Finally shrinking looks sane
This commit is contained in:
Submodule src/flecs updated: 0c70671515...befc214a47
Submodule src/meshoptimizer updated: 20b26f9874...d8e89bf7c3
@@ -8,6 +8,7 @@ Import("env_modules")
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module_obj = []
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SConscript("buildings/SCsub")
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SConscript("rtree/SCsub")
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SConscript("ui/SCsub")
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env_stream = env_modules.Clone()
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17
src/modules/stream/rtree/SCsub
Normal file
17
src/modules/stream/rtree/SCsub
Normal file
@@ -0,0 +1,17 @@
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Import("env")
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Import("env_modules")
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#env_modules.stream_building_sources = []
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#
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#env_modules.add_source_files(env_modules.stream_building_sources, "*.cpp")
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#
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#lib = env_modules.add_library("buildings", env_modules.stream_building_sources)
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#env_modules.Prepend(LIBS=[lib])
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env.stream_building_sources = []
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env.add_source_files(env.stream_building_sources, "*.cpp")
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lib = env.add_library("rtree", env.stream_building_sources)
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env.Prepend(LIBS=[lib])
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env.Prepend(CPPPATH=["..", ".", "../ui"])
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@@ -197,6 +197,10 @@ struct RegionRect2i {
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position = begin;
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size = end - begin;
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}
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inline bool intersects_or_encloses(const RegionRect2i &other)
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{
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return encloses(other) || intersects(other);
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}
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operator String() const
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{
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@@ -6,19 +6,27 @@
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#include <core/hash_map.h>
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#include "building_layout_graph.h"
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#include "region_tree.h"
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static inline bool check_rtree_split(const struct region_tree *rt,
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flecs::entity grid_floor_e,
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const List<struct region> ®ions)
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{
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assert((rt->region.rect.size.x > 1 || rt->region.rect.size.y > 1) &&
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rt->region.rect.get_area() > regions.size());
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assert(rt->children.size() == 0);
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const region_tree *base_rtree = grid_floor_e.get<region_tree>();
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assert(base_rtree->check(grid_floor_e));
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assert(!rt->is_a_room(grid_floor_e));
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assert(!rt->flag_room);
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return true;
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}
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void region_tree::split(flecs::entity grid_floor_e,
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const List<struct region> ®ions)
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{
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assert((region.rect.size.x > 1 || region.rect.size.y > 1) &&
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region.rect.get_area() > regions.size());
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assert(children.size() == 0);
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check_rtree_split(this, grid_floor_e, regions);
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const region_tree *base_rtree = grid_floor_e.get<region_tree>();
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const List<struct region>::Element *e = regions.front();
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int count = 0;
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assert(base_rtree->check(grid_floor_e));
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assert(!is_a_room(grid_floor_e));
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assert(!flag_room);
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flecs::entity room_c = grid_floor_e.world().lookup(
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"::graph_module::buildings_layout_room");
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assert(room_c.is_valid());
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@@ -495,23 +503,41 @@ bool region_tree::check(flecs::entity grid_floor_e) const
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"some leaf regions intersect other leaf regions");
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return ok;
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}
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static inline bool can_shrink_rooms(const struct region_tree *rtree)
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{
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int i;
