Finally shrinking looks sane

This commit is contained in:
2024-12-29 00:06:10 +03:00
parent 2f8031fa8e
commit c3720f69c8
12 changed files with 437 additions and 198 deletions

View File

@@ -8,6 +8,7 @@ Import("env_modules")
module_obj = []
SConscript("buildings/SCsub")
SConscript("rtree/SCsub")
SConscript("ui/SCsub")
env_stream = env_modules.Clone()

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@@ -0,0 +1,17 @@
Import("env")
Import("env_modules")
#env_modules.stream_building_sources = []
#
#env_modules.add_source_files(env_modules.stream_building_sources, "*.cpp")
#
#lib = env_modules.add_library("buildings", env_modules.stream_building_sources)
#env_modules.Prepend(LIBS=[lib])
env.stream_building_sources = []
env.add_source_files(env.stream_building_sources, "*.cpp")
lib = env.add_library("rtree", env.stream_building_sources)
env.Prepend(LIBS=[lib])
env.Prepend(CPPPATH=["..", ".", "../ui"])

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@@ -197,6 +197,10 @@ struct RegionRect2i {
position = begin;
size = end - begin;
}
inline bool intersects_or_encloses(const RegionRect2i &other)
{
return encloses(other) || intersects(other);
}
operator String() const
{

