Continued work on layout graph
This commit is contained in:
101
src/modules/stream/ui/building_layout_graph.cpp
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101
src/modules/stream/ui/building_layout_graph.cpp
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@@ -0,0 +1,101 @@
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#include <cassert>
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#include "base_data.h"
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#include "world_editor.h"
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#include "building_layout_graph.h"
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BuildingLayoutGraph *BuildingLayoutGraph::singleton = nullptr;
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BuildingLayoutGraph::BuildingLayoutGraph()
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{
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Error err = config.load("res://astream/building_layout.conf");
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assert(err == OK);
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public_rooms = config.get_value("rooms", "public", Array());
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private_rooms = config.get_value("rooms", "private", Array());
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}
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BuildingLayoutGraph::~BuildingLayoutGraph()
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{
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}
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void BuildingLayoutGraph::get_room_data(int id, Array &result)
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{
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int i;
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int count = 0;
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Array rooms;
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rooms.append_array(private_rooms);
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rooms.append_array(public_rooms);
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int index = -1;
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for (i = 0; i < rooms.size(); i++) {
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Array room_data = rooms[i];
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int room_id = room_data[0];
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if (room_id == id) {
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index = i;
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break;
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}
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}
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Array room = rooms[index];
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result = room;
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}
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const Array &BuildingLayoutGraph::get_private_rooms() const
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{
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return private_rooms;
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}
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const Array &BuildingLayoutGraph::get_public_rooms() const
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{
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return public_rooms;
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}
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flecs::entity
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BuildingLayoutGraph::create_graph_entity(const String &base_path,
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const String &entity_type)
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{
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flecs::world ecs = BaseData::get_singleton()->get();
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flecs::entity base_e = ecs.lookup(base_path.ascii().ptr());
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int count = 0;
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const String &type_name = entity_type;
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base_e.children([type_name, &count](flecs::entity e) {
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String name(e.name());
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if (name.begins_with(type_name + "_" + itos(count)))
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count++;
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});
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String ename = type_name + "_" + itos(count);
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flecs::entity new_e = ecs.entity(ename.ascii().ptr()).child_of(base_e);
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return new_e;
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}
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void BuildingLayoutGraph::create_zone(const String &base_path, int zone_type)
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{
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flecs::entity new_e = create_graph_entity(base_path, "zone");
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new_e.set<WorldEditor::components::buildings_layout_zone>(
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{ zone_type });
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}
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void BuildingLayoutGraph::create_unit(const String &base_path)
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{
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flecs::entity new_e = create_graph_entity(base_path, "unit");
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new_e.set<WorldEditor::components::buildings_layout_unit>({ 0 });
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}
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void BuildingLayoutGraph::create_room(const String &base_path, int id)
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{
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Array room;
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BuildingLayoutGraph::get_singleton()->get_room_data(id, room);
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assert(!room.empty());
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String type_name = room[1];
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Dictionary room_options = room[2];
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bool window = room_options.get("window", false);
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type_name = type_name.replace(" ", "_").to_lower();
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flecs::entity new_e = create_graph_entity(base_path, type_name);
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new_e.set<WorldEditor::components::buildings_layout_room>(
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{ id, window });
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}
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void BuildingLayoutGraph::destroy_graph_entity(const String &path)
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{
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flecs::world ecs = BaseData::get_singleton()->get();
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flecs::entity e = ecs.lookup(path.ascii().ptr());
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if (e.is_valid())
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e.destruct();
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}
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35
src/modules/stream/ui/building_layout_graph.h
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35
src/modules/stream/ui/building_layout_graph.h
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@@ -0,0 +1,35 @@
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#include <core/os/memory.h>
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#include <core/io/config_file.h>
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class BuildingLayoutGraph {
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static BuildingLayoutGraph *singleton;
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BuildingLayoutGraph();
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ConfigFile config;
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Array public_rooms;
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Array private_rooms;
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flecs::entity create_graph_entity(const String &base_path,
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const String &entity_type);
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public:
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virtual ~BuildingLayoutGraph();
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static BuildingLayoutGraph *get_singleton()
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{
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if (!singleton)
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singleton = memnew(BuildingLayoutGraph());
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return singleton;
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}
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static void cleanup()
