Grid 2D display

This commit is contained in:
2024-11-11 01:05:19 +03:00
parent 2eee5efd95
commit 8381e37fbe
7 changed files with 511 additions and 128 deletions

View File

@@ -38,7 +38,6 @@ void BuildingsEditor::activate()
Error result = config.load("res://config/stream.conf");
ERR_FAIL_COND_MSG(result != OK, "Failed to load config");
print_line("BuildingsEditor ACTIVE");
int i;
/* TODO: make separate function for this */
EditorEvent::get_singleton()->event.add_listener(
this, &BuildingsEditor::event_handler);
@@ -368,7 +367,6 @@ void BuildingsEditor::remove_buildings_by_prefix(const String &prefix)
void BuildingsEditor::select_building(const Transform &xform, const String &key,
const String &mid)
{
int i;
assert(scene());
selected_building_xform = xform;
selected_building = key;

View File

@@ -125,7 +125,16 @@ flecs::entity BuildingLayoutGraph::get_layout(const String &layout_name) const
assert(layout_e.is_valid());
assert(layout_e.has<WorldEditor::components::buildings_layout_graph>());
return layout_e;
return flecs::entity();
}
/* this one can fail if no grid exists yet */
flecs::entity
BuildingLayoutGraph::get_grid_layout(const String &layout_name) const
{
assert(layout_name.length() > 0);
flecs::entity base = get_layout_grid_base();
flecs::entity layout_e = base.lookup(layout_name.ascii().ptr());
return layout_e;
}
void BuildingLayoutGraph::get_layout_entity_children(

View File

@@ -33,6 +33,7 @@ public:
void get_layout_list(List<String> *keys) const;
void create_new_layout(const String &layout_name);
flecs::entity get_layout(const String &layout_name) const;
flecs::entity get_grid_layout(const String &layout_name) const;
void get_layout_entity_children(flecs::entity layout_e,
List<flecs::entity> *keys) const;
void recalculate_size(const String &layout_name);
@@ -45,6 +46,7 @@ public:
int get_layout_count() const;
int get_children_count(flecs::entity base_e) const;
struct graph_module {
flecs::entity get_layout_grid_base();
graph_module(flecs::world &ecs);
};
};

