert(layout_name.length() > 0);
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flecs::entity base = get_layout_grid_base();
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flecs::entity layout_e = base.lookup(layout_name.ascii().ptr());
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return layout_e;
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}
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void BuildingLayoutGraph::get_layout_entity_children(
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@@ -33,6 +33,7 @@ public:
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void get_layout_list(List<String> *keys) const;
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void create_new_layout(const String &layout_name);
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flecs::entity get_layout(const String &layout_name) const;
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flecs::entity get_grid_layout(const String &layout_name) const;
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void get_layout_entity_children(flecs::entity layout_e,
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List<flecs::entity> *keys) const;
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void recalculate_size(const String &layout_name);
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@@ -45,6 +46,7 @@ public:
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int get_layout_count() const;
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int get_children_count(flecs::entity base_e) const;
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struct graph_module {
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flecs::entity get_layout_grid_base();
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graph_module(flecs::world &ecs);
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};
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};
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@@ -684,6 +684,50 @@ void BuildingLayoutGraphUI::handle_event(const String &event,
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}
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}
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}
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void BuildingLayoutGraphUI::tree_entered()
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{
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if (!Engine::get_singleton()->is_editor_hint()) {
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/* move this elsewhere */
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std::vector<Variant> args_data2 = {
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/* clang-format off */
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MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
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"Layout Graph",
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MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
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"buildings_layout_graph",
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MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
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"Interior", Control::SIZE_EXPAND_FILL, Color(1, 0, 0, 1),
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MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
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"color_view_grid",
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"Exterior",
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/* clang-format on */
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};
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HashMap<String, Object *> save_obj;
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ui_field::ui_field_builder(
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dlg, dlg,
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// "p+={t+={v#{s#!+={}}v#{}v#{}}}",
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"t**{v#{s**{p#!**}}v#{p={c**#$}}v#{}}",
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args_data2.data(), args_data2.size(), &save_obj);
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assert(save_obj.has("color_view_grid"));
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ColorRect *grid_view =
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Object::cast_to<ColorRect>(save_obj["color_view_grid"]);
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grid_view->connect("draw", this, "draw_2d_grid_view",
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varray(grid_view));
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dlg->update();
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update_layout_item_list();
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if (BuildingLayoutGraph::get_singleton()->get_layout_count() >
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0)
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select_layout(0);
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update_graph();
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EditorEvent::get_singleton()->event.add_listener(
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this, &BuildingLayoutGraphUI::handle_event);
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ItemList *item_list =
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gui->get_as_node<ItemList>("%building_layout_list");
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if (!item_list->is_connected("item_selected", this,
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"select_layout"))
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item_list->connect("item_selected", this,
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"select_layout");
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}
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}
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void BuildingLayoutGraphUI::setup_layout_tab(Control *tab, const String &header)
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{
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assert(gui);
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@@ -737,6 +781,83 @@ void BuildingLayoutGraphUI::draw_building_gen_display(Control *draw)