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{
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memdelete(singleton);
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singleton = nullptr;
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}
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void get_room_data(int id, Array &result);
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const Array &get_private_rooms() const;
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const Array &get_public_rooms() const;
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void create_zone(const String &base_path, int zone_type);
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void create_unit(const String &base_path);
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void create_room(const String &base_path, int id);
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void destroy_graph_entity(const String &path);
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};
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@@ -15,6 +15,7 @@
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#include "base_data.h"
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#include "editor_event.h"
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#include "world_editor.h"
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#include "building_layout_graph.h"
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class BuildingLayoutGraphUI : public Object {
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GDCLASS(BuildingLayoutGraphUI, Object)
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@@ -23,9 +24,6 @@ class BuildingLayoutGraphUI : public Object {
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Control *canvas_item;
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Button *button;
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String current_layout;
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ConfigFile config;
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Array public_rooms;
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Array private_rooms;
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public:
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BuildingLayoutGraphUI(MainTabs *gui, WindowDialog *dlg)
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@@ -36,89 +34,41 @@ public:
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, button(nullptr)
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{
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dlg->connect("tree_entered", this, "tree_entered");
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Error err = config.load("res://astream/building_layout.conf");
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assert(err == OK);
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public_rooms = config.get_value("rooms", "public", Array());
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private_rooms = config.get_value("rooms", "private", Array());
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}
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void menu_pressed(int id, Control *button, const String &path)
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{
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assert(button);
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print_line(itos(id));
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print_line(path);
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flecs::world ecs = BaseData::get_singleton()->get();
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flecs::entity base_e = ecs.lookup(path.ascii().ptr());
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switch (id) {
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case 100:
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case 101:
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case 102:
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case 103: {
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int count = 0;
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String type_name;
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switch (id) {
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case 100:
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type_name = "unit";
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BuildingLayoutGraph::get_singleton()
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->create_unit(path);
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break;
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case 101:
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BuildingLayoutGraph::get_singleton()
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->create_zone(path, 0);
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break;
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case 102:
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type_name = "zone";
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BuildingLayoutGraph::get_singleton()
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->create_zone(path, 1);
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break;
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}
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if (type_name.length() == 0)
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return;
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base_e.children([type_name, &count](flecs::entity e) {
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String name(e.name());
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if (name.begins_with(type_name + "_" +
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itos(count)))
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count++;
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});
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String ename = type_name + "_" + itos(count);
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flecs::entity new_e =
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ecs.entity(ename.ascii().ptr()).child_of(base_e);
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if (id == 100) {
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new_e.set<WorldEditor::components::
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buildings_layout_unit>({ 0 });
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} else if (id == 101) {
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new_e.set<WorldEditor::components::
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buildings_layout_zone>({ 0 });
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} else if (id == 102) {
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new_e.set<WorldEditor::components::
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buildings_layout_zone>({ 1 });
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}
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} break;
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default: {
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int i;
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int count = 0;
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Array rooms;
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rooms.append_array(private_rooms);
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rooms.append_array(public_rooms);
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int index = -1;
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for (i = 0; i < rooms.size(); i++) {
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Array room_data = rooms[i];
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int room_id = room_data[0];
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if (room_id == id) {
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index = i;
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break;
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}
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}
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Array room = rooms[index];
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String type_name = room[1];
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Dictionary room_options = room[2];
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bool window = room_options.get("window", false);
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type_name = type_name.replace(" ", "_").to_lower();
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base_e.children([type_name, &count](flecs::entity e) {
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String name(e.name());
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if (name.begins_with(type_name + "_" +
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itos(count)))
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count++;
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});
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String ename = type_name + "_" + itos(count);
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flecs::entity new_e =
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ecs.entity(ename.ascii().ptr()).child_of(base_e);
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new_e.set<WorldEditor::components::buildings_layout_room>(