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List<const struct region_tree *> queue;
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queue.push_back(rtree);
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while (!queue.empty()) {
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const struct region_tree *item = queue.front()->get();
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queue.pop_front();
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if (item->region.can_grow)
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return false;
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if (item->is_leaf() && item->region.can_move)
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return false;
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for (i = 0; i < (int)item->children.size(); i++)
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queue.push_back(item->children[i]);
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}
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return true;
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}
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// TODO: calculate if rooms touch each other and shrink smaller one
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void region_tree::shrink_rooms(flecs::entity grid_floor_e)
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{
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int i, accepted = 0;
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assert(!parent);
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flecs::log::dbg("====== start shrinking");
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dump(grid_floor_e);
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find_neighbors(grid_floor_e);
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List<struct region_tree *> queue, shrinkable;
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List<struct region_tree *> left_rooms, right_rooms, forward_rooms,
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backward_rooms, inside_rooms;
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List<struct region_tree *> shrink_rooms;
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List<struct region_tree *>::Element *rp, *rp1, *rp2;
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struct touching_result {
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struct region_tree *first;
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struct region_tree *second;
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int how;
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};
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const struct region_tree *base_rtree = grid_floor_e.get<region_tree>();
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struct region_tree *base_rtree = grid_floor_e.get_mut<region_tree>();
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assert(base_rtree);
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assert(base_rtree->check(grid_floor_e));
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List<struct touching_result> touching;
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@@ -519,17 +545,8 @@ void region_tree::shrink_rooms(flecs::entity grid_floor_e)
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.get<WorldEditor::components::
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buildings_layout_grid_floor>()
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->grid_size;
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queue.push_back(this);
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while (!queue.empty()) {
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const struct region_tree *item = queue.front()->get();
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queue.pop_front();
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if (item->region.can_grow)
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return;
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if (item->is_leaf() && item->region.can_move)
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return;
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for (i = 0; i < (int)item->children.size(); i++)
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queue.push_back(item->children[i]);
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}
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if (!can_shrink_rooms(base_rtree))
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return;
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queue.clear();
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queue.push_back(this);
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while (!queue.empty()) {
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@@ -540,174 +557,169 @@ void region_tree::shrink_rooms(flecs::entity grid_floor_e)
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acceptable = 0xf;
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flecs::log::dbg("acceptable: %d", acceptable);
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if ((acceptable & 0xf) == 0xf) {
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shrinkable.push_back(item);
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accepted++;
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int rx, px, ry, py;
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rx = item->region.rect.position.x;
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px = item->parent->region.rect.position.x;
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if (rx == px) {
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left_rooms.push_back(item);
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acceptable |= (1 << 4);
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}
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rx = item->region.rect.position.x +
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item->region.rect.size.x - 1;
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px = item->parent->region.rect.position.x +
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item->parent->region.rect.size.x - 1;
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if (rx == px) {