View File

@@ -684,6 +684,50 @@ void BuildingLayoutGraphUI::handle_event(const String &event,
}
}
}
void BuildingLayoutGraphUI::tree_entered()
{
if (!Engine::get_singleton()->is_editor_hint()) {
/* move this elsewhere */
std::vector<Variant> args_data2 = {
/* clang-format off */
MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
"Layout Graph",
MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
"buildings_layout_graph",
MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
"Interior", Control::SIZE_EXPAND_FILL, Color(1, 0, 0, 1),
MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
"color_view_grid",
"Exterior",
/* clang-format on */
};
HashMap<String, Object *> save_obj;
ui_field::ui_field_builder(
dlg, dlg,
// "p+={t+={v#{s#!+={}}v#{}v#{}}}",
"t**{v#{s**{p#!**}}v#{p={c**#$}}v#{}}",
args_data2.data(), args_data2.size(), &save_obj);
assert(save_obj.has("color_view_grid"));
ColorRect *grid_view =
Object::cast_to<ColorRect>(save_obj["color_view_grid"]);
grid_view->connect("draw", this, "draw_2d_grid_view",
varray(grid_view));
dlg->update();
update_layout_item_list();
if (BuildingLayoutGraph::get_singleton()->get_layout_count() >
0)
select_layout(0);
update_graph();
EditorEvent::get_singleton()->event.add_listener(
this, &BuildingLayoutGraphUI::handle_event);
ItemList *item_list =
gui->get_as_node<ItemList>("%building_layout_list");
if (!item_list->is_connected("item_selected", this,
"select_layout"))
item_list->connect("item_selected", this,
"select_layout");
}
}
void BuildingLayoutGraphUI::setup_layout_tab(Control *tab, const String &header)
{
assert(gui);
@@ -737,6 +781,83 @@ void BuildingLayoutGraphUI::draw_building_gen_display(Control *draw)
}
}
}
void BuildingLayoutGraphUI::draw_2d_grid_view(Control *draw)
{
flecs::entity e = get_current_layout();
Vector2 size = draw->get_size();
int grid_size =
e.get<WorldEditor::components::buildings_layout_grid_size>()
->grid_size;
float disp_size = MIN(size.x, size.y);
float multiplier = disp_size / (float)grid_size;
print_line(String::num(disp_size) + " " + itos(grid_size));
flecs::entity grid_e = get_current_grid_layout();
if (!grid_e.is_valid())
return;
print_line(String(grid_e.path()));
flecs::query<const WorldEditor::components::buildings_layout_grid_floor>
floor_q = grid_e.world()
.query_builder<
const WorldEditor::components::
buildings_layout_grid_floor>()
.with(flecs::ChildOf, grid_e)
.build();
int count = 0;
floor_q.each([&count](flecs::entity fe,
const WorldEditor::components::
buildings_layout_grid_floor) {
print_line(String(fe.path()));
count++;
});
if (count == 0)
return;
int pos = 0;
draw->draw_rect(Rect2(0, 0, disp_size, disp_size), Color(1, 1, 0, 1));
int cur_floor = current_floor;
floor_q.each([count, disp_size, grid_size, &pos, &draw,
cur_floor](flecs::entity fe,
const WorldEditor::components::
buildings_layout_grid_floor) {
print_line(String(fe.path()));
if (pos == cur_floor) {
draw->draw_rect(Rect2(0, 0, disp_size, disp_size),
Color(0, 1, 1, 1), false);
// TODO: display children cells
flecs::query<const WorldEditor::components::
buildings_layout_grid_cell>
q2 = fe.world()
.query_builder<
const WorldEditor::components::
buildings_layout_grid_cell>()
.with(flecs::ChildOf, fe)
.build();
HashMap<String, Color> colors;
q2.each([&draw, grid_size, disp_size,
&colors](flecs::entity fc,
const WorldEditor::components::
buildings_layout_grid_cell
&cell) {
int index = cell.index;
int x = index % grid_size;
int y = index / grid_size;
float dx = x * disp_size / grid_size;
float dy = y * disp_size / grid_size;
float dsize = disp_size / grid_size;
if (!colors.has(cell.type))
colors[cell.type] = Color(Math::randf(),
Math::randf(),
Math::randf(),
1);
draw->draw_rect(Rect2(dx, dy, dsize, dsize),
colors[cell.type]);
});
}
pos++;
});
}
void BuildingLayoutGraphUI::_bind_methods()
{
ClassDB::bind_method(D_METHOD("menu_pressed", "id", "button", "path"),
@@ -770,4 +891,6 @@ void BuildingLayoutGraphUI::_bind_methods()
&BuildingLayoutGraphUI::show_command_editor);
ClassDB::bind_method(D_METHOD("draw_building_gen_display", "draw"),
&BuildingLayoutGraphUI::draw_building_gen_display);
ClassDB::bind_method(D_METHOD("draw_2d_grid_view", "draw"),
&BuildingLayoutGraphUI::draw_2d_grid_view);
}