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{ id, window });
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} break;
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case 1000:
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BuildingLayoutGraph::get_singleton()
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->destroy_graph_entity(path);
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break;
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default:
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BuildingLayoutGraph::get_singleton()->create_room(path,
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id);
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break;
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}
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update_graph();
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}
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@@ -263,6 +213,10 @@ public:
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this, &BuildingLayoutGraphUI::handle_event);
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}
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}
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void room_size_entered(float value, Control *item, const String &path)
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{
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print_line(String::num(value));
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}
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Vector<Vector2> buttons;
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void update_buttons(ColorRect *canvas)
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{
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@@ -369,6 +323,9 @@ public:
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button->set_text(
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button->get_text() +
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"Private Zone\n");
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const Array &private_rooms =
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BuildingLayoutGraph::get_singleton()
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->get_private_rooms();
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for (i = 0;
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i < private_rooms.size();
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i++) {
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@@ -387,6 +344,9 @@ public:
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button->set_text(
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button->get_text() +
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"Public Zone\n");
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const Array &public_rooms =
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BuildingLayoutGraph::get_singleton()
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->get_public_rooms();
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for (i = 0;
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i < public_rooms.size();
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i++) {
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@@ -424,7 +384,21 @@ public:
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"Room\n" +
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String(e.name()));
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PopupMenu *mp = memnew(PopupMenu);
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mp->add_child(memnew(LineEdit));
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std::vector<Variant> args = {
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"Room Area: ", "area_value"
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};
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HashMap<String, Object *> save_data;
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ui_field::ui_field_builder(canvas, mp,
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"p{h{lx#$}}",
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args.data(),
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args.size(),
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&save_data);
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assert(save_data.has("area_value"));
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save_data["area_value"]->connect(
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"value_changed", this,
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"room_size_entered",
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varray(save_data["area_value"],
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String(e.path())));
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button->get_popup()->add_child(mp);
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mp->set_name("subedit");
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button->get_popup()->add_submenu_item(
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@@ -437,6 +411,8 @@ public:
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buildings_layout_graph_node>()
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->size));
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#endif
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button->get_popup()->add_separator();
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button->get_popup()->add_item("Delete", 1000);
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button->get_popup()->connect(
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"id_pressed", this, "menu_pressed",
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varray(button, String(e.path())));
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@@ -601,6 +577,10 @@ public:
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&BuildingLayoutGraphUI::draw_graph);
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ClassDB::bind_method(D_METHOD("select_layout", "id"),
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&BuildingLayoutGraphUI::select_layout);
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ClassDB::bind_method(D_METHOD("room_size_entered", "value",
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"item"
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"path"),
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&BuildingLayoutGraphUI::room_size_entered);
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}
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};
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@@ -21,7 +21,8 @@
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Vector<Object *> ui_field::c_handlers;
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void ui_field::ui_field_builder(Node *owner, Node *parent, const String format,
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const Variant *args, int args_size)
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const Variant *args, int args_size,
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HashMap<String, Object *> *saved_nodes)
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{
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int argp = 0, i;
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List<Node *> stack;
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@@ -58,6 +59,11 @@ void ui_field::ui_field_builder(Node *owner, Node *parent, const String format,
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last_created->set_name(name);
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printf("set name: %s\n", name.ascii().ptr());
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} break;
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case '$': {
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if (saved_nodes)
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(*saved_nodes)[last_created->get_name()] =
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last_created;
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} break;
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case '.':
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assert(argp < args_size);
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last_created->set_custom_minimum_size(args[argp++]);
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@@ -5,9 +5,10 @@
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class ui_field {
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public:
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static Vector<Object *> c_handlers;
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static void ui_field_builder(Node *owner, Node *parent,
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const String format, const Variant *args,
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int args_size);
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static void
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ui_field_builder(Node *owner, Node *parent, const String format,
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const Variant *args, int args_size,
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HashMap<String, Object *> *saved_nodes = nullptr);
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};
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#endif
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