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}
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}
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}
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void BuildingLayoutGraphUI::draw_2d_grid_view(Control *draw)
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{
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flecs::entity e = get_current_layout();
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Vector2 size = draw->get_size();
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int grid_size =
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e.get<WorldEditor::components::buildings_layout_grid_size>()
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->grid_size;
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float disp_size = MIN(size.x, size.y);
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float multiplier = disp_size / (float)grid_size;
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print_line(String::num(disp_size) + " " + itos(grid_size));
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flecs::entity grid_e = get_current_grid_layout();
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if (!grid_e.is_valid())
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return;
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print_line(String(grid_e.path()));
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flecs::query<const WorldEditor::components::buildings_layout_grid_floor>
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floor_q = grid_e.world()
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.query_builder<
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const WorldEditor::components::
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buildings_layout_grid_floor>()
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.with(flecs::ChildOf, grid_e)
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.build();
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int count = 0;
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floor_q.each([&count](flecs::entity fe,
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const WorldEditor::components::
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buildings_layout_grid_floor) {
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print_line(String(fe.path()));
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count++;
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});
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if (count == 0)
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return;
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int pos = 0;
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draw->draw_rect(Rect2(0, 0, disp_size, disp_size), Color(1, 1, 0, 1));
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int cur_floor = current_floor;
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floor_q.each([count, disp_size, grid_size, &pos, &draw,
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cur_floor](flecs::entity fe,
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const WorldEditor::components::
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buildings_layout_grid_floor) {
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print_line(String(fe.path()));
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if (pos == cur_floor) {
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draw->draw_rect(Rect2(0, 0, disp_size, disp_size),
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Color(0, 1, 1, 1), false);
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// TODO: display children cells
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flecs::query<const WorldEditor::components::
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buildings_layout_grid_cell>
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q2 = fe.world()
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.query_builder<
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const WorldEditor::components::
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buildings_layout_grid_cell>()
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.with(flecs::ChildOf, fe)
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.build();
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HashMap<String, Color> colors;
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q2.each([&draw, grid_size, disp_size,
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&colors](flecs::entity fc,
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const WorldEditor::components::
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buildings_layout_grid_cell
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&cell) {
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int index = cell.index;
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int x = index % grid_size;
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int y = index / grid_size;
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float dx = x * disp_size / grid_size;
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float dy = y * disp_size / grid_size;
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float dsize = disp_size / grid_size;
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if (!colors.has(cell.type))
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colors[cell.type] = Color(Math::randf(),
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Math::randf(),
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Math::randf(),
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1);
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draw->draw_rect(Rect2(dx, dy, dsize, dsize),
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colors[cell.type]);
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});
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}
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pos++;
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});
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}
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void BuildingLayoutGraphUI::_bind_methods()
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{