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right_rooms.push_back(item);
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acceptable |= (1 << 5);
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}
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ry = item->region.rect.position.y;
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py = item->parent->region.rect.position.y;
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if (ry == py) {
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forward_rooms.push_back(item);
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acceptable |= (1 << 6);
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}
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ry = item->region.rect.position.y +
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item->region.rect.size.y - 1;
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py = item->parent->region.rect.position.y +
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item->parent->region.rect.size.y - 1;
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if (ry == py) {
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backward_rooms.push_back(item);
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acceptable |= (1 << 7);
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}
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if ((acceptable & 0xf0) == 0)
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inside_rooms.push_back(item);
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/* allocate rooms into proper buckets */
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flecs::log::dbg("acceptable: %d", acceptable);
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if (acceptable != 0)
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shrink_rooms.push_back(item);
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}
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for (i = 0; i < (int)item->children.size(); i++)
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queue.push_back(item->children[i]);
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}
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#if 0
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rp1 = rooms.front();
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while (rp1) {
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rp2 = rooms.front();
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while (rp2) {
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if (rp1 == rp2) {
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rp2 = rp2->next();
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continue;
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}
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int style = rp1->get()->what_touching(rp2->get());
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struct region_tree *item1 = rp1->get(),
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*item2 = rp2->get();
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if (style & TOUCH_RIGHT) {
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if (shrinkable.find(item2)) {
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if (!right_rooms.find(item2))
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right_rooms.push_back(item2);
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} else if (shrinkable.find(item1)) {
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if (!left_rooms.find(item1))
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left_rooms.push_back(item1);
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}
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}
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if (style & TOUCH_LEFT) {
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if (shrinkable.find(item2)) {
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if (!left_rooms.find(item2))
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left_rooms.push_back(item2);
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} else if (shrinkable.find(item1)) {
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if (!right_rooms.find(item1))
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right_rooms.push_back(item1);
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}
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}
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if (style & TOUCH_FORWARD) {
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if (shrinkable.find(item2)) {
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if (!forward_rooms.find(item2))
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forward_rooms.push_back(item2);
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} else if (shrinkable.find(item1)) {
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if (!backward_rooms.find(item1))
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backward_rooms.push_back(item1);
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}
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}
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if (style & TOUCH_BACKWARD) {
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if (shrinkable.find(item2)) {
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if (!backward_rooms.find(item2))
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backward_rooms.push_back(item2);
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} else if (shrinkable.find(item1)) {
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if (!forward_rooms.find(item1))
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forward_rooms.push_back(item1);
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}
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}
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rp2 = rp2->next();
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}
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rp1 = rp1->next();
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}
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#endif
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int shrunk = 0;
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int shrink_mode = SHRINK_LEFT_ROOM;