View File

@@ -24,6 +24,7 @@ class BuildingLayoutGraphUI : public Object {
Control *canvas_item;
Button *button;
String current_layout;
int current_floor;
public:
BuildingLayoutGraphUI(MainTabs *gui, WindowDialog *dlg)
@@ -32,6 +33,7 @@ public:
, dlg(dlg)
, canvas_item(nullptr)
, button(nullptr)
, current_floor(0)
{
dlg->connect("tree_entered", this, "tree_entered");
}
@@ -55,6 +57,12 @@ public:
return BuildingLayoutGraph::get_singleton()->get_layout(
current_layout);
}
flecs::entity get_current_grid_layout()
{
assert(current_layout.length() > 0);
return BuildingLayoutGraph::get_singleton()->get_grid_layout(
current_layout);
}
void select_layout(int id)
{
ItemList *item_list =
@@ -66,42 +74,7 @@ public:
print_line("select_layout: " + itos(id));
}
void handle_event(const String &event, const Vector<Variant> &args);
void tree_entered()
{
if (!Engine::get_singleton()->is_editor_hint()) {
/* move this elsewhere */
std::vector<Variant> args_data2 = {
/* clang-format off */
MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
"Layout Graph",
MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
"buildings_layout_graph",
MARGIN_RIGHT, 1.0f, MARGIN_BOTTOM, 1.0f,
"Interior",
"Exterior",
/* clang-format on */
};
ui_field::ui_field_builder(
dlg, dlg,
// "p+={t+={v#{s#!+={}}v#{}v#{}}}",
"t**{v#{s**{p#!**}}v#{}v#{}}",
args_data2.data(), args_data2.size());
dlg->update();
update_layout_item_list();
if (BuildingLayoutGraph::get_singleton()
->get_layout_count() > 0)
select_layout(0);
update_graph();
EditorEvent::get_singleton()->event.add_listener(
this, &BuildingLayoutGraphUI::handle_event);
ItemList *item_list = gui->get_as_node<ItemList>(
"%building_layout_list");
if (!item_list->is_connected("item_selected", this,
"select_layout"))
item_list->connect("item_selected", this,
"select_layout");
}
}
void tree_entered();
void room_size_entered(float value, Control *item, const String &path)
{
print_line(String::num(value));
@@ -197,6 +170,7 @@ public:
}
void setup_layout_tab(Control *tab, const String &header);
void draw_building_gen_display(Control *draw);
void draw_2d_grid_view(Control *draw);
static void _bind_methods();
};