View File

@@ -6,19 +6,27 @@
#include <core/hash_map.h>
#include "building_layout_graph.h"
#include "region_tree.h"
static inline bool check_rtree_split(const struct region_tree *rt,
flecs::entity grid_floor_e,
const List<struct region> &regions)
{
assert((rt->region.rect.size.x > 1 || rt->region.rect.size.y > 1) &&
rt->region.rect.get_area() > regions.size());
assert(rt->children.size() == 0);
const region_tree *base_rtree = grid_floor_e.get<region_tree>();
assert(base_rtree->check(grid_floor_e));
assert(!rt->is_a_room(grid_floor_e));
assert(!rt->flag_room);
return true;
}
void region_tree::split(flecs::entity grid_floor_e,
const List<struct region> &regions)
{
assert((region.rect.size.x > 1 || region.rect.size.y > 1) &&
region.rect.get_area() > regions.size());
assert(children.size() == 0);
check_rtree_split(this, grid_floor_e, regions);
const region_tree *base_rtree = grid_floor_e.get<region_tree>();
const List<struct region>::Element *e = regions.front();
int count = 0;
assert(base_rtree->check(grid_floor_e));
assert(!is_a_room(grid_floor_e));
assert(!flag_room);
flecs::entity room_c = grid_floor_e.world().lookup(
"::graph_module::buildings_layout_room");
assert(room_c.is_valid());
@@ -495,23 +503,41 @@ bool region_tree::check(flecs::entity grid_floor_e) const
"some leaf regions intersect other leaf regions");
return ok;
}
static inline bool can_shrink_rooms(const struct region_tree *rtree)
{
int i;
List<const struct region_tree *> queue;
queue.push_back(rtree);
while (!queue.empty()) {
const struct region_tree *item = queue.front()->get();
queue.pop_front();
if (item->region.can_grow)
return false;
if (item->is_leaf() && item->region.can_move)
return false;
for (i = 0; i < (int)item->children.size(); i++)
queue.push_back(item->children[i]);
}
return true;
}
// TODO: calculate if rooms touch each other and shrink smaller one
void region_tree::shrink_rooms(flecs::entity grid_floor_e)
{
int i, accepted = 0;
assert(!parent);
flecs::log::dbg("====== start shrinking");
dump(grid_floor_e);
find_neighbors(grid_floor_e);
List<struct region_tree *> queue, shrinkable;
List<struct region_tree *> left_rooms, right_rooms, forward_rooms,
backward_rooms, inside_rooms;
List<struct region_tree *> shrink_rooms;
List<struct region_tree *>::Element *rp, *rp1, *rp2;
struct touching_result {
struct region_tree *first;
struct region_tree *second;
int how;
};
const struct region_tree *base_rtree = grid_floor_e.get<region_tree>();
struct region_tree *base_rtree = grid_floor_e.get_mut<region_tree>();
assert(base_rtree);
assert(base_rtree->check(grid_floor_e));
List<struct touching_result> touching;
@@ -519,17 +545,8 @@ void region_tree::shrink_rooms(flecs::entity grid_floor_e)
.get<WorldEditor::components::
buildings_layout_grid_floor>()
->grid_size;
queue.push_back(this);
while (!queue.empty()) {
const struct region_tree *item = queue.front()->get();
queue.pop_front();
if (item->region.can_grow)
return;
if (item->is_leaf() && item->region.can_move)
return;
for (i = 0; i < (int)item->children.size(); i++)
queue.push_back(item->children[i]);
}
if (!can_shrink_rooms(base_rtree))
return;
queue.clear();
queue.push_back(this);
while (!queue.empty()) {
@@ -540,174 +557,169 @@ void region_tree::shrink_rooms(flecs::entity grid_floor_e)
acceptable = 0xf;
flecs::log::dbg("acceptable: %d", acceptable);
if ((acceptable & 0xf) == 0xf) {
shrinkable.push_back(item);
accepted++;
int rx, px, ry, py;
rx = item->region.rect.position.x;
px = item->parent->region.rect.position.x;
if (rx == px) {
left_rooms.push_back(item);
acceptable |= (1 << 4);
}
rx = item->region.rect.position.x +
item->region.rect.size.x - 1;
px = item->parent->region.rect.position.x +
item->parent->region.rect.size.x - 1;
if (rx == px) {
right_rooms.push_back(item);
acceptable |= (1 << 5);
}
ry = item->region.rect.position.y;
py = item->parent->region.rect.position.y;
if (ry == py) {
forward_rooms.push_back(item);
acceptable |= (1 << 6);
}
ry = item->region.rect.position.y +
item->region.rect.size.y - 1;
py = item->parent->region.rect.position.y +
item->parent->region.rect.size.y - 1;