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while (1) {
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switch (shrink_mode) {
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case SHRINK_LEFT_ROOM:
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rp = left_rooms.front();
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break;
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case SHRINK_RIGHT_ROOM:
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rp = right_rooms.front();
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break;
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case SHRINK_FORWARD_ROOM:
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rp = forward_rooms.front();
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break;
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case SHRINK_BACKWARD_ROOM:
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rp = backward_rooms.front();
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break;
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case SHRINK_INSIDE_ROOM:
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rp = inside_rooms.front();
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break;
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}
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while (rp) {
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struct region backup = rp->get()->region;
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List<struct region_tree *> neighbors;
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switch (shrink_mode) {
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case SHRINK_LEFT_ROOM:
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get_neighbors(grid_floor_e, RIGHT, &neighbors);
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if (neighbors.size() > 0) {
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rp->get()->region.rect.size.x -= 1;
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shrunk++;
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}
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break;
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case SHRINK_RIGHT_ROOM:
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get_neighbors(grid_floor_e, LEFT, &neighbors);
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if (neighbors.size() > 0) {
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rp->get()->region.rect.position.x += 1;
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rp->get()->region.rect.size.x -= 1;
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shrunk++;
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}
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break;
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case SHRINK_FORWARD_ROOM:
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get_neighbors(grid_floor_e, BACKWARD,
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&neighbors);
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if (neighbors.size() > 0) {
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rp->get()->region.rect.size.y -= 1;
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shrunk++;
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}
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break;
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case SHRINK_BACKWARD_ROOM:
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get_neighbors(grid_floor_e, FORWARD,
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&neighbors);
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if (neighbors.size() > 0) {
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rp->get()->region.rect.position.y += 1;
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rp->get()->region.rect.size.y -= 1;
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shrunk++;
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}
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break;
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case SHRINK_INSIDE_ROOM:
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// TODO: check neighbors
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rp->get()->region.rect =
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rp->get()->region.rect.grow(-1);
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shrunk++;
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break;
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default:
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while (!shrink_rooms.empty()) {
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struct region_tree *item = shrink_rooms.front()->get();
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shrink_rooms.pop_front();
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struct region backup = item->region;
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List<struct region_tree *> neighbors;
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#define SHRINK_RIGHT (1 << 0)
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#define SHRINK_LEFT (1 << 1)
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#define SHRINK_BACKWARD (1 << 2)
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#define SHRINK_FORWARD (1 << 3)
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int shrink_flags = 0;
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if (item->neighbors_left.size() > 0)
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shrink_flags |= SHRINK_LEFT;
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if (item->neighbors_right.size() > 0)
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shrink_flags |= SHRINK_RIGHT;
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if (item->neighbors_backward.size() > 0)
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shrink_flags |= SHRINK_BACKWARD;
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if (item->neighbors_forward.size() > 0)
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shrink_flags |= SHRINK_FORWARD;
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flecs::log::dbg("shrink_flags: %08x", shrink_flags);