View File

@@ -136,6 +136,27 @@ struct state {
}
};
flecs::entity BuildingLayoutGraph::graph_module::get_layout_grid_base()
{
const String &layout_grid_name = "buildings_layout_grid_v2";
flecs::world ecs = BaseData::get_singleton()->get();
flecs::entity layout_base_e =
ecs.lookup(layout_grid_name.ascii().ptr());
if (layout_base_e.is_valid()) {
assert(layout_base_e.has<
WorldEditor::components::buildings_layout_grid_base>());
return layout_base_e;
} else {
layout_base_e = ecs.entity(layout_grid_name.ascii().ptr());
assert(layout_base_e.is_valid());
layout_base_e.add<
WorldEditor::components::buildings_layout_grid_base>();
assert(layout_base_e.has<
WorldEditor::components::buildings_layout_grid_base>());
return layout_base_e;
}
}
BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
{
ecs.module<BuildingLayoutGraph::graph_module>();
@@ -152,12 +173,14 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
.member<int>("index");
ecs.component<WorldEditor::components::buildings_layout_grid>();
ecs.component<WorldEditor::components::buildings_layout_grid_cell>();
ecs.component<WorldEditor::components::buildings_layout_grid_floor>();
ecs.component<WorldEditor::components::buildings_layout_grid_size>()
.member<int>("grid_size");
ecs.component<WorldEditor::components::buildings_layout_area>()
.member<float>("area");
ecs.component<WorldEditor::components::buildings_layout_order>()
.member<int>("index");
ecs.component<WorldEditor::components::belongs>();
#if 0
ecs.component<
WorldEditor::components::buildings_layout_commands::command>()
@@ -777,24 +800,27 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
&area) {
int grid_size = (int)(Math::sqrt(area.area) * 1.5) + 1;
flecs::entity graph_e = it.entity(count);
List<flecs::entity> query;
query.push_back(graph_e);
List<flecs::entity> queue;
queue.push_back(graph_e);
List<int> floors;
while (!query.empty()) {
flecs::entity fe = query.front()->get();
query.pop_front();
List<Pair<int, flecs::entity_t> > floors;
Set<int> tmp;
while (!queue.empty()) {
flecs::entity fe = queue.front()->get();
queue.pop_front();
if (fe.has<WorldEditor::components::
buildings_layout_floor>()) {
int index =
fe.get<WorldEditor::components::
buildings_layout_floor_index>()
->index;
if (!floors.find(index))
floors.push_back(index);
Pair<int, flecs::entity_t> m(index,
fe.id());
if (!floors.find(m))
floors.push_back(m);
}
fe.children([&query](flecs::entity ce) {
query.push_back(ce);
fe.children([&queue](flecs::entity ce) {
queue.push_back(ce);
});
}
graph_e.set<WorldEditor::components::
@@ -806,18 +832,22 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
.kind(GraphSolve)
.immediate()
.read<WorldEditor::components::buildings_layout_grid_base>()
.read<WorldEditor::components::buildings_layout_grid_size>()
.write<WorldEditor::components::buildings_layout_grid_base>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_grid_size
&size) {
flecs::entity graph_e = it.entity(count);
it.world().defer_suspend();
flecs::entity grid_base_e =
BuildingLayoutGraph::get_singleton()
->get_layout_grid_base();
flecs::entity grid_e =
grid_base_e.lookup(graph_e.name());
flecs::log::warn("deleting entity %s", grid_e.path());
if (grid_e.is_valid())
grid_e.destruct();
it.world().defer_resume();
});
ecs.system<const WorldEditor::components::buildings_layout_grid_size>(
"CreateGridEntity")
@@ -843,15 +873,64 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
"SetupGrid")
.kind(GraphSolve)
.write<WorldEditor::components::buildings_layout_grid>()
.each([](flecs::iter &it, size_t count,
const WorldEditor::components::buildings_layout_grid_size
&size) {
.write<WorldEditor::components::buildings_layout_grid_floor>()
.read<WorldEditor::components::buildings_layout_floor_index>()
.each([this](flecs::iter &it, size_t count,
const WorldEditor::components::
buildings_layout_grid_size &size) {
/* TODO: use it or delete it
flecs::entity graph_e = it.entity(count);
graph_e.add<
WorldEditor::components::buildings_layout_grid>();
*/
flecs::entity graph_e = it.entity(count);
it.world().defer_suspend();
flecs::entity grid_base_e = get_layout_grid_base();
flecs::entity grid_e =
grid_base_e.lookup(graph_e.name());
assert(grid_e.is_valid());
const List<Pair<int, flecs::entity_t> >::Element *me =
size.floors.front();
while (me) {
flecs::entity base_floor_e =
grid_e.world().entity(me->get().second);
int floor_index =
base_floor_e
.get<WorldEditor::components::