if (ry == py) {
backward_rooms.push_back(item);
acceptable |= (1 << 7);
}
if ((acceptable & 0xf0) == 0)
inside_rooms.push_back(item);
/* allocate rooms into proper buckets */
flecs::log::dbg("acceptable: %d", acceptable);
if (acceptable != 0)
shrink_rooms.push_back(item);
}
for (i = 0; i < (int)item->children.size(); i++)
queue.push_back(item->children[i]);
}
#if 0
rp1 = rooms.front();
while (rp1) {
rp2 = rooms.front();
while (rp2) {
if (rp1 == rp2) {
rp2 = rp2->next();
continue;
}
int style = rp1->get()->what_touching(rp2->get());
struct region_tree *item1 = rp1->get(),
*item2 = rp2->get();
if (style & TOUCH_RIGHT) {
if (shrinkable.find(item2)) {
if (!right_rooms.find(item2))
right_rooms.push_back(item2);
} else if (shrinkable.find(item1)) {
if (!left_rooms.find(item1))
left_rooms.push_back(item1);
}
}
if (style & TOUCH_LEFT) {
if (shrinkable.find(item2)) {
if (!left_rooms.find(item2))
left_rooms.push_back(item2);
} else if (shrinkable.find(item1)) {
if (!right_rooms.find(item1))
right_rooms.push_back(item1);
}
}
if (style & TOUCH_FORWARD) {
if (shrinkable.find(item2)) {
if (!forward_rooms.find(item2))
forward_rooms.push_back(item2);
} else if (shrinkable.find(item1)) {
if (!backward_rooms.find(item1))
backward_rooms.push_back(item1);
}
}
if (style & TOUCH_BACKWARD) {
if (shrinkable.find(item2)) {
if (!backward_rooms.find(item2))
backward_rooms.push_back(item2);
} else if (shrinkable.find(item1)) {
if (!forward_rooms.find(item1))
forward_rooms.push_back(item1);
}
}
rp2 = rp2->next();
}
rp1 = rp1->next();
}
#endif
int shrunk = 0;
int shrink_mode = SHRINK_LEFT_ROOM;
while (1) {
switch (shrink_mode) {
case SHRINK_LEFT_ROOM:
rp = left_rooms.front();
break;
case SHRINK_RIGHT_ROOM:
rp = right_rooms.front();
break;
case SHRINK_FORWARD_ROOM:
rp = forward_rooms.front();
break;
case SHRINK_BACKWARD_ROOM:
rp = backward_rooms.front();
break;
case SHRINK_INSIDE_ROOM:
rp = inside_rooms.front();
break;
}
while (rp) {
struct region backup = rp->get()->region;
List<struct region_tree *> neighbors;
switch (shrink_mode) {
case SHRINK_LEFT_ROOM:
get_neighbors(grid_floor_e, RIGHT, &neighbors);
if (neighbors.size() > 0) {
rp->get()->region.rect.size.x -= 1;
shrunk++;
}
break;
case SHRINK_RIGHT_ROOM:
get_neighbors(grid_floor_e, LEFT, &neighbors);
if (neighbors.size() > 0) {
rp->get()->region.rect.position.x += 1;
rp->get()->region.rect.size.x -= 1;
shrunk++;
}
break;
case SHRINK_FORWARD_ROOM:
get_neighbors(grid_floor_e, BACKWARD,
&neighbors);
if (neighbors.size() > 0) {
rp->get()->region.rect.size.y -= 1;
shrunk++;
}
break;
case SHRINK_BACKWARD_ROOM:
get_neighbors(grid_floor_e, FORWARD,
&neighbors);
if (neighbors.size() > 0) {
rp->get()->region.rect.position.y += 1;
rp->get()->region.rect.size.y -= 1;
shrunk++;
}
break;
case SHRINK_INSIDE_ROOM:
// TODO: check neighbors
rp->get()->region.rect =
rp->get()->region.rect.grow(-1);
shrunk++;
break;
default:
while (!shrink_rooms.empty()) {
struct region_tree *item = shrink_rooms.front()->get();
shrink_rooms.pop_front();
struct region backup = item->region;
List<struct region_tree *> neighbors;
#define SHRINK_RIGHT (1 << 0)
#define SHRINK_LEFT (1 << 1)
#define SHRINK_BACKWARD (1 << 2)
#define SHRINK_FORWARD (1 << 3)
int shrink_flags = 0;
if (item->neighbors_left.size() > 0)
shrink_flags |= SHRINK_LEFT;
if (item->neighbors_right.size() > 0)
shrink_flags |= SHRINK_RIGHT;
if (item->neighbors_backward.size() > 0)
shrink_flags |= SHRINK_BACKWARD;
if (item->neighbors_forward.size() > 0)
shrink_flags |= SHRINK_FORWARD;
flecs::log::dbg("shrink_flags: %08x", shrink_flags);
if (shrink_flags & SHRINK_RIGHT) {
item->region.rect.size.x -= 1;
shrunk++;
if (!base_rtree->check(grid_floor_e)) {
item->region.rect.size.x = backup.rect.size.x;
assert(false);
}
if (!base_rtree->check(grid_floor_e))
rp->get()->region = backup;
assert(base_rtree->check(grid_floor_e));
rp = rp->next();
}
if (shrink_mode >= SHRINK_INSIDE_ROOM)
break;
shrink_mode++;
if (shrink_flags & SHRINK_LEFT) {
item->region.rect.position.x += 1;
item->region.rect.size.x -= 1;
shrunk++;
if (!base_rtree->check(grid_floor_e)) {
item->region.rect.position.x =