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if (shrink_flags & SHRINK_RIGHT) {
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item->region.rect.size.x -= 1;
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shrunk++;
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if (!base_rtree->check(grid_floor_e)) {
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item->region.rect.size.x = backup.rect.size.x;
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assert(false);
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}
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if (!base_rtree->check(grid_floor_e))
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rp->get()->region = backup;
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assert(base_rtree->check(grid_floor_e));
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rp = rp->next();
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}
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if (shrink_mode >= SHRINK_INSIDE_ROOM)
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break;
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shrink_mode++;
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if (shrink_flags & SHRINK_LEFT) {
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item->region.rect.position.x += 1;
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item->region.rect.size.x -= 1;
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shrunk++;
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if (!base_rtree->check(grid_floor_e)) {
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item->region.rect.position.x =
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backup.rect.position.x;
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item->region.rect.size.x = backup.rect.size.x;
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assert(false);
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}
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}
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if (shrink_flags & SHRINK_BACKWARD) {
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item->region.rect.size.y -= 1;
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shrunk++;
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if (!base_rtree->check(grid_floor_e)) {
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item->region.rect.size.y = backup.rect.size.y;
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assert(false);
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}
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}
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if (shrink_flags & SHRINK_FORWARD) {
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item->region.rect.position.y += 1;
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item->region.rect.size.y -= 1;
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shrunk++;
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if (!base_rtree->check(grid_floor_e)) {
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item->region.rect.position.y =
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backup.rect.position.y;
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item->region.rect.size.y = backup.rect.size.y;
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assert(false);
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}
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}
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if (shrink_flags)
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base_rtree->find_neighbors(grid_floor_e);
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#if 0
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if (shrink_flags == 0xf)
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item->region.rect = item->region.rect.grow(-1);
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if (!base_rtree->check(grid_floor_e))
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item->region = backup;
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#endif
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}
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assert(base_rtree->check(grid_floor_e));
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// assert(accepted == 0 || shrunk > 0);
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grid_floor_e.modified<region_tree>();
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flecs::log::dbg("====== end shrinking");
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}
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template <class T>
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static inline void list2vector(const List<T> &data, Vector<T> &v)
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{
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int idx = v.size();
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v.resize(idx + data.size());
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const typename List<T>::Element *e = data.front();
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while (e) {
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v.write[idx++] = e->get();
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e = e->next();
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}
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}
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template <class T>
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static inline void append_if_none(Vector<T> &v, const T &data)
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{
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if (v.find(data) < 0)
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v.push_back(data);
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}
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void region_tree::find_neighbors(flecs::entity grid_floor_e)
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{
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int i, j;
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Vector<struct region_tree *> leaf_regions;
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List<struct region_tree *> node_list;