buildings_layout_floor_index>()
->index;
String floor_name =
"floor_" + itos(floor_index);
flecs::entity floor_e =
grid_e.world()
.entity(floor_name.ascii().ptr())
.child_of(grid_e);
assert(floor_e.is_valid());
assert(grid_e.is_valid());
floor_e.add<
WorldEditor::components::
buildings_layout_grid_floor>();
flecs::log::warn("created floor: %s::%s",
grid_e.path().c_str(),
floor_name.ascii().ptr());
me = me->next();
}
it.world().defer_resume();
});
struct make_random {
int seed;
int next;
make_random(int seed)
: seed(seed)
, next(seed)
{
}
int get()
{
next = next * 1103515245 + 12345;
return (int)((unsigned)next >> 16) % 32768;
}
};
ecs.system<const WorldEditor::components::buildings_layout_grid_size>(
"CreateGrid")
.kind(GraphSolve)
@@ -861,86 +940,274 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
&size) {
int i;
flecs::entity graph_e = it.entity(count);
flecs::log::err("CreateGrid: %s",
graph_e.path().c_str());
flecs::log::dbg("CreateGrid: %s",
graph_e.path().c_str());
flecs::log::warn("creating grid for: %s",
graph_e.path().c_str());
flecs::entity grid_base_e =
BuildingLayoutGraph::get_singleton()
->get_layout_grid_base();
flecs::entity grid_e =
grid_base_e.lookup(graph_e.name());
assert(grid_e.is_valid());
const List<int>::Element *me = size.floors.front();
flecs::log::warn("creating grid for: %s: %s",
graph_e.path().c_str(),
grid_e.path().c_str());
const List<Pair<int, flecs::entity_t> >::Element *me =
size.floors.front();
graph_e.world().defer_suspend();
while (me) {
String floor_name = "floor_" + itos(me->get());
flecs::entity floor_e =
grid_e.world()
.entity(floor_name.ascii().ptr())
.child_of(grid_e);
assert(floor_e.is_valid());
flecs::log::dbg(
"CreateGrid: %s floor %d grid_size %d",
graph_e.path().c_str(), me->get(),
size.grid_size);
for (i = 0; i < size.grid_size * size.grid_size;
i++) {
String pname = "cell_" + itos(i);
flecs::entity cell_e =
floor_e.world()
.entity(pname.ascii()
.ptr())
.child_of(floor_e);
assert(cell_e.is_valid());
cell_e.set<
WorldEditor::components::
buildings_layout_grid_cell>(
{ "empty" });
flecs::log::dbg(
"CreateGrid: %s floor %d cell %d %s",
graph_e.path().c_str(),
me->get(), i,
cell_e.path().c_str());
}
me = me->next();
}
#if 0
int i;
flecs::entity graph_e = it.entity(count);
List<flecs::entity> query;
query.push_back(graph_e);
HashMap<int, String> floor_list;
while (!query.empty()) {
flecs::entity fe = query.front()->get();
query.pop_front();
if (fe.has<WorldEditor::components::
buildings_layout_floor>()) {
int index =
fe.get<WorldEditor::components::
buildings_layout_floor_index>()
->index;
String floor_name =
"floor_" + itos(index);
floor_list[index] = floor_name;
}
fe.children([&query](flecs::entity ce) {
query.push_back(ce);
LocalVector<Pair<flecs::entity_t, Vector2i> >
positions;
/* starting at grid center */
struct make_random r(100);
flecs::query<const WorldEditor::components::
buildings_layout_area>
q = graph_e.world()
.query_builder<
const WorldEditor::components::
buildings_layout_area>()
.with(flecs::ChildOf,
me->get().second)
.scope_open()
.with<WorldEditor::components::
buildings_layout_zone>()
.or_()
.with<WorldEditor::components::
buildings_layout_unit>()
.scope_close()
.build();
q.each([size, &positions,
&r](flecs::entity ce,
const WorldEditor::components::
buildings_layout_area &area) {
flecs::log::warn(
"generating positions for: %s",
ce.path().c_str());
if (positions.empty()) {
/* starting at grid center */
Vector2i start_pos(
size.grid_size / 2,
size.grid_size / 2);
positions.push_back(
Pair<flecs::entity_t,
Vector2i>(
ce.id(),
start_pos));
} else {
int which = r.get() %
positions.size();
assert(which <
(int)positions.size());
while (1) {
int j, k;
assert(which <
(int)positions
.size());
const Vector2i &base =
positions[which]
.second;
flecs::entity_t base_et =
positions[which]
.first;
float base_area =
ce.world()
.entity(base_et)
.get<WorldEditor::components::
buildings_layout_area>()
->area;
int base_radius =
(int)((Math::sqrt(
base_area) *
1.5f) /
2.0f) /
4; /* grid conversion */
base_radius = MAX(
1, base_radius);
int local_radius =
(int)((Math::sqrt(
area.area) *
1.5f) /
2.0f) /
4; /* grid conversion */
local_radius = MAX(
1,
local_radius);
int dim = base_radius +
local_radius;
dim = MAX(1, dim);
/* grid coordinates */
std::vector<Vector2i> candidates = {
/* clang-format off */
{ base.x + dim, base.y },
{ base.x + dim, base.y + dim },
{ base.x, base.y + dim },