backup.rect.position.x;
item->region.rect.size.x = backup.rect.size.x;
assert(false);
}
}
if (shrink_flags & SHRINK_BACKWARD) {
item->region.rect.size.y -= 1;
shrunk++;
if (!base_rtree->check(grid_floor_e)) {
item->region.rect.size.y = backup.rect.size.y;
assert(false);
}
}
if (shrink_flags & SHRINK_FORWARD) {
item->region.rect.position.y += 1;
item->region.rect.size.y -= 1;
shrunk++;
if (!base_rtree->check(grid_floor_e)) {
item->region.rect.position.y =
backup.rect.position.y;
item->region.rect.size.y = backup.rect.size.y;
assert(false);
}
}
if (shrink_flags)
base_rtree->find_neighbors(grid_floor_e);
#if 0
if (shrink_flags == 0xf)
item->region.rect = item->region.rect.grow(-1);
if (!base_rtree->check(grid_floor_e))
item->region = backup;
#endif
}
assert(base_rtree->check(grid_floor_e));
// assert(accepted == 0 || shrunk > 0);
grid_floor_e.modified<region_tree>();
flecs::log::dbg("====== end shrinking");
}
template <class T>
static inline void list2vector(const List<T> &data, Vector<T> &v)
{
int idx = v.size();
v.resize(idx + data.size());
const typename List<T>::Element *e = data.front();
while (e) {
v.write[idx++] = e->get();
e = e->next();
}
}
template <class T>
static inline void append_if_none(Vector<T> &v, const T &data)
{
if (v.find(data) < 0)
v.push_back(data);
}
void region_tree::find_neighbors(flecs::entity grid_floor_e)
{
int i, j;
Vector<struct region_tree *> leaf_regions;
List<struct region_tree *> node_list;
struct region_tree *base_rtree = grid_floor_e.get_mut<region_tree>();
base_rtree->get_leaf_nodes(&node_list);
list2vector(node_list, leaf_regions);
for (i = 0; i < leaf_regions.size(); i++) {
leaf_regions[i]->neighbors_left.clear();
leaf_regions[i]->neighbors_right.clear();
leaf_regions[i]->neighbors_forward.clear();
leaf_regions[i]->neighbors_backward.clear();
}
for (i = 0; i < leaf_regions.size(); i++) {
for (j = 0; j < leaf_regions.size(); j++) {
if (i == j)
continue;
RegionRect2i left = leaf_regions[i]->left_rect();
RegionRect2i right = leaf_regions[i]->right_rect();
RegionRect2i forward = leaf_regions[i]->forward_rect();
RegionRect2i backward =
leaf_regions[i]->backward_rect();
if (left.intersects_or_encloses(
leaf_regions[j]->region.rect)) {
append_if_none(leaf_regions[i]->neighbors_left,
leaf_regions[j]);
append_if_none(leaf_regions[j]->neighbors_right,
leaf_regions[i]);
}
if (right.intersects_or_encloses(
leaf_regions[j]->region.rect)) {
append_if_none(leaf_regions[i]->neighbors_right,
leaf_regions[j]);
append_if_none(leaf_regions[j]->neighbors_left,
leaf_regions[i]);
}
if (backward.intersects_or_encloses(
leaf_regions[j]->region.rect)) {
append_if_none(
leaf_regions[i]->neighbors_backward,
leaf_regions[j]);
append_if_none(
leaf_regions[j]->neighbors_forward,
leaf_regions[i]);
}
if (forward.intersects_or_encloses(
leaf_regions[j]->region.rect)) {
append_if_none(
leaf_regions[i]->neighbors_forward,
leaf_regions[j]);
append_if_none(
leaf_regions[j]->neighbors_backward,
leaf_regions[i]);
}
}
int neighbors_count = leaf_regions[i]->neighbors_left.size();
neighbors_count += leaf_regions[i]->neighbors_right.size();
neighbors_count += leaf_regions[i]->neighbors_forward.size();
neighbors_count += leaf_regions[i]->neighbors_backward.size();
flecs::log::dbg("%d: neighbors: %d", i, neighbors_count);
}
grid_floor_e.modified<region_tree>();
}
void region_tree::place(flecs::entity grid_floor_e) const
{
@@ -1168,6 +1180,34 @@ int region_tree::area() const
{
return region.rect.get_area();
}
RegionRect2i region_tree::left_rect() const
{
RegionRect2i ret = region.rect;
ret.position.x -= 1;
ret.size.x = 2;
return ret;
}
RegionRect2i region_tree::right_rect() const
{
RegionRect2i ret = region.rect;
ret.position.x += ret.size.x - 1;
ret.size.x = 2;
return ret;
}
RegionRect2i region_tree::forward_rect() const
{
RegionRect2i ret = region.rect;
ret.position.y -= 1;
ret.size.y = 2;
return ret;
}
RegionRect2i region_tree::backward_rect() const
{
RegionRect2i ret = region.rect;
ret.position.y += ret.size.y - 1;
ret.size.y = 2;
return ret;
}
bool region_tree::check_candidate(int i, const RegionRect2i &candidate) const
{
int j;