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ClassDB::bind_method(D_METHOD("menu_pressed", "id", "button", "path"),
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@@ -770,4 +891,6 @@ void BuildingLayoutGraphUI::_bind_methods()
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&BuildingLayoutGraphUI::show_command_editor);
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ClassDB::bind_method(D_METHOD("draw_building_gen_display", "draw"),
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&BuildingLayoutGraphUI::draw_building_gen_display);
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ClassDB::bind_method(D_METHOD("draw_2d_grid_view", "draw"),
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&BuildingLayoutGraphUI::draw_2d_grid_view);
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}
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@@ -24,6 +24,7 @@ class BuildingLayoutGraphUI : public Object {
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Control *canvas_item;
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Button *button;
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String current_layout;
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int current_floor;
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public:
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BuildingLayoutGraphUI(MainTabs *gui, WindowDialog *dlg)
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@@ -32,6 +33,7 @@ public:
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, dlg(dlg)
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, canvas_item(nullptr)
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, button(nullptr)
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, current_floor(0)
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{
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dlg->connect("tree_entered", this, "tree_entered");
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}
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@@ -55,6 +57,12 @@ public:
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return BuildingLayoutGraph::get_singleton()->get_layout(
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current_layout);
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}
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flecs::entity get_current_grid_layout()
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{
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assert(current_layout.length() > 0);
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return BuildingLayoutGraph::get_singleton()->get_grid_layout(
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current_layout);
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}
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void select_layout(int id)
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{
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ItemList *item_list =
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@@ -66,42 +74,7 @@ public:
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print_line("select_layout: " + itos(id));
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}
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void handle_event(const String &event, const Vector<Variant> &args);
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void tree_entered()
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{
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if (!Engine::get_singleton()->is_editor_hint()) {
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/* move this elsewhere */
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std::vector<Variant> args_data2 = {
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/* clang-format off */
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MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
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"Layout Graph",
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MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
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"buildings_layout_graph",
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MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
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"Interior",
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"Exterior",
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/* clang-format on */
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};
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ui_field::ui_field_builder(
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dlg, dlg,
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// "p+={t+={v#{s#!+={}}v#{}v#{}}}",
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"t**{v#{s**{p#!**}}v#{}v#{}}",
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args_data2.data(), args_data2.size());
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dlg->update();
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update_layout_item_list();
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if (BuildingLayoutGraph::get_singleton()
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->get_layout_count() > 0)
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select_layout(0);
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update_graph();
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EditorEvent::get_singleton()->event.add_listener(
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this, &BuildingLayoutGraphUI::handle_event);
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ItemList *item_list = gui->get_as_node<ItemList>(
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"%building_layout_list");
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if (!item_list->is_connected("item_selected", this,
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"select_layout"))
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item_list->connect("item_selected", this,
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"select_layout");
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}
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}
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void tree_entered();
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void room_size_entered(float value, Control *item, const String &path)