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struct region_tree *base_rtree = grid_floor_e.get_mut<region_tree>();
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base_rtree->get_leaf_nodes(&node_list);
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list2vector(node_list, leaf_regions);
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for (i = 0; i < leaf_regions.size(); i++) {
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leaf_regions[i]->neighbors_left.clear();
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leaf_regions[i]->neighbors_right.clear();
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leaf_regions[i]->neighbors_forward.clear();
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leaf_regions[i]->neighbors_backward.clear();
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}
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for (i = 0; i < leaf_regions.size(); i++) {
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for (j = 0; j < leaf_regions.size(); j++) {
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if (i == j)
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continue;
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RegionRect2i left = leaf_regions[i]->left_rect();
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RegionRect2i right = leaf_regions[i]->right_rect();
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RegionRect2i forward = leaf_regions[i]->forward_rect();
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RegionRect2i backward =
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leaf_regions[i]->backward_rect();
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if (left.intersects_or_encloses(
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leaf_regions[j]->region.rect)) {
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append_if_none(leaf_regions[i]->neighbors_left,
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leaf_regions[j]);
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append_if_none(leaf_regions[j]->neighbors_right,
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leaf_regions[i]);
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}
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if (right.intersects_or_encloses(
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leaf_regions[j]->region.rect)) {
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append_if_none(leaf_regions[i]->neighbors_right,
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leaf_regions[j]);
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append_if_none(leaf_regions[j]->neighbors_left,
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leaf_regions[i]);
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}
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if (backward.intersects_or_encloses(
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leaf_regions[j]->region.rect)) {
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append_if_none(
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leaf_regions[i]->neighbors_backward,
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leaf_regions[j]);
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append_if_none(
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leaf_regions[j]->neighbors_forward,
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leaf_regions[i]);
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}
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if (forward.intersects_or_encloses(
|
||||
leaf_regions[j]->region.rect)) {
|
||||
append_if_none(
|
||||
leaf_regions[i]->neighbors_forward,
|
||||
leaf_regions[j]);
|
||||
append_if_none(
|
||||
leaf_regions[j]->neighbors_backward,
|
||||
leaf_regions[i]);
|
||||
}
|
||||
}
|
||||
int neighbors_count = leaf_regions[i]->neighbors_left.size();
|
||||
neighbors_count += leaf_regions[i]->neighbors_right.size();
|
||||
neighbors_count += leaf_regions[i]->neighbors_forward.size();
|
||||
neighbors_count += leaf_regions[i]->neighbors_backward.size();
|
||||
flecs::log::dbg("%d: neighbors: %d", i, neighbors_count);
|
||||
}
|
||||
grid_floor_e.modified<region_tree>();
|
||||
}
|
||||
void region_tree::place(flecs::entity grid_floor_e) const
|
||||
{
|
||||
@@ -1168,6 +1180,34 @@ int region_tree::area() const
|
||||
{
|
||||
return region.rect.get_area();
|
||||
}
|
||||
RegionRect2i region_tree::left_rect() const
|
||||
{
|
||||
RegionRect2i ret = region.rect;
|
||||
ret.position.x -= 1;
|
||||
ret.size.x = 2;
|
||||
return ret;
|
||||
}
|
||||
RegionRect2i region_tree::right_rect() const
|
||||
{
|
||||
RegionRect2i ret = region.rect;
|
||||
ret.position.x += ret.size.x - 1;
|
||||
ret.size.x = 2;
|
||||
return ret;
|
||||
}
|
||||
RegionRect2i region_tree::forward_rect() const
|
||||
{
|
||||
RegionRect2i ret = region.rect;
|
||||
ret.position.y -= 1;
|
||||
ret.size.y = 2;
|
||||
return ret;
|
||||
}
|
||||
RegionRect2i region_tree::backward_rect() const
|
||||
{
|
||||
RegionRect2i ret = region.rect;
|
||||
ret.position.y += ret.size.y - 1;
|
||||
ret.size.y = 2;
|
||||
return ret;
|
||||
}
|
||||
bool region_tree::check_candidate(int i, const RegionRect2i &candidate) const
|
||||
{
|
||||
int j;
|
||||
@@ -5,6 +5,8 @@
|
||||
struct region_tree {
|
||||
struct region region;
|
||||
Vector<struct region_tree *> children;
|
||||
Vector<struct region_tree *> neighbors_left, neighbors_right,
|
||||
neighbors_forward, neighbors_backward;
|
||||
struct region_tree *parent;
|
||||
bool flag_room;
|
||||
bool flag_special;
|
||||
@@ -23,6 +25,7 @@ struct region_tree {
|
||||
bool check(flecs::entity grid_floor_e) const;
|
||||
void place(flecs::entity grid_floor_e) const;
|
||||
void shrink_rooms(flecs::entity grid_floor_e);
|
||||
void find_neighbors(flecs::entity grid_floor_e);
|
||||
void move(flecs::entity grid_floor_e);
|
||||
void get_rects(List<RegionRect2i> *rect_list) const;
|
||||
void get_leaf_nodes(List<const struct region_tree *> *node_list) const;
|
||||
@@ -59,6 +62,10 @@ struct region_tree {
|
||||
Vector2i get_global_center() const;
|
||||
Vector2i get_center() const;
|
||||
int area() const;
|
||||
RegionRect2i left_rect() const;
|
||||
RegionRect2i right_rect() const;