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@@ -5,6 +5,8 @@
struct region_tree {
struct region region;
Vector<struct region_tree *> children;
Vector<struct region_tree *> neighbors_left, neighbors_right,
neighbors_forward, neighbors_backward;
struct region_tree *parent;
bool flag_room;
bool flag_special;
@@ -23,6 +25,7 @@ struct region_tree {
bool check(flecs::entity grid_floor_e) const;
void place(flecs::entity grid_floor_e) const;
void shrink_rooms(flecs::entity grid_floor_e);
void find_neighbors(flecs::entity grid_floor_e);
void move(flecs::entity grid_floor_e);
void get_rects(List<RegionRect2i> *rect_list) const;
void get_leaf_nodes(List<const struct region_tree *> *node_list) const;
@@ -59,6 +62,10 @@ struct region_tree {
Vector2i get_global_center() const;
Vector2i get_center() const;
int area() const;
RegionRect2i left_rect() const;
RegionRect2i right_rect() const;
RegionRect2i forward_rect() const;
RegionRect2i backward_rect() const;
private:
bool check_candidate(int i, const RegionRect2i &candidate) const;

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@@ -14,5 +14,6 @@ env.add_source_files(env.stream_building_sources, "*.cpp")
lib = env.add_library("ui", env.stream_building_sources)
env.Prepend(LIBS=[lib])
env.Prepend(CPPPATH=["../rtree"])
env.Prepend(CPPPATH=[".."])
env.Prepend(CPPPATH=["../../../meshoptimizer/src"])