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{
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print_line(String::num(value));
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@@ -197,6 +170,7 @@ public:
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}
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void setup_layout_tab(Control *tab, const String &header);
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void draw_building_gen_display(Control *draw);
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void draw_2d_grid_view(Control *draw);
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static void _bind_methods();
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};
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@@ -136,6 +136,27 @@ struct state {
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}
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};
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flecs::entity BuildingLayoutGraph::graph_module::get_layout_grid_base()
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{
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const String &layout_grid_name = "buildings_layout_grid_v2";
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flecs::world ecs = BaseData::get_singleton()->get();
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flecs::entity layout_base_e =
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ecs.lookup(layout_grid_name.ascii().ptr());
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if (layout_base_e.is_valid()) {
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assert(layout_base_e.has<
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WorldEditor::components::buildings_layout_grid_base>());
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return layout_base_e;
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} else {
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layout_base_e = ecs.entity(layout_grid_name.ascii().ptr());
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assert(layout_base_e.is_valid());
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layout_base_e.add<
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WorldEditor::components::buildings_layout_grid_base>();
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assert(layout_base_e.has<
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WorldEditor::components::buildings_layout_grid_base>());
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return layout_base_e;
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}
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}
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BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
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{
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ecs.module<BuildingLayoutGraph::graph_module>();
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@@ -152,12 +173,14 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
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.member<int>("index");
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ecs.component<WorldEditor::components::buildings_layout_grid>();
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ecs.component<WorldEditor::components::buildings_layout_grid_cell>();
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ecs.component<WorldEditor::components::buildings_layout_grid_floor>();
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ecs.component<WorldEditor::components::buildings_layout_grid_size>()
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.member<int>("grid_size");
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ecs.component<WorldEditor::components::buildings_layout_area>()
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.member<float>("area");
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ecs.component<WorldEditor::components::buildings_layout_order>()
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.member<int>("index");
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ecs.component<WorldEditor::components::belongs>();
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#if 0
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ecs.component<
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WorldEditor::components::buildings_layout_commands::command>()
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@@ -777,24 +800,27 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
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&area) {
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int grid_size = (int)(Math::sqrt(area.area) * 1.5) + 1;
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flecs::entity graph_e = it.entity(count);
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List<flecs::entity> query;
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query.push_back(graph_e);
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List<flecs::entity> queue;
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queue.push_back(graph_e);
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List<int> floors;
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while (!query.empty()) {
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flecs::entity fe = query.front()->get();
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query.pop_front();
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List<Pair<int, flecs::entity_t> > floors;
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Set<int> tmp;
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while (!queue.empty()) {
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flecs::entity fe = queue.front()->get();
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queue.pop_front();
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if (fe.has<WorldEditor::components::
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buildings_layout_floor>()) {
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int index =
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fe.get<WorldEditor::components::
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buildings_layout_floor_index>()