|
||||
RegionRect2i forward_rect() const;
|
||||
RegionRect2i backward_rect() const;
|
||||
|
||||
private:
|
||||
bool check_candidate(int i, const RegionRect2i &candidate) const;
|
||||
@@ -14,5 +14,6 @@ env.add_source_files(env.stream_building_sources, "*.cpp")
|
||||
|
||||
lib = env.add_library("ui", env.stream_building_sources)
|
||||
env.Prepend(LIBS=[lib])
|
||||
env.Prepend(CPPPATH=["../rtree"])
|
||||
env.Prepend(CPPPATH=[".."])
|
||||
env.Prepend(CPPPATH=["../../../meshoptimizer/src"])
|
||||
|
||||
@@ -33,10 +33,25 @@ grow_job_queue::grow_job_queue(
|
||||
, grid_size(size.grid_size)
|
||||
, subregions(subregions)
|
||||
, module_name(module_name)
|
||||
, is_valid(false)
|
||||
{
|
||||
int floor_count = 0;
|
||||
const List<Pair<int, flecs::entity_t> >::Element *me;
|
||||
List<Pair<flecs::entity_t, flecs::entity_t> > job_create_queue;
|
||||
me = size.floors.front();
|
||||
flecs::query<growth_regions> q =
|
||||
grid_e.world()
|
||||
.query_builder<growth_regions>()
|
||||
.with(flecs::ChildOf, grid_e)
|
||||
.build();
|
||||
q.each([this, &floor_count](flecs::entity e, growth_regions &g) {
|
||||
flecs::log::warn("pre-pre floor: %s", e.path().c_str());
|
||||
floor_count++;
|
||||
});
|
||||
flecs::log::dbg("floor count: %d %d", size.floors.size(), floor_count);
|
||||
if (size.floors.size() != floor_count)
|
||||
return;
|
||||
assert(size.floors.size() == floor_count);
|
||||
while (me) {
|
||||
// graph entity
|
||||
job_create_queue.push_back(
|
||||
@@ -49,8 +64,10 @@ grow_job_queue::grow_job_queue(
|
||||
get_grid_floor(grid_e, base_floor_e);
|
||||
grid_floor_e.get_mut<growth_regions>()->job_list =
|
||||
List<grow_job>();
|
||||
grid_floor_e.modified<growth_regions>();
|
||||
me = me->next();
|
||||
}
|
||||
assert(!job_create_queue.empty());
|
||||
while (!job_create_queue.empty()) {
|
||||
// graph entity
|
||||
flecs::entity_t et = job_create_queue.front()->get().first;
|
||||
@@ -97,13 +114,21 @@ grow_job_queue::grow_job_queue(
|
||||
flecs::log::dbg(
|
||||
"no subregions for: %s",
|
||||
grid_e.world().entity(et).path().c_str());
|
||||
assert(!grid_floor_e.get_mut<growth_regions>()
|
||||
->job_list.empty());
|
||||
}
|
||||
q.each([this](flecs::entity e, growth_regions &g) {
|
||||
flecs::log::warn("pre floor: %s", e.path().c_str());
|
||||
assert(!g.job_list.empty());
|
||||
});
|
||||
is_valid = true;
|
||||
}
|
||||
/* Unlimited growth for squares */
|
||||
void grow_job_queue::job_initial(struct grow_job *job)
|
||||
{
|
||||
flecs::entity base_floor_e = grid_e.world().entity(job->base_floor_id);
|
||||
flecs::entity grid_floor_e = grid_e.world().entity(job->grid_floor_id);
|
||||
assert(is_valid);
|
||||
flecs::log::dbg("create: base_floor: %s", base_floor_e.path().c_str());
|
||||
flecs::log::dbg("create: grid_floor: %s", grid_floor_e.path().c_str());
|
||||
growth_regions *g = grid_floor_e.get_mut<growth_regions>();
|
||||
@@ -119,6 +144,10 @@ void grow_job_queue::job_initial(struct grow_job *job)
|
||||
clip_rect.grow(-1), grid_size * grid_size, false, false,
|
||||
false, true },
|
||||
Vector<struct region_tree *>(),
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
{},
|
||||
nullptr,
|
||||
false,
|
||||
false,
|
||||
@@ -171,6 +200,7 @@ void grow_job_queue::job_initial(struct grow_job *job)
|
||||
}
|
||||
void grow_job_queue::job_common(struct grow_job *job)
|
||||
{
|
||||
assert(is_valid);
|
||||
make_random r(172);
|
||||
flecs::entity base_floor_e = grid_e.world().entity(job->base_floor_id);
|
||||
flecs::entity grid_floor_e = grid_e.world().entity(job->grid_floor_id);
|
||||
@@ -220,6 +250,7 @@ void grow_job_queue::job_common(struct grow_job *job)
|
||||
}
|
||||
void grow_job_queue::commit_common_queue()
|
||||
{
|
||||
assert(is_valid);
|
||||
grid_e.world()
|
||||
.query_builder<
|
||||
WorldEditor::components::buildings_layout_grid_floor,
|
||||
@@ -290,6 +321,7 @@ void grow_job_queue::create_region_list(
|
||||
region_tree *rtree, const List<Pair<flecs::entity, float> > &subregions,
|
||||
List<struct region> ®ion_list)
|
||||
{
|
||||
assert(is_valid);
|
||||
int i, j;
|
||||
const List<Pair<flecs::entity, float> >::Element *fe =
|
||||
subregions.front();
|
||||
@@ -471,18 +503,31 @@ void grow_job_queue::create_region_list(
|
||||
}
|
||||
void grow_job_queue::iterate()
|
||||
{
|
||||
int badness = 0;
|
||||
assert(is_valid);
|
||||
assert(grid_e.is_valid());
|
||||
assert(this);
|
||||
/* once for each grid floor */
|
||||
flecs::query<growth_regions> q =
|
||||
grid_e.world().query_builder<growth_regions>().build();
|
||||
// q.each([this, &badness](flecs::entity e, growth_regions &g) {
|
||||
// if (g.job_list.empty()) {
|
||||
// flecs::log::err("bad grid: %s floor: %s",
|
||||
// e.parent().path().c_str(),
|
||||
// e.path().c_str());
|
||||
// badness++;
|
||||
// } else
|
||||
// flecs::log::dbg("ok grid %s floor %s",
|
||||
// e.parent().path().c_str(),
|
||||
// e.path().c_str());
|
||||
// });
|
||||
// assert(badness == 0);
|
||||
q.each([this](flecs::entity e, growth_regions &g) {
|
||||
flecs::log::warn("pre floor: %s", e.path().c_str());
|
||||
});
|
||||
q.each([this](flecs::entity e, growth_regions &g) {
|
||||
struct region_tree *rtree = e.get_mut<region_tree>();
|
||||
flecs::log::warn("floor: %s", e.path().c_str());
|
||||
flecs::log::warn("job count: %d", g.job_list.size());
|
||||
if (g.job_list.empty())
|
||||
return;
|
||||
assert(!g.job_list.empty());
|
||||
while (!g.job_list.empty()) {
|
||||
List<struct grow_job>::Element *job_e =
|
||||
g.job_list.front();
|
||||
@@ -533,20 +578,28 @@ void grow_job_queue::iterate()
|
||||
// if (common_count > 0)
|
||||
// break;
|
||||
}
|
||||
struct region_tree *rtree = e.get_mut<region_tree>();
|
||||
assert(rtree);
|
||||
flecs::log::dbg(
|
||||
"processed jobs (created region initial positions): %d",
|
||||
g.job_list.size());
|
||||
assert(rtree->check(e));
|
||||
rtree->shrink_rooms(e);
|
||||
rtree->place(e);
|
||||
e.modified<region_tree>();
|
||||
g.job_list.clear();
|
||||
});
|
||||
}
|
||||
|
||||
void grow_job_queue::finalize()
|
||||
{
|
||||
assert(is_valid);
|
||||
#if 0
|
||||
flecs::query<growth_regions> q =
|
||||
grid_e.world().query_builder<growth_regions>().build();
|
||||