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@@ -33,10 +33,25 @@ grow_job_queue::grow_job_queue(
, grid_size(size.grid_size)
, subregions(subregions)
, module_name(module_name)
, is_valid(false)
{
int floor_count = 0;
const List<Pair<int, flecs::entity_t> >::Element *me;
List<Pair<flecs::entity_t, flecs::entity_t> > job_create_queue;
me = size.floors.front();
flecs::query<growth_regions> q =
grid_e.world()
.query_builder<growth_regions>()
.with(flecs::ChildOf, grid_e)
.build();
q.each([this, &floor_count](flecs::entity e, growth_regions &g) {
flecs::log::warn("pre-pre floor: %s", e.path().c_str());
floor_count++;
});
flecs::log::dbg("floor count: %d %d", size.floors.size(), floor_count);
if (size.floors.size() != floor_count)
return;
assert(size.floors.size() == floor_count);
while (me) {
// graph entity
job_create_queue.push_back(
@@ -49,8 +64,10 @@ grow_job_queue::grow_job_queue(
get_grid_floor(grid_e, base_floor_e);
grid_floor_e.get_mut<growth_regions>()->job_list =
List<grow_job>();
grid_floor_e.modified<growth_regions>();
me = me->next();
}
assert(!job_create_queue.empty());
while (!job_create_queue.empty()) {
// graph entity
flecs::entity_t et = job_create_queue.front()->get().first;
@@ -97,13 +114,21 @@ grow_job_queue::grow_job_queue(
flecs::log::dbg(
"no subregions for: %s",
grid_e.world().entity(et).path().c_str());
assert(!grid_floor_e.get_mut<growth_regions>()
->job_list.empty());
}
q.each([this](flecs::entity e, growth_regions &g) {
flecs::log::warn("pre floor: %s", e.path().c_str());
assert(!g.job_list.empty());
});
is_valid = true;
}
/* Unlimited growth for squares */
void grow_job_queue::job_initial(struct grow_job *job)
{
flecs::entity base_floor_e = grid_e.world().entity(job->base_floor_id);
flecs::entity grid_floor_e = grid_e.world().entity(job->grid_floor_id);
assert(is_valid);
flecs::log::dbg("create: base_floor: %s", base_floor_e.path().c_str());
flecs::log::dbg("create: grid_floor: %s", grid_floor_e.path().c_str());
growth_regions *g = grid_floor_e.get_mut<growth_regions>();
@@ -119,6 +144,10 @@ void grow_job_queue::job_initial(struct grow_job *job)
clip_rect.grow(-1), grid_size * grid_size, false, false,
false, true },
Vector<struct region_tree *>(),
{},
{},
{},
{},
nullptr,
false,
false,
@@ -171,6 +200,7 @@ void grow_job_queue::job_initial(struct grow_job *job)
}
void grow_job_queue::job_common(struct grow_job *job)
{
assert(is_valid);
make_random r(172);
flecs::entity base_floor_e = grid_e.world().entity(job->base_floor_id);
flecs::entity grid_floor_e = grid_e.world().entity(job->grid_floor_id);
@@ -220,6 +250,7 @@ void grow_job_queue::job_common(struct grow_job *job)
}
void grow_job_queue::commit_common_queue()
{
assert(is_valid);
grid_e.world()
.query_builder<
WorldEditor::components::buildings_layout_grid_floor,
@@ -290,6 +321,7 @@ void grow_job_queue::create_region_list(
region_tree *rtree, const List<Pair<flecs::entity, float> > &subregions,
List<struct region> &region_list)
{
assert(is_valid);
int i, j;
const List<Pair<flecs::entity, float> >::Element *fe =
subregions.front();
@@ -471,18 +503,31 @@ void grow_job_queue::create_region_list(
}
void grow_job_queue::iterate()
{
int badness = 0;
assert(is_valid);
assert(grid_e.is_valid());
assert(this);
/* once for each grid floor */
flecs::query<growth_regions> q =
grid_e.world().query_builder<growth_regions>().build();
// q.each([this, &badness](flecs::entity e, growth_regions &g) {
// if (g.job_list.empty()) {
// flecs::log::err("bad grid: %s floor: %s",
// e.parent().path().c_str(),
// e.path().c_str());
// badness++;
// } else
// flecs::log::dbg("ok grid %s floor %s",
// e.parent().path().c_str(),
// e.path().c_str());
// });
// assert(badness == 0);
q.each([this](flecs::entity e, growth_regions &g) {
flecs::log::warn("pre floor: %s", e.path().c_str());
});
q.each([this](flecs::entity e, growth_regions &g) {
struct region_tree *rtree = e.get_mut<region_tree>();
flecs::log::warn("floor: %s", e.path().c_str());
flecs::log::warn("job count: %d", g.job_list.size());
if (g.job_list.empty())
return;
assert(!g.job_list.empty());
while (!g.job_list.empty()) {
List<struct grow_job>::Element *job_e =
g.job_list.front();
@@ -533,20 +578,28 @@ void grow_job_queue::iterate()
// if (common_count > 0)
// break;
}
struct region_tree *rtree = e.get_mut<region_tree>();
assert(rtree);
flecs::log::dbg(
"processed jobs (created region initial positions): %d",
g.job_list.size());
assert(rtree->check(e));
rtree->shrink_rooms(e);
rtree->place(e);
e.modified<region_tree>();
g.job_list.clear();
});
}
void grow_job_queue::finalize()
{
assert(is_valid);
#if 0
flecs::query<growth_regions> q =
grid_e.world().query_builder<growth_regions>().build();
q.each([this](flecs::entity e, growth_regions &g) {});
q.each([this](flecs::entity e, growth_regions &g) {
struct region_tree *rtree = e.get_mut<region_tree>();
assert(rtree->check(e));
rtree->shrink_rooms(e);
rtree->place(e);
e.modified<region_tree>();
});
#endif
}

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@@ -15,6 +15,7 @@ struct grow_job_queue {
int grid_size;
struct subregions &subregions;
const String &module_name;
bool is_valid;
grow_job_queue(
flecs::entity grid_e, struct subregions &subregions,
const WorldEditor::components::buildings_layout_grid_size &size,