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->index;
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if (!floors.find(index))
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floors.push_back(index);
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Pair<int, flecs::entity_t> m(index,
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fe.id());
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if (!floors.find(m))
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floors.push_back(m);
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}
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fe.children([&query](flecs::entity ce) {
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query.push_back(ce);
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fe.children([&queue](flecs::entity ce) {
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queue.push_back(ce);
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});
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}
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graph_e.set<WorldEditor::components::
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@@ -806,18 +832,22 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
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.kind(GraphSolve)
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.immediate()
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.read<WorldEditor::components::buildings_layout_grid_base>()
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.read<WorldEditor::components::buildings_layout_grid_size>()
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.write<WorldEditor::components::buildings_layout_grid_base>()
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.each([](flecs::iter &it, size_t count,
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const WorldEditor::components::buildings_layout_grid_size
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&size) {
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flecs::entity graph_e = it.entity(count);
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it.world().defer_suspend();
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flecs::entity grid_base_e =
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BuildingLayoutGraph::get_singleton()
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->get_layout_grid_base();
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flecs::entity grid_e =
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grid_base_e.lookup(graph_e.name());
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flecs::log::warn("deleting entity %s", grid_e.path());
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if (grid_e.is_valid())
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grid_e.destruct();
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it.world().defer_resume();
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});
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ecs.system<const WorldEditor::components::buildings_layout_grid_size>(
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"CreateGridEntity")
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@@ -843,15 +873,64 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
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"SetupGrid")
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.kind(GraphSolve)
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.write<WorldEditor::components::buildings_layout_grid>()
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.each([](flecs::iter &it, size_t count,
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const WorldEditor::components::buildings_layout_grid_size
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&size) {
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.write<WorldEditor::components::buildings_layout_grid_floor>()
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.read<WorldEditor::components::buildings_layout_floor_index>()
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.each([this](flecs::iter &it, size_t count,
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const WorldEditor::components::
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buildings_layout_grid_size &size) {
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/* TODO: use it or delete it
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flecs::entity graph_e = it.entity(count);
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graph_e.add<
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WorldEditor::components::buildings_layout_grid>();
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*/
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flecs::entity graph_e = it.entity(count);
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it.world().defer_suspend();
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flecs::entity grid_base_e = get_layout_grid_base();
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flecs::entity grid_e =
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grid_base_e.lookup(graph_e.name());
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assert(grid_e.is_valid());
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const List<Pair<int, flecs::entity_t> >::Element *me =
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size.floors.front();
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while (me) {
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flecs::entity base_floor_e =
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grid_e.world().entity(me->get().second);
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int floor_index =
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base_floor_e
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.get<WorldEditor::components::
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buildings_layout_floor_index>()
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->index;
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String floor_name =
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"floor_" + itos(floor_index);
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flecs::entity floor_e =
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grid_e.world()