{ base.x - dim, base.y + dim },
{ base.x - dim, base.y },
{ base.x - dim, base.y - dim },
{ base.x, base.y - dim },
/* clang-format on */
};
LocalVector<Vector2i>
accepted;
for (j = 0;
j <
(int)candidates
.size();
j++) {
print_line(
"candidate: " +
itos(candidates[j]
.x) +
", " +
itos(candidates[j]
.y));
if (candidates[j].x <
0 ||
candidates[j].x >=
size.grid_size)
continue;
if (candidates[j].y <
0 ||
candidates[j].y >=
size.grid_size)
continue;
{
bool ok =
true;
for (k = 0;
k <
(int)positions
.size();
k++) {
assert(k <
(int)positions
.size());
const Vector2i &pos =
positions[k]
.second;
if (candidates
[j] ==
pos) {
ok = false;
break;
}
}
if (!ok)
continue;
}
for (k = 0;
k <
(int)positions
.size();
k++) {
assert(k <
(int)positions
.size());
flecs::entity_t pbase_et =
positions[k]
.first;
const Vector2i &check =
positions[k]
.second;
float parea =
ce.world()
.entity(pbase_et)
.get<WorldEditor::components::
buildings_layout_area>()
->area;
int pdim =
(int)((Math::sqrt(
parea) *
1.5f) /
2.0f) /
4; /* radius converted to grid 4x4*/
int radius =
pdim +
local_radius;
int radius_sq =
radius *
radius;
int lx =
check.x -
candidates[j]
.x;
int ly =
check.y -
candidates[j]
.y;
if (lx * lx +
ly * ly <
radius_sq)
continue;
accepted.push_back(
candidates
[j]);
}
}
if (accepted.size() ==
0) {
which = r.get() %
positions
.size();
print_line(
"reset choice: " +
itos(which) +
" " +
itos(positions
.size()));
assert(which <
(int)positions
.size());
continue;
}
assert(accepted.size() >
0);
const Vector2i &selected = accepted
[r.get() %
accepted.size()];
Pair<flecs::entity_t,
Vector2i>
m(ce.id(),
selected);
positions.push_back(m);
flecs::log::warn(
"add position: %d, %d",
selected.x,
selected.y);
break;
}
}
});
}
List<int> floors;
floor_list.get_key_list(&floors);
flecs::entity grid_e = graph_e.lookup("grid");
assert(graph_e.is_valid());
List<int>::Element *me = floors.front();
while (me) {
String floor_name = floor_list[me->get()];
flecs::entity base_floor_e =
grid_e.world().entity(me->get().second);
flecs::log::warn("base_floor: %s",
base_floor_e.path().c_str());
int floor_index =
base_floor_e
.get<WorldEditor::components::
buildings_layout_floor_index>()
->index;
String floor_name =
"floor_" + itos(floor_index);
flecs::entity floor_e =
grid_e.world()
.entity(floor_name.ascii().ptr())
.child_of(grid_e);
for (i = 0; i < size.grid_size * size.grid_size;
i++) {
String pname = "cell_" + itos(i);
grid_e.lookup(floor_name.ascii().ptr());
print_line("grid: " + String(grid_e.path()));
print_line("floor: " + floor_name);
assert(floor_e.is_valid());
assert(grid_e.is_valid());
floor_e.add<
WorldEditor::components::
buildings_layout_grid_floor>();
flecs::log::warn("grid floor: %s",
floor_e.path().c_str());
for (i = 0; i < (int)positions.size(); i++) {
int cell_id =
positions[i].second.x +
size.grid_size *
positions[i].second.y;
flecs::entity region_e =
grid_e.world().entity(
positions[i].first);
String pname = "cell_" + itos(cell_id);
flecs::entity cell_e =
floor_e.world()
.entity(pname.ascii()
@@ -950,13 +1217,18 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
cell_e.set<
WorldEditor::components::
buildings_layout_grid_cell>(
{ "empty" });
{ String(region_e.name()),
cell_id });
cell_e.add<
WorldEditor::components::belongs>(
region_e);
flecs::log::warn("grid cell: %s",
cell_e.path().c_str());
}
me = me->next();
}
String pjson(grid_e.world().to_json());
print_line(pjson);
#endif
graph_e.world().defer_resume();
});
ecs.system("AssembleSkeletonEnd")
.kind(GraphSolve)
@@ -969,6 +1241,7 @@ BuildingLayoutGraph::graph_module::graph_module(flecs::world &ecs)
.disable();
EditorEvent::get_singleton()->event.emit(
"update_layout_view", varray());
// assert(false);
});
ecs.system<WorldEditor::components::buildings_layout_floor>(

View File

@@ -5,6 +5,7 @@
#include <list>
#include <scene/3d/spatial.h>
#include "stream.h"
#include "base_data.h"
class RoadLinesEditor;
class BuildingsEditor;
class WorldEditor : public Spatial {
@@ -72,6 +73,7 @@ public:
struct buildings_layout_grid {};
struct buildings_layout_grid_cell {
String type;
int index;
};
struct buildings_layout_graph {};
struct buildings_layout_graph_node {
@@ -113,8 +115,10 @@ public:
};
struct buildings_layout_grid_size {
int grid_size;
List<int> floors;
List<Pair<int, flecs::entity_t> > floors;
};
struct belongs {};
struct buildings_layout_grid_floor {};
struct buildings_layout_commands {
struct command {
int command;