View File

@@ -1,3 +1,4 @@
#include <map>
#include <core/math/a_star.h>
#include "growth_regions.h"
#include "region_tree.h"
@@ -59,15 +60,16 @@ growth_module::growth_module(flecs::world &ecs)
EditorEvent::get_singleton()->event.emit(
"update_layout_view", varray());
// assert(false);
struct subregions subregions(ecs_);
struct queries queries(ecs_);
flecs::log::dbg("Creating regions grow...");
/* for each grid build subregions */
std::map<uint64_t, struct subregions> subreg;
queries.get_qp().each(
[this, &subregions, &queries,
module_name](flecs::iter &it2, size_t count,
const WorldEditor::components::
buildings_layout_grid_size
&size) {
[this, &subreg, &queries, module_name,
&ecs_](flecs::iter &it2, size_t count,
const WorldEditor::components::
buildings_layout_grid_size
&size) {
struct grid_misc grid;
// grid.subregions_init(it2.world());
flecs::entity graph_e =
@@ -81,19 +83,131 @@ growth_module::growth_module(flecs::world &ecs)
grid_base_e.lookup(
graph_e.name());
assert(grid_e.is_valid());
subreg.emplace(grid_e.id(),
subregions(ecs_));
flecs::log::warn(
"creating grid for: %s: %s",
graph_e.path().c_str(),
grid_e.path().c_str());
/* starting at grid center */
subregions.build_subregions(grid_e,
grid, size);
struct grow_job_queue job_queue(
grid_e, subregions, size,
module_name);
job_queue.iterate();
job_queue.finalize();
/* prevent default constructor from running */
subreg.at(grid_e.id())
.build_subregions(grid_e, grid,
size);
});
/* for each grid */
std::map<flecs::entity_t, struct grow_job_queue>
job_queues;
queries.get_qp().each([this, &subreg, &queries,
module_name, &job_queues](
flecs::iter &it2,
size_t count,
const WorldEditor::components::
buildings_layout_grid_size
&size) {
int floor_count = 0;
flecs::entity graph_e = it2.entity(count);
flecs::entity grid_base_e =
queries.get_layout_grid_base();
flecs::entity grid_e =
grid_base_e.lookup(graph_e.name());
assert(grid_e.is_valid());
/* creating queue for each grid floor */
struct grow_job_queue job_queue(
grid_e, subreg.at(grid_e.id()), size,
module_name);
job_queues.insert(
std::make_pair(grid_e, job_queue));
/* each floor in grid */
flecs::query<growth_regions> grid_floor_q =
it2.world()
.query_builder<growth_regions>()
.with(flecs::ChildOf, grid_e)
.build();
grid_floor_q.each([grid_e](flecs::entity me,
const growth_regions
&g) {
flecs::log::dbg(
"processed: grid: %s: floor: %s",
grid_e.path().c_str(),
me.path().c_str());
assert(!g.job_list.empty());
});
flecs::log::warn("grid processed %s",
grid_e.path().c_str());
});
{
int badness = 0;
flecs::query<growth_regions> q =
it.world()
.query_builder<growth_regions>()
.build();
q.each([this, &badness](flecs::entity e,
growth_regions &g) {
if (g.job_list.empty()) {
flecs::log::err(
"bad grid: %s floor: %s",
e.parent()
.path()
.c_str(),
e.path().c_str());
badness++;
} else
flecs::log::dbg(
"ok grid %s floor %s",
e.parent()
.path()
.c_str(),
e.path().c_str());
});
assert(badness == 0);
}
{
flecs::query<growth_regions> test_q =
it.world()
.query_builder<growth_regions>()
.build();
test_q.each([this](flecs::entity e,
growth_regions &g) {
flecs::log::warn("test floor: %s",
e.path().c_str());
assert(!g.job_list.empty());
});
}
queries.get_qp().each(
[this, &queries, module_name,
&job_queues](flecs::iter &it2, size_t count,
const WorldEditor::components::
buildings_layout_grid_size
&size) {
flecs::entity graph_e =
it2.entity(count);
flecs::entity grid_base_e =
queries.get_layout_grid_base();
flecs::entity grid_e =
grid_base_e.lookup(
graph_e.name());
assert(grid_e.is_valid());
assert(job_queues.at(grid_e).is_valid);
flecs::log::dbg("grid iteration %s",
grid_e.path().c_str());
job_queues.at(grid_e).iterate();
job_queues.at(grid_e).finalize();
});
flecs::query<growth_regions> q =
it.world()
.query_builder<growth_regions>()
.build();
q.each([this](flecs::entity e, growth_regions &g) {
struct region_tree *rtree =
e.get_mut<region_tree>();
assert(rtree->check(e));
rtree->shrink_rooms(e);
rtree->place(e);
e.modified<region_tree>();
});
commit_growth_queue(it.world());
mark_cells(it.world());
mark_doors(it.world());

View File

@@ -155,6 +155,7 @@ struct subregions {
subregions->push_back({ ce, area.area });
});
}
/** build_subregions() - leaf regions have empty subregions */
void build_subregions(
flecs::entity grid_e, struct grid_misc &grid,
const WorldEditor::components::buildings_layout_grid_size &size)