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.entity(floor_name.ascii().ptr())
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.child_of(grid_e);
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assert(floor_e.is_valid());
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assert(grid_e.is_valid());
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floor_e.add<
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WorldEditor::components::
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buildings_layout_grid_floor>();
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flecs::log::warn("created floor: %s::%s",
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grid_e.path().c_str(),
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floor_name.ascii().ptr());
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me = me->next();
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}
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it.world().defer_resume();
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});
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struct make_random {
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int seed;
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int next;
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make_random(int seed)
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: seed(seed)
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, next(seed)
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||||
{
|
||||
}
|
||||
int get()
|
||||
{
|
||||
next = next * 1103515245 + 12345;
|
||||
return (int)((unsigned)next >> 16) % 32768;
|
||||
}
|
||||
};
|
||||
ecs.system<const WorldEditor::components::buildings_layout_grid_size>(
|
||||
"CreateGrid")
|
||||
.kind(GraphSolve)
|
||||
@@ -861,86 +940,274 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
|
||||
&size) {
|
||||
int i;
|
||||
flecs::entity graph_e = it.entity(count);
|
||||
flecs::log::err("CreateGrid: %s",
|
||||
graph_e.path().c_str());
|
||||
flecs::log::dbg("CreateGrid: %s",
|
||||
graph_e.path().c_str());
|
||||
flecs::log::warn("creating grid for: %s",
|
||||
graph_e.path().c_str());
|
||||
flecs::entity grid_base_e =
|
||||
BuildingLayoutGraph::get_singleton()
|
||||
->get_layout_grid_base();
|
||||
flecs::entity grid_e =
|
||||
grid_base_e.lookup(graph_e.name());
|
||||
assert(grid_e.is_valid());
|
||||
const List<int>::Element *me = size.floors.front();
|
||||
flecs::log::warn("creating grid for: %s: %s",
|
||||
graph_e.path().c_str(),
|
||||
grid_e.path().c_str());
|
||||
const List<Pair<int, flecs::entity_t> >::Element *me =
|
||||
size.floors.front();
|
||||
graph_e.world().defer_suspend();
|
||||
while (me) {
|
||||
String floor_name = "floor_" + itos(me->get());
|
||||
flecs::entity floor_e =
|
||||
grid_e.world()
|
||||
.entity(floor_name.ascii().ptr())
|
||||
.child_of(grid_e);
|
||||
assert(floor_e.is_valid());
|
||||
flecs::log::dbg(
|
||||
"CreateGrid: %s floor %d grid_size %d",
|
||||
graph_e.path().c_str(), me->get(),
|
||||
size.grid_size);
|
||||
for (i = 0; i < size.grid_size * size.grid_size;
|
||||
i++) {
|
||||
String pname = "cell_" + itos(i);
|
||||
flecs::entity cell_e =
|
||||
floor_e.world()
|
||||
.entity(pname.ascii()
|
||||
.ptr())
|
||||
.child_of(floor_e);
|
||||
assert(cell_e.is_valid());
|
||||
cell_e.set<
|
||||
WorldEditor::components::
|
||||
buildings_layout_grid_cell>(
|
||||
{ "empty" });
|
||||
flecs::log::dbg(
|
||||
"CreateGrid: %s floor %d cell %d %s",
|
||||
graph_e.path().c_str(),
|
||||
me->get(), i,
|
||||
cell_e.path().c_str());
|
||||
}
|
||||
me = me->next();
|
||||
}
|
||||
#if 0
|
||||
int i;
|
||||
flecs::entity graph_e = it.entity(count);
|
||||
List<flecs::entity> query;
|
||||
query.push_back(graph_e);
|
||||
HashMap<int, String> floor_list;
|
||||
while (!query.empty()) {
|
||||
flecs::entity fe = query.front()->get();
|
||||
query.pop_front();
|
||||
if (fe.has<WorldEditor::components::
|
||||
buildings_layout_floor>()) {
|
||||
int index =
|
||||
fe.get<WorldEditor::components::
|
||||
buildings_layout_floor_index>()
|
||||
->index;
|
||||
String floor_name =
|
||||
"floor_" + itos(index);
|
||||
floor_list[index] = floor_name;
|
||||
}
|
||||
fe.children([&query](flecs::entity ce) {
|
||||
query.push_back(ce);
|
||||
LocalVector<Pair<flecs::entity_t, Vector2i> >
|
||||
positions;
|
||||
/* starting at grid center */
|
||||
struct make_random r(100);
|
||||
flecs::query<const WorldEditor::components::
|
||||
buildings_layout_area>
|
||||
q = graph_e.world()
|
||||
.query_builder<
|
||||
const WorldEditor::components::
|
||||
buildings_layout_area>()
|
||||
.with(flecs::ChildOf,
|
||||
me->get().second)
|
||||
.scope_open()
|
||||
.with<WorldEditor::components::
|
||||
buildings_layout_zone>()
|
||||
.or_()
|
||||
.with<WorldEditor::components::
|
||||
buildings_layout_unit>()
|
||||
.scope_close()
|
||||
.build();
|
||||
q.each([size, &positions,
|
||||
&r](flecs::entity ce,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_area &area) {
|
||||
flecs::log::warn(
|
||||
"generating positions for: %s",
|
||||
ce.path().c_str());
|
||||
if (positions.empty()) {
|
||||
/* starting at grid center */
|
||||
Vector2i start_pos(
|
||||
size.grid_size / 2,
|
||||
size.grid_size / 2);
|
||||
positions.push_back(
|
||||
Pair<flecs::entity_t,
|
||||
Vector2i>(
|
||||
ce.id(),
|
||||
start_pos));
|
||||
} else {
|
||||
int which = r.get() %
|
||||
positions.size();
|
||||
assert(which <
|
||||
(int)positions.size());
|
||||
while (1) {
|
||||
int j, k;
|
||||
assert(which <
|
||||
(int)positions
|
||||
.size());
|
||||
const Vector2i &base =
|
||||
positions[which]
|
||||
.second;
|
||||
flecs::entity_t base_et =
|
||||
positions[which]
|
||||
.first;
|
||||
float base_area =
|
||||
ce.world()
|
||||
.entity(base_et)
|
||||
.get<WorldEditor::components::
|
||||
buildings_layout_area>()
|
||||
->area;
|
||||
int base_radius =
|
||||
(int)((Math::sqrt(
|
||||
base_area) *
|
||||
1.5f) /
|
||||
2.0f) /
|
||||
4; /* grid conversion */
|
||||
base_radius = MAX(
|
||||
1, base_radius);
|
||||
int local_radius =
|
||||
(int)((Math::sqrt(
|
||||
area.area) *
|
||||
1.5f) /
|
||||
2.0f) /
|
||||
4; /* grid conversion */
|
||||
local_radius = MAX(
|
||||
1,
|
||||
local_radius);
|
||||
int dim = base_radius +
|
||||
local_radius;
|
||||
dim = MAX(1, dim);
|
||||