q.each([this](flecs::entity e, growth_regions &g) {});
|
||||
q.each([this](flecs::entity e, growth_regions &g) {
|
||||
struct region_tree *rtree = e.get_mut<region_tree>();
|
||||
assert(rtree->check(e));
|
||||
rtree->shrink_rooms(e);
|
||||
rtree->place(e);
|
||||
e.modified<region_tree>();
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ struct grow_job_queue {
|
||||
int grid_size;
|
||||
struct subregions &subregions;
|
||||
const String &module_name;
|
||||
bool is_valid;
|
||||
grow_job_queue(
|
||||
flecs::entity grid_e, struct subregions &subregions,
|
||||
const WorldEditor::components::buildings_layout_grid_size &size,
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include <map>
|
||||
#include <core/math/a_star.h>
|
||||
#include "growth_regions.h"
|
||||
#include "region_tree.h"
|
||||
@@ -59,15 +60,16 @@ growth_module::growth_module(flecs::world &ecs)
|
||||
EditorEvent::get_singleton()->event.emit(
|
||||
"update_layout_view", varray());
|
||||
// assert(false);
|
||||
struct subregions subregions(ecs_);
|
||||
struct queries queries(ecs_);
|
||||
flecs::log::dbg("Creating regions grow...");
|
||||
/* for each grid build subregions */
|
||||
std::map<uint64_t, struct subregions> subreg;
|
||||
queries.get_qp().each(
|
||||
[this, &subregions, &queries,
|
||||
module_name](flecs::iter &it2, size_t count,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_grid_size
|
||||
&size) {
|
||||
[this, &subreg, &queries, module_name,
|
||||
&ecs_](flecs::iter &it2, size_t count,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_grid_size
|
||||
&size) {
|
||||
struct grid_misc grid;
|
||||
// grid.subregions_init(it2.world());
|
||||
flecs::entity graph_e =
|
||||
@@ -81,19 +83,131 @@ growth_module::growth_module(flecs::world &ecs)
|
||||
grid_base_e.lookup(
|
||||
graph_e.name());
|
||||
assert(grid_e.is_valid());
|
||||
subreg.emplace(grid_e.id(),
|
||||
subregions(ecs_));
|
||||
flecs::log::warn(
|
||||
"creating grid for: %s: %s",
|
||||
graph_e.path().c_str(),
|
||||
grid_e.path().c_str());
|
||||
/* starting at grid center */
|
||||
subregions.build_subregions(grid_e,
|
||||
grid, size);
|
||||
struct grow_job_queue job_queue(
|
||||
grid_e, subregions, size,
|
||||
module_name);
|
||||
job_queue.iterate();
|
||||
job_queue.finalize();
|
||||
/* prevent default constructor from running */
|
||||
subreg.at(grid_e.id())
|
||||
.build_subregions(grid_e, grid,
|
||||
size);
|
||||
});
|
||||
/* for each grid */
|
||||
std::map<flecs::entity_t, struct grow_job_queue>
|
||||
job_queues;
|
||||
queries.get_qp().each([this, &subreg, &queries,
|
||||
module_name, &job_queues](
|
||||
flecs::iter &it2,
|
||||
size_t count,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_grid_size
|
||||
&size) {
|
||||
int floor_count = 0;
|
||||
flecs::entity graph_e = it2.entity(count);
|
||||
flecs::entity grid_base_e =
|
||||
queries.get_layout_grid_base();
|
||||
flecs::entity grid_e =
|
||||
grid_base_e.lookup(graph_e.name());
|
||||
assert(grid_e.is_valid());
|
||||
|
||||
/* creating queue for each grid floor */
|
||||
struct grow_job_queue job_queue(
|
||||
grid_e, subreg.at(grid_e.id()), size,
|
||||
module_name);
|
||||
job_queues.insert(
|
||||
std::make_pair(grid_e, job_queue));
|
||||
|
||||
/* each floor in grid */
|
||||
flecs::query<growth_regions> grid_floor_q =
|
||||
it2.world()
|
||||
.query_builder<growth_regions>()
|
||||
.with(flecs::ChildOf, grid_e)
|
||||
.build();
|
||||
grid_floor_q.each([grid_e](flecs::entity me,
|
||||
const growth_regions
|
||||
&g) {
|
||||
flecs::log::dbg(
|
||||
"processed: grid: %s: floor: %s",
|
||||
grid_e.path().c_str(),
|
||||
me.path().c_str());
|
||||
assert(!g.job_list.empty());
|
||||
});
|
||||
flecs::log::warn("grid processed %s",
|
||||
grid_e.path().c_str());
|
||||
});
|
||||
{
|
||||
int badness = 0;
|
||||
flecs::query<growth_regions> q =
|
||||
it.world()
|
||||
.query_builder<growth_regions>()
|
||||
.build();
|
||||
q.each([this, &badness](flecs::entity e,
|
||||
growth_regions &g) {
|
||||
if (g.job_list.empty()) {
|
||||
flecs::log::err(
|
||||
"bad grid: %s floor: %s",
|
||||
e.parent()
|
||||
.path()
|
||||
.c_str(),
|
||||
e.path().c_str());
|
||||
badness++;
|
||||
} else
|
||||
flecs::log::dbg(
|
||||
"ok grid %s floor %s",
|
||||
e.parent()
|
||||
.path()
|
||||
.c_str(),
|
||||
e.path().c_str());
|
||||
});
|
||||
assert(badness == 0);
|
||||
}
|
||||
{
|
||||
flecs::query<growth_regions> test_q =
|
||||
it.world()
|
||||
.query_builder<growth_regions>()
|
||||
.build();
|
||||
test_q.each([this](flecs::entity e,
|
||||
growth_regions &g) {
|
||||
flecs::log::warn("test floor: %s",
|
||||
e.path().c_str());
|
||||
assert(!g.job_list.empty());
|
||||
});
|
||||
}
|
||||
queries.get_qp().each(
|
||||
[this, &queries, module_name,
|
||||
&job_queues](flecs::iter &it2, size_t count,
|
||||
const WorldEditor::components::
|
||||
buildings_layout_grid_size
|
||||
&size) {
|
||||
flecs::entity graph_e =
|
||||
it2.entity(count);
|
||||
flecs::entity grid_base_e =
|
||||
queries.get_layout_grid_base();
|
||||
flecs::entity grid_e =
|
||||
grid_base_e.lookup(
|
||||
graph_e.name());
|
||||
assert(grid_e.is_valid());
|
||||
assert(job_queues.at(grid_e).is_valid);
|
||||
flecs::log::dbg("grid iteration %s",
|
||||
grid_e.path().c_str());
|
||||
job_queues.at(grid_e).iterate();
|
||||
job_queues.at(grid_e).finalize();
|
||||
});
|
||||
flecs::query<growth_regions> q =
|
||||
it.world()
|
||||
.query_builder<growth_regions>()
|
||||
.build();
|
||||
q.each([this](flecs::entity e, growth_regions &g) {
|
||||
struct region_tree *rtree =
|
||||
e.get_mut<region_tree>();
|
||||
assert(rtree->check(e));
|
||||
rtree->shrink_rooms(e);
|
||||
rtree->place(e);
|
||||
e.modified<region_tree>();
|
||||
});
|
||||
commit_growth_queue(it.world());
|
||||
mark_cells(it.world());
|
||||
mark_doors(it.world());
|
||||
|
||||
@@ -155,6 +155,7 @@ struct subregions {
|
||||
subregions->push_back({ ce, area.area });
|
||||
});
|
||||
}
|
||||
/** build_subregions() - leaf regions have empty subregions */
|
||||
void build_subregions(
|
||||
flecs::entity grid_e, struct grid_misc &grid,
|
||||
const WorldEditor::components::buildings_layout_grid_size &size)
|
||||
|
||||
Reference in New Issue
Block a user