/* grid coordinates */
|
||||
std::vector<Vector2i> candidates = {
|
||||
/* clang-format off */
|
||||
{ base.x + dim, base.y },
|
||||
{ base.x + dim, base.y + dim },
|
||||
{ base.x, base.y + dim },
|
||||
{ base.x - dim, base.y + dim },
|
||||
{ base.x - dim, base.y },
|
||||
{ base.x - dim, base.y - dim },
|
||||
{ base.x, base.y - dim },
|
||||
/* clang-format on */
|
||||
};
|
||||
LocalVector<Vector2i>
|
||||
accepted;
|
||||
for (j = 0;
|
||||
j <
|
||||
(int)candidates
|
||||
.size();
|
||||
j++) {
|
||||
print_line(
|
||||
"candidate: " +
|
||||
itos(candidates[j]
|
||||
.x) +
|
||||
", " +
|
||||
itos(candidates[j]
|
||||
.y));
|
||||
if (candidates[j].x <
|
||||
0 ||
|
||||
candidates[j].x >=
|
||||
size.grid_size)
|
||||
continue;
|
||||
if (candidates[j].y <
|
||||
0 ||
|
||||
candidates[j].y >=
|
||||
size.grid_size)
|
||||
continue;
|
||||
{
|
||||
bool ok =
|
||||
true;
|
||||
for (k = 0;
|
||||
k <
|
||||
(int)positions
|
||||
.size();
|
||||
k++) {
|
||||
assert(k <
|
||||
(int)positions
|
||||
.size());
|
||||
const Vector2i &pos =
|
||||
positions[k]
|
||||
.second;
|
||||
if (candidates
|
||||
[j] ==
|
||||
pos) {
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!ok)
|
||||
continue;
|
||||
}
|
||||
for (k = 0;
|
||||
k <
|
||||
(int)positions
|
||||
.size();
|
||||
k++) {
|
||||
assert(k <
|
||||
(int)positions
|
||||
.size());
|
||||
flecs::entity_t pbase_et =
|
||||
positions[k]
|
||||
.first;
|
||||
const Vector2i &check =
|
||||
positions[k]
|
||||
.second;
|
||||
float parea =
|
||||
ce.world()
|
||||
.entity(pbase_et)
|
||||
.get<WorldEditor::components::
|
||||
buildings_layout_area>()
|
||||
->area;
|
||||
int pdim =
|
||||
(int)((Math::sqrt(
|
||||
parea) *
|
||||
1.5f) /
|
||||
2.0f) /
|
||||
4; /* radius converted to grid 4x4*/
|
||||
int radius =
|
||||
pdim +
|
||||
local_radius;
|
||||
int radius_sq =
|
||||
radius *
|
||||
radius;
|
||||
int lx =
|
||||
check.x -
|
||||
candidates[j]
|
||||
.x;
|
||||
int ly =
|
||||
check.y -
|
||||
candidates[j]
|
||||
.y;
|
||||
if (lx * lx +
|
||||
ly * ly <
|
||||
radius_sq)
|
||||
continue;
|
||||
accepted.push_back(
|
||||
candidates
|
||||
[j]);
|
||||
}
|
||||
}
|
||||
if (accepted.size() ==
|
||||
0) {
|
||||
which = r.get() %
|
||||
positions
|
||||
.size();
|
||||
print_line(
|
||||
"reset choice: " +
|
||||
itos(which) +
|
||||
" " +
|
||||
itos(positions
|
||||
.size()));
|
||||
assert(which <
|
||||
(int)positions
|
||||
.size());
|
||||
continue;
|
||||
}
|
||||
assert(accepted.size() >
|
||||
0);
|
||||
const Vector2i &selected = accepted
|
||||
[r.get() %
|
||||
accepted.size()];
|
||||
Pair<flecs::entity_t,
|
||||
Vector2i>
|
||||
m(ce.id(),
|
||||
selected);
|
||||
positions.push_back(m);
|
||||
flecs::log::warn(
|
||||
"add position: %d, %d",
|
||||
selected.x,
|
||||
selected.y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
List<int> floors;
|
||||
floor_list.get_key_list(&floors);
|
||||
flecs::entity grid_e = graph_e.lookup("grid");
|
||||
assert(graph_e.is_valid());
|
||||
List<int>::Element *me = floors.front();
|
||||
while (me) {
|
||||
String floor_name = floor_list[me->get()];
|
||||
flecs::entity base_floor_e =
|
||||
grid_e.world().entity(me->get().second);
|
||||
flecs::log::warn("base_floor: %s",
|
||||
base_floor_e.path().c_str());
|
||||
int floor_index =
|
||||
base_floor_e
|
||||
.get<WorldEditor::components::
|
||||
buildings_layout_floor_index>()
|
||||
->index;
|
||||
String floor_name =
|
||||
"floor_" + itos(floor_index);
|
||||
flecs::entity floor_e =
|
||||
grid_e.world()
|
||||
.entity(floor_name.ascii().ptr())
|
||||
.child_of(grid_e);
|
||||
for (i = 0; i < size.grid_size * size.grid_size;
|
||||
i++) {
|
||||
String pname = "cell_" + itos(i);
|
||||
grid_e.lookup(floor_name.ascii().ptr());
|
||||
print_line("grid: " + String(grid_e.path()));
|
||||
print_line("floor: " + floor_name);
|
||||
assert(floor_e.is_valid());
|
||||
assert(grid_e.is_valid());
|
||||
floor_e.add<
|
||||
WorldEditor::components::
|
||||
buildings_layout_grid_floor>();
|
||||
flecs::log::warn("grid floor: %s",
|
||||
floor_e.path().c_str());
|
||||
for (i = 0; i < (int)positions.size(); i++) {
|
||||
int cell_id =
|
||||
positions[i].second.x +
|
||||
size.grid_size *
|
||||
positions[i].second.y;
|
||||
flecs::entity region_e =
|
||||
grid_e.world().entity(
|
||||
positions[i].first);
|
||||
String pname = "cell_" + itos(cell_id);
|
||||
flecs::entity cell_e =
|
||||
floor_e.world()
|
||||
.entity(pname.ascii()
|
||||
@@ -950,13 +1217,18 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
|
||||
cell_e.set<
|
||||
WorldEditor::components::
|
||||
buildings_layout_grid_cell>(
|
||||
{ "empty" });
|
||||
{ String(region_e.name()),
|
||||
cell_id });
|
||||
cell_e.add<
|
||||
WorldEditor::components::belongs>(
|
||||
region_e);
|
||||
flecs::log::warn("grid cell: %s",
|
||||
cell_e.path().c_str());
|
||||
}
|
||||
|
||||
me = me->next();
|
||||
}
|
||||
String pjson(grid_e.world().to_json());
|
||||
print_line(pjson);
|
||||
#endif
|
||||
graph_e.world().defer_resume();
|
||||
});
|
||||
ecs.system("AssembleSkeletonEnd")
|
||||
.kind(GraphSolve)
|
||||
@@ -969,6 +1241,7 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
|
||||
.disable();
|
||||
EditorEvent::get_singleton()->event.emit(
|
||||
"update_layout_view", varray());
|
||||
// assert(false);
|
||||
});
|
||||
|
||||
ecs.system<WorldEditor::components::buildings_layout_floor>(
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <list>
|
||||
#include <scene/3d/spatial.h>
|
||||
#include "stream.h"
|
||||
#include "base_data.h"
|
||||
class RoadLinesEditor;
|
||||
class BuildingsEditor;
|
||||
class WorldEditor : public Spatial {
|
||||
@@ -72,6 +73,7 @@ public:
|
||||
struct buildings_layout_grid {};
|
||||
struct buildings_layout_grid_cell {
|
||||
String type;
|
||||
int index;
|
||||
};
|
||||
struct buildings_layout_graph {};
|
||||
struct buildings_layout_graph_node {
|
||||
@@ -113,8 +115,10 @@ public:
|
||||
};
|
||||
struct buildings_layout_grid_size {
|
||||
int grid_size;
|
||||
List<int> floors;
|
||||
List<Pair<int, flecs::entity_t> > floors;
|
||||
};
|
||||
struct belongs {};
|
||||
struct buildings_layout_grid_floor {};
|
||||
struct buildings_layout_commands {
|
||||
struct command {
|
||||
int command;
|
||||
|
||||
Reference in New Issue
